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A Walkable ASCII Cyberpunk City in One HTML File — Transcript

by Grow Now! Games · 253 words · 43 segments · language en · Watch on YouTube

Full transcript

  1. 0:00So, this is a fun little prototype I've
  2. 0:02been working on.
  3. 0:03I wanted to see if I could make a city
  4. 0:05that feels alive, but is built entirely
  5. 0:08from ASCII symbols.
  6. 0:13The idea was to create something that
  7. 0:16looks like you are walking through a
  8. 0:18world made of data without it just being
  9. 0:20a flat visual image.
  10. 0:27It runs on a tiny custom engine I built
  11. 0:29for the project.
  12. 0:31Just JavaScript and canvas in a single
  13. 0:34HTML file. So, there's no Unity, there's
  14. 0:36no Unreal, there's no 3D models,
  15. 0:39textures, or shaders.
  16. 0:44Underneath the system, if you like, it's
  17. 0:47a grid-based 3D world.
  18. 0:50The city stores where roads, buildings,
  19. 0:52trees, cars, and people are,
  20. 0:55along with things like building height.
  21. 0:57And every frame, the renderer casts rays
  22. 1:00out from the camera across that grid,
  23. 1:02finds the first thing each ray hits, and
  24. 1:05uses the distance to work out
  25. 1:07perspective, size, depth, and what
  26. 1:09should be hidden behind other things.
  27. 1:13The engine also handles collisions,
  28. 1:15cars, pedestrians, and certain objects
  29. 1:18correctly in front of or behind each
  30. 1:21other.
  31. 1:26So, instead of normal graphics, it turns
  32. 1:29all of that into letters, numbers, and
  33. 1:31symbols on a canvas.
  34. 1:33Nearby objects use larger, brighter
  35. 1:36clusters of characters.
  36. 1:38Distant objects become [music] smaller
  37. 1:40and fade into the dark.
  38. 1:44So, in other words, it's a tiny 3D city
  39. 1:47made from blocks, but you see it through
  40. 1:49a screen of ASCII characters.
  41. 1:53I think I'm going to carry on playing
  42. 1:55around with this prototype.
  43. 1:57Let me know what you think.

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