Advanced Mechanics (Full Seminar) — Transcript
Full transcript
- 0:00All right. So, the topics covered today
- 0:06Go to the slideshow.
- 0:07Number one, weapon-based win conditions,
- 0:09okay? So, we're going to talk about
- 0:10weapon-based win conditions, and we're
- 0:12going to talk about how to effectively
- 0:13at a high level deviate your play style
- 0:16to benefit using those weapons.
- 0:18It's not enough to just buy the Sheriff
- 0:19on pistol, right? Got to know how to use
- 0:21it.
- 0:22The second thing, advanced movement
- 0:24tech. I'm going to give you guys
- 0:25examples, and I'm also going to show you
- 0:27how to do this advanced movement tech
- 0:29that we will go over later.
- 0:31Number three,
- 0:33I'm going to teach you how to deviate
- 0:34your mechanical decision-making based on
- 0:36the enemy's pace, the game state, and
- 0:39the situation, okay?
- 0:42Number four,
- 0:43I'm going to explain how you can
- 0:44actually hit your mechanical prime in an
- 0:47actual match,
- 0:48not just DMs,
- 0:50okay?
- 0:51So, what does that mean?
- 0:53A lot of people, you know, they're
- 0:54really good in deathmatch, they're
- 0:56really good in isolated situations. I'm
- 0:58going to explain why,
- 1:00and I'm going to teach you how you can
- 1:01fix that. There's no way to entirely fix
- 1:03that, but I can teach you and help you
- 1:05understand you can make some progress.
- 1:08Number five,
- 1:10modern drills to train good aim habits.
- 1:13That's a little bit cap. It's It's a
- 1:15little bit different than that, but yes,
- 1:16we're going to go over some modern
- 1:17drills.
- 1:19Guys, just to be clear, the slides are
- 1:20just topics. Everything else I'm being
- 1:23taught Sorry, I'm teaching audibly.
- 1:26All right, let's get right into it.
- 1:29Weapon-based win conditions. Okay, so
- 1:32we're going to be launching right into
- 1:33Valorant here in a second, but what are
- 1:35weapon-based win conditions?
- 1:37These are win conditions
- 1:40that you have in the game just by using
- 1:42the weapon. So, a Sheriff is a
- 1:45weapon-based win condition on pistol.
- 1:47I'm going to map out right now what some
- 1:48of the weapon-based win conditions are
- 1:50in this game, okay? Let's talk about it.
- 1:52The first, okay, is going to be on
- 1:55pistol round, you're going to have a
- 1:56sheriff, okay? So, I'll actually just
- 1:59type it right here.
- 2:01And then I'll delete it, okay? So, the
- 2:02first on pistol round is going to be a
- 2:04sheriff, all right?
- 2:05And also a classic. Both of those, you
- 2:08can have weapon-based win conditions
- 2:09with, and I'll elaborate on both of
- 2:10those, okay?
- 2:12Number two,
- 2:13okay, is going to be when you are on
- 2:15eco,
- 2:16you can use the bandit.
- 2:18Eco bandit. You can also use the
- 2:20sheriff, okay?
- 2:21Number three is going to be your
- 2:23anti-eco weapon-based win conditions,
- 2:25which is going to be your outlaw,
- 2:28marshal,
- 2:30or rifle.
- 2:34Obviously, those are different depending
- 2:35on the round, okay?
- 2:36And then four is your gun round.
- 2:41Op,
- 2:42Odin,
- 2:43and even Phantom to some extent, okay?
- 2:47So, these are your weapon-based win
- 2:49conditions. Let's go through them one by
- 2:51one, all right? I'm going to head into
- 2:52the game right now.
- 2:53Going to head into a custom game on
- 2:57Ascent.
- 2:59I'm going to teach you these.
- 3:05For now, let's start talking about it
- 3:06though.
- 3:08Okay, so, everybody knows that these
- 3:10weapons are good on these rounds, at
- 3:12least you should. But, the two problems
- 3:14that I see players make,
- 3:16>> Whatever they run.
- 3:17>> for the most part, is that number one,
- 3:19they don't actually commit to using them
- 3:22and getting good with them enough.
- 3:23Like, maybe half your pistol rounds you
- 3:25do it. Listen, if you're if you are on a
- 3:27defensive pistol round and you have any
- 3:29reason to buy a sheriff, just do it,
- 3:31okay?
- 3:32You should have as many pistol rounds as
- 3:34possible with a positional advantage
- 3:36with your weapon,
- 3:38and with a weapon advantage, okay? So,
- 3:39let's look at it while we're in the
- 3:40game.
- 3:41Okay, so, let's start with the sheriff,
- 3:43which is one of the most impactful ones.
- 3:46How can the sheriff be a weapon-based
- 3:48win condition on pistol? That's the
- 3:49question, okay? Let's get right into it.
- 3:52The number one thing you need to
- 3:53understand, this is basic, is that
- 3:55you're looking to double body shot
- 3:56people. Okay, maybe not at close range
- 3:58necessarily, but when you're holding an
- 4:01angle, for the most part, you're looking
- 4:02to double body shot people in the open.
- 4:04All right? Now, if I'm holding, you
- 4:06know, like a one-tap angle where I'm
- 4:07looking to do this and get off the
- 4:08angle, then sure, maybe I still hold a
- 4:09head shot angle.
- 4:11Or if I think, you know, I need to get
- 4:12multiple kills, I might go for head
- 4:13shots.
- 4:16But,
- 4:17when you go for body shots, something
- 4:19unique happens with this gun that is
- 4:21different than other guns.
- 4:24It allows you to move at a rapid pace
- 4:27while not sacrificing your accuracy.
- 4:30Cuz someone's body is so big. Someone in
- 4:32chat just said, "My body's big." What?
- 4:34Now, listen, someone's body is so big
- 4:36that you can hit every single shot on
- 4:38it.
- 4:39So, you can move at your maximum speed
- 4:41like this, okay? Let's say I get peeked,
- 4:42okay? We're going to simulate someone
- 4:43peeking me here. 3 2 1 here.
- 4:47You see, I just shot three shots dead
- 4:48accurate at somebody's body. It is
- 4:50impossible for me, at my skill level, to
- 4:53aim at somebody's head while shooting
- 4:54that fast. If I had to aim at somebody's
- 4:56head, let's say with a Vandal, 3 2 1
- 4:58peek,
- 5:00I might miss all three shots. Cuz you
- 5:01got to remember, they're also moving,
- 5:02right? They're I don't know how they're
- 5:03about to move, right? They're also, you
- 5:05know, moving.
- 5:07But, the body is so easy to hit that you
- 5:09actually can just immediately shoot 3 2
- 5:111 peeks.
- 5:13You can immediately move, okay? So,
- 5:15that's something that you need to
- 5:16understand. You buy the Sheriff with the
- 5:18intention to hit people in the body, but
- 5:20you also have the intention to aim fast
- 5:22while you're shooting at bodies, and you
- 5:23need to hit your shots. It isn't easy
- 5:24shot. Do it confidently. There's
- 5:26something complicated, I'll explain that
- 5:27in a second.
- 5:29But, you're also looking to abuse that
- 5:31fast-paced movement. So, again, you're
- 5:33shooting fast, you're abusing the
- 5:34movement, and you're abusing body shots.
- 5:36That is how you do it. Now, when it
- 5:37comes to the circumstantial like
- 5:39manipulation of the round with with the
- 5:41with the Sheriff, what I mean by that is
- 5:42like the specific spot that you're in on
- 5:45on
- 5:45how are you going to abuse it? Yes,
- 5:47there is like corner spams like this,
- 5:48right? You like corner spam.
- 5:51For example, you can play somewhere like
- 5:52this and you can get visual on somebody.
- 5:54You can like jiggle pre-fire here and
- 5:55then go for the wall bang. So, let's say
- 5:57I I peek.
- 5:59I dead zone shoot one bullet at somebody
- 6:00who swung out of B main. I shoot my
- 6:02second bullet through the wall, right?
- 6:03So, it's like let's simulate that
- 6:05someone's on blue ping 3 2 1 here. Cross
- 6:07peek. Shoot through the wall. I'm
- 6:09reading the movement. I'm wall banging
- 6:10them. So, yes, there is weapon abuse
- 6:12like this as well.
- 6:13But, we're not going to dive too deep
- 6:14into that.
- 6:16Now, some a small little note here is
- 6:18that I have coached a lot of lower
- 6:19ranked players, higher ranked players,
- 6:20and tier one pro players.
- 6:23Now, this isn't really a problem with
- 6:24tier one pro players.
- 6:25But, I think a lot of people get
- 6:26confused in the different types of aim.
- 6:28And I'm not going to dive all the way
- 6:29into that.
- 6:30But, there's one thing that ends up
- 6:31true.
- 6:32If you go onto an Aim Lab scenario,
- 6:34okay? And there is a target that's
- 6:35moving really fast like this, okay? It
- 6:38is easier to flick onto that target than
- 6:39it is to track something that's moving
- 6:41at an inhuman pace in terms of your
- 6:43ability to react. It's easier to flick
- 6:45to it, right? If it you
- 6:47you read its movement and then you hit
- 6:48that flick.
- 6:50It's similar to body shots in the game.
- 6:51You see, it's very difficult to flick
- 6:53onto somebody's head consistently, but
- 6:55you can definitely flick onto somebody's
- 6:56body. So, if you want to minimize the
- 6:58variance in the way the enemy is moving
- 7:00against you when you're shooting, you
- 7:01actually do want to shoot fast. Like you
- 7:03want to flick fast with the Sheriff.
- 7:05There's obviously some circumstances
- 7:06where you have enough time to wait to
- 7:08aim at somebody's body, okay? But, if I
- 7:09get caught off guard right here with the
- 7:11Sheriff, he peeks on my right.
- 7:13I actually am going to I'm going to
- 7:15shoot fast and move fast. I'm going to
- 7:16sacrifice a little bit of accuracy
- 7:17because it's such an easy shot. And I'm
- 7:19going to get into my movement
- 7:20immediately.
- 7:21But, that's not always the case with the
- 7:22Vandal.
- 7:24But, I just wanted to give you that
- 7:25confidence, okay? That it'll literally
- 7:26be get a little bit easier to aim at
- 7:28moving targets when you shoot at them
- 7:30fast at the body.
- 7:31Okay?
- 7:32So, just remember that. You'll You'll
- 7:34gain confidence. A lot of lower ranked
- 7:35players don't have the confidence to do
- 7:37it, but just trust me. Just send it and
- 7:38get better at it. It'll be better for
- 7:40your long term.
- 7:41Now,
- 7:42what do I mean by a classic as a weapon
- 7:43base one condition? Well, normally the
- 7:45classic as a weapon base one condition
- 7:47is when you need to buy utility or
- 7:48something, okay?
- 7:49Now, let's go to attack because, you
- 7:51know, let's just say.
- 7:53Actually, no, I want to talk about
- 7:54something more complicated on defense.
- 7:56So,
- 7:58when I am playing with a classic,
- 8:00I am not always thinking about my
- 8:01starting position. This is about to get
- 8:02really complicated, okay? But this is
- 8:04advanced. I want the people who are
- 8:05radiant even pro
- 8:07to be able to learn from this, okay? So,
- 8:08I apologize if this takes goes over the
- 8:10head of any of the lower rank players.
- 8:11But listen,
- 8:13when I am using the classic, I'm not
- 8:15just thinking about my first layer of
- 8:17where I am using the classic. In the
- 8:19back of my head, there's always a layer
- 8:20to fall back that has a positional
- 8:23advantage with the classic.
- 8:25I need you guys to all understand that.
- 8:26So, yes, I might shock dart layer one on
- 8:28a pistol round here and then run back as
- 8:30an anti-rush protocol.
- 8:31But now I am playing somewhere that has
- 8:33some sort of positional advantage with
- 8:34the classic. Back in the day, you used
- 8:36to be able to like do this. You used to
- 8:37like jump right click and it was insane.
- 8:39It's not as good anymore, right?
- 8:41But there's two key spots on Ascent, for
- 8:43example, that I would do. So, I'd start
- 8:45here, 3 2 1 round starts, I do my shock.
- 8:47This is part of my anti-rush protocol.
- 8:48I'd come back to here. I usually would
- 8:49do a second shock. But at this point, I
- 8:51can come to here, left right, here,
- 8:53here, and then now I can go lane. Once
- 8:55again, I can use this like a shotgun. I
- 8:57have a positional advantage with the
- 8:58classic. Bro, if me and you went into a
- 9:01custom and you guys scaled like this,
- 9:03you had no armor ghost and you tried to
- 9:04scale me with the classic like this, I
- 9:06have the advantage. Not you can't one
- 9:08tap me, first off, because I have armor.
- 9:10But I'm also going in and out of the
- 9:12angle like shooting a shotgun at you.
- 9:14So, even though the classic is free,
- 9:15there are easy ways to make positionals
- 9:18uh positional advantages with it. But in
- 9:20my mind, I'm not thinking about where
- 9:21I'm at right now. I'm thinking about
- 9:22where I'm going to end up. Okay, I need
- 9:24you guys to all understand that. So, in
- 9:25the back of my head, I'm like, okay,
- 9:26yeah, I'm starting here, but where am I
- 9:27going?
- 9:28Okay?
- 9:30And and that's the biggest thing. So,
- 9:32guys, I need to um I need to restart my
- 9:34my headset disconnected, so I have to
- 9:38have to restart the headset here, but
- 9:39we're we're going to move on.
- 9:41I think you guys can still hear me,
- 9:42right? Uh yes, so you can still hear my
- 9:44mic.
- 9:45But okay, so those are the weapon-based
- 9:47winning conditions with the pistols.
- 9:49Now, the anti-eco Bandit is going to be
- 9:52a bit different.
- 9:55So,
- 9:56the weapon-based winning condition with
- 9:57the Bandit, I don't want you guys to
- 9:59worry too much about it, okay?
- 10:01It really is just a strong gun to buy on
- 10:03round two. Now, when it comes to buying
- 10:06a gun on round two anti-eco, or sorry,
- 10:08eco, apologies, this is for an eco, you
- 10:10guys have no money.
- 10:12I want you guys to combine it with a
- 10:14game read
- 10:15or a situation that has a high percent
- 10:17chance of working, okay? Don't just buy
- 10:18it for the fun of it, all right? But if
- 10:20you have a Bandit and you're like, you
- 10:22know what, we have a vice, we have a
- 10:23vice on B, I'm going to play cat, maybe
- 10:25I'm going to ask my team like, yo yo,
- 10:27can you jiggle? Can you jiggle cat? And
- 10:28then you play this spot with the Bandit,
- 10:30okay? You go for like a 3K. There's got
- 10:32to be some sort of thought process
- 10:34behind what you're doing with it. But,
- 10:37the reason why I included it is that it
- 10:39is a one-shot at all these choke points.
- 10:40If you can find good situations for the
- 10:42Bandit, you really can multi-frag. And
- 10:44fun fact, guys,
- 10:46I decided that I was going to come out
- 10:49of retirement and play on my Immortal
- 10:51account
- 10:52and find you guys and get you guys a
- 10:54couple clips, okay? So, this might be a
- 10:56little I don't know how the audio
- 10:58level's going to be here, but the audio
- 10:59really doesn't matter, so don't worry
- 11:00about it.
- 11:02Let's take a look at this old flopper
- 11:05use the Bandit here on an eco. So,
- 11:08let's break this down.
- 11:12So, something interesting happens. We go
- 11:14mid here, we're looking for free kills.
- 11:16But then I sense the re-fight. At this
- 11:19point in time, not only is my Neon
- 11:20flanking and I'm waiting for that, but
- 11:22I'm also sensing, okay, there's a guy in
- 11:24vent, there's a guy in mail, they're
- 11:25about to all start something in mid
- 11:26because they have better guns than us,
- 11:28they're bullying us, okay? I don't feel
- 11:29confident that I can hold any of these
- 11:31angles here. There's a vertical
- 11:32difference, it's not even a one tap, and
- 11:34they're going to find out where I'm at.
- 11:35I'd rather catch them off guard and
- 11:37punish their over swing. That's my game
- 11:39read. So, I let them swing right now.
- 11:43See, here comes the utility and the
- 11:44swing. I avoided it.
- 11:46My Neon ends up dying, and then now I
- 11:49peek and catch them off guard. You can
- 11:50see I've just caught in three players
- 11:52off guard because I read their
- 11:53intentions. Then now look how I move.
- 11:55Now, my aim's not that good, but look
- 11:56how I move.
- 12:00I want you guys to look at the
- 12:01discipline in the way that I'm moving.
- 12:04I'm moving at a pure 90° angle to them.
- 12:06This is a concept that I'm going to
- 12:07cover later.
- 12:09And guys, I want to be clear that my
- 12:11skill level mechanically is like in this
- 12:13clip is as that of like an Immortal 1.
- 12:16All right, I know you guys might think,
- 12:17"Okay, well you play professionally, you
- 12:18know, like obviously you're going to hit
- 12:19like more shots than, you know, like a
- 12:20gold player." But my mechanics did not
- 12:22carry me here, okay? My intention did.
- 12:25All right, so watch.
- 12:27So, I'm here.
- 12:29Okay, talked about it.
- 12:30And I go into fight mode, is what I call
- 12:32it.
- 12:33I stopped on a dime, and I move left and
- 12:35right only. Okay? Something complicated
- 12:37happens here. I whiff, you know, a lot
- 12:39of good players would have gotten that
- 12:40third kill, by the way.
- 12:41I hear the audio cue of someone coming
- 12:42up the vents right now. We just heard
- 12:44the rope. So, what do I do? I give up
- 12:46the fight on this Reyna, okay?
- 12:48And I take the timing to hold the way
- 12:50lay in vents. Okay?
- 12:53So, I need you guys to understand,
- 12:55whenever you are in the moment and just
- 12:58purely dedicated to fighting, you're
- 12:59going to get those free kills. My
- 13:00ability to read that guy going up the
- 13:02vent off the audio cue, forgetting about
- 13:04this guy,
- 13:05gave me a huge advantage in this whole
- 13:07situation.
- 13:09Then I hear this guy here go for the one
- 13:12tap.
- 13:14I go for the crouch tap dead zone, okay?
- 13:17Oh my I mean, this was this is a perfect
- 13:19example of, you know,
- 13:21this mechanical concept that we're
- 13:22covering later in the video, okay?
- 13:25But this peek on the last guy here,
- 13:28right here, is what I'm going to teach
- 13:29you guys all how to do, right here.
- 13:32I'm going to teach you guys how to do
- 13:33this dead zone peak
- 13:35and then step back and still recover. I
- 13:37mean, this guy was wallbanging with the
- 13:38Ares here. There's nothing else I could
- 13:39have done, but I will teach you guys how
- 13:41to do that, okay?
- 13:42So,
- 13:43again, the weapon base one conditions
- 13:45Listen, I threw the Bandit in there
- 13:46because it is a really solid weapon base
- 13:49one condition round two, but just
- 13:50remember it's also about manipulating
- 13:52the circumstances.
- 13:54Okay, anti-eco. I'm not going to spend
- 13:56as long on the anti-eco weapon base one
- 13:58conditions, okay? Because I feel like
- 14:00they're pretty obvious. Everybody here
- 14:02should understand that on an anti-eco,
- 14:04the Outlaw, Marshal rifle specifically
- 14:06on round two is going to be really good.
- 14:08If you don't understand that, then maybe
- 14:10like, you know,
- 14:11start playing the game or something. I
- 14:12don't know what to tell you.
- 14:14But,
- 14:15there is nuance here because there's a
- 14:16couple things that you need to
- 14:17understand to make this work.
- 14:20Okay.
- 14:21Number one
- 14:22is that when you buy most of these guns,
- 14:24it's almost all the same.
- 14:26Do not end up retake on the shitty site
- 14:28to retake.
- 14:29All right.
- 14:30So, what does that mean? If I am on Jet
- 14:32on Haven, okay? And the enemy team is
- 14:37on an eco,
- 14:38I might play B or garage as a default.
- 14:41Funny enough, a lot of the best
- 14:42mechanical players like ranked players
- 14:43don't end up playing garage and just
- 14:44fight it head on, which is totally fine.
- 14:46But, I'm probably going to play mid on
- 14:48this round, not even just because I can
- 14:50rotate from it and obviously the fast
- 14:51rotate is really strong, but I also just
- 14:53do not I I hate the fact that I might
- 14:55end up retake somewhere. I don't want to
- 14:57retake B and I really don't love giving
- 14:58them garage. So, I almost want to start
- 15:00here and just face check them. And if
- 15:02they go C, rotate into C and face check
- 15:04the garage hook. I don't want to let
- 15:06them get close to me, okay? But, a lot
- 15:08of times what I'll see is people buy an
- 15:10Outlaw and then they'll have three
- 15:11people A. They'll be three people at A
- 15:13like this, you know, buying an Outlaw,
- 15:14you know, the Reyna peaks short like a
- 15:16flopper.
- 15:17And then the Clove ends up solo on B.
- 15:19This guy dies going like one for one,
- 15:21right? The enemy Jet dies, and then now
- 15:23you're retake with those guns. Never end
- 15:25up in that situation, okay?
- 15:27Don't end up retake. Now, if you are a
- 15:29site anchor, I don't want you playing B,
- 15:30okay? I want you playing your bomb site,
- 15:32obviously. But, I think a lot of people
- 15:34defensively mess up their anti-ecos. You
- 15:37should almost look at the mini-map of
- 15:38where your team is and fill in the gaps
- 15:39because you do not want to end up
- 15:41retaking. It happens more frequently
- 15:42than what you think. The second
- 15:43deviation that I need you guys to
- 15:45understand is how to effectively bait
- 15:46with a rifle, all right? So, I'm going
- 15:48to simulate an attack round where I buy
- 15:50a rifle.
- 15:52So, let's go um
- 15:55Uh let's just go close.
- 15:58So, let's say that we're executing A
- 16:00site,
- 16:01all right? And I buy a rifle on attack.
- 16:04And I'm not on In this situation, I
- 16:05guess I'm on close. Okay, so we take
- 16:07main control. Let's say we're starting
- 16:08to run it down. Okay, I'm anti-flashed,
- 16:09I'm in smoke form, okay? I'm also going
- 16:11to smoke myself to simulate the enemy
- 16:12smoke, okay? Just to be clear.
- 16:15Okay, we're here. My duelist goes in.
- 16:16Let's Let's pretend my duelist is going
- 16:17in right now. I'm going to the top of
- 16:19this smoke looking at my crosshair. As
- 16:20soon as my duelist is in, I look at my
- 16:22mini-map, okay? I start to pre-aim if
- 16:25all of these vision cones are clear. If
- 16:26my Jet dashed in and all of Dice looks
- 16:28clear, everything looks clear on my
- 16:30mini-map, then I'm going to pre-aim the
- 16:32first contact of the flood
- 16:34or anyone we see on the mini-map here.
- 16:35I'm not even going to go in yet, and
- 16:37then I'm going to peek. 3 2 1, my Jet
- 16:38dashed in. Okay, there's a Phoenix flash
- 16:40door, and then I instant trade him.
- 16:42It's about that pacing. So, in a real
- 16:44game, it would look like this, okay? So,
- 16:45we get smoked, I smoke, 3 2 1, okay? I'm
- 16:47behind my Jet, behind my Jet, 3 2 1, he
- 16:49dashes in. I look at mini-map, I don't
- 16:51see anything.
- 16:52Phoenix shoots out of the door, and then
- 16:53I peek him, okay?
- 16:55Have to bait effectively. So, you need
- 16:57to keep up the pacing with them, match
- 16:59their energy, but when you find moments
- 17:00like this to put the brakes on,
- 17:03understand your situation, and then
- 17:04situation, and then perfectly peek where
- 17:06the enemy is coming from. This is how
- 17:08you avoid getting eco'd. You know, the
- 17:09worst player here is just going to run
- 17:11out like this.
- 17:13Here, run out, right? Get Phoenix
- 17:15flashed, and then I have to jump back
- 17:16in. Your teammates die, and now you
- 17:17can't trade. Okay, you can't be a
- 17:18burger. You have to read the enemy's
- 17:20utility and stuff like that. Of course,
- 17:21that's all a part of game sense, but if
- 17:23you're going to buy a rifle on round
- 17:24two, you need to know how to effectively
- 17:26bait when your teammates are running it
- 17:27down. And if you don't, then you
- 17:28shouldn't be buying that gun. Just run
- 17:29it down with the Spectre or something.
- 17:33All right, the last one is going to be
- 17:34the Op, Odin, and Phantom. All right, so
- 17:37obviously with the Phantom, you're
- 17:38deviating your gameplay towards spam.
- 17:40All right, and the in the most simplest
- 17:42form, for example, if you're on Clove
- 17:44and you are like playing back site,
- 17:45okay? You you want to have your smokes
- 17:48pre-placed
- 17:49okay, to enable you to spam during the
- 17:51exit, okay? If you if you just jump spot
- 17:53with your gun out here, right? And then
- 17:55you see somebody, and then you smoke,
- 17:57Jet's already on you, right? Jet's on
- 17:58you, and you can no longer spam. That's
- 18:00why you're going to need to you're going
- 18:02to need to jump spot, right? With your
- 18:04smoke placed, 3 2 1, I get contact here,
- 18:07right? And then now I can hold the
- 18:09choke.
- 18:10So, if you're going to play to spam, if
- 18:12you're going to play to cause friction
- 18:13at the chokes, make sure that you are
- 18:15ready to shoot your gun when they are
- 18:17going through this line, when they're in
- 18:18the front half of your smoke. If you're
- 18:20not ready to shoot your gun by this
- 18:22point in time as any character in
- 18:24Valorant, then you're not going to be
- 18:25able to hold the choke. So, that means
- 18:27if you're Sova and you're holding a dart
- 18:28out like a [ __ ] okay, don't do that.
- 18:30Contest the choke, assuming that you
- 18:32have smokes.
- 18:34And own the spam. If you own the spam
- 18:36beforehand, that's how you get spam
- 18:38kills. A lot of people play Clove, they
- 18:39play smokes, they play all these
- 18:40characters that are supposed to abuse
- 18:41the Phantom. They get no spam kills, and
- 18:43they their bomb sites get ran down too
- 18:45easy because you're not contesting the
- 18:47choke fast enough. You're either gun out
- 18:48here fighting like an idiot and then
- 18:49smoking like mid site,
- 18:51or you're going to preemptively smoke
- 18:53main off of a jiggle,
- 18:55and then look for the spam kills.
- 18:57Okay, so that's how you can abuse the
- 18:59Phantom. With the Op, I think it's
- 19:00pretty obvious, and guys, with the Odin,
- 19:03I'm not going to cover the Odin, and I'm
- 19:04going to tell you why.
- 19:05In my opinion, if you guys want to be
- 19:07good Odin player,
- 19:09it's going going you to you're going to
- 19:11need to make setups with your teammate
- 19:13that makes sense for the Odin.
- 19:16So, what I mean by that is if I am
- 19:18playing Odin with a Cypher, for example,
- 19:22I'm going to ask him, "Hey, can you do
- 19:24the Can you get like the main one-way?"
- 19:26And then have him do the main one-way,
- 19:28and then you play stairs off of the
- 19:29one-way. Then now I can Odin spam
- 19:31through the one-way. If I am playing
- 19:33with a Chamber,
- 19:36then I'm going to say, "Okay, listen.
- 19:37Can you uh
- 19:39I I might do like something early early
- 19:41main with him where I do this, I try to
- 19:42break util, etc. But eventually, I'm
- 19:44going to tell him, "Listen, can you play
- 19:46stairs?"
- 19:47Or like TP back to stairs. So, this. You
- 19:50can TP site and then go back to stairs,
- 19:52whatever. Okay, so like you can test
- 19:54main with this TP, right? Like walk
- 19:56around the edge, like shoot your shot,
- 19:57and then go back to stairs. And the
- 19:59whole point would be when they speed up
- 20:00B, you're going to do this start
- 20:02with the Odin.
- 20:03Okay, and then now you can Odin spam
- 20:05everything. This start full pings
- 20:06everybody walking out, you can spam them
- 20:08through the wall logs, you can spam them
- 20:10through this wall, you can spam them
- 20:11anywhere they get pinged, okay?
- 20:13So,
- 20:15in my opinion, making little micro plays
- 20:16with your teammates is what enables the
- 20:18Odin cuz otherwise, like dry fights with
- 20:20the Odin aren't super good in ranked.
- 20:22They're more They're better in more
- 20:23controlled situations like pro play.
- 20:26And I'm a big Odin abuser, by the way.
- 20:27So, I don't I don't say that lightly.
- 20:31All right. So,
- 20:34moving on. Advanced movement tech.
- 20:39Let's talk about it.
- 20:40What in tarnation are we talking about
- 20:43with advanced movement tech?
- 20:45Let's get right into it.
- 20:48I'll hop in the range real quick.
- 21:07All All So, the first thing that you
- 21:09guys need to do is make sure you have
- 21:10the shooting graph on in the top right.
- 21:12The way that you read the shooting graph
- 21:13is when you're moving and shooting,
- 21:15the shots are blue at the top, okay?
- 21:18If you're stopped, the shots are orange,
- 21:20okay? So, these These shots are
- 21:22accurate.
- 21:24These shots are full moving.
- 21:26These shots
- 21:28are walk accuracy, okay?
- 21:30So,
- 21:32that is how you read the graph.
- 21:35Now, to practice this mechanic,
- 21:37you need to understand a couple things
- 21:39first. Number one is that you can only
- 21:41dead zone one bullet at a time.
- 21:44You guys see all those orange shots at
- 21:46the top? Now, watch what happens when I
- 21:47shoot two bullets at a time.
- 21:51It ends up being blue.
- 21:54You can only dead zone one bullet at a
- 21:57time consistently, okay? Now,
- 22:00there is a mechanic in the game that
- 22:01allows you to dead zone two bullets
- 22:04while not losing any speed and staying
- 22:06evasive, all right?
- 22:07But before I show you that,
- 22:09I want to show you what everyone
- 22:10naturally does. Every pro player, they
- 22:12naturally do this whether they agree
- 22:13they do it or not, they do.
- 22:15Is you artificially add a delay to your
- 22:18bursting. So, everybody look at the top
- 22:19right. So, obviously when I try to dead
- 22:20zone burst like this, right? It is
- 22:22inaccurate.
- 22:24But how come people, you know, burst
- 22:26strafe with two shots? That's because
- 22:27they add an artificial delay, okay? You
- 22:29might not realize it, but it looks like
- 22:31this.
- 22:39So, you see the shots at the top?
- 22:41I am able to add a small amount of
- 22:43artificial delay just enough to shoot
- 22:45two shots. But most people do that
- 22:47without realizing it, okay?
- 22:48Most pro players, when they burst,
- 22:52they don't even think about it, okay?
- 22:54But I need you to understand that that's
- 22:55happening so you can understand why the
- 22:57next thing that I teach you
- 22:58is effective.
- 23:00So,
- 23:01what people have started to do, and
- 23:03everyone has done the first part of
- 23:04this, but what people have started to
- 23:05continue abusing
- 23:07is a crouch burst.
- 23:09Where they slow down their movement
- 23:11speed enough with a crouch while
- 23:12strafing to the right
- 23:14that it gets them into
- 23:17it get it gives them enough room to
- 23:18shoot two bullets accurately.
- 23:20This is something that got popular like
- 23:22the last year.
- 23:23Um, but
- 23:25everyone has crouch peeked like this for
- 23:27all of time, right? Since the beginning
- 23:28of the game, people will, you know, be
- 23:30behind a wall
- 23:32and they'll they'll go like this.
- 23:34And they'll crouch burst and they'll
- 23:35shoot two bullets accurate. That's been
- 23:36a thing since, you know, the first year
- 23:38of the game. But what people have done
- 23:40is they've started to do that in normal
- 23:41gun fights like this.
- 23:46You might be like, okay, well, why are
- 23:47they doing it in all these gun fights,
- 23:49not just when they're peaking, but in
- 23:50all their gun fights?
- 23:52There's a couple things that's
- 23:53happening. Number one is that pro
- 23:55players and really good players are all
- 23:56very good aiming horizontally, okay? If
- 23:59I flash around this corner, look.
- 24:01I'm going to flick to this guy and then
- 24:02I'm going to aim horizontally. I'm just
- 24:04going to adjust onto his head. So, once
- 24:05again, I fight this teammate over here,
- 24:06look. I flick over here.
- 24:08I'm just aiming horizontally.
- 24:10So, what you're doing is you're
- 24:11introducing that verticality with the
- 24:12crouch, and that's going to be more
- 24:14effective than introducing horizontal
- 24:16movement. So, you're going to stay alive
- 24:18more uh in your gun fights. So, that's
- 24:20number one.
- 24:22You might think, okay, well, doesn't
- 24:23that nerf your movement speed? I want
- 24:25you guys to look at this exact movement
- 24:27that I do, okay? So, 3 2 1, gun fight
- 24:29starts. I go down, crouch burst, and I
- 24:31come back up. I'm going to do it in full
- 24:32speed, okay? So, look.
- 24:35I do that. Let's do it accurately
- 24:36though, okay? Sorry, I was I was looking
- 24:38at my chat.
- 24:40Let me make sure I can do it right,
- 24:41okay? This is hard, okay, guys? And I
- 24:43haven't played in two weeks or so.
- 24:45Okay, it looks about like that. That was
- 24:47a little inaccurate. You guys need to
- 24:49make sure if you're practicing this, you
- 24:50can do it accurately, okay? Like that at
- 24:52the top, that should all be orange. Mine
- 24:54was blue, so it means I'm not even doing
- 24:55it right, okay?
- 24:57I literally like the I guess it was the
- 24:59second burst that was inaccurate, that's
- 25:00why. But, regardless, when I do that
- 25:03movement right there, and remember, if
- 25:04you guys do this, make sure you train it
- 25:05up to all orange to do it better than
- 25:07me.
- 25:08What's happening is from this point of
- 25:10view, my head level
- 25:13is going down into the left and then up
- 25:15into the right, okay? Almost like this.
- 25:18Down into the left
- 25:20and back up into the right. It looks
- 25:21similar to that.
- 25:23At no point in time are you stopping.
- 25:27You're moving the whole time. So, let's
- 25:29simulate it. I'm here.
- 25:31Look, I'm not stopping, right?
- 25:36I'm kind of like messing up right now.
- 25:38I need to like get into a rhythm real
- 25:38quick. Hold on. Let me let me practice
- 25:40this real quick.
- 25:41All right.
- 25:42Let me get a feel for it.
- 25:52Okay. Sorry, I had to get a feel for it.
- 25:54But, what's happening is I'm going down
- 25:55like this
- 25:58and I'm never stopping. I'm just using
- 26:00the crouch to slow my counter strafe
- 26:02enough to hit that second shot. So, what
- 26:04I'm doing by this is number one, I'm
- 26:06gaining an extra bullet on a pure dead
- 26:07zone, but I'm also introducing
- 26:09verticality. What that does is it makes
- 26:11it effective in all situations, not just
- 26:13in a situation where you're swinging.
- 26:15Okay? So, that is the core mechanic. So,
- 26:18how can you train this? Okay, number
- 26:19one, come into a custom game.
- 26:21What I need you to do is you're going to
- 26:23put It doesn't matter if you put one
- 26:25bot, 10 bots, it doesn't matter. Just
- 26:26train the raw mechanic first. Come to
- 26:28here. You're going to go down to the
- 26:30right with a crouch like this and just
- 26:32make sure you can shoot two shots in
- 26:33that dead zone when you peek it, okay?
- 26:39Okay, see, there we go. I did four in a
- 26:41row, sure.
- 26:42And by the way, all the good players in
- 26:44this game would be able to do like 100
- 26:45in a row. I'm a bit of a flopper. So,
- 26:49get that down first. Then now, do it
- 26:50twice, okay? So, you're going to go
- 26:52here.
- 26:54Yeah, couldn't do it twice.
- 27:01See, I messed up there.
- 27:06See, that was a lot better. So, sit
- 27:08there and practice just like I did where
- 27:10you kind of worm yourself up to it. At
- 27:12first, I could only do one, then I had
- 27:14to start doing it it consecutively,
- 27:15etc., okay? And just get a feel for it.
- 27:18You're going to sit here in a custom
- 27:19game and just practice this. Now,
- 27:23moving on um from this specific
- 27:25mechanic,
- 27:26I want to show you guys what it looks
- 27:27like
- 27:29when a good player does it. Again, I
- 27:30haven't played this game in 2 weeks. So,
- 27:32let's look
- 27:33at what
- 27:35our favorite player here,
- 27:39Mr. Flopper, uh does in his game. So,
- 27:40watch.
- 27:43He smokes.
- 27:45Okay? He picks this guy.
- 27:46Crouch burst
- 27:48and stands back up. Look at the pace
- 27:50that Jerwin does this, guys. Watch this.
- 27:53This is full speed.
- 27:59You guys see that? If he had the
- 28:00shooting graph on, his first shot here
- 28:03what was probably inaccurate. But, he is
- 28:05throwing away his first shot accuracy on
- 28:07his first burst to get into his
- 28:09movement. So, he sees this guy, he gets
- 28:10caught off guard.
- 28:12Goes down
- 28:14and steps back up. And that movement is
- 28:16so hard to hit. It's very fast and very
- 28:18hard to hit. Watch one more time.
- 28:24So, these pro players What's up, Oki?
- 28:26These pro players are very, very fast at
- 28:29this mechanic. I'm a bit of a flopper.
- 28:30I'm not that fast. But, if you guys are
- 28:32looking to like get ahead of the pack
- 28:34and catch up the people who are radiant
- 28:36or even better than that, you really got
- 28:38to get this down. You're going down like
- 28:39this.
- 28:41The most important part of this, guys,
- 28:43is the first shot that you're doing,
- 28:44okay? You got to do do better than me as
- 28:45well. It's that first shot. You're going
- 28:46down like this and standing up. Okay?
- 28:49You got to make sure that you're you're
- 28:51good enough to hit this consistently.
- 28:52Okay?
- 28:55And then
- 28:57Okeanos in chat is vouching that King
- 28:59has the best movement. Yes, bro. King
- 29:01Bro, King's bursting is insane, bro. No,
- 29:03King actually does have monster
- 29:04movement. So, yes, guys. Some of these
- 29:07players like King and you know, when you
- 29:09watch their streams and stuff, you can
- 29:10copy and you can learn a lot from their
- 29:12movement.
- 29:13Okay?
- 29:15So,
- 29:16moving on.
- 29:18We'll talk more about this later.
- 29:20I need you guys to practice that. Pr0Me?
- 29:22Yeah. Pr0Me, Alam, all these people do
- 29:25it. Pr0Me doesn't do it as much, but he
- 29:26does other stuff that's really good.
- 29:29All right, pacing and punishment. Okay,
- 29:31number one, I'm going to teach you guys
- 29:33how to deviate your pacing as a scaler
- 29:35to gain a micro advantage.
- 29:39All right, now what in the world could
- 29:41that possibly mean? All right?
- 29:43How to deviate your pacing as a scaler
- 29:47to create a micro advantage.
- 29:49Let's watch, once again,
- 29:52let's watch our boy here. Okay?
- 29:54So, I want you to watch this
- 29:55circumstance. Derwin is scaling into the
- 29:57bomb site right now. All right?
- 29:59He's throwing util, okay? He's throwing
- 30:00util.
- 30:01Look at his mini map. But then what what
- 30:03does he do here? Look.
- 30:05He sees an Omen blind.
- 30:07That Omen blind is going to give him
- 30:09that suggestion in his head, "Hey,
- 30:11they're going to try to flood lane."
- 30:13Teammates are hit. So, he stops moving
- 30:14forward. Even though he is technically a
- 30:16site scaler, he stops his forward
- 30:18progress.
- 30:20He anticipates the peek. He's holding
- 30:22for it.
- 30:23And he punishes the Sage. He has no
- 30:26intention to make forward progress. All
- 30:28right?
- 30:29He switched on a on the fly because of
- 30:32what the enemy was showing.
- 30:34This is a very important skill to have
- 30:35for ranked and for pro play.
- 30:38I'm going to show you guys another
- 30:40example of this, as well.
- 30:43Let's watch it again.
- 30:50So, you can see he's scaling. He's hard
- 30:51scaling, right? He's hard scaling. Hard
- 30:53scaling, sure. But then he puts the
- 30:55brakes on.
- 30:56Right now, he is countering three
- 30:57things, okay? Number one is anyone who's
- 31:00mid site pillar swinging to the right,
- 31:02he's looking to punish them. Number two,
- 31:04anyone who comes out of CT to flood,
- 31:06he's going to micro adjust and he's
- 31:07going to be ready to punish them. Number
- 31:08three, he's ready to fight like the
- 31:10somebody who's going to come out of this
- 31:11side of the market smoke like normal
- 31:12people would.
- 31:14And he just sits here.
- 31:16And he just sits here.
- 31:20And look at how patient he is. Let's go
- 31:22back to what this exact actually looked
- 31:23like. Do your guys' demos look like
- 31:25this? Probably not, okay? Watch. He runs
- 31:28in. He's running down, running down, and
- 31:31then the brakes are on. Listen, guys.
- 31:33Understanding moments where you need to
- 31:34put the [ __ ] brakes on versus when
- 31:36you need to scale, it's one of the
- 31:38biggest skill gaps. You guys might not
- 31:39think this is mechanical, but if
- 31:41somebody if if Gerwyn continued to scale
- 31:44into this bomb site here, if he
- 31:45continued to run forward right now, and
- 31:47he ran forward into this timing peak,
- 31:50then he would lose the fight, right? If
- 31:52the enemy was mid pillar and crouch
- 31:54peeked out of timing with proper
- 31:55intention versus Gerwyn who's going
- 31:58straight at him, then Gerwyn would lose
- 31:59the fight.
- 32:01Gerwyn knows that. So, instead of
- 32:03forcing himself, he decides, "Okay, it's
- 32:05more likely that I'm going to get timing
- 32:07peeked. My role in this round is to play
- 32:09anti-refrag." So, then he just sits
- 32:11here, and then now he's going to be able
- 32:13to have optimal movement into this
- 32:15fight, optimal aim, and he's going to
- 32:16get his first shot off, okay? Now, I'm
- 32:18going to explain a very difficult thing
- 32:21to comprehend, an interaction that's
- 32:22very challenging to comprehend for those
- 32:24who are probably lower ranked.
- 32:26We're going to talk about it.
- 32:28Right? This is something that I've
- 32:29taught multiple tier one pro players
- 32:30that I've coached, okay? Well, okay,
- 32:33only one tier one pro player, a couple
- 32:34tier two players.
- 32:36So, look.
- 32:38In a gunfight timeline, this is the
- 32:40simplest way to put it. In a gunfight
- 32:42timeline, if this if this is a timeline
- 32:45here, we're going to have event number
- 32:47one. So, right here is going to be see
- 32:49when we get visual contact, okay? We get
- 32:51visual contact at the enemy.
- 32:53You can assume that after visual
- 32:55contact, it takes you let's say
- 32:58let's say it takes you 200 ms
- 33:02to stop, okay?
- 33:04So, this is where you stop.
- 33:07There's going to
- 33:08uh Valorant's [ __ ] cursor like is is
- 33:10not accurate. Hold on. I zoomed in like
- 33:12a chad. So, let's say this is when you
- 33:13stop, okay? So, this would be when you
- 33:15shoot. So, you stop and then you shoot
- 33:18subsequently after.
- 33:20The best players do two things to this
- 33:22timeline. And I understand this is
- 33:24getting complicated, okay? But you have
- 33:25the visual confirmation of the target
- 33:26here, then you have your you stop your
- 33:28movement because you're scaling, and
- 33:29then you shoot.
- 33:31Good players do two things to manipulate
- 33:34this timeline into their favor. The
- 33:35black is hard to see. Let's replace that
- 33:37with blue. Okay.
- 33:39That's when we shoot.
- 33:41Number one, the first thing that tier
- 33:43one pro players will naturally do
- 33:45without even realizing it to manipulate
- 33:47this is instead of going off of a visual
- 33:50contact to change their stopping point,
- 33:52cuz again, we're getting rid of this 200
- 33:53ms delay, they're going to anticipate
- 33:56the contact, okay? So, we're going to
- 33:57remove all this.
- 33:59So, what pro players will do is they
- 34:01will pick a point in time
- 34:03like here
- 34:04where they anticipate contact. And they
- 34:06can get really [ __ ] good at it. And
- 34:08the whole point is they're actually
- 34:10going to begin their stop, right? It
- 34:11takes 200 ms to stop.
- 34:14They're actually they're going to
- 34:15anticipate Oh my god. Anticipate the
- 34:17contact at this point. So, they're going
- 34:19to prepare their stop 200 ms earlier in
- 34:21the gunfight. That way they're stopping
- 34:23on the anticipated contact point.
- 34:25Okay? And then subsequently, they shoot
- 34:27here.
- 34:28Sorry, I'll draw it in blue.
- 34:30So, in in turn,
- 34:32right? They're actually going to shoot
- 34:34200 milliseconds faster because they
- 34:36narrowed down the timing of when they're
- 34:38going to intercept you to that margin.
- 34:41I understand this is complicated, but
- 34:43this is why players are able to get into
- 34:45their movement and anticipate points of
- 34:46contact. Jerwin is doing something
- 34:48adjacent here where anytime that he is
- 34:51scaling, he is anticipating contact. He
- 34:53is removing that stopping time, putting
- 34:55the brakes on, and at the minimum, okay?
- 34:58He's going to stop scaling to remove
- 34:59that stopping time. But at the maximum,
- 35:03okay? Let's talk about what it looks
- 35:05like in the prime to anticipate a point
- 35:08of contact, okay? Let's watch the
- 35:09situation here.
- 35:11So, we don't see his mini-map.
- 35:12Okay.
- 35:14So, Jerwin doesn't know exactly where
- 35:16this guy is. If he just rage swung to
- 35:18the right and and faced all of CT in the
- 35:20open,
- 35:21it'd be hard to win this duel. So, look
- 35:22what he does.
- 35:23He He anticipated the contact. He was
- 35:25wrong, okay? But you Did you guys see
- 35:27how he anticipated the enemy to be right
- 35:29here? He squared up to it, crouch peeked
- 35:31it, and he was ready to go. You can see
- 35:33his like mouse a little a jitter. But
- 35:35then now, he gets a secondary contact on
- 35:37the left side CT. So, in his head, he
- 35:39knows exactly where he's at.
- 35:42So, then he stops on a dime
- 35:44and look how he shoots before this age.
- 35:46Watch.
- 35:47So, he sees this.
- 35:50He was wrong. Now, he's going to look
- 35:51left side CT.
- 35:54And look how fast he shoots.
- 35:55That sage doesn't even know what the
- 35:57[ __ ] is going on yet.
- 35:59And Jerwin is already shooting, okay?
- 36:01So, I need you guys to understand that
- 36:04manipulating that timeline is a massive
- 36:06skill set. So, whether it's when you're
- 36:08scaling, you need to put the brakes on,
- 36:10then you're going to start shooting
- 36:11faster, and you're going to get into
- 36:12your movement more, die less, etc. But
- 36:14if you want to peek somebody, you need
- 36:16to anticipate the point of contact. You
- 36:18can't just wait forever, all right?
- 36:20So, he gets this kill here. Let's watch.
- 36:22He's doing the same thing here.
- 36:25Again, look how hard he's going off the
- 36:27audio cue here,
- 36:28And again, there's multiple different
- 36:29ways to do it.
- 36:31Watch. He He hears the audio and the
- 36:33ping here. He goes wide, but then like
- 36:35he He stops before he sees the jet.
- 36:37Watch this again. I understand that this
- 36:39is such a small thing, but you guys
- 36:40really have to tap in if you want to
- 36:41learn about this game, okay? You really
- 36:43got to watch this. This is off audio off
- 36:45of his game sense, like Fallen said. He
- 36:47is race swinging all into right here. He
- 36:49stopped before the jet peeked. And this
- 36:52is normal. I do this as well.
- 36:54But all of you guys who are low rank,
- 36:55when players are overheating like
- 36:57Jerwin, okay? You guys overheat in your
- 36:59ranked games, and you just throw. You're
- 37:01just peeking like an idiot. Jerwin is
- 37:03reading every single every single
- 37:05detail, the audio queue, okay? The
- 37:07timing of what makes sense off their
- 37:08utility, okay? He's reading all those
- 37:11circumstances, and he's anticipating
- 37:13when he needs to stop. He's not stopping
- 37:15when he sees jet. He stops when he
- 37:17thinks jet is going to start peaking.
- 37:19And then now,
- 37:21he kills jet. And he creates something
- 37:23that I want to call a micro advantage.
- 37:25So even though Jerwin in this case is
- 37:28overheating, he created an advantage for
- 37:30himself in this gunfight. That's what
- 37:32you guys need to learn how to do.
- 37:34All right.
- 37:35Let's carry on now.
- 37:37From
- 37:38from that point. All right.
- 37:40So that is how you can deviate your
- 37:42pacing as a skyler and on attack and in
- 37:44other situations to gain a micro
- 37:46advantage.
- 37:47Number two. How can you punish the
- 37:49enemy's pacing?
- 37:51Okay. Well, what if the enemy
- 37:53doesn't know ball?
- 37:55Like all of your ranked games are going
- 37:56to be. And they're just idiots, okay?
- 37:58There are some easy counters
- 38:00to punish enemies
- 38:02who go at that fast pace.
- 38:04Number one.
- 38:06If they are running it down garage and
- 38:08stampeding, then you're going to go for
- 38:12We're going to call I don't know what
- 38:13you want to call it, but I'm going to
- 38:13call it like a one-tap peek, okay? So
- 38:15you're just going to hold the angle.
- 38:18I'm going to call this
- 38:20Actually, I'll explain this in in its
- 38:21full.
- 38:22In the chaos,
- 38:24when it's unlikely that they're going to
- 38:26stop on a dime, so during a stampede of
- 38:28Phoenix alt, etc., you are going to have
- 38:31an opportunity to hold angles and get
- 38:33away with your life.
- 38:36Okay? So, because they are running it
- 38:38down garage as a squad and they're
- 38:39sprinting, you're going to have an
- 38:41opportunity to hold this angle with good
- 38:42crosshair placement, shoot your gun, and
- 38:44get away because they're not
- 38:45preemptively stopping.
- 38:47Now, if we challenge that situation
- 38:50and we say, "Okay, what if they're
- 38:51contacting garage?" If they're
- 38:53contacting garage,
- 38:54then it's not in your best interest at
- 38:56all to hold this angle for one tap. You
- 38:58want to know why? Because Prime Luxxut
- 39:00is going to have He's going to have
- 39:01cleared all of these angles. He's going
- 39:03to have cleared this angle. And then
- 39:04now, he's going to daddy peek the right
- 39:07side of garage. And before you're able
- 39:09to to move, he's going to kill you.
- 39:12Even if you have an op, he might kill
- 39:13you here.
- 39:15So, you need to understand that when
- 39:17they're running it down, yes, you are
- 39:18looking to find that timing to hold an
- 39:20angle and punish them before their util.
- 39:22Absolutely, okay? But when they're
- 39:23contacting, that's not the case. If the
- 39:25other team is contacting,
- 39:27then
- 39:28that's a whole different story. Let's
- 39:30say Let's LARP, okay? Let's say that
- 39:32we're playing against Luxxut and Summit
- 39:33because Loud's really good at Summit.
- 39:35Let's use a complicated like tier one
- 39:37level example. Pro play champs level
- 39:39example, okay? No, we're not talking
- 39:40about ranked anymore.
- 39:43Let's say that Luxxut is contacting mid.
- 39:49Let's say that Luxxut was to just
- 39:50contact peeking mid. Well, here's a
- 39:53really good play that you can do, okay?
- 39:54So, let's assume that you have a
- 39:55Chamber.
- 39:56You'd put your smoke here.
- 39:58So, let's put
- 40:02It doesn't have to be your smoke, but I
- 40:03guess I was thinking for ranked. Let's
- 40:04just say it's your Sova. Actually, no,
- 40:06[ __ ] that. We'll We'll do a different
- 40:07setup. So, in this case, it'll be your
- 40:09It'll be your omen. What he's going to
- 40:10do is he's going to break the door,
- 40:12okay? And then he is going to hold the
- 40:14right side of mid like this, okay? Cuz
- 40:16this is a way easier angle to hold. He's
- 40:18going to hold the right side of mid.
- 40:19Chamber is going to drop down
- 40:20immediately below window, and he's going
- 40:23to hold this flat angle like this, okay?
- 40:25And then his whole goal
- 40:27is he's going to anticipate that Lux
- 40:30takes the timing out of mid off the jump
- 40:32spot, and then he's going to peek
- 40:34to the right
- 40:35into top mid at a delayed timing
- 40:38like this.
- 40:40So, instead of letting Lux walk into
- 40:42you,
- 40:43you're going to let him jump spot, let
- 40:44him peek,
- 40:46play on the off angle, and then peek
- 40:47into him out of timing,
- 40:49and kill him.
- 40:51That is how you would kill counter like
- 40:52an aggressive mid lurker, okay?
- 40:54Something along those lines. Let's talk
- 40:56about it on the example of A main, okay?
- 40:59What if there just Or sorry, B main.
- 41:01Let's say that they're contacting B
- 41:02main, okay? What can I do? They're
- 41:04They're threatening the Fade prowler,
- 41:05right? So, our Chamber line can get
- 41:07burned. They're threatening all this
- 41:08utility. So, what can we possibly do to
- 41:10counter him?
- 41:12All right.
- 41:13Let's pretend that he's getting a dog
- 41:15here, and he's getting main control. So,
- 41:16let's assume the prowler clears, and
- 41:18he's getting posted with a teleport.
- 41:19This is what happens in this pro play. I
- 41:21I don't know if his teleport's like deep
- 41:22or not. I don't really know.
- 41:25This really doesn't matter, right? So,
- 41:26it's probably just here. I don't know.
- 41:28But,
- 41:29let's say that he's getting posted here.
- 41:30How can we counter somebody who's just
- 41:33rage contacting this, and he is playing
- 41:35anti-flash sometime? What can we do
- 41:36against a guy who's just contacting this
- 41:38over and over and over again, okay?
- 41:41This is more complicated, but you've got
- 41:43to sell this guy the story that he
- 41:46already wants to believe.
- 41:47Okay?
- 41:48So,
- 41:50if you are playing a Cypher comp, all
- 41:52right? What you're going to want to do
- 41:54is you're going to want to late place
- 41:55your cage. As soon as the round starts,
- 41:57late place your cage, and give an audio
- 41:59cue jumping to here. All right? Give the
- 42:02late place your cage, jump to here,
- 42:04place your camera, all right? What
- 42:05you're going to do is you're going to
- 42:06have your operator dice, okay? And then
- 42:08you're going to audibly jump spot this.
- 42:10Jump spot, jump spot, jump spot, and
- 42:12then start jump spotting.
- 42:14Give the audio cue. Give the audio cue
- 42:16that you've been jump spotting this
- 42:17whole time. Give it. And then you get on
- 42:19your camera. Don't jump spot long enough
- 42:21to get up cuz he'll up you off your jump
- 42:22spot. You're not actually jump spotting
- 42:24me. You're jump spotting to give him the
- 42:26audio cue. That's the safer setup. Then
- 42:27you're getting on your camera. And then
- 42:28you guys know what you're going to do
- 42:29off the camera?
- 42:31You're going to peek off the camera,
- 42:32right? Bang.
- 42:34Dead.
- 42:35So,
- 42:37this is how you got to in pro play
- 42:39adjacent. This is how you would counter
- 42:40somebody contacting, okay? So, you got
- 42:42to manipulate them a little bit and find
- 42:43the timing to peek them and punish them.
- 42:45There are other ways to punish in pro
- 42:46play, but
- 42:48for all our all intents and purposes,
- 42:50these are the sort of counters that you
- 42:51need. The problem is when you face Maine
- 42:53and you do all these, it makes it
- 42:54obvious. He's not going to fall for that
- 42:56stuff.
- 42:57Now, let's go back here, okay?
- 43:00So, we talked about how you can punish
- 43:01fast scalers in ranked by holding the
- 43:02angle and, you know, going for the one
- 43:04tap and getting out. We talked about how
- 43:05you can punish um the contact with off
- 43:08angles and we talked about how you can
- 43:09actually manipulate the situations at a
- 43:11more advanced level in pro play
- 43:13to punish the enemies contact.
- 43:15But, let's move on from here,
- 43:17okay?
- 43:19We're going to talk about how to perform
- 43:21at your optimal mechanical level,
- 43:23right? And the first thing that you guys
- 43:26need to understand is that you need to
- 43:28understand how to go into fight mode.
- 43:30Now, what is fight mode?
- 43:31Fight mode is a state of mind that you
- 43:34personally get into where you decide
- 43:36that I'm no longer going to communicate
- 43:38for the most part. I am no longer going
- 43:41to give a [ __ ] about the round. I'm not
- 43:42playing the round advantage anymore. I'm
- 43:44not playing to communicate anymore. I'm
- 43:46putting my hands up and I'm going to
- 43:48start swinging, okay?
- 43:51This will allow you to fight with a
- 43:53level of intention
- 43:55that's optimal for your own movement and
- 43:57mechanical purposes. I need you guys to
- 43:59understand something right now,
- 43:59especially if you are a pro player or
- 44:01you're aspiring to be a pro player.
- 44:04You cannot play for the round if you're
- 44:06going to do this. That doesn't exist.
- 44:07Those two thoughts do not align. And if
- 44:10you don't comprehend that, I could break
- 44:11it down to you in a private call if
- 44:13you're seriously curious, okay? But they
- 44:15do not align. If you are trying to play
- 44:17for the man advantage or anything like
- 44:18that, you cannot truly ever get into
- 44:19fight mode.
- 44:21Fight mode is when you're here and
- 44:23you're doing whatever possible to get a
- 44:25high percent chance of a kill. You might
- 44:26try to catch him off guard with an over
- 44:28peek. Might try to crouch peek. You
- 44:29might try to throw a jet smoke and peek
- 44:31before it blooms. You're going to do
- 44:32some [ __ ] in a primed up mechanical
- 44:35state that has nothing to do with what
- 44:36the right play is in the round.
- 44:39But because of how dedicated you are to
- 44:41it and because you're willing to accept
- 44:43that you might die doing it, it gives
- 44:45you freedom. Freedom to over peek, you
- 44:47know, triple re-swing and you know,
- 44:49perfectly read their movement. Focus
- 44:51your energy purely on the gun fight,
- 44:53okay? So, let's take a look at what
- 44:56going into fight mode looks like, okay?
- 44:59in this game.
- 45:03I want you to look at Jervon's like
- 45:04mental state here, okay? So, he goes up
- 45:06lane.
- 45:07Okay, he's going for his peek. See, he
- 45:08crouch peeks this.
- 45:10And then now he's in fight mode, okay?
- 45:12I need you guys to understand that
- 45:14right now, he is not thinking about
- 45:16playing 4 v 2. That's not in his mind.
- 45:18He's not thinking about any of those
- 45:19things.
- 45:20He's on an off angle and he is going to
- 45:23commit his life
- 45:24to get into an optimal mechanical state.
- 45:28He's here. He's not looking to peek off
- 45:30you, too. He's not even He's not trying
- 45:31to comment anything like, "Oh, I'm
- 45:32pushing this." No. He's holding,
- 45:34holding, holding forever.
- 45:38And then this guy gets deleted, okay?
- 45:40So,
- 45:41I know this might seem like a simple
- 45:43thing to you guys, but pro players right
- 45:45now in this current meta, we're talking
- 45:46about championship level pro players are
- 45:48making this mistake.
- 45:50To some extent, you have to give your
- 45:51players this freedom. If you do not give
- 45:53your players this individual freedom in
- 45:56the current meta, then in pro play, you
- 45:58lose information. You lose the contact
- 46:00fights. You give them all the map
- 46:02control for free, you let people like
- 46:03Lux you walk around and take everything
- 46:05from you. You cannot let them disrespect
- 46:07you. So, you have to be willing to do
- 46:09stuff like this as a solo player on a
- 46:10bomb site or in a 4v2. It's the same
- 46:13It's the same as same. Whatever.
- 46:15So,
- 46:16why does getting Why does getting into
- 46:18fight mode matter? Okay? The reason why
- 46:20I mentioned it is because
- 46:22in a less extreme version, you're going
- 46:24to enter fight mode all the time. It
- 46:26might be a post play. You might be on
- 46:27clove. You might have planted the bomb
- 46:29here and then you now all of a sudden
- 46:30you drop smokes and right and you're
- 46:31stuck in this corner, okay? You need to
- 46:33stop thinking about what's optimal.
- 46:36Right? You might need to Let's say you
- 46:37get out of this corner and let's say
- 46:38like the drop gets molly'd or something,
- 46:39right? Let's say your guy your your
- 46:40Phoenix like molly's drop. You need to
- 46:42get out of this corner, stop thinking
- 46:43about your team, and just fight your way
- 46:45out. Instead of you know, instead of
- 46:47playing the round properly, fight your
- 46:48way out of the situation. Potentially,
- 46:49just kill some guy on this angle here.
- 46:51Fight your way out, right? And then have
- 46:53perfect movement doing so.
- 46:56And that is how you can have
- 46:58you know, proper mechanics. A lot of you
- 47:00guys, and we'll talk more about this. A
- 47:01lot of you guys probably are good in
- 47:03deathmatch, right? You're able to have
- 47:04good movement in deathmatch. You're able
- 47:06to have good pre-aims in deathmatch.
- 47:08When you get into the game, it's
- 47:09problematic.
- 47:11There's a combination of issues that
- 47:12we've covered today that can solve all
- 47:14of it, okay?
- 47:16When you are in deathmatch, you're in a
- 47:17primed up mechanical state.
- 47:20You need to simulate that in a real
- 47:21game. But, the only way you can simulate
- 47:23that is being willing to risk your life.
- 47:25If you were on triple here and the
- 47:26enemies are scaling like this, bro, peek
- 47:29with some intention. Peek with
- 47:31Die for this peek, bro. Peek it with the
- 47:33intention to die. It's okay.
- 47:36Like if that's your decision, that's
- 47:37your decision. But, you're never going
- 47:39to be at your optimal mechanical level
- 47:41if you're just stuck in this corner.
- 47:42Like, "Oh my god, I'm scared. I'm
- 47:42scared. I'm scared. I'm scared." Yeah.
- 47:44Bursting doesn't matter, obviously,
- 47:45okay? You know, bursting doesn't matter,
- 47:47crouch bursting doesn't matter, cross
- 47:49None of this [ __ ] matters anymore if
- 47:50you're just going to be scared and hide
- 47:51in the corner. You're not ever going to
- 47:53get an opportunity.
- 47:55So, I need you guys to understand that
- 47:56you have to enter fight mode sometimes.
- 47:58Sometimes it's when you're overheating,
- 47:59sometimes it's when you're on a bomb
- 48:00site, sometimes it's when you're
- 48:01anchoring a bomb site, but you need to
- 48:03enter that state where you stop thinking
- 48:05about the game and just start shooting,
- 48:06okay?
- 48:09All right.
- 48:10Next, point of contact. We talked about
- 48:12the point of contact already, okay? And
- 48:14we talked about how to create those
- 48:15micro advantages, all right?
- 48:18Listen, what we're going to do here,
- 48:20we're not going to go over the drills,
- 48:21we don't have time, okay? I want to wrap
- 48:22this up. Okay? But what we're going to
- 48:25do instead, I'm going to show you a
- 48:26couple more rounds with Gerwin and then
- 48:27we're going to wrap this up. So, one
- 48:29thing that we didn't cover today,
- 48:31I want you to look at how aware Gerwin
- 48:34is in this fight. And guys, I used one
- 48:35VOD on purpose, and if you notice, it's
- 48:381-day-old. I used one VOD on purpose
- 48:40because I don't want you guys to think
- 48:42that I am nitpicking from, you know, a
- 48:44large group of games. These are concepts
- 48:46that are applied to every single game,
- 48:48okay? That's why I used all one VOD just
- 48:50to prove that.
- 48:52I want you to look at how aware Gerwin
- 48:54is of the danger.
- 48:58So, he hears one.
- 48:59So, this must have been a fake or
- 49:01something. He calls that they're off
- 49:02beat, okay? So now, in his head, right?
- 49:05He knows that somebody could flood
- 49:06market. He gets caught off guard, he
- 49:07kills him, okay?
- 49:08But now, the question is, guys,
- 49:11where's the danger, okay? Where's the
- 49:13danger right now? Tell me. All right, if
- 49:15the if we're market, okay?
- 49:18Where's Clove at?
- 49:21Why am I doing this map? I'm such a
- 49:23chad.
- 49:24If we are market right now, and we have
- 49:26this smoked and this smoked, and they're
- 49:28playing CT,
- 49:29where's the danger? You can't see the
- 49:30mini map, I can't either, but I can
- 49:31still tell. Cuz he said site is clear,
- 49:34all right? The next The next danger is
- 49:36this or this, okay? Look how fast Gerwin
- 49:41immediately realizes that, okay?
- 49:44He's already Before he even gets out of
- 49:46the choke, he's already pre-aiming the
- 49:47peek out of CT and anticipating the
- 49:49Cypher flood.
- 49:51Okay?
- 49:52Cuz he knows that the CT was clear. Look
- 49:54at how fast he recognizes this. Watch.
- 49:57Smoke gets caught off guard, okay? And
- 49:59then now he's already priming it. Right
- 50:00now in his mind, it's already processed.
- 50:02The next point of danger is that CT
- 50:04flood. Every movement that he makes,
- 50:06crosshair placement, crouch, everything
- 50:08that he does is going to counter this CT
- 50:10flood.
- 50:11And in all of my coaching clients, even
- 50:13Radiant, bro, I swear to god, even in
- 50:14the $600 Radiant, all right, I'm
- 50:16watching these people
- 50:18and they have this problem.
- 50:20Your thought process can't be lagging,
- 50:22okay? You have to know where the danger
- 50:24is. Everybody answer the question, okay?
- 50:26Look, if you are entering on Lotus,
- 50:27okay? And you're running it down C, and
- 50:29the Chamber TPs away, okay? He's off
- 50:32mount and he TPs away. Where's the
- 50:34danger, okay? The danger, I mean, maybe
- 50:37you're jet's entering site,
- 50:39your the danger is going to be this
- 50:40flood, right? This flood is the danger.
- 50:43So, every decision that you make as a
- 50:45player has to counter that. If we apply
- 50:47the same logic to any map in Valorant,
- 50:50it's the same [ __ ] thing, guys, okay?
- 50:52If we go to Corrode,
- 50:54all right? And we we scale into B, all
- 50:57right? If I jet dash into B, okay? And I
- 50:59end up here, all right? And I I somehow
- 51:01I I jet dash in and then now I'm scaling
- 51:03into here, all right? The site anchor's
- 51:05right here.
- 51:06And I make the decision that hey, oh,
- 51:07I'm going to start wrapping the site
- 51:08anchor. No, why would you wrap the site
- 51:10anchor? Because the first timing rotate
- 51:13is always coming from here. This is
- 51:15number one priority in this round
- 51:17circumstance, right? So, you've got to
- 51:18put the brakes on, stop in that moment,
- 51:21and punish the scaling.
- 51:23You have to immediately
- 51:25you have to immediately recognize where
- 51:28the danger is and every mechanical step
- 51:30that you take,
- 51:31every crosshair placement, every
- 51:33decision, positioning, everything needs
- 51:35to counter
- 51:37each point of danger.
- 51:39The easiest way for you to visualize
- 51:40this, if you guys all want to like leak
- 51:42into my brain and how I understand this
- 51:43game after coaching a thousand people,
- 51:45right? All at all levels, including tier
- 51:47one, right? How have I thought about
- 51:49this game to like iron this stuff out in
- 51:50my brain, okay? Instead of thinking
- 51:52about this bomb site as all red,
- 51:54a lot of you guys do this naturally
- 51:56when it gets chaotic, okay?
- 51:58That can't be it. Instead, I want you to
- 52:00I want you to understand this.
- 52:02In this circumstance, this rotate is
- 52:05red.
- 52:06This rotate is red.
- 52:08And then this player, wherever he may
- 52:10be,
- 52:11he is red, okay?
- 52:12And then everything else, I don't play
- 52:14for
- 52:15it should be covered by utility or we
- 52:17have to trade it.
- 52:18Okay? So, number one, deal with the
- 52:20entry. Number two, deal with the first
- 52:21timing flood. That's what you're playing
- 52:23for 100% of the time.
- 52:25All right? And as you get more advanced
- 52:27in a pro play, if you're B X X or
- 52:29telegraph, then you might anticipate
- 52:31like a bait setup. Then yeah, if you're
- 52:33against like a certain team, then I
- 52:34might anticipate, you know, a double
- 52:35bait setup in a pro play. I would clear
- 52:37this based on the game state. So, if you
- 52:38have like the gimmick viper wall, okay?
- 52:41So,
- 52:42this is the sort of stuff um that you
- 52:44need to practice. Now,
- 52:46it's 4:00. Listen, guys,
- 52:48I appreciate all you guys for coming. Um
- 52:50if you guys are interested in purchasing
- 52:52Radiant Academy, you got to go to
- 52:53goaching.
- 52:55Um I'll put it in general here.
- 52:57Or actually, no. I'll just I'll just
- 52:59post it later. You have to go to the
- 52:59goaching website if you want to join
- 53:01Radiant Academy. I will keep signups
- 53:02live for 24 hours, but from 24 hours
- 53:05right now so tomorrow at at uh 4:00
- 53:07p.m., the sales will end. Otherwise, I
- 53:10want you guys to just show up to these,
- 53:12um support these, and yeah, I'll keep
- 53:15doing them. I thought I'd just give you
- 53:16guys some ball knowledge today for uh
- 53:18having all the delay since I got hurt
- 53:20and I really wasn't able to sit at my
- 53:21desk.
- 53:22But, I appreciate you guys all coming.
- 53:24I'm sorry I wasn't able to answer
- 53:25questions today. Like I said, I wanted
- 53:26to just do structured information and
- 53:28you guys can take it as you will. Ask me
- 53:29questions later.
- 53:31But, yeah.
- 53:32That'll be it, guys. Thank you guys for
- 53:34coming and I'll see you guys later.
- 53:35Peace.
- 53:41All right, for those of you in the
- 53:42seminar,
- 53:43um
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