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Arnold Tutorial - Stylized iridescent shading effect in MtoA — Transcript

by Arnold renderer · 411 words · 77 segments · language en · Watch on YouTube

Full transcript

  1. 0:03hi Lily Greeks Arnold rendering
  2. 0:05specialist start or desk and just want
  3. 0:07to cover how to create an iridescent
  4. 0:09shading effect in Arnold so I've got a
  5. 0:12robot head model here with a default
  6. 0:14standard surface Shader assigned to it
  7. 0:17I'm going to start off by increasing the
  8. 0:19metalness
  9. 0:21and then go down to coat increase the
  10. 0:24code weight
  11. 0:26I want to connect a ramp RGB to the coat
  12. 0:29color
  13. 0:33and I'm going to change the colors of
  14. 0:35the ramp to red green and blue
  15. 0:45and get the colors to appear on the the
  16. 0:49outer edge grazing angles of the object
  17. 0:50need to change the
  18. 0:53type of the ramp to custom
  19. 0:55and connect to facing ratio to the input
  20. 0:59of the ramp
  21. 1:01that will give us
  22. 1:03the effect that we want
  23. 1:09okay so that's the
  24. 1:12Grandpa GB going to the Cook color and
  25. 1:14the facing ratio going into the ramp by
  26. 1:17GB
  27. 1:19so now we can use the facing ratio
  28. 1:21biasing game
  29. 1:23just tweak the effect so lowering the
  30. 1:26bias values
  31. 1:28slope and knows the overall value so
  32. 1:31we're getting more red now as we go
  33. 1:33lower values of a crease if we go more
  34. 1:35to the blue
  35. 1:38and below the game values I kind of just
  36. 1:41increases the contrast
  37. 1:44effect
  38. 1:47is back to 0.5
  39. 1:50can also invert the effects so we're
  40. 1:52getting bits and center and blue on the
  41. 1:54Outer Edge
  42. 1:57so if you want to see more of that blue
  43. 1:58you can just bring the bytes back down
  44. 2:00again
  45. 2:01and enabling linear output certainly a
  46. 2:04normalized tangle
  47. 2:06instead of the end I
  48. 2:09to give us even more control we could
  49. 2:11use a color correct Shader
  50. 2:17and insert that in between the standard
  51. 2:19surface Shader and the
  52. 2:21rope
  53. 2:22show how color to the color
  54. 2:26the ramp
  55. 2:28put color correct
  56. 2:31so now we can use the heat shifter the
  57. 2:32color correct cycle
  58. 2:3520 colors like so
  59. 2:40maybe you want to desaturate the colors
  60. 2:43so
  61. 2:45and it was a
  62. 2:47reduced multiply
  63. 2:51or the metal effect
  64. 2:57I could also add a noise Shader to the
  65. 3:00Hue shift to blend the colors together a
  66. 3:02bit more naturally
  67. 3:05I'm going to use a cell noise
  68. 3:08shift
  69. 3:14to increase the number octaves
  70. 3:19change the noise doesn't really
  71. 3:22two
  72. 3:24start to see the colors blending in by
  73. 3:27the noise
  74. 3:29okay so that's how to use the facing
  75. 3:30ratio with the ramp Shader to create a
  76. 3:33neurodescent chaining effect in Arnold
  77. 3:34thanks for watching and bye for now

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