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Another Temple Strategy - Path of Exile 2 — Transcript

by Milkybk_ · 3,039 words · 426 segments · language en · Watch on YouTube

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  1. 0:00Yo guys, welcome to the video. This is
  2. 0:01Josh or Milky and in today's video we're
  3. 0:03going to be talking about the latest
  4. 0:05changes to the temple. Now, I was
  5. 0:06deliberate in making this video, but
  6. 0:08then I realized I've made all these
  7. 0:09temple videos so far to try and stay on
  8. 0:11top of what's going on. So, I'll be
  9. 0:13damned if I'm not going to keep doing
  10. 0:14it. So, GGG did make some big changes.
  11. 0:16There was a
  12. 0:17there was a podcast between Zizaran,
  13. 0:20Mark, and Jonathan and in that podcast
  14. 0:22we saw them be shown what I imagine. We
  15. 0:25don't know what exactly what they
  16. 0:26showed, but I think they were shown a
  17. 0:27temple just based on what Mark said
  18. 0:29prior to the image coming up. And they
  19. 0:31did laugh about it and they were like,
  20. 0:32"Okay, we've got to go fix this." Also,
  21. 0:34Mark was joking about the temple ruining
  22. 0:37his Christmas.
  23. 0:38So, we're all Grinches.
  24. 0:41And you know, did seem to show a little
  25. 0:43bit of contempt to the mechanic which
  26. 0:46you know,
  27. 0:47I I imagine it was a bit tongue-in-cheek
  28. 0:48because Mark seems more often to be like
  29. 0:51the rational one in there. He's like,
  30. 0:53"We'll deal with it or I will figure it
  31. 0:54out. We'll make it good. We'll make it
  32. 0:56happen. We'll keep making changes." And
  33. 0:57I hope that they take that approach with
  34. 0:59temple. Though, I know a lot of people
  35. 1:01dislike it, but there is a lot of people
  36. 1:03that really do like it and they don't
  37. 1:04just like it because it drops a ton of
  38. 1:06divine orbs or dropped a ton of divine
  39. 1:08orbs. It is
  40. 1:10for a lot of people the puzzle aspect of
  41. 1:11it, the board building aspect of it, the
  42. 1:12progression aspect of it of each run
  43. 1:14going further than the last, trying to
  44. 1:16fight against the game, getting
  45. 1:17medallions to help you go further, then
  46. 1:19losing stuff, rebuilding it. For some
  47. 1:20people that is a enjoyable thing, right?
  48. 1:23Much like there are many mechanics in
  49. 1:25Path of Exile 1 that not everyone likes.
  50. 1:27There will be mechanics in this game
  51. 1:28that not everyone likes. It just stands
  52. 1:30out a little bit because there's less
  53. 1:31mechanics. So, we don't need to remove
  54. 1:33temple. It's in a better state now. But,
  55. 1:36what did they actually do? They finally
  56. 1:37removed the lock medallion. So, the lock
  57. 1:39medallion was the culprit for basically
  58. 1:40everything that happened last week. If
  59. 1:42you have something in your temple,
  60. 1:45it must be connected to the start,
  61. 1:47right?
  62. 1:48For it to exist, it must connect to your
  63. 1:49start. There can't be like floating
  64. 1:51rooms, which means this can't be removed
  65. 1:54when something's destabilized or at
  66. 1:55least that was we're going to be doing a
  67. 1:57bit of a history lesson. This was last
  68. 1:58league, right? So that prevents So that
  69. 2:00means this was the only thing that could
  70. 2:01be removed. So in the past, if you
  71. 2:02locked this, then nothing prior to it
  72. 2:05could be removed, which is what you
  73. 2:06know, it's it's it's obviously quite
  74. 2:08intuitive. That's what birthed the snake
  75. 2:10strategy. This league we lost that
  76. 2:12ability because they made it so that
  77. 2:14instead of it saying, "Okay, if you lock
  78. 2:17this,
  79. 2:19we can't touch it." Now instead it would
  80. 2:21delete one of your rooms and turn it
  81. 2:23into a path. It would just pick a random
  82. 2:24room if it didn't have enough. But there
  83. 2:26was else also a work around for this
  84. 2:28that we found. Um
  85. 2:30and that was if you had enough rooms
  86. 2:33that were we called them bait rooms, if
  87. 2:36you had enough bait rooms, which is to
  88. 2:38say it's like a vulnerable room. It's a
  89. 2:39room of like chain length one, you can
  90. 2:41think of it as,
  91. 2:42then it would prioritize removing them
  92. 2:45rooms before turning your other rooms
  93. 2:47into paths. So if you had enough bait
  94. 2:49rooms, then you would preserve your path
  95. 2:52with the lock medallion or even without
  96. 2:54the lock medallion in a lot of cases
  97. 2:56because more often than not if you've
  98. 2:57got seven loose rooms and one of them is
  99. 3:00your chain, of course, then that's a one
  100. 3:02in five to delete your chain room,
  101. 3:04right? So often 20% of the time you
  102. 3:06lose, 80% you win. And then you can
  103. 3:08extrapolate that to the full size of the
  104. 3:09temple and you're going to do all right.
  105. 3:11You're going to build out your temple
  106. 3:12even without locks.
  107. 3:13Um
  108. 3:14until you get to like 50 or 40 rooms and
  109. 3:17then you're just going to be playing a
  110. 3:19two and fro with the game and and it's
  111. 3:20not going to be a good time. So that's
  112. 3:22kind of the state of the snake strat.
  113. 3:24You can still do it, but it's going to
  114. 3:25be miserable for a lot of it cuz you're
  115. 3:26going to be going up and down and up and
  116. 3:27down and up and down. It's going to take
  117. 3:29you many, many more temples to
  118. 3:31grow the snake and um and and it's going
  119. 3:33to fluctuate a ton. I'll probably be
  120. 3:35quite frustrating in the process.
  121. 3:38So that's what the
  122. 3:39uh Doryani's Machinarium removal means.
  123. 3:42And also they removed uh they reduced
  124. 3:43the amount of destabilization
  125. 3:45uh
  126. 3:46reduction that you could get on the
  127. 3:48tree. It went from two to one.
  128. 3:49And I estimate So we don't know for
  129. 3:51certain, but before it destabilized
  130. 3:53roughly 10% of your temple, with this it
  131. 3:55should now be instead of your temple
  132. 3:57divided by 10, it should be your temple
  133. 3:59divided by 8.2, which equals one or two
  134. 4:02more rooms destabilized every single
  135. 4:04round, which is again when you get into
  136. 4:06those big temple sizes quite hard to
  137. 4:08deal with. What do I think of these
  138. 4:10changes before we get into what I'm
  139. 4:11doing now? I think they should have been
  140. 4:12way more forceful at the start, but they
  141. 4:14didn't do that and they didn't remove
  142. 4:15snaking despite saying that they'd
  143. 4:18prevented it. They attempted to
  144. 4:20but failed. And then there was another
  145. 4:22patch after that
  146. 4:24which once again failed to remove
  147. 4:25snaking, and then another patch after
  148. 4:27that patch after that which failed to
  149. 4:29remove snaking, and then another patch
  150. 4:31which still
  151. 4:33has not really removed snaking. So I'm
  152. 4:35I'm finding it hard to kind of interpret
  153. 4:36what GGG are trying to do here, but at
  154. 4:39least in this state it makes it much
  155. 4:40harder to get a room size that could be
  156. 4:42considered a tier one issue as they
  157. 4:44described it. But that this could be you
  158. 4:46could have still let people get to 60
  159. 4:47rooms, but of course lower the amount of
  160. 4:50loot rather than cap it at 40 rooms.
  161. 4:52There's many ways to do it. You could
  162. 4:53have shrunk the grid. Anyway, this is
  163. 4:55what they're doing. I think right now
  164. 4:57they're just trying to make it so it's
  165. 4:58not a problem for the rest of the league
  166. 4:59because people are just fed up with it.
  167. 5:01Except me.
  168. 5:03And then a couple of others new bay
  169. 5:05has has been in our corner the whole
  170. 5:06time as well. Some people like temple
  171. 5:08whether whether you like it believe it
  172. 5:09or not some people like temple. All
  173. 5:11right, so let's talk about what exactly
  174. 5:13I'm doing in the temple now and we're
  175. 5:16actually not try I I kind of broken it
  176. 5:18but only temporarily things. So don't
  177. 5:20tell Mark just yet, but there is a very
  178. 5:23strong farmer strategy that I have
  179. 5:25planned out and it's been doing very
  180. 5:26well for me netting me more than 10
  181. 5:28divines per temple, but not in raw
  182. 5:30divines in temple currency. So I'm not
  183. 5:33messing with the economy too much, but
  184. 5:35just bear in mind if a lot of people do
  185. 5:36this, it will obviously not be as good
  186. 5:39as it is right now, but as long as the
  187. 5:40currency
  188. 5:41is desirable, it should be all right.
  189. 5:43And if you like the temple then it's an
  190. 5:45way of doing it. It is not a zero
  191. 5:46rushing. If you want to a zero-rush,
  192. 5:48uh keep going in the video and I'll show
  193. 5:50you how I like to do that. But, this is
  194. 5:51going to be what we're calling the
  195. 5:53Hydra. I don't know, we like to be
  196. 5:54dramatic, give stuff names. You have the
  197. 5:55snake, chop off one head, six more will
  198. 5:58grow in its place. And the idea of this
  199. 5:59temple
  200. 6:01is uh let me go through it quickly. So,
  201. 6:03we have five smithy chains, five snake
  202. 6:06heads, and then a sixth that starts with
  203. 6:09a generator, and that's going to power
  204. 6:10the smithy heads. And they're going to
  205. 6:12be at level four, and then behind that
  206. 6:14we're going to have another five. So, in
  207. 6:16total, we have 10 smithies, five of
  208. 6:18which are level four. And the
  209. 6:19interesting thing about the level four
  210. 6:20one is that it makes the boss drop
  211. 6:22additional infusers. So, this room by
  212. 6:24default will drop infusers when you
  213. 6:26complete it, and this will make the boss
  214. 6:27drop them, too. And uh that means you're
  215. 6:30going to get 15 infusers per run with a
  216. 6:3315% chance to duplicate any that you
  217. 6:35drop with the uh node here.
  218. 6:38It's called Riches of the Empire. So,
  219. 6:42yeah, we're going to get a lot of
  220. 6:43currency from that. We're going to drop,
  221. 6:44you know, either Vaal Arcanist infusers,
  222. 6:46Vaal Armours infusers, Blacksmith
  223. 6:47infusers, Catalysing Flame infusers.
  224. 6:49These are 105 exalts, these are 80, I've
  225. 6:53been selling these for 100 even. Um
  226. 6:55these 62, again, I've been selling these
  227. 6:57for like 70 or even 80. And then the
  228. 6:59Vaal Arcanist I rarely sell for
  229. 7:00anything. So, 75% of the time we're
  230. 7:02making good money. Um and uh we get 15
  231. 7:06procs on that. So, I just just ballpark
  232. 7:08maths, it's like what, 12 divines, 10 to
  233. 7:1012 divines per run in value, guaranteed
  234. 7:14as well. That's the important part of
  235. 7:15this. It's not like before where we
  236. 7:16might drop a few divines. This is
  237. 7:17guaranteed. You just go in and click on
  238. 7:19them, which in a in a way makes it less
  239. 7:21fun, cuz it's kind of you know what
  240. 7:22you're getting, you're going to grab it,
  241. 7:23you get out. Um which is why I'm I don't
  242. 7:26know if I'm going to continue with this
  243. 7:27just cuz
  244. 7:28as much as people like to think that I'm
  245. 7:30doing this for the divines, I just like
  246. 7:31finding ways to make this thing good,
  247. 7:34and this is a way to do it.
  248. 7:36Um if you need proof that I don't only
  249. 7:38do this for the currency, I did this
  250. 7:40before anyone realized that it dropped
  251. 7:41currency last league, so that
  252. 7:44I can say it to the
  253. 7:45No, I can say it forever.
  254. 7:47I just I I don't know. I like I like
  255. 7:49figuring out ways to make this thing
  256. 7:52interesting, good, and valuable. Um and
  257. 7:55this is one way to do it. So, if you'd
  258. 7:56like to copy this, I will put
  259. 7:59I mean, the description alone should be
  260. 8:00enough, right? Six smithy chains. The
  261. 8:02goal in terms of destabilization So, how
  262. 8:04are we counteracting destabilization
  263. 8:05with this technique? And it's that we
  264. 8:08want to make it so that our smithy
  265. 8:09chains we have six chains, and we're
  266. 8:11only going to destabilize up to six
  267. 8:12rooms every time, not even six most of
  268. 8:14the time, depending on your temple size.
  269. 8:16So, as long as most of our chains end in
  270. 8:18different rooms, whatever we end up
  271. 8:19getting from the the draw,
  272. 8:23we should be able to extend the heads of
  273. 8:25our snakes somehow, right? If we lose
  274. 8:28this armory, well, we can replace it.
  275. 8:30It's a bad example right now for me cuz
  276. 8:32I have three armories on the end.
  277. 8:33Ideally, you'd have different things on
  278. 8:34the end, right? So, let's assume this
  279. 8:35alchemy labs on the end. This means I
  280. 8:37can place a armory or a thaumaturge. If
  281. 8:40this was If this wasn't here, then I
  282. 8:42could place a barracks.
  283. 8:44I could place a barracks there, right? I
  284. 8:45could place a barracks here. If I had a
  285. 8:47barracks already down, I could place a
  286. 8:48spymaster. You see what we're going for,
  287. 8:50right? You want them to end in different
  288. 8:52rooms that all have different things
  289. 8:54that can connect to them, so that
  290. 8:55whatever you end up getting can go on
  291. 8:57the end of the snakes, and then you'll
  292. 8:58preserve these very lucrative rooms
  293. 9:01indefinitely. Now, you have to be
  294. 9:02careful. So, this chain right here,
  295. 9:04you'll see I have this corruption
  296. 9:05chamber. I can't run this at level
  297. 9:06three. I could obviously level it up and
  298. 9:08then run it, and I I'd get a you know,
  299. 9:10the the archite- architects' orb or
  300. 9:12whatever it's called. Um but that would
  301. 9:14turn this into a path, which would then
  302. 9:15loop these rooms. So, be careful. Um I I
  303. 9:18will try and figure out a way to um make
  304. 9:20this so I can Well, what you would
  305. 9:22basically do is you you'd want your
  306. 9:23longest chain, so it would be whichever
  307. 9:26one you make the longest over here, to
  308. 9:28end in a way where you could place any
  309. 9:30of these rooms that you get, so you
  310. 9:31could then level them up, and then uh
  311. 9:33they destabilize, but it wouldn't be
  312. 9:35with end of the world because um they
  313. 9:36wouldn't cause any loops. Um bit more of
  314. 9:39a complicated strategy.
  315. 9:41I would just recommend rushing Aziri to
  316. 9:42most people at this point, but if you
  317. 9:44are someone that enjoys the tempo and
  318. 9:45building it and and having that kind of
  319. 9:47puzzles to solve every round, this is
  320. 9:49definitely that because you have to
  321. 9:50figure out exactly where you putting
  322. 9:51stuff. You always want to think about
  323. 9:52how much of a buffer you have behind
  324. 9:54your smithies. This one for example has
  325. 9:55three, this one has three, this one has
  326. 9:57one, this one only has one, this one
  327. 9:59only has one. So, I'd say, you know,
  328. 10:01this is these are all quite vulnerable
  329. 10:02right now, so I need to work on them
  330. 10:04getting a buffer to my smithies because
  331. 10:06those are the things that are going to
  332. 10:07give me money.
  333. 10:09As for Aziri, um this is what I like to
  334. 10:11go for. I will build a uh I would fill
  335. 10:14out the sides with the reward rooms
  336. 10:17because it basically narrows the temple
  337. 10:20and it means that the Aziri and the
  338. 10:21architects are more likely to spawn um
  339. 10:24one away from whatever path you build
  340. 10:25down the middle, right? They're going to
  341. 10:27spawn most likely along this path.
  342. 10:29So, then you're one room away at any
  343. 10:31given time from connecting to either the
  344. 10:34uh Aziri reward chamber or the architect
  345. 10:36himself.
  346. 10:37Um now, bear in mind these are very
  347. 10:39valuable though, these rooms, so you
  348. 10:40definitely want to leave yourself the
  349. 10:41opportunity to run them and that is what
  350. 10:43you'll use these two inner columns for.
  351. 10:45So, put just 18 garbage rewards on the
  352. 10:48outside to narrow your temple and then
  353. 10:50put any good ones on here and then you
  354. 10:51will always be one room away from
  355. 10:53connecting to
  356. 10:55the architect or the sacrificial chamber
  357. 10:57and you can also still have enough room
  358. 11:00to level up any rooms to level three in
  359. 11:02order to, you know,
  360. 11:04get any value out of those rooms. And
  361. 11:05this is very fun as well. I actually
  362. 11:06kind of like the puzzle of the Aziri one
  363. 11:08because you want one, you want to do
  364. 11:10Aziri every other temple, you run the
  365. 11:12architect to get the room, then you run
  366. 11:13the room to get Aziri, right? So, you'll
  367. 11:15go um
  368. 11:16one without Aziri and then one with and
  369. 11:18then it's very fun to the the at the
  370. 11:20baseline you should be able to do that,
  371. 11:21you should be able to do Aziri every
  372. 11:22run, but it's also fun to try and
  373. 11:24extract the most amount of value out of
  374. 11:26the other rooms that you get because it
  375. 11:27should be a given almost, if you have
  376. 11:29this set up, that you're doing Aziri
  377. 11:31every other run. So you'd be the like
  378. 11:33performance check out that at that point
  379. 11:35is how much money are you getting out of
  380. 11:37the other rooms that you draw, which is
  381. 11:39I actually quite enjoy and and I might
  382. 11:40go back to a zero rushing
  383. 11:43because this just I just don't like
  384. 11:45running and clicking the chest over and
  385. 11:46over again. Even though it makes like
  386. 11:48when I when I have the crystals like if
  387. 11:50if you just take the hour that I run
  388. 11:53if you just take the hour that I run 60
  389. 11:54crystals I make at least 100 divines in
  390. 11:57that hour. It's disgusting. But
  391. 11:59obviously those prices may crash with
  392. 12:00this. If you were doing this and you
  393. 12:02learn this about from stream from me I
  394. 12:03am sorry, but I did feel like I've made
  395. 12:06temple videos this whole time and and I
  396. 12:08I kind of didn't want to gatekeep it,
  397. 12:10but you know, I don't know it's a
  398. 12:11catch-22. Either I gatekeeper and then I
  399. 12:13don't feel like I'm doing my
  400. 12:14responsibility on my YouTube
  401. 12:16or I or I do and then I feel like I'm
  402. 12:18doing you guys dirty. I might maybe
  403. 12:20doing this and getting a lot of money
  404. 12:21out of it, but
  405. 12:22maybe there's enough to go around.
  406. 12:24Anyway, I hope you enjoyed this video. I
  407. 12:26will one of us will die. Either temple
  408. 12:27dies first or I die first. One of us is
  409. 12:29going
  410. 12:30>> [laughter]
  411. 12:30>> One of us is going. But yeah, I I love
  412. 12:33this game I got to admit. And maybe you
  413. 12:34guys think I'm a nuisance for for just
  414. 12:37hammering away there no matter what just
  415. 12:38trying to find something cool, but I
  416. 12:40just I don't know. It's it's it's a
  417. 12:42problem to solve and and enjoyable one
  418. 12:44to solve despite And you know what
  419. 12:46honestly in a lot of ways the
  420. 12:47developers, you know, constantly pushing
  421. 12:49back
  422. 12:50it makes it a little bit more fun as
  423. 12:52well. Even though that's maybe childish
  424. 12:54or whatever, but it it does make it more
  425. 12:55fun as well. Anyway, I'll see you in the
  426. 12:56next video. Toodles.

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