AI Animation Pipeline: How I Make Cartoons 100% With AI — Transcript
Full transcript
- 0:00I just created this full cartoon in only
- 0:0220 minutes with no animation skills and
- 0:04I only used AI. So for years making a
- 0:08cartoon meant mastering drawing,
- 0:10animation, editing, voice acting, and
- 0:12somehow keeping everything consistent
- 0:15from episode to episode. Simply put, it
- 0:18was too much work for just one creator.
- 0:20But today, that's no longer true.
- 0:23Studios like Netflix, Disney, and Warner
- 0:26Brothers are already using AI to speed
- 0:28up production from concept art and
- 0:30character design to animation [music]
- 0:32and rendering. But here's where things
- 0:34get really interesting. Many of the same
- 0:36capabilities that used to require
- 0:38millions of dollars in budget are now
- 0:40available to literally anybody. [music]
- 0:42And I'm not exaggerating. I can tell you
- 0:45with certainty that this is the first
- 0:46time in human history when one person
- 0:49can control a production pipeline that
- 0:51used to require an entire animation
- 0:53studio.
- 0:54So, in the next 20 minutes, I'm going to
- 0:56show you how you can from scratch write
- 0:58a captivating script, build characters
- 1:01with distinctive voices, and create a
- 1:03world around them that looks original.
- 1:05So by the end of this video, you'll have
- 1:07a real unique cartoon with a complete
- 1:09story and you'll do it all in one
- 1:12sitting. So without further ado, let's
- 1:14get into it. Now before we even generate
- 1:16a single image, we first need to decide
- 1:18what this world is actually going to
- 1:20look like. One mistake that I often see
- 1:22people making is jumping straight into
- 1:24the prompting. But honestly, every great
- 1:26animated show out there starts with art
- 1:28direction first. [music] So before you
- 1:30create a character, you need to define
- 1:32the visual language that underpins the
- 1:35series. So here's what I recommend.
- 1:37Spend some time collecting references.
- 1:39Now Pinterest is great for this, but you
- 1:41can use Instagram, ArtStation, [music]
- 1:43basically anywhere that you can find
- 1:45artwork that resonates with you. Don't
- 1:47look for one perfect image, instead
- 1:50build a library of styles, colors,
- 1:52character designs, and environments that
- 1:54all fit the kind of world that you're
- 1:56looking to create. But, to save you a
- 1:58few hours, I've already put together a
- 2:00huge collection of references that you
- 2:02can use as a starting point. You can
- 2:04find the entire folder linked in the
- 2:06description [music] below. So, once you
- 2:07have your visual direction locked in,
- 2:09then let's start building. Now, it's
- 2:12time to find the character who's going
- 2:13to carry your entire series. And
- 2:15honestly, don't think of this as just
- 2:17generating an image, think of it as
- 2:19actually casting your lead actor.
- 2:20[music]
- 2:21You're going to animate this character
- 2:22over and over again, so don't just
- 2:25settle for the first result. Start by
- 2:27uploading two things: a few images of
- 2:29your character or yourself if you want
- 2:31to be the main character, and one of the
- 2:33style references that we picked earlier.
- 2:35One's going to tell the AI who to
- 2:36create, while the other will tell it how
- 2:39they should look. Then, you need to
- 2:41describe everything that you want to
- 2:42stay consistent. [music]
- 2:43Hair, clothes, accessories, eye color,
- 2:46anything that you leave out will become
- 2:48[music] something that the AI has to
- 2:49interpret. Generate multiple variations,
- 2:52compare them side by side, and do not
- 2:55stop until one immediately feels like
- 2:57the face of your show. I've actually
- 2:59also included the exact prompt template
- 3:01to use in the description, so all you
- 3:03need to do is replace my character
- 3:04description [music] with yours. Now,
- 3:06once you've found your character, then
- 3:08we can make them consistent from every
- 3:10single angle. Like I said, now that we
- 3:12have our character, our goal is to make
- 3:14sure they stay consistent throughout the
- 3:15entire series. Now, just one great image
- 3:18is not enough. The AI still will only
- 3:21know what your character looks like from
- 3:22that specific angle. As soon as you ask
- 3:25for a different expression, different
- 3:26pose, or change the camera angle, then
- 3:29it's going to start filling in the
- 3:30missing details on its own. And that's
- 3:32exactly where you're going to start to
- 3:34experience drift. By now, you already
- 3:37know the rule. Whatever you don't
- 3:38define, the AI will hallucinate. A
- 3:41character sheet is simply where we lock
- 3:43in those decisions once, so every future
- 3:45generation can follow the same
- 3:47blueprint. [music] Use the image that
- 3:49you just created as your reference, make
- 3:51any final adjustments to the design, and
- 3:53then generate your character sheet.
- 3:55Honestly, this is also the perfect time
- 3:57to fix anything that you don't like
- 3:59before you move [music] on. It's much
- 4:00easier to do this now than after you've
- 4:03already generated 20 different scenes.
- 4:05So, from this point on, your character
- 4:07sheet becomes the foundation for every
- 4:09image and every video that you create.
- 4:11Instead of redefining your character
- 4:13every time, you're giving the AI a
- 4:15single source of truth that it can
- 4:17reference throughout the entire series.
- 4:20Now that we've locked in our main
- 4:21character, we can start expanding our
- 4:23world. Instead of just starting from
- 4:24scratch every time, use your character
- 4:26sheet as the reference. This is going to
- 4:28keep every new generation in that exact
- 4:31visual style while letting you create
- 4:33completely new assets. For example, I
- 4:36can generate a dog that matches the
- 4:37style we've already built. Later on,
- 4:40I'll use that same workflow to create
- 4:42locations, props, and honestly
- 4:44everything else that the story might
- 4:45need. And because they're all generated
- 4:47from the same [music] visual foundation,
- 4:50everything naturally feels like it
- 4:52belongs together. And you'll notice that
- 4:54as you do this, your asset library is
- 4:56going to grow very quickly. So, that's
- 4:58why I highly recommend organizing
- 5:00everything from the start. Every time
- 5:02you generate something that you're happy
- 5:03with, whether it's a character, a
- 5:05location, or a prop, make sure to save
- 5:07it to your favorites. And trust me,
- 5:09[music] this is going to save you a lot
- 5:12of time down the line. You'll be able to
- 5:14instantly find the exact asset you're
- 5:16looking for, and it's going to do the
- 5:18work for you. By the end of this step,
- 5:20you should have what's a small library
- 5:22of organized characters, environments,
- 5:24and props [music] that are ready to use.
- 5:26That preparation is what makes the rest
- 5:28of the production process dramatically
- 5:30faster. Now that we've built our
- 5:32characters, it's time to build the sets
- 5:34that they'll actually be performing. So,
- 5:36just like your characters, your
- 5:37locations need to stay consistent
- 5:39throughout the entire series. I mean,
- 5:41[music] think about shows like The
- 5:42Simpsons. You can instantly recognize
- 5:44their living room, the kitchen, even the
- 5:46front yard to the house. Those recurring
- 5:48locations are part of what makes the
- 5:51world-building complete. The workflow is
- 5:53almost identical to what we did with our
- 5:55characters. Start by referencing your
- 5:57character sheet, so the AI keeps the
- 5:59same visual language. Then, generate the
- 6:01master version for your location. Now,
- 6:04in my case, I'm creating a cozy living
- 6:06room, but the same exact approach is
- 6:08going to work for literally any
- 6:10environment that your story needs.
- 6:12Once you've locked in that location,
- 6:13don't stop there. Generate multiple
- 6:15views of the exact same environment.
- 6:17[music] Think about all the camera
- 6:19angles that you'll actually use when
- 6:20you're telling your story. Maybe one
- 6:22shot is going to focus on the sofa,
- 6:24maybe another will look towards the
- 6:25window, another perhaps is from above,
- 6:28and the last one is from the floor where
- 6:30your character might be sitting. Now,
- 6:32every single one of these is it going to
- 6:34become a reusable shot that you can come
- 6:36back to time [music] and time again.
- 6:39This is where your production pipeline
- 6:41is going to start to pay off. So,
- 6:42instead of generating every scene from
- 6:44scratch, you can now combine your
- 6:46character sheet with one of your
- 6:47locations. The AI is already going to
- 6:50know exactly what your character and the
- 6:52environment should look like. All that
- 6:54you're doing is telling it which
- 6:55character goes to which location. Now,
- 6:58this is going to give you a huge amount
- 7:00of control over the final result. Your
- 7:02character is going to stay consistent,
- 7:04your location is going to stay
- 7:05consistent, and every single scene feels
- 7:08like it's happening inside of one world
- 7:10instead of a completely new one every
- 7:12single time. Of course, if you just need
- 7:14a quick getaway, you don't always need
- 7:16to build an entire location sheet. You
- 7:18can simply reference your character
- 7:19sheet and describe the environment that
- 7:21you want. That's perfect for one-off
- 7:23shots or scenes that appear just one
- 7:25time. But, for locations that you're
- 7:27going to revisit throughout the entire
- 7:29series, spending a few extra minutes up
- 7:31front building proper location and
- 7:33character sheets will help save you
- 7:35hours later on. At this point, you've
- 7:38built a complete library of reusable
- 7:40assets, consistent characters, reusable
- 7:42props, and repeatable locations. By this
- 7:46point, every character has a consistent
- 7:48appearance. The final step is just
- 7:50giving them a consistent voice. And in
- 7:53the same way that people recognize a
- 7:54character by the way that they look,
- 7:56they'll also recognize them by the way
- 7:58that they sound. A unique voice makes
- 8:00every conversation feel that much more
- 8:02believable. For this, we'll head over to
- 8:04the audio tab and open Seed Audio. You
- 8:07can either choose one of the built-in
- 8:08voices or upload your own if you want
- 8:10your character to sound just like you.
- 8:12Now, what I'll usually do is generate
- 8:14the same line a few times. [music]
- 8:16And I'll do something simple like,
- 8:18"Where's the TV remote?" And I'll
- 8:19compare the results until I find the
- 8:21voice that fits my character best. Once
- 8:23you've found the right one, make sure to
- 8:25download it. We're going to use it every
- 8:27single time throughout the series, so
- 8:29it's worth spending those few extra
- 8:31minutes making sure you got it right.
- 8:33Now that we've created our voices, it's
- 8:35time to add them to our asset library.
- 8:37Up until now, we've been building
- 8:39reusable visual assets. Think about our
- 8:41characters, our locations, and our
- 8:43props. Voice references actually work
- 8:45[music] the exact same way. Simply
- 8:48upload every voice you've generated into
- 8:49your assets, give each one a clear name
- 8:52so that you can instantly tell which
- 8:54character belongs where, and from this
- 8:56point on, every major part of your
- 8:58production pipeline is now [music]
- 9:00reusable. Your characters are saved,
- 9:02your locations are saved, your props are
- 9:04saved, and now [music] your voices are,
- 9:06too. That means that every time you
- 9:08build a new scene, you're no longer
- 9:10starting from scratch. You're simply
- 9:12pulling the right assets together to
- 9:14tell the next part of your story. Now
- 9:16that we've built all of our reusable
- 9:18assets, it's time to finally put them to
- 9:20work.
- 9:21>> [music]
- 9:21>> Now, for this part, I'm using Claude
- 9:23with a custom skill that I built for
- 9:24this exact workflow. A skill is
- 9:26basically a set of instructions that
- 9:28Claude is going to follow every single
- 9:30time. And mine already contains our
- 9:32script, character sheets, location
- 9:34sheets, and voice references. So, Claude
- 9:37doesn't just know what I want, it knows
- 9:39the entire world that we're working in.
- 9:42And yes, it's linked below in the
- 9:43description, so you can use the same
- 9:45exact one. All that I need to do is
- 9:48write a simple description of what
- 9:50should [music] happen. Now, in this
- 9:51case, our character is lying on the
- 9:52couch and they're looking for a
- 9:54mysterious remote hidden between the
- 9:56cushions. Once he finally finds it,
- 9:58every button [music] pressed instantly
- 10:00transports him to a different point in
- 10:02time. That's it. That's the entire
- 10:04prompt that I fed Claude. This skill is
- 10:07going to take one sentence and turn it
- 10:09into a complete production prompt. It's
- 10:11going to plan the camera shots, break
- 10:13the scene into time-stamped moments,
- 10:15write the visual directions, and place
- 10:18every single line of dialogue exactly
- 10:20where it belongs. Now, by default, it
- 10:22structures everything as a 15-second
- 10:24generation.
- 10:25>> [music]
- 10:25>> If you want a shorter scene, just tell
- 10:27Claude make it 5 seconds and adjust
- 10:29everything else automatically. Once the
- 10:32prompt is ready, we send it over to
- 10:34Higgs Field, we'll attach our
- 10:35references, the character sheets for
- 10:37everyone in the scene, the location we
- 10:39want, and the voice references that
- 10:40we've prepared earlier. But here's the
- 10:42part most people get wrong. Don't just
- 10:44upload your references and hope that the
- 10:46AI figures out what it needs to do. You
- 10:49need to tell it explicitly. And that's
- 10:51what the at key is [music] for. Now,
- 10:53inside the prompt, whenever you mention
- 10:55a character or a location, hit the at
- 10:58sign and tag the exact reference you
- 11:00want. So, instead of writing show the
- 11:02man sitting on the sofa, you're writing
- 11:04show image one sitting on the sofa from
- 11:06V1 shown in image two. And that same
- 11:10exact rule is going to apply to your
- 11:12voices. After every single line of
- 11:14dialogue, hit the at sign and tag the
- 11:16voice that should be saying it.
- 11:18>> [music]
- 11:18>> Now, this feels like a tiny detail, but
- 11:20in reality, this is exactly what keeps a
- 11:23multi-character conversation from
- 11:25falling apart. Skip the tags and the
- 11:28model is going to start mixing voices
- 11:30halfway through the scene. Now, when
- 11:32everything is tagged, then we can
- 11:34finally generate.
- 11:39Another long day.
- 11:42>> [snorts]
- 11:47>> Where is it?
- 11:57This is not a TV remote. Whatever.
- 12:19>> [screaming]
- 12:20>> I CANNOT PRESS IT.
- 12:32INTRUDER, seize him.
- 12:38Break it.
- 12:46>> [screaming]
- 12:51[music]
- 13:02>> Okay. Okay. That really happened.
- 13:06>> [sighs and panting]
- 13:09>> You stay in there. Bedtime.
- 13:14No more TV. Every new generation now
- 13:17feels like another episode of the same
- 13:20show instead of a completely different
- 13:22project. One thing that I've learned
- 13:24after generating hundreds of scenes is
- 13:26that you almost never need to start over
- 13:28from scratch. Honestly, if a shot isn't
- 13:30perfect, I'll usually make a small
- 13:32adjustment instead. Maybe I'll swap a
- 13:34key visual, rewrite a single action, or
- 13:37I'll regenerate just one scene instead
- 13:39of the entire sequence. That's one of
- 13:41the biggest advantages of building your
- 13:43assets first. Because your characters,
- 13:45locations, voices, etc. are already
- 13:47locked in, every iteration is going to
- 13:50build on the same foundation instead of
- 13:52creating something completely different.
- 13:54Now, you'll also notice that some scenes
- 13:56naturally work better than others. So,
- 13:59when you're choosing your key visual,
- 14:00try to avoid anything that's
- 14:02unnecessarily difficult for the model to
- 14:04understand. Simple, readable
- 14:06compositions almost always [music] will
- 14:08produce better results. And if a
- 14:10generation has a small mistake at the
- 14:12beginning or at the end, don't be afraid
- 14:14to fix it in the edit. Sometimes a
- 14:17simple trim is all it takes to turn a
- 14:19good generation into a great one. And
- 14:22here's the biggest mindset shift.
- 14:23Animation studios always build their
- 14:26production pipeline first. [music] They
- 14:27create characters, environments, props,
- 14:30voices, and the visual language that
- 14:32underpins the world. [music] Then, every
- 14:34new episode is simply another story
- 14:36that's been built on top of those same
- 14:38assets. [music] That's actually exactly
- 14:40the same thing that we've built here.
- 14:42Once your pipeline is in place, creating
- 14:45a new episode doesn't mean rebuilding
- 14:47your entire world. It actually just
- 14:49means opening Claude, describing the
- 14:51next scene, relaxing, and letting the
- 14:53workflow do the rest. The skill I showed
- 14:56you throughout this video is actually
- 14:58linked below if you want to try it for
- 15:00yourself. So, as always, thank you guys
- 15:02so much for watching, and I'll see you
- 15:04in the next one.
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