Another Temple Strategy - Path of Exile 2 — Transcript
Full transcript
- 0:00Yo guys, welcome to the video. This is
- 0:01Josh or Milky and in today's video we're
- 0:03going to be talking about the latest
- 0:05changes to the temple. Now, I was
- 0:06deliberate in making this video, but
- 0:08then I realized I've made all these
- 0:09temple videos so far to try and stay on
- 0:11top of what's going on. So, I'll be
- 0:13damned if I'm not going to keep doing
- 0:14it. So, GGG did make some big changes.
- 0:16There was a
- 0:17there was a podcast between Zizaran,
- 0:20Mark, and Jonathan and in that podcast
- 0:22we saw them be shown what I imagine. We
- 0:25don't know what exactly what they
- 0:26showed, but I think they were shown a
- 0:27temple just based on what Mark said
- 0:29prior to the image coming up. And they
- 0:31did laugh about it and they were like,
- 0:32"Okay, we've got to go fix this." Also,
- 0:34Mark was joking about the temple ruining
- 0:37his Christmas.
- 0:38So, we're all Grinches.
- 0:41And you know, did seem to show a little
- 0:43bit of contempt to the mechanic which
- 0:46you know,
- 0:47I I imagine it was a bit tongue-in-cheek
- 0:48because Mark seems more often to be like
- 0:51the rational one in there. He's like,
- 0:53"We'll deal with it or I will figure it
- 0:54out. We'll make it good. We'll make it
- 0:56happen. We'll keep making changes." And
- 0:57I hope that they take that approach with
- 0:59temple. Though, I know a lot of people
- 1:01dislike it, but there is a lot of people
- 1:03that really do like it and they don't
- 1:04just like it because it drops a ton of
- 1:06divine orbs or dropped a ton of divine
- 1:08orbs. It is
- 1:10for a lot of people the puzzle aspect of
- 1:11it, the board building aspect of it, the
- 1:12progression aspect of it of each run
- 1:14going further than the last, trying to
- 1:16fight against the game, getting
- 1:17medallions to help you go further, then
- 1:19losing stuff, rebuilding it. For some
- 1:20people that is a enjoyable thing, right?
- 1:23Much like there are many mechanics in
- 1:25Path of Exile 1 that not everyone likes.
- 1:27There will be mechanics in this game
- 1:28that not everyone likes. It just stands
- 1:30out a little bit because there's less
- 1:31mechanics. So, we don't need to remove
- 1:33temple. It's in a better state now. But,
- 1:36what did they actually do? They finally
- 1:37removed the lock medallion. So, the lock
- 1:39medallion was the culprit for basically
- 1:40everything that happened last week. If
- 1:42you have something in your temple,
- 1:45it must be connected to the start,
- 1:47right?
- 1:48For it to exist, it must connect to your
- 1:49start. There can't be like floating
- 1:51rooms, which means this can't be removed
- 1:54when something's destabilized or at
- 1:55least that was we're going to be doing a
- 1:57bit of a history lesson. This was last
- 1:58league, right? So that prevents So that
- 2:00means this was the only thing that could
- 2:01be removed. So in the past, if you
- 2:02locked this, then nothing prior to it
- 2:05could be removed, which is what you
- 2:06know, it's it's it's obviously quite
- 2:08intuitive. That's what birthed the snake
- 2:10strategy. This league we lost that
- 2:12ability because they made it so that
- 2:14instead of it saying, "Okay, if you lock
- 2:17this,
- 2:19we can't touch it." Now instead it would
- 2:21delete one of your rooms and turn it
- 2:23into a path. It would just pick a random
- 2:24room if it didn't have enough. But there
- 2:26was else also a work around for this
- 2:28that we found. Um
- 2:30and that was if you had enough rooms
- 2:33that were we called them bait rooms, if
- 2:36you had enough bait rooms, which is to
- 2:38say it's like a vulnerable room. It's a
- 2:39room of like chain length one, you can
- 2:41think of it as,
- 2:42then it would prioritize removing them
- 2:45rooms before turning your other rooms
- 2:47into paths. So if you had enough bait
- 2:49rooms, then you would preserve your path
- 2:52with the lock medallion or even without
- 2:54the lock medallion in a lot of cases
- 2:56because more often than not if you've
- 2:57got seven loose rooms and one of them is
- 3:00your chain, of course, then that's a one
- 3:02in five to delete your chain room,
- 3:04right? So often 20% of the time you
- 3:06lose, 80% you win. And then you can
- 3:08extrapolate that to the full size of the
- 3:09temple and you're going to do all right.
- 3:11You're going to build out your temple
- 3:12even without locks.
- 3:13Um
- 3:14until you get to like 50 or 40 rooms and
- 3:17then you're just going to be playing a
- 3:19two and fro with the game and and it's
- 3:20not going to be a good time. So that's
- 3:22kind of the state of the snake strat.
- 3:24You can still do it, but it's going to
- 3:25be miserable for a lot of it cuz you're
- 3:26going to be going up and down and up and
- 3:27down and up and down. It's going to take
- 3:29you many, many more temples to
- 3:31grow the snake and um and and it's going
- 3:33to fluctuate a ton. I'll probably be
- 3:35quite frustrating in the process.
- 3:38So that's what the
- 3:39uh Doryani's Machinarium removal means.
- 3:42And also they removed uh they reduced
- 3:43the amount of destabilization
- 3:45uh
- 3:46reduction that you could get on the
- 3:48tree. It went from two to one.
- 3:49And I estimate So we don't know for
- 3:51certain, but before it destabilized
- 3:53roughly 10% of your temple, with this it
- 3:55should now be instead of your temple
- 3:57divided by 10, it should be your temple
- 3:59divided by 8.2, which equals one or two
- 4:02more rooms destabilized every single
- 4:04round, which is again when you get into
- 4:06those big temple sizes quite hard to
- 4:08deal with. What do I think of these
- 4:10changes before we get into what I'm
- 4:11doing now? I think they should have been
- 4:12way more forceful at the start, but they
- 4:14didn't do that and they didn't remove
- 4:15snaking despite saying that they'd
- 4:18prevented it. They attempted to
- 4:20but failed. And then there was another
- 4:22patch after that
- 4:24which once again failed to remove
- 4:25snaking, and then another patch after
- 4:27that patch after that which failed to
- 4:29remove snaking, and then another patch
- 4:31which still
- 4:33has not really removed snaking. So I'm
- 4:35I'm finding it hard to kind of interpret
- 4:36what GGG are trying to do here, but at
- 4:39least in this state it makes it much
- 4:40harder to get a room size that could be
- 4:42considered a tier one issue as they
- 4:44described it. But that this could be you
- 4:46could have still let people get to 60
- 4:47rooms, but of course lower the amount of
- 4:50loot rather than cap it at 40 rooms.
- 4:52There's many ways to do it. You could
- 4:53have shrunk the grid. Anyway, this is
- 4:55what they're doing. I think right now
- 4:57they're just trying to make it so it's
- 4:58not a problem for the rest of the league
- 4:59because people are just fed up with it.
- 5:01Except me.
- 5:03And then a couple of others new bay
- 5:05has has been in our corner the whole
- 5:06time as well. Some people like temple
- 5:08whether whether you like it believe it
- 5:09or not some people like temple. All
- 5:11right, so let's talk about what exactly
- 5:13I'm doing in the temple now and we're
- 5:16actually not try I I kind of broken it
- 5:18but only temporarily things. So don't
- 5:20tell Mark just yet, but there is a very
- 5:23strong farmer strategy that I have
- 5:25planned out and it's been doing very
- 5:26well for me netting me more than 10
- 5:28divines per temple, but not in raw
- 5:30divines in temple currency. So I'm not
- 5:33messing with the economy too much, but
- 5:35just bear in mind if a lot of people do
- 5:36this, it will obviously not be as good
- 5:39as it is right now, but as long as the
- 5:40currency
- 5:41is desirable, it should be all right.
- 5:43And if you like the temple then it's an
- 5:45way of doing it. It is not a zero
- 5:46rushing. If you want to a zero-rush,
- 5:48uh keep going in the video and I'll show
- 5:50you how I like to do that. But, this is
- 5:51going to be what we're calling the
- 5:53Hydra. I don't know, we like to be
- 5:54dramatic, give stuff names. You have the
- 5:55snake, chop off one head, six more will
- 5:58grow in its place. And the idea of this
- 5:59temple
- 6:01is uh let me go through it quickly. So,
- 6:03we have five smithy chains, five snake
- 6:06heads, and then a sixth that starts with
- 6:09a generator, and that's going to power
- 6:10the smithy heads. And they're going to
- 6:12be at level four, and then behind that
- 6:14we're going to have another five. So, in
- 6:16total, we have 10 smithies, five of
- 6:18which are level four. And the
- 6:19interesting thing about the level four
- 6:20one is that it makes the boss drop
- 6:22additional infusers. So, this room by
- 6:24default will drop infusers when you
- 6:26complete it, and this will make the boss
- 6:27drop them, too. And uh that means you're
- 6:30going to get 15 infusers per run with a
- 6:3315% chance to duplicate any that you
- 6:35drop with the uh node here.
- 6:38It's called Riches of the Empire. So,
- 6:42yeah, we're going to get a lot of
- 6:43currency from that. We're going to drop,
- 6:44you know, either Vaal Arcanist infusers,
- 6:46Vaal Armours infusers, Blacksmith
- 6:47infusers, Catalysing Flame infusers.
- 6:49These are 105 exalts, these are 80, I've
- 6:53been selling these for 100 even. Um
- 6:55these 62, again, I've been selling these
- 6:57for like 70 or even 80. And then the
- 6:59Vaal Arcanist I rarely sell for
- 7:00anything. So, 75% of the time we're
- 7:02making good money. Um and uh we get 15
- 7:06procs on that. So, I just just ballpark
- 7:08maths, it's like what, 12 divines, 10 to
- 7:1012 divines per run in value, guaranteed
- 7:14as well. That's the important part of
- 7:15this. It's not like before where we
- 7:16might drop a few divines. This is
- 7:17guaranteed. You just go in and click on
- 7:19them, which in a in a way makes it less
- 7:21fun, cuz it's kind of you know what
- 7:22you're getting, you're going to grab it,
- 7:23you get out. Um which is why I'm I don't
- 7:26know if I'm going to continue with this
- 7:27just cuz
- 7:28as much as people like to think that I'm
- 7:30doing this for the divines, I just like
- 7:31finding ways to make this thing good,
- 7:34and this is a way to do it.
- 7:36Um if you need proof that I don't only
- 7:38do this for the currency, I did this
- 7:40before anyone realized that it dropped
- 7:41currency last league, so that
- 7:44I can say it to the
- 7:45No, I can say it forever.
- 7:47I just I I don't know. I like I like
- 7:49figuring out ways to make this thing
- 7:52interesting, good, and valuable. Um and
- 7:55this is one way to do it. So, if you'd
- 7:56like to copy this, I will put
- 7:59I mean, the description alone should be
- 8:00enough, right? Six smithy chains. The
- 8:02goal in terms of destabilization So, how
- 8:04are we counteracting destabilization
- 8:05with this technique? And it's that we
- 8:08want to make it so that our smithy
- 8:09chains we have six chains, and we're
- 8:11only going to destabilize up to six
- 8:12rooms every time, not even six most of
- 8:14the time, depending on your temple size.
- 8:16So, as long as most of our chains end in
- 8:18different rooms, whatever we end up
- 8:19getting from the the draw,
- 8:23we should be able to extend the heads of
- 8:25our snakes somehow, right? If we lose
- 8:28this armory, well, we can replace it.
- 8:30It's a bad example right now for me cuz
- 8:32I have three armories on the end.
- 8:33Ideally, you'd have different things on
- 8:34the end, right? So, let's assume this
- 8:35alchemy labs on the end. This means I
- 8:37can place a armory or a thaumaturge. If
- 8:40this was If this wasn't here, then I
- 8:42could place a barracks.
- 8:44I could place a barracks there, right? I
- 8:45could place a barracks here. If I had a
- 8:47barracks already down, I could place a
- 8:48spymaster. You see what we're going for,
- 8:50right? You want them to end in different
- 8:52rooms that all have different things
- 8:54that can connect to them, so that
- 8:55whatever you end up getting can go on
- 8:57the end of the snakes, and then you'll
- 8:58preserve these very lucrative rooms
- 9:01indefinitely. Now, you have to be
- 9:02careful. So, this chain right here,
- 9:04you'll see I have this corruption
- 9:05chamber. I can't run this at level
- 9:06three. I could obviously level it up and
- 9:08then run it, and I I'd get a you know,
- 9:10the the archite- architects' orb or
- 9:12whatever it's called. Um but that would
- 9:14turn this into a path, which would then
- 9:15loop these rooms. So, be careful. Um I I
- 9:18will try and figure out a way to um make
- 9:20this so I can Well, what you would
- 9:22basically do is you you'd want your
- 9:23longest chain, so it would be whichever
- 9:26one you make the longest over here, to
- 9:28end in a way where you could place any
- 9:30of these rooms that you get, so you
- 9:31could then level them up, and then uh
- 9:33they destabilize, but it wouldn't be
- 9:35with end of the world because um they
- 9:36wouldn't cause any loops. Um bit more of
- 9:39a complicated strategy.
- 9:41I would just recommend rushing Aziri to
- 9:42most people at this point, but if you
- 9:44are someone that enjoys the tempo and
- 9:45building it and and having that kind of
- 9:47puzzles to solve every round, this is
- 9:49definitely that because you have to
- 9:50figure out exactly where you putting
- 9:51stuff. You always want to think about
- 9:52how much of a buffer you have behind
- 9:54your smithies. This one for example has
- 9:55three, this one has three, this one has
- 9:57one, this one only has one, this one
- 9:59only has one. So, I'd say, you know,
- 10:01this is these are all quite vulnerable
- 10:02right now, so I need to work on them
- 10:04getting a buffer to my smithies because
- 10:06those are the things that are going to
- 10:07give me money.
- 10:09As for Aziri, um this is what I like to
- 10:11go for. I will build a uh I would fill
- 10:14out the sides with the reward rooms
- 10:17because it basically narrows the temple
- 10:20and it means that the Aziri and the
- 10:21architects are more likely to spawn um
- 10:24one away from whatever path you build
- 10:25down the middle, right? They're going to
- 10:27spawn most likely along this path.
- 10:29So, then you're one room away at any
- 10:31given time from connecting to either the
- 10:34uh Aziri reward chamber or the architect
- 10:36himself.
- 10:37Um now, bear in mind these are very
- 10:39valuable though, these rooms, so you
- 10:40definitely want to leave yourself the
- 10:41opportunity to run them and that is what
- 10:43you'll use these two inner columns for.
- 10:45So, put just 18 garbage rewards on the
- 10:48outside to narrow your temple and then
- 10:50put any good ones on here and then you
- 10:51will always be one room away from
- 10:53connecting to
- 10:55the architect or the sacrificial chamber
- 10:57and you can also still have enough room
- 11:00to level up any rooms to level three in
- 11:02order to, you know,
- 11:04get any value out of those rooms. And
- 11:05this is very fun as well. I actually
- 11:06kind of like the puzzle of the Aziri one
- 11:08because you want one, you want to do
- 11:10Aziri every other temple, you run the
- 11:12architect to get the room, then you run
- 11:13the room to get Aziri, right? So, you'll
- 11:15go um
- 11:16one without Aziri and then one with and
- 11:18then it's very fun to the the at the
- 11:20baseline you should be able to do that,
- 11:21you should be able to do Aziri every
- 11:22run, but it's also fun to try and
- 11:24extract the most amount of value out of
- 11:26the other rooms that you get because it
- 11:27should be a given almost, if you have
- 11:29this set up, that you're doing Aziri
- 11:31every other run. So you'd be the like
- 11:33performance check out that at that point
- 11:35is how much money are you getting out of
- 11:37the other rooms that you draw, which is
- 11:39I actually quite enjoy and and I might
- 11:40go back to a zero rushing
- 11:43because this just I just don't like
- 11:45running and clicking the chest over and
- 11:46over again. Even though it makes like
- 11:48when I when I have the crystals like if
- 11:50if you just take the hour that I run
- 11:53if you just take the hour that I run 60
- 11:54crystals I make at least 100 divines in
- 11:57that hour. It's disgusting. But
- 11:59obviously those prices may crash with
- 12:00this. If you were doing this and you
- 12:02learn this about from stream from me I
- 12:03am sorry, but I did feel like I've made
- 12:06temple videos this whole time and and I
- 12:08I kind of didn't want to gatekeep it,
- 12:10but you know, I don't know it's a
- 12:11catch-22. Either I gatekeeper and then I
- 12:13don't feel like I'm doing my
- 12:14responsibility on my YouTube
- 12:16or I or I do and then I feel like I'm
- 12:18doing you guys dirty. I might maybe
- 12:20doing this and getting a lot of money
- 12:21out of it, but
- 12:22maybe there's enough to go around.
- 12:24Anyway, I hope you enjoyed this video. I
- 12:26will one of us will die. Either temple
- 12:27dies first or I die first. One of us is
- 12:29going
- 12:30>> [laughter]
- 12:30>> One of us is going. But yeah, I I love
- 12:33this game I got to admit. And maybe you
- 12:34guys think I'm a nuisance for for just
- 12:37hammering away there no matter what just
- 12:38trying to find something cool, but I
- 12:40just I don't know. It's it's it's a
- 12:42problem to solve and and enjoyable one
- 12:44to solve despite And you know what
- 12:46honestly in a lot of ways the
- 12:47developers, you know, constantly pushing
- 12:49back
- 12:50it makes it a little bit more fun as
- 12:52well. Even though that's maybe childish
- 12:54or whatever, but it it does make it more
- 12:55fun as well. Anyway, I'll see you in the
- 12:56next video. Toodles.
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