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Assetto Corsa Rally - Community Q&A #3 — Transcript

by Assetto Corsa Official · 5,225 words · 883 segments · language en · Watch on YouTube

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  1. 0:08Hello ladies and gentlemen and welcome
  2. 0:09to the third community Q&A for Assetto
  3. 0:11Corsa Rally. As always, I've come
  4. 0:13through your questions submitted in the
  5. 0:15Discord server and we're very grateful
  6. 0:16for your support and feedback that
  7. 0:17you've shown us across social media and
  8. 0:19but also on our Discord server in
  9. 0:20particular.
  10. 0:22Joining me on the stage is Supernares
  11. 0:23creative and game director Irvin Zonca.
  12. 0:25How you doing? Welcome.
  13. 0:28>> Hey Ben, I'm doing great. Thanks. Ciao
  14. 0:30tutti rally people.
  15. 0:33>> Good. I'm glad. Um I'm going to get
  16. 0:35straight on with it because I've got
  17. 0:36loads of questions I want to try and
  18. 0:37smash through. Um and ideally we want to
  19. 0:39keep this around about 30 minutes. And
  20. 0:42um unfortunately, I apologize. We are
  21. 0:44starting off pretty strong. Uh we've got
  22. 0:46a question from Philippa Bassil, I'm
  23. 0:49hoping I'm pronouncing that correctly,
  24. 0:51which is what's your opinions on Niels
  25. 0:53Heusinkveld's
  26. 0:54criticism/opinion/suggestion
  27. 0:57on the current ACR's throttle model.
  28. 1:01>> Uh yeah, we we we we really are starting
  29. 1:04off very strong, I think.
  30. 1:08Well, well,
  31. 1:09we really like Niels' approach to
  32. 1:11things, honestly. And
  33. 1:15of course, we've watched
  34. 1:17his videos among many others from other
  35. 1:20channels and and creators and players.
  36. 1:25I think that
  37. 1:26his [clears throat] videos are always
  38. 1:27very interesting,
  39. 1:29respectful,
  40. 1:31and and also he's got a lot of
  41. 1:32expertise. So, this makes it even more
  42. 1:38accurate in terms of
  43. 1:40of feedback.
  44. 1:42He released a new video just a couple of
  45. 1:44days ago, something like that. I
  46. 1:46remember watching it yeah, just a few
  47. 1:49nights ago
  48. 1:50with great interest, honestly, as
  49. 1:52always.
  50. 1:53So,
  51. 1:54I must say that we pay close attention
  52. 1:56to his feedback and it's very valuable.
  53. 1:59Of course,
  54. 2:00every developer has their own approach.
  55. 2:04Um
  56. 2:05so, we may
  57. 2:07have a slightly different approach to
  58. 2:10what Niels has in mind, of course, and
  59. 2:13let's also keep in mind that AC R is
  60. 2:15still heavily work in progress. But, we
  61. 2:19always take players' opinions into
  62. 2:21account when possible.
  63. 2:23Uh especially in cases like these one
  64. 2:26where where I mean
  65. 2:28Niels is also a
  66. 2:30game and physics developer. So, this
  67. 2:33makes it even more interesting for us.
  68. 2:36Regarding the throttle model in
  69. 2:38particularly,
  70. 2:40uh we have already revised it once after
  71. 2:42the initial release, I think a couple of
  72. 2:45updates ago. I cannot remember exactly
  73. 2:48at the moment.
  74. 2:49Uh further improvements are already
  75. 2:52planned anyways, but updating,
  76. 2:55validating the model, changing it,
  77. 2:57tweaking it takes time. So, this is
  78. 3:00something that we will keep improving.
  79. 3:03And and I must say we we are also
  80. 3:05curious anytime we we do something to
  81. 3:07see what's the reaction from
  82. 3:10from people and creators that follow our
  83. 3:13game
  84. 3:14often or from time to time.
  85. 3:16Um I think that part of Niels' feedback
  86. 3:20also concerns the tire model,
  87. 3:23uh which is continuously evolving as
  88. 3:25well. Um
  89. 3:27in upcoming
  90. 3:29updates, so 0.6, 0.7, etc., it will
  91. 3:33become
  92. 3:34even more predictable and consistent.
  93. 3:37So, for instance, in June, we had
  94. 3:39another
  95. 3:41field research test with the University
  96. 3:43of Naples, uh the Megaride
  97. 3:46laboratory.
  98. 3:48We have equipped another car with the
  99. 3:50gravel tires to take more data from the
  100. 3:53tires specifically. So, we keep
  101. 3:56improving. We keep maximizing the
  102. 3:58possibilities of evolving the simulator
  103. 4:02and we will do it uh
  104. 4:04not just until 1.0, but even after that.
  105. 4:07So, for us 1.0 is where we reach
  106. 4:11a point where we consider the game to be
  107. 4:13a solid base mode base game and then we
  108. 4:17keep improving it.
  109. 4:20>> Amazing.
  110. 4:21I'm really glad to hear that cuz um
  111. 4:23yeah, like I said before, this is
  112. 4:25something that is obviously quite a hot
  113. 4:26topic for the community. Um
  114. 4:29a quite strong point, but yeah, thank
  115. 4:31you for addressing that.
  116. 4:32So, next question comes from Marco, who
  117. 4:35asks, "How long does it take to create a
  118. 4:37car from scratch?"
  119. 4:41>> [clears throat]
  120. 4:42>> Too long. Too long.
  121. 4:44Uh
  122. 4:45well, to answer, let's start by by
  123. 4:49doing a little recap of what it takes to
  124. 4:52to to create a car because it involves
  125. 4:55many different stages.
  126. 4:57Uh first, we have to secure the license
  127. 4:59agreement.
  128. 5:00Uh locate the real vehicle because we
  129. 5:03perform the laser scan photography and
  130. 5:06we
  131. 5:08um also take detailed workshop
  132. 5:10measurements over the car and the
  133. 5:12chassis to to then tune the physics
  134. 5:15model. We begin the 3D modeling.
  135. 5:203D modeling. We have to develop the
  136. 5:22damage system for each car, complete the
  137. 5:25car, and
  138. 5:26put it in game by connecting all the
  139. 5:29blueprints, etc. with Unreal Engine. And
  140. 5:32finally, when it's ready, we can submit
  141. 5:34it
  142. 5:35uh for approval again to the
  143. 5:37manufacturer.
  144. 5:38Yeah, once it's finished.
  145. 5:40Uh so, I would say it takes around 6
  146. 5:44months to complete.
  147. 5:47>> Wow.
  148. 5:48>> And of course it's not 6 months by one
  149. 5:50people one one person. It's 6 months
  150. 5:55calendar months and many people are
  151. 5:58involved in the process from many groups
  152. 6:02and also external people that takes care
  153. 6:04of scanning etc.
  154. 6:07>> I would love to
  155. 6:08um
  156. 6:09I'd love to see the different processes
  157. 6:11that have to go through
  158. 6:13creating a car.
  159. 6:14That's got to be really exciting cuz I I
  160. 6:16imagine
  161. 6:17as a as a bit of a nerd myself I think
  162. 6:19it would be so good to
  163. 6:21see the behind the scenes of that.
  164. 6:23Maybe that's something we can do in a in
  165. 6:24a future video if we have that footage.
  166. 6:26>> [laughter]
  167. 6:27>> We'd love to and the team would love to
  168. 6:29because we we we
  169. 6:32the effort to produce it is so much and
  170. 6:35the passion we we we all put into these
  171. 6:38vehicles from yeah really locating them
  172. 6:41to to produce them is so much that I
  173. 6:44think that that we would love uh
  174. 6:48the players to really understand all the
  175. 6:50process behind it and also it would be a
  176. 6:52good occasion to
  177. 6:53to to see all the tiny details that are
  178. 6:56in every car that's maybe sometimes you
  179. 6:58don't even spot when playing.
  180. 7:03>> Okay.
  181. 7:04Well, let's move on to the question from
  182. 7:06Valeria. So Valeria asks, is there a
  183. 7:08major revamp of the menu planned before
  184. 7:10official release? Right now the UX is
  185. 7:12pretty confusing and for the common user
  186. 7:15a difficult [snorts] UX is a big
  187. 7:16problem. Not a problem for a release
  188. 7:18preview product. I just hope that the
  189. 7:19team sees
  190. 7:21uh sees how much this is critical before
  191. 7:23official release.
  192. 7:26>> I see. I see.
  193. 7:27Um
  194. 7:28>> [clears throat]
  195. 7:29>> Well, we don't have any plans for a
  196. 7:33redesign honestly.
  197. 7:35Um
  198. 7:36internally we are happy with the current
  199. 7:38UX.
  200. 7:39>> [snorts]
  201. 7:40>> And we have also got positive feedback
  202. 7:44about it, but this said, uh that clears
  203. 7:48my my my position and the team's
  204. 7:50position,
  205. 7:51I think on on this topic. Uh I will say
  206. 7:54that given the question, it's likely
  207. 7:56that um
  208. 7:57Valerio, right?
  209. 7:59>> Yeah. Yeah.
  210. 8:00>> Okay, it's likely that Valerio has found
  211. 8:03some part he may consider unclear or for
  212. 8:06any reason are a sort of blocker to his
  213. 8:09experience. So,
  214. 8:11uh if he has got time and is willing to
  215. 8:13share more details on the server with
  216. 8:15more would be more than happy to read
  217. 8:17the feedback and even when possible take
  218. 8:20it into account maybe for a future
  219. 8:22improvement. Of course, I
  220. 8:24I don't know the details so I know
  221. 8:26regarding the feedback, so I cannot
  222. 8:28promise anything because I'm not sure
  223. 8:30what we're talking about, but
  224. 8:32uh
  225. 8:33of course, a feedback is always an
  226. 8:35interesting feedback even if it cannot
  227. 8:37lead maybe to some major change. So, I
  228. 8:40don't know if if he's if he's got time
  229. 8:42to share more, I would be happy to read.
  230. 8:46>> Then, I'll keep an eye out for Valerio's
  231. 8:48feedback and I'll pass it straight on.
  232. 8:51The next question comes from Gribo62,
  233. 8:53who asks, "The single factor that would
  234. 8:55ensure long longevity of the title would
  235. 8:57be to have community clubs. Synchronous
  236. 9:00lobbies are all very well, but people
  237. 9:02all over the world could run a club
  238. 9:03rally at the same time that suits them.
  239. 9:05Someone hosting a lobby in their time
  240. 9:07zone is only going to be able to race
  241. 9:09with others who are in or near their
  242. 9:10time zone, for example, in the UK. Uh a
  243. 9:13club that is set up to be run over a
  244. 9:15week, for example, would be able to run
  245. 9:16by anyone irrespective of their
  246. 9:18location.
  247. 9:22Yeah. Yeah, I agree. I agree, and it's a
  248. 9:24topic that has been uh discussed many
  249. 9:27time uh uh with the team uh from the
  250. 9:31very initial game design phases. So,
  251. 9:34um internally, we're building our own
  252. 9:37online infrastructure so that we can
  253. 9:39support some form of club mode in the
  254. 9:41future. So, that is a must for the way
  255. 9:44we have created the online uh
  256. 9:47uh infrastructure because we didn't want
  257. 9:49to cut this opportunity out. So, it's
  258. 9:52definitely a feature we'd like to have.
  259. 9:55Um I cannot say when it will be ready,
  260. 9:59uh but this is something we we want and
  261. 10:01we agree that is uh
  262. 10:03key
  263. 10:05for um
  264. 10:07for letting uh play for giving the
  265. 10:09players the best way to enjoy the
  266. 10:11competition even in
  267. 10:13in this kind of um asynchronous mode.
  268. 10:17And uh I I totally get it and I agree.
  269. 10:21>> Awesome.
  270. 10:22Uh next question comes from Subspace
  271. 10:24Corridor, who asks, "Are there plans to
  272. 10:26make additional licensed liveries for
  273. 10:28the cars that are already in the game?"
  274. 10:32>> Um yes. Yes, there are. Uh with
  275. 10:35uh I I I'm also livery guy. I love uh
  276. 10:39car liveries uh
  277. 10:41>> [laughter]
  278. 10:41>> uh
  279. 10:42colors and sponsors, etc. So,
  280. 10:45as as our players already know, um
  281. 10:49uh now it's um we must
  282. 10:52pick features and focus on core stuff,
  283. 10:55etc., etc. So, we had to postpone this
  284. 10:58kind of thing, but uh yeah, there are
  285. 11:00plans in the future and
  286. 11:02we are also we are also working on a way
  287. 11:05to make it easier
  288. 11:07uh for the for the users to integrate um
  289. 11:11uh user-created liveries into the game.
  290. 11:13So, I think that we will provide players
  291. 11:16with two kinds of things here, official
  292. 11:19liveries made by us when it will be
  293. 11:21possible,
  294. 11:22and uh and also
  295. 11:24uh uh a more streamlined and easier way
  296. 11:28to maybe collect the liveries inside a
  297. 11:30folder or whatever to to see them
  298. 11:33quickly into the uh game manual and the
  299. 11:35game. [clears throat]
  300. 11:38>> It's exciting. Look forward to that.
  301. 11:40Uh so next question comes from Raptor
  302. 11:42who asks, are there plans to include a
  303. 11:44free camera {slash} free stationary
  304. 11:46camera mode or the equivalent of the
  305. 11:48drone following camera mode from Assetto
  306. 11:50Corsa in ACR? Can't wait to make
  307. 11:52cinematics with the detailed car driver
  308. 11:54and driver animations.
  309. 11:57>> Um it's part of our game design. Yeah,
  310. 12:00but we don't have a timeline for it yet.
  311. 12:03Uh what I can say is that and
  312. 12:06also an advanced photo mode is planned.
  313. 12:09So, the current replace uh replace
  314. 12:12system
  315. 12:14uh that you see
  316. 12:16altogether a photo mode is not in its
  317. 12:18final form, let's say. So, this is um
  318. 12:22this is part of all the additional
  319. 12:25systems and feature we will add in the
  320. 12:28future.
  321. 12:31>> Thank you.
  322. 12:32Uh the next question is from Rob Russo
  323. 12:35who asks, and this is talking regarding
  324. 12:36replays, so will they be savable in
  325. 12:39future updates? As fun as it is to stop
  326. 12:41and record various views after a run, it
  327. 12:43kind of breaks up the driving flow.
  328. 12:48>> Uh well,
  329. 12:49the system the replay system that we
  330. 12:51have created uh at the moment um
  331. 12:55is already designed to allow to allow uh
  332. 12:59let's say users to save replays.
  333. 13:03So, um
  334. 13:05this is something that it's technically
  335. 13:07possible in terms of um
  336. 13:11in terms of technical feature.
  337. 13:14In the future, we'll work on a in-game
  338. 13:17replay management system to make this
  339. 13:19feature available to players
  340. 13:22uh so that everybody will be able to
  341. 13:24enjoy it. So, the The
  342. 13:25is that we have something um already uh
  343. 13:29working in this
  344. 13:32regarding the replay save system and we
  345. 13:34use it to create trailers or video etc.
  346. 13:38But at the moment what is missing is a
  347. 13:41user interface
  348. 13:43integrated into the game. That of course
  349. 13:45takes time to make.
  350. 13:48So yeah, yeah, it will I don't have a
  351. 13:50deadline for this. But that the core
  352. 13:53tech is there. So I confirm it's
  353. 13:56possible and it will arrive.
  354. 13:59>> Amazing. Look forward to that. I'm
  355. 14:00always excited by a good juicy replay. I
  356. 14:03can't wait.
  357. 14:04>> Yeah, yeah.
  358. 14:06>> Next question comes from Mario who asks
  359. 14:08will there be an in-depth dev blog that
  360. 14:11goes into how some of these systems you
  361. 14:12guys are building work? Would be
  362. 14:14interesting to hear about the small
  363. 14:15details that go into it.
  364. 14:18>> We've discussed it internally several
  365. 14:20times.
  366. 14:21Even with you Ben, if I remember
  367. 14:24correctly. And it's something that we'd
  368. 14:26really really like to do.
  369. 14:29We'd love to show to players
  370. 14:33how much stuff is in the game, how we do
  371. 14:36it, and it would be also very
  372. 14:39>> [clears throat]
  373. 14:39>> good moment for us to to be able to
  374. 14:41communicate
  375. 14:43more things with with with our
  376. 14:45community. Unfortunately, we are very
  377. 14:48small team and we're fully focused on
  378. 14:50development. So we simply haven't had
  379. 14:53the time to dedicate to it yet. But
  380. 14:56hopefully in the future, maybe I don't
  381. 14:58know, maybe after 1.0 something.
  382. 15:01>> [laughter]
  383. 15:02>> Yeah. I mean personally I'm I'm
  384. 15:04very much wanting to get stuff like this
  385. 15:06out the door because
  386. 15:07I think it's you know, again as a fan
  387. 15:09myself, it's so
  388. 15:12important to me to really know what goes
  389. 15:13behind the scenes and understand the
  390. 15:15care and attention that especially
  391. 15:17Supernova in particular into making AC
  392. 15:19Rally what it is.
  393. 15:22Yeah, it'd be really good to show that
  394. 15:23to the world.
  395. 15:25Oh, next question comes from Soviet Dog
  396. 15:27who asks, "Since there's been a lot of
  397. 15:29demand, do you plan to add the co-pilot
  398. 15:31in Portuguese? I believe it's a large
  399. 15:32and active community and they would
  400. 15:34genuinely love to have the co-pilot in
  401. 15:36their language."
  402. 15:39>> I see. Yeah, yeah.
  403. 15:42Portuguese rally fans have always been
  404. 15:44among the most passionate ever. If you
  405. 15:47remember all the footage of crowd in the
  406. 15:52'80s and the '90s, but not just that.
  407. 15:55Yeah,
  408. 15:56they love rally very, very much.
  409. 15:59Localization is something that we
  410. 16:00discuss with our publisher, 505 Games.
  411. 16:03What I can say is that
  412. 16:05as developers, we hope to add more
  413. 16:08languages in the future. And I'd also
  414. 16:11like to introduce female co-driver voice
  415. 16:15sometime in the future, but
  416. 16:17However, however, sorry, [clears throat]
  417. 16:19I don't have any further information to
  418. 16:21share at the moment regarding this
  419. 16:23point. So, consider it noted,
  420. 16:27but nothing is
  421. 16:30planned yet.
  422. 16:33>> Understandable.
  423. 16:34I'm I'm almost certain I'm going to mess
  424. 16:35this person's name up, but I'm going to
  425. 16:37try anyway.
  426. 16:38Rally at all right, asks, "Are there any
  427. 16:41plans to integrate head or eye tracking
  428. 16:43systems into the game? TrackIR offers a
  429. 16:45ready-made SDK for the UE engine games
  430. 16:48which you could hopefully adopt
  431. 16:50directly."
  432. 16:53>> I don't think we will be able to do it
  433. 16:56before version 1.0, honestly, but I hope
  434. 16:59it will be possible in the future. I
  435. 17:02I know the technology, so I know what
  436. 17:04we're talking about, but
  437. 17:07I think that this will be part of all
  438. 17:09the
  439. 17:10things that we will keep adding to the
  440. 17:11game even after we will call it 1.0
  441. 17:15because our
  442. 17:17our vision is a very long-term vision.
  443. 17:20So, 1.0 will be one of the milestones of
  444. 17:23the project, but
  445. 17:25let's say we would we'd like to make ACR
  446. 17:28um let's say a comprehensive
  447. 17:32uh rally simulator, a solid base
  448. 17:36uh that that will be there
  449. 17:39in the future, not just in the past or
  450. 17:41the present.
  451. 17:45>> The next question comes from Snow
  452. 17:46Chickenburg, who asks, "So far, you have
  453. 17:49been focusing on adding world-renowned
  454. 17:51cars. Are there plans to add more
  455. 17:53lesser-known and locally known cars?"
  456. 17:56>> Well, I wish we could go on forever
  457. 17:59because I
  458. 18:00uh I love the user the user usernames.
  459. 18:05So, I'd like to hear more.
  460. 18:07And regarding the question, um yeah,
  461. 18:11we we do have plans in in that
  462. 18:13direction. Um
  463. 18:16>> [clears throat]
  464. 18:16>> one of the things I've always loved
  465. 18:18about rallying is how let's let's say
  466. 18:22relatable it is uh because the cars that
  467. 18:25compete are the same ones that people
  468. 18:28see
  469. 18:29or used to see on the roads every day.
  470. 18:32So, it's nice to find them in a
  471. 18:34simulator.
  472. 18:36Since the question, I would say that in
  473. 18:38Italy, for example, during the '90s, you
  474. 18:41could watch cars like the Fiat Uno Turbo
  475. 18:44competing in rallies.
  476. 18:46Uh and it was even tested by Toivonen,
  477. 18:49and it was a very popular road car at
  478. 18:51the time. I'd like to have it in game.
  479. 18:53It's a uh classic, let's say, hot hatch
  480. 18:58that that I really loved when I was a
  481. 19:00child. Um I also had the opportunity to
  482. 19:03find an extremely rare car at the Gino
  483. 19:06Macaluso Foundation,
  484. 19:08uh the Fiat X1/9 Abarth Prototipo. Uh
  485. 19:13this car was originally intended to
  486. 19:15replace the Stratos within the Fiat
  487. 19:17Lancia rally program,
  488. 19:19but then uh they decided to go with the
  489. 19:22131 Abarth
  490. 19:24because it was coming from a saloon car,
  491. 19:27you know.
  492. 19:28But the Fiat X1/9 was already uh
  493. 19:32uh
  494. 19:33uh race ready, let's say. Uh it was also
  495. 19:36driven as a co-driver by Gino Macaluso,
  496. 19:38who was uh the head of the Abarth
  497. 19:41program at the time.
  498. 19:42Um it's an exceptional car that
  499. 19:45uh as far as I know has never been
  500. 19:47featured in a rally game, and I'd like
  501. 19:49to to bring it into the game.
  502. 19:53>> Amazing.
  503. 19:54Uh next question comes from JWT1986,
  504. 19:58which asks, "What noob-friendly settings
  505. 20:00are planned for game controller players?
  506. 20:03Thinking along the lines of options to
  507. 20:05press the brake trigger to reverse
  508. 20:06whilst in automatic, or not needing a
  509. 20:08clutch bind to properly start the
  510. 20:10front-wheel drive and all-wheel drive
  511. 20:11cars. PS, bonus feature request, uh the
  512. 20:15drone replay camera."
  513. 20:18>> Uh okay, uh
  514. 20:20I think uh yeah, uh also some uh
  515. 20:22somebody asked for that a few questions
  516. 20:25earlier, I think. Uh noted then
  517. 20:28regarding the um the the
  518. 20:30the the drone replay camera.
  519. 20:32Um
  520. 20:34regarding the game controller, in one of
  521. 20:36the previous updates, we have already
  522. 20:38added the ability to um to to change and
  523. 20:41modify the filter settings.
  524. 20:43Um
  525. 20:44it's a part of what we will do because
  526. 20:46for version 1.0,
  527. 20:49which will also be released on consoles,
  528. 20:52we would like to improve it further to
  529. 20:53make the car easier to control uh both
  530. 20:56in terms of steering, but also in terms
  531. 20:58of throttle and brake management. Of
  532. 21:01course, um
  533. 21:03throttle um Um, it's it's key to fast
  534. 21:07driving in any race car, but
  535. 21:10uh in rally it's even more important in
  536. 21:13a way because you keep transferring your
  537. 21:15weight from side to side and from front
  538. 21:18to rear. And with the game controller
  539. 21:21sometimes it's more difficult to be
  540. 21:24precise with that. So, we we'd like to
  541. 21:26add more um
  542. 21:29more uh you know, assistance to the
  543. 21:32triggers and to to the game controller
  544. 21:35as well. So,
  545. 21:37uh also
  546. 21:38uh I personally use a controller from
  547. 21:40time to time as well. We don't consider
  548. 21:44the work to be finished on the game
  549. 21:47controller support and the usability of
  550. 21:49controllers is very very important to us
  551. 21:51even if we
  552. 21:53uh even if ACR is was born as as a
  553. 21:56simulator, we all like to just enjoy a
  554. 21:59beautiful rally game. So, we will we
  555. 22:02will improve it further definitely in
  556. 22:05Italy and it's one of our
  557. 22:07hot topics in the team.
  558. 22:12>> The next question comes from Goski,
  559. 22:14which asks, is there a chance to add
  560. 22:16some kind of testing track like in
  561. 22:19a competitor title? Um, it would be good
  562. 22:22to have a playground to understand car
  563. 22:23behavior and set up somewhere other than
  564. 22:25the rally stage. Uh great game and keep
  565. 22:27up the good job. Thumbs up emoji.
  566. 22:31>> Okay, I think well to know what they are
  567. 22:33referring to. Uh well, I'd love to.
  568. 22:36Honestly, I'd love to.
  569. 22:38Uh there are places that would be
  570. 22:40extremely suitable for something like
  571. 22:42this.
  572. 22:43Uh for example, I've been um roaming
  573. 22:46around Wales for some field research for
  574. 22:50the rally Wales that we've got in game
  575. 22:52that I also attended the Phil Price
  576. 22:54Rally School there.
  577. 22:55Um I know that [clears throat] there is
  578. 22:57the Sweet Lamb Motorsport Complex which
  579. 22:59is used by rally drivers for training
  580. 23:01that would be perfect, I guess. Or
  581. 23:05alternatively, we could create large
  582. 23:07open areas with some maybe custom-made
  583. 23:10props designed for testing cars or
  584. 23:13whatever. So,
  585. 23:15this is something that not just me,
  586. 23:18many of the designers would love to do
  587. 23:21to to have a safer area where to try
  588. 23:26maneuvers, learn things, etc. etc.
  589. 23:29At the moment, we are focused on
  590. 23:31developing new rally special stages
  591. 23:33because because this is what players
  592. 23:35want.
  593. 23:36And it takes
  594. 23:38a lot of time. So, if this
  595. 23:40testing area stuff happens, it will be
  596. 23:43sometime in the future, I think, after
  597. 23:46version 0.1.
  598. 23:51>> Next question comes from Schizophrenia
  599. 23:53Gaming Lobster Emo
  600. 23:55asks, "Can we get a Steam achievements
  601. 23:57and playing cards?"
  602. 24:01>> I wonder if the lobster with a
  603. 24:03schizophrenia is a reference to a famous
  604. 24:06movie, but uh
  605. 24:07um well, hopefully in the future. Uh
  606. 24:10yeah, I know that there are a lot of
  607. 24:11nice touches that we we are still to add
  608. 24:15to the game and um
  609. 24:17platform support, etc. etc. So, I think
  610. 24:20that it if in the future it will come,
  611. 24:22but you will have to wait uh
  612. 24:25to to keep waiting. Sorry for that.
  613. 24:29>> Um okay. Okay, next question. Uh we're
  614. 24:32starting to get to some
  615. 24:33quick fire questions here. Uh next one
  616. 24:35comes from Andor, who asks, "Can you add
  617. 24:38a mouse steering option?"
  618. 24:41>> Uh
  619. 24:42okay, noted. Uh at the moment, we are
  620. 24:45not focusing on features like like this
  621. 24:48one, but I think that uh it would not be
  622. 24:53uh impossible for us to do that. So,
  623. 24:56noted.
  624. 24:58>> Now, I have the most controversial
  625. 24:59question of all of them.
  626. 25:01Comes from Fu Ami, who asks, "Who is the
  627. 25:04fastest in the office?"
  628. 25:09>> [laughter]
  629. 25:10>> Well,
  630. 25:11I'd love to say it's me,
  631. 25:13but it isn't true.
  632. 25:15I am probably I am probably the most
  633. 25:17consist consistent. I make very few
  634. 25:21errors, but I'm not the fastest one. I
  635. 25:24think that the the strongest
  636. 25:26driver of all is probably Matt York.
  637. 25:29>> Yeah, I was going to say.
  638. 25:30>> With a senior game Yeah, he's a senior
  639. 25:32games game designer. And he also got a
  640. 25:35YouTube channel that is called the
  641. 25:37Yorkie 065. So, follow him.
  642. 25:41He's very very fast, very talented.
  643. 25:44He's a pure sim racer. And we we have
  644. 25:47also got a collaboration with the Johan
  645. 25:49Wikstrom. He's one of the fastest
  646. 25:51e-sports drivers in the world. He is
  647. 25:53also a rally driver in real life.
  648. 25:55Then we have our own which is
  649. 25:58Giuseppe Bagnale. He's our
  650. 26:01physics designer and handling a guy, and
  651. 26:05I totally [clears throat] love him, and
  652. 26:07he's also a driving instructor in real
  653. 26:09life. He competes in 24 hours
  654. 26:12in kart
  655. 26:14races.
  656. 26:16Can you imagine 24 hours on a kart? He
  657. 26:19He's driving every weekend, and it's
  658. 26:21it's
  659. 26:22He's very very He can drive fast very
  660. 26:26calmly, but still Martin and Johan are
  661. 26:29like impossible to beat.
  662. 26:31>> Yeah, well, Johan is an actual e-sports
  663. 26:33driver, so he's he's kind of cheating a
  664. 26:35little bit there. But uh
  665. 26:36>> [laughter]
  666. 26:37>> But as far as devs go, Martin's the
  667. 26:39same.
  668. 26:40>> And not because I'm here with you, but
  669. 26:43let me say that you are pretty fast. You
  670. 26:45are very very fast. And this is
  671. 26:46something that I feel it's very it's
  672. 26:49very nice, since you also manage the
  673. 26:51community and all [clears throat] social
  674. 26:52media, it's very very nice to have
  675. 26:53somebody that that knows the deal, that
  676. 26:56know know what they're doing.
  677. 26:58>> I'm very fast into trees. I can tell you
  678. 27:00that now.
  679. 27:02>> No, everybody is fast into trees.
  680. 27:05>> [laughter]
  681. 27:05>> It's a particular talent I've been
  682. 27:06working on.
  683. 27:07Um we've got two final questions. The um
  684. 27:10first one comes from Simon Vinelli, who
  685. 27:13asks, "This has been asked before, but
  686. 27:14when can we expect expect native VR
  687. 27:17support? Will it include quad view
  688. 27:19support?"
  689. 27:22>> So, when we are aiming to release the
  690. 27:25feature in 2026,
  691. 27:28I think
  692. 27:30uh end of the year. Because as I was
  693. 27:33saying I think in a previous Q&A
  694. 27:36um we are focusing on steps, building
  695. 27:40the game blocks by block.
  696. 27:42So, game modes and the first phase of
  697. 27:45the online has rolled out in in the
  698. 27:48previous uh
  699. 27:50uh in the previous uh
  700. 27:52it
  701. 27:52sounds like ages, but probably it was
  702. 27:54just uh uh 15 days ago. So, now that
  703. 27:58many blocks are coming um
  704. 28:02coming around nicely, we have uh say
  705. 28:07we are accelerating
  706. 28:08the work on the VR.
  707. 28:11Um I don't [clears throat] remember your
  708. 28:13initial question. Did I answer
  709. 28:14everything?
  710. 28:15>> Just when can we expect it and uh will
  711. 28:18it include quad view support? I've
  712. 28:20actually never heard of quad view
  713. 28:21support. I don't know what that is.
  714. 28:23>> Uh I Okay, I know it's uh a technology
  715. 28:28that is used in um
  716. 28:30>> [clears throat]
  717. 28:30>> in a race seems, so it
  718. 28:33uh it renders, I think, the the the
  719. 28:37the visuals in a certain way that
  720. 28:39improves
  721. 28:41the FPS, uh if I remember correctly.
  722. 28:44I can confirm the quad view support at
  723. 28:47the moment because the work on the VR is
  724. 28:49still in progress, but
  725. 28:52stay sure that every time we tackle
  726. 28:56a feature, we do an extensive research
  727. 28:59on what's currently
  728. 29:01the situ- let's let's say the the state
  729. 29:04of the art in the market, in the
  730. 29:06technology part
  731. 29:08part of the of the world, etc. So, I can
  732. 29:10confirm right now, but we want
  733. 29:13to do things
  734. 29:14in the
  735. 29:16in the right direction even if maybe as
  736. 29:19we are doing with with other stuff, it
  737. 29:21may be modular and built uh step by
  738. 29:24step.
  739. 29:26>> Very much a watch this space kind of
  740. 29:28thing.
  741. 29:29Okay.
  742. 29:30>> Exactly.
  743. 29:31>> Final question comes from Bloomenade who
  744. 29:33asks, "Hey team, what are the plans for
  745. 29:36the hood {slash} UI customization? I'd
  746. 29:39appreciate being able to turn off
  747. 29:40individual elements so that I can narrow
  748. 29:42down my hood to just the pace notes and
  749. 29:44instrument cluster. Game fun, big love,
  750. 29:47love heart."
  751. 29:50>> Yeah, it is planned.
  752. 29:53Unfortunately, at the moment it's not a
  753. 29:55priority even if I have to admit that
  754. 29:58especially the lead designer is very vo-
  755. 29:59very vocal on this because he's prepared
  756. 30:01the game design of how this which works,
  757. 30:03etc.
  758. 30:05Like months ago and
  759. 30:08and he also would like to have to
  760. 30:10already have a customizable HUD, but
  761. 30:15yeah, unfortunately, when I assign the
  762. 30:17priorities on the game
  763. 30:19we we have also [snorts] always have to
  764. 30:22choose carefully between multiple stuff.
  765. 30:24So, we're not working at it at the
  766. 30:26moment, but
  767. 30:29it will be possible in the future,
  768. 30:31absolutely. And well, and also thank you
  769. 30:34for the kind words.
  770. 30:35We always appreciate positive feedback
  771. 30:38and we always use negative feedback
  772. 30:44to to try to improve the game as I was
  773. 30:46saying at the beginning with Nils
  774. 30:47feedback that now I wonder if he in a
  775. 30:50way
  776. 30:50maybe it's not listening now but if he
  777. 30:52will be listening in a few a recorded
  778. 30:55version of the session
  779. 30:57hi Nils. [clears throat]
  780. 30:59Hope to see you soon.
  781. 31:01>> I'm sure I can we can I'm sure one of
  782. 31:02the guys in the community will fire him
  783. 31:03a message to let him know that he's been
  784. 31:05featured.
  785. 31:06>> Probably from I mean it's I think that
  786. 31:09Nils um
  787. 31:10because we're talking about him but not
  788. 31:12just him of course are very positive
  789. 31:15people for the gaming industry. I mean
  790. 31:17having a developer and having him
  791. 31:19especially
  792. 31:21with everything he does for for the Sim
  793. 31:23racing
  794. 31:25industry
  795. 31:27taking [clears throat] its time his time
  796. 31:29to to do videos to try the games to
  797. 31:33to provide feedback.
  798. 31:35I mean I'm a Sim racer since the 90s
  799. 31:39okay.
  800. 31:40And what made this space special is that
  801. 31:44there were just a lot of people
  802. 31:46gathering together to have fun to
  803. 31:48compete to to try to win races
  804. 31:52and to me I'm a little bit maybe
  805. 31:54sometimes a nostalgic [clears throat]
  806. 31:56because I experienced the not maybe the
  807. 31:58first day of course but
  808. 32:00I I'm Sim racing I've been Sim racing my
  809. 32:03whole life so I still think that
  810. 32:06creating a positive environment where
  811. 32:08everybody can say
  812. 32:10what they think in a respectful way and
  813. 32:13help everybody improve their game. I
  814. 32:15mean if we've got more
  815. 32:17nice games
  816. 32:19nice racing games it's better than
  817. 32:20having a few I think.
  818. 32:23So
  819. 32:24yeah thank you Nils and and to to to all
  820. 32:26the people that in a way
  821. 32:28positive or negative feedback takes time
  822. 32:31to play our game because uh
  823. 32:33games are there if we all play them.
  824. 32:36So this is the most important thing at
  825. 32:38the very end.
  826. 32:40>> I see a lot of people in the chat
  827. 32:43are begging for a spoiler for the next
  828. 32:45update. I don't want to put that on to
  829. 32:47you, Irvin.
  830. 32:48If you have one, feel free to share it.
  831. 32:50If you don't, then say nothing and I
  832. 32:52will continue.
  833. 32:53>> Okay. Okay. No. No. No. No.
  834. 32:55I see. I see. And then this is correct
  835. 32:57to
  836. 32:58to thank people that are here today.
  837. 33:00Well, unfortunately, I will be very
  838. 33:03clear about this. Until we uh
  839. 33:06until we
  840. 33:07have an official approval from the
  841. 33:10manufacturer, I'm not allowed to say
  842. 33:13what cars will come. So, I'm sorry for
  843. 33:15that and this is why I will not say it
  844. 33:17clearly.
  845. 33:18Um
  846. 33:20but
  847. 33:21we are aiming to bring you three new
  848. 33:25cars.
  849. 33:26Hopefully, it will be possible to do so.
  850. 33:29And if we get all the approvals, that is
  851. 33:32not uh
  852. 33:33uh automatic. Um
  853. 33:37that would be another French car and two
  854. 33:40German cars.
  855. 33:43I would like to say more and I'm very
  856. 33:45very sorry I can't just say everything
  857. 33:48because I would.
  858. 33:49But
  859. 33:51uh and they are all four-wheel drive
  860. 33:53cars.
  861. 33:55Spanning [snorts] through a few decades.
  862. 34:00>> Uh I will not tease for any more because
  863. 34:03I think you maybe already said necessary
  864. 34:06should have done. But
  865. 34:07um
  866. 34:08>> [laughter]
  867. 34:08>> first of all, I want to thank you,
  868. 34:09Irvin, for taking the time to sit down
  869. 34:11with me and go through this Q&A. I know
  870. 34:13that community and especially from my
  871. 34:14side of things, I really really
  872. 34:16appreciate it. So, a massive thank you
  873. 34:18to you, Irvin.
  874. 34:20And uh a massive thank you to all you
  875. 34:22guys in the chat that have have come to
  876. 34:23watch by and anybody who watches this on
  877. 34:25YouTube. Thank you. Keep submitting your
  878. 34:27questions. We'll look to do another one
  879. 34:29of these uh following the next major
  880. 34:30update.
  881. 34:32Uh we'll see you guys uh very soon.
  882. 34:34That's it.
  883. 34:36>> Thank you.

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