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Ban List Damage Report SPECIAL Oct 2026 - New META Focus | Top Potentials! Play Style Change! — Transcript

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  1. 0:00Hey guys, Tomboxer, and welcome to the
  2. 0:01Damage Report special. The first time
  3. 0:04we're doing a Damage Report within 3
  4. 0:05weeks of a previous Damage Report. This
  5. 0:07is a banlist historical moment because
  6. 0:10we haven't had a banlist that is this
  7. 0:12big. This is essentially an e-ban
  8. 0:14towards a lot of things, and it
  9. 0:16literally kind of took the internet's
  10. 0:18wish list and stuffed it into one major
  11. 0:21banlist. Whether or not it's good or bad
  12. 0:23for the format, I guess only time will
  13. 0:25tell. So, in the tradition of Damage
  14. 0:27Report, we're going to go over the list,
  15. 0:28the winners, the losers, but this time
  16. 0:29we're going to add extra report as well
  17. 0:32as the philosophy. And this time, the
  18. 0:34top tier potential is going to look
  19. 0:37actually not as wild as I I thought it
  20. 0:39of it initially, but it's still going to
  21. 0:41be a significant change. So, make sure
  22. 0:43you guys hit that like button, hit
  23. 0:45subscribe, ding the notification bell,
  24. 0:47and let's get to it. All right, this is
  25. 0:48going to be a long one. Now, this list
  26. 0:50is huge. I can't even use the
  27. 0:52traditional layout of a Damage Report to
  28. 0:54show all the cards. So, here we go.
  29. 0:56We're going to talk about them in more
  30. 0:57depth in the philosophy part of this
  31. 0:58video. So, for forbidden cards, we start
  32. 1:01off with the Amorphage Sloth and the
  33. 1:03Amorphage Goliath, Called by the Grave,
  34. 1:06and there's also Aerial Eater and Albion
  35. 1:08the Branded Dragon. And then we have two
  36. 1:10relatively new cards, which would be
  37. 1:12Zany Deserving Doll Maidens and Charmer
  38. 1:14Quartet in Bloom. Now, those were the
  39. 1:16dynamic duo that really blew off the
  40. 1:18power cap of the game. So, the power
  41. 1:21ceiling was just non-existent at this
  42. 1:23point. Just go wild. And this list goes
  43. 1:26to show that, "Hey, Konami can't trust
  44. 1:27the players into keeping the boards
  45. 1:30tame." Well, yeah, if you're going to
  46. 1:31give us something, we're going to put it
  47. 1:33to its maximum potential, but clearly
  48. 1:35the players innovate way faster than R&D
  49. 1:38itself. And that's kind of going to show
  50. 1:40what's going on here. Uh and then we
  51. 1:42have Beelze the Diabolic Dragon,
  52. 1:44Trishula, as well as Gou'ems. Uh those
  53. 1:47are all banned, mainly because it's
  54. 1:49FTK'ing or hand looping. Then we have
  55. 1:51DDD High Wave King Caesar, as well as
  56. 1:54the Secret Village of the Spellcasters,
  57. 1:56Anti-Spell Fragrance. So, a lot of Spell
  58. 1:59Card floodgating is now gone. And then
  59. 2:02we have Pharaonic Advent, the ability to
  60. 2:03search for Continuous Trap Cards is also
  61. 2:06going to be removed as well. I think
  62. 2:08it's just a safety net, I suppose. And
  63. 2:10maybe they're opening of the design
  64. 2:12space a little bit there. Then there's
  65. 2:14Cross-Sheep and Saryuja. So, combo is
  66. 2:16mainly the target of a lot of these
  67. 2:19hits. While they're taking away
  68. 2:20floodgates, they're also taking away the
  69. 2:22ability to combo at the same time. So,
  70. 2:24Cross-Sheep being one of the early play
  71. 2:26openers, as well as Saryuja usually kind
  72. 2:29of being the end piece that kind of
  73. 2:30follows up giving you the additional
  74. 2:32hand summon. Then there is Cup of Ace
  75. 2:34and Yummy Way. That one got the crowd
  76. 2:35going wild as well because now Yummy is
  77. 2:37essentially uh well, kind of dead to
  78. 2:40them for the most part because you can't
  79. 2:42really play the deck without going into
  80. 2:44Yummy Way to kick off your combo. It's
  81. 2:46also your follow-up to get more stuff.
  82. 2:49So, yeah, that one's pretty brutal
  83. 2:51considering it they also disabled the
  84. 2:52bridging of the deck. Then there's the
  85. 2:55triple floodgate of Gozen Match, the
  86. 2:57Rivalry of Warlords, and the TC itself.
  87. 3:00There can be only one. So, just for
  88. 3:03additional measure, aside from Pharaonic
  89. 3:05Advent being banned, these floodgates
  90. 3:07are also being taken out so that people
  91. 3:10are able to play. So, playability is a
  92. 3:12very big theme here as well as not
  93. 3:14letting the decks go too far. Because
  94. 3:17speaking of going too far, Magician's
  95. 3:18Souls got banned, and that essentially
  96. 3:21is a Foolish Burial Pot of Greed to some
  97. 3:23degree, as well as a free summon from
  98. 3:25the hand
  99. 3:26all in one. It can also technically
  100. 3:28E-tele out a Dark Magician if you
  101. 3:30consider it like dumping it in the grave
  102. 3:32and summoning it back out. Yeah, that's
  103. 3:33pretty strong, I would say. And it
  104. 3:35really just bridges every single Dark
  105. 3:38Spellcaster archetype just right there.
  106. 3:41And speaking of uh more Spellcasters, uh
  107. 3:44well, rather than Spellcaster canceling
  108. 3:46all spells, so Spell Canceller is also
  109. 3:47banned. As well as now we have got a
  110. 3:48couple of negation-based Synchros. We
  111. 3:51have Crystal Wing Synchro
  112. 3:52F.A. Dawn Dragster, and Naturia Beast.
  113. 3:54Naturia Beast came to me as a bit of a
  114. 3:55surprise. Like, what is Nat Beast doing?
  115. 3:57But, if Nat Beast lives in the format,
  116. 3:59then Nat Beast, if it's ever played,
  117. 4:02it's only ever in securing the board so
  118. 4:04that your opponent cannot play any more
  119. 4:06spell cards. Yeah, and that makes it a
  120. 4:09lot more lopsided because the game has
  121. 4:12gone to the point where deck ratios are
  122. 4:14super spell reliant. And or they're
  123. 4:16super monster reliant, but it's usually
  124. 4:18a balance between those two.
  125. 4:20Next, there's Baguska, which is the
  126. 4:22fallback plan for most rank four decks,
  127. 4:24but also used in Lunalights as one of
  128. 4:27the things that I suppose the Lunalight
  129. 4:30Liger Dancer isn't affected by. The
  130. 4:32Garrus also took a significant hit here,
  131. 4:34which is a bit of a surprise to me. And
  132. 4:37now for some of the more surprising hit.
  133. 4:39Now, Nishi thought that this one wasn't
  134. 4:40going to get hit, and our buddy, or
  135. 4:42rather our cameraman Cam, had a bet with
  136. 4:45him that no Elfno cards with the name
  137. 4:47would be hit, and they were Well, Nishi
  138. 4:49was wrong, and he lost the bet. Now, he
  139. 4:51owes him essentially an entry for
  140. 4:53locals.
  141. 4:54That's kind of fun. But, yeah, Elf no
  142. 4:56Tenia got banned.
  143. 4:58We'll talk about that in the in the
  144. 4:59damage report. Then, there's the double
  145. 5:02negation duo. We have Azemina Ilia
  146. 5:05Sylvia, as well as the infamous Red-Eyes
  147. 5:08Dark Dragoon. So, the Dark Magician
  148. 5:11package, you know, Dark Magical Curtain
  149. 5:13package, everything related to that, I
  150. 5:16think the most powerful part of the
  151. 5:17package has been, well, banned off. And
  152. 5:20then, the one thing that everyone was
  153. 5:22waiting for Well, did have a Kirin get
  154. 5:24hit. Kirin did get hit, banned. And lost
  155. 5:28their, I guess, insulation
  156. 5:33against hand traps. So, Verre just being
  157. 5:35gone, that's pretty significant. As well
  158. 5:37as, you know, Called by the Grave is
  159. 5:38gone, and then they also got rid of
  160. 5:40Crossout Designator, as well as Triple
  161. 5:42Tactics Talent. So, the going first hand
  162. 5:46trap counter package is also removed
  163. 5:49from the game. Now, as for limited
  164. 5:51cards, well, this one was a bit of a
  165. 5:53surprise.
  166. 5:54They limited a Droll & Lock Bird, so
  167. 5:57you're going to get sacked by Droll &
  168. 5:58Lock Bird, and maybe this is a precursor
  169. 6:00to just banning Droll & Lock Bird
  170. 6:02because that card technically is still
  171. 6:03searchable with the DM package. I think
  172. 6:05people are going to have to re-explore
  173. 6:07that package. As you can see, most of
  174. 6:10the initial negations are gone. I'm not
  175. 6:13saying all of it's gone, but most of
  176. 6:14it's gone. Then they have the
  177. 6:15pre-release card which we did not expect
  178. 6:17here, which is uh Perfectron Hydro Drive
  179. 6:20uh Dragon. That particular monster would
  180. 6:22be a link that goes into itself into
  181. 6:24itself. I think it led to some level of
  182. 6:26FTK. Uh that got limited right before it
  183. 6:29even got released, which is well, I
  184. 6:31think that's very significant. I don't
  185. 6:33think they've done something like that
  186. 6:34in a long time. One of the times they
  187. 6:35did it was for Six Sense, and I think
  188. 6:37for a card that straight-up got banned
  189. 6:40before we got to play was Temple of the
  190. 6:41Kings, and that came out in the like the
  191. 6:42Meric structure deck. Now, as for the
  192. 6:45other guy that's just taking strays all
  193. 6:47the time, Branded. Branded opening took
  194. 6:49a hit here when going down from three
  195. 6:51copies to one, but Branded wasn't even
  196. 6:54like a top-tier deck. For some reason,
  197. 6:56Branded was just catching strays, okay?
  198. 6:59And then Toon decks, Toon Bookmark and
  199. 7:02Toon Table of Contents both went down to
  200. 7:04one before the release.
  201. 7:06That's telling me that, "Hey, I think
  202. 7:09Konami is going to be power capping most
  203. 7:11decks for the most part, okay?" That
  204. 7:14could mean that decks will actually live
  205. 7:16longer and might take lighter taps on
  206. 7:18the balance in the future based on
  207. 7:20performance, but they're not afraid to
  208. 7:22surprise us with these things anymore.
  209. 7:25That's what it feels like. Because
  210. 7:26Genesis already has rapid updates in
  211. 7:28terms of the points list,
  212. 7:30I think this might be an approach
  213. 7:32towards the actual advanced format.
  214. 7:35That's just a thought here, you know,
  215. 7:37it's just hypothesis. We will try to
  216. 7:38prove it in the future do we see we get
  217. 7:40more data. Then there's Griffon going
  218. 7:43down to one. Bit surprising, very early
  219. 7:45limit, but with Griffon being put down
  220. 7:48to one, it also opened the opportunity
  221. 7:50like we're we're thinking like, oh, is
  222. 7:51E4 also going to go to one? Apparently,
  223. 7:53E4 is going to stick around. So, we're
  224. 7:55going to talk about that in a second.
  225. 7:56And then Gustav Max going to one, that's
  226. 7:58prevention of FDK's. And then as for the
  227. 8:01last slot for limited, we were all
  228. 8:03hoping for E4. It was another stray.
  229. 8:06They you know, branded just just can't
  230. 8:08you know, they can't take a beating
  231. 8:09here. Uh branded opening got limited to
  232. 8:12one. And then we had a surprise. We
  233. 8:13actually had a surprise, which is
  234. 8:16engaged. Sky Striker mobilize engage got
  235. 8:18put to two. Yeah, well, we didn't count
  236. 8:21for that, but that's the entire list.
  237. 8:23For winners and losers, the ultimate
  238. 8:24winner of this entire ban list has to be
  239. 8:27Angelique. Completely unfazed
  240. 8:30whatsoever. All the hand traps are still
  241. 8:31available. The hand trap success rate is
  242. 8:33also going up and they're also not very
  243. 8:35much impacted by hand traps aside from
  244. 8:37like ogre, but because you are the most
  245. 8:40successful now, you're going to have a
  246. 8:41target on your back. Most people are
  247. 8:43going to main deck ogres. They're going
  248. 8:44to have typhoons in their decks ready to
  249. 8:46blow your deck apart so that your
  250. 8:48bastions don't land. You don't get to
  251. 8:49set up additional back row. That's
  252. 8:51what's going to happen to this deck. So,
  253. 8:54now that everyone's targeting you, it's
  254. 8:56kind of like drytron. When drytron's the
  255. 8:57best deck, it's not the best deck. You
  256. 8:59need it so that people kind of keep you
  257. 9:01under the radar and you are now at the
  258. 9:03forefront of everything. Hand trap
  259. 9:05success rate is going to go up
  260. 9:06especially with Nibiru. Nibiru is
  261. 9:10essentially uninsulatable
  262. 9:13for most decks. I won't say that every
  263. 9:15single negation's gone. There are
  264. 9:16certain decks that are still capable and
  265. 9:18the top tier potential, we'll talk about
  266. 9:19that. And then there's Sky Striker. Oh,
  267. 9:22no, we also got hit. Yeah, yeah, yeah,
  268. 9:24sure you did. Sure you did. You also
  269. 9:27climbed all the way to the top of the
  270. 9:28tier list as well along the way. So, the
  271. 9:31winners are essentially the players. You
  272. 9:33guys wanted all of these things to be
  273. 9:35hit. You essentially got the wish list
  274. 9:38granted by Konami, which is very
  275. 9:40interesting. I've never seen them do
  276. 9:41something like this, but there must be a
  277. 9:43reason behind it. And I kind of know why
  278. 9:45because I've been play testing a lot of
  279. 9:46stuff in the future already, and the
  280. 9:49world of hand trap is about to
  281. 9:51drastically change. Now, as for the
  282. 9:53losers, floodgate users, FTK
  283. 9:54enthusiasts, extra negation from the
  284. 9:57extra deck, and the hand loopers, these
  285. 9:58are gone, which is good. You know what?
  286. 10:01Take these away because all they offer
  287. 10:03is just a bad time. Just turns the game
  288. 10:05into a bit of a die roll, and you know,
  289. 10:07the extra floodgate is ultimately
  290. 10:09unnecessary because it gives access to
  291. 10:11decks that shouldn't have floodgates to
  292. 10:13have floodgates to make the boards even
  293. 10:15harder to break. Now, for archetypal
  294. 10:17losers, we have Elf Note or Astinia. You
  295. 10:20know, the blue haired girl is gone.
  296. 10:23Mitsurugi took a surprising hit at the
  297. 10:25very end. Combo power bridges and
  298. 10:26anything that bridges into anything that
  299. 10:29is meta relevant has been taken out.
  300. 10:30Yummy has been hit. Branded took a
  301. 10:32one-two punch. Toons got preemptively
  302. 10:35trimmed. Anything that is above a
  303. 10:37certain line will now be trimmed, and
  304. 10:40that's your new power ceiling. It's
  305. 10:41going to be capped right there. Then we
  306. 10:43have the good, the bad, the ugly. Well,
  307. 10:45the good, the bad, the legend.
  308. 10:47We got most of the DM package, as a Mina
  309. 10:50package, as well as
  310. 10:52the Red-Eyes Dark Dragoon. So, yeah, DM
  311. 10:55package is significantly hit.
  312. 10:57So, for the hits, anything that's in
  313. 10:58blue got limited, and everything in
  314. 11:00white essentially are all banned. FTKs
  315. 11:03and hand loops, Superdreadnought Rail
  316. 11:04Cannon that was a triple burn FTK.
  317. 11:06Nothing you can really do about it. You
  318. 11:08take 8,000 to the face, and that's it.
  319. 11:10Beelze the Diabolic Dragon, your
  320. 11:11opponent usually gave it to you with a
  321. 11:13mind castle, and then with the knight
  322. 11:16piece from Angelica infinitely
  323. 11:19triggering it, every single burn will
  324. 11:21cause it to gain gain attack, and then
  325. 11:23every single time they gain attack, you
  326. 11:24burn. So, it's an infinite loop that
  327. 11:25burns you to death. Essentially. So, the
  328. 11:28game of that is also an infinite loop if
  329. 11:30you somehow turn into life gain,
  330. 11:31strangely enough. And then there is
  331. 11:33Trishula, the Ice Barrier Dragon, and
  332. 11:34XX-Saber Gottoms, which was a Synchro
  333. 11:37combo that kept on bringing it back and
  334. 11:39you kept on making more, so you rip your
  335. 11:41opponent's hand in an Elf no combo. Uh
  336. 11:43that essentially led to them having a
  337. 11:45three-card start, sorry, take three
  338. 11:48cards out from their start and then take
  339. 11:49one more out from the Tinia uh during
  340. 11:52the early parts of the game. Then
  341. 11:53there's the easy negations that were
  342. 11:55just like combo pieces that just
  343. 11:56happened to get there. Like, oh, with
  344. 11:58Skull Archfiend it got even easier with
  345. 11:59the Zoodiac engine. High King Caesar,
  346. 12:01Crystal Wing Synchro Dragon, Dawn
  347. 12:02Dragster, that's just kind of weakening
  348. 12:04the Elf no board in general. Uh As a
  349. 12:06Mina Ilia Silvia, Red Archfiend generic
  350. 12:08negations for everything, you know,
  351. 12:10those are omni negates, and even
  352. 12:12Varudras was also part of the problem.
  353. 12:14It was just too easy. These cards
  354. 12:17ultimately made hand traps worse,
  355. 12:20especially Nibiru, the thing that's
  356. 12:21supposed to punish combo. Well, combo
  357. 12:23decks are making these monsters to
  358. 12:25prevent themselves from getting punished
  359. 12:26at all. And so they've been stripped out
  360. 12:29of the game for now in the advanced
  361. 12:30format. As for combo support and
  362. 12:32bridges, Magician's Souls gave you all
  363. 12:33the Dark Spellcaster, Hane Kiri is the
  364. 12:36entire bridge towards the Mitsurugi
  365. 12:38package. Aerial Eater gave you uh Fiend
  366. 12:41access, basically allowed you to dump
  367. 12:42cards out of the graveyard. Again,
  368. 12:43Foolish Burial monsters is actually
  369. 12:45don't get to live. Albion the Branded
  370. 12:47Dragon was too fast. You can still get
  371. 12:49access to some of the Fallen of Albaz
  372. 12:52cards, but you have to do it a lot
  373. 12:54slower now, or you have to do it during
  374. 12:56the main phase to get Ecclesia and shut
  375. 12:58out your own extra deck to kind of get
  376. 13:00that early search. So, there's been
  377. 13:02restrictions added to the game by
  378. 13:03banning out this card, which does hurt
  379. 13:05the Branded deck the most, right? And
  380. 13:08the Garrus the Timeless, I don't know
  381. 13:09why that got banned. It's just
  382. 13:11additional draws for the most part that
  383. 13:13that comes with a risk. Then there's
  384. 13:15Cross-Sheep, that was an early combo for
  385. 13:17link climbing, and it was just too easy
  386. 13:19these days.
  387. 13:20Uh Charmers in Bloom, come on, Monster
  388. 13:23Reborn in the extra deck, that revive
  389. 13:24two that it protects it from being Super
  390. 13:26Poly. So, are you just Skull Dread, I
  391. 13:28think it just extend it. I don't know
  392. 13:29why this one got hit. It's not really
  393. 13:30relevant right now. Zenais deceiving
  394. 13:32down made is a foolish burial in the
  395. 13:33extra deck. All those get banned anyway
  396. 13:35and also brings back cards out of the
  397. 13:37graveyard. What are you talking about?
  398. 13:38Called by the grave, crossout
  399. 13:39designator, triple tactics talent, these
  400. 13:41are all insulating out. So, they're just
  401. 13:43essentially combo support to make the
  402. 13:45combo decks play better. But, also
  403. 13:48triple tactics could look at your
  404. 13:49opponent's hand. So, most hand looking
  405. 13:50effects are all gone. Now, as for the
  406. 13:53next category, disabling game play.
  407. 13:55These are the cards that ultimately
  408. 13:57don't let people play. I want to call
  409. 13:58them floodgates, but in terms of game
  410. 14:00design mechanic, you're disabling game
  411. 14:03mechanics with these cards. Amorphage
  412. 14:05Sloth Goliath, these are extra deck
  413. 14:06stuns. Spell canceller, stun. Anti-spell
  414. 14:09fragrance, stun. These are all just
  415. 14:11spell stunning. Naturia Beast, all part
  416. 14:13of the same package. But, Guska not
  417. 14:15letting people play with their monsters.
  418. 14:16Secret Village Spellcaster, no spells
  419. 14:17again. Rivalry of Warlords goes in match
  420. 14:19that can be only one. All of these are
  421. 14:21just floodgates and Vernal Advent is the
  422. 14:24well, the boss that searched them out.
  423. 14:26So, it was too easy. And being a
  424. 14:28spellcaster, it just made it even that
  425. 14:30much easier, okay? So, then as for meta
  426. 14:33relevant hit, these are limits to kind
  427. 14:34of tone down the power because these
  428. 14:36decks were essentially confirmed to be
  429. 14:38too strong based off of well, their
  430. 14:41bans. Grifole already got hit and Elf
  431. 14:43Mateni got straight up banned.
  432. 14:46Mateni also looked at the opponent's
  433. 14:47hand. So, the spell bridging between
  434. 14:51uh Elf Note and uh the Ars Magna took a
  435. 14:54hit here. It's not like you can't search
  436. 14:55it anymore. It's just that you're not
  437. 14:57allowed to use Elf Note as that engine
  438. 14:59to search it. You can still use the link
  439. 15:00side to get into the Therion cards.
  440. 15:03Sky Striker Mobilize Engage got
  441. 15:04semi-limited, which is like okay. Uh and
  442. 15:07then there's Tunetable of Contents.
  443. 15:08Everything here is just power capping.
  444. 15:10But, Branded is just taking like a
  445. 15:12significant hit in terms of the extra
  446. 15:14deck as well as the consistency in the
  447. 15:16main deck. You're going to have to load
  448. 15:17your main deck with even more cards. And
  449. 15:19then Performapal is just like annoying
  450. 15:20FTK prevention. So, what's the purpose
  451. 15:23of this entire list? This
  452. 15:26I think it's aiming to bring players
  453. 15:28back. Like one of the biggest issues
  454. 15:29that I kind of brought forward is that
  455. 15:32usually when a ban list comes out uh
  456. 15:35that's supposed to spike your player
  457. 15:37base to return to play your next event.
  458. 15:40However, statistics have shown that that
  459. 15:42was not the case. In fact, there was a
  460. 15:44continued drop. But also seeing that
  461. 15:46there are no Angeliky cards in this
  462. 15:49particular list was this actually
  463. 15:51planned out ahead of time? Like they
  464. 15:53knew what the players want and maybe
  465. 15:55this was the backup plan. Like let's
  466. 15:57give let's give the players what they
  467. 15:58want. See if they come back. It's kind
  468. 16:01of risky to do something like that
  469. 16:02because not all player pools agree with
  470. 16:05each other. So, there is going to be a
  471. 16:08bit of a risk here, but if you look at
  472. 16:10what's happening here
  473. 16:12combo decks, everything that was part of
  474. 16:14combo slop that made it super strong.
  475. 16:17Let's just say the resilience of those
  476. 16:19combos are not there. Luckily, they did
  477. 16:20not hit Selene. So, Selene's still
  478. 16:22available without Dragoon. What is the
  479. 16:24Selene anyway? You still have your
  480. 16:25classic Selene to access code combo,
  481. 16:28which is a kind of a cool combo anyway.
  482. 16:30It's a very strong one. Kind of takes
  483. 16:31us, you know, back to the past a little
  484. 16:33bit here. But what else did they take
  485. 16:35away? They took away the floodgates that
  486. 16:37essentially protected the end board from
  487. 16:38interaction. That was like not good
  488. 16:41overall because it was just like oh, you
  489. 16:43sacked me with a floodgate. And since
  490. 16:44they put them all to one, it was
  491. 16:46essentially the sack it. Uh but the
  492. 16:48power level has ultimately been scaled
  493. 16:50down for most of the modern decks except
  494. 16:52for Angeliky. Who knows? Are they going
  495. 16:54to be that strong? It's just really
  496. 16:56weird when you put a stun deck to the
  497. 16:58top of the meta. I always have a firm
  498. 17:00believer that a stun deck should not
  499. 17:02really be the top meta deck. The stun
  500. 17:05deck is supposed to be stunning the
  501. 17:06meta. It itself shouldn't be the meta
  502. 17:10because it kind of sends a message where
  503. 17:13the best way to play the game is to not
  504. 17:15play the game at all. That's what stun
  505. 17:17decks tell us.
  506. 17:18And I don't know, maybe that's just how
  507. 17:20I feel. Leave it down in the comments
  508. 17:21section of how you feel about a stun
  509. 17:23deck being the meta deck of the format.
  510. 17:25I don't know how I feel about it. It
  511. 17:26feels very, very bizarre.
  512. 17:28Um and then the future decks essentially
  513. 17:30will be more tame. I don't know if
  514. 17:31that's a confirmed thing right now. I
  515. 17:33can't really confirm that because it's a
  516. 17:34bit weird. Cuz yes, they've capped
  517. 17:37toons, but toons has always been one of
  518. 17:40the decks that players have been more
  519. 17:41vocal about, especially online, saying,
  520. 17:43"Oh my god, when the toon format comes
  521. 17:45over, oh, the whole game's going to get
  522. 17:47ruined again." Well, they pre-hit the
  523. 17:49cards now. Now now that they've hit,
  524. 17:51say, the toon table of contents as well
  525. 17:54as the bookmark, you don't have to
  526. 17:56really have to worry about the
  527. 17:57Eradicator FTK cuz there's only one copy
  528. 17:59of toon table of contents. It's really
  529. 18:02hard to kind of pile through that many
  530. 18:03spells to burn you with Eradicator. So,
  531. 18:05that's why Eradicator did not make it to
  532. 18:06this list. But also, none of the
  533. 18:09Angeliky cards made it either. So, uh
  534. 18:12this also goes to show that this game is
  535. 18:13not meant to be like 100% like balanced
  536. 18:17all across because it's still
  537. 18:18technically a trading card game. There
  538. 18:20are going to be things that are going to
  539. 18:21be stronger than other things. There are
  540. 18:22going to be sell points to the product,
  541. 18:24and that's still there. But okay, well,
  542. 18:26with Angeliky kind of falling through
  543. 18:27the cracks here,
  544. 18:29that means this is the Angeliky format
  545. 18:31where people are going to cater their
  546. 18:32decks to deal with it. But ultimately,
  547. 18:34with Nibiru kind of running free and you
  548. 18:36don't have a way to stop it because
  549. 18:37Crossout's gone, so you can't cross it
  550. 18:39out. You can't really check your
  551. 18:40opponent's hand see if they have it.
  552. 18:42There are certain decks that can still
  553. 18:43do it, and that might actually push them
  554. 18:44to the top if you want to remain playing
  555. 18:46in old Yu-Gi-Oh.
  556. 18:48But for the most part, yeah, if you get
  557. 18:51you're going to eat the nib, your deck
  558. 18:52better be able to eat the nib or play
  559. 18:54under nib. That's it.
  560. 18:56Cuz if you can eat the nib, there are
  561. 18:57certain decks that can definitely just
  562. 18:58eat the nib and who cares? Like Rollout.
  563. 19:00Rollout won't care cuz like, you're
  564. 19:01trying to nib me? Dude, my monsters
  565. 19:02aren't going to die. My monsters are
  566. 19:04going to stay around because you're not
  567. 19:05going to be able to tribute them off.
  568. 19:07So, there are going to be certain types
  569. 19:09of limits. And there's also like one
  570. 19:10floodgate that didn't get touched, which
  571. 19:12is Skill Drain, still sticking around.
  572. 19:14And the Tyrant Tantrum cards, the Tyrant
  573. 19:16cards, technically those could become
  574. 19:19the new floodgates in the future, but
  575. 19:22they're not searchable, so there's that.
  576. 19:24But with Angeliky being the top
  577. 19:28contender with the target on its back,
  578. 19:30deck building is also going to alter.
  579. 19:32And combo decks that try to go off the
  580. 19:33rails now have solid Nibiru to keep them
  581. 19:36in check, and most people might be main
  582. 19:38decking triple Nibiru now.
  583. 19:39>> Look, I know we're 20 minutes in and now
  584. 19:41we're finally getting into the first
  585. 19:43combo or deck damage report, which is
  586. 19:46going to be Roll Out. We're going to
  587. 19:47talk about both the branded and the
  588. 19:49combo variants and what really got hit
  589. 19:51here. So, one Magician's Souls, two
  590. 19:52Gryphons, a Fronac Advent out of the
  591. 19:54side deck, also the Anti-Spell Fragrance
  592. 19:56out of the side deck, Aluber in the
  593. 19:58Branded Dragon for the branded side,
  594. 20:00Branded in High Spirits for the branded
  595. 20:02side, Called by the Grave generically.
  596. 20:03As for the combo side, we're also losing
  597. 20:04Cross-Sheep, Zena, Doll Maidens, and
  598. 20:06Charmer Quartet. In terms of deck
  599. 20:08repairs, you can shove in more Kuribos.
  600. 20:10You can explore a new extra deck
  601. 20:12package.
  602. 20:13Uh, I think most of you already have
  603. 20:15done it, but it's hard to recover the
  604. 20:18combo because if you play combo, you're
  605. 20:20going to be running into a Nibiru issue,
  606. 20:23which I'm not too
  607. 20:26comfortable with yet. I don't think it's
  608. 20:28been discovered of how to kind of work
  609. 20:30around it as we don't have access to
  610. 20:32Dragoon and Ilia Silvia anymore. I got
  611. 20:34to add that also into the combo pile. I
  612. 20:36just didn't have space to it. Yes, Ilia
  613. 20:37Silvia and Dragoon are also removed from
  614. 20:40this list, so
  615. 20:41these are some of the things you're
  616. 20:42going to have to wonder about. In terms
  617. 20:43of what you can add back into the deck,
  618. 20:45well, let's address it based off of the
  619. 20:46meta itself. We're going to have to look
  620. 20:47at Angeliky. We're going to probably
  621. 20:49still have to look at some level of like
  622. 20:51Elf No Power Patron or Power Patron Ars
  623. 20:54Magna. Like they're really trying to
  624. 20:56push it towards new product, and that's
  625. 20:59something that we're going to have to
  626. 21:00look into because Ars Magna likely is
  627. 21:01going to be a deck that still kept
  628. 21:03everything. Sure, they don't have like
  629. 21:06some crazy negation, but they still
  630. 21:07technically have number 90
  631. 21:09Galaxy Photon Lord. They still have
  632. 21:10that. What are you going to do about it?
  633. 21:12And then they can replace
  634. 21:15uh probably the spell negator with a
  635. 21:18hope harbinger. That's also a rank
  636. 21:20eight, so they get to play with the rank
  637. 21:21stuff. But as for branded here, branded
  638. 21:24roll out and roll out combo, well,
  639. 21:27branded side I don't think it's too bad.
  640. 21:30The biggest hit on this deck has to be
  641. 21:32Magicians' Souls. As both variations
  642. 21:35have Magicians' Souls as part of their
  643. 21:36deck as they can go into Dark Magician
  644. 21:39of Destruction to get the Soul Souls can
  645. 21:41take itself and the newly turned Gravity
  646. 21:44Controller from the Dark Magician of
  647. 21:47Destruction, that can help now turn into
  648. 21:49a synchro summon of Cookie yummy way and
  649. 21:51that plus the Scholar Archfiend gives
  650. 21:53you access to Ecclesia and that now
  651. 21:54enables you to play with that engine.
  652. 21:56The engine is essentially now turned off
  653. 21:58for the most part. You don't have to go
  654. 22:00into Ecclesia if you don't need to. In
  655. 22:03fact, well, I guess for this particular
  656. 22:05combo you have to go into Ecclesia and
  657. 22:06then you go into Ecclesia into Star
  658. 22:09Cartesia because there's no point in
  659. 22:11dumping an Albion to the graveyard.
  660. 22:13You're likely going to go into a three
  661. 22:15Swordsoul Champion to try and get access
  662. 22:18to the Ecclesia instead, like Dogmatika
  663. 22:22Ecclesia and get that summon out to get
  664. 22:24the F&V
  665. 22:26So, that's one of the ways that you can
  666. 22:27kind of play with it. Alternatively, you
  667. 22:29can also play Bandit as your opening
  668. 22:31play because you don't really need your
  669. 22:33normal summon that way you can dodge
  670. 22:34like the Nibiru or rather play around
  671. 22:36the Nibiru, but it's like not the safest
  672. 22:38cuz double hand trap now makes Nibiru
  673. 22:40that much stronger now. You don't have
  674. 22:42the negation to deal with it. As for the
  675. 22:44combo side, you're losing the Crossout
  676. 22:45Designator, so you're also losing the
  677. 22:47climb and the draw and the revive, the
  678. 22:49Zenalines, the foolish a well, a monster
  679. 22:52in the graveyard that can easily be
  680. 22:53recursively used either by the Line
  681. 22:56Darkness
  682. 22:57ritual card or anything for that matter,
  683. 23:00like just load the graveyard with
  684. 23:04like, what's the point of even putting
  685. 23:05in the Black Witch Diabellstar anymore
  686. 23:07because
  687. 23:08doesn't really work anymore, does it?
  688. 23:10You're not getting any gate, you're
  689. 23:11getting bodies, you're getting more
  690. 23:12stuff to climb. But, if it climbs
  691. 23:14successfully, maybe that's a lot better,
  692. 23:16but you can still easily get into
  693. 23:17Charmers, so you're going to have to
  694. 23:18re-explore a new extra deck package and
  695. 23:19maybe find ways to close out games. But,
  696. 23:21at the very least a Rollad package won't
  697. 23:24be affected by Nibiru all that much.
  698. 23:27Maybe there's a new way to kind of play
  699. 23:29a more pure version of the deck, but I
  700. 23:31you're going to have to do a little bit
  701. 23:32of a soul searching here because
  702. 23:34Magician's Souls is gone now and
  703. 23:36bridging that as the auto foolish burial
  704. 23:38that was also searchable from a card
  705. 23:39from the extra deck, yeah, that's not
  706. 23:42part of this package anymore. But, they
  707. 23:44didn't touch Skull Archfiend for reason,
  708. 23:46so maybe we can still play, but I'm
  709. 23:49guessing they want to keep us a little
  710. 23:50bit more tame. We can also have a bit of
  711. 23:52a struggle to check your opponent's
  712. 23:54hand. So,
  713. 23:56is there a way to blend the two builds
  714. 23:57together? Is there a way to use cards
  715. 24:00like Mind Drain to hand check the
  716. 24:01opponent? Cuz I would say hand checking
  717. 24:03the opponent now is a very much a valid
  718. 24:06strategy. I 100% would just go
  719. 24:09Magician's Curtain just to see my
  720. 24:11opponent's hand with a Mind Drain. And
  721. 24:12then,
  722. 24:13well, then I feel like kind of like a
  723. 24:15cool tune player, to be honest, but it's
  724. 24:17KO.
  725. 24:18If I can do it, why not? I get the get
  726. 24:20that level of security and just play
  727. 24:21around the problems uh rather than play
  728. 24:23into them. So, yeah, this is a
  729. 24:26significant hit, especially the
  730. 24:27Magician's Soul. That's that's the one
  731. 24:29that hits every side. Every time it
  732. 24:31hurts. So,
  733. 24:33are you going to go for like a Droll
  734. 24:35search line by going into the Witch of
  735. 24:38the Black Forest?
  736. 24:40Yeah, and there's no direct set, so I
  737. 24:42guess using Dogmatika uh
  738. 24:45Ecclesia is probably the best way if you
  739. 24:46want to get access to Fallen Virtuous.
  740. 24:48And is that Fallen Virtuous that
  741. 24:50important now? With only one Gryphon, it
  742. 24:52also makes the Angeliky deck even
  743. 24:55stronger because Gryphon on draw face
  744. 24:57could get you the spell shattering sword
  745. 25:00to destroy the field spell and the
  746. 25:03bastion. Now you're not going to be able
  747. 25:05to do that anymore because if you try to
  748. 25:08open with like a multiply kuriboh,
  749. 25:10that's not going to work cuz that's a
  750. 25:11trap card. You're just stuck with the
  751. 25:13multiply kuriboh. It's not the same
  752. 25:15thing. This whole list is somewhat
  753. 25:18catered to making that deck stronger. So
  754. 25:20having fallen virust be able to like hit
  755. 25:22the card, combine it with like a ghost
  756. 25:24over cuz I can hit two cards
  757. 25:25might be the way to go.
  758. 25:28Okay, report number two. Let's talk
  759. 25:29about Elfnote.
  760. 25:31I think the elephant in the room is the
  761. 25:33Elfnote Tinia is now banned. So for, you
  762. 25:37know, war crimes that she's committed
  763. 25:39such as ripping your hand apart and also
  764. 25:42searching for the spell cards and
  765. 25:43bridging into Ars Magma. Well, she's
  766. 25:46gone. This was unprecedented and very
  767. 25:48unpredicted because I personally thought
  768. 25:50it was going to go more like the malice
  769. 25:52route where you kind of put each of the
  770. 25:53searching names to one and then leave
  771. 25:55the Regina at three so you can still
  772. 25:56play. But that was still too powerful
  773. 25:59and uh I was speaking with my my
  774. 26:02roommate and he was like, "Yeah, that's
  775. 26:03not possible. If Elfnote doesn't get
  776. 26:05hit, it's going to be like impossible to
  777. 26:07break them. No doesn't matter how many
  778. 26:09hand traps you throw at them, they're
  779. 26:10just going to keep on going." While as
  780. 26:12one of those decks that can play under
  781. 26:14Nibiru, can play through it if you're
  782. 26:15smart enough. Now other things that
  783. 26:18Elfnote lost would be the F.A. Dawn
  784. 26:19Dragster and the Crystal Wing Synchro
  785. 26:21Dragon. So if your opening line locks
  786. 26:23you into synchro because you have to use
  787. 26:24Strelitzia, that means your line is
  788. 26:26garbage. That line is not good. It will
  789. 26:30lose to Nibiru. You might have to pass
  790. 26:31turn before you get into
  791. 26:33five because if you summon onto the
  792. 26:35fifth, you might just get hit by Nibiru
  793. 26:36and then since you're locked into
  794. 26:38synchro summons, you might be stuck for
  795. 26:40good. That's one of the major weaknesses
  796. 26:43that was introduced to the deck.
  797. 26:45That being said, you can still fix the
  798. 26:48deck.
  799. 26:49I mean, Ars Magma isn't a bad archetype.
  800. 26:51And also you have like future support.
  801. 26:53Konami has already announced the future
  802. 26:54support in Immortal Phoenix that be able
  803. 26:56to just re-pump out uh the deck itself.
  804. 27:00Power Patron's going to be strong.
  805. 27:03You're living in that particular
  806. 27:05archetype space. Yeah, this is not going
  807. 27:07to be too big of an issue. When it comes
  808. 27:09to like using two level eights now to
  809. 27:11give yourself that bit of insulation,
  810. 27:14then you can get it with Hope Harbinger.
  811. 27:17Sorry, that's for spell negation. But,
  812. 27:18you can technically get into Galaxy
  813. 27:21Photon Lord. Galaxy Photon Lord is an
  814. 27:24option for you to, well, nib proof
  815. 27:26yourself. Unfortunately, Impermanence
  816. 27:29probably going to become a thing again.
  817. 27:31So, yeah, let's keep that in mind. I
  818. 27:34mean, I guess Impermanence did was like
  819. 27:36kind of like a 50/50 card. There's just
  820. 27:37better hand traps. I want to keep my
  821. 27:38deck down to 40. Well, maybe
  822. 27:40Impermanence is back to being
  823. 27:42potentially some of the best choices out
  824. 27:44there. Uh so, in terms of like
  825. 27:47replacements for Tinia, there is no
  826. 27:48replacement for Tinia. She She did
  827. 27:50something that's very, very unique,
  828. 27:52which was dig out one of the card types,
  829. 27:55which would have been the spell card.
  830. 27:56So, you could technically amp up the
  831. 27:59numbers of Welcome Home, but you also
  832. 28:01risk bricking a bit more because it's a
  833. 28:03spell card. And you also don't need that
  834. 28:05many copies of it. So, before you had
  835. 28:08the consistency, if you want to maintain
  836. 28:10that consistency, you might want to play
  837. 28:11an extra copy. If you want to continue
  838. 28:13to play Elf Note, I'm not sure if Elf
  839. 28:14Note Ars Magna is going to work out very
  840. 28:16much. Essentially, you lost the Tinia
  841. 28:18line. So, if you open with June Pride,
  842. 28:21or rather Regina, into Elf Note a Power
  843. 28:23Patron, that leads into June Pride, that
  844. 28:24leading into Tinia, that is no longer an
  845. 28:27option. You can still go into Fortuna.
  846. 28:29And if you can find a way to get an Elf
  847. 28:32Note card and somehow add that back into
  848. 28:34your I don't know how you're going to do
  849. 28:35that, to be honest. It's going to be one
  850. 28:38of the clear bridges that have been
  851. 28:39burned. But, you can still go into the
  852. 28:43Purifying Power Patron to go into the
  853. 28:45Theorize
  854. 28:47route to dig into your Ars Magica.
  855. 28:49Considering if you don't lock yourself
  856. 28:51into synchros, if you don't have to rely
  857. 28:52on Strelitzia,
  858. 28:53well,
  859. 28:54then you'll be fine. You you'll still be
  860. 28:56able to bridge. It's just not the the
  861. 28:58cheapest bridge, but you know,
  862. 28:59everything comes with the cost now, so
  863. 29:01there you go. So, the deck is still
  864. 29:03technically playable. I don't think it's
  865. 29:04actually knocked off that badly. The
  866. 29:07deck is still pretty strong. I mean,
  867. 29:09random Lucinas that can just bounce away
  868. 29:13potential problems and they can still go
  869. 29:15into June Pride to get a pretty major
  870. 29:17setup. Like, these are not insignificant
  871. 29:19plays. I know that a lot of people will
  872. 29:21kind of wish they had Tenyi to kind of,
  873. 29:23you know, get that additional follow-up
  874. 29:24protect them at middle zone because
  875. 29:26right now the middle zone essentially
  876. 29:27can be destroyed by card effects. Isn't
  877. 29:29that interesting? Like, that that slight
  878. 29:31little thought that's like, "Oh, yeah,
  879. 29:32before I couldn't blow up the card. I
  880. 29:34can use F and V." But, that also makes F
  881. 29:35and V slightly stronger because that the
  882. 29:39the Welcome Home isn't as searchable.
  883. 29:42Right? Like,
  884. 29:43it's just something that if they open
  885. 29:45with it, they can deal with it. And also
  886. 29:46blowing it up hurts a lot more because
  887. 29:48it's just less recoverable, too. So,
  888. 29:50yeah, there's a there's a lot of stuff
  889. 29:51going on here and they kind of took away
  890. 29:54a lot of the, well, layered negation
  891. 29:56with Dawn Dragster being able to negate
  892. 29:58spells and
  893. 29:59and spells and traps, rather. And
  894. 30:02without Dawn Dragster, that also makes
  895. 30:04it so that
  896. 30:05the Mind Shuffle stuff, if you're going
  897. 30:07to continue playing Roll Lad, that is
  898. 30:09going to be a lot easier.
  899. 30:12And opening E4 was also kind of negated
  900. 30:15by the Dawn Dragster to some degree.
  901. 30:17Like, it's not it's not just that, but
  902. 30:18like other trap cards as well.
  903. 30:20Uh but,
  904. 30:21I'm just saying that there's like a
  905. 30:22relevancy in terms of like the ability
  906. 30:24to negate spells and traps. Now, you're
  907. 30:26just down to spells if you decide to
  908. 30:27play Hope Harbinger. So,
  909. 30:30yeah, I think the pivot is going to be
  910. 30:31going a bit more Ars Magica heavy in
  911. 30:33terms of playing the particular
  912. 30:35archetype here. But, you can also play
  913. 30:37Dooms. Dooms is like doesn't sound too
  914. 30:39bad anymore.
  915. 30:40Now, for Branded and Yummy, I'm sorry,
  916. 30:43they dug a huge grave as Habakiri watch
  917. 30:45these cards hit the graveyard or into
  918. 30:48the shadow realm.
  919. 30:50What do you want me to say? A shout out
  920. 30:51to Trip. Trip was I kind of grabbed that
  921. 30:53picture off of Trip's uh Twitter.
  922. 30:55Okay, so
  923. 30:57first of all, I'm going to talk about
  924. 30:58both of them on the same page because
  925. 31:00they're just damage overall and there's
  926. 31:02not much recovery. Yummy took probably
  927. 31:04one of the biggest hits. It only took
  928. 31:06one card and they can It's like that one
  929. 31:09card that you would put on a wish list
  930. 31:11because you want to take out an entire
  931. 31:13deck. Well, congratulations. That card
  932. 31:16has been taken out as Cup's Yummy way.
  933. 31:18Now with a limited Cup's Yummy, I think
  934. 31:21aren't you kind of screwed? Like you
  935. 31:23don't have consistency. You don't have
  936. 31:25recovery. Your bridging play is also
  937. 31:27taken away. This is probably the most
  938. 31:30significant hit against Yummy. They they
  939. 31:32can't get started with like random
  940. 31:34non-engine. They are stuck and there's
  941. 31:38nothing that does something as unique as
  942. 31:40uh the Cup's Yummy way because Cup's
  943. 31:42Yummy way lets you search for two and
  944. 31:44dump one essentially setting up your
  945. 31:46engine by itself. Can be bridged from
  946. 31:48the outside and now you can't. Now
  947. 31:51you're kind of stuck. Can you play
  948. 31:53another engine to pair with this?
  949. 31:55Probably, but also like Reprodocus is
  950. 31:58also gone so your ability to go into
  951. 32:00like Fiend Smith is a lot more limited.
  952. 32:02Like there's there's not much going on.
  953. 32:04Even if you go into Fiend Smith, like
  954. 32:05what are you going to really do here
  955. 32:06now? It's It's not enough. Like you're
  956. 32:09still dealing with Like think about how
  957. 32:11many steps you have to take and think
  958. 32:12about how Angeliky is going to open to
  959. 32:15E5 and limit the number of moves you're
  960. 32:17allowed to make. That is the problem. If
  961. 32:21you take away something as important as
  962. 32:22Cup's Yummy way which sets up multiple
  963. 32:24things for your deck. And then there is
  964. 32:26the branded. Why are you hitting branded
  965. 32:28so hard? What did they do? Well,
  966. 32:31is this just a long overdue hit? Did
  967. 32:34Konami just look at like Zodiac Duelist,
  968. 32:37like classic Yu-Gi-Oh! fans or whatever,
  969. 32:39and then be like, "Oh, I'll just take
  970. 32:41inspirations from each of these guys."
  971. 32:43It's like everyone submit your wish
  972. 32:45list. Santa's
  973. 32:46Santa Konami is
  974. 32:48granting all your wishes.
  975. 32:51Well, this is kind of what it looks
  976. 32:52like, and it is a
  977. 32:54a complete shake-up to the entire
  978. 32:55format, the entire game for that matter.
  979. 32:58Nothing has been this significant since
  980. 32:59the splitting of TCG OCG, right? So,
  981. 33:02well, let's go figure what else is going
  982. 33:04on here. Branded, how do we recover with
  983. 33:07the loss of two openings and one spirit?
  984. 33:09You can play more Alubers. And for the
  985. 33:12loss of the Albion,
  986. 33:14you might have to go back into playing
  987. 33:16Lubellion the Searing Dragon to get your
  988. 33:18Fusion plays online again. I don't think
  989. 33:20that's significantly that bad, but
  990. 33:22Albion's like one of the best things
  991. 33:24that Albion offered essentially was that
  992. 33:27you're allowed to dump uh I believe
  993. 33:30you're allowed to dump a Light monster
  994. 33:31to the graveyard. So, the Lubellion
  995. 33:33line, like the the Bist Lubellion line,
  996. 33:35I think that got cut cuz you can't
  997. 33:37really toss the card into the graveyard.
  998. 33:39Well, you technically can. I think you
  999. 33:41have to use Titanic Clad to kind of set
  1000. 33:43that up. So, you might have to replace
  1001. 33:44it with like an additional Lubellion the
  1002. 33:46Searing Dragon and as well as another
  1003. 33:47copy of Titanic Clad or one of the other
  1004. 33:49Branded Dragons are available that uses
  1005. 33:51Fallen of Albaz in the extra deck. I
  1006. 33:53mean, you can try to make use of most of
  1007. 33:55that utility,
  1008. 33:56but the Fallen of Albaz virtuous slow
  1009. 33:58down doesn't really change. That is
  1010. 34:01still happening.
  1011. 34:03If you can find a way to dump a card
  1012. 34:05into the graveyard, I can fetch the card
  1013. 34:06back, get the Fallen of Albaz virtuous
  1014. 34:08back, but otherwise you're going to have
  1015. 34:09to rely on say Ecclesia to be summoned
  1016. 34:12at the very end to get you that search.
  1017. 34:14Or you can do it early and just try to
  1018. 34:16leave most of the Fusion related stuff
  1019. 34:18on the board, and you're playing kind of
  1020. 34:20a slower version of Branded, but still
  1021. 34:23technically more advanced than when it
  1022. 34:25was first released. That's This is a
  1023. 34:27kind of a weird position. Again, a lot
  1024. 34:30of these positions that these decks are
  1025. 34:31being placed into have never really
  1026. 34:33happened for. It's like this is like
  1027. 34:36an alternate universe where the most
  1028. 34:37powerful card never got released, but
  1029. 34:39everything else kind of came about.
  1030. 34:41Yeah. It's kind of like if Cool Tune
  1031. 34:43never got Road Warrior, but they got
  1032. 34:44everything else. So, it's a weak
  1033. 34:46position, but you have more option. And
  1034. 34:49I guess it's leaving it to the players
  1035. 34:50to discover what's actually good, what's
  1036. 34:52actually bad.
  1037. 34:53But taking away two consistency pieces
  1038. 34:55out at the same time, that is that's
  1039. 34:57kind of mean, to be honest. Uh okay, so
  1040. 35:00yeah, I guess they can cry on the
  1041. 35:01shoulders of Lou Bellion. You know,
  1042. 35:04they're well welcome home, I guess.
  1043. 35:06Yeah, this is a this is a tough one.
  1044. 35:09It's it's really hard to see how these
  1045. 35:12two archetypes are going to survive. But
  1046. 35:13I think branded players, they're strong.
  1047. 35:15They know how to do it. They also have
  1048. 35:16the best two profile options among their
  1049. 35:18monsters and everything.
  1050. 35:20They'll be fine for the most part. Sure,
  1051. 35:23Albion no F&V pre-setup, that part still
  1052. 35:26kind of sucks. But it's so that the
  1053. 35:28other decks don't have access to it,
  1054. 35:29right? So, as the Habit Hero was digging
  1055. 35:32the grave for everyone else, um
  1056. 35:34it itself fell in as well. Yeah, go
  1057. 35:37figure.
  1058. 35:38>> [laughter]
  1059. 35:39>> It was one of the most hyped moments for
  1060. 35:41sure when it comes to the the ban list
  1061. 35:44chant, uh but Habit Hero is gone. It was
  1062. 35:46the easiest thing to bridge into. In
  1063. 35:48fact, everything got toned down
  1064. 35:50significantly because Cyberse Witch
  1065. 35:52exists now, and it bridge into
  1066. 35:57the Dark Spell Casters quite easily by
  1067. 35:59searching Illusion of Chaos, and then
  1068. 36:00you get access to the Magician's Souls.
  1069. 36:04Or instead, you can get access to a copy
  1070. 36:05of Habit Hero. But there's a lot more
  1071. 36:07ritual access thanks to the Roll Out
  1072. 36:09package even existing. So, this is in
  1073. 36:12another one of those like I have future
  1074. 36:13tech, but welcome to the past where the
  1075. 36:16most important card's not there. So,
  1076. 36:18same idea, kind of back to the futurey.
  1077. 36:21So, you can try like Ruler of the end of
  1078. 36:23the world if you want to get access to,
  1079. 36:25you know, cheating out some of the
  1080. 36:27ritual summoning. It's a possibility,
  1081. 36:30for sure. You can use that to dump like
  1082. 36:32Misairugi Ritual and then just drop a
  1083. 36:34dude. But, you're not going to be able
  1084. 36:36to get the quick search and the
  1085. 36:38essentially the search and the dump
  1086. 36:41available from just having Habakiri.
  1087. 36:45Yeah, it's it's kind of a strange place.
  1088. 36:48But, there are more cards than before.
  1089. 36:50You have Cyberse Contract, Witch Line
  1090. 36:53that will use the
  1091. 36:55Everything kind of just went straight
  1092. 36:57into Habakiri to some degree. So, you're
  1093. 36:59going to have to not go straight into
  1094. 37:00Habakiri because the things that make it
  1095. 37:02good are also the things that probably
  1096. 37:04can save it. I'll I'll put it that way.
  1097. 37:07Cuz
  1098. 37:08you can kick off the engine. You can try
  1099. 37:09different things. Ruler of the Ruler of
  1100. 37:11the end of the world can give you quick
  1101. 37:13access to a spell if you don't have
  1102. 37:15access to a spell. Skull Archfiend of
  1103. 37:16Chaos can still fetch you a card and
  1104. 37:18still dump the Misairugi Mirror into the
  1105. 37:22graveyard, which means you might want to
  1106. 37:25play
  1107. 37:26Which one was this? Kusanagi? Whatever
  1108. 37:30whichever one that actually lets you add
  1109. 37:31back something from banish or from
  1110. 37:33graveyard, you know, the the the
  1111. 37:34purple-looking one. Let that summon out.
  1112. 37:36Let that grab it back. It's You have
  1113. 37:38Ragged Record of Rituals that can still
  1114. 37:41dig out your cards. You have Mirror.
  1115. 37:43I'm going to say it still hurts, but
  1116. 37:46>> [sighs]
  1117. 37:46>> at least it's playable, right? You still
  1118. 37:50have Marakumo. Marakumo is one of the
  1119. 37:52scariest cards. You still can dig for an
  1120. 37:54omni-negate. Although, you only have two
  1121. 37:56searches now. Aside from like the most
  1122. 37:59important thing from Habakiri was that
  1123. 38:01it summoned out the Sajin out of the
  1124. 38:03deck. I think one of the biggest issues
  1125. 38:06is that you lost the additional like
  1126. 38:09omni-search. You still have Trouble
  1127. 38:10Prayers, though. So, I would say that
  1128. 38:12the deck isn't completely dead.
  1129. 38:15It hurts, for sure, but it's it's
  1130. 38:17nowhere near fully dead yet, and you're
  1131. 38:20not allowed to just dump cards. I think
  1132. 38:23most decks that like have some level of
  1133. 38:25like an Ash target, like the most
  1134. 38:27important Ash target, every deck got
  1135. 38:29something like that trimmed out of their
  1136. 38:31deck, so that Ash is going to be even
  1137. 38:33more effective against most decks. Yeah,
  1138. 38:35that's actually a pretty easy way to put
  1139. 38:37it.
  1140. 38:37Okay, so this is a very preliminary top
  1141. 38:39tier potential update. And now, the top
  1142. 38:43tier potential essentially is how
  1143. 38:45they're expected to perform, not exactly
  1144. 38:47on how they're going to land. And I've
  1145. 38:49included this as a couple of future
  1146. 38:51archetypes in here because I really
  1147. 38:53can't put everything in here. There's
  1148. 38:55just too much, so please leave it down
  1149. 38:56in the comments section. I would like to
  1150. 38:58know two things. What, you know, a deck
  1151. 39:00that you wonder that's not on this list.
  1152. 39:02And the second thing is going to be are
  1153. 39:05you more inclined to play Yugi Yu-Gi-Oh!
  1154. 39:07now now that everything's kind of been
  1155. 39:09like hit to the ground. But, you know,
  1156. 39:12you know, leave it down in the comments
  1157. 39:13section. I really want to know. Like,
  1158. 39:14was this move a successful marketing
  1159. 39:16ploy from Konami?
  1160. 39:18You know, are is it pulling you back in?
  1161. 39:20Would you want to go to the next
  1162. 39:21regional?
  1163. 39:23It's a pretty big one. All right, top
  1164. 39:24tier potential.
  1165. 39:26You know, the obvious one, Angeliky.
  1166. 39:28It's going to burn people to to the
  1167. 39:29ground. It's going to happen. Unless
  1168. 39:31everyone decides to stop it. I think
  1169. 39:33Ghost Ogre and Typhoon might be seeing a
  1170. 39:35lot of main deck. All right, that's
  1171. 39:38probably just the thing to be. I think
  1172. 39:40it might even put people to put
  1173. 39:43put people to put them. Okay, well, it
  1174. 39:44might, you know, push people to put like
  1175. 39:47Special Hurricane into their deck to
  1176. 39:49deal with some of these cards. It is a
  1177. 39:51non-targeting removal against some of
  1178. 39:52these back rows, and that's that's all
  1179. 39:54it really takes here. Next, there's Sky
  1180. 39:56Striker. They survived. They survived
  1181. 39:59and they got pushed to the top. They're
  1182. 40:00very strong, and they naturally run a
  1183. 40:02ton of quick play spells.
  1184. 40:03Radiant Typhoon stuff weren't like
  1185. 40:05essentially stunned, so they can even
  1186. 40:07put in Mystical Space Typhoon to deal
  1187. 40:09with a lot of that stuff. Like, if you
  1188. 40:11can just directly search for Mystical
  1189. 40:13Space Typhoon, why wouldn't you search
  1190. 40:14for Mystical Space Typhoon if you have
  1191. 40:15to deal with Angeliky, right? And you
  1192. 40:18can do it during the draw phase, which
  1193. 40:20makes it even better. Now that, you
  1194. 40:22know, they have to try to get that E E
  1195. 40:23for setup, they can't unless that's the
  1196. 40:25whole point, right? You don't want them
  1197. 40:27to get the E for setup. You know, I've
  1198. 40:29seen so many games that kind of fall
  1199. 40:30apart when the E for just fails. Thanks,
  1200. 40:33there's tunes. Tunes still going to be
  1201. 40:34very strong. Don't get me wrong. The
  1202. 40:36rabbit is ridiculous. The ability to
  1203. 40:37blink, the ability to just crazy search.
  1204. 40:40There's a reason why Droll and Lock Bird
  1205. 40:42isn't like fully banned because it still
  1206. 40:44keeps some of these decks in check. And
  1207. 40:46being searchable
  1208. 40:48probably is one of the biggest advantage
  1209. 40:50of that package. Like the D mod patch,
  1210. 40:52so not the D mod package, but the um
  1211. 40:54the
  1212. 40:54Dark Magical Curtain package, that is
  1213. 40:56being altered to be a utility engine
  1214. 40:59rather than just being for use for
  1215. 41:01negation. Then there's Ars Magica Power
  1216. 41:03Patron. I think that's probably going to
  1217. 41:04be one of the more powerful ones. There
  1218. 41:05might be like remnants of Elf Note in
  1219. 41:07there as well. I don't think they're
  1220. 41:09dead just yet. They're significantly
  1221. 41:11hurt, don't get me wrong, but I think
  1222. 41:13anyone that knows anything about Ars
  1223. 41:15Magica Elf Note can tell you that, you
  1224. 41:17know, using Tenyi isn't the only line
  1225. 41:20available.
  1226. 41:21The other lines are a bit more resource
  1227. 41:23intensive, but
  1228. 41:25if you have it, you have it and it just
  1229. 41:27makes it so that Regina opening isn't
  1230. 41:29automatic access to Tenyi and like yeah,
  1231. 41:33certain lines are cut, but it's still
  1232. 41:35playable.
  1233. 41:36Then there's Ritual Beast. I don't think
  1234. 41:37this deck is dead because you can easily
  1235. 41:40replace the Gryphos with the
  1236. 41:41Multi-Caribo. Not to mention that the
  1237. 41:43Skull uh the Skull Archfiend Dragon,
  1238. 41:46that is insanely powerful. Being able to
  1239. 41:49just set you up with stuff. You're
  1240. 41:51already naturally immune to well, not
  1241. 41:54immune, but more or less unaffected by
  1242. 41:56Nibiru and you somehow have the best
  1243. 41:59monsters in terms of aggression and
  1244. 42:02offensiveness and the recursion from
  1245. 42:03spell cards. This is still going to be
  1246. 42:06one of the most annoying decks out there
  1247. 42:08to my knowledge, but it's going to feel
  1248. 42:09a lot more fair and it's not going to
  1249. 42:11feel like an unbreakable board that you
  1250. 42:12have to climb uphill. It's going to be
  1251. 42:14interactive base that you guys are going
  1252. 42:15to deal with each other. Or they're
  1253. 42:17going to get snowballed and lucky. I
  1254. 42:18don't know.
  1255. 42:19They Without the Grifos, the Angelics
  1256. 42:21definitely got a lot stronger. Then
  1257. 42:23there's Invoked. They were essentially
  1258. 42:25untouched.
  1259. 42:26So, extra deck ripping is going to be a
  1260. 42:28very big part of Invoked. So,
  1261. 42:31that's that's all I'm going to say.
  1262. 42:33Invoked is just chilling. Now, for a new
  1263. 42:35deck, Raise Moon, that is going to be
  1264. 42:38the deck to get. It is naturally immune
  1265. 42:40to Nibiru for the most part, and it has
  1266. 42:43a nasty combo to prevent Nibiru, prevent
  1267. 42:45Bandit, because they're all level seven.
  1268. 42:47So, if you can get the Raise Moon
  1269. 42:49monster out of Maybe I shouldn't talk
  1270. 42:50about this so soon, but I'm going to
  1271. 42:51talk about it anyway. But one of the
  1272. 42:53most dirty combos that I've been
  1273. 42:54experimenting with is I put three
  1274. 42:55Metamorphoses into this deck, and
  1275. 42:58here's the thing.
  1276. 43:00Uh
  1277. 43:00Raise Moon No More Bets in the extra
  1278. 43:03monster is unaffected by all card
  1279. 43:04effects. So, when you have a leftover
  1280. 43:06monster, okay, hear me out. When you
  1281. 43:08have a leftover monster, and then you
  1282. 43:10use Metamorphosis on it, and then you
  1283. 43:11make Last Warrior from Another Planet,
  1284. 43:13your opponent cannot search.
  1285. 43:16And they cannot summon. That takes away
  1286. 43:19so much of Yu-Gi-Oh! that I think most
  1287. 43:22people just scoop at that point. It
  1288. 43:24really sucks. And even if they clear the
  1289. 43:26Last Warrior, they still have to battle
  1290. 43:29face to clear out the No More Bets in
  1291. 43:31the extra monster zone. Trust me, you're
  1292. 43:34not going to enjoy
  1293. 43:36under essentially a permanent Thunder
  1294. 43:38Dragon. And not to mention that this
  1295. 43:40deck has the Maxx "C". It has the search
  1296. 43:44Maxx "C" in the deck. It has the turtle.
  1297. 43:47In other words, it runs nine copies of
  1298. 43:49Charmers against you, and they can
  1299. 43:52essentially activate three. It gets
  1300. 43:53pretty brutal. Okay, I'm going to tell
  1301. 43:55you that right now. So, yeah, that
  1302. 43:57There's a reason why that deck is super
  1303. 43:59super strong. And now that Droll is down
  1304. 44:01to one, it makes that even stronger.
  1305. 44:04Now, for high tier potential, I I
  1306. 44:05Branded still here. I don't think
  1307. 44:06Branded is fully gone. I think if they
  1308. 44:07focus on more on the ability to get the
  1309. 44:09super poly effect off, getting the
  1310. 44:11correct synchros out,
  1311. 44:13and they are more or less they just they
  1312. 44:15don't really care too much about Nibiru
  1313. 44:17as long as they can
  1314. 44:18revive cards and if they have access to
  1315. 44:20F&V uh with if they're able to pop a
  1316. 44:23card for instance or dump Rimbor into
  1317. 44:26the graveyard, resummon, and just fuse
  1318. 44:28off your opponent's monster, it could,
  1319. 44:29you know, still have high impact. Then
  1320. 44:30they have high true potential for Try
  1321. 44:31Brigade Lyrilusc. It is the banish base
  1322. 44:33deck. It is super annoying. It also has
  1323. 44:36omni negates based off of the attributes
  1324. 44:38that are banish face down. So, Nibiru
  1325. 44:40might not even land against this
  1326. 44:42potential deck because
  1327. 44:43all these monsters, most of them are
  1328. 44:45soft once per turn.
  1329. 44:47Then there's Radiant Typhon. I think
  1330. 44:48Radiant Typhon is a very solid choice.
  1331. 44:49Ultimately, kind of survive they're
  1332. 44:52dealing with
  1333. 44:53Angeliky is not too bad considering they
  1334. 44:56can dig for MST very, very easily and
  1335. 44:58cycle that, too. And they can play F&V.
  1336. 45:00They have a lot of options. So,
  1337. 45:03this is a deck that I would not kind of
  1338. 45:05underestimate.
  1339. 45:07All right, it is really strong. It is It
  1340. 45:10is very, very strong. And I think they
  1341. 45:12just got stronger because
  1342. 45:14um just because they exist, essentially.
  1343. 45:17Malicious still sticking around. I think
  1344. 45:18Malicious can bridge into Mythic Well,
  1345. 45:21they used to bridge into Mythic. I don't
  1346. 45:22know how strong they are now, but I I
  1347. 45:24kind of left them here because of
  1348. 45:25Malicious still one of those decks.
  1349. 45:28Uh can they get hit? I think they have
  1350. 45:30pretty resilient play, especially when
  1351. 45:33it goes against um dealing with all
  1352. 45:36their stuff removed. But, as long as
  1353. 45:37they can banish, they can recur. And
  1354. 45:38once they can recur, they're still kind
  1355. 45:39of fully in the game. So, that's why I'm
  1356. 45:41leaving them there. Same with Art Mage.
  1357. 45:42Art Mage Art Mage Power Mage and
  1358. 45:44ultimately is still a very strong deck.
  1359. 45:45Lunalights are still here. They got
  1360. 45:47stronger because Drawn Lockbird is gone.
  1361. 45:49And also, Shifter's not here.
  1362. 45:51A lot of the stuff that deal with them
  1363. 45:53are gone. And speaking of which, I kind
  1364. 45:55of want to kind of step back into Sky
  1365. 45:57Striker.
  1366. 45:58There's no spell caster. There's no
  1367. 46:00anti-spell. There is no Secret Village
  1368. 46:02of the spell caster, a lot of
  1369. 46:03spell-based negations are all taken up.
  1370. 46:05There you're really just relying on
  1371. 46:07having the correct hand trap and
  1372. 46:08understanding how to disrupt them.
  1373. 46:10You're going to have to play a lot of
  1374. 46:11hand traps, that's what I'm saying
  1375. 46:12there. That's it for Lunalights. So now
  1376. 46:14Lunalights they lost Babushka as part of
  1377. 46:16their end board, but if they usually get
  1378. 46:17to that end board, it's pretty rough.
  1379. 46:19But without Babushka, sometimes it
  1380. 46:21that's all it takes to kind of break
  1381. 46:23their entire board. You just have to
  1382. 46:24make something that's essentially immune
  1383. 46:25to destruction. Just drop that on the
  1384. 46:26board and all of a sudden the board's
  1385. 46:28already cracked.
  1386. 46:29So that's something to keep in mind.
  1387. 46:31Then there's Atlantean Mermail, I have
  1388. 46:34to put this one. So number one,
  1389. 46:35Atlantean Mermail won the regional in my
  1390. 46:37area.
  1391. 46:38And number two, they have their hand rip
  1392. 46:40still. They have a triple hand rip.
  1393. 46:42Remember, they still have Deep Sea uh
  1394. 46:45Deep Sea what is it? Minstrel?
  1395. 46:47To look at your hand and take away your
  1396. 46:49Droll, your Nib. If they don't see the
  1397. 46:52the Droll, they're going to go off
  1398. 46:53because Dragoon still at three. They
  1399. 46:55have the craziest search engine. They
  1400. 46:57are also the one that is going to rip
  1401. 46:58your hand apart with Moulinglacia.
  1402. 47:01Okay? So
  1403. 47:02go figure. This is the one deck that
  1404. 47:04somehow survived everything. They have
  1405. 47:06access to Dominus Impulse cuz they're
  1406. 47:08all water.
  1407. 47:10This somehow kind of survived under the
  1408. 47:12radar, but I guess cuz no one's really
  1409. 47:14truly playing it.
  1410. 47:16Uh the banlist hitting this many cards
  1411. 47:19probably will put them back on the map.
  1412. 47:21And uh I wouldn't be surprised if you
  1413. 47:22already have this deck, might as well
  1414. 47:24just give it another spin if you have
  1415. 47:25nothing else better to play. Now for
  1416. 47:27Hidden Potential, let's click. I think
  1417. 47:29uh they're also going to be getting the
  1418. 47:30new search card.
  1419. 47:31Uh yeah, that's that's something.
  1420. 47:33Synchrons, another deck that can survive
  1421. 47:36against like Nibiru. If they have Junk
  1422. 47:38Synchron,
  1423. 47:40good luck dealing with that Speeder.
  1424. 47:41You're going to have to double up on
  1425. 47:43hand traps to deal with Speeder. And uh
  1426. 47:46if you can somehow force the negation In
  1427. 47:48other words, if you have two hand traps
  1428. 47:49you can still deal with it. You can if
  1429. 47:51you have Nib plus Imperm, you Imperm the
  1430. 47:53Speeder when it tries to activate,
  1431. 47:55they're going to Junk Synchron to negate
  1432. 47:57it or kind of get rid of it. And then
  1433. 47:59once everything kind of lands on the
  1434. 48:00board, you can just nib them at that
  1435. 48:01point so they don't get their proper
  1436. 48:03synchro. But if they have follow-up,
  1437. 48:05they will still end on maybe four
  1438. 48:06negates against you. Then there's
  1439. 48:08trains. Trains kind of in the same
  1440. 48:10realm. They have an omni negate through
  1441. 48:12Regulus, and Regulus is still available,
  1442. 48:13and it's also searchable for them, but
  1443. 48:14it does require them to commit a few
  1444. 48:16cards.
  1445. 48:17And by that time, I think they're
  1446. 48:18already nibble-able, but they can
  1447. 48:20potentially maybe finish with a little
  1448. 48:22bit more.
  1449. 48:23Fairy Tail, very strong stuff. Fairy
  1450. 48:26Tail can be mixed with Invoked. It's
  1451. 48:27just a spellcaster. This is like
  1452. 48:29spellcaster slop almost, and I think
  1453. 48:31can they actually play
  1454. 48:34the Dark Magician package? I'm really
  1455. 48:36wondering about that. Or are they going
  1456. 48:37to be level four locked
  1457. 48:39too early? I don't know. There's
  1458. 48:41potential there, but the deck itself is
  1459. 48:43is very strong. I'm not going to I'm not
  1460. 48:44going to discredit it. Uh then there's
  1461. 48:46Elf Note Synchro, or maybe just Elf
  1462. 48:48Note. I think they're still sticking
  1463. 48:50around, and I even have fought against
  1464. 48:52Sacred Beast. They're very scary.
  1465. 48:55I
  1466. 48:56They It's just this meta is so unshapen,
  1467. 48:59but there are, you know, certain common
  1468. 49:02factors of, you know, what we decide to
  1469. 49:04be the most strong threat, which likely
  1470. 49:06is going to be Angeliki and Sky Striker,
  1471. 49:09and probably Ro Lad, and even Invoked up
  1472. 49:12at the very top. That's how I'm seeing
  1473. 49:14it right now, cuz Invoked can just go
  1474. 49:16off and rip apart your extra deck. Hyper
  1475. 49:18Invoked Aeon is still very strong. We're
  1476. 49:20not truly going to be stopping anything.
  1477. 49:22If you look at whatever that's banned
  1478. 49:23right now,
  1479. 49:25the power ceiling of everything kind of
  1480. 49:27came down to their level. No? Is that
  1481. 49:30not what happened?
  1482. 49:31Everything kind of came down to this
  1483. 49:33level.
  1484. 49:34But Angeliki is just miles ahead of
  1485. 49:35everything else.
  1486. 49:37That's all I can really say. Yeah, this
  1487. 49:38has been a very long episode. If you
  1488. 49:40guys have any other decks you want to
  1489. 49:42point out, leave it down in the comment
  1490. 49:44section. Is your deck able to play
  1491. 49:45through any Biru? Are you supposed to
  1492. 49:47fear Nibiru that much? Are you able to
  1493. 49:49check your opponent's hand? I want to
  1494. 49:50hear everything. I want to hear your
  1495. 49:52opinion about how the format is shaping
  1496. 49:54up and
  1497. 49:55how it has impacted your deck cuz I have
  1498. 49:57three decks that I need to rework and I
  1499. 50:00really look forward to going to locals
  1500. 50:01now because anything goes. All right?
  1501. 50:04So, that's all I got for this damage
  1502. 50:06report. It's a super long one. I'm
  1503. 50:08sorry, but I'm not really sorry. Thank
  1504. 50:11you guys for coming and tuning in. I
  1505. 50:12know that a lot of guys have been
  1506. 50:13waiting for this. I want to know more
  1507. 50:15about this. I'm going to be working on
  1508. 50:17decks and I might reopen the testing
  1509. 50:19table and show you guys like different
  1510. 50:21match-ups because, you know,
  1511. 50:22everything's completely shaken up now.
  1512. 50:25Thank you guys for watching. It's Tomb
  1513. 50:27Box and I will look forward to seeing
  1514. 50:28you in the next one. Bless your pulls
  1515. 50:30and I hope you have a wonderful new
  1516. 50:32Yu-Gi-Oh! format.

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