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7 Sculpting Large Scale Terrain — Transcript

by JokerLiver · 3,440 words · 451 segments · language en · Watch on YouTube

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  1. 0:14Hello and welcome back everyone to
  2. 0:16Unreal Engine 5 beginner's guide to
  3. 0:18building an environment. In the last
  4. 0:20lesson, we left it off by starting on
  5. 0:22working on a larger scale within our
  6. 0:24landscape and building up a bit of a
  7. 0:27shape for where the water would go. And
  8. 0:30this time, we're going to continue on
  9. 0:32working on this terrain and actually get
  10. 0:34some of the work done for the larger
  11. 0:36parts of this area. So, let's go ahead
  12. 0:38and get started. We got ourselves a
  13. 0:40couple of hills and we can now use them
  14. 0:42as a reference point for elevation. And
  15. 0:44actually we are going to just go ahead
  16. 0:46and get ourselves the second point over
  17. 0:48here that we continued on working with
  18. 0:51and just click and hold and then drag
  19. 0:52it. And this way we're basically have
  20. 0:55two elevation points that are slightly
  21. 0:58elevated above this overall terrain. So
  22. 1:00we can now use them both and build up
  23. 1:02this area over here. And although the
  24. 1:05camera is not going to be picking that
  25. 1:07up, we're going to be positioning our
  26. 1:09environment shot somewhere in this over
  27. 1:11here area. So, we need to just focus on
  28. 1:15kind of having some levels of elevation
  29. 1:17and then working with them later on. So,
  30. 1:20actually I am going to lower this down a
  31. 1:22little bit. This hill over here, I think
  32. 1:24it's going to be a little bit too small.
  33. 1:26And by the way, quick tip. If your
  34. 1:28camera is moving a little bit too slow
  35. 1:30when working with this large
  36. 1:31environment, you can go ahead and click
  37. 1:33on the upper right corner over here for
  38. 1:35the camera speed. And if you were to
  39. 1:37increase this uh let's say to a five,
  40. 1:39you'd be able to move around much
  41. 1:41faster. So that's quite nice. And
  42. 1:43alternatively,
  43. 1:45sometimes I like to when moving around
  44. 1:47use the mouse wheel to scroll down, for
  45. 1:49example, which will slow down your
  46. 1:51movement considerably. So while holding
  47. 1:54right click and WD while moving around
  48. 1:56and then using your mouse wheel, you can
  49. 1:59just basically change up the speed for
  50. 2:02your camera movement. So that's kind of
  51. 2:04a faster process for using this. But the
  52. 2:07downside of it though is that you can't
  53. 2:09exactly tell the type of a speed you're
  54. 2:11using. So right now, even though the
  55. 2:12camera speed is kept as the same for
  56. 2:15with the camera speed scaler being set
  57. 2:17as one as well, it's going to have a
  58. 2:20considerably considerably different uh
  59. 2:22speed. So if I use my mouse wheel and
  60. 2:24kind of drag it up and have much faster
  61. 2:26of a result for my movement, the type of
  62. 2:29speed shown here is going to be kept the
  63. 2:32same. So, that's the downside to having
  64. 2:35this kind of a faster method for
  65. 2:37changing the scale for your camera
  66. 2:40movement within the viewport. But
  67. 2:43anyway, I'm just going to kind of
  68. 2:44slightly increase it and have it be
  69. 2:47easier to work with this larger section
  70. 2:50over here. And I'm thinking about just
  71. 2:53again using the flatten tool. And
  72. 2:56actually, we're going to lower this down
  73. 2:57a little bit. So, I'm going to go back
  74. 2:58to the sculpt sculpt mode. going to hold
  75. 3:01shift and then lower it down a little
  76. 3:03bit. If you want your strength to be
  77. 3:05changed up the way it has the intensity
  78. 3:07on this area for when you're sculpting,
  79. 3:10you can change that using the tool
  80. 3:12strength. So, if you were to lower this
  81. 3:14down by quite a bit, it'll have a much
  82. 3:17uh nicer result for when we're changing
  83. 3:19the overall shape for the terrain. So,
  84. 3:22right now, for example, we change it to
  85. 3:24this amount. And if we were to change
  86. 3:27the tool strength to be a little bit
  87. 3:29higher, let's say to a seven. If we were
  88. 3:31to hold shift and left mouse button,
  89. 3:32it'll just lower down so much faster.
  90. 3:35But I'm going to change this to a value
  91. 3:36of 0.2 for now. And just going to
  92. 3:40actually we're going to go to the
  93. 3:42flatten tool, change the strength back
  94. 3:44back to 0.5. And just go to use uh this
  95. 3:48side over here and just kind of lower it
  96. 3:50down. So the elevation is going to be
  97. 3:52much nicer in regards to this area. So,
  98. 3:54I think that's going to be much nicer.
  99. 3:56Just going to check how this looks like.
  100. 3:58So, we're going to have basically three
  101. 4:00types of elevation from the bottom of
  102. 4:02this river. And it's going to be so much
  103. 4:04nicer. And I think in the background,
  104. 4:07we're going to have so much uh some
  105. 4:09silhouettes for some terrain as well.
  106. 4:11But that's going to be later on though.
  107. 4:13For now, let's just focus on this larger
  108. 4:15part of the elevation. And right now,
  109. 4:18since we have those kind of levels set
  110. 4:19up, I think I'm just going to get this
  111. 4:22over here. kind of work with the entire
  112. 4:25silhouette for this environment. I think
  113. 4:27that might be quite nice. So, we're
  114. 4:30going to have some terrain going
  115. 4:32sideways like so. Might maybe cut it off
  116. 4:35over here and just build it up like so.
  117. 4:39I think that's going to be quite nice. I
  118. 4:42think that'll do. So, now that we have
  119. 4:44it set like this, more or less, we can
  120. 4:46actually use a higher brush size. And if
  121. 4:50we were to increase it to something like
  122. 4:524,000
  123. 4:54like so, we can use this brush with the
  124. 4:58same elevation set from here. Or
  125. 5:00actually, I'll just lower this down a
  126. 5:02little bit and drag it outwards a little
  127. 5:04bit more like so. So this way we don't
  128. 5:08affect the elevation that's on a low
  129. 5:10here. So I'm just going to bring it
  130. 5:11outwards like so. Then set this to 4,000
  131. 5:14like so. And now we can make use out of
  132. 5:17this brush to change up a large scale of
  133. 5:20this terrain, which is pretty nice. So
  134. 5:23we're going to basically get this entire
  135. 5:26elevation to be higher. And because we
  136. 5:28changed the scale of the brush, of
  137. 5:30course, the brush falloff is also going
  138. 5:32to be changed. So we actually want to
  139. 5:34lower this down to a value of 0.2 and
  140. 5:37get ourselves a harder type of a brush.
  141. 5:39So this way our transition between those
  142. 5:42two elevations are going to be much
  143. 5:44steeper. So that's going to be much
  144. 5:45nicer. And I think that's going to be
  145. 5:47quite nice. So this is the type of
  146. 5:50elevation that we want. I reckon this is
  147. 5:52going to be quite nice. Now we need to
  148. 5:54think of where we want our river to
  149. 5:58start from. And looking at this, we
  150. 6:00might want to either have it from going
  151. 6:02from this side over here. Just going to
  152. 6:04lower my brush a little bit more. From
  153. 6:06this side over here, or this section
  154. 6:09over here. And actually, we might want
  155. 6:11to get ourselves a nice river coming
  156. 6:13from this end over here. So, I think I'm
  157. 6:16going to lower my brush even more and
  158. 6:19make some finer tweaks using this type
  159. 6:22of brush. And actually, we're going to
  160. 6:23set up start off by getting ourselves a
  161. 6:25nice terrain in this area over here,
  162. 6:28just like this one over here. So, it's
  163. 6:31going to kind of be pulled out from this
  164. 6:34section. And now the water is going to
  165. 6:36be able to be picked up from this area.
  166. 6:39Like so. I think that's going to be
  167. 6:41quite nice. Just got to make sure we
  168. 6:44have a nice transition between those
  169. 6:45edges, the corners. They don't they
  170. 6:47can't be too sharp, otherwise they're
  171. 6:49not going to look quite as nice. I think
  172. 6:51that's going to look really nice,
  173. 6:53actually. And now we got to figure out
  174. 6:55how we're going to set up the water. So,
  175. 6:58we're going to use a sculpt mode. sculpt
  176. 7:00mode to kind of lower this overall area
  177. 7:02for where the water is going to be
  178. 7:04flowing. And now we're going to lower
  179. 7:05the brush size even more. And tool
  180. 7:07strength, let's set it to a value of
  181. 7:100.2. And while holding shift, we're
  182. 7:12actually going to just lower this these
  183. 7:14kind of sections over here, like so. And
  184. 7:17we don't have to worry about it too much
  185. 7:18because we're actually going to come
  186. 7:19back to it in a bit after we're done uh
  187. 7:23changing up the overall uh terrain. So,
  188. 7:27I think this is going to be quite nice.
  189. 7:29Now we can go back and actually yeah
  190. 7:32when working with this let's make sure
  191. 7:33that we have more or less of a straight
  192. 7:35pattern like so. So we're going to have
  193. 7:38water coming down from here uh having a
  194. 7:41small waterfall over here and then
  195. 7:43another waterfall over here and then
  196. 7:44land it in this water body over here. So
  197. 7:48that's going to be quite nice. Now we're
  198. 7:50going to go use a flatten tool and kind
  199. 7:52of just fix up the edges for where we
  200. 7:54had the terrain to be deformed too much.
  201. 7:57I'm actually going to lower the overall
  202. 7:59brush size to be even smaller and set it
  203. 8:02to 50 for example. No, not 50. 50 is too
  204. 8:05much. 200. 200 seems to be just right.
  205. 8:08Of course, the brush size, the brush
  206. 8:09falloff has to be increased by quite a
  207. 8:11bit. Setting it to8 maybe would do quite
  208. 8:14well. So, when working with smaller
  209. 8:16brushes, we got to make sure we start
  210. 8:18off by having the flattened brush going
  211. 8:21from the side. And this way we're a able
  212. 8:23to kind of uh get the terrain level
  213. 8:27information from this end and kind of
  214. 8:28bring it to the side like so. So just
  215. 8:31holding left mouse button and dragging
  216. 8:32on out to the side is going to give us
  217. 8:34some really nice results. And we don't
  218. 8:36have to worry about too much of the
  219. 8:38shape for now as we're just making sure
  220. 8:40that the water is going to have a nice
  221. 8:43type of a flow for this type of a
  222. 8:46section over here. And we're only
  223. 8:48building a base terrain. We're going to
  224. 8:50break up the edges using our props later
  225. 8:53on. So, we're just going to make sure
  226. 8:55that we have a nice kind of foundation.
  227. 8:57Maybe even have a bit of a flow going
  228. 9:00from here. Like so. And I think that's
  229. 9:04going to look quite nice. We just got to
  230. 9:05make sure that we have a real nice base
  231. 9:09for the water section. Like so. And we
  232. 9:12can come back for when we're working
  233. 9:15with the water itself and make some
  234. 9:18finer adjustments. But for now, I think
  235. 9:20that's going to look quite all right. So
  236. 9:22yeah, that's going to look nice. I think
  237. 9:25that's going to be enough. And actually,
  238. 9:27we're going to go to the manage tool and
  239. 9:29delete the back sections over here. So
  240. 9:32we're going to select delete and delete
  241. 9:35all the ones at the back. So, let's go
  242. 9:37ahead and just click one by one like so
  243. 9:40and delete them just like that. I think
  244. 9:42we're going to leave them as is right
  245. 9:45now. That's going to look quite nice.
  246. 9:47So, because the camera is going to be
  247. 9:48like this, we're not going to be seeing
  248. 9:50the back faces. And we're just going to
  249. 9:52play around with some props to get
  250. 9:55something in the back. And I think
  251. 9:57that's going to be good for now. For
  252. 9:59this end though, we need to go to the
  253. 10:01sculpt mode. And actually, we're going
  254. 10:02to select the sculpt itself. We're going
  255. 10:05to increase the brush uh strength to be
  256. 10:07set as 08 and brush size we can increase
  257. 10:10that as well. And because of that let's
  258. 10:13go ahead and change the brush falloff to
  259. 10:150.5. So we can now actually sorry
  260. 10:18holding shift left mouse button we're
  261. 10:20going to lower this entire section like
  262. 10:22so. And that way we're just basically
  263. 10:24hiding the entire terrain's edge.
  264. 10:26Because otherwise, if we look at it from
  265. 10:29this angle, we can see that by default,
  266. 10:32we have some really sharp edges for the
  267. 10:35terrain. So, we want to make sure we
  268. 10:36hide those away. So, the easiest way
  269. 10:38would be to just kind of lowering them
  270. 10:41all down. And we don't have to worry
  271. 10:43about uh too much on how it's going to
  272. 10:45look like. Actually, better yet, if we
  273. 10:48have some more broken up parts, it's
  274. 10:50just going to help us with the
  275. 10:51silhouette for the rain. And then I'm
  276. 10:52just going to go all through the
  277. 10:54backside like so. And just kind of hover
  278. 10:56over my sculpt brush and lower
  279. 10:59everything around just like that. So
  280. 11:02this way we're going to get a really
  281. 11:04nice terrain in the end. So that's going
  282. 11:07to be quite nice. And I think that's
  283. 11:09going to look quite nice. Just going to
  284. 11:12lower this end as well. Like so. And
  285. 11:16yeah, I think that's just going to
  286. 11:19finish it off over here as well. And
  287. 11:21this bit is not going to be visible. So
  288. 11:23that's going to be quite all right. So
  289. 11:24again, going to look at it from before
  290. 11:27and after. You can see the type of edge,
  291. 11:29the slight kind of a jitter that we have
  292. 11:31from the hand painted sculpting mode.
  293. 11:34That's going to give us much nicer
  294. 11:36results. And I think that's going to be
  295. 11:38quite all right. We might actually think
  296. 11:40this part of the water body might be a
  297. 11:43little bit too little. So we might want
  298. 11:45to Yeah, let's go ahead and increase it
  299. 11:47a little bit. Just going to use a
  300. 11:48flatten tool and oh just going to lower
  301. 11:50the brush size first and kind of expand
  302. 11:54this just a little bit using a flatten
  303. 11:57mode. And I think that's going to be
  304. 11:59much nicer. So now we can actually go
  305. 12:03into the select mode and see how this
  306. 12:04looks like and even delete those basic
  307. 12:07cubes that we had previously and see how
  308. 12:10this looks. And of course this is
  309. 12:11floating because we need to fix that up.
  310. 12:12So let's go into the landscape sculpt
  311. 12:14mode flatten and with a small brush like
  312. 12:18so. And can change the fallout fall off
  313. 12:21to be 0.1 or 2. And we're just going to
  314. 12:24bring this back up like so. So it'll be
  315. 12:27touching the edge of this
  316. 12:31bridge. And I think it's going to be
  317. 12:34quite nice. Let's just go ahead and fix
  318. 12:35it up just a little bit. And before
  319. 12:38moving on, I figured that we might as
  320. 12:40well add a little bit of an extra noise
  321. 12:41in order to get a more interesting shape
  322. 12:44to the terrain. So, what we're going to
  323. 12:45do is actually we're going to go into
  324. 12:47the erosion mode, which is this one over
  325. 12:49here. And if you were to select it, we
  326. 12:51get a bunch of options to choose from.
  327. 12:53And what this will basically do is it'll
  328. 12:55erode all the edges within the cliffs,
  329. 12:58and it'll just give you a more of a
  330. 13:00noisy kind of a landscape. It'll give
  331. 13:02you a more interesting shape to it. So
  332. 13:04the way we do it is by simply just
  333. 13:06applying the brush right away. You can
  334. 13:08see that it just gives you a much
  335. 13:09interesting uh and nicer shape. If you
  336. 13:11do it on a flat surface, it'll also add
  337. 13:14some bit of a variation towards our
  338. 13:16terrain as well. So if we were to uh get
  339. 13:19ourselves a bit of a larger brush size
  340. 13:21within the brush settings. And if we
  341. 13:23were to increase this uh let's say to
  342. 13:26something like 2,000. And if we were to
  343. 13:29just apply it throughout our terrain,
  344. 13:31we're going to get some nice results
  345. 13:32throughout our section. So right now,
  346. 13:35just by using the default settings and
  347. 13:37having the strength and threshold set as
  348. 13:39the default value, we're able to get
  349. 13:41some nice results. So I'm just actually
  350. 13:42going to go into the tool strength and
  351. 13:44just reset it to its default property
  352. 13:46value just to get a 0.3. And just by
  353. 13:49holding it, we'll get a much softer of a
  354. 13:52result when we're applying the servo
  355. 13:54brush. And we can see that we actually
  356. 13:56have a noise mode by default. I'd
  357. 13:58usually like to keep it as both. And
  358. 14:01what this will do is basically it'll add
  359. 14:03and as well as lower down the terrain
  360. 14:06within using the settings. So for
  361. 14:08example, when we're applying it right
  362. 14:09now, we're not only going to be lowering
  363. 14:11everything, we're also going to be
  364. 14:13raising everything up. And usually what
  365. 14:15I like to do is I like to make use out
  366. 14:18of this whenever we have a terrain
  367. 14:20that's not near a water area. So, for
  368. 14:23example, all the terrain over here on
  369. 14:25the side, we're going to be using that.
  370. 14:27So, I'm just going to increase the brush
  371. 14:29by quite a large amount. Keep the brush
  372. 14:31fall off at 0.2. And we're actually
  373. 14:33going to keep the noise scale at 60.
  374. 14:35This is what controls how our brush
  375. 14:38breaks down the entire terrain. So, by,
  376. 14:41for example, getting ourselves noise
  377. 14:43scale up to 120, we'd be able to have a
  378. 14:47much larger results. And by lowering
  379. 14:50that to let's say at something like 20,
  380. 14:52we'd be able to get much much thinner
  381. 14:55kind of a noise. And actually using
  382. 14:58something of a value between 40 and 80,
  383. 15:00I find it to be the best. So for
  384. 15:01example, something like 50, something in
  385. 15:03between. Using this sort of a value will
  386. 15:06give you somewhat of a nice result. And
  387. 15:08again, I'm just going to apply that to
  388. 15:10the rest of the terrain. Just real
  389. 15:11quick, just kind of brushing through
  390. 15:14with my brush. Just like that. Again,
  391. 15:16I'm avoiding this area for where the
  392. 15:18water is going to be and next to the
  393. 15:20house. And just making sure I'm going
  394. 15:23with this all the way around our
  395. 15:25terrain. Just like that. And just by
  396. 15:28sculpting it out using this kind of a
  397. 15:30brush, we're getting some really, really
  398. 15:32interesting shapes and really nice
  399. 15:34results. And I think I overdid it in
  400. 15:36this area. So, I'm going to click Ctrl
  401. 15:37and Z and undo my previous step. And
  402. 15:41actually, I'm I'm going to keep this
  403. 15:43area as is. Just going to make sure not
  404. 15:45to touch this area next to the water.
  405. 15:47And I think that's going to give us some
  406. 15:49really nice results. So, if we're even
  407. 15:50looking it at it from this area, it's
  408. 15:52going to look quite nice. But next to
  409. 15:55the water section, what I like to do is
  410. 15:57I want to make sure that the noise mode
  411. 15:59is set from both and set it to race.
  412. 16:02This way, we're we're actually adding a
  413. 16:04water plane into this area. It's not
  414. 16:06going to be clipping through to the
  415. 16:07sides of this terrain because usually
  416. 16:10when we're adding a water plane, we're
  417. 16:12not going to get identically to the
  418. 16:14edges of this water bed and instead
  419. 16:17we're going to slightly extend the plane
  420. 16:19for the water and that'll just make sure
  421. 16:22that all the channel all the rivered is
  422. 16:25covered in water. But again, we are
  423. 16:27going to use noise mode set as rays. And
  424. 16:29this way when we're using it, it's going
  425. 16:31to kind of raise up the terrain in these
  426. 16:34areas. And this is actually exactly what
  427. 16:36we want because this way we're able to
  428. 16:38get some nice results out of our water
  429. 16:41bed. And it'll just make sure that the
  430. 16:44areas that are next to the water aren't
  431. 16:46going to be lowered down enough for us
  432. 16:49to see the water. I'm going to leave the
  433. 16:52area for where the housing is as just
  434. 16:56going to slightly tap and apply uh this
  435. 16:59sort of a noise. And just like that,
  436. 17:02we're able to get some really nice
  437. 17:03values for our base of the terrain. Of
  438. 17:06course, we're not quite done with the
  439. 17:07terrain just yet. We'll need to apply a
  440. 17:09bunch of other items like um rocks, for
  441. 17:13example, or foliage in order to break
  442. 17:15apart this sort of a terrain. And also,
  443. 17:17we'll need to make sure we texture that,
  444. 17:18but we're going to do that in the
  445. 17:20future. Before doing that though, I
  446. 17:22reckon we can start on building up our
  447. 17:24area for where the house is and the
  448. 17:27bridge as well. and we're going to start
  449. 17:29off uh doing that in the next lesson.
  450. 17:31So, thank you so much for watching and
  451. 17:32I'll see you in a bit.

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