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8 Introduction to Quixel Bridge and Engine Scalability — Transcript

by JokerLiver · 2,874 words · 389 segments · language en · Watch on YouTube

Full transcript

  1. 0:15and welcome back everyone to Unreal
  2. 0:16Engine beginner's guide to building an
  3. 0:18environment. In the last lesson, we left
  4. 0:20it off by getting ourselves a terrain
  5. 0:22set up and we just got ourselves a nice
  6. 0:25base to work with. And now we're going
  7. 0:27to continue working on our project and
  8. 0:30set up the bridge using QuickL assets.
  9. 0:33So before doing that though, I'd like
  10. 0:34you to know that I was currently working
  11. 0:36on the scalability set to low since I'm
  12. 0:39recording and I also have a reference
  13. 0:41project opened up uh in the second
  14. 0:43screen. This is just to help me to
  15. 0:46increase my performance uh during this
  16. 0:48course. But you'll be seeing me going in
  17. 0:51between high and low just to see how
  18. 0:53visually it looks like for the project.
  19. 0:55And I can do so by clicking on this
  20. 0:57button over here and setting it from
  21. 0:59low. If I were to set it to high, I
  22. 1:01think by default it's going to be set as
  23. 1:02high. You can see the type of difference
  24. 1:04in lighting we're going to get. And of
  25. 1:06course, if you're having some issues
  26. 1:09with the performance throughout this
  27. 1:10video, just make sure to lower this from
  28. 1:12high to low. And if you're not seeing
  29. 1:15this kind of a button, because I think
  30. 1:16by default, you're not going to be
  31. 1:18seeing this. What you need to do is you
  32. 1:20need to go into the upper right corner
  33. 1:21over here and click on the settings. And
  34. 1:24then within this, you're going to find
  35. 1:26yourself an engine scalability settings.
  36. 1:28If you hover over with your mouse,
  37. 1:29you'll see the same kind of a menu that
  38. 1:31I had. So, by starting on and uh just
  39. 1:34clicking on any one of those, you should
  40. 1:36be able to get yourself a button up here
  41. 1:39on the upper left corner. Of course, you
  42. 1:41can change up the way your scalability
  43. 1:44is as well. And in general, that'll just
  44. 1:46help you to kind of work more fluently
  45. 1:50within your project. And I'm just
  46. 1:52letting you know right away though that
  47. 1:54you either want to go between low and
  48. 1:56high. You never want to go onto epic on
  49. 1:58set or cinematic in this case because
  50. 2:00these ones are like for the end results
  51. 2:02and we're going to be rendering out our
  52. 2:05entire project and that'll automatically
  53. 2:07set it up to be in cinematic mode. But
  54. 2:10by default you don't want to turn on the
  55. 2:12cinematic usually when you're working on
  56. 2:14building up your project. So either keep
  57. 2:17it on high or on low and that'll just
  58. 2:19give you the nice type of results. I
  59. 2:21think I'll keep it on high for now and
  60. 2:23in the future I might be switching that
  61. 2:25up from high to low. So yeah, going back
  62. 2:29to our project now. We're going to start
  63. 2:31on actually setting up this bridge area
  64. 2:34using Quickixel provided assets. So what
  65. 2:38is Quicksilver, you might ask? Well, by
  66. 2:41clicking on the quick to add uh to
  67. 2:43project, you're able to see a quick
  68. 2:46bridge. And what this is is basically an
  69. 2:49asset library built in within Unreal
  70. 2:51Engine. And it just has a lot of
  71. 2:53realistic props to work with. But if
  72. 2:56you're not seeing this real quick, if
  73. 2:58you're not seeing the Quixle Bridge uh
  74. 3:00asset library button in this area, what
  75. 3:03you'll have to do is you'll have to go
  76. 3:05onto edit and go on to plugins and then
  77. 3:08search for Quickixel
  78. 3:09like so. And then you'll see a quick
  79. 3:12bridge. By default, it should be
  80. 3:13enabled, but just to make sure make sure
  81. 3:16that this is enabled. And then when
  82. 3:17you're resetting it, you you should also
  83. 3:19have it within your Epic Games launcher
  84. 3:22and something underneath the version of
  85. 3:25your launcher, something called install
  86. 3:26plugins. If you click on it, you should
  87. 3:28also see the quick bridge to be within
  88. 3:31this area over here. So just make sure
  89. 3:34that this is enabled. And if it is,
  90. 3:38which by default it should be, you
  91. 3:40should have yourself a quick bridge
  92. 3:43button. And now once we press on it,
  93. 3:45we'll open up ourselves a window with
  94. 3:47the quicksell bridge assets, all of them
  95. 3:50with a bunch of different categories and
  96. 3:52whatnot. And by default, I think you
  97. 3:55should need to sign up first. So on the
  98. 3:58upper right corner, just click on the
  99. 4:01profile like this. And then you should
  100. 4:03be able to sign in because otherwise
  101. 4:05you're not able to download any of the
  102. 4:07access from the quicks bridge. you need
  103. 4:09to be signing in using the same way you
  104. 4:12signed up to your Epic Games launcher.
  105. 4:15And basically that'll just allow you to
  106. 4:17make use all of those assets for free
  107. 4:19because that is how they're linked in to
  108. 4:21your um project. But anyway, moving on.
  109. 4:24What we have on the left side is the
  110. 4:26home button, which will show you the
  111. 4:28latest items within the Quicksilver
  112. 4:30Bridge. Then the next one we have
  113. 4:32collections. What'll show you is a bunch
  114. 4:34of assets that are related to one
  115. 4:36another. And this is a nice way to get a
  116. 4:39same styled assets. And then once we go
  117. 4:42on one of them, we'll see a bunch of
  118. 4:44related assets that have everything
  119. 4:46within that collection, which is pretty
  120. 4:48nice to use. Then the next one, what we
  121. 4:51have on the left side is something
  122. 4:52called Metahumans, which is something
  123. 4:54that you might use if you want to have
  124. 4:56some characters within your scene. And
  125. 4:59afterwards, we have your favorites. I
  126. 5:00don't usually use the favorites, so it's
  127. 5:02going to be empty. And then finally we
  128. 5:04have locals which if you don't have
  129. 5:06anything downloaded you'll see this as
  130. 5:08empty. What this will do is basically
  131. 5:10when we download ourselves an asset from
  132. 5:13the quick bridge it'll store it within
  133. 5:15your computer and then afterwards you
  134. 5:17can make use out of the local storage
  135. 5:19and kind of just drag it into your scene
  136. 5:22in a really simple and quick way. But
  137. 5:25yeah going back to the uh default home
  138. 5:28screen on the top section what we have
  139. 5:30is a search bar. And the way the search
  140. 5:33bar works in this case for the quick
  141. 5:35bridge is it just has keywords that you
  142. 5:38able to search for. So every new word is
  143. 5:40going to be a separate keyword. So for
  144. 5:42example, if we want something that's
  145. 5:44wood and that's decoration,
  146. 5:47we're going to get ourselves that's
  147. 5:50something that is class classified as
  148. 5:52wood and decoration. Not only does it
  149. 5:53search something that is within the name
  150. 5:56of the asset, it also searches something
  151. 5:59on its category. So, for example, if I
  152. 6:01were to click on one of the assets like
  153. 6:03so and select it, it will get ourselves
  154. 6:06a details tab of this asset on the right
  155. 6:08side. And this will give you some nice
  156. 6:10information. But firstly, what we'll
  157. 6:12need to know is that it'll show you an
  158. 6:14image on the top right corner. And then
  159. 6:16it'll give you a name. And then
  160. 6:17afterwards, it'll give you a bunch of
  161. 6:20categorizations for this asset. So, for
  162. 6:22example, right now because we wrote in
  163. 6:24wood and decoration, you'll see that
  164. 6:25this is going to be wooden and it also
  165. 6:29has decorative tag on them. And this
  166. 6:31will basically just allow you to get all
  167. 6:33of these assets through its tags. We can
  168. 6:35even actually click on the tag itself.
  169. 6:39So, for example, if I were to click on
  170. 6:40wooden, it'll put it in the search bar
  171. 6:43right away, and it'll show you all of
  172. 6:45the assets that have that tag related to
  173. 6:47them, which is a really nice way of
  174. 6:50trying to find whichever assets you
  175. 6:52want. And going down the tab of this
  176. 6:54asset, we also have additional
  177. 6:56information. So, the size one is quite a
  178. 7:00useful tool to have, which it'll tell
  179. 7:02you basically how big an asset is. Of
  180. 7:05course, within our scene, we can just
  181. 7:08scale the size and have it in any shape
  182. 7:11of a scale that we want. But by default,
  183. 7:15we'll see that for example, this is the
  184. 7:17item on the right side. And we have a
  185. 7:20human uh an average human height in
  186. 7:23comparison. And as you can see, it will
  187. 7:26give a smaller kind of a version of a
  188. 7:29prop in comparison to the human scale.
  189. 7:32If I were to select something larger,
  190. 7:34for example, like this staircase, we can
  191. 7:37see that the size for it is going to be
  192. 7:39much larger. And so that's something to
  193. 7:42keep in mind when selecting your props.
  194. 7:45And afterwards, what we have, if we
  195. 7:47scroll down, we have related assets.
  196. 7:49Sometimes it shows you what collection
  197. 7:52it belongs to, and sometimes it shows
  198. 7:54you just an asset group and its parents
  199. 7:57of what we're able to pick from. So for
  200. 8:00example, if I were to pick another asset
  201. 8:02and see it's related assets, it's not
  202. 8:05actually going to show me the way I want
  203. 8:07it to be as an example. But let's say I
  204. 8:10want to try picking. There you go. If I
  205. 8:13try to picking module my internal start,
  206. 8:16I can see that it not only has related
  207. 8:19assets, if we scroll down a little bit,
  208. 8:20it also has related collection. So this
  209. 8:23is where it kind of has all of those
  210. 8:25items that are belonging within that
  211. 8:27environment. So that is quite nice. I
  212. 8:30don't think yeah not every collection is
  213. 8:33being assigned to an item but for
  214. 8:35example if we were to go to a mine we
  215. 8:37can see all of the items that has been
  216. 8:40used for this specific environment that
  217. 8:43we see in an image which is quite nice
  218. 8:45or when we want to have a nice kind of a
  219. 8:48group and we just want to set up
  220. 8:50environment based on those items. But
  221. 8:53yes, going back to
  222. 8:55Quicksixel Bridge and what we need right
  223. 8:57now is we're actually going to click on
  224. 8:59X to remove the search from this area.
  225. 9:02And we're going to search for a small
  226. 9:04wood boards or just we can actually
  227. 9:06search for wood boards like so. Click
  228. 9:09enter. And of course, it'll be setting
  229. 9:10it up into two categories like so. And
  230. 9:13what we'll notice is that it has uh two
  231. 9:16categories within the Quickixel Bridge.
  232. 9:18We have free assets, surface, and
  233. 9:20decals. And throughout the course, we're
  234. 9:22going to be covering all of them. But
  235. 9:24right now, we're just going to go onto
  236. 9:25the free 3D assets, which will contain
  237. 9:28all of the assets with this category.
  238. 9:31And if you notice, we are actually
  239. 9:33getting this category placed right into
  240. 9:36the search bar. And actually, we're
  241. 9:38going to get ourselves a couple of
  242. 9:40choices, but what we want is we want to
  243. 9:42make sure we get ourselves a small wood
  244. 9:45boards. Now, but because I used them
  245. 9:48previously to set up the scores, I'm
  246. 9:50going to have them downloaded. But
  247. 9:53before you should be seeing something
  248. 9:55like a download button if you don't have
  249. 9:57it downloaded to your local storage. And
  250. 10:00if you're not seeing the download button
  251. 10:02and you're only seeing sign up button,
  252. 10:04you should be clicking on it and making
  253. 10:06sure you sign up to your Epic Games
  254. 10:08launcher. And then afterwards, you'll be
  255. 10:10able to click download, which will
  256. 10:11download your item like so. And once
  257. 10:15you're done, you should have an add
  258. 10:17button highlighted. And actually, before
  259. 10:20even doing that, what I'd like to talk
  260. 10:21about is the medium quality. And by
  261. 10:24default, we're getting ourselves some
  262. 10:26nice presets for low quality, medium
  263. 10:28quality, high quality, and nanite. And I
  264. 10:31know it's tempting to start off with
  265. 10:33night straight away, but that'll give
  266. 10:35you really high resolution of texture
  267. 10:38maps. And I recommend you to not start
  268. 10:40it off right away with this one unless
  269. 10:42you want to build some really close-up
  270. 10:44shots because otherwise it's going to be
  271. 10:46quite performance heavy. So by default,
  272. 10:48I recommend you staying with the medium
  273. 10:50quality and unless you really want to
  274. 10:52get some really close-up shots, that is
  275. 10:55exactly what we're just going to be
  276. 10:56using throughout this entire course. So
  277. 10:59by sticking with the medium quality,
  278. 11:01you're going to get great results
  279. 11:02nevertheless. And then afterwards, if
  280. 11:04you want to enable nanite, we can do so
  281. 11:06later on ourselves since it's that is
  282. 11:09quite simple to do. So yeah, by simply
  283. 11:12downloading our small wood boards and
  284. 11:15then afterwards clicking add button over
  285. 11:18here, we're going to get ourselves this
  286. 11:21added onto our content browser. And I'm
  287. 11:24just going to close down the quick
  288. 11:26bridge real quick, like so. And we can
  289. 11:29see what we're going to get. By default,
  290. 11:31it should straight away drop you into
  291. 11:33this area like so. But if you're not
  292. 11:35seeing this within the content browser,
  293. 11:37you should be getting yourselves a mega
  294. 11:40scans folder. If we click on it, then
  295. 11:42it's going to give us 3D assets
  296. 11:44category. And we click on that again,
  297. 11:47then it's going to give us small
  298. 11:49woodboards folder. And if we click on
  299. 11:51that, this is exactly what is going to
  300. 11:53bring us into our content browser, which
  301. 11:56is quite nice. And yeah, before we move
  302. 11:59on though, I'd like us to set up the
  303. 12:01assets that we need to set it up for
  304. 12:03this bridge. And we're just going to go
  305. 12:05on to the quick bridge back onto its
  306. 12:08window. And we're going to get ourselves
  307. 12:10some of the assets before we continue
  308. 12:12on. So we could have everything prepped
  309. 12:14up. And I think the next one that we
  310. 12:17need is going to be something called
  311. 12:19wooden pole. So let's go ahead and
  312. 12:20search for that. And we're going to get
  313. 12:23some nice assets within it. And this is
  314. 12:25the one that we're going to need. So,
  315. 12:27let's go ahead and se select it. Old
  316. 12:29wooden pole. Then, let's go ahead and
  317. 12:31download it and then add it onto our
  318. 12:34project. Just like that. Now, because we
  319. 12:37were previously on to our old Mega Scans
  320. 12:40folder, it'll just create a new asset
  321. 12:44with a different folder and it's not
  322. 12:45going to open it up within our content
  323. 12:47browser. But just seeing this on the
  324. 12:50left hand side that it creates a new
  325. 12:52folder. We can see that it added up a
  326. 12:55new item onto our project. So going back
  327. 12:59though onto our quick bridge, we will
  328. 13:02also need something called a wooden
  329. 13:04beam. So if we were to search for wood
  330. 13:06beam like so, we'll get a couple of
  331. 13:09options. And just to limit our entire
  332. 13:11selection, we're just going to click on
  333. 13:13the 3D assets and search for our assets
  334. 13:15through this way. And by scrolling down,
  335. 13:18we're going to be able to see a couple
  336. 13:19of options for us to pick from. And the
  337. 13:22ones that we actually need are going to
  338. 13:24be the ones over here. And we're going
  339. 13:26to pick the wooden post. And we're going
  340. 13:30to pick a
  341. 13:32wooden beam,
  342. 13:34uh, another wooden beam,
  343. 13:37and worn wooden beam. So, these three,
  344. 13:40the ones that we see over here, are the
  345. 13:42ones that we're going to be using. And
  346. 13:44there are a couple of other choices
  347. 13:46which also look pretty nice actually,
  348. 13:48but these are the three choices that
  349. 13:50we're going to stick with. And actually,
  350. 13:52we have another one, the wooden post
  351. 13:54that I have it downloaded, but we're
  352. 13:55going to be using that for the house.
  353. 13:57And for now, we're just going to make
  354. 13:58sure that these three are downloaded.
  355. 14:01So, let's go ahead and once we have it
  356. 14:03downloaded within our project, we're
  357. 14:05going to click add for every single one
  358. 14:08of them. And as you can see on the left
  359. 14:10side over here on the bottom left side
  360. 14:12within our project, we're going to see
  361. 14:14our folder growing. So that's quite
  362. 14:18nice. So now we have multiple assets and
  363. 14:21each one of them has its own static
  364. 14:24mesh. So that is going to be quite nice
  365. 14:26for us to work with. And al also not
  366. 14:30only should we have those, we're going
  367. 14:32to delete our search and we're going to
  368. 14:35search for a rope as well. So, rope 3D
  369. 14:40assets and then we're going to get a
  370. 14:42couple of choices for the rope actually.
  371. 14:45And yeah, we're going to be using
  372. 14:48hanging rope bundle. This one over here.
  373. 14:51And let's go ahead and download it and
  374. 14:54click add. And afterwards, we're going
  375. 14:56to need to get ourselves a bundled rope
  376. 15:00coil. So, these ones are just going to
  377. 15:02be used as props for breaking up the
  378. 15:04edges for our bridge and just making it
  379. 15:06look nicer overall within our scene. And
  380. 15:10once we have them set up within our
  381. 15:12area, we're going to be pretty much
  382. 15:14leaving it as is. And then in the next
  383. 15:17lesson, we're going to be making use out
  384. 15:19of all of these assets that we just
  385. 15:21downloaded and added into our project
  386. 15:23and build ourselves a nice bridge to be
  387. 15:25sitting at the edge of this environment.
  388. 15:29So, thank you so much for watching and
  389. 15:31I'll see you in a bit.

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