5 Fundamental Market Forces Driving TCG Prices - One Piece, Pokemon and More — Transcript
Full transcript
- 0:00Hello and welcome to One Piece of
- 0:01Insight. In today's video, we will be
- 0:04looking at five fundamental forces that
- 0:06move markets and set prices in TCGs and
- 0:10frankly across all their collectibles as
- 0:12well. As always, this isn't financial
- 0:14advice, but let's go ahead and jump
- 0:15right in. Okay, so why should I care
- 0:18about these fundamental forces? Well,
- 0:20the answer is if you care at all about
- 0:21understanding why your cards in your
- 0:23collection are worth what they are,
- 0:26these are the forces that shape that.
- 0:27So, understanding that will help you to
- 0:29better understand why things are priced
- 0:31certain ways and help you to find value.
- 0:33It will also help you to avoid falling
- 0:34into traps because sometimes these
- 0:37market conditions create traps that
- 0:39people who don't know better fall into
- 0:41and end up losing a lot of money and
- 0:42having a bad time while collecting.
- 0:44It also helps you to maximize what you
- 0:46value, right? So, understanding what
- 0:47people are really paying for and that
- 0:50you have a choice not to pay for those
- 0:51things can help you to maximize your own
- 0:53collecting journey. And then finally,
- 0:56we're going to look at a lot of
- 0:57Bulbasaur cards and everybody loves
- 0:59Bulbasaur, so you should stay tuned just
- 1:01for that if no other reason. First,
- 1:03we're going to talk about scarcity.
- 1:05What distinguishes collectibles from
- 1:07basically anything else that you can go
- 1:08to a store and buy is that they are
- 1:10fundamentally limited in some
- 1:12significant sense and that generates
- 1:14value. So, in order to have this
- 1:16conversation, we have to start at the
- 1:17very beginning, which was Beanie Babies.
- 1:20Now, obviously Beanie Babies were a toy
- 1:22and there have been plenty of toys
- 1:23before, so why did these become
- 1:26collectible shortly after release? And
- 1:29the people behind Beanie Babies did
- 1:30something really, really fascinating.
- 1:32They decided to retire certain Beanie
- 1:35Babies and say, "We're no longer going
- 1:37to make these." That then sent a signal
- 1:39that this is now a scarce product and
- 1:41that caused people to want to buy them,
- 1:43it caused them to FOMO, and it caused
- 1:45prices to go up, right? So, this has
- 1:47become essentially the blueprint if
- 1:48you're a printing a TCG for how you
- 1:51maintain a balance between having enough
- 1:54scarcity for people to be interested,
- 1:56but not having a product be so scarce
- 1:59that you actually can't collect it and
- 2:01the game just dies because product is
- 2:03totally unavailable. So, let's compare
- 2:05these two Yamato cards cuz I think this
- 2:06is really, really interesting. So, on
- 2:08the left we have this Yamato card that
- 2:11is a serialized card to 5,000.
- 2:13You know, I think this card is
- 2:14fantastic, but because there is a serial
- 2:17number on it, that sends a signal that
- 2:19the card is extremely scarce. Now, if we
- 2:22compare it to the Yamato gold leader
- 2:24next to this one, my estimate is that
- 2:26the Yamato gold leader has significantly
- 2:28less than 500 cards. So, we're talking
- 2:30about the Yamato on the left, even
- 2:32though it's serialized, potentially
- 2:33having 10 times as many cards
- 2:36in population as the one on the right,
- 2:38and yet the one on the left is selling
- 2:39for like twice as much as the one on the
- 2:41right. Now, obviously there's some
- 2:43artistic preferences. I personally like
- 2:45the art on the left one much better.
- 2:47It's a prize card that makes it special,
- 2:49all of those things. But, I do think
- 2:51that fundamental to the difference in
- 2:53value between these two cards is that
- 2:55one has a number on it that says, "Hey,
- 2:57this is scarce and we're not making any
- 2:59more." and the other one doesn't. I also
- 3:01want to talk about what happens when you
- 3:02don't have scarcity. And this is how a
- 3:04lot of TCGs end up not doing very well.
- 3:07So, Lorcana, Star Wars Unlimited, when
- 3:09they first came out, they were very
- 3:11popular and there was not enough product
- 3:13to meet the initial demand, which was
- 3:15both genuine demand and sort of scalper
- 3:17based demand, right? So, in both cases
- 3:19product shot up a ton very quickly. And
- 3:22so, the companies responded by saying,
- 3:23"Hey, there's a ton of genuine demand
- 3:25for our product, so we should just print
- 3:27a ton of it." Well, what eventually
- 3:29happened by the time you got to like set
- 3:31three was it turned out that the demand,
- 3:33the genuine demand, was not as high as
- 3:35they thought and now there was more
- 3:37product than there was demand. So, what
- 3:39does that do? Well, that causes prices
- 3:42to go down. That causes stores to cut
- 3:43prices even further because they need to
- 3:45get that money back so they can spend it
- 3:47on other inventory, and that makes the
- 3:49game look bad, right? That sends a
- 3:51signal to collectors, "Hey, this isn't
- 3:54very good. There's not going to be a
- 3:55sustainable collector market for this,
- 3:57so I should just not buy into it." Even
- 3:59though I think that both of these are
- 4:01good games, and I think that both have
- 4:03decent prospects long-term, because they
- 4:05printed too much too early, it sent a
- 4:06signal to collectors that it wasn't
- 4:08scarce, and therefore it shouldn't be
- 4:10valuable.
- 4:11You know, Pokémon is another interesting
- 4:12case here, because while Pokémon is
- 4:14obviously going through the roof right
- 4:16now, this wasn't always the case in
- 4:17modern sets. You know, Obsidian Flames
- 4:20when it first came out, you could get
- 4:21boxes for like $85. They were
- 4:24everywhere. And even though there was
- 4:26still good demand for Pokémon, because
- 4:28the amount of product exceeded the
- 4:30amount of genuine demand, there weren't
- 4:32scalpers. There wasn't an incentive for
- 4:34people to come in and buy this product
- 4:36and sell it at a premium. And so prices
- 4:38sat. But as soon as the switch turned
- 4:40on, that suddenly it felt like there
- 4:41wasn't enough product for demand, that
- 4:44then artificially increased the demand,
- 4:46causing the prices to spiral upward. And
- 4:49so understanding how scarcity plays a
- 4:51role in these prices can help us to
- 4:53avoid falling into these traps. Obsidian
- 4:56Flames was the same quality set when it
- 4:58was $80 as it is now that it's $400. And
- 5:01I think that's important to understand.
- 5:03So what are our main takeaways from
- 5:04this? So the first thing is is that TCGs
- 5:06are designed to make you FOMO. In the
- 5:09same way that a bag of potato chips is
- 5:10designed to make you keep eating as many
- 5:12chips as you can so that you buy more,
- 5:14everything about how TCGs are designed
- 5:17are trying to get you to FOMO into
- 5:19spending more money. That's their
- 5:21business model. That's the business
- 5:22model of everybody who works in the TCG
- 5:24space.
- 5:25The next thing is that value is only
- 5:27real because people agree that value is
- 5:29real. And this is true of any market,
- 5:32right? But it is really, really
- 5:33important to understand for TCGs. When
- 5:36something is very expensive, the reason
- 5:38it's very expensive is because people
- 5:40agree that it's very expensive. If
- 5:42market conditions ever change and people
- 5:44suddenly stop agreeing that it's
- 5:46expensive, then the price will go down a
- 5:48lot. If suddenly more people agree that
- 5:51it should be more expensive, then the
- 5:52price will go up.
- 5:54The important thing to know about this
- 5:56though is that when we're talking about
- 5:57very, very scarce items, a very small
- 6:00number of people are going to determine
- 6:02what the price actually is. So, if we
- 6:04talk about an altar where there are
- 6:0620,000 of these, you know,
- 6:08the population of people who are going
- 6:10to buy those 20,000 cards essentially
- 6:12get to set the market price. But when
- 6:14there's only a population of two, the
- 6:17two or three people that are interested
- 6:19in those items are going to set the
- 6:21price, and they have a massive amount of
- 6:23control over what those prices are going
- 6:25to be. So, that means that there's
- 6:26upside, but it also means that if two of
- 6:29those people decide to go do something
- 6:31else for a while, those prices could
- 6:32fall a ton. And so, I think that's
- 6:34important to understand. That also means
- 6:36that value can change at any time, both
- 6:38for the better or for the worse.
- 6:40And then finally, there's an opportunity
- 6:41to embrace less scarce options. So, if
- 6:43you don't actually care about scarcity,
- 6:46if you don't care about competing in the
- 6:47rat race of rarity or card quality, then
- 6:51you can get tremendous value by choosing
- 6:53to move in the opposite direction and
- 6:55embrace things that are less scarce,
- 6:57either cards that are less rare or lower
- 7:00quality versions of those cards. The
- 7:02second thing I want to talk about is
- 7:03hoarding. And hoarding is
- 7:06really one of the causes of scarcity,
- 7:08but it's also a result of scarcity, and
- 7:10I'll explain what I mean. For those who
- 7:12aren't in the United States, a few years
- 7:13ago there was a big cyber ransomware
- 7:15attack on Colonial Pipeline, which
- 7:18transfers oil up and down the East
- 7:19Coast. And so, there was a fear that we
- 7:22were going to run out of gas if the
- 7:25cyber attack went on too long. So, what
- 7:27did people do? Based on that fear, they
- 7:29went and they filled up all their
- 7:30vehicles, and they bought a whole bunch
- 7:31of extra gas, and so gas stations ran
- 7:34out of gas.
- 7:35Was there actually a restriction of
- 7:37supply? No, not at all. There was just
- 7:40an increase in demand because of fear,
- 7:42right? And fundamentally, that's what
- 7:44hoarding is. It's saying that I'm afraid
- 7:46that something is going to become scarce
- 7:49or therefore more valued, and so I'm
- 7:51going to try to take as much of it as I
- 7:53can. And so I want to draw a distinction
- 7:55between things that are hard to find and
- 7:58things that are actually rare. So let's
- 8:00talk about Pokémon. Three of the most
- 8:02popular sets in recent memory are 151,
- 8:05Prismatic Evolutions, and Ascended
- 8:07Heroes. If you have been going to big
- 8:10box stores or any store really trying to
- 8:12find them,
- 8:13chances are you haven't, and if you have
- 8:15found them, you found them at
- 8:16significant marked up prices. You know,
- 8:18people often feel frustrated that the
- 8:19Pokémon company isn't producing more to
- 8:21meet this demand. That's actually not
- 8:24the problem. Pokémon right now is like a
- 8:26clogged hose. People have figured out
- 8:29how to intervene earlier in the
- 8:31distribution chain to pull the majority
- 8:34of supply out of circulation before it
- 8:37ever actually gets to the folks who want
- 8:39to consume it and to rip it. So it's not
- 8:42that there is genuine scarcity for these
- 8:44products, it's that in all likelihood
- 8:47there are people with warehouses of
- 8:49these sitting on them as investments and
- 8:52it's never actually making it to
- 8:53consumers. And so that restriction of
- 8:55supply, that hoarding, is what's driving
- 8:58prices up rather than genuine demand.
- 9:01I understand why people like these sets,
- 9:04but I will say that I think they are
- 9:05much higher risk than people give them
- 9:07credit for because if prices ever do go
- 9:09down, and those folks decide to try to
- 9:12release some of that hoard, there will
- 9:14be a flood of product that enters the
- 9:17market because I think there is way more
- 9:18product out there for these boxes than
- 9:20most people realize. The other thing
- 9:22I'll say, too, is that sometimes we
- 9:24hoard things because we don't want to
- 9:26feel scarce, we want to feel abundant.
- 9:28The reason that I collect sealed product
- 9:30is because when I was a kid, I have
- 9:32these memories of like going to a card
- 9:34shop and buying like one or two Pokémon
- 9:36packs, and it being like the most
- 9:38exciting thing. And so, the idea that I
- 9:40could have like an entire box just
- 9:44sealed in my house, that if I ever
- 9:46decided I could just walk up to it and
- 9:48open it, it feels like abundance in a
- 9:51way that's really, really good. And it
- 9:52makes me feel like I've sort of like
- 9:54validated that younger version of
- 9:56myself, and it is some version of
- 9:58success. And I think that's a large part
- 10:00of the reason why a lot of people
- 10:01collect sealed, because they know they
- 10:02could go open it if they want to, even
- 10:05if they're not going to actually do
- 10:06that. So, you know, I'm not saying that
- 10:08people are only hoarding product and and
- 10:10keeping it sealed because, you know,
- 10:12they're scalpers or they're trying to
- 10:14flip it or, you know, they're long-term
- 10:16investors or any of that. But, I do
- 10:18think we need to understand how much
- 10:20product is being kept sealed uh and how
- 10:22that is fundamentally affecting market
- 10:24prices. Although, I will say I think
- 10:26this is way less of a problem in One
- 10:27Piece than it is for Pokémon. I think
- 10:29One Piece genuinely does not have enough
- 10:31supply for the amount of natural demand
- 10:33that exists. Pokémon, on the other hand,
- 10:34I feel much more concerned about.
- 10:36Another principle of hoarding that I
- 10:38want you to be aware of is that
- 10:39sometimes
- 10:41owners will buy duplicates in order to
- 10:43keep prices high. So, this happens in a
- 10:45couple of different ways. I first
- 10:47learned about this concept through
- 10:49collecting of art, which is that there
- 10:51are Warhol fans who own a lot of pieces
- 10:53of Warhols, who basically will never let
- 10:56one sell below X price. Because if one
- 11:01ever sells below a certain price, that
- 11:03would devalue their collection in such a
- 11:05significant way that it is less costly
- 11:08for them to just buy the other one to
- 11:09maintain the price as it is. So, let's
- 11:12talk about One Piece cards and an easy
- 11:13way to see how this works. So, if we
- 11:15imagine this gold SP Chopper, right?
- 11:18You know, right now it's probably going
- 11:19for around $2,000. So, you're a big
- 11:21collector, you have all 26 of these gold
- 11:24SPs, and it's a big bet in your
- 11:26collection that you've made. You see an
- 11:28auction about to end in 5 minutes for a
- 11:30gold SP Chopper, and it's at $800. You
- 11:34already have one. You don't necessarily
- 11:35need another one. You don't necessarily
- 11:37want another one. But, you're afraid
- 11:40that if this suddenly sells for $800,
- 11:43that doesn't just reduce the value of
- 11:45your Chopper, that may reduce the value
- 11:47of all the rest of your gold SPs in a
- 11:50way that is going to cost you way more
- 11:52than $800 in value for your set or even
- 11:56$2,000 in value of your collection. And
- 11:59so, it may make logical economic sense
- 12:01for that person to bid that up to $2,000
- 12:05to buy it rather than to let it sell for
- 12:07well below its price because that would
- 12:09devalue their existing collection. So,
- 12:12this is not a thing that happens when
- 12:13there's a tremendous supply of product,
- 12:16right? And this is why I used the gold
- 12:17leaders as an example. But, when there
- 12:19is very limited supply, it's relatively
- 12:21easy for a small number of collectors to
- 12:23be able to maintain a price floor to
- 12:26ensure that their collection doesn't
- 12:28fall below a certain level. And then, of
- 12:30course, another form of hoarding is the
- 12:32buyouts that we see all the time in the
- 12:35One Piece TCG. You know, I have the
- 12:37Santa Chopper here. Recently, it went
- 12:38from $70. I just checked today, it's up
- 12:40to like $300,
- 12:42which I personally think is bananas. You
- 12:44know, as I've said before, I think the
- 12:46difference between the gold SPs and the
- 12:48gift collection is that there is a good
- 12:50amount of gift collection out there that
- 12:51can come in and backfill
- 12:53if people ever stop putting pressure on
- 12:55these prices. You know, if they relent
- 12:58in trying to buy them all up, I do think
- 13:00we'll eventually see prices come back
- 13:01down. But, who knows? As I said, people
- 13:03get to decide what the value of
- 13:04something is. So, if enough people see
- 13:06$300 and think, "Yeah, I guess that's
- 13:08reasonable." Maybe it won't fall down,
- 13:10right? That's the challenge with all of
- 13:11this. Okay, so what are our main
- 13:13takeaways from hoarding? Well, the first
- 13:14thing is only buy what you actually
- 13:16want, right? I mean, I think this is
- 13:17just a generally good rule, but don't
- 13:20participate in the hoarding problem.
- 13:22Like, when you are going to buy
- 13:23something that you already have, think
- 13:25about whether it's something you
- 13:26actually want or whether you're engaging
- 13:28in what is essentially hoarding
- 13:29behavior. I would also keep in mind that
- 13:31hard to find does not mean rare, right?
- 13:33There are a lot of things that a lot of
- 13:35them have been produced, but for
- 13:36whatever reason they're not getting to
- 13:37the end consumer, and so you want to be
- 13:39mindful of that. You know, I think
- 13:40collectors often seek a feeling of
- 13:42abundance. I think that's why we target
- 13:44things that are scarce,
- 13:45uh, because having it and having them
- 13:47not be scarce to us makes us feel
- 13:49abundant. Same thing with sealed
- 13:50product. You know, it's much easier to
- 13:52enforce prices on rare items. So, when
- 13:54we see buyouts that has large
- 13:56populations, there's a much better
- 13:58chance that the price is going to fall
- 13:59on that than these, you know, scarcer
- 14:02items where there's less product that's
- 14:04going to come in to backfill and
- 14:05undercut at lower prices. And that is
- 14:07why buyouts rarely stick unless the
- 14:09product are actually very scarce. So, if
- 14:12you see a product that has a large
- 14:13population start to run up, I definitely
- 14:15recommend waiting for it to come back
- 14:17down because most of the time it will.
- 14:19Okay, now we're going to talk about
- 14:20price discrimination. So, price
- 14:22discrimination is essentially offering
- 14:24the same type of product at different
- 14:27prices so that you can catch a full
- 14:29spectrum of people's willingness to pay
- 14:31for a given item. So, let's take the
- 14:33Bubble Zoro here. It's an amazing card.
- 14:35There's a lot of demand for Bubble Zoro,
- 14:36and the people who demand Bubble Zoros
- 14:39have different price points. You know,
- 14:41I'm really interested in the Bubble
- 14:43Zoro, but I wouldn't be willing to pay
- 14:45more than $750, that's for sure. Whereas
- 14:48there's other people for whom money is
- 14:50no object, and Zoro is their favorite
- 14:52character, and so they are happy to
- 14:54spend oodles of money to get the card
- 14:56that they want. And so, coming up with
- 14:58these conditions to distinguish between
- 15:01different types of cards, and have them
- 15:03at different price points, enables folks
- 15:05with different budgets to be able to
- 15:07participate in the same card. And so,
- 15:09this is where grading comes into this,
- 15:11right? And so, I included here a scale
- 15:14from PSA 9 to raw to PSA 10 to BGS 10
- 15:19all the way up to BGS black label. All
- 15:21of these grading standards are intended
- 15:24to create subdivisions of scarcity to
- 15:26appeal to different folks with different
- 15:28budgets. And so, what you've done is
- 15:30you've taken a product that actually
- 15:32isn't that scarce, but by grading it,
- 15:34you've increased its scarcity by
- 15:36subdividing it into categories that are
- 15:38appropriate for different budgets. Now,
- 15:40obviously, like this is an example of
- 15:42how it works with one card, but we can
- 15:44also see it if we look at different
- 15:46tiers of the same character, but of
- 15:48different types of cards, right?
- 15:50So, Bandai deliberately structures its
- 15:52game this way to maximize price
- 15:55discrimination, so that the maximum
- 15:57number of people end up having the
- 15:58ability to buy into their game. You
- 16:00know, on the left, you have the lowest
- 16:02priced alt arts, right? Then you have
- 16:04leaders, which tend to be a little bit
- 16:05more expensive. You have SPs, which tend
- 16:07to be more expensive than that. You have
- 16:09mangas, which tend to be more expensive
- 16:11than that. And then you have special
- 16:12mangas, which tend to be the most
- 16:13expensive. All of these may appeal to,
- 16:16you know, many people broadly, but in
- 16:18terms of the relationship between price
- 16:21and willingness to pay, they appeal to
- 16:23different groups. If you're a new
- 16:24collector, if you don't have a lot of
- 16:25budget, you know, maybe the Luffy you
- 16:27want to target is the one on the left.
- 16:29If you have a massive budget, if you're
- 16:30obsessed with this, if Luffy is your
- 16:32favorite character of all time, maybe
- 16:34you want to target the red manga. And
- 16:35so, this allows lots of different people
- 16:38to participate in the game and in the
- 16:41act of collecting simultaneously without
- 16:44devaluing the other. Because that's the
- 16:46challenge. If I ask you to pay $5,000
- 16:49for something and you pay for it, and
- 16:51then I turn around and offer it to
- 16:52somebody else for only $500, because
- 16:55they were only willing to pay $500, that
- 16:58fundamentally devalues
- 17:01what you paid for it. That means that
- 17:03the item that you paid $5,000 for is no
- 17:05longer worth 5,000, it's worth 500. So,
- 17:07that's not a great business model. So,
- 17:09the idea is to try to figure out how you
- 17:11can maximize the number of people who
- 17:13can buy into something without harming
- 17:15the people who are going to spend a lot
- 17:16of money on it. And I think Bandai has
- 17:18done a really good job of doing that
- 17:19here. And so, I think the takeaways from
- 17:22this are, number one, you can collect on
- 17:24any budget, right? The game is designed
- 17:27to be collected and to be played on any
- 17:29budget. Now, Bandai doesn't always do an
- 17:30amazing job of making playable cards
- 17:32cheap. I think that's something that
- 17:34they could stand to improve. Like,
- 17:35there's no reason that like a Kuma
- 17:37should be $100 just because a lot of
- 17:39people want to play it. But from a
- 17:40collectibility perspective, I think they
- 17:42do a very good job of having different
- 17:45characters at different price points
- 17:46with different artistic styles, so that
- 17:48regardless of your budget, you can find
- 17:50something that you want.
- 17:51Another takeaway here is to, again, only
- 17:53pay for what you care about. Like, the
- 17:56reason why the manga
- 17:58is expensive is they gave it an artistic
- 18:01treatment that people really like, but
- 18:02they also marketed as the top chase
- 18:04card. And the reason the red manga is
- 18:06like seven times more expensive than
- 18:07that is because they gave it a slightly
- 18:10different treatment, and because they
- 18:11marketed it as like the ultimate chase
- 18:13card. So, if you don't care about those
- 18:15things, buy an SP, buy a leader, buy an
- 18:17alt art. You'll still really enjoy them.
- 18:19And then finally,
- 18:20I can't underscore this enough. Price
- 18:22discrimination is critical for market
- 18:24health. One of the biggest concerns that
- 18:26I've had about One Piece in terms of its
- 18:28long-term sustainability from a
- 18:30collectibility perspective is that it's
- 18:32not doing an amazing job of targeting
- 18:35young collectors, new collectors,
- 18:37collectors with smaller budgets. If you
- 18:39go to a card show, you see these like
- 18:41incredibly expensive four, five-figure
- 18:43slabs, but there's no like $2 binder
- 18:47that a kid could pick up a card from
- 18:49their favorite character, right? There's
- 18:50no like bulk discount slab bin that
- 18:53someone could rifle through and find a
- 18:55cool card that they had never seen
- 18:56before. And so, I do think while One
- 18:58Piece has the tools to do that, I think
- 19:00it hasn't quite found that balance yet.
- 19:01And so, I think we need to do a better
- 19:03job as a community in enabling this type
- 19:05of price discrimination, you know,
- 19:07whether you're a vendor or whether
- 19:08you're a collector. Um, I think that's
- 19:10really important for long-term market
- 19:12health. So, the next concept I want to
- 19:13share is that of a Veblen good. Now,
- 19:15you've probably never heard of a Veblen
- 19:16good, but I do think the concept is
- 19:18something that you'll be somewhat
- 19:19familiar with. And it's the idea that
- 19:21things are desired because they are
- 19:23expensive. Separate from their quality,
- 19:26separate from their art, separate from
- 19:28anything else, the sheer fact that they
- 19:31are expensive makes them prestigious and
- 19:33therefore desirable. So, if you've ever
- 19:35wondered how you see a chart like this
- 19:38on TCGPlayer where a card goes from
- 19:40being $400
- 19:41up to 1,100 or frankly even $1,600 now,
- 19:46I think as in the case of this first
- 19:47anniversary Luffy,
- 19:49the way that happens is
- 19:52some people start buying it and the
- 19:53price goes up. And then other people see
- 19:56that the price has gone up and they
- 19:58think, "Huh,
- 20:00this price is going up. I wonder if it's
- 20:01going to go up further. I've been
- 20:03thinking about buying this card, maybe I
- 20:04better buy it now in case I don't get
- 20:07another chance. Or, hmm, this price
- 20:09seems to be going up. This seems like
- 20:11this might be a good investment play.
- 20:13I'm going to buy this now before it goes
- 20:14up."
- 20:15And then the price goes up further. And
- 20:17then more people get attention because
- 20:19people like me talk about it and they
- 20:22say, "Hey, I better get this while I
- 20:25still can." Or, "This seems like a
- 20:26really good investment play." Right? And
- 20:28that's how you get the parabolic nature
- 20:31of this chart. It's because when
- 20:33something becomes more expensive, it
- 20:35sends a signal to us that it has been
- 20:37undervalued and that it is a valuable
- 20:40thing that people should want and then
- 20:41suddenly it becomes more desirable.
- 20:43Right? The same person that wouldn't
- 20:45have bought this at $400 is now willing
- 20:48to pay $1,400 for it because it is more
- 20:51valuable. This is exactly the same thing
- 20:53that I was talking about with those
- 20:54Obsidian Flame boxes.
- 20:56They were $85 or even $80 in some cases
- 20:59and yet people didn't want to buy them
- 21:01because the low price sent a signal that
- 21:03it wasn't desirable.
- 21:05But then
- 21:07when the prices went up, suddenly it
- 21:09sent a signal that it was desirable and
- 21:10so more people actually wanted and so
- 21:13fundamental to the way prices work in
- 21:15TCGs is that when something is
- 21:17expensive, it sends a signal to
- 21:19collectors that it's desirable and that
- 21:21in turn increases its desirability. I
- 21:23can't think of a better example of this
- 21:25than the Logan Paul Illustrator Pikachu.
- 21:28You know, I think Logan Paul is kind of
- 21:29a marketing genius. He paid more than
- 21:32anybody should have justifiably paid for
- 21:34this when he first bought it. But I
- 21:36think he recognized that by overpaying
- 21:38for it and paying the most anyone had
- 21:40ever paid for a Pokémon card, that made
- 21:42it famous. And then he leveraged that
- 21:45fame into making it even more famous and
- 21:47then he turned around and sold it for
- 21:48$16 million and made a huge profit,
- 21:50right? Was the person paying $16 million
- 21:53for a PSA 10 Illustrator Pikachu? No.
- 21:57They were paying $16 million for the
- 21:59famous card that Logan Paul put in a
- 22:01necklace and wore around his neck a ton.
- 22:03I think Logan Paul fundamentally
- 22:04understood the concept of the Veblen
- 22:06good and that by increasing the prestige
- 22:09and making it more famous, he was
- 22:10increasing the value even if he did
- 22:12nothing to actually change the
- 22:13fundamental nature of the card. So what
- 22:15are our takeaways from this? So the
- 22:16first is that high-end cards are luxury
- 22:18goods, right? Like just like luxury
- 22:21shoes or luxury clothes, you know, the
- 22:24price does not necessarily always
- 22:25reflect the quality. It tends to reflect
- 22:27the status and what it signals about you
- 22:30that you're able to afford it. And so
- 22:32that means prices can change quickly.
- 22:34You know, in the same way that like if a
- 22:36fashion brand falls out of favor and
- 22:38people don't like it anymore, the
- 22:40price of their clothes are going to go
- 22:41down a lot, right? Because there's
- 22:42nothing fundamental holding those prices
- 22:44up. You know, if public opinion suddenly
- 22:47turns on a card or turns on a set,
- 22:49prices could fall pretty quickly. On the
- 22:51other hand, if as with the first
- 22:53anniversary collection, people discover
- 22:55it, you can see that the price goes up
- 22:58quickly and that suddenly snowballs into
- 23:00more demand and then the price has shot
- 23:01up a ton. That's something that we see
- 23:03happen all the time in TCGs. So, I think
- 23:05we have to recognize the volatility
- 23:07inherent in these things, and I think
- 23:09anything that has rapidly increased in
- 23:11price quickly is going to be even more
- 23:13volatile because of this principle. I
- 23:15would also keep in mind, too, that even
- 23:18previous floors that we've seen, while
- 23:19we tend to think that prices won't go
- 23:21below those floors, because of this
- 23:23effect, if something goes down below the
- 23:25floor, it will send a signal that you
- 23:28should be very afraid of this card
- 23:30because there isn't enough demand, and
- 23:31that will cause people to be more afraid
- 23:34and to sell the card, right? And so, we
- 23:35have these snowball effects in both
- 23:37directions. And then the final thing I
- 23:38want to talk about are transaction
- 23:40costs. So, let's just talk through an
- 23:42example of essentially why our cards and
- 23:45our collections are not as valuable as
- 23:47we think they are. Okay. So, many of you
- 23:49probably heard that there was a
- 23:51record-breaking sale of OP-01 Blue
- 23:53Bottoms at Golden recently. Uh it sold
- 23:56for $73,200,
- 23:58right? So, if a person were looking in
- 24:01their Collector app and has a box of
- 24:03OP-01 Blue Bottoms, they're probably
- 24:05thinking, "Hey, mine's worth $73,000
- 24:07now. Isn't that awesome?" But the truth
- 24:10is is that it really isn't, and I'm
- 24:11going to walk through why. So,
- 24:13let's break down that $73,000. Well,
- 24:15first, the seller needed to buy the
- 24:16physical good, right? Even if you bought
- 24:18it when it was new, it still cost you
- 24:19something. That's fine. You're paying
- 24:21sales tax, you're paying to store it. If
- 24:23something's really, really valuable,
- 24:25chances are you're paying insurance on
- 24:26it, right? So, that's a cost that you're
- 24:27not going to get back. But the big thing
- 24:29I want to talk about here are
- 24:30consignment fees. So, for those who
- 24:32don't know how auctions work, the hammer
- 24:34price, so the amount that the box was
- 24:37actually bid up to, was $60,000, but the
- 24:40buyer then needed to pay a premium on
- 24:43top of that to the auction house. So,
- 24:45this $73,000 price, for starters,
- 24:47$13,200
- 24:49went straight to the auction house in
- 24:51the form of buyer's premium. So, the
- 24:52maximum that the person who sold it was
- 24:55going to get was $60,000.
- 24:57But then auction houses typically also
- 24:59charge a seller's premium. The seller's
- 25:02premium can range from anywhere between
- 25:040% and 20% depending on the value of the
- 25:06good and the negotiation. So I have no
- 25:09idea what the seller's percentage was on
- 25:11this, but it is possible that this
- 25:14person, if they paid a 20% seller's
- 25:16commission, only got $48,000 for this
- 25:18case. And so the reason I'm sharing this
- 25:20is that all of these things are really,
- 25:22really relevant to understanding what
- 25:23our collections are actually worth. You
- 25:25know, we are now in an ecosystem that is
- 25:28designed to tell us that these things
- 25:30are investments and that our collections
- 25:33are like stock portfolios, right? But
- 25:35the truth is is that, you know, assets
- 25:37aren't as valuable as we think because
- 25:39of all of these transaction costs.
- 25:41Unlike a stock where we could just say,
- 25:42"Hey, my collection hit, you know,
- 25:45$50,000. That's a lot. I'm just going to
- 25:47sell it and press a button and liquidate
- 25:49it." You can't actually do that with
- 25:50cards, right? If you just tried to do
- 25:51that, you're probably going to take 60%.
- 25:53And so that's the harsh reality that the
- 25:55numbers that we're seeing in our apps
- 25:58don't actually reflect what we would get
- 25:59if we tried to sell it. You know, it
- 26:01also means the cards are at best
- 26:03moderately liquid. You know, if you
- 26:04needed cash today, like, you know, 60%
- 26:08is probably what you're going to get.
- 26:09Maybe if you have something amazing and
- 26:11you know some people, maybe you could
- 26:12get up to 80%, but the faster you need
- 26:15to sell things, the more of a haircut
- 26:17you're going to take on prices.
- 26:19And then finally, everything about the
- 26:21ecosystem that we play in is designed to
- 26:23convince us that these are investments
- 26:25and that these are valuable. So this has
- 26:28both a positive and a negative effect,
- 26:29right? As I said earlier, things are
- 26:31valuable because we're agreed they're
- 26:33valuable. And so
- 26:35creating an ecosystem that reinforces
- 26:37this idea that things are valuable will
- 26:39help to make them valuable, right? But
- 26:42on the other hand, I think it sometimes
- 26:43gives us a mistaken impression of what
- 26:44our collections are actually worth and
- 26:46can negatively affect our behavior if we
- 26:48aren't careful. So I think the main
- 26:50takeaway here is that we want to be
- 26:51honest with ourselves about how much our
- 26:53collections are actually worth and how
- 26:55hard it is to sell things. And this
- 26:56brings us back to buy the stuff that you
- 26:59care the most about, right? Because, you
- 27:01know, as I talked about in the previous
- 27:02video, I felt pretty confident that EBO2
- 27:05was going to go up significantly in
- 27:06price because it was undervalued, but I
- 27:08didn't buy any more EBO2. And the main
- 27:10reason was I didn't want any more of it
- 27:12in my collection. And even though I was
- 27:14confident it was going to go up, it's
- 27:16not easy to sell, right? It was going to
- 27:18have to go up 20 30%
- 27:20for me to be even 100% confident that I
- 27:22was going to break even trying to move
- 27:24it, right? So, understanding those
- 27:25transaction costs helps us to make
- 27:27better decisions about curating our
- 27:29collection. So, that's all I have for
- 27:31today. As always, if you found this
- 27:32helpful, please like, give us a comment,
- 27:34tell you what you agree with, what you
- 27:36disagree with. And if you haven't yet,
- 27:38please subscribe. Also, if you're
- 27:39looking at picking up any of the cards
- 27:40in the video or otherwise, we have our
- 27:43TCGplayer affiliate link and we also
- 27:45have our eBay storefront where I keep a
- 27:47curated list of cards that I'm
- 27:48interested in and cards that I like. Um,
- 27:51obviously you're under no obligation to
- 27:52purchase. If you do buy something, we
- 27:54get a small commission, which is
- 27:55awesome, but mostly I want people to
- 27:57have access to sort of what I'm thinking
- 27:59about even if they choose not to buy
- 28:00there. So, with that, thank you so much
- 28:02for your time and I will see you in the
- 28:04next one.
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