AI 시대에도 게임 엔진은 필요할까? 유니티 CEO에게 직접 물었습니다 — Transcript
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- 0:12Nice to meet you, man.
- 0:13>> Nice to meet you.
- 0:14>> Can you introduce yourself?
- 0:16>> I'm Matt Bromberg. I'm the CEO of Unity.
- 0:18>> Ah, it's an honor to meet you. Uh, you
- 0:20choose Seoul as the very first stage of
- 0:24the global Unite series. Why Korea
- 0:26first? And as CEO, how do you see the
- 0:30Korean developer and creator community?
- 0:32>> The Korean community game development
- 0:34community is incredibly strong.
- 0:36>> Mhm.
- 0:36>> A very [clears throat] long tradition of
- 0:38making great games.
- 0:40>> Mhm.
- 0:40>> Uh, Unity has a really long history
- 0:42here. We've been in the country for
- 0:44many, many years. Last year we uh
- 0:46brought Unite to Seoul for the first
- 0:48time after 6 years.
- 0:49>> Mhm.
- 0:50>> Um, and there was so much energy last
- 0:53year and it was just really exciting for
- 0:55all of us that we all felt that it would
- 0:57be the right place to to start this
- 0:59year's event. And uh we just there's so
- 1:02much support for Unity in the country.
- 1:04And uh we just we love coming here.
- 1:06>> Ah, thank you.
- 1:07>> Yeah.
- 1:08>> And many developers and artists fear
- 1:11that AI will take their jobs. Unity says
- 1:15AI will never replace creators. What
- 1:18makes you so confident?
- 1:19>> Partially
- 1:21I'm very confident in what is unique in
- 1:26in humanity.
- 1:27>> Mhm.
- 1:27>> Um, and how fundamental the idea of fun
- 1:30and play is for people. And one of the
- 1:32things that if you notice there has not
- 1:34been one single AI created game which is
- 1:38popular. There's no hit there's no AI
- 1:41hits.
- 1:42>> But there are reasons for that because
- 1:43um
- 1:44what people are interested in playing
- 1:47are unique expressions
- 1:49of of interactive entertainment. And AI
- 1:53is trained at the median. It's the
- 1:55average of human intelligence. That's
- 1:58not what draws people to interactive
- 2:00entertainment. And so that spark of
- 2:02innovation, of uniqueness, I think is
- 2:05fundamentally human.
- 2:06I see AI as being more of an accelerant,
- 2:10something that when properly used, when
- 2:13properly thought of is going to make the
- 2:15best developers and the best game makers
- 2:18more effective and more efficient. Allow
- 2:20them to magnify their impact rather than
- 2:23something which is going to be
- 2:25threatening to them.
- 2:26And you know, the other thing is that I
- 2:29I've spent a lot of years making games
- 2:31and in general what happens when it
- 2:33becomes easier or faster or more
- 2:36efficient to make games, what you get is
- 2:38more creation. You get more games. And
- 2:41ultimately, I think that's going to be
- 2:43good for people. Because for example, if
- 2:46you think about like a
- 2:48a big game studio
- 2:50or really any game studio, when you make
- 2:52a game, the thing that takes the most
- 2:54time
- 2:55is rebuilding systems that you know in
- 2:59your heart have been built a thousand
- 3:01times before, right? In every genre,
- 3:04there are conventions. Everybody needs a
- 3:06chat system and a guild system and you
- 3:09know, everybody needs these certain base
- 3:12infrastructure.
- 3:13And so so much time is spent building
- 3:16those things, rebuilding those things.
- 3:18If you could use for example, AI to help
- 3:21speed you through those basics so that
- 3:23you could spend more time on
- 3:24differentiating your game, on what's
- 3:26going to make it unusual and new instead
- 3:29of trying to rebuild everything that
- 3:31everybody else has built.
- 3:33That's going to be a huge advantage. And
- 3:36I I can tell you that, you know, you one
- 3:38of the things about that's interesting
- 3:39about the game
- 3:40development world is like the top games
- 3:43often stay at the top of the charts for
- 3:45a very long time. And and I've seen
- 3:48statistics that say like 80% of the time
- 3:51spent playing games is is spent in one
- 3:54of the top games. And the challenge of
- 3:56introducing a new game is that you have
- 3:59to often think about providing features
- 4:02and functionality that have all the
- 4:05things in those top games, and they've
- 4:07been working on them for 10 years. So,
- 4:08you have to get to that level just to
- 4:10start, and then you have to make it
- 4:12different. And I again, I think when you
- 4:14think about AI the right way, developers
- 4:16are going to start realizing that it
- 4:18helps accelerate them to that place
- 4:20where again this unique idea of what
- 4:21they can do differently
- 4:23becomes more important.
- 4:25>> Then, how does definition of creator
- 4:28change in AI era?
- 4:30>> You know, I think it evolves. I don't
- 4:32think it's really truly different.
- 4:34Because as we said, at the heart of it,
- 4:37the creator and the direction of the
- 4:39creation is is going to be controlled by
- 4:43human creators. I really very firmly and
- 4:46strongly believe that. You're working in
- 4:48a team to make a game. That team has
- 4:50maybe become a little different. It's
- 4:52now probably other team members and also
- 4:55coding agents. And you're now all
- 4:57working together to create something.
- 4:59But that doesn't mean that your role as
- 5:01the creator has changed in a fundamental
- 5:03way. I I don't think it has because
- 5:06again, if you you have to direct the
- 5:08outcome.
- 5:09The the coding agents are assistants.
- 5:12If you don't understand the challenges
- 5:14you need to solve clearly, the coding
- 5:16agent is not going to solve them for
- 5:18you.
- 5:19Um inside I think there's clearly going
- 5:20to be an evolution. I don't know if we
- 5:22really know what it's going to look like
- 5:24in the end, but again, at the heart of
- 5:26it, I I think the definition of a a you
- 5:28know, of that creator, of the person who
- 5:30has the spark of innovation and is
- 5:33directing the development of the
- 5:35expression of their human creativity, I
- 5:37think that stays the same.
- 5:40>> I saw in a recent Unity report that uh
- 5:43many studios are focusing on smaller
- 5:46projects.
- 5:47>> Mhm.
- 5:47>> Uh and more small teams than ever are
- 5:50making millions with games built in
- 5:53short time. Which solo or small success
- 5:57in the Unity ecosystem surprise you
- 6:00most?
- 6:01>> There are lots of amazing new studios
- 6:03that are cropping up all the time. I
- 6:05don't know if you know I am games.
- 6:08Just built an incredible strategy game,
- 6:10new strategy game. Three people.
- 6:12>> Wow, three.
- 6:13>> The founder who was sort of also the
- 6:15artist. I think one developer and
- 6:19one designer I was something like that.
- 6:20So it's just three people. And they've
- 6:22made
- 6:23a masterpiece the game was called.
- 6:24They've made a global hit with this
- 6:26game. They've distributed in five or six
- 6:29different countries across all sorts of
- 6:31devices.
- 6:33And that kind of story is not that
- 6:36unusual anymore. It's part of what
- 6:38really animates us. It's what excites us
- 6:41about going to work. This idea that we
- 6:42can create technology that puts that
- 6:45kind of power in in in people's hands.
- 6:48And again, I think the AI will help with
- 6:50that. But even before AI came, we had a
- 6:53thousand stories of of really small
- 6:55teams being able to use Unity to to make
- 6:58an incredible impact. That was the idea
- 7:00that Unity was founded on even 20 years
- 7:02ago. The idea that we called it the
- 7:04democratization of game development. The
- 7:07idea that anybody could create a game.
- 7:09You know, before engines existed, you
- 7:11know, you needed lots and lots of money
- 7:13and it was was un it was unapproachable
- 7:16by people. And engines changed all that.
- 7:18Even though we're 20 years down the
- 7:19road, that we're in many ways in the
- 7:22same place where we can continue to
- 7:24invest in in our in our software to be
- 7:27able to help guys like I am games
- 7:29[snorts] be successful.
- 7:31>> And what do you think the secret to
- 7:35beating the big studios with just a
- 7:38small team?
- 7:39>> I think in it's always the case that
- 7:42look, it's hard to make a hit. It's
- 7:44always been hard and it always will be
- 7:46hard. And as
- 7:47it becomes more difficult when there are
- 7:49more and more games in the market. But
- 7:51the secret is always really to have a
- 7:54really clear vision and to lean into
- 7:56what is unique about that game.
- 7:59Because especially today, players really
- 8:03connect to
- 8:04um different unique visions because
- 8:08there's so much out there that is sort
- 8:10of the same.
- 8:11>> Yeah.
- 8:12>> Um so a game that's unusual and quirky,
- 8:15but it clearly comes from a from a
- 8:17person's ideas, right? Or you can tell
- 8:20it feels handmade almost. Those kinds of
- 8:22games I think are beginning to see more
- 8:24and more success.
- 8:25>> Oh, yeah.
- 8:25>> And today
- 8:26>> you announced the first case of Unity
- 8:29content running natively inside Unreal.
- 8:33It's surprising to see you join hands
- 8:36with the biggest competitor. Is Unreal a
- 8:39rival or partner? What does Unity gain
- 8:42from this collaboration?
- 8:44>> It was really neat to show it being able
- 8:46to show the technology working inside
- 8:48inside UEFN was very exciting for us and
- 8:51that technology is really special. It's
- 8:52called Polyspatial. That's a networking
- 8:55technology that lets us run games in you
- 8:58know, in a cloud somewhere else. It's
- 9:00incredible. The most important thing for
- 9:01us is helping
- 9:03Unity developers. And so from our
- 9:06perspective, the idea that we could take
- 9:08the millions of Unity developers and
- 9:10give them an opportunity to release
- 9:12games inside Fortnite just like you
- 9:17release a game to iOS or to PC or to
- 9:20Nintendo. That's good for developers.
- 9:22And if it's good for developers, it's
- 9:24good for us because we want to be able
- 9:26we we want to be the place where you can
- 9:28write a game once and have it run
- 9:31anywhere at any time. And at the same
- 9:33time, it's also good for for
- 9:35But we don't it's our view that making
- 9:38the industry bigger
- 9:40and providing more opportunity is kind
- 9:42of good for everybody.
- 9:44So, I was
- 9:45I felt really good and excited about the
- 9:47opportunity to do that and Tim and I
- 9:49spent a lot of time together, but I
- 9:52I'd say maybe it was a 10-minute
- 9:53conversation where we agreed that, you
- 9:55know, that would be a good idea because
- 9:57I think we both feel that way that that
- 9:59creating opportunities for more people
- 10:01is a good idea.
- 10:02>> Oh, great. Let me ask you
- 10:04>> me.
- 10:05>> If a developer starting out today had to
- 10:08pick an engine,
- 10:10why should they choose Unity over
- 10:12Unreal?
- 10:13>> You know, I'm a big fan of Unity,
- 10:15obviously. It's it's it's our company,
- 10:16but I
- 10:17and you know from from making videos
- 10:20that Unity is particularly good for
- 10:22folks starting out. It's by far the
- 10:25easiest engine to use. It still requires
- 10:28some some learning as you as you know,
- 10:31but it's a great place to get started.
- 10:33The community is incredibly strong.
- 10:35And that's really important, especially
- 10:37when you're first starting out. You need
- 10:39help and assistance and support from
- 10:41other people in the community and the
- 10:43Unity community is incredibly generous
- 10:45with their time
- 10:47and giving tips and I and I and I think
- 10:49that's a really important part of it.
- 10:51But, the other thing about Unity as
- 10:53we've been talking about is that what
- 10:55makes the engine really special is that
- 10:57it's it's open.
- 10:59It's really
- 11:00it's more of an authoring platform than
- 11:02an engine, right? It's an open
- 11:04ecosystem. It's extensible. So, any tool
- 11:07or technology that you would need to
- 11:09build a game and whatever your needs
- 11:11are, you can install directly inside
- 11:14Unity. So, everybody can create their
- 11:15own environment and I think that's a
- 11:17really special part of Unity. We're not
- 11:19a vertically integrated closed
- 11:22environment.
- 11:24It's really open environment and that's
- 11:25that's really good for people starting
- 11:27out. It's really good as you get more
- 11:29advanced as well, but it just provides
- 11:31kind of flexibility. And the last thing
- 11:34I'd say is that the also the wonderful
- 11:36thing about Unity is that you can make a
- 11:38game once
- 11:40and then distribute it to 25 different
- 11:42platforms with the press of a button.
- 11:45This is incredibly powerful. Um and so
- 11:47especially if you're starting out, you
- 11:48don't exactly know where you want the
- 11:50game or you don't know what countries
- 11:52you might take it in and you don't know
- 11:54it's that kind of flexibility to be able
- 11:57to write once and distribute anywhere is
- 11:59really powerful. So you don't have to
- 12:00worry that you're going to outgrow the
- 12:02idea. Um and so I think over time uh
- 12:07especially in mobile, where more than
- 12:0970% of the top mobile games in the world
- 12:11are built on Unity,
- 12:13folks tend to make us their choice.
- 12:16>> In an era where AI writes the code and
- 12:20creates the assets, maybe we won't even
- 12:24need a game engine at all and the mode
- 12:27could disappear.
- 12:29>> Mhm.
- 12:29>> That's the successful collapse debate
- 12:32everyone's talking about nowadays.
- 12:34>> Yeah.
- 12:35>> Yeah. What is Unity's mode in AI era?
- 12:38>> Yeah, listen, I think the most important
- 12:40thing
- 12:41um is to understand what value you
- 12:44provide. And um I think the sometimes
- 12:48the
- 12:49that's debate misses that.
- 12:51We're not an application. Um the editor
- 12:54is a UI,
- 12:56but
- 12:57it's actually not that important.
- 12:58Ultimately, what's important is the the
- 13:00platform
- 13:02that enables you to not just author, but
- 13:06then monetize and distribute and operate
- 13:11in live service, you know, again, across
- 13:14a million different devices in any
- 13:17country in the world.
- 13:18You're not going to be vibe coding the
- 13:21infrastructure to operate a
- 13:23billion-dollar game. You're just not.
- 13:26Um it's not going to happen. By the same
- 13:29token, what we've learned inside Unity
- 13:32about how to make games, the context
- 13:34inside is incredibly valuable when we
- 13:37partner with AI.
- 13:39So, uh one of the things we announced
- 13:41here at Unite in Seoul was that we're
- 13:43opening up the engine.
- 13:45And so, you can develop using a coding
- 13:48agent, Claude, or whatever you like to
- 13:50use. You can connect directly into
- 13:52Unity's platform and use Unity to build
- 13:54a game.
- 13:55We don't see that as as being a threat.
- 13:57We think it's an opportunity for more
- 13:59people to use our underlying platform.
- 14:02And we think many, many more will. In
- 14:03fact, we're already seeing more.
- 14:06So, that dynamic is one that I think
- 14:08will will tend to strengthen um
- 14:11the really good platforms. Um and it
- 14:13might be in the in the world, it might
- 14:14be a threat to some kinds of software,
- 14:16but but not so much for us.
- 14:19>> The monetization platform, distribution
- 14:22platform is the most.
- 14:24>> That's exactly right. And the you know,
- 14:25the it's all about the harness with AI,
- 14:27right? And um we think we have a really
- 14:31powerful harness. Um and we know that um
- 14:34our harness plus the frontier models is
- 14:37much better than just the frontier
- 14:39models.
- 14:40And as a consequence, they work much
- 14:42better in partnership.
- 14:44>> Uh if one day we can make a game with
- 14:48just a single prompt,
- 14:50we we still need a game engine?
- 14:52>> I mean, I think that the the question
- 14:54will be what kind of game.
- 14:56Right? So,
- 14:58you can make a game with a single prompt
- 14:59now. Right? You can I want a match-three
- 15:02game that does this, and you'll come up
- 15:05with a 3GS game and you know, a level.
- 15:08No one will play it.
- 15:10>> [laughter]
- 15:10>> So, if it's fun, that's okay.
- 15:13I think the much bigger opportunity
- 15:15that we see is
- 15:18we used to be in this world which only
- 15:19professional software developers could
- 15:21make video games. And now we're moving
- 15:23to this world where tens of millions
- 15:26more people are going to be able to
- 15:28create. I I There's an expression I
- 15:30love. I don't know if I invented it or I
- 15:33read it somewhere, but um it's creation
- 15:36is the new consumption.
- 15:37>> Oh.
- 15:38>> People
- 15:39want to create. Everybody who makes like
- 15:43um TikTok videos or YouTube videos
- 15:46ultimately is going to begin to make
- 15:49interactive entertainment as well as it
- 15:52becomes easier and easier for them to do
- 15:54that. And they're going to use Unity to
- 15:58do that. As Unity gets easier to use
- 16:00because the tools become easier and AI
- 16:02helps make them easier. Tens of millions
- 16:04of people are going to make games. But
- 16:07we know and kind of gets back to that
- 16:10harness. We can help even in the context
- 16:13of using AI to do it, we can help the
- 16:15creator plus the AI make a game that's
- 16:18actually engaging and interesting and
- 16:20that someone will play, not just kind of
- 16:23garbage.
- 16:24Um and and we think tens of millions of
- 16:26more people are going to do that than
- 16:28ever before. So it's again it's the
- 16:30We see this much more as an opportunity
- 16:32than a threat.
- 16:33>> Mhm.
- 16:34It's uh still early days, but world
- 16:36model technology like Google DeepMind's
- 16:39Project Genie 3. Have you ever heard
- 16:41about that?
- 16:42>> Yes.
- 16:42>> The world model is advancing fast
- 16:45nowadays. Some predict it could
- 16:47fundamentally change how games are made.
- 16:51>> Mhm.
- 16:51>> How do you see this and if Unity is
- 16:55preparing for this future, what
- 16:57direction are you thinking?
- 16:58>> Yeah, world models are really
- 17:00interesting and exciting and I You're
- 17:02right, they're still at a at the very
- 17:03early days for them. And right now what
- 17:06they are sort of a minute or a
- 17:08two-minute video that's completely
- 17:10expressed in pixels and there's no close
- 17:13control, there's no determinism, there's
- 17:15no platform, there's nothing really
- 17:18there that we would recognize as a game
- 17:21or that you can manipulate into a game.
- 17:24But it's we think are really interesting
- 17:26as a source of content. So for example,
- 17:28one of the things you can do is a dream
- 17:30a world in a world model and it's a it's
- 17:33almost like a way of quickly building a
- 17:34prototype.
- 17:35>> Mhm.
- 17:36>> You import that into Unity and then you
- 17:38can build a real interactive experience
- 17:40around it. Right? And again, it's the
- 17:42it's the kind of I go back to the
- 17:44openness of our platform and the
- 17:47important piece being the harness and
- 17:50the platform technologies that enable
- 17:52you to build something actually useful
- 17:55and operable. Um
- 17:57and so the world models I think are
- 17:59going to be another source of content
- 18:01that comes into Unity.
- 18:02>> Oh. So are you preparing for some
- 18:06integration
- 18:07>> Yes, exactly.
- 18:09>> Oh.
- 18:09>> In fact, you can already
- 18:11import
- 18:12>> Oh.
- 18:12>> uh video like a from Genie, you can
- 18:14import your a 2-minute video and then
- 18:16immediately start working on it.
- 18:18>> Is there a plugin or connection?
- 18:20>> Yeah, you can just you can just import.
- 18:22>> Wow, cool.
- 18:22>> And that will get better and better over
- 18:24time.
- 18:24>> Oh, yeah, cool. I think the other thing
- 18:26that that maybe people
- 18:28>> don't fully understand is that we are
- 18:31also working on some really interesting
- 18:33and special products and technologies
- 18:35too.
- 18:36>> Oh.
- 18:37>> And so the advances that we're going to
- 18:40bring to the market, you know, in the
- 18:42next few months and into next year, I
- 18:45think are going to be pretty exciting.
- 18:47>> Oh.
- 18:47>> So the the I think the thing that people
- 18:49underestimate is that um
- 18:51that folks who are in the market now are
- 18:53also capable of leaping forward. Um and
- 18:56I guess you have to show that and and
- 18:58you know, we think we will.
- 18:59>> You teased Unity 7 in today's keynote.
- 19:03Not an incremental update, but a leap
- 19:06forward. Why does Unity need this big
- 19:09leap now? And from a Unity 6 users
- 19:12perspective, what changes the most?
- 19:15>> Yeah, I mean for us it's about
- 19:17liberating
- 19:18developers from the editor. It's like
- 19:20what we're talking about. The way people
- 19:23create is changing.
- 19:25The tools are changing and the
- 19:26technologies are changing. So you can't
- 19:28stay still. And for us and our our
- 19:31heritage is around an open platform. And
- 19:33so what we decided to do was
- 19:35take a leap forward and open up the
- 19:38editor so that for example, maybe
- 19:41the next generation of gamers won't be
- 19:43in the editor at all. Or maybe they'll
- 19:44only occasionally come into the editor
- 19:46when they have to do something in the
- 19:48editor. The rest of the time they may be
- 19:49in the at their own command line
- 19:51interface. Um if that's the workflow
- 19:54that they feel comfortable in, then
- 19:55that's fine. We're sort of agnostic as
- 19:58to how people connect to our platform,
- 20:02to our authoring platform. Uh but we
- 20:04were intellectually we're we felt that
- 20:06way, but the product didn't reflect that
- 20:09openness. And so the idea of Unity 7 is
- 20:11to open it up. Open it up to CLIs, open
- 20:15it up for more collaboration. So
- 20:18game development, big team or small
- 20:20team, is a collaborative activity. But
- 20:22again,
- 20:23the older versions of Unity were really
- 20:25built around the idea of individual
- 20:27developers and mostly around software
- 20:29developers.
- 20:31What Unity 7 is going to do is
- 20:33enable collaboration between anybody,
- 20:37not just developers, but artists and
- 20:38designers and producers,
- 20:40who are going to be able to
- 20:42access Unity
- 20:44very easily, be able to share
- 20:46assets, comment, build things together
- 20:49through a web interface without going
- 20:53in their own environments without going
- 20:55to the editor. And then if if that was
- 20:57our vision, we had to make sure that the
- 21:00the engine itself wasn't the bottleneck.
- 21:04Right? If we're going to if If going to
- 21:05move very fast using CLI, you don't want
- 21:08your own technology to be the thing that
- 21:09slows it down. Um and so we modernized a
- 21:12lot of uh internal systems. We
- 21:15introduced CoreCLR and some other things
- 21:17so that um
- 21:18when you're collaborating with other
- 21:20collaborators and coding agents that
- 21:23Unity itself would work really, really
- 21:24quickly and effectively that way. Um so
- 21:27it's it's kind of a a new evolution in
- 21:29in how we're thinking about it.
- 21:30>> Mhm.
- 21:31These day many developers barely touch
- 21:34the editor.
- 21:36They just build entirely with AI tools
- 21:39like Codex or Cloud Code.
- 21:41>> Mhm.
- 21:42>> Uh people call it live coding.
- 21:44>> Mhm.
- 21:44>> And so opening Unity up through MCPs and
- 21:49APIs seems like the right move, but it
- 21:52could also weaken the value and
- 21:56dominance of Unity's own editor. Why did
- 21:59you choose openness anyway? Uh and what
- 22:02does the game development look like in
- 22:05the future you imagine?
- 22:07>> Open is always better than closed. And
- 22:10you have to lean into the way technology
- 22:13is moving and developing. You can't get
- 22:15defensive. Um you can't try to hold on
- 22:17to what you have. You have to try to
- 22:20open and understand where the energy is
- 22:22coming from, where the new ideas are
- 22:23coming from. And so the idea of trying
- 22:25to protect what we have is was never was
- 22:28never a thought for us.
- 22:29And it's also, as I said, unnecessary
- 22:31because what we want to do is maximize
- 22:34the number of people
- 22:36that are connecting to our authoring
- 22:37platform. Because that means they're
- 22:39going to build games on our platform.
- 22:41Those games are going to get distributed
- 22:43on our platform. They'll be monetized on
- 22:45our platform. And people will use um
- 22:47Vector to acquire new customers on that
- 22:49platform. They'll distribute them on the
- 22:52platform. Um and they'll update the
- 22:55games on the platform. So I
- 22:57I'm agnostic as to how people come into
- 22:59the creation experience. It doesn't
- 23:01matter to me. And it could be your own
- 23:03CLI, it could be our editor, it could be
- 23:05anything. It's It's fine for me. It's
- 23:07just The idea is to have as many people
- 23:09creating
- 23:11um on our platform as we possibly can.
- 23:13And sometimes those people will be
- 23:15professional game developers, um but I
- 23:17think increasingly in the future you're
- 23:20going to have a a new group of people
- 23:21who are not professionals, they're not
- 23:23making professional games, but they're
- 23:25able to create really interesting
- 23:27interactive entertainment they can share
- 23:29with their friends and they can use to
- 23:31enhance um maybe the videos they're
- 23:33building or other things, and that's
- 23:35going to be a totally new audience. And
- 23:37so we want those new people on our
- 23:39platform, too. Uh and so even whether
- 23:42you're professional or you're not a
- 23:43professional, just uh providing that
- 23:46access and opening is just it's the
- 23:48right way to go because it it makes us
- 23:50stronger.
- 23:51>> So the editor is not important, just
- 23:54>> I don't think so. I think it's That's
- 23:56the way people used to build games and
- 23:58it That's what we used to be the primary
- 24:01place.
- 24:02But technology evolves. And if if no one
- 24:05ever uses the editor again, that's
- 24:07That's okay with me. Um
- 24:09and because the editor was is very
- 24:11backward-looking, it's a collection of
- 24:12UI and and other things that developed
- 24:16over 20 years in a very specific way. If
- 24:19you can create a wrapper around that
- 24:22which is easier to use and more
- 24:24effective, then of course you should do
- 24:25that.
- 24:26>> Unity is known first as a game engine,
- 24:30but lately the growth of your ad
- 24:33platforms factor has been remarkable.
- 24:37Being the company that makes the engine
- 24:40must give you a unique weapon in
- 24:43advertising. What's the decisive
- 24:45difference from other ad platforms, and
- 24:49what success stories are you seeing?
- 24:52>> It's really important to to recognize
- 24:54that
- 24:55when you start building a game, how
- 24:57players react to it is always going to
- 25:00be the most important thing that
- 25:01happens.
- 25:02And that means while you're building a
- 25:05game, you want feedback.
- 25:07Um but it also means that ultimately
- 25:09when your game is complete and you start
- 25:11to look for players, you're going to
- 25:12need to understand
- 25:14who are the kinds of players who are
- 25:16going to like this game.
- 25:17And where can I find them? And how can I
- 25:20acquire them effectively and
- 25:22efficiently? Because a a game has to
- 25:25find its audience to be successful. And
- 25:28we see that as the natural evolution of
- 25:31of the game making cycle. It starts with
- 25:33prototyping.
- 25:34Um and ends with you going out and
- 25:37looking for for users. And the advantage
- 25:40that we have is that there are more than
- 25:433 billion people playing a Made with
- 25:46Unity game every month. 3 billion
- 25:48individuals. And all those games are
- 25:50running using our runtime. And that
- 25:52runtime helps us understand consumer
- 25:55behavior in a way that helps us target
- 25:58uh for for folks who are making games,
- 26:00helps us help them target new players.
- 26:03So that we have a really good
- 26:04understanding of what kinds of games
- 26:07people like. And we can help match them
- 26:10uh with the new games that are being
- 26:11built. And so it's this it's this closed
- 26:14loop where you build your game in Unity,
- 26:18um you operate in Unity, and then uh we
- 26:20can help you find the right players um
- 26:23because we know a lot about
- 26:25>> who those players are.
- 26:25>> Oh, yeah.
- 26:27>> For people starting game development or
- 26:30developer career today,
- 26:32>> Mhm.
- 26:32>> uh especially those wondering whether
- 26:35it's still worth learning to code
- 26:37because of AI, what would you tell them?
- 26:40What should they learning right now?
- 26:42>> It's an interesting question. Um I'm
- 26:45still a a big proponent of learning how
- 26:47to code. I think it's especially
- 26:49important that when you're coming up to
- 26:51understand
- 26:52how tactical systems are architected.
- 26:56The AI is only as smart as the person
- 26:59directing. You often with AI end up
- 27:01becoming a reviewer sometimes rather
- 27:05than the original creator. So you're
- 27:07reviewing the work that's been done, but
- 27:09if you don't understand the right way to
- 27:11do it, it's very hard for you to know
- 27:13whether the AI has done it properly or
- 27:15not. So, you know, we we still need to
- 27:19understand how things come together and
- 27:22how the technology works um and how
- 27:24systems interact to create an end
- 27:27result. And I and I think that kind of
- 27:30education is still really really
- 27:31important.
- 27:33>> Finally,
- 27:34Unity's mission is to enable more people
- 27:38to unleash the power of creation.
- 27:41What will creation look like 10 years
- 27:44from now?
- 27:45>> Gosh, I wish I knew.
- 27:47We're at such an interesting time in the
- 27:49world now and it's it's really hard to
- 27:51guess. You know, even 10 weeks ahead
- 27:54more than you know, than than 10 years
- 27:56ahead. But I guess I would the one thing
- 27:58I'd say going back to you know, where we
- 28:00started the conversation is I know the
- 28:03way we create things will be radically
- 28:05different, but I I do feel
- 28:07really strongly that
- 28:09at the center of the creative enterprise
- 28:12will always will always be the kind of
- 28:14unique human vision of a human creator
- 28:17and I feel uh I feel very strongly about
- 28:19that. The tools may change, things may
- 28:21evolve, but um but the individual
- 28:23creator and that vision is still going
- 28:25to be incredibly important.
- 28:27>> Yeah. Thank you for your time.
- 28:29>> pleasure.
- 28:30>> Thank you so much. It's very pleasure to
- 28:31talk with you. Thank you so much.
- 28:33>> again.
- 28:34>> Thank you.
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