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Advanced Mechanics (Full Seminar) — Transcript

by Trick - PRO Valorant IGL & Coach · 11,095 words · 1,726 segments · language en · Watch on YouTube

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  1. 0:00All right. So, the topics covered today
  2. 0:06Go to the slideshow.
  3. 0:07Number one, weapon-based win conditions,
  4. 0:09okay? So, we're going to talk about
  5. 0:10weapon-based win conditions, and we're
  6. 0:12going to talk about how to effectively
  7. 0:13at a high level deviate your play style
  8. 0:16to benefit using those weapons.
  9. 0:18It's not enough to just buy the Sheriff
  10. 0:19on pistol, right? Got to know how to use
  11. 0:21it.
  12. 0:22The second thing, advanced movement
  13. 0:24tech. I'm going to give you guys
  14. 0:25examples, and I'm also going to show you
  15. 0:27how to do this advanced movement tech
  16. 0:29that we will go over later.
  17. 0:31Number three,
  18. 0:33I'm going to teach you how to deviate
  19. 0:34your mechanical decision-making based on
  20. 0:36the enemy's pace, the game state, and
  21. 0:39the situation, okay?
  22. 0:42Number four,
  23. 0:43I'm going to explain how you can
  24. 0:44actually hit your mechanical prime in an
  25. 0:47actual match,
  26. 0:48not just DMs,
  27. 0:50okay?
  28. 0:51So, what does that mean?
  29. 0:53A lot of people, you know, they're
  30. 0:54really good in deathmatch, they're
  31. 0:56really good in isolated situations. I'm
  32. 0:58going to explain why,
  33. 1:00and I'm going to teach you how you can
  34. 1:01fix that. There's no way to entirely fix
  35. 1:03that, but I can teach you and help you
  36. 1:05understand you can make some progress.
  37. 1:08Number five,
  38. 1:10modern drills to train good aim habits.
  39. 1:13That's a little bit cap. It's It's a
  40. 1:15little bit different than that, but yes,
  41. 1:16we're going to go over some modern
  42. 1:17drills.
  43. 1:19Guys, just to be clear, the slides are
  44. 1:20just topics. Everything else I'm being
  45. 1:23taught Sorry, I'm teaching audibly.
  46. 1:26All right, let's get right into it.
  47. 1:29Weapon-based win conditions. Okay, so
  48. 1:32we're going to be launching right into
  49. 1:33Valorant here in a second, but what are
  50. 1:35weapon-based win conditions?
  51. 1:37These are win conditions
  52. 1:40that you have in the game just by using
  53. 1:42the weapon. So, a Sheriff is a
  54. 1:45weapon-based win condition on pistol.
  55. 1:47I'm going to map out right now what some
  56. 1:48of the weapon-based win conditions are
  57. 1:50in this game, okay? Let's talk about it.
  58. 1:52The first, okay, is going to be on
  59. 1:55pistol round, you're going to have a
  60. 1:56sheriff, okay? So, I'll actually just
  61. 1:59type it right here.
  62. 2:01And then I'll delete it, okay? So, the
  63. 2:02first on pistol round is going to be a
  64. 2:04sheriff, all right?
  65. 2:05And also a classic. Both of those, you
  66. 2:08can have weapon-based win conditions
  67. 2:09with, and I'll elaborate on both of
  68. 2:10those, okay?
  69. 2:12Number two,
  70. 2:13okay, is going to be when you are on
  71. 2:15eco,
  72. 2:16you can use the bandit.
  73. 2:18Eco bandit. You can also use the
  74. 2:20sheriff, okay?
  75. 2:21Number three is going to be your
  76. 2:23anti-eco weapon-based win conditions,
  77. 2:25which is going to be your outlaw,
  78. 2:28marshal,
  79. 2:30or rifle.
  80. 2:34Obviously, those are different depending
  81. 2:35on the round, okay?
  82. 2:36And then four is your gun round.
  83. 2:41Op,
  84. 2:42Odin,
  85. 2:43and even Phantom to some extent, okay?
  86. 2:47So, these are your weapon-based win
  87. 2:49conditions. Let's go through them one by
  88. 2:51one, all right? I'm going to head into
  89. 2:52the game right now.
  90. 2:53Going to head into a custom game on
  91. 2:57Ascent.
  92. 2:59I'm going to teach you these.
  93. 3:05For now, let's start talking about it
  94. 3:06though.
  95. 3:08Okay, so, everybody knows that these
  96. 3:10weapons are good on these rounds, at
  97. 3:12least you should. But, the two problems
  98. 3:14that I see players make,
  99. 3:16>> Whatever they run.
  100. 3:17>> for the most part, is that number one,
  101. 3:19they don't actually commit to using them
  102. 3:22and getting good with them enough.
  103. 3:23Like, maybe half your pistol rounds you
  104. 3:25do it. Listen, if you're if you are on a
  105. 3:27defensive pistol round and you have any
  106. 3:29reason to buy a sheriff, just do it,
  107. 3:31okay?
  108. 3:32You should have as many pistol rounds as
  109. 3:34possible with a positional advantage
  110. 3:36with your weapon,
  111. 3:38and with a weapon advantage, okay? So,
  112. 3:39let's look at it while we're in the
  113. 3:40game.
  114. 3:41Okay, so, let's start with the sheriff,
  115. 3:43which is one of the most impactful ones.
  116. 3:46How can the sheriff be a weapon-based
  117. 3:48win condition on pistol? That's the
  118. 3:49question, okay? Let's get right into it.
  119. 3:52The number one thing you need to
  120. 3:53understand, this is basic, is that
  121. 3:55you're looking to double body shot
  122. 3:56people. Okay, maybe not at close range
  123. 3:58necessarily, but when you're holding an
  124. 4:01angle, for the most part, you're looking
  125. 4:02to double body shot people in the open.
  126. 4:04All right? Now, if I'm holding, you
  127. 4:06know, like a one-tap angle where I'm
  128. 4:07looking to do this and get off the
  129. 4:08angle, then sure, maybe I still hold a
  130. 4:09head shot angle.
  131. 4:11Or if I think, you know, I need to get
  132. 4:12multiple kills, I might go for head
  133. 4:13shots.
  134. 4:16But,
  135. 4:17when you go for body shots, something
  136. 4:19unique happens with this gun that is
  137. 4:21different than other guns.
  138. 4:24It allows you to move at a rapid pace
  139. 4:27while not sacrificing your accuracy.
  140. 4:30Cuz someone's body is so big. Someone in
  141. 4:32chat just said, "My body's big." What?
  142. 4:34Now, listen, someone's body is so big
  143. 4:36that you can hit every single shot on
  144. 4:38it.
  145. 4:39So, you can move at your maximum speed
  146. 4:41like this, okay? Let's say I get peeked,
  147. 4:42okay? We're going to simulate someone
  148. 4:43peeking me here. 3 2 1 here.
  149. 4:47You see, I just shot three shots dead
  150. 4:48accurate at somebody's body. It is
  151. 4:50impossible for me, at my skill level, to
  152. 4:53aim at somebody's head while shooting
  153. 4:54that fast. If I had to aim at somebody's
  154. 4:56head, let's say with a Vandal, 3 2 1
  155. 4:58peek,
  156. 5:00I might miss all three shots. Cuz you
  157. 5:01got to remember, they're also moving,
  158. 5:02right? They're I don't know how they're
  159. 5:03about to move, right? They're also, you
  160. 5:05know, moving.
  161. 5:07But, the body is so easy to hit that you
  162. 5:09actually can just immediately shoot 3 2
  163. 5:111 peeks.
  164. 5:13You can immediately move, okay? So,
  165. 5:15that's something that you need to
  166. 5:16understand. You buy the Sheriff with the
  167. 5:18intention to hit people in the body, but
  168. 5:20you also have the intention to aim fast
  169. 5:22while you're shooting at bodies, and you
  170. 5:23need to hit your shots. It isn't easy
  171. 5:24shot. Do it confidently. There's
  172. 5:26something complicated, I'll explain that
  173. 5:27in a second.
  174. 5:29But, you're also looking to abuse that
  175. 5:31fast-paced movement. So, again, you're
  176. 5:33shooting fast, you're abusing the
  177. 5:34movement, and you're abusing body shots.
  178. 5:36That is how you do it. Now, when it
  179. 5:37comes to the circumstantial like
  180. 5:39manipulation of the round with with the
  181. 5:41with the Sheriff, what I mean by that is
  182. 5:42like the specific spot that you're in on
  183. 5:45on
  184. 5:45how are you going to abuse it? Yes,
  185. 5:47there is like corner spams like this,
  186. 5:48right? You like corner spam.
  187. 5:51For example, you can play somewhere like
  188. 5:52this and you can get visual on somebody.
  189. 5:54You can like jiggle pre-fire here and
  190. 5:55then go for the wall bang. So, let's say
  191. 5:57I I peek.
  192. 5:59I dead zone shoot one bullet at somebody
  193. 6:00who swung out of B main. I shoot my
  194. 6:02second bullet through the wall, right?
  195. 6:03So, it's like let's simulate that
  196. 6:05someone's on blue ping 3 2 1 here. Cross
  197. 6:07peek. Shoot through the wall. I'm
  198. 6:09reading the movement. I'm wall banging
  199. 6:10them. So, yes, there is weapon abuse
  200. 6:12like this as well.
  201. 6:13But, we're not going to dive too deep
  202. 6:14into that.
  203. 6:16Now, some a small little note here is
  204. 6:18that I have coached a lot of lower
  205. 6:19ranked players, higher ranked players,
  206. 6:20and tier one pro players.
  207. 6:23Now, this isn't really a problem with
  208. 6:24tier one pro players.
  209. 6:25But, I think a lot of people get
  210. 6:26confused in the different types of aim.
  211. 6:28And I'm not going to dive all the way
  212. 6:29into that.
  213. 6:30But, there's one thing that ends up
  214. 6:31true.
  215. 6:32If you go onto an Aim Lab scenario,
  216. 6:34okay? And there is a target that's
  217. 6:35moving really fast like this, okay? It
  218. 6:38is easier to flick onto that target than
  219. 6:39it is to track something that's moving
  220. 6:41at an inhuman pace in terms of your
  221. 6:43ability to react. It's easier to flick
  222. 6:45to it, right? If it you
  223. 6:47you read its movement and then you hit
  224. 6:48that flick.
  225. 6:50It's similar to body shots in the game.
  226. 6:51You see, it's very difficult to flick
  227. 6:53onto somebody's head consistently, but
  228. 6:55you can definitely flick onto somebody's
  229. 6:56body. So, if you want to minimize the
  230. 6:58variance in the way the enemy is moving
  231. 7:00against you when you're shooting, you
  232. 7:01actually do want to shoot fast. Like you
  233. 7:03want to flick fast with the Sheriff.
  234. 7:05There's obviously some circumstances
  235. 7:06where you have enough time to wait to
  236. 7:08aim at somebody's body, okay? But, if I
  237. 7:09get caught off guard right here with the
  238. 7:11Sheriff, he peeks on my right.
  239. 7:13I actually am going to I'm going to
  240. 7:15shoot fast and move fast. I'm going to
  241. 7:16sacrifice a little bit of accuracy
  242. 7:17because it's such an easy shot. And I'm
  243. 7:19going to get into my movement
  244. 7:20immediately.
  245. 7:21But, that's not always the case with the
  246. 7:22Vandal.
  247. 7:24But, I just wanted to give you that
  248. 7:25confidence, okay? That it'll literally
  249. 7:26be get a little bit easier to aim at
  250. 7:28moving targets when you shoot at them
  251. 7:30fast at the body.
  252. 7:31Okay?
  253. 7:32So, just remember that. You'll You'll
  254. 7:34gain confidence. A lot of lower ranked
  255. 7:35players don't have the confidence to do
  256. 7:37it, but just trust me. Just send it and
  257. 7:38get better at it. It'll be better for
  258. 7:40your long term.
  259. 7:41Now,
  260. 7:42what do I mean by a classic as a weapon
  261. 7:43base one condition? Well, normally the
  262. 7:45classic as a weapon base one condition
  263. 7:47is when you need to buy utility or
  264. 7:48something, okay?
  265. 7:49Now, let's go to attack because, you
  266. 7:51know, let's just say.
  267. 7:53Actually, no, I want to talk about
  268. 7:54something more complicated on defense.
  269. 7:56So,
  270. 7:58when I am playing with a classic,
  271. 8:00I am not always thinking about my
  272. 8:01starting position. This is about to get
  273. 8:02really complicated, okay? But this is
  274. 8:04advanced. I want the people who are
  275. 8:05radiant even pro
  276. 8:07to be able to learn from this, okay? So,
  277. 8:08I apologize if this takes goes over the
  278. 8:10head of any of the lower rank players.
  279. 8:11But listen,
  280. 8:13when I am using the classic, I'm not
  281. 8:15just thinking about my first layer of
  282. 8:17where I am using the classic. In the
  283. 8:19back of my head, there's always a layer
  284. 8:20to fall back that has a positional
  285. 8:23advantage with the classic.
  286. 8:25I need you guys to all understand that.
  287. 8:26So, yes, I might shock dart layer one on
  288. 8:28a pistol round here and then run back as
  289. 8:30an anti-rush protocol.
  290. 8:31But now I am playing somewhere that has
  291. 8:33some sort of positional advantage with
  292. 8:34the classic. Back in the day, you used
  293. 8:36to be able to like do this. You used to
  294. 8:37like jump right click and it was insane.
  295. 8:39It's not as good anymore, right?
  296. 8:41But there's two key spots on Ascent, for
  297. 8:43example, that I would do. So, I'd start
  298. 8:45here, 3 2 1 round starts, I do my shock.
  299. 8:47This is part of my anti-rush protocol.
  300. 8:48I'd come back to here. I usually would
  301. 8:49do a second shock. But at this point, I
  302. 8:51can come to here, left right, here,
  303. 8:53here, and then now I can go lane. Once
  304. 8:55again, I can use this like a shotgun. I
  305. 8:57have a positional advantage with the
  306. 8:58classic. Bro, if me and you went into a
  307. 9:01custom and you guys scaled like this,
  308. 9:03you had no armor ghost and you tried to
  309. 9:04scale me with the classic like this, I
  310. 9:06have the advantage. Not you can't one
  311. 9:08tap me, first off, because I have armor.
  312. 9:10But I'm also going in and out of the
  313. 9:12angle like shooting a shotgun at you.
  314. 9:14So, even though the classic is free,
  315. 9:15there are easy ways to make positionals
  316. 9:18uh positional advantages with it. But in
  317. 9:20my mind, I'm not thinking about where
  318. 9:21I'm at right now. I'm thinking about
  319. 9:22where I'm going to end up. Okay, I need
  320. 9:24you guys to all understand that. So, in
  321. 9:25the back of my head, I'm like, okay,
  322. 9:26yeah, I'm starting here, but where am I
  323. 9:27going?
  324. 9:28Okay?
  325. 9:30And and that's the biggest thing. So,
  326. 9:32guys, I need to um I need to restart my
  327. 9:34my headset disconnected, so I have to
  328. 9:38have to restart the headset here, but
  329. 9:39we're we're going to move on.
  330. 9:41I think you guys can still hear me,
  331. 9:42right? Uh yes, so you can still hear my
  332. 9:44mic.
  333. 9:45But okay, so those are the weapon-based
  334. 9:47winning conditions with the pistols.
  335. 9:49Now, the anti-eco Bandit is going to be
  336. 9:52a bit different.
  337. 9:55So,
  338. 9:56the weapon-based winning condition with
  339. 9:57the Bandit, I don't want you guys to
  340. 9:59worry too much about it, okay?
  341. 10:01It really is just a strong gun to buy on
  342. 10:03round two. Now, when it comes to buying
  343. 10:06a gun on round two anti-eco, or sorry,
  344. 10:08eco, apologies, this is for an eco, you
  345. 10:10guys have no money.
  346. 10:12I want you guys to combine it with a
  347. 10:14game read
  348. 10:15or a situation that has a high percent
  349. 10:17chance of working, okay? Don't just buy
  350. 10:18it for the fun of it, all right? But if
  351. 10:20you have a Bandit and you're like, you
  352. 10:22know what, we have a vice, we have a
  353. 10:23vice on B, I'm going to play cat, maybe
  354. 10:25I'm going to ask my team like, yo yo,
  355. 10:27can you jiggle? Can you jiggle cat? And
  356. 10:28then you play this spot with the Bandit,
  357. 10:30okay? You go for like a 3K. There's got
  358. 10:32to be some sort of thought process
  359. 10:34behind what you're doing with it. But,
  360. 10:37the reason why I included it is that it
  361. 10:39is a one-shot at all these choke points.
  362. 10:40If you can find good situations for the
  363. 10:42Bandit, you really can multi-frag. And
  364. 10:44fun fact, guys,
  365. 10:46I decided that I was going to come out
  366. 10:49of retirement and play on my Immortal
  367. 10:51account
  368. 10:52and find you guys and get you guys a
  369. 10:54couple clips, okay? So, this might be a
  370. 10:56little I don't know how the audio
  371. 10:58level's going to be here, but the audio
  372. 10:59really doesn't matter, so don't worry
  373. 11:00about it.
  374. 11:02Let's take a look at this old flopper
  375. 11:05use the Bandit here on an eco. So,
  376. 11:08let's break this down.
  377. 11:12So, something interesting happens. We go
  378. 11:14mid here, we're looking for free kills.
  379. 11:16But then I sense the re-fight. At this
  380. 11:19point in time, not only is my Neon
  381. 11:20flanking and I'm waiting for that, but
  382. 11:22I'm also sensing, okay, there's a guy in
  383. 11:24vent, there's a guy in mail, they're
  384. 11:25about to all start something in mid
  385. 11:26because they have better guns than us,
  386. 11:28they're bullying us, okay? I don't feel
  387. 11:29confident that I can hold any of these
  388. 11:31angles here. There's a vertical
  389. 11:32difference, it's not even a one tap, and
  390. 11:34they're going to find out where I'm at.
  391. 11:35I'd rather catch them off guard and
  392. 11:37punish their over swing. That's my game
  393. 11:39read. So, I let them swing right now.
  394. 11:43See, here comes the utility and the
  395. 11:44swing. I avoided it.
  396. 11:46My Neon ends up dying, and then now I
  397. 11:49peek and catch them off guard. You can
  398. 11:50see I've just caught in three players
  399. 11:52off guard because I read their
  400. 11:53intentions. Then now look how I move.
  401. 11:55Now, my aim's not that good, but look
  402. 11:56how I move.
  403. 12:00I want you guys to look at the
  404. 12:01discipline in the way that I'm moving.
  405. 12:04I'm moving at a pure 90° angle to them.
  406. 12:06This is a concept that I'm going to
  407. 12:07cover later.
  408. 12:09And guys, I want to be clear that my
  409. 12:11skill level mechanically is like in this
  410. 12:13clip is as that of like an Immortal 1.
  411. 12:16All right, I know you guys might think,
  412. 12:17"Okay, well you play professionally, you
  413. 12:18know, like obviously you're going to hit
  414. 12:19like more shots than, you know, like a
  415. 12:20gold player." But my mechanics did not
  416. 12:22carry me here, okay? My intention did.
  417. 12:25All right, so watch.
  418. 12:27So, I'm here.
  419. 12:29Okay, talked about it.
  420. 12:30And I go into fight mode, is what I call
  421. 12:32it.
  422. 12:33I stopped on a dime, and I move left and
  423. 12:35right only. Okay? Something complicated
  424. 12:37happens here. I whiff, you know, a lot
  425. 12:39of good players would have gotten that
  426. 12:40third kill, by the way.
  427. 12:41I hear the audio cue of someone coming
  428. 12:42up the vents right now. We just heard
  429. 12:44the rope. So, what do I do? I give up
  430. 12:46the fight on this Reyna, okay?
  431. 12:48And I take the timing to hold the way
  432. 12:50lay in vents. Okay?
  433. 12:53So, I need you guys to understand,
  434. 12:55whenever you are in the moment and just
  435. 12:58purely dedicated to fighting, you're
  436. 12:59going to get those free kills. My
  437. 13:00ability to read that guy going up the
  438. 13:02vent off the audio cue, forgetting about
  439. 13:04this guy,
  440. 13:05gave me a huge advantage in this whole
  441. 13:07situation.
  442. 13:09Then I hear this guy here go for the one
  443. 13:12tap.
  444. 13:14I go for the crouch tap dead zone, okay?
  445. 13:17Oh my I mean, this was this is a perfect
  446. 13:19example of, you know,
  447. 13:21this mechanical concept that we're
  448. 13:22covering later in the video, okay?
  449. 13:25But this peek on the last guy here,
  450. 13:28right here, is what I'm going to teach
  451. 13:29you guys all how to do, right here.
  452. 13:32I'm going to teach you guys how to do
  453. 13:33this dead zone peak
  454. 13:35and then step back and still recover. I
  455. 13:37mean, this guy was wallbanging with the
  456. 13:38Ares here. There's nothing else I could
  457. 13:39have done, but I will teach you guys how
  458. 13:41to do that, okay?
  459. 13:42So,
  460. 13:43again, the weapon base one conditions
  461. 13:45Listen, I threw the Bandit in there
  462. 13:46because it is a really solid weapon base
  463. 13:49one condition round two, but just
  464. 13:50remember it's also about manipulating
  465. 13:52the circumstances.
  466. 13:54Okay, anti-eco. I'm not going to spend
  467. 13:56as long on the anti-eco weapon base one
  468. 13:58conditions, okay? Because I feel like
  469. 14:00they're pretty obvious. Everybody here
  470. 14:02should understand that on an anti-eco,
  471. 14:04the Outlaw, Marshal rifle specifically
  472. 14:06on round two is going to be really good.
  473. 14:08If you don't understand that, then maybe
  474. 14:10like, you know,
  475. 14:11start playing the game or something. I
  476. 14:12don't know what to tell you.
  477. 14:14But,
  478. 14:15there is nuance here because there's a
  479. 14:16couple things that you need to
  480. 14:17understand to make this work.
  481. 14:20Okay.
  482. 14:21Number one
  483. 14:22is that when you buy most of these guns,
  484. 14:24it's almost all the same.
  485. 14:26Do not end up retake on the shitty site
  486. 14:28to retake.
  487. 14:29All right.
  488. 14:30So, what does that mean? If I am on Jet
  489. 14:32on Haven, okay? And the enemy team is
  490. 14:37on an eco,
  491. 14:38I might play B or garage as a default.
  492. 14:41Funny enough, a lot of the best
  493. 14:42mechanical players like ranked players
  494. 14:43don't end up playing garage and just
  495. 14:44fight it head on, which is totally fine.
  496. 14:46But, I'm probably going to play mid on
  497. 14:48this round, not even just because I can
  498. 14:50rotate from it and obviously the fast
  499. 14:51rotate is really strong, but I also just
  500. 14:53do not I I hate the fact that I might
  501. 14:55end up retake somewhere. I don't want to
  502. 14:57retake B and I really don't love giving
  503. 14:58them garage. So, I almost want to start
  504. 15:00here and just face check them. And if
  505. 15:02they go C, rotate into C and face check
  506. 15:04the garage hook. I don't want to let
  507. 15:06them get close to me, okay? But, a lot
  508. 15:08of times what I'll see is people buy an
  509. 15:10Outlaw and then they'll have three
  510. 15:11people A. They'll be three people at A
  511. 15:13like this, you know, buying an Outlaw,
  512. 15:14you know, the Reyna peaks short like a
  513. 15:16flopper.
  514. 15:17And then the Clove ends up solo on B.
  515. 15:19This guy dies going like one for one,
  516. 15:21right? The enemy Jet dies, and then now
  517. 15:23you're retake with those guns. Never end
  518. 15:25up in that situation, okay?
  519. 15:27Don't end up retake. Now, if you are a
  520. 15:29site anchor, I don't want you playing B,
  521. 15:30okay? I want you playing your bomb site,
  522. 15:32obviously. But, I think a lot of people
  523. 15:34defensively mess up their anti-ecos. You
  524. 15:37should almost look at the mini-map of
  525. 15:38where your team is and fill in the gaps
  526. 15:39because you do not want to end up
  527. 15:41retaking. It happens more frequently
  528. 15:42than what you think. The second
  529. 15:43deviation that I need you guys to
  530. 15:45understand is how to effectively bait
  531. 15:46with a rifle, all right? So, I'm going
  532. 15:48to simulate an attack round where I buy
  533. 15:50a rifle.
  534. 15:52So, let's go um
  535. 15:55Uh let's just go close.
  536. 15:58So, let's say that we're executing A
  537. 16:00site,
  538. 16:01all right? And I buy a rifle on attack.
  539. 16:04And I'm not on In this situation, I
  540. 16:05guess I'm on close. Okay, so we take
  541. 16:07main control. Let's say we're starting
  542. 16:08to run it down. Okay, I'm anti-flashed,
  543. 16:09I'm in smoke form, okay? I'm also going
  544. 16:11to smoke myself to simulate the enemy
  545. 16:12smoke, okay? Just to be clear.
  546. 16:15Okay, we're here. My duelist goes in.
  547. 16:16Let's Let's pretend my duelist is going
  548. 16:17in right now. I'm going to the top of
  549. 16:19this smoke looking at my crosshair. As
  550. 16:20soon as my duelist is in, I look at my
  551. 16:22mini-map, okay? I start to pre-aim if
  552. 16:25all of these vision cones are clear. If
  553. 16:26my Jet dashed in and all of Dice looks
  554. 16:28clear, everything looks clear on my
  555. 16:30mini-map, then I'm going to pre-aim the
  556. 16:32first contact of the flood
  557. 16:34or anyone we see on the mini-map here.
  558. 16:35I'm not even going to go in yet, and
  559. 16:37then I'm going to peek. 3 2 1, my Jet
  560. 16:38dashed in. Okay, there's a Phoenix flash
  561. 16:40door, and then I instant trade him.
  562. 16:42It's about that pacing. So, in a real
  563. 16:44game, it would look like this, okay? So,
  564. 16:45we get smoked, I smoke, 3 2 1, okay? I'm
  565. 16:47behind my Jet, behind my Jet, 3 2 1, he
  566. 16:49dashes in. I look at mini-map, I don't
  567. 16:51see anything.
  568. 16:52Phoenix shoots out of the door, and then
  569. 16:53I peek him, okay?
  570. 16:55Have to bait effectively. So, you need
  571. 16:57to keep up the pacing with them, match
  572. 16:59their energy, but when you find moments
  573. 17:00like this to put the brakes on,
  574. 17:03understand your situation, and then
  575. 17:04situation, and then perfectly peek where
  576. 17:06the enemy is coming from. This is how
  577. 17:08you avoid getting eco'd. You know, the
  578. 17:09worst player here is just going to run
  579. 17:11out like this.
  580. 17:13Here, run out, right? Get Phoenix
  581. 17:15flashed, and then I have to jump back
  582. 17:16in. Your teammates die, and now you
  583. 17:17can't trade. Okay, you can't be a
  584. 17:18burger. You have to read the enemy's
  585. 17:20utility and stuff like that. Of course,
  586. 17:21that's all a part of game sense, but if
  587. 17:23you're going to buy a rifle on round
  588. 17:24two, you need to know how to effectively
  589. 17:26bait when your teammates are running it
  590. 17:27down. And if you don't, then you
  591. 17:28shouldn't be buying that gun. Just run
  592. 17:29it down with the Spectre or something.
  593. 17:33All right, the last one is going to be
  594. 17:34the Op, Odin, and Phantom. All right, so
  595. 17:37obviously with the Phantom, you're
  596. 17:38deviating your gameplay towards spam.
  597. 17:40All right, and the in the most simplest
  598. 17:42form, for example, if you're on Clove
  599. 17:44and you are like playing back site,
  600. 17:45okay? You you want to have your smokes
  601. 17:48pre-placed
  602. 17:49okay, to enable you to spam during the
  603. 17:51exit, okay? If you if you just jump spot
  604. 17:53with your gun out here, right? And then
  605. 17:55you see somebody, and then you smoke,
  606. 17:57Jet's already on you, right? Jet's on
  607. 17:58you, and you can no longer spam. That's
  608. 18:00why you're going to need to you're going
  609. 18:02to need to jump spot, right? With your
  610. 18:04smoke placed, 3 2 1, I get contact here,
  611. 18:07right? And then now I can hold the
  612. 18:09choke.
  613. 18:10So, if you're going to play to spam, if
  614. 18:12you're going to play to cause friction
  615. 18:13at the chokes, make sure that you are
  616. 18:15ready to shoot your gun when they are
  617. 18:17going through this line, when they're in
  618. 18:18the front half of your smoke. If you're
  619. 18:20not ready to shoot your gun by this
  620. 18:22point in time as any character in
  621. 18:24Valorant, then you're not going to be
  622. 18:25able to hold the choke. So, that means
  623. 18:27if you're Sova and you're holding a dart
  624. 18:28out like a [ __ ] okay, don't do that.
  625. 18:30Contest the choke, assuming that you
  626. 18:32have smokes.
  627. 18:34And own the spam. If you own the spam
  628. 18:36beforehand, that's how you get spam
  629. 18:38kills. A lot of people play Clove, they
  630. 18:39play smokes, they play all these
  631. 18:40characters that are supposed to abuse
  632. 18:41the Phantom. They get no spam kills, and
  633. 18:43they their bomb sites get ran down too
  634. 18:45easy because you're not contesting the
  635. 18:47choke fast enough. You're either gun out
  636. 18:48here fighting like an idiot and then
  637. 18:49smoking like mid site,
  638. 18:51or you're going to preemptively smoke
  639. 18:53main off of a jiggle,
  640. 18:55and then look for the spam kills.
  641. 18:57Okay, so that's how you can abuse the
  642. 18:59Phantom. With the Op, I think it's
  643. 19:00pretty obvious, and guys, with the Odin,
  644. 19:03I'm not going to cover the Odin, and I'm
  645. 19:04going to tell you why.
  646. 19:05In my opinion, if you guys want to be
  647. 19:07good Odin player,
  648. 19:09it's going going you to you're going to
  649. 19:11need to make setups with your teammate
  650. 19:13that makes sense for the Odin.
  651. 19:16So, what I mean by that is if I am
  652. 19:18playing Odin with a Cypher, for example,
  653. 19:22I'm going to ask him, "Hey, can you do
  654. 19:24the Can you get like the main one-way?"
  655. 19:26And then have him do the main one-way,
  656. 19:28and then you play stairs off of the
  657. 19:29one-way. Then now I can Odin spam
  658. 19:31through the one-way. If I am playing
  659. 19:33with a Chamber,
  660. 19:36then I'm going to say, "Okay, listen.
  661. 19:37Can you uh
  662. 19:39I I might do like something early early
  663. 19:41main with him where I do this, I try to
  664. 19:42break util, etc. But eventually, I'm
  665. 19:44going to tell him, "Listen, can you play
  666. 19:46stairs?"
  667. 19:47Or like TP back to stairs. So, this. You
  668. 19:50can TP site and then go back to stairs,
  669. 19:52whatever. Okay, so like you can test
  670. 19:54main with this TP, right? Like walk
  671. 19:56around the edge, like shoot your shot,
  672. 19:57and then go back to stairs. And the
  673. 19:59whole point would be when they speed up
  674. 20:00B, you're going to do this start
  675. 20:02with the Odin.
  676. 20:03Okay, and then now you can Odin spam
  677. 20:05everything. This start full pings
  678. 20:06everybody walking out, you can spam them
  679. 20:08through the wall logs, you can spam them
  680. 20:10through this wall, you can spam them
  681. 20:11anywhere they get pinged, okay?
  682. 20:13So,
  683. 20:15in my opinion, making little micro plays
  684. 20:16with your teammates is what enables the
  685. 20:18Odin cuz otherwise, like dry fights with
  686. 20:20the Odin aren't super good in ranked.
  687. 20:22They're more They're better in more
  688. 20:23controlled situations like pro play.
  689. 20:26And I'm a big Odin abuser, by the way.
  690. 20:27So, I don't I don't say that lightly.
  691. 20:31All right. So,
  692. 20:34moving on. Advanced movement tech.
  693. 20:39Let's talk about it.
  694. 20:40What in tarnation are we talking about
  695. 20:43with advanced movement tech?
  696. 20:45Let's get right into it.
  697. 20:48I'll hop in the range real quick.
  698. 21:07All All So, the first thing that you
  699. 21:09guys need to do is make sure you have
  700. 21:10the shooting graph on in the top right.
  701. 21:12The way that you read the shooting graph
  702. 21:13is when you're moving and shooting,
  703. 21:15the shots are blue at the top, okay?
  704. 21:18If you're stopped, the shots are orange,
  705. 21:20okay? So, these These shots are
  706. 21:22accurate.
  707. 21:24These shots are full moving.
  708. 21:26These shots
  709. 21:28are walk accuracy, okay?
  710. 21:30So,
  711. 21:32that is how you read the graph.
  712. 21:35Now, to practice this mechanic,
  713. 21:37you need to understand a couple things
  714. 21:39first. Number one is that you can only
  715. 21:41dead zone one bullet at a time.
  716. 21:44You guys see all those orange shots at
  717. 21:46the top? Now, watch what happens when I
  718. 21:47shoot two bullets at a time.
  719. 21:51It ends up being blue.
  720. 21:54You can only dead zone one bullet at a
  721. 21:57time consistently, okay? Now,
  722. 22:00there is a mechanic in the game that
  723. 22:01allows you to dead zone two bullets
  724. 22:04while not losing any speed and staying
  725. 22:06evasive, all right?
  726. 22:07But before I show you that,
  727. 22:09I want to show you what everyone
  728. 22:10naturally does. Every pro player, they
  729. 22:12naturally do this whether they agree
  730. 22:13they do it or not, they do.
  731. 22:15Is you artificially add a delay to your
  732. 22:18bursting. So, everybody look at the top
  733. 22:19right. So, obviously when I try to dead
  734. 22:20zone burst like this, right? It is
  735. 22:22inaccurate.
  736. 22:24But how come people, you know, burst
  737. 22:26strafe with two shots? That's because
  738. 22:27they add an artificial delay, okay? You
  739. 22:29might not realize it, but it looks like
  740. 22:31this.
  741. 22:39So, you see the shots at the top?
  742. 22:41I am able to add a small amount of
  743. 22:43artificial delay just enough to shoot
  744. 22:45two shots. But most people do that
  745. 22:47without realizing it, okay?
  746. 22:48Most pro players, when they burst,
  747. 22:52they don't even think about it, okay?
  748. 22:54But I need you to understand that that's
  749. 22:55happening so you can understand why the
  750. 22:57next thing that I teach you
  751. 22:58is effective.
  752. 23:00So,
  753. 23:01what people have started to do, and
  754. 23:03everyone has done the first part of
  755. 23:04this, but what people have started to
  756. 23:05continue abusing
  757. 23:07is a crouch burst.
  758. 23:09Where they slow down their movement
  759. 23:11speed enough with a crouch while
  760. 23:12strafing to the right
  761. 23:14that it gets them into
  762. 23:17it get it gives them enough room to
  763. 23:18shoot two bullets accurately.
  764. 23:20This is something that got popular like
  765. 23:22the last year.
  766. 23:23Um, but
  767. 23:25everyone has crouch peeked like this for
  768. 23:27all of time, right? Since the beginning
  769. 23:28of the game, people will, you know, be
  770. 23:30behind a wall
  771. 23:32and they'll they'll go like this.
  772. 23:34And they'll crouch burst and they'll
  773. 23:35shoot two bullets accurate. That's been
  774. 23:36a thing since, you know, the first year
  775. 23:38of the game. But what people have done
  776. 23:40is they've started to do that in normal
  777. 23:41gun fights like this.
  778. 23:46You might be like, okay, well, why are
  779. 23:47they doing it in all these gun fights,
  780. 23:49not just when they're peaking, but in
  781. 23:50all their gun fights?
  782. 23:52There's a couple things that's
  783. 23:53happening. Number one is that pro
  784. 23:55players and really good players are all
  785. 23:56very good aiming horizontally, okay? If
  786. 23:59I flash around this corner, look.
  787. 24:01I'm going to flick to this guy and then
  788. 24:02I'm going to aim horizontally. I'm just
  789. 24:04going to adjust onto his head. So, once
  790. 24:05again, I fight this teammate over here,
  791. 24:06look. I flick over here.
  792. 24:08I'm just aiming horizontally.
  793. 24:10So, what you're doing is you're
  794. 24:11introducing that verticality with the
  795. 24:12crouch, and that's going to be more
  796. 24:14effective than introducing horizontal
  797. 24:16movement. So, you're going to stay alive
  798. 24:18more uh in your gun fights. So, that's
  799. 24:20number one.
  800. 24:22You might think, okay, well, doesn't
  801. 24:23that nerf your movement speed? I want
  802. 24:25you guys to look at this exact movement
  803. 24:27that I do, okay? So, 3 2 1, gun fight
  804. 24:29starts. I go down, crouch burst, and I
  805. 24:31come back up. I'm going to do it in full
  806. 24:32speed, okay? So, look.
  807. 24:35I do that. Let's do it accurately
  808. 24:36though, okay? Sorry, I was I was looking
  809. 24:38at my chat.
  810. 24:40Let me make sure I can do it right,
  811. 24:41okay? This is hard, okay, guys? And I
  812. 24:43haven't played in two weeks or so.
  813. 24:45Okay, it looks about like that. That was
  814. 24:47a little inaccurate. You guys need to
  815. 24:49make sure if you're practicing this, you
  816. 24:50can do it accurately, okay? Like that at
  817. 24:52the top, that should all be orange. Mine
  818. 24:54was blue, so it means I'm not even doing
  819. 24:55it right, okay?
  820. 24:57I literally like the I guess it was the
  821. 24:59second burst that was inaccurate, that's
  822. 25:00why. But, regardless, when I do that
  823. 25:03movement right there, and remember, if
  824. 25:04you guys do this, make sure you train it
  825. 25:05up to all orange to do it better than
  826. 25:07me.
  827. 25:08What's happening is from this point of
  828. 25:10view, my head level
  829. 25:13is going down into the left and then up
  830. 25:15into the right, okay? Almost like this.
  831. 25:18Down into the left
  832. 25:20and back up into the right. It looks
  833. 25:21similar to that.
  834. 25:23At no point in time are you stopping.
  835. 25:27You're moving the whole time. So, let's
  836. 25:29simulate it. I'm here.
  837. 25:31Look, I'm not stopping, right?
  838. 25:36I'm kind of like messing up right now.
  839. 25:38I need to like get into a rhythm real
  840. 25:38quick. Hold on. Let me let me practice
  841. 25:40this real quick.
  842. 25:41All right.
  843. 25:42Let me get a feel for it.
  844. 25:52Okay. Sorry, I had to get a feel for it.
  845. 25:54But, what's happening is I'm going down
  846. 25:55like this
  847. 25:58and I'm never stopping. I'm just using
  848. 26:00the crouch to slow my counter strafe
  849. 26:02enough to hit that second shot. So, what
  850. 26:04I'm doing by this is number one, I'm
  851. 26:06gaining an extra bullet on a pure dead
  852. 26:07zone, but I'm also introducing
  853. 26:09verticality. What that does is it makes
  854. 26:11it effective in all situations, not just
  855. 26:13in a situation where you're swinging.
  856. 26:15Okay? So, that is the core mechanic. So,
  857. 26:18how can you train this? Okay, number
  858. 26:19one, come into a custom game.
  859. 26:21What I need you to do is you're going to
  860. 26:23put It doesn't matter if you put one
  861. 26:25bot, 10 bots, it doesn't matter. Just
  862. 26:26train the raw mechanic first. Come to
  863. 26:28here. You're going to go down to the
  864. 26:30right with a crouch like this and just
  865. 26:32make sure you can shoot two shots in
  866. 26:33that dead zone when you peek it, okay?
  867. 26:39Okay, see, there we go. I did four in a
  868. 26:41row, sure.
  869. 26:42And by the way, all the good players in
  870. 26:44this game would be able to do like 100
  871. 26:45in a row. I'm a bit of a flopper. So,
  872. 26:49get that down first. Then now, do it
  873. 26:50twice, okay? So, you're going to go
  874. 26:52here.
  875. 26:54Yeah, couldn't do it twice.
  876. 27:01See, I messed up there.
  877. 27:06See, that was a lot better. So, sit
  878. 27:08there and practice just like I did where
  879. 27:10you kind of worm yourself up to it. At
  880. 27:12first, I could only do one, then I had
  881. 27:14to start doing it it consecutively,
  882. 27:15etc., okay? And just get a feel for it.
  883. 27:18You're going to sit here in a custom
  884. 27:19game and just practice this. Now,
  885. 27:23moving on um from this specific
  886. 27:25mechanic,
  887. 27:26I want to show you guys what it looks
  888. 27:27like
  889. 27:29when a good player does it. Again, I
  890. 27:30haven't played this game in 2 weeks. So,
  891. 27:32let's look
  892. 27:33at what
  893. 27:35our favorite player here,
  894. 27:39Mr. Flopper, uh does in his game. So,
  895. 27:40watch.
  896. 27:43He smokes.
  897. 27:45Okay? He picks this guy.
  898. 27:46Crouch burst
  899. 27:48and stands back up. Look at the pace
  900. 27:50that Jerwin does this, guys. Watch this.
  901. 27:53This is full speed.
  902. 27:59You guys see that? If he had the
  903. 28:00shooting graph on, his first shot here
  904. 28:03what was probably inaccurate. But, he is
  905. 28:05throwing away his first shot accuracy on
  906. 28:07his first burst to get into his
  907. 28:09movement. So, he sees this guy, he gets
  908. 28:10caught off guard.
  909. 28:12Goes down
  910. 28:14and steps back up. And that movement is
  911. 28:16so hard to hit. It's very fast and very
  912. 28:18hard to hit. Watch one more time.
  913. 28:24So, these pro players What's up, Oki?
  914. 28:26These pro players are very, very fast at
  915. 28:29this mechanic. I'm a bit of a flopper.
  916. 28:30I'm not that fast. But, if you guys are
  917. 28:32looking to like get ahead of the pack
  918. 28:34and catch up the people who are radiant
  919. 28:36or even better than that, you really got
  920. 28:38to get this down. You're going down like
  921. 28:39this.
  922. 28:41The most important part of this, guys,
  923. 28:43is the first shot that you're doing,
  924. 28:44okay? You got to do do better than me as
  925. 28:45well. It's that first shot. You're going
  926. 28:46down like this and standing up. Okay?
  927. 28:49You got to make sure that you're you're
  928. 28:51good enough to hit this consistently.
  929. 28:52Okay?
  930. 28:55And then
  931. 28:57Okeanos in chat is vouching that King
  932. 28:59has the best movement. Yes, bro. King
  933. 29:01Bro, King's bursting is insane, bro. No,
  934. 29:03King actually does have monster
  935. 29:04movement. So, yes, guys. Some of these
  936. 29:07players like King and you know, when you
  937. 29:09watch their streams and stuff, you can
  938. 29:10copy and you can learn a lot from their
  939. 29:12movement.
  940. 29:13Okay?
  941. 29:15So,
  942. 29:16moving on.
  943. 29:18We'll talk more about this later.
  944. 29:20I need you guys to practice that. Pr0Me?
  945. 29:22Yeah. Pr0Me, Alam, all these people do
  946. 29:25it. Pr0Me doesn't do it as much, but he
  947. 29:26does other stuff that's really good.
  948. 29:29All right, pacing and punishment. Okay,
  949. 29:31number one, I'm going to teach you guys
  950. 29:33how to deviate your pacing as a scaler
  951. 29:35to gain a micro advantage.
  952. 29:39All right, now what in the world could
  953. 29:41that possibly mean? All right?
  954. 29:43How to deviate your pacing as a scaler
  955. 29:47to create a micro advantage.
  956. 29:49Let's watch, once again,
  957. 29:52let's watch our boy here. Okay?
  958. 29:54So, I want you to watch this
  959. 29:55circumstance. Derwin is scaling into the
  960. 29:57bomb site right now. All right?
  961. 29:59He's throwing util, okay? He's throwing
  962. 30:00util.
  963. 30:01Look at his mini map. But then what what
  964. 30:03does he do here? Look.
  965. 30:05He sees an Omen blind.
  966. 30:07That Omen blind is going to give him
  967. 30:09that suggestion in his head, "Hey,
  968. 30:11they're going to try to flood lane."
  969. 30:13Teammates are hit. So, he stops moving
  970. 30:14forward. Even though he is technically a
  971. 30:16site scaler, he stops his forward
  972. 30:18progress.
  973. 30:20He anticipates the peek. He's holding
  974. 30:22for it.
  975. 30:23And he punishes the Sage. He has no
  976. 30:26intention to make forward progress. All
  977. 30:28right?
  978. 30:29He switched on a on the fly because of
  979. 30:32what the enemy was showing.
  980. 30:34This is a very important skill to have
  981. 30:35for ranked and for pro play.
  982. 30:38I'm going to show you guys another
  983. 30:40example of this, as well.
  984. 30:43Let's watch it again.
  985. 30:50So, you can see he's scaling. He's hard
  986. 30:51scaling, right? He's hard scaling. Hard
  987. 30:53scaling, sure. But then he puts the
  988. 30:55brakes on.
  989. 30:56Right now, he is countering three
  990. 30:57things, okay? Number one is anyone who's
  991. 31:00mid site pillar swinging to the right,
  992. 31:02he's looking to punish them. Number two,
  993. 31:04anyone who comes out of CT to flood,
  994. 31:06he's going to micro adjust and he's
  995. 31:07going to be ready to punish them. Number
  996. 31:08three, he's ready to fight like the
  997. 31:10somebody who's going to come out of this
  998. 31:11side of the market smoke like normal
  999. 31:12people would.
  1000. 31:14And he just sits here.
  1001. 31:16And he just sits here.
  1002. 31:20And look at how patient he is. Let's go
  1003. 31:22back to what this exact actually looked
  1004. 31:23like. Do your guys' demos look like
  1005. 31:25this? Probably not, okay? Watch. He runs
  1006. 31:28in. He's running down, running down, and
  1007. 31:31then the brakes are on. Listen, guys.
  1008. 31:33Understanding moments where you need to
  1009. 31:34put the [ __ ] brakes on versus when
  1010. 31:36you need to scale, it's one of the
  1011. 31:38biggest skill gaps. You guys might not
  1012. 31:39think this is mechanical, but if
  1013. 31:41somebody if if Gerwyn continued to scale
  1014. 31:44into this bomb site here, if he
  1015. 31:45continued to run forward right now, and
  1016. 31:47he ran forward into this timing peak,
  1017. 31:50then he would lose the fight, right? If
  1018. 31:52the enemy was mid pillar and crouch
  1019. 31:54peeked out of timing with proper
  1020. 31:55intention versus Gerwyn who's going
  1021. 31:58straight at him, then Gerwyn would lose
  1022. 31:59the fight.
  1023. 32:01Gerwyn knows that. So, instead of
  1024. 32:03forcing himself, he decides, "Okay, it's
  1025. 32:05more likely that I'm going to get timing
  1026. 32:07peeked. My role in this round is to play
  1027. 32:09anti-refrag." So, then he just sits
  1028. 32:11here, and then now he's going to be able
  1029. 32:13to have optimal movement into this
  1030. 32:15fight, optimal aim, and he's going to
  1031. 32:16get his first shot off, okay? Now, I'm
  1032. 32:18going to explain a very difficult thing
  1033. 32:21to comprehend, an interaction that's
  1034. 32:22very challenging to comprehend for those
  1035. 32:24who are probably lower ranked.
  1036. 32:26We're going to talk about it.
  1037. 32:28Right? This is something that I've
  1038. 32:29taught multiple tier one pro players
  1039. 32:30that I've coached, okay? Well, okay,
  1040. 32:33only one tier one pro player, a couple
  1041. 32:34tier two players.
  1042. 32:36So, look.
  1043. 32:38In a gunfight timeline, this is the
  1044. 32:40simplest way to put it. In a gunfight
  1045. 32:42timeline, if this if this is a timeline
  1046. 32:45here, we're going to have event number
  1047. 32:47one. So, right here is going to be see
  1048. 32:49when we get visual contact, okay? We get
  1049. 32:51visual contact at the enemy.
  1050. 32:53You can assume that after visual
  1051. 32:55contact, it takes you let's say
  1052. 32:58let's say it takes you 200 ms
  1053. 33:02to stop, okay?
  1054. 33:04So, this is where you stop.
  1055. 33:07There's going to
  1056. 33:08uh Valorant's [ __ ] cursor like is is
  1057. 33:10not accurate. Hold on. I zoomed in like
  1058. 33:12a chad. So, let's say this is when you
  1059. 33:13stop, okay? So, this would be when you
  1060. 33:15shoot. So, you stop and then you shoot
  1061. 33:18subsequently after.
  1062. 33:20The best players do two things to this
  1063. 33:22timeline. And I understand this is
  1064. 33:24getting complicated, okay? But you have
  1065. 33:25the visual confirmation of the target
  1066. 33:26here, then you have your you stop your
  1067. 33:28movement because you're scaling, and
  1068. 33:29then you shoot.
  1069. 33:31Good players do two things to manipulate
  1070. 33:34this timeline into their favor. The
  1071. 33:35black is hard to see. Let's replace that
  1072. 33:37with blue. Okay.
  1073. 33:39That's when we shoot.
  1074. 33:41Number one, the first thing that tier
  1075. 33:43one pro players will naturally do
  1076. 33:45without even realizing it to manipulate
  1077. 33:47this is instead of going off of a visual
  1078. 33:50contact to change their stopping point,
  1079. 33:52cuz again, we're getting rid of this 200
  1080. 33:53ms delay, they're going to anticipate
  1081. 33:56the contact, okay? So, we're going to
  1082. 33:57remove all this.
  1083. 33:59So, what pro players will do is they
  1084. 34:01will pick a point in time
  1085. 34:03like here
  1086. 34:04where they anticipate contact. And they
  1087. 34:06can get really [ __ ] good at it. And
  1088. 34:08the whole point is they're actually
  1089. 34:10going to begin their stop, right? It
  1090. 34:11takes 200 ms to stop.
  1091. 34:14They're actually they're going to
  1092. 34:15anticipate Oh my god. Anticipate the
  1093. 34:17contact at this point. So, they're going
  1094. 34:19to prepare their stop 200 ms earlier in
  1095. 34:21the gunfight. That way they're stopping
  1096. 34:23on the anticipated contact point.
  1097. 34:25Okay? And then subsequently, they shoot
  1098. 34:27here.
  1099. 34:28Sorry, I'll draw it in blue.
  1100. 34:30So, in in turn,
  1101. 34:32right? They're actually going to shoot
  1102. 34:34200 milliseconds faster because they
  1103. 34:36narrowed down the timing of when they're
  1104. 34:38going to intercept you to that margin.
  1105. 34:41I understand this is complicated, but
  1106. 34:43this is why players are able to get into
  1107. 34:45their movement and anticipate points of
  1108. 34:46contact. Jerwin is doing something
  1109. 34:48adjacent here where anytime that he is
  1110. 34:51scaling, he is anticipating contact. He
  1111. 34:53is removing that stopping time, putting
  1112. 34:55the brakes on, and at the minimum, okay?
  1113. 34:58He's going to stop scaling to remove
  1114. 34:59that stopping time. But at the maximum,
  1115. 35:03okay? Let's talk about what it looks
  1116. 35:05like in the prime to anticipate a point
  1117. 35:08of contact, okay? Let's watch the
  1118. 35:09situation here.
  1119. 35:11So, we don't see his mini-map.
  1120. 35:12Okay.
  1121. 35:14So, Jerwin doesn't know exactly where
  1122. 35:16this guy is. If he just rage swung to
  1123. 35:18the right and and faced all of CT in the
  1124. 35:20open,
  1125. 35:21it'd be hard to win this duel. So, look
  1126. 35:22what he does.
  1127. 35:23He He anticipated the contact. He was
  1128. 35:25wrong, okay? But you Did you guys see
  1129. 35:27how he anticipated the enemy to be right
  1130. 35:29here? He squared up to it, crouch peeked
  1131. 35:31it, and he was ready to go. You can see
  1132. 35:33his like mouse a little a jitter. But
  1133. 35:35then now, he gets a secondary contact on
  1134. 35:37the left side CT. So, in his head, he
  1135. 35:39knows exactly where he's at.
  1136. 35:42So, then he stops on a dime
  1137. 35:44and look how he shoots before this age.
  1138. 35:46Watch.
  1139. 35:47So, he sees this.
  1140. 35:50He was wrong. Now, he's going to look
  1141. 35:51left side CT.
  1142. 35:54And look how fast he shoots.
  1143. 35:55That sage doesn't even know what the
  1144. 35:57[ __ ] is going on yet.
  1145. 35:59And Jerwin is already shooting, okay?
  1146. 36:01So, I need you guys to understand that
  1147. 36:04manipulating that timeline is a massive
  1148. 36:06skill set. So, whether it's when you're
  1149. 36:08scaling, you need to put the brakes on,
  1150. 36:10then you're going to start shooting
  1151. 36:11faster, and you're going to get into
  1152. 36:12your movement more, die less, etc. But
  1153. 36:14if you want to peek somebody, you need
  1154. 36:16to anticipate the point of contact. You
  1155. 36:18can't just wait forever, all right?
  1156. 36:20So, he gets this kill here. Let's watch.
  1157. 36:22He's doing the same thing here.
  1158. 36:25Again, look how hard he's going off the
  1159. 36:27audio cue here,
  1160. 36:28And again, there's multiple different
  1161. 36:29ways to do it.
  1162. 36:31Watch. He He hears the audio and the
  1163. 36:33ping here. He goes wide, but then like
  1164. 36:35he He stops before he sees the jet.
  1165. 36:37Watch this again. I understand that this
  1166. 36:39is such a small thing, but you guys
  1167. 36:40really have to tap in if you want to
  1168. 36:41learn about this game, okay? You really
  1169. 36:43got to watch this. This is off audio off
  1170. 36:45of his game sense, like Fallen said. He
  1171. 36:47is race swinging all into right here. He
  1172. 36:49stopped before the jet peeked. And this
  1173. 36:52is normal. I do this as well.
  1174. 36:54But all of you guys who are low rank,
  1175. 36:55when players are overheating like
  1176. 36:57Jerwin, okay? You guys overheat in your
  1177. 36:59ranked games, and you just throw. You're
  1178. 37:01just peeking like an idiot. Jerwin is
  1179. 37:03reading every single every single
  1180. 37:05detail, the audio queue, okay? The
  1181. 37:07timing of what makes sense off their
  1182. 37:08utility, okay? He's reading all those
  1183. 37:11circumstances, and he's anticipating
  1184. 37:13when he needs to stop. He's not stopping
  1185. 37:15when he sees jet. He stops when he
  1186. 37:17thinks jet is going to start peaking.
  1187. 37:19And then now,
  1188. 37:21he kills jet. And he creates something
  1189. 37:23that I want to call a micro advantage.
  1190. 37:25So even though Jerwin in this case is
  1191. 37:28overheating, he created an advantage for
  1192. 37:30himself in this gunfight. That's what
  1193. 37:32you guys need to learn how to do.
  1194. 37:34All right.
  1195. 37:35Let's carry on now.
  1196. 37:37From
  1197. 37:38from that point. All right.
  1198. 37:40So that is how you can deviate your
  1199. 37:42pacing as a skyler and on attack and in
  1200. 37:44other situations to gain a micro
  1201. 37:46advantage.
  1202. 37:47Number two. How can you punish the
  1203. 37:49enemy's pacing?
  1204. 37:51Okay. Well, what if the enemy
  1205. 37:53doesn't know ball?
  1206. 37:55Like all of your ranked games are going
  1207. 37:56to be. And they're just idiots, okay?
  1208. 37:58There are some easy counters
  1209. 38:00to punish enemies
  1210. 38:02who go at that fast pace.
  1211. 38:04Number one.
  1212. 38:06If they are running it down garage and
  1213. 38:08stampeding, then you're going to go for
  1214. 38:12We're going to call I don't know what
  1215. 38:13you want to call it, but I'm going to
  1216. 38:13call it like a one-tap peek, okay? So
  1217. 38:15you're just going to hold the angle.
  1218. 38:18I'm going to call this
  1219. 38:20Actually, I'll explain this in in its
  1220. 38:21full.
  1221. 38:22In the chaos,
  1222. 38:24when it's unlikely that they're going to
  1223. 38:26stop on a dime, so during a stampede of
  1224. 38:28Phoenix alt, etc., you are going to have
  1225. 38:31an opportunity to hold angles and get
  1226. 38:33away with your life.
  1227. 38:36Okay? So, because they are running it
  1228. 38:38down garage as a squad and they're
  1229. 38:39sprinting, you're going to have an
  1230. 38:41opportunity to hold this angle with good
  1231. 38:42crosshair placement, shoot your gun, and
  1232. 38:44get away because they're not
  1233. 38:45preemptively stopping.
  1234. 38:47Now, if we challenge that situation
  1235. 38:50and we say, "Okay, what if they're
  1236. 38:51contacting garage?" If they're
  1237. 38:53contacting garage,
  1238. 38:54then it's not in your best interest at
  1239. 38:56all to hold this angle for one tap. You
  1240. 38:58want to know why? Because Prime Luxxut
  1241. 39:00is going to have He's going to have
  1242. 39:01cleared all of these angles. He's going
  1243. 39:03to have cleared this angle. And then
  1244. 39:04now, he's going to daddy peek the right
  1245. 39:07side of garage. And before you're able
  1246. 39:09to to move, he's going to kill you.
  1247. 39:12Even if you have an op, he might kill
  1248. 39:13you here.
  1249. 39:15So, you need to understand that when
  1250. 39:17they're running it down, yes, you are
  1251. 39:18looking to find that timing to hold an
  1252. 39:20angle and punish them before their util.
  1253. 39:22Absolutely, okay? But when they're
  1254. 39:23contacting, that's not the case. If the
  1255. 39:25other team is contacting,
  1256. 39:27then
  1257. 39:28that's a whole different story. Let's
  1258. 39:30say Let's LARP, okay? Let's say that
  1259. 39:32we're playing against Luxxut and Summit
  1260. 39:33because Loud's really good at Summit.
  1261. 39:35Let's use a complicated like tier one
  1262. 39:37level example. Pro play champs level
  1263. 39:39example, okay? No, we're not talking
  1264. 39:40about ranked anymore.
  1265. 39:43Let's say that Luxxut is contacting mid.
  1266. 39:49Let's say that Luxxut was to just
  1267. 39:50contact peeking mid. Well, here's a
  1268. 39:53really good play that you can do, okay?
  1269. 39:54So, let's assume that you have a
  1270. 39:55Chamber.
  1271. 39:56You'd put your smoke here.
  1272. 39:58So, let's put
  1273. 40:02It doesn't have to be your smoke, but I
  1274. 40:03guess I was thinking for ranked. Let's
  1275. 40:04just say it's your Sova. Actually, no,
  1276. 40:06[ __ ] that. We'll We'll do a different
  1277. 40:07setup. So, in this case, it'll be your
  1278. 40:09It'll be your omen. What he's going to
  1279. 40:10do is he's going to break the door,
  1280. 40:12okay? And then he is going to hold the
  1281. 40:14right side of mid like this, okay? Cuz
  1282. 40:16this is a way easier angle to hold. He's
  1283. 40:18going to hold the right side of mid.
  1284. 40:19Chamber is going to drop down
  1285. 40:20immediately below window, and he's going
  1286. 40:23to hold this flat angle like this, okay?
  1287. 40:25And then his whole goal
  1288. 40:27is he's going to anticipate that Lux
  1289. 40:30takes the timing out of mid off the jump
  1290. 40:32spot, and then he's going to peek
  1291. 40:34to the right
  1292. 40:35into top mid at a delayed timing
  1293. 40:38like this.
  1294. 40:40So, instead of letting Lux walk into
  1295. 40:42you,
  1296. 40:43you're going to let him jump spot, let
  1297. 40:44him peek,
  1298. 40:46play on the off angle, and then peek
  1299. 40:47into him out of timing,
  1300. 40:49and kill him.
  1301. 40:51That is how you would kill counter like
  1302. 40:52an aggressive mid lurker, okay?
  1303. 40:54Something along those lines. Let's talk
  1304. 40:56about it on the example of A main, okay?
  1305. 40:59What if there just Or sorry, B main.
  1306. 41:01Let's say that they're contacting B
  1307. 41:02main, okay? What can I do? They're
  1308. 41:04They're threatening the Fade prowler,
  1309. 41:05right? So, our Chamber line can get
  1310. 41:07burned. They're threatening all this
  1311. 41:08utility. So, what can we possibly do to
  1312. 41:10counter him?
  1313. 41:12All right.
  1314. 41:13Let's pretend that he's getting a dog
  1315. 41:15here, and he's getting main control. So,
  1316. 41:16let's assume the prowler clears, and
  1317. 41:18he's getting posted with a teleport.
  1318. 41:19This is what happens in this pro play. I
  1319. 41:21I don't know if his teleport's like deep
  1320. 41:22or not. I don't really know.
  1321. 41:25This really doesn't matter, right? So,
  1322. 41:26it's probably just here. I don't know.
  1323. 41:28But,
  1324. 41:29let's say that he's getting posted here.
  1325. 41:30How can we counter somebody who's just
  1326. 41:33rage contacting this, and he is playing
  1327. 41:35anti-flash sometime? What can we do
  1328. 41:36against a guy who's just contacting this
  1329. 41:38over and over and over again, okay?
  1330. 41:41This is more complicated, but you've got
  1331. 41:43to sell this guy the story that he
  1332. 41:46already wants to believe.
  1333. 41:47Okay?
  1334. 41:48So,
  1335. 41:50if you are playing a Cypher comp, all
  1336. 41:52right? What you're going to want to do
  1337. 41:54is you're going to want to late place
  1338. 41:55your cage. As soon as the round starts,
  1339. 41:57late place your cage, and give an audio
  1340. 41:59cue jumping to here. All right? Give the
  1341. 42:02late place your cage, jump to here,
  1342. 42:04place your camera, all right? What
  1343. 42:05you're going to do is you're going to
  1344. 42:06have your operator dice, okay? And then
  1345. 42:08you're going to audibly jump spot this.
  1346. 42:10Jump spot, jump spot, jump spot, and
  1347. 42:12then start jump spotting.
  1348. 42:14Give the audio cue. Give the audio cue
  1349. 42:16that you've been jump spotting this
  1350. 42:17whole time. Give it. And then you get on
  1351. 42:19your camera. Don't jump spot long enough
  1352. 42:21to get up cuz he'll up you off your jump
  1353. 42:22spot. You're not actually jump spotting
  1354. 42:24me. You're jump spotting to give him the
  1355. 42:26audio cue. That's the safer setup. Then
  1356. 42:27you're getting on your camera. And then
  1357. 42:28you guys know what you're going to do
  1358. 42:29off the camera?
  1359. 42:31You're going to peek off the camera,
  1360. 42:32right? Bang.
  1361. 42:34Dead.
  1362. 42:35So,
  1363. 42:37this is how you got to in pro play
  1364. 42:39adjacent. This is how you would counter
  1365. 42:40somebody contacting, okay? So, you got
  1366. 42:42to manipulate them a little bit and find
  1367. 42:43the timing to peek them and punish them.
  1368. 42:45There are other ways to punish in pro
  1369. 42:46play, but
  1370. 42:48for all our all intents and purposes,
  1371. 42:50these are the sort of counters that you
  1372. 42:51need. The problem is when you face Maine
  1373. 42:53and you do all these, it makes it
  1374. 42:54obvious. He's not going to fall for that
  1375. 42:56stuff.
  1376. 42:57Now, let's go back here, okay?
  1377. 43:00So, we talked about how you can punish
  1378. 43:01fast scalers in ranked by holding the
  1379. 43:02angle and, you know, going for the one
  1380. 43:04tap and getting out. We talked about how
  1381. 43:05you can punish um the contact with off
  1382. 43:08angles and we talked about how you can
  1383. 43:09actually manipulate the situations at a
  1384. 43:11more advanced level in pro play
  1385. 43:13to punish the enemies contact.
  1386. 43:15But, let's move on from here,
  1387. 43:17okay?
  1388. 43:19We're going to talk about how to perform
  1389. 43:21at your optimal mechanical level,
  1390. 43:23right? And the first thing that you guys
  1391. 43:26need to understand is that you need to
  1392. 43:28understand how to go into fight mode.
  1393. 43:30Now, what is fight mode?
  1394. 43:31Fight mode is a state of mind that you
  1395. 43:34personally get into where you decide
  1396. 43:36that I'm no longer going to communicate
  1397. 43:38for the most part. I am no longer going
  1398. 43:41to give a [ __ ] about the round. I'm not
  1399. 43:42playing the round advantage anymore. I'm
  1400. 43:44not playing to communicate anymore. I'm
  1401. 43:46putting my hands up and I'm going to
  1402. 43:48start swinging, okay?
  1403. 43:51This will allow you to fight with a
  1404. 43:53level of intention
  1405. 43:55that's optimal for your own movement and
  1406. 43:57mechanical purposes. I need you guys to
  1407. 43:59understand something right now,
  1408. 43:59especially if you are a pro player or
  1409. 44:01you're aspiring to be a pro player.
  1410. 44:04You cannot play for the round if you're
  1411. 44:06going to do this. That doesn't exist.
  1412. 44:07Those two thoughts do not align. And if
  1413. 44:10you don't comprehend that, I could break
  1414. 44:11it down to you in a private call if
  1415. 44:13you're seriously curious, okay? But they
  1416. 44:15do not align. If you are trying to play
  1417. 44:17for the man advantage or anything like
  1418. 44:18that, you cannot truly ever get into
  1419. 44:19fight mode.
  1420. 44:21Fight mode is when you're here and
  1421. 44:23you're doing whatever possible to get a
  1422. 44:25high percent chance of a kill. You might
  1423. 44:26try to catch him off guard with an over
  1424. 44:28peek. Might try to crouch peek. You
  1425. 44:29might try to throw a jet smoke and peek
  1426. 44:31before it blooms. You're going to do
  1427. 44:32some [ __ ] in a primed up mechanical
  1428. 44:35state that has nothing to do with what
  1429. 44:36the right play is in the round.
  1430. 44:39But because of how dedicated you are to
  1431. 44:41it and because you're willing to accept
  1432. 44:43that you might die doing it, it gives
  1433. 44:45you freedom. Freedom to over peek, you
  1434. 44:47know, triple re-swing and you know,
  1435. 44:49perfectly read their movement. Focus
  1436. 44:51your energy purely on the gun fight,
  1437. 44:53okay? So, let's take a look at what
  1438. 44:56going into fight mode looks like, okay?
  1439. 44:59in this game.
  1440. 45:03I want you to look at Jervon's like
  1441. 45:04mental state here, okay? So, he goes up
  1442. 45:06lane.
  1443. 45:07Okay, he's going for his peek. See, he
  1444. 45:08crouch peeks this.
  1445. 45:10And then now he's in fight mode, okay?
  1446. 45:12I need you guys to understand that
  1447. 45:14right now, he is not thinking about
  1448. 45:16playing 4 v 2. That's not in his mind.
  1449. 45:18He's not thinking about any of those
  1450. 45:19things.
  1451. 45:20He's on an off angle and he is going to
  1452. 45:23commit his life
  1453. 45:24to get into an optimal mechanical state.
  1454. 45:28He's here. He's not looking to peek off
  1455. 45:30you, too. He's not even He's not trying
  1456. 45:31to comment anything like, "Oh, I'm
  1457. 45:32pushing this." No. He's holding,
  1458. 45:34holding, holding forever.
  1459. 45:38And then this guy gets deleted, okay?
  1460. 45:40So,
  1461. 45:41I know this might seem like a simple
  1462. 45:43thing to you guys, but pro players right
  1463. 45:45now in this current meta, we're talking
  1464. 45:46about championship level pro players are
  1465. 45:48making this mistake.
  1466. 45:50To some extent, you have to give your
  1467. 45:51players this freedom. If you do not give
  1468. 45:53your players this individual freedom in
  1469. 45:56the current meta, then in pro play, you
  1470. 45:58lose information. You lose the contact
  1471. 46:00fights. You give them all the map
  1472. 46:02control for free, you let people like
  1473. 46:03Lux you walk around and take everything
  1474. 46:05from you. You cannot let them disrespect
  1475. 46:07you. So, you have to be willing to do
  1476. 46:09stuff like this as a solo player on a
  1477. 46:10bomb site or in a 4v2. It's the same
  1478. 46:13It's the same as same. Whatever.
  1479. 46:15So,
  1480. 46:16why does getting Why does getting into
  1481. 46:18fight mode matter? Okay? The reason why
  1482. 46:20I mentioned it is because
  1483. 46:22in a less extreme version, you're going
  1484. 46:24to enter fight mode all the time. It
  1485. 46:26might be a post play. You might be on
  1486. 46:27clove. You might have planted the bomb
  1487. 46:29here and then you now all of a sudden
  1488. 46:30you drop smokes and right and you're
  1489. 46:31stuck in this corner, okay? You need to
  1490. 46:33stop thinking about what's optimal.
  1491. 46:36Right? You might need to Let's say you
  1492. 46:37get out of this corner and let's say
  1493. 46:38like the drop gets molly'd or something,
  1494. 46:39right? Let's say your guy your your
  1495. 46:40Phoenix like molly's drop. You need to
  1496. 46:42get out of this corner, stop thinking
  1497. 46:43about your team, and just fight your way
  1498. 46:45out. Instead of you know, instead of
  1499. 46:47playing the round properly, fight your
  1500. 46:48way out of the situation. Potentially,
  1501. 46:49just kill some guy on this angle here.
  1502. 46:51Fight your way out, right? And then have
  1503. 46:53perfect movement doing so.
  1504. 46:56And that is how you can have
  1505. 46:58you know, proper mechanics. A lot of you
  1506. 47:00guys, and we'll talk more about this. A
  1507. 47:01lot of you guys probably are good in
  1508. 47:03deathmatch, right? You're able to have
  1509. 47:04good movement in deathmatch. You're able
  1510. 47:06to have good pre-aims in deathmatch.
  1511. 47:08When you get into the game, it's
  1512. 47:09problematic.
  1513. 47:11There's a combination of issues that
  1514. 47:12we've covered today that can solve all
  1515. 47:14of it, okay?
  1516. 47:16When you are in deathmatch, you're in a
  1517. 47:17primed up mechanical state.
  1518. 47:20You need to simulate that in a real
  1519. 47:21game. But, the only way you can simulate
  1520. 47:23that is being willing to risk your life.
  1521. 47:25If you were on triple here and the
  1522. 47:26enemies are scaling like this, bro, peek
  1523. 47:29with some intention. Peek with
  1524. 47:31Die for this peek, bro. Peek it with the
  1525. 47:33intention to die. It's okay.
  1526. 47:36Like if that's your decision, that's
  1527. 47:37your decision. But, you're never going
  1528. 47:39to be at your optimal mechanical level
  1529. 47:41if you're just stuck in this corner.
  1530. 47:42Like, "Oh my god, I'm scared. I'm
  1531. 47:42scared. I'm scared. I'm scared." Yeah.
  1532. 47:44Bursting doesn't matter, obviously,
  1533. 47:45okay? You know, bursting doesn't matter,
  1534. 47:47crouch bursting doesn't matter, cross
  1535. 47:49None of this [ __ ] matters anymore if
  1536. 47:50you're just going to be scared and hide
  1537. 47:51in the corner. You're not ever going to
  1538. 47:53get an opportunity.
  1539. 47:55So, I need you guys to understand that
  1540. 47:56you have to enter fight mode sometimes.
  1541. 47:58Sometimes it's when you're overheating,
  1542. 47:59sometimes it's when you're on a bomb
  1543. 48:00site, sometimes it's when you're
  1544. 48:01anchoring a bomb site, but you need to
  1545. 48:03enter that state where you stop thinking
  1546. 48:05about the game and just start shooting,
  1547. 48:06okay?
  1548. 48:09All right.
  1549. 48:10Next, point of contact. We talked about
  1550. 48:12the point of contact already, okay? And
  1551. 48:14we talked about how to create those
  1552. 48:15micro advantages, all right?
  1553. 48:18Listen, what we're going to do here,
  1554. 48:20we're not going to go over the drills,
  1555. 48:21we don't have time, okay? I want to wrap
  1556. 48:22this up. Okay? But what we're going to
  1557. 48:25do instead, I'm going to show you a
  1558. 48:26couple more rounds with Gerwin and then
  1559. 48:27we're going to wrap this up. So, one
  1560. 48:29thing that we didn't cover today,
  1561. 48:31I want you to look at how aware Gerwin
  1562. 48:34is in this fight. And guys, I used one
  1563. 48:35VOD on purpose, and if you notice, it's
  1564. 48:381-day-old. I used one VOD on purpose
  1565. 48:40because I don't want you guys to think
  1566. 48:42that I am nitpicking from, you know, a
  1567. 48:44large group of games. These are concepts
  1568. 48:46that are applied to every single game,
  1569. 48:48okay? That's why I used all one VOD just
  1570. 48:50to prove that.
  1571. 48:52I want you to look at how aware Gerwin
  1572. 48:54is of the danger.
  1573. 48:58So, he hears one.
  1574. 48:59So, this must have been a fake or
  1575. 49:01something. He calls that they're off
  1576. 49:02beat, okay? So now, in his head, right?
  1577. 49:05He knows that somebody could flood
  1578. 49:06market. He gets caught off guard, he
  1579. 49:07kills him, okay?
  1580. 49:08But now, the question is, guys,
  1581. 49:11where's the danger, okay? Where's the
  1582. 49:13danger right now? Tell me. All right, if
  1583. 49:15the if we're market, okay?
  1584. 49:18Where's Clove at?
  1585. 49:21Why am I doing this map? I'm such a
  1586. 49:23chad.
  1587. 49:24If we are market right now, and we have
  1588. 49:26this smoked and this smoked, and they're
  1589. 49:28playing CT,
  1590. 49:29where's the danger? You can't see the
  1591. 49:30mini map, I can't either, but I can
  1592. 49:31still tell. Cuz he said site is clear,
  1593. 49:34all right? The next The next danger is
  1594. 49:36this or this, okay? Look how fast Gerwin
  1595. 49:41immediately realizes that, okay?
  1596. 49:44He's already Before he even gets out of
  1597. 49:46the choke, he's already pre-aiming the
  1598. 49:47peek out of CT and anticipating the
  1599. 49:49Cypher flood.
  1600. 49:51Okay?
  1601. 49:52Cuz he knows that the CT was clear. Look
  1602. 49:54at how fast he recognizes this. Watch.
  1603. 49:57Smoke gets caught off guard, okay? And
  1604. 49:59then now he's already priming it. Right
  1605. 50:00now in his mind, it's already processed.
  1606. 50:02The next point of danger is that CT
  1607. 50:04flood. Every movement that he makes,
  1608. 50:06crosshair placement, crouch, everything
  1609. 50:08that he does is going to counter this CT
  1610. 50:10flood.
  1611. 50:11And in all of my coaching clients, even
  1612. 50:13Radiant, bro, I swear to god, even in
  1613. 50:14the $600 Radiant, all right, I'm
  1614. 50:16watching these people
  1615. 50:18and they have this problem.
  1616. 50:20Your thought process can't be lagging,
  1617. 50:22okay? You have to know where the danger
  1618. 50:24is. Everybody answer the question, okay?
  1619. 50:26Look, if you are entering on Lotus,
  1620. 50:27okay? And you're running it down C, and
  1621. 50:29the Chamber TPs away, okay? He's off
  1622. 50:32mount and he TPs away. Where's the
  1623. 50:34danger, okay? The danger, I mean, maybe
  1624. 50:37you're jet's entering site,
  1625. 50:39your the danger is going to be this
  1626. 50:40flood, right? This flood is the danger.
  1627. 50:43So, every decision that you make as a
  1628. 50:45player has to counter that. If we apply
  1629. 50:47the same logic to any map in Valorant,
  1630. 50:50it's the same [ __ ] thing, guys, okay?
  1631. 50:52If we go to Corrode,
  1632. 50:54all right? And we we scale into B, all
  1633. 50:57right? If I jet dash into B, okay? And I
  1634. 50:59end up here, all right? And I I somehow
  1635. 51:01I I jet dash in and then now I'm scaling
  1636. 51:03into here, all right? The site anchor's
  1637. 51:05right here.
  1638. 51:06And I make the decision that hey, oh,
  1639. 51:07I'm going to start wrapping the site
  1640. 51:08anchor. No, why would you wrap the site
  1641. 51:10anchor? Because the first timing rotate
  1642. 51:13is always coming from here. This is
  1643. 51:15number one priority in this round
  1644. 51:17circumstance, right? So, you've got to
  1645. 51:18put the brakes on, stop in that moment,
  1646. 51:21and punish the scaling.
  1647. 51:23You have to immediately
  1648. 51:25you have to immediately recognize where
  1649. 51:28the danger is and every mechanical step
  1650. 51:30that you take,
  1651. 51:31every crosshair placement, every
  1652. 51:33decision, positioning, everything needs
  1653. 51:35to counter
  1654. 51:37each point of danger.
  1655. 51:39The easiest way for you to visualize
  1656. 51:40this, if you guys all want to like leak
  1657. 51:42into my brain and how I understand this
  1658. 51:43game after coaching a thousand people,
  1659. 51:45right? All at all levels, including tier
  1660. 51:47one, right? How have I thought about
  1661. 51:49this game to like iron this stuff out in
  1662. 51:50my brain, okay? Instead of thinking
  1663. 51:52about this bomb site as all red,
  1664. 51:54a lot of you guys do this naturally
  1665. 51:56when it gets chaotic, okay?
  1666. 51:58That can't be it. Instead, I want you to
  1667. 52:00I want you to understand this.
  1668. 52:02In this circumstance, this rotate is
  1669. 52:05red.
  1670. 52:06This rotate is red.
  1671. 52:08And then this player, wherever he may
  1672. 52:10be,
  1673. 52:11he is red, okay?
  1674. 52:12And then everything else, I don't play
  1675. 52:14for
  1676. 52:15it should be covered by utility or we
  1677. 52:17have to trade it.
  1678. 52:18Okay? So, number one, deal with the
  1679. 52:20entry. Number two, deal with the first
  1680. 52:21timing flood. That's what you're playing
  1681. 52:23for 100% of the time.
  1682. 52:25All right? And as you get more advanced
  1683. 52:27in a pro play, if you're B X X or
  1684. 52:29telegraph, then you might anticipate
  1685. 52:31like a bait setup. Then yeah, if you're
  1686. 52:33against like a certain team, then I
  1687. 52:34might anticipate, you know, a double
  1688. 52:35bait setup in a pro play. I would clear
  1689. 52:37this based on the game state. So, if you
  1690. 52:38have like the gimmick viper wall, okay?
  1691. 52:41So,
  1692. 52:42this is the sort of stuff um that you
  1693. 52:44need to practice. Now,
  1694. 52:46it's 4:00. Listen, guys,
  1695. 52:48I appreciate all you guys for coming. Um
  1696. 52:50if you guys are interested in purchasing
  1697. 52:52Radiant Academy, you got to go to
  1698. 52:53goaching.
  1699. 52:55Um I'll put it in general here.
  1700. 52:57Or actually, no. I'll just I'll just
  1701. 52:59post it later. You have to go to the
  1702. 52:59goaching website if you want to join
  1703. 53:01Radiant Academy. I will keep signups
  1704. 53:02live for 24 hours, but from 24 hours
  1705. 53:05right now so tomorrow at at uh 4:00
  1706. 53:07p.m., the sales will end. Otherwise, I
  1707. 53:10want you guys to just show up to these,
  1708. 53:12um support these, and yeah, I'll keep
  1709. 53:15doing them. I thought I'd just give you
  1710. 53:16guys some ball knowledge today for uh
  1711. 53:18having all the delay since I got hurt
  1712. 53:20and I really wasn't able to sit at my
  1713. 53:21desk.
  1714. 53:22But, I appreciate you guys all coming.
  1715. 53:24I'm sorry I wasn't able to answer
  1716. 53:25questions today. Like I said, I wanted
  1717. 53:26to just do structured information and
  1718. 53:28you guys can take it as you will. Ask me
  1719. 53:29questions later.
  1720. 53:31But, yeah.
  1721. 53:32That'll be it, guys. Thank you guys for
  1722. 53:34coming and I'll see you guys later.
  1723. 53:35Peace.
  1724. 53:41All right, for those of you in the
  1725. 53:42seminar,
  1726. 53:43um

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