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AI Is Merging Video Games Now (here's how) — Transcript

by Better Stack · 1,651 words · 223 segments · language en · Watch on YouTube

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  1. 0:00This is real Minecraft running inside of
  2. 0:02GTA V with Minecraft TNT blowing up GTA
  3. 0:05cars. This is the Halo Warthog driving
  4. 0:08around in Minecraft. And this is Call of
  5. 0:09Duty Zombies but rebuilt inside of
  6. 0:12Minecraft. All three of these were made
  7. 0:13with AI coding agents and the developer
  8. 0:15behind them has open-sourced the whole
  9. 0:17kit called Universal Modder. You simply
  10. 0:19point Cloud Code at any game that you
  11. 0:21own and describe the mod that you want.
  12. 0:22It works out the engine for you, reads
  13. 0:24the code, even makes its own models, and
  14. 0:26then tests the running game. So, I
  15. 0:28decided to put this to the test by
  16. 0:30asking it to put Black Ops 3 Zombies
  17. 0:31inside of GTA V and add a new perk.
  18. 0:35>> [music]
  19. 0:39>> So, Universal Modder is built by Rayhan
  20. 0:41and he's actually turned this into a
  21. 0:42Cloud Code plugin now and it's simply a
  22. 0:44set of skills, a command line tool, and
  23. 0:45a knowledge base of notes from mods
  24. 0:47other agents have already built. Now,
  25. 0:49one thing to clear up straight away is
  26. 0:50this is called Universal Modder, but it
  27. 0:52is pretty clear about its limitations
  28. 0:54when it comes to anti-cheat. So,
  29. 0:55hopefully there won't be a surge of
  30. 0:57aimbots from this. Now, I'll explain
  31. 0:59more about how all of this works later,
  32. 1:00but first, let's just jump in and try
  33. 1:02this. I picked two games from my Steam
  34. 1:03library. GTA V story mode is the host
  35. 1:06because you can run this with anti-cheat
  36. 1:08switched off and Black Ops 3 is going to
  37. 1:09be my guest, which means read only, so
  38. 1:11the agent will only ever read its files,
  39. 1:13but it will never launch it or change
  40. 1:15it. In Cloud Code, I used Opus 5.5 and
  41. 1:17my prompt simply asked for Black Ops 3
  42. 1:19Zombies at the Vinewood sign with
  43. 1:21rounds, the Ray Gun off the wall,
  44. 1:22Juggernog, the Mystery Box, and one
  45. 1:24extra perk machine that you'll see in a
  46. 1:26bit. With that prompt sent, my agent
  47. 1:28started with recon. It checked my GTA V
  48. 1:30version against Script Hook V, which is
  49. 1:32the loader that GTA V script mods run
  50. 1:33through, then it backed up my saves and
  51. 1:35wrote its plan to a mod log file. Then
  52. 1:37it started three parallel sub agents,
  53. 1:39one for Black Ops 3 real zombie numbers
  54. 1:41from the decompiled game scripts and the
  55. 1:43wiki, one for our Black Ops 3 names and
  56. 1:45sound files, and one to find a finished
  57. 1:47GTA save. For the sound files, it
  58. 1:49actually opened up Black Ops 3 sound
  59. 1:50banks and worked out how they're stored
  60. 1:52and wrote a converter so the round
  61. 1:54change, the Juggernog jingle, the
  62. 1:55kaboom, they're all going to be real
  63. 1:57Black Ops 3 sounds pulled from my game
  64. 1:59install. When it comes to the models
  65. 2:01they used, apparently the tool that
  66. 2:02extracts them needs Black Ops 3 running,
  67. 2:04which I'd ruled out. So, the machines in
  68. 2:06the box are actually look-alikes
  69. 2:08generated using F or F generated some
  70. 2:10concept art for them. In the future, I
  71. 2:12think I would just tell it that it's
  72. 2:13okay to launch the game to get the real
  73. 2:15models. Once all of that was done, it
  74. 2:16then got started writing about 4,000
  75. 2:18lines of C++. Apparently, GTA V can't
  76. 2:21load new models without digging into its
  77. 2:22own archives, so the mod actually draws
  78. 2:24them itself through ReShade using GTA's
  79. 2:26camera and depth buffer. At some point,
  80. 2:28Claude also realized that GTA V takes
  81. 2:30forever to load, so actually split the
  82. 2:32mod so the gameplay code could reload in
  83. 2:34the running game in about 5 seconds, and
  84. 2:36it used that hot reload nearly 50 times
  85. 2:38while building this, checking every
  86. 2:39feature with screenshots. Finally, after
  87. 2:41testing all of these features itself, it
  88. 2:43then decided to shoot its own trailer,
  89. 2:45but I did take a look at that and it's
  90. 2:46not so good. So, let's just jump in and
  91. 2:48play this ourselves. So, I started out
  92. 2:50in normal story mode, but I just asked
  93. 2:51Claude to actually start the experience.
  94. 2:53Immediately, you can see we're put into
  95. 2:54an arena where we have two perk
  96. 2:56machines. One's a custom better stack
  97. 2:57one, you'll see what that does in a bit.
  98. 2:59We also have a ray gun on the wall that
  99. 3:01we can buy. Then there's also a mystery
  100. 3:03box over here, but you will notice these
  101. 3:04are generated assets, so it has messed
  102. 3:06up sort of the Juggernog text that we
  103. 3:08have on the machine. It didn't steal the
  104. 3:10real ones from Black Ops 3, but
  105. 3:11apparently it can do that. Same thing
  106. 3:14goes for the zombies here. It's actually
  107. 3:15just using real GTA V NPCs, and the gun
  108. 3:18is also from GTA V.
  109. 3:20It's also overlaying the score that we
  110. 3:21can see down there, and the score is
  111. 3:22working. We're getting 10 points for
  112. 3:24each shot. And we can also see our round
  113. 3:26number as well. Luckily, I have just the
  114. 3:27exact amount of points for the mystery
  115. 3:29box, so we can go ahead and try this
  116. 3:30out. You can see it generated a model
  117. 3:32from F, so it doesn't actually look like
  118. 3:34the real mystery box, and it's also
  119. 3:35spinning real Black Ops 3 guns, but then
  120. 3:37when you pick it up, it just converts to
  121. 3:39a GTA V gun. So, in this case, it's just
  122. 3:41the RPG, but that is the end of round
  123. 3:44one, and we have successfully done our
  124. 3:45first GTA V zombies round. After playing
  125. 3:48a few more rounds, I now have enough
  126. 3:49points to actually buy the better stack
  127. 3:51perk over here, so we'll go ahead and do
  128. 3:53that. And this is a perk that should
  129. 3:54actually randomly activate while we're
  130. 3:56playing. So, we'll see what it does in a
  131. 3:57bit. I'm actually going to go ahead and
  132. 3:59get a better weapon from the mystery box
  133. 4:00because the pistol is starting to be
  134. 4:02less effective now. Okay, there we go.
  135. 4:04An SMG should do the trick. I suppose I
  136. 4:06should also buy Juggernog as well so we
  137. 4:08can get a bit more extra health. And why
  138. 4:10not try out the ray gun that's on the
  139. 4:12wall cuz it actually tried to port the
  140. 4:13ray gun mechanics into GTA V. So, you
  141. 4:16can see it's sort of a GTA V recreation
  142. 4:18of what the ray gun is. But it is using
  143. 4:20the real sound effects. I've now gone to
  144. 4:22round six and something funny, the
  145. 4:24police have actually turned up but
  146. 4:25they're shooting at the zombies and not
  147. 4:26me. And it appears that I can't shoot
  148. 4:28the police. So, the mod has added that
  149. 4:30in for me. So, hopefully I'm getting a
  150. 4:32little bit of extra help from the LSPD
  151. 4:34here.
  152. 4:35And there we go. The better stack perk
  153. 4:36is activating. It opens up the phone
  154. 4:38browser on the better stack YouTube
  155. 4:39channel and subscribes. And that gives
  156. 4:41us a kaboom. So, you should definitely
  157. 4:43subscribe. So, yeah. In my opinion,
  158. 4:44that's really not bad for a one-shot
  159. 4:46mod. And if you're curious how much all
  160. 4:48of this cost, it used about 210 million
  161. 4:50tokens. But 99% of those were cash reads
  162. 4:52which are pretty cheap. So, API prices,
  163. 4:55this comes out to about $68 plus a few
  164. 4:57dollars of the foul art that it
  165. 4:58generated. I'm actually on the Claude
  166. 5:00Max plan so obviously I didn't pay that
  167. 5:02and it barely burned through my usage.
  168. 5:04So, now let's talk about how this skill
  169. 5:05actually knows how to mod so well. The
  170. 5:07main part of it is called mod any game.
  171. 5:09This is just a loop. It searches the
  172. 5:10knowledge base, recon's the game, backs
  173. 5:12up your saves, reads the real code,
  174. 5:14builds one working slice, checks it in
  175. 5:16the game, records it, and then writes a
  176. 5:18field note. Breaking down some of those
  177. 5:20steps, the recon is done with the CLI
  178. 5:21tool which fingerprints the engine, the
  179. 5:23anti-cheat, and where your saves live.
  180. 5:25The art that it generates comes from
  181. 5:26foul. So, sprites, textures, 3D models,
  182. 5:29sound, even voice if you need it. It is
  183. 5:31worth pointing out here, this was made
  184. 5:32by an ex-foul engineer. So, you can
  185. 5:34probably ask it to switch this part out
  186. 5:35for your own tools. But that's probably
  187. 5:37why foul is the default. The next clever
  188. 5:39part is the knowledge base. There are
  189. 5:40already 117 game notes in there plus 65
  190. 5:43on techniques. Mostly written by Claude
  191. 5:45Code and Open Code. And my build
  192. 5:47actually started by reading the
  193. 5:48Minecraft in GTA note, which used the
  194. 5:50same GTA version, same loader, and
  195. 5:52reshade trick that I did. And by the end
  196. 5:54of it, it actually wrote its own note,
  197. 5:55which has all of the list of gotchas, as
  198. 5:57well as the cause and fix that it found.
  199. 5:59And the idea is that when you use this
  200. 6:00mod, if you want to help others out, you
  201. 6:02just ask it to open up a PR adding these
  202. 6:04notes to the knowledge base. So, that is
  203. 6:06how Universal Modder works. And you can
  204. 6:07see from my real testing that it does
  205. 6:09actually seem to create a working mod to
  206. 6:11some extent. If you're wondering what
  207. 6:12the industry thinks of this, Kotaku
  208. 6:14actually called this plague of vibe
  209. 6:15coded mashups and says that these
  210. 6:17mashups don't hold up as games. And
  211. 6:19yeah, most of them are probably just
  212. 6:2030-second viral clips that no one is
  213. 6:22going to actually play. But I do think
  214. 6:24this is really cool. When I was a kid, I
  215. 6:26had to learn Java to add stuff to
  216. 6:27Minecraft that could now be done in
  217. 6:29seconds. Although, I must say I am glad
  218. 6:31I did learn to code back then, as I
  219. 6:33wouldn't know how today. Let me know
  220. 6:34what you think about all of this in the
  221. 6:35comments down below. While you're there,
  222. 6:37subscribe. And as always, see you in the
  223. 6:38next one.

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