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6 Using Landscape Tool — Transcript

by Jokerbaby · 2,363 words · 309 segments · language en · Watch on YouTube

Full transcript

  1. 0:15and welcome back everyone to Unreal
  2. 0:16Engine 5 beginner's guide to building an
  3. 0:18environment. In the last lesson, we left
  4. 0:21it off by creating a very basic gray
  5. 0:23box. And this time we're going to
  6. 0:25continue on working on this project and
  7. 0:27set up a landscape for our scene. So
  8. 0:30let's go ahead and get started. Within
  9. 0:32the upper left corner, we're going to go
  10. 0:34from the select mode and we're going to
  11. 0:37change it to the landscape. So let's go
  12. 0:39ahead and click on that. And then right
  13. 0:41away, we're going to get ourselves a
  14. 0:42different tab to work with. I'm actually
  15. 0:44going to go ahead and close down the
  16. 0:47content browser just so I could see the
  17. 0:48entire tab like so. And now we get
  18. 0:51ourselves a green type of an
  19. 0:53environment, a type of grid that just
  20. 0:56visualizes the type of landscape it's
  21. 0:57going to create. So right now all of
  22. 1:01this is showing us the type of landscape
  23. 1:04that we're going to create based on the
  24. 1:06type of properties that we're setting up
  25. 1:08within these settings. It's going to
  26. 1:10give us 100 by 100 scale with 63x 60
  27. 1:15quads and the number of components is
  28. 1:18going to be an 8x 8. So you see these
  29. 1:21large squares that are highlighted with
  30. 1:23the smaller squares inside. So the the
  31. 1:24large squares are going to be 8 by 8.
  32. 1:27Anyways, we're just going to keep all of
  33. 1:29the settings as in and as is. And we can
  34. 1:31actually delete the squares later on or
  35. 1:34even add them up in the future. But for
  36. 1:36now, all we're going to do is we're just
  37. 1:38going to click create. And we're going
  38. 1:41to get ourselves a sort of a landscape
  39. 1:44base for us to work with. And I think
  40. 1:46that's a nice starting point. We can now
  41. 1:49go back to the selection for example and
  42. 1:51change the way it is placed within our
  43. 1:54world. I'm actually going to select it
  44. 1:56like so. Click F and then we're going to
  45. 1:58scale out like so. And I'm just going to
  46. 2:01rotate it by holding Alt and the left
  47. 2:03mouse button and just going to bring it
  48. 2:05up just a little bit like so.
  49. 2:10So, it's going to be slightly covering
  50. 2:13up our platform. So, I'm now going to
  51. 2:16select my asset in the middle. Click F
  52. 2:18and kind of reposition my camera to be
  53. 2:20back within where we started placing
  54. 2:23this gray box for the housing. And
  55. 2:26actually even we can just select the
  56. 2:28landscape itself. And within a lock
  57. 2:31transformation, we can uh click and hold
  58. 2:34on the Z value on the blue one over here
  59. 2:36and then drag it up a little bit just so
  60. 2:38we could have it right where our
  61. 2:42platform is being positioned. This way
  62. 2:44when we're going to be building our
  63. 2:45house, it's going to position be
  64. 2:47positioned right on the very top of it.
  65. 2:49And now we're actually going to kind of
  66. 2:52start molding and modeling the entire
  67. 2:54section for this area. And the way we're
  68. 2:57going to do it is actually we need to go
  69. 2:59back to the landscape tab. So let's go
  70. 3:01on the upper left corner and select
  71. 3:03landscape.
  72. 3:05And it'll just open up uh the tab type
  73. 3:07of tab that we had previously which once
  74. 3:09we create the landscape we get. And we
  75. 3:12have three options. We have manage,
  76. 3:14sculpt, and paint. And we'll start off
  77. 3:17with the manage tab. Actually, let's go
  78. 3:19into it. And we have a couple of
  79. 3:20choices. The main ones that we need to
  80. 3:23think of are the add and delete. So, if
  81. 3:26I were to, for example, want to delete
  82. 3:28couple of settings, couple of locations.
  83. 3:30We can go ahead and select this one over
  84. 3:32here, the delete one. And then, if you
  85. 3:36were to click on the corner, for
  86. 3:37example, over here, we can delete part
  87. 3:40of the section. If we want to bring it
  88. 3:42back up, we can select add and add
  89. 3:45another section like that. And we can
  90. 3:47even add up more of the parts to this
  91. 3:49terrain. But for now though, because our
  92. 3:52main camera is going to position be
  93. 3:54positioned towards this area over here,
  94. 3:56I'm thinking that we can delete some of
  95. 3:58those uh parts from over this area over
  96. 4:00here. And then that way we'll just be
  97. 4:02saving up on the performance and just
  98. 4:04not use anything unnecessary for
  99. 4:06terrain. So just going to delete this
  100. 4:08bit over here. maybe even another one
  101. 4:12actually. Actually, we're going to leave
  102. 4:13it as is and we're just going to sculpt
  103. 4:17it out afterwards. So, right now, once
  104. 4:19we're done with that, going out of the
  105. 4:21manage mode, we're actually going to go
  106. 4:24onto the sculpt mode over here. We're
  107. 4:26going to select it. And what this will
  108. 4:28allow us to do is it allow us to shape
  109. 4:30the terrain. So, using the basic sculpt
  110. 4:32tool selected, we have a couple of
  111. 4:34options with it. and we'll just leave it
  112. 4:37as the basic brush type default with a
  113. 4:39basic fall-off. And right away, we're
  114. 4:42just going to get right into the
  115. 4:44modeling part, the sculpting part for
  116. 4:46the terrain. So, with the brush size set
  117. 4:50as uh let's say, yeah, let's go ahead
  118. 4:52and keep it as 2,00. If you wanted to
  119. 4:54make it larger, we can click and hold
  120. 4:56and then drag it to the right and make
  121. 4:57it larger. Or alternatively, we can
  122. 5:00click and hold our left mouse button and
  123. 5:01drag it downwards to make our brush
  124. 5:04smaller. And this way, as you can see,
  125. 5:06if we vis if you hover over our
  126. 5:08viewport, we can see the type of size
  127. 5:10we're going to get. We're going to keep
  128. 5:11it as a default 2,00ish. We don't have
  129. 5:14to be accurate. We can be accurate by
  130. 5:16clicking on it and just typing in the
  131. 5:18value ourselves, but we don't have to.
  132. 5:21Then the other one that we have is the
  133. 5:23brush falloff. And we're going to get
  134. 5:26that in a bit though. So, first of all,
  135. 5:28let's just go ahead and make use out of
  136. 5:30the terrain uh forming sculpt brush. So,
  137. 5:34if we were to click and hold, we're just
  138. 5:36going to raise our entire terrain
  139. 5:38upwards. And in general, if we were to
  140. 5:41want to lower this down, if we hold
  141. 5:44shift and left mouse button, we can just
  142. 5:47lower this entire terrain down. And
  143. 5:50actually, looking back now, I should
  144. 5:53probably delete the
  145. 5:56part that we had previously, the
  146. 5:57platform. So, I'm just going to delete
  147. 5:59the larger one. We're going to keep uh
  148. 6:01the smaller ones for now, the ones that
  149. 6:03we created previously. Just going to go
  150. 6:05back into the landscape like so. And
  151. 6:07now, actually, we're just going to be
  152. 6:09sculpting out a nice kind of area for
  153. 6:12where our water is going to be. So, the
  154. 6:14height is going to be kept as more or
  155. 6:16less the same for where our platform
  156. 6:18was. So, I'm just going to lower the
  157. 6:20value of the terrain so I could see
  158. 6:22barely where the terrain is positioned.
  159. 6:26And then the next part that I'm going to
  160. 6:28use is going to be something called
  161. 6:30platter. This is my favorite brush to
  162. 6:33use for having more control because in
  163. 6:35default by default the sculpt tool will
  164. 6:38just give you a lot of noise when you
  165. 6:39try to kind of um have more control over
  166. 6:42your area and that just not going to
  167. 6:44give you the type of great result. So by
  168. 6:46using a flatten tool, it'll basically
  169. 6:48pick the type of a height from the
  170. 6:51middle section of your brush. And
  171. 6:53that'll just basically apply that type
  172. 6:55of height for the rest of the size of
  173. 6:58this brush. So for example, if I were to
  174. 7:00hover over this kind of slightly
  175. 7:02downwards elev elevation of this terrain
  176. 7:06and click and hold, you can see that it
  177. 7:08flattens everything to the size of a
  178. 7:10height that I had my middle section of
  179. 7:12the brush selected. And that just
  180. 7:14creates some nice results. Alternatively
  181. 7:16though, if I were to hover over the high
  182. 7:18area and then click and hold, it'll just
  183. 7:20kind of bring the entire terrain back
  184. 7:22onto this entire kind of uh uh height.
  185. 7:25And that just helps us to have more
  186. 7:27control of how we want to have our
  187. 7:29positioned brush to be. And also, if you
  188. 7:33want to make sure that uh we don't cut
  189. 7:35off too much of this hill, we're going
  190. 7:37to make use out of the brush falloff,
  191. 7:40which if we were to lower this down to
  192. 7:42zero, it'll give us the harder kind of
  193. 7:44edges. But of course, we don't want to
  194. 7:46be too hard with the edges because it'll
  195. 7:48give us these sort of results, the
  196. 7:49artifacts. So, we never want to go uh
  197. 7:52lower than the value of let's say 2 or
  198. 7:540.1. We never want to go basically to a
  199. 7:56zero. And if we were to set this to 02,
  200. 8:00we're going to get uh somewhat of hard
  201. 8:02harder values like we did previously,
  202. 8:05but it's not going to cut off uh it's
  203. 8:08not going to give us the type of
  204. 8:09artifacts that we had before. So bear
  205. 8:11that in mind. Alternatively, if we were
  206. 8:13to set this all the way to a value of
  207. 8:16one and try to use the same kind of
  208. 8:18brush, you'll notice that we're actually
  209. 8:19going to start getting kind of a
  210. 8:22feathered off effect. And it'll
  211. 8:24basically smoon off the type of an edge
  212. 8:27for the terrain. But anyway, we want to
  213. 8:29make use out of this kind of a base that
  214. 8:32we had previously and set it up in the
  215. 8:34right kind of a height for our lake. So,
  216. 8:37what we're going to do is we're going to
  217. 8:39set up our brush just to be a little bit
  218. 8:40smaller, like so. And we're going to get
  219. 8:42ourselves a brush actually back to 0.5.
  220. 8:45I think the default one was quite fine.
  221. 8:47Then we're going to position the height
  222. 8:49of this brush to be more or less the
  223. 8:51same as we had previously. Like so. Uh
  224. 8:53to the terrain. And we're just going to
  225. 8:56basically get it to be the same kind of
  226. 8:59a height as we had this terrain. It
  227. 9:01doesn't have to be perfect. As you can
  228. 9:03see, my section for the terrain is a
  229. 9:06little bit lower than the platform
  230. 9:07itself, but that is quite fine. And then
  231. 9:10we're just going to hold our left mouse
  232. 9:12button. And just like that, we're able
  233. 9:14to shape out our entire terrain. And
  234. 9:17what we want is basically we want to set
  235. 9:20it up in a way that we have sort of a
  236. 9:23body lake over here. And we'll want to
  237. 9:27set up uh somewhat of a stream, a river
  238. 9:30coming from this area and going into
  239. 9:32this area over here. And then we'll want
  240. 9:34to have an overall kind of rundown for
  241. 9:37the water going off into the distance.
  242. 9:39So the way we're going to do it is just
  243. 9:41we're going to set up a nice location
  244. 9:43for the water like so. We're going to
  245. 9:46have actually more of an area over here.
  246. 9:50Just make sure we're not having it
  247. 9:52perfectly shaped. Of course, we wanted
  248. 9:54to have it looking more organic and
  249. 9:57whatnot. And I think that's going to
  250. 9:59look quite nice. We can even hit play
  251. 10:01and see how it's going to look like. And
  252. 10:03I think that's quite a nice depth for
  253. 10:05the water itself. I think that's going
  254. 10:07to look quite all right. So, we're going
  255. 10:09to keep it as is. So, now we just want
  256. 10:12to make sure we have sort of a let down
  257. 10:14over here for the water to go off. And
  258. 10:18we want to just have it somewhat of a
  259. 10:20straight stream going all the way to the
  260. 10:23back like so. So, by holding the flatten
  261. 10:26tool, making sure I'm always centering
  262. 10:28on the lowest area of the terrain, and
  263. 10:32then holding my left mouse button, and
  264. 10:35just shaping out this kind of a canal
  265. 10:38for the river. So, we're going to have
  266. 10:40it go all the way to the back like so.
  267. 10:42Now, for this part, we can shape it in a
  268. 10:45way that would have a somewhat
  269. 10:49of
  270. 10:50a terrain hanging out from this end over
  271. 10:52here. And we can even use this terrain
  272. 10:56that's higher up and kind of build this
  273. 10:57terrain back up like so. So that's going
  274. 10:59to look quite nice. I think that's going
  275. 11:02to look quite nice as a shape. Maybe we
  276. 11:04want to be a little bit wider over here.
  277. 11:07Think that's going quite nice. We might
  278. 11:09want to add some rocks over in this area
  279. 11:11as well for the water. It all depends
  280. 11:13how the water is going to be uh behaving
  281. 11:16within this terrain. And so far it looks
  282. 11:19quite nice. We now want to set up some
  283. 11:21hills. That's actually quite going to be
  284. 11:23quite easy to do. We're going to start
  285. 11:24off by getting a nice sculpt brush and
  286. 11:26kind of increasing this overall area.
  287. 11:29And we'll want to have one hill like
  288. 11:31this,
  289. 11:33a bit higher than this elevation over
  290. 11:35here. And then we'll actually want to
  291. 11:37have another hill that's even higher
  292. 11:39than the previous one, like so. So, now
  293. 11:41that we have two elevations to work
  294. 11:43with, we're actually going to go back to
  295. 11:44the flattened brush and we're going to
  296. 11:46be working with these types of
  297. 11:48elevations. So, we're going to be
  298. 11:49setting them up like so. But actually,
  299. 11:53we're running out of time, and I think
  300. 11:54we'll need to work on it a little bit
  301. 11:57more than before we actually continue on
  302. 11:59with designing our little house by the
  303. 12:01water. And I think for now, we're going
  304. 12:04to end it as is. And in the next lesson,
  305. 12:06we're going to continue on working with
  306. 12:08the larger scales for the terrain in
  307. 12:11order to shape this environment. So,
  308. 12:13thank you so much for watching, and I'll
  309. 12:15see you in a bit.

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