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Apple Rejected Your App for 4.3? Here’s How to Fix It — Transcript

by molfar - product wise guys · 874 words · 140 segments · language en · Watch on YouTube

Full transcript

  1. 0:00If you're watching this, there is a good
  2. 0:02chance you just got the message from
  3. 0:04Apple guideline 4.3 and your first
  4. 0:07reaction was probably how is my app spam
  5. 0:11when there are literally hundreds of
  6. 0:13similar apps on the app store. In this
  7. 0:15video, I'll explain what guideline 4.3
  8. 0:17[music]
  9. 0:18actually means, why arguing with Apple
  10. 0:21never works, and what can get apps
  11. 0:23[music] approved.
  12. 0:26First, let's look at one interesting
  13. 0:28public document from Apple. Every year,
  14. 0:31Apple release an app store transparency
  15. 0:33report. It shows [music] how many apps
  16. 0:36they review and how many they reject. In
  17. 0:38the recent report, one number stands
  18. 0:40out. App submissions rejected over 2
  19. 0:43million times. That's not a typo. Nearly
  20. 0:462 million rejections in a single year.
  21. 0:49This isn't about your app being bad.
  22. 0:51This isn't about Apple being unfair to
  23. 0:53your personality. This is Apple running
  24. 0:56a massive filtering machine and design
  25. 0:59spam guideline 4.3 is one of their
  26. 1:02strongest [music] filters. This is
  27. 1:03happening to real developers every
  28. 1:05single week. Different people, different
  29. 1:07apps, same outcome. And if you read
  30. 1:10enough of these threads, a pattern
  31. 1:12becomes obvious. [music] UI changes
  32. 1:14didn't help. Appeals without real
  33. 1:17changes didn't help. Explaining why it's
  34. 1:19better [music] didn't help. What did
  35. 1:22help when people eventually got approved
  36. 1:24was changing what the app actually is,
  37. 1:27not how it looks.
  38. 1:29First, let's clear something up.
  39. 1:31Guideline 4.3 is not about bugs. It's
  40. 1:35not about UI quality. It's not even
  41. 1:37about where your app is useful. It's
  42. 1:39about saturation. Apple is looking at
  43. 1:42your app and thinking, we already have
  44. 1:44thousand of apps that do this exact
  45. 1:46thing. Even if yours is better, even
  46. 1:48it's beautiful design, even if users
  47. 1:51would genuinely love it, [music] Apple
  48. 1:53doesn't care. What they care about is
  49. 1:56market clutter. This problem has
  50. 1:57exploded recently because of one major
  51. 2:00factor, AI, and no good [music] jokes.
  52. 2:03From Apple's perspective, the app store
  53. 2:05is now flooded with GPD rappers, Y label
  54. 2:08apps, some app new clones, 10 apps
  55. 2:12shipped from one shared code base.
  56. 2:14Apple's reasoning is simple. These apps
  57. 2:17clutter the marketplace, make discovery
  58. 2:19harder for users, and lower the overall
  59. 2:22quality of the app store. You may
  60. 2:24disagree, but Apple controls the
  61. 2:26ecosystem. [music] Here is the K insane
  62. 2:29most developer miss. Apps that pass
  63. 2:31guideline 4.3 are never just the
  64. 2:34category itself. Let's say you are
  65. 2:36building an astrology app. App that get
  66. 2:38rejected are usually just an astrology
  67. 2:41app. But app [music] that survive look
  68. 2:43more like a therapy app that use
  69. 2:46astrology as a tool. A journal app
  70. 2:48guided by astrological prompts. [music]
  71. 2:51A kids learning app built around zodiac
  72. 2:53stories. A dated app powered by
  73. 2:56astrology or even a gimified astrology
  74. 2:58RPG. Astrology becomes the engine
  75. 3:00[music] not the product. The same
  76. 3:02pattern applies everywhere. For example,
  77. 3:04a GPT app can't just be a chat anymore.
  78. 3:07A VPN can't just be a VPN. A journal
  79. 3:10[music] can't just be a journal. Apple
  80. 3:12wants a point of view, not the feature
  81. 3:15set. This is where many founders go
  82. 3:18wrong after their first rejection.
  83. 3:19[music]
  84. 3:21The most common mistake is trying to
  85. 3:23repaint the app. New color, new
  86. 3:26screenshots, minor UI tweaks, but that
  87. 3:28never fixes a rejection. If your app
  88. 3:31still only differs by colors, languages,
  89. 3:34small content changes and other
  90. 3:36rejection, it's almost guaranteed.
  91. 3:38Cosmetic updates waste time, energy, and
  92. 3:41morale. What actually works requires
  93. 3:43patience. [music]
  94. 3:44You need to change how the app is
  95. 3:46positioned. Explain clearly why it's non
  96. 3:49generic and why does it exist beyond a
  97. 3:52saturated category. [music] And here is
  98. 3:54important warnings. Never resubmit a
  99. 3:56spam flated app from another developer
  100. 3:58account. That shortcut can turn a
  101. 4:00temporary seat back [music] into a
  102. 4:02permanent bun. Be careful with appeals
  103. 4:04cuz submitting one without real changes
  104. 4:07usually just burns your chance. Don't
  105. 4:09fight a viewer cuz losing your temper,
  106. 4:12especially with Apple has never helped
  107. 4:14anyone. Sometimes the right move is more
  108. 4:17radical. Rethinking a concept, reshaping
  109. 4:19the product or adding functionality that
  110. 4:22creates real tangible value. No more
  111. 4:24attack, not an AI chat. Originality is
  112. 4:27the only thing that consistently works.
  113. 4:30[music] If you are building a mobile app
  114. 4:32in 2026, keep in mind that some
  115. 4:35categories are not considered high risk.
  116. 4:37If your app falls into one of these,
  117. 4:39expect excess [music] credit. Apple is
  118. 4:42rejecting these categories at record
  119. 4:44rates. And if you are building in one of
  120. 4:46these spaces, you need to be extremely
  121. 4:49intentional.
  122. 4:51A design spam rejection feels personal,
  123. 4:54but it isn't. It's Apple telling you one
  124. 4:56thing. We have seen this idea too many
  125. 4:59times. You can fight it or you can
  126. 5:02respond creatively. Sometimes the right
  127. 5:04move is refining your concept. [music]
  128. 5:06Sometimes it's letting go and building
  129. 5:09something stronger. Either way, a full
  130. 5:11points for rejection is in the end. Keep
  131. 5:13focusing on making something great.
  132. 5:15[music] Good luck. Thanks for watching.
  133. 5:18If you found this helpful, don't forget
  134. 5:20to hit the subscribe and like button.
  135. 5:22Check the links below and follow us on
  136. 5:24social media for more tips and updates.
  137. 5:27And if you're ready to take your startup
  138. 5:29to the next level, visit Mulfario. We
  139. 5:31will help you build fast and [music]
  140. 5:33smart. Catch you next time.

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