Ableton Spectral Resonator Effect Tutorial — Transcript
Full transcript
- 0:04welcome to this
- 0:05tutorial about the spectral resonator
- 0:08and what i'd like to do today is take a
- 0:11quick look at the old resonators
- 0:14take a look at what they can and can't
- 0:16do and
- 0:17briefly compare this to the new device
- 0:21um then we'll talk about each of these
- 0:23parameters and what they do in detail
- 0:26and then maybe we'll go on to some fun
- 0:29sound examples and some
- 0:30little tricks so
- 0:34the old resonator is basically
- 0:38a bunch of short delays
- 0:42so what i've got here is an operator
- 0:44that's just putting out
- 0:45[Music]
- 0:47turn off just putting out white noise
- 0:53and what the resonator does is
- 0:57have a very short delay that's tuned to
- 0:59the right
- 1:00delay time to make a note which is set
- 1:02here
- 1:02[Music]
- 1:05and the feedback on that delay is this
- 1:07control
- 1:10which affects how resonant or ringy
- 1:14it is there's also a filter in this
- 1:16delay which
- 1:20damps the resonance
- 1:24so that the high frequencies drop off
- 1:27faster than the low ones
- 1:30and you've got a bunch of these so you
- 1:31can set up chords
- 1:40which is nice but one thing
- 1:43one thing that bugs me about this device
- 1:44is that you can never quite get
- 1:48a completely tonal sound there's always
- 1:51something of the original white noise
- 1:54present
- 1:57and this gets even more so when you
- 2:03when you reduce the decay to something
- 2:05very short
- 2:08you don't really hear the tones at all
- 2:11so something
- 2:12we wanted to achieve with the new
- 2:13resonator is
- 2:17for it to be a device which takes in any
- 2:20input
- 2:21and really imposes tonal qualities on
- 2:24that
- 2:25sound so let's take a listen
- 2:28to the new one
- 2:32so that's kind of similar
- 2:37let's do an a b
- 2:42[Music]
- 2:49so it seems a lot more tonal in a way
- 2:53so even at short decay times
- 3:00there's definitely
- 3:04more of a
- 3:08pitch to it and then a
- 3:11really long decay times because very
- 3:16pitched
- 3:19[Music]
- 3:20so just the same as the old resonator
- 3:22there's a decay time there's a pitch
- 3:24[Music]
- 3:28and there's high frequency damping which
- 3:31is kind of the equivalent of this color
- 3:33knob
- 3:38there's also low frequency damping
- 3:41where the low frequencies die off
- 3:43quicker than the high frequencies
- 3:46these can be combined
- 3:47[Music]
- 3:54you look at the spectrum for the old
- 3:56resonator
- 3:58you see these spikes
- 4:01and each one of these is a resonant
- 4:04frequency so if we put this in linear
- 4:06mode and take the pitch up
- 4:14you can kind of see that all of these
- 4:17frequencies is evenly spaced
- 4:19which is a harmonic series basically
- 4:22and this is what happens when you have a
- 4:24really short delay with a high feedback
- 4:27this is why it's called a comb filter
- 4:29also because it looks like a cone
- 4:35in the new one you have exactly the same
- 4:40thing
- 4:42except in the case of the new one and
- 4:44rather than this
- 4:45harmonic series being generated by a
- 4:47delay it's actually been
- 4:49generated as individual sinusoids
- 4:54so this is being created as a spectrum
- 4:57with spikes in it
- 4:58and then it's being turned back into
- 5:02audio and the nice thing about this
- 5:05is that you can affect each
- 5:09of these signal sides individually
- 5:12let's go back into the log domain so
- 5:15with the harmonics control
- 5:17we can say how many of these spikes we
- 5:22want
- 5:26and then add them in one by one
- 5:38another thing we can do is stretch and
- 5:40compress this harmonic series
- 5:42to get in harmonic sounds
- 5:43[Music]
- 5:50at 100 stretch you've got only odd
- 5:53harmonics turning up
- 5:55so this gives you a sort of square wavy
- 5:58pipey kind of sound
- 5:59[Music]
- 6:05and then negative values it compresses
- 6:12[Music]
- 6:14eventually minus 100 you get just a
- 6:18single sine wave
- 6:22[Music]
- 6:31another thing you can do with
- 6:34the fact that you can control all these
- 6:37same waves individually
- 6:38is modulate them each individually
- 6:42so this is this section here the
- 6:44modulation section
- 6:45which has three modes first is chorus
- 6:54which creates a kind of chorusy sound
- 6:56[Music]
- 7:00flangey
- 7:04and with the mod the pitch mod set to
- 7:07zero
- 7:07it's just modulating the amplitude
- 7:11so you can see these sinusoids jumping
- 7:13up and down here
- 7:16and we pitch mode
- 7:19[Music]
- 7:24get more wonky stuff
- 7:38wandering noise is
- 7:41a bit like chorus except instead of
- 7:44being modulated with triangle waves it's
- 7:46modulated by random ramps
- 7:52so if we listen to just one or two sine
- 7:56waves
- 8:10oh
- 8:13and um what this is nice for is when you
- 8:16increase the unison
- 8:18so what unison does is add more
- 8:21sinusoids or partials
- 8:24at each of the harmonic points but
- 8:29at each of the harmonic frequencies but
- 8:32slightly detuned
- 8:44so you can see each of these spikes is
- 8:46becoming wider and more
- 8:49wobbly and indistinct
- 8:56and then when we add modulation it
- 8:58modulates each of those unison
- 9:00sinusoids individually again so we get
- 9:03even denser sounds
- 9:17[Music]
- 9:22so there's both detuning of the unison
- 9:25here and also with the modulation
- 9:30so granular modulation is
- 9:33modulating the amplitude again but this
- 9:36time with
- 9:37a decaying exponential and the decay
- 9:41is set with this
- 9:45decay control as well
- 9:47[Music]
- 9:48so every frequency
- 9:52is pinged at random rates resulting in
- 9:55these
- 9:56little sort of plucking sounds
- 10:04[Music]
- 10:08and the moderate affects the density of
- 10:11the grains
- 10:14from very occasional to
- 10:19too dense
- 10:23and this is happening individually for
- 10:24the unison so the more unison
- 10:27voices you have the denser this will
- 10:30become
- 10:32[Music]
- 10:43uh one thing to note here is that
- 10:48unison and modulation are doing
- 10:50different things to
- 10:51the partials on left and right channels
- 10:54i think quicktime is only recording in
- 10:56mono for some reason so you won't hear
- 10:57that
- 10:58but it's a shame because it does sound
- 11:01quite nice
- 11:07so let me go over here and put a filter
- 11:10on the white noise
- 11:19so we've got a resonant low pass and now
- 11:22the spectrum of the input looks like
- 11:26this
- 11:28kind of uh
- 11:31spiky triangle
- 11:35with a peak at the resonant frequency
- 11:36and then it falls off
- 11:38towards higher frequencies and then
- 11:41if we look uh what happens to the
- 11:43partials in the resonator
- 11:47we get exactly that shape reflected and
- 11:49this is basically how it works it takes
- 11:51the shape of the input spectrum
- 11:53and it sets the amplitude of all the
- 11:55sinusoids to follow
- 11:57that input spectrum
- 12:01so if we change the frequency of the
- 12:02filter we'll see it
- 12:04change the shape of the output of the
- 12:08resonator
- 12:09[Music]
- 12:13and then the decay happens after that so
- 12:15you'll hear
- 12:17the filter kind of ping the decay
- 12:26[Music]
- 12:28now there's a second way of sweeping
- 12:30this filter
- 12:31and that's this shift control here so
- 12:33what this is doing is
- 12:35shifting whatever the input spectrum
- 12:37shape was up and down
- 12:39in frequency
- 12:40[Music]
- 12:47and it doesn't matter what shape or what
- 12:50sort of distribution of the
- 12:51partials you have so if you
- 12:54kind of create crazy tunings for this
- 13:04you can still shift the shape
- 13:20and what i've done here is have
- 13:22wandering noise
- 13:24modulate the pitch in a quite dramatic
- 13:26fashion here
- 13:27take the moderate right down and then
- 13:29you get
- 13:31a bunch of partials they're really
- 13:32weirdly spaced
- 13:34and sound peculiar
- 13:55other than waggling this pitch control
- 13:59like a lunatic i would prefer to
- 14:02be able to feed the pitch with midi so
- 14:04the way i do that is
- 14:06set the mode pitch mode to midi
- 14:09and choose a midi track that i want to
- 14:14get my midi from and i'm going to use
- 14:17the track that i'm on which is this
- 14:20operator track
- 14:22and now
- 14:23[Music]
- 14:25the pitch of the resonance follows the
- 14:29midi
- 14:32and in monophonic mode you get some
- 14:35[Music]
- 14:42glide
- 14:44but you can also choose polyphonic mode
- 14:45[Music]
- 14:52and despite the lack of the mpe
- 14:55thing here we can feed mpe
- 15:04and control the pitch of the individual
- 15:06voices
- 15:09[Music]
- 15:10individually
- 15:22is still with fairly boring input which
- 15:25is
- 15:26just filtered white noise
- 15:29so let's move on to something maybe a
- 15:32bit more
- 15:34groovy i have a loop
- 15:37here which sounds like this
- 15:39[Music]
- 15:45and then i resonatify this
- 15:55add a midi sidechain
- 16:00[Music]
- 16:04turn that off
- 16:18[Music]
- 16:34do
- 16:36[Music]
- 16:46and do all that kind of stuff and then
- 16:48add unison
- 16:55[Music]
- 17:06so one thing to note with the polyphony
- 17:08is that the more polythene
- 17:10you have the less partials per voice you
- 17:13have so if you've whacked up your
- 17:14polyphony to 16 and your unison to eight
- 17:18you don't actually get too much uh
- 17:22too many partials here so it sounds a
- 17:25bit muffled
- 17:27so let's back off a bit on that
- 17:33[Music]
- 17:37and then
- 17:48[Music]
- 17:58[Music]
- 18:08[Music]
- 18:12so
- 18:15so yeah all of that kind of fun one
- 18:18thing to note
- 18:20is that in mono mode
- 18:24so if you're playing your input then you
- 18:26will get some output
- 18:30regardless of midi unless you turn this
- 18:32midi gate on
- 18:34so with the midi gate on
- 18:37you play the loop nothing comes out
- 18:39until you hit a midi note
- 18:52and in poly mode it's like midi gates on
- 18:56all the time
- 18:58so you always have to hit some note to
- 19:00get something out
- 19:11[Music]
- 19:19so that's a drum loop but what if we
- 19:22feed it with
- 19:23some melodic content well
- 19:27here we have a guitar loop of some
- 19:33[Music]
- 19:36description
- 19:38so whatever we feed this is always going
- 19:40to come out to be
- 19:42whatever midi note is so let's try that
- 19:52[Music]
- 20:05so this is interesting interaction
- 20:07between the harmonics in the input
- 20:09and the harmonics that you've set the
- 20:11spectral resonator to
- 20:13let's have a look at a spectrum
- 20:18so if we look at this spectrogram
- 20:20display here we can
- 20:21[Music]
- 20:23if we change the derive wet control
- 20:25we'll see yellow spectrogram which is
- 20:27the
- 20:28dry input
- 20:34and when we add the effect we see the
- 20:37blue
- 20:38spectrogram which is the wet signal
- 20:50[Music]
- 20:53so a bit like a comb filter that combed
- 20:55out everything that wasn't in
- 20:57the harmonic series this is combing out
- 21:00everything that's not
- 21:01in the whatever the partials are set to
- 21:06[Music]
- 21:10so you get something loud when the
- 21:14input harmonics here line up with the
- 21:18harmonics that you've set the resonance
- 21:22[Music]
- 21:28to
- 21:32[Music]
- 21:36so what if we want our resonance to
- 21:39follow
- 21:40what's what the guitar is playing
- 21:44well we can use the uh
- 21:47convert melody to new midi track or
- 21:50convert harmony to new midi track and
- 21:52see what we get
- 22:01so now we have some midi which is what
- 22:03our guitar was playing
- 22:05let's listen to that
- 22:13[Music]
- 22:17what we could do now is
- 22:21root that midi into this thing
- 22:24so there's that
- 22:27and let's see what that sounds like
- 22:53beef up the polyphony and then now
- 23:08we can transpose that midi anywhere we
- 23:10want really
- 23:25[Applause]
- 23:26[Music]
- 23:32[Applause]
- 23:34[Music]
- 23:40[Applause]
- 23:44[Music]
- 24:00so you can completely transform the
- 24:02input but stay somehow faithful to the
- 24:05melodic content of the input which is
- 24:08kind of cool
- 24:13an interesting thing that happens when
- 24:15you set
- 24:16a lot of these resonant modes down at
- 24:18very low frequencies
- 24:21is that you can create a kind of reverby
- 24:25weird space effect so
- 24:28we'll take our frequency down to
- 24:30something fairly low
- 24:32whack the unison up to something high
- 24:36stick some wandering noise on with a bit
- 24:38of modulation
- 24:40and put a drum loop through it and see
- 24:43what happens
- 24:48[Music]
- 24:58it sounds like we've completely lost all
- 25:01the tonal correct characteristics but
- 25:03we have a sort of spatial characteristic
- 25:12instead
- 25:17[Music]
- 25:33[Music]
- 25:39can get pretty cavernous again would be
- 25:42better in stereo but never mind
- 25:49so the next thing we're going to try is
- 25:51maybe the most obvious thing to try
- 25:54which is rooting my voice which is
- 25:57coming in here on channel 4
- 25:59into the spectral resonator and seeing
- 26:02what comes out
- 26:04so you end up with something rather like
- 26:07this
- 26:08it's a bit like a vocoder i guess
- 26:12very like a vocoder in fact
- 26:15so then
- 26:19decay and dabbing
- 26:37into it
- 26:41here's our midi here's some
- 26:45chords here are
- 26:49some chords
- 26:53lovely deeper chords
- 27:04precious
- 27:07um i think you can still hear my dry
- 27:10voice so it probably sounds
- 27:11rubbish but never mind
- 27:24i'd like to show you something that you
- 27:26could do with
- 27:27two spectral resonators in series
- 27:32what i have here is a sample of me
- 27:33saying
- 27:35yeah yeah
- 27:38and then i have one spectral resonator
- 27:40which has the
- 27:42midi coming in from this clip which has
- 27:44some
- 27:45pretty high ascending arpeggio notes
- 27:49and that's sounding like this yeah yeah
- 27:52yeah yeah yeah yeah
- 27:57not very good but then i had another one
- 28:02and this is getting midi from this
- 28:05[Music]
- 28:08which is just uh two alternating
- 28:11semitones quite low down transpose low
- 28:15and what's going to happen
- 28:16is that the yeah yeah
- 28:22the high harmonics in this high-pitched
- 28:24one are going to line up with
- 28:26high hop no the low harmonics in this
- 28:29high pitched one are going to line up
- 28:30with the high harmonics in the low
- 28:32pitched one
- 28:33and that's going to sound like this
- 28:46and then we can make it more funky by
- 28:49adding an lfo and then mapping that to
- 28:56shift
- 29:00incidentally there is a limiter on the
- 29:03end of this
- 29:04uh device and if you crank up the inputs
- 29:07and too hard
- 29:08you will hit the limiter and that little
- 29:11light should come on
- 29:12currently in the beta it's not coming on
- 29:14we're going to fix that later
- 29:24i want another lfo and i want to
- 29:25modulate something else
- 29:29i'm going to modulate
- 29:32the pitch modulation
- 29:40[Music]
- 29:52great
- 29:57[Applause]
- 30:08[Music]
- 30:08[Applause]
- 30:10[Music]
- 30:16so you can do quite a lot with two of
- 30:19these things
- 30:21perhaps you can do even more with three
- 30:22i don't know i haven't tried it
- 30:24why don't you
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