5 Millwork Section & Elevation Design Mistakes (and How to Fix Them) — Transcript
Full transcript
- 0:00Millwork drawings can look perfectly
- 0:01clean and planned, but the second that
- 0:03you switch to section or elevation,
- 0:05things fall apart. The shelves don't
- 0:07line up, the cabinet heights feel off,
- 0:09and suddenly the design that looked
- 0:10perfect on paper doesn't quite work in
- 0:12reality. If you design custom cabinetry,
- 0:15built-ins, or wardrobes, you've probably
- 0:17encountered at least one [music] of
- 0:18these problems. In this video, I will
- 0:20walk you through five common mistakes
- 0:21designers make when documenting that
- 0:23millwork, and show you [music] simple
- 0:25ways to fix them so your drawings are
- 0:27clearer, faster to produce, and easier
- 0:30for fabricators and clients to
- 0:31understand.
- 0:34Millwork design is all about precision,
- 0:37from [music] cabinet proportions and
- 0:38shelf spacing to panel alignment and
- 0:40material breaks. [music] The details
- 0:42matter, and those details rarely reveal
- 0:45themselves in plan alone. That's why
- 0:47sections and elevations are essential
- 0:49when designing [music] millwork. In this
- 0:51tutorial, we'll look at five common
- 0:52mistakes that designers make when
- 0:54documenting millwork, and I'll
- 0:55demonstrate practical ways to avoid them
- 0:57using Rayon, so your drawing stay
- 0:59consistent, [music] accurate, and
- 1:01presentation ready. If you'd like to
- 1:03follow along while watching, you can try
- 1:04Rayon [music] for free by clicking the
- 1:06link down below in the description.
- 1:07Let's start with the first mistake.
- 1:09Diving right into mistake number one, a
- 1:11common [music] mistake in millwork
- 1:12design is relying too heavily on just
- 1:15the plan view. Now, while plan [music]
- 1:17views are useful for a layout, they do
- 1:19not tell you much about how the
- 1:20cabinetry actually works vertically.
- 1:23This can obviously lead to issues
- 1:24[music] like shelves spaced too tightly,
- 1:26wardrobes that don't accommodate hanging
- 1:28clothes, or cabinet heights that feel
- 1:30awkward in the space. And the fix is
- 1:32simple. Just always review millwork in
- 1:34section view as well.
- 1:36>> [music]
- 1:36>> Sections allow you to verify important
- 1:38vertical relationships like shelf
- 1:40spacing, cabinet heights, countertop
- 1:43levels, and appliance clearances. And by
- 1:45checking these early, you make sure that
- 1:47the millwork is both functional and
- 1:49comfortable to use. [music]
- 1:50So, here you can see in our Rayon
- 1:52drawing, we've got
- 1:54a top plan of this
- 1:55>> [music]
- 1:56>> um wardrobe
- 1:58as well as an elevation which obviously
- 2:00[music] tells the story a little bit
- 2:02better and even some section cuts over
- 2:04here um, which kind of slice through
- 2:06[music] it and tell the story even
- 2:08further um, which makes it much easier
- 2:10for a contractor and even a client to
- 2:12[music] understand.
- 2:13So, here you can see again um, we've got
- 2:17just like a top view [music] of this
- 2:19plan and then this elevation is kind of
- 2:21aligned with it and so here this is
- 2:24where we can kind of start adding some
- 2:25more like vertical dimensions for
- 2:26instance if we wanted to [music]
- 2:28um, understand the height between uh,
- 2:31shelves here we can just grab our
- 2:33dimension tool and I'm going to make
- 2:35sure it's on loop [music] because I like
- 2:36to add all of my dimensions in kind of a
- 2:38string. Um, and then we're just going to
- 2:41basically select the dimension and click
- 2:44and then select the next [music]
- 2:45dimension we want to take and click
- 2:47and the next dimension we want to take
- 2:49and click [music] and you can see that
- 2:50this is information that you would not
- 2:52get from just the floor plan. So, we're
- 2:55almost done with our string here. We'll
- 2:56do this one last [music] large one
- 2:59and click. And then we'll hit done and I
- 3:01don't really worry too much about how
- 3:03crazy these look because I already
- 3:05actually have a dimension style created
- 3:08that I can just pick [music] the style
- 3:10of that dimension and voila now all of
- 3:13my dimension strings here match the
- 3:15other ones in the drawing as well. Now,
- 3:18of course
- 3:19>> [music]
- 3:19>> standards are going to vary by project
- 3:22um, and also just like location um, but
- 3:25there are benchmarks and best practices
- 3:27that are important um, there are certain
- 3:29clearances [music]
- 3:30uh, that you should follow and um, all
- 3:33these things are really important to
- 3:35>> [music]
- 3:35>> utilize elevations and sections for.
- 3:38Now, while we're seeing all of these
- 3:39drawings kind of together on this one
- 3:41[music] canvas this leads me into issue
- 3:43number two. This issue often appears in
- 3:45millwork documentation [music] and it is
- 3:47inconsistent alignment between drawings.
- 3:50Cabinet tops, shelves and panel joints
- 3:52easily drift, and even a slight drift
- 3:55matters, especially in millwork design.
- 3:57>> [music]
- 3:58>> Um these drifts happen between plans,
- 3:59elevations, and sections, and if they're
- 4:01not tied to a clear reference line, then
- 4:03it is [music]
- 4:05it's not good. Again, this might seem
- 4:06minor on screen, but it can create real
- 4:09confusion during the [music] fabrication
- 4:11and installation process. So, the
- 4:13solution is to just anchor your drawings
- 4:14to a clear grid [music] or reference
- 4:16system by aligning your millwork to
- 4:18consistent lines like floor level,
- 4:20cabinet tops, shelf [music] heights, and
- 4:22panel breaks, you ensure that everything
- 4:23stays coordinated across every single
- 4:25[music] view. So, we have all of our
- 4:28views kind of working in this um one
- 4:30model canvas, but to kind of [music]
- 4:31connect them to each other, we can add
- 4:33in a grid system. So, back into our
- 4:36layers over here, we're just going to
- 4:37create a new layer called
- 4:40guidelines.
- 4:41And this is where we're just going to
- 4:42place some grid guidelines. Now, of
- 4:44course, I already have these drawings
- 4:46[music]
- 4:46um started and pretty well developed,
- 4:48but this is also helpful even from the
- 4:51beginning of the project, when [music]
- 4:52you're just drawing in plan to start
- 4:53adding these guidelines um so that will
- 4:56help you uh start drawing your
- 4:57elevations, and then that will help you
- 4:59start drawing your sections, and they
- 5:00all kind of connect to each other.
- 5:01>> [music]
- 5:02>> So, all we need to do is go down here to
- 5:03shapes and click guideline. Um again, I
- 5:06like to be on that loop, so I can just
- 5:07click, click, click. Let's start with
- 5:09our vertical guidelines because we want
- 5:11to connect our floor plan to elevation
- 5:13first.
- 5:14>> [music]
- 5:14>> So, all I'm going to do is just click on
- 5:16the important corners. So,
- 5:18you know, my edges are important, so
- 5:19click, click. You can see that that drew
- 5:21two guidelines for me.
- 5:23Um it looks like [music] these are
- 5:24probably important, right? So, this is
- 5:27the thickness
- 5:29of these [music] vertical panels.
- 5:31And I think that's probably um good for
- 5:35for at least the start. [music] Now, we
- 5:37can also add in some horizontal ones
- 5:39while we're here, so I can just click
- 5:41the horizontal, and then we can start
- 5:42connecting [music] the elevation to the
- 5:44sections. So, again, the important
- 5:46corners, so top and bottom are usually
- 5:48>> [music]
- 5:49>> first on my list, and then um I like to
- 5:51just kind of move down the line. So,
- 5:53[music]
- 5:53um I'm just clicking basically anywhere
- 5:56that I know that I'm going to need to
- 5:57draw something in section. And again, I
- 5:59already have my section drawing drawn,
- 6:01um but [music] this can be super useful
- 6:03um
- 6:04from the beginning of the project.
- 6:07So, let's hit done. I do need to go in
- 6:09here and adjust one of these, [music] so
- 6:11I'll just double click. I do need to go
- 6:13in here and adjust one of these cuz it
- 6:14didn't quite snap. So, I'm just going to
- 6:17click on the guideline and bring it
- 6:18down.
- 6:19So, now you can see that that easily
- 6:21connects [music] to our sections, and um
- 6:24that's going to be super useful when
- 6:25you're drawing from scratch because
- 6:28um
- 6:29now you can just kind of snap to these
- 6:31guidelines when you start um drawing
- 6:33your sections or elevations. Now, if
- 6:35these are a little hard for you to see,
- 6:37you can also select all of the
- 6:39guidelines that you just drew, and
- 6:41[music] we can change the style of them.
- 6:43So, under stroke, I can make these Let's
- 6:45make them like [music] purplish color,
- 6:47and now you can see them super well. Um
- 6:50and since we have these on their own
- 6:51layer, you can easily toggle them on and
- 6:53off as [music] well. So, just make sure
- 6:55that you are you don't have your
- 6:57guidelines set to your current layer,
- 6:59and then you'll see this eyeball that
- 7:00you can turn on [music] and off, which
- 7:02makes it super super helpful. And again,
- 7:04this just makes sure that all of your
- 7:05drawings are aligned with each other at
- 7:07all times. Now, I'm going to go ahead
- 7:09and turn those guidelines off, and let's
- 7:11talk about mistake number three. [music]
- 7:13So, another common challenge in millwork
- 7:16documentation is using inconsistent
- 7:17blocks for cabinetry [music] components
- 7:19across drawings. When designing custom
- 7:22millwork systems like wardrobes, kitchen
- 7:24cabinetry, media units, or built-in
- 7:26storage, [music] designers often rely on
- 7:28blocks for elements such as base
- 7:30cabinets, tall units, drawers, shelves,
- 7:33doors, panels, and integrated
- 7:35appliances. [music] And many of these
- 7:36blocks come from different online
- 7:38sources. Um so, it's actually really
- 7:40difficult to find matching
- 7:41representations for plan, elevation, and
- 7:43section views [music] of the same
- 7:45millwork element. Now, as a result, a
- 7:47cabinet might look right [music] in
- 7:49plan, but it looks a little bit
- 7:50different in elevation or section, which
- 7:53can then make the drawing set feel a
- 7:54little bit inconsistent, and again,
- 7:56harder for fabricators to [music]
- 7:57interpret. So, the alternative to that
- 8:00is redrawing each cabinet component
- 8:02manually, which quickly becomes [music]
- 8:04time-consuming and unnecessary in my
- 8:06opinion, especially when documenting
- 8:08large millwork systems with many
- 8:10repeating elements like cabinetry.
- 8:12[music]
- 8:13Now, the better approach is to use a
- 8:15coordinated millwork block library. With
- 8:17Rayon's block library, millwork elements
- 8:19like base cabinets, [music] tall
- 8:20cabinets, shelving units, drawer
- 8:22modules, doors, panels,
- 8:25they all come with aligned plan,
- 8:27elevation, and section views, so three
- 8:28different views for each block, [music]
- 8:30helping you keep your documentation
- 8:31clean, consistent, and much faster to
- 8:34[music] produce. So, let's take a look
- 8:35at Rayon's block library.
- 8:37Um right now we are over here in layers,
- 8:39so let's click down to blocks. And uh
- 8:42you [music] can see if you click in
- 8:43libraries here, if you click libraries
- 8:44here as well, you'll see there's a nice
- 8:46categorization um of different blocks
- 8:49[music] here in Rayon. Um for millwork
- 8:52design, a lot of those are going to be
- 8:53[music] like under kitchen. Um there's a
- 8:56lot of different base cabinetry. You can
- 8:58see that this uh wardrobe design that
- 9:00we're doing is a little bit more like
- 9:01open shelf [music] bespoke design. Um
- 9:04so,
- 9:05this design is mainly made up of [music]
- 9:07just uh shapes
- 9:09in Rayon here. Um
- 9:11but, there are plenty of uh you know,
- 9:14base cabinets. [music] If I type in
- 9:15cabinets
- 9:17and go to blocks here, um you can see
- 9:20that there are tons of like, let's
- 9:22[music] see here, this is like a file
- 9:23cabinet, but just to show you, um tons
- 9:26of different uh blocks that have top,
- 9:28side, and front view. [music] So, um all
- 9:31these are going to be aligned with each
- 9:32other in scale um and easily just drag
- 9:35and drop into the project. Now, again,
- 9:37this is more of a bespoke design, but
- 9:39just to kind of show you how this works.
- 9:41Um let's add in a little laundry basket
- 9:43>> [music]
- 9:43>> uh just to show how a laundry basket
- 9:45could fit in this area that we have
- 9:47selected um as open storage for [music]
- 9:49laundry.
- 9:51So, if I just type in basket, um we are
- 9:54going to select Let's select
- 9:58uh this laundry [music] basket right
- 9:59here. So, we'll hit open. You can see
- 10:01that we've got a top and a front view
- 10:03for this one.
- 10:04Um
- 10:05the front view can obviously work in
- 10:06side view as well because this is a
- 10:08circular basket.
- 10:09>> [music]
- 10:09>> So, what I'm going to do is start in my
- 10:11floor plan, and we'll grab our top view.
- 10:13Just drag and drop that over.
- 10:15And we'll place that right there.
- 10:18So, [music] that's our top view. And
- 10:20then additionally, we can drag and drop
- 10:23our front view
- 10:24>> [music]
- 10:24>> into the elevation. So,
- 10:27looks like that brought in my top view,
- 10:28[music] too, which we don't need. Um
- 10:30but, we can just place this basket right
- 10:32here in elevation and just kind of
- 10:34confirm [music]
- 10:35um how that height works. Now, you might
- 10:37see that, and you might think, "Okay, we
- 10:38need to adjust the size of um
- 10:41>> [music]
- 10:41>> these shelves a little bit more." Or
- 10:43like, "No, that looks great." It helps
- 10:45with that visual other than just in
- 10:46floor plan [music]
- 10:47to be able to see how this actually
- 10:49works in elevation in the real world.
- 10:52Now, the cool thing [music] about Ryans
- 10:54library, it doesn't just have laundry
- 10:55basket. Like I said,
- 10:57it has um tons of cabinetry [music] and
- 11:00appliances. Um there are a lot of basic
- 11:02blocks as well as more like
- 11:04uh parametric, [music]
- 11:06like more detailed um blocks. And then
- 11:08you can also use their AI chat over
- 11:10[music] here to uh generate your own CAD
- 11:13blocks as well, which is super cool.
- 11:15Now, another cool thing is that if you
- 11:17do find that there are blocks that you
- 11:18[music] tend to use on every single
- 11:19project, you can actually create your
- 11:21own um custom block library within Ryan
- 11:24uh to be able to easily access those on
- 11:26projects. And if you're [music]
- 11:27interested in learning about that, you
- 11:28can just pop over to our YouTube
- 11:30channel. There's a lot more information
- 11:31there.
- 11:32Moving on to mistake number four, which
- 11:34[music] is presenting millwork to
- 11:36clients only using technical line
- 11:38drawings. Now, let's just go to our
- 11:41original import of this project. This is
- 11:44just our original CAD import. This
- 11:46[music] does not tell me I'm I'm a
- 11:47designer and this barely tells me
- 11:49anything. So, you can imagine from a
- 11:51contractor standpoint or even a client
- 11:53standpoint that, you know, they look at
- 11:55this and they're like, "What am I
- 11:56looking at? I have no idea." So, that's
- 11:58kind of why it's important [music] to uh
- 12:00stylize these drawings so they're a
- 12:02little bit easier to understand. Now,
- 12:04while these drawings, you know, are
- 12:06necessary for construction, they don't
- 12:08necessarily communicate like that
- 12:10finished materialized design intent
- 12:13[music] look very clearly, right? It's
- 12:15difficult for clients to imagine the
- 12:17difference between, you know, a material
- 12:19like oak veneer, [music] painted
- 12:20cabinetry, or stone panels when
- 12:22everything just appears as like black
- 12:24and white simple outlines.
- 12:26>> [music]
- 12:27>> And like I said, the solution is to
- 12:28apply a visual style. Using Rayon style
- 12:31library, you can quickly [music] add
- 12:33textures, materials, and graphic styles
- 12:35that make millwork elevations feel much
- 12:37closer to the final result.
- 12:39>> [music]
- 12:39>> And this helps clients understand the
- 12:40design more clearly and make decisions
- 12:42with confidence. Now, popping back into
- 12:44our [music] actual stylized drawing, you
- 12:47can see here that even with just a
- 12:48simple uh color variation, you can kind
- 12:52of get a sense of depth, right? And
- 12:54we've also got like some shadows kind of
- 12:55indicated here. So, you can get a little
- 12:57bit more of an idea even without like
- 12:59any textures or materials. Now, of
- 13:01course, you can add textures and
- 13:03materials and let me just go ahead and
- 13:05show you how you can do [music] that
- 13:06using the styles here in Rayon. So,
- 13:08we'll pop back to our uh DWG import and
- 13:11this is where I can show you this. So,
- 13:13in order to add a style um
- 13:16to [music] anything on here, we're going
- 13:18to grab our rectangle tool. You can also
- 13:20use your zone tool. There's a couple
- 13:21different ways to do this.
- 13:23And let's, for [music] instance, just
- 13:25we're going to indicate this particular
- 13:27these particular upper uh cabinets as
- 13:30[music] some form of wood. So, we're
- 13:32just going to kind of trace and snap
- 13:34this rectangle. And once we have that,
- 13:36we'll go over to our styles and under
- 13:39fill,
- 13:40you can either just [music] add a simple
- 13:42color kind of like that other drawing,
- 13:44a gradient,
- 13:46or [music] in this case we're going to
- 13:47add a texture. And we're just going to
- 13:48look for like a wood texture. And I
- 13:51don't see a great wood texture in the
- 13:53textures already provided here. So, I'm
- 13:55actually going to
- 13:57>> [music]
- 13:57>> go all the way over to image and click
- 13:59upload and we're going to go find an
- 14:01image that I've already saved to my
- 14:02desktop [music] to use as our wood
- 14:04material.
- 14:08Okay, so here I have uploaded my image
- 14:10and you can see if I zoom in here, it's
- 14:12got this nice little
- 14:14wood texture to [music] it. Now, if I
- 14:17want to kind of move this behind these
- 14:19lines so it looks a little bit more
- 14:21understandable [music] like from the
- 14:23standpoint of how you can actually open
- 14:24this cabinet. We can find the layer with
- 14:27these lines on [music] it.
- 14:30Which is right here. And then all we
- 14:32need to do is just bring our rectangle
- 14:34[music]
- 14:35down below those. So, then that way it
- 14:38reads a little bit better. So, once you
- 14:40kind of have one of these cabinets
- 14:42established, you can either copy paste
- 14:45and continue that process all over or if
- 14:48you already have
- 14:50like [music] rectangles drawn in place
- 14:51for all these, you can just actually
- 14:53click that rectangle and then I drop
- 14:55your new style and it will just apply it
- 14:56[music]
- 14:57to that cabinet. So, if I select all
- 14:59these
- 15:00and do that.
- 15:02Now, that's starting [music] to kind of
- 15:04explain a little bit more about this
- 15:06design, right? And again, you don't need
- 15:08to do a wood material or realistic
- 15:09material, you can just do colors easily.
- 15:12It's just going to tell the story a
- 15:13little bit better than a black and white
- 15:14drawing will. And if you [music] do like
- 15:16the style that you created, you can
- 15:17always click the plus button and say
- 15:19save style and I can just call that like
- 15:22oak cabinet and then that way [music] I
- 15:23can easily access that later as well if
- 15:26I need to. Now, the last mistake that I
- 15:28want to discuss [music] here is handling
- 15:30every step of the design workflow by
- 15:32yourself manually. Millwork projects
- 15:34often involve multiple iterations and
- 15:37presentation visuals [music] which can
- 15:38take a lot of time to produce from
- 15:40scratch. Now, instead of doing
- 15:41everything manually, you can use AI
- 15:43tools to extend the value [music] of
- 15:44your drawings. With AI, you can generate
- 15:47quick visualizations,
- 15:49>> [music]
- 15:49>> explore different design options, turn
- 15:51technical drawings into presentation
- 15:52ready visuals so much faster and this
- 15:55allows you to focus more on design
- 15:56decisions instead of repetitive
- 15:58>> [music]
- 15:59>> unnecessary drafting work. So, let's
- 16:01take a look at the AI panel that is
- 16:02built right into Rayon.
- 16:05So, if I go over here to my AI chat,
- 16:06>> [music]
- 16:07>> um what we can do is we can actually I'm
- 16:09going to go ahead and turn off my
- 16:11annotations
- 16:12and we'll go back to our AI panel and
- 16:15we're going to just take a screenshot of
- 16:16this elevation and then we're going to
- 16:18ask it to [music] create axon for us.
- 16:21So, what that's going to do is basically
- 16:23create a little 3D model representing
- 16:26this elevation without us having to
- 16:27actually do [music] any of the 3D
- 16:29modeling.
- 16:30Now, in order to do that, we just need
- 16:31to hit the plus button, add screenshot,
- 16:33[music] and we'll take just a little
- 16:35screenshot of our elevation.
- 16:38You can also add in
- 16:39the floor plan as well as the sections.
- 16:42>> [music]
- 16:42>> Sometimes it's just the AI understands
- 16:44it a little bit better if you just do
- 16:45the elevation.
- 16:47>> [music]
- 16:47>> And then once we have that, we'll just
- 16:48click tools and generate axonometry and
- 16:52we don't even have to prompt it
- 16:53anything. We just hit send and it's
- 16:54going to
- 16:55>> [music]
- 16:55>> do the work for us. And now the cool
- 16:56thing is that after it does that,
- 16:59we can actually apply a style to it as
- 17:01well. We can either make it, you know,
- 17:04more of a clay style which would be more
- 17:07focusing on the 3D [music]
- 17:09geometry of the design instead of the
- 17:12materials
- 17:13or we can do more of like a realistic
- 17:15render style which is just going to add
- 17:17some, [music] you know,
- 17:19reflectivity and shadow and light and a
- 17:21little bit more realism. So, let's go
- 17:23ahead [music] and hit preview here. And
- 17:25you can see that it basically took
- 17:27exactly that elevation and made a 3D
- 17:30axon [music] out of it. And this is kind
- 17:32of why I turned off my annotations
- 17:33because it does
- 17:35pretty accurately display anything that
- 17:39it sees in [music] your screenshot. So,
- 17:40you can even see like you know, if I
- 17:42wanted to turn off the cabinet
- 17:44that little V here or
- 17:47even some of my dimensions, it it kind
- 17:49of starts interpreting those into
- 17:51[music]
- 17:52the axon. But, you know what? That's
- 17:54fine for now. We're just going to say
- 17:55insert image and now we have a 3D
- 17:58representation without having to
- 17:59actually go do any of the 3D work
- 18:01ourselves. And then, like I said, we can
- 18:03select this image that we have just
- 18:04created. We'll say use selected image
- 18:07and then we're going to [music] go apply
- 18:08a style. So, under tools we'll go to
- 18:10stylize and I'll say realistic and it's
- 18:12going to do its best [music] to
- 18:14interpret this design as a realistic
- 18:18wardrobe. And over here, if we just hit
- 18:21preview, you can see that it pretty much
- 18:22took
- 18:23exactly what we had. It looks like it
- 18:25applied a wood material.
- 18:27It added just a little bit more light
- 18:29and shadow, reflectivity.
- 18:31>> [music]
- 18:31>> So, if you like that, you can say insert
- 18:33image and again, it's not perfect, but I
- 18:36also did not have to go do the 3D
- 18:37modeling of this. So,
- 18:39>> [music]
- 18:39>> this is especially helpful, I think,
- 18:40more in like concept phase or even like
- 18:43earlier on when you're just kind of
- 18:45trying to get client buy-in, this
- 18:47[music] tool can be super helpful. So
- 18:49then, to wrap things up, let's go back
- 18:51to our full presentation here. Here is
- 18:54the final presentation. I'm just back in
- 18:56my presentation canvas here and this is
- 18:58just kind of where we have all of our
- 19:00drawings docked as well as our little
- 19:02axon and even some inspiration.
- 19:05And the cool thing about this is that
- 19:06you can go the traditional route and
- 19:09just export PDF [music] images of this
- 19:12and just present it as an actual
- 19:13presentation, email it, whatever.
- 19:16Um, or my preference is to actually
- 19:18generate a URL presentation and you can
- 19:21literally just send the link to the
- 19:22client um, and they can view it as a
- 19:24true presentation and even comment on
- 19:26it. Um, so it makes that process a
- 19:28little bit more interactive. [music]
- 19:30So, there is our end-to-end uh, millwork
- 19:33project created in Rayon and if you want
- 19:36to learn more about some of the uh,
- 19:38tools that I did not deep dive into you
- 19:40can visit our YouTube channel [music] to
- 19:42learn more. So, those are the five
- 19:44common millwork and elevation mistakes
- 19:46and exactly how to avoid them. [music]
- 19:47By paying attention to these details,
- 19:49you can create drawings that are
- 19:50clearer, more coordinated, and much
- 19:52easier for contractors and clients
- 19:54[music] to understand. And if you'd like
- 19:55to speed up your millwork workflow, from
- 19:57blocks and grids to styles and
- 19:59AI-powered visuals, [music] you can try
- 20:01Rayon for free. Just click the link
- 20:02below in the description to get started.
- 20:04And if you enjoyed this tutorial, then
- 20:06make sure you like and subscribe [music]
- 20:07for more design workflows and
- 20:09documentation tips for interior
- 20:10designers and architects. See you next
- 20:12time.
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