4 levels of UI/UX design (and BIG mistakes to avoid) — Transcript
Full transcript
- 0:00I've designed apps and websites for over
- 0:02a decade. And when I look back at my own
- 0:05design journey, one thing is clear.
- 0:08There are patterns to the kinds of
- 0:10mistakes you make as a designer at every
- 0:13level of your career. In this video, I
- 0:15will highlight those patterns of
- 0:17mistakes, what they are, when they
- 0:19typically happen, and how to fix them so
- 0:22that you can reach your next design
- 0:24level faster. Here's how we'll do it. We
- 0:26will take a screen from a real client
- 0:28project in my agency portfolio and
- 0:32redesign it starting from an unpaid
- 0:34beginner level, iterating all the way to
- 0:36a high ticket senior level. For each
- 0:38level, we will call out the biggest
- 0:40mistakes while providing resources and
- 0:44guidelines so that you can avoid them.
- 0:46And then by the end of the video, we'll
- 0:49dig into a hidden mistake that even lots
- 0:52of senior designers make and a solution
- 0:56that can really set you apart in this AI
- 1:00era that we're in. Let's get started.
- 1:02So, at the beginner level, nothing
- 1:04works. However, this isn't a surprise
- 1:07since we have less than a year of
- 1:09experience and we're not getting paid
- 1:12for our work yet. But let's dive into
- 1:14why it doesn't work. The first mistake
- 1:16in this design is something as simple as
- 1:19the copyrightiting. For example, do we
- 1:21really need four words to communicate a
- 1:24user's rewards? And does it make sense
- 1:27for the button to be about earning
- 1:29tokens when the action is actually about
- 1:33claiming voting rewards? Clarity is key
- 1:36in copyrightiting, and we're not really
- 1:38nailing it here. Therefore, it's a fail
- 1:42on the first principle, which brings us
- 1:45to the visuals. Lots of beginners will
- 1:47overuse flashy gradients, blur effects,
- 1:51and other cool visual techniques like
- 1:53that. And to be fair, even mid-level
- 1:55designers do this, but the difference is
- 1:57that they make it work. More on that
- 2:00later. The best quick tip I can give
- 2:02here is if you're unsure, opt for
- 2:06simplicity instead of flashiness. A
- 2:09simple but clear graph will help a user
- 2:11much more than a fancy graph that is
- 2:14hard to understand. In this case, since
- 2:16we went for fancy and we couldn't pull
- 2:19it off, it's a fail. But what about the
- 2:22colors? First off, we're using too much
- 2:25of a very strong red color, which makes
- 2:28the UI straight up stressful to look at.
- 2:31Everything here is screaming for
- 2:33attention and therefore nothing gets
- 2:35attention. Not even the things we want
- 2:37to highlight in the UI. Now to make
- 2:40coloring a bit easier, try the
- 2:43603010 approach. 60% of the UI is a
- 2:47neutral color like white or light gray.
- 2:5030% of the UI is a complimentary color
- 2:53like black and 10% of the UI has the
- 2:58main brand color in this case red. This
- 3:01UI feels more like a reverse at the
- 3:04moment. And while that could work here
- 3:07it doesn't. Now however it's time to
- 3:10count the font sizes. 1 2 3 4 5 6. Six
- 3:18different font sizes are used here and
- 3:21four different font weights. It's
- 3:23impossible to create a greatl looking UI
- 3:26with this much variety in the text
- 3:28department. So here's the easy fix. Try
- 3:32to reduce those numbers that we just
- 3:34talked about six and four by at least
- 3:37two. So four sizes and two weights. That
- 3:41will take you really far. In this case
- 3:43though, it's a fail. But we're not done.
- 3:46We don't need to look super closely to
- 3:48see that things aren't really aligned in
- 3:51here. And the things that are aligned
- 3:53are spaced out randomly. 11 pixels here,
- 3:5725 pixels here, just random numbers. So,
- 4:00here's a little trick to improve spacing
- 4:03quickly. It's called the eightoint grid
- 4:05system. The main idea is that anytime
- 4:08you use a number in your design, make it
- 4:11divisible by 8 or 4. Instead of 25
- 4:14pixels, use 24. Instead of 11, use 12. I
- 4:19actually have a full video on this that
- 4:21you can check out after this one linked
- 4:23down in the description below. Anyways,
- 4:25unfortunately, we fail here as well.
- 4:28That's six out of six fails. A pretty
- 4:30rough start. Surprisingly though, lots
- 4:33of progress happens with just one year
- 4:36of design obsession. Which brings us to
- 4:39the junior designer. But before we go
- 4:41there, if you want to learn from even
- 4:43more realworld projects, you can check
- 4:46out a full case study of this and other
- 4:48projects that we've designed at SIPAP in
- 4:51the link I've shared down in the
- 4:53description below. Now, time for the
- 4:55junior designer. Here we have a person
- 4:57with one, two, maybe 3 years of
- 5:00experience designing apps and websites.
- 5:02They're likely either working in-house
- 5:05somewhere or making anywhere from a
- 5:07hundred to maybe 500 bucks, doing
- 5:10smaller design gigs as a freelancer. And
- 5:13usually copywriting is still a big issue
- 5:16at this level. We still add unnecessary
- 5:19words and write labels that don't really
- 5:22make sense. For example, commit time
- 5:25sounds like we're committing time
- 5:27instead of votes. These are small
- 5:30details that make a lot of difference if
- 5:32we improve it. So, how do we do that?
- 5:35The easiest solution nowadays is just to
- 5:37take a screenshot of your UI, pop it
- 5:40into chat GPT, and then feed it some
- 5:43more context on the project, emphasizing
- 5:46that you want copy that is clear but
- 5:48short. For now, though, it's still a
- 5:51fail. But that means that we get a shot
- 5:54at redemption for the visuals. And here
- 5:57we've actually stepped it up. Now, we
- 5:59understand that visuals primarily serve
- 6:01a communication purpose, especially if
- 6:04it's a graph like in this case. And the
- 6:06red dot in contrast to the gray bars
- 6:09here communicates to the user, this is a
- 6:12thing we want you to focus on. Sadly
- 6:15though, we still think visuals
- 6:17absolutely need a trendy skumorphic
- 6:20effect with 45 layers of shadows. But
- 6:23it's fine. We're still learning. So, a
- 6:25first half pass and we're back to the
- 6:28colors. As juniors, we have enough
- 6:31experience to know that mixing colors
- 6:34too freely easily turns into a disaster.
- 6:37We also understand that overusing a
- 6:40color could work against you if you want
- 6:42to assign meaning to colors. So, we're
- 6:45generally more passive when it comes to
- 6:48color usage, which actually is a very
- 6:50good thing. And one of the most
- 6:52important learnings for creating clean,
- 6:54professional interfaces, but it's a
- 6:57balance. Here, we went from a UI that
- 6:59overused our red main color to a UI that
- 7:03now barely uses any of it, which makes
- 7:06it a bit dull and therefore just a half
- 7:12pass. In terms of font sizes, we still
- 7:14have issues. Too big sizes, too small
- 7:17sizes, too many sizes. It still happens
- 7:20at this level, understandably. So,
- 7:23sadly, it's a pretty quick fail here
- 7:25that segus into spacing and structure
- 7:28again, and we've made progress. But it's
- 7:30evident that there's still no calculated
- 7:34approach to how we space or structure
- 7:36elements. pixel values are still a bit
- 7:39random, which tells me that someone
- 7:41forgot to study the eightoint grid
- 7:44method, so it's a faily fail. That puts
- 7:48us at two out of five half passes. And
- 7:51while that might not seem great, we're
- 7:54moving in the right direction here. The
- 7:56design we saw isn't close to be worth
- 7:58serious money, but things are about to
- 8:01change at our next stage, the mid level.
- 8:04Before we jump into that though, I'm
- 8:06curious. How would you score your own
- 8:09design skills? And how many years of
- 8:12experience do you have? Let me know in
- 8:14the comments. Now things start to get
- 8:16interesting. We have somewhere between 3
- 8:19and 6 years of design experience, and we
- 8:22can potentially at this point rack in 8
- 8:25to 10k USD per month with projects
- 8:29likely ranging anywhere from 3 to 6K.
- 8:32And this is clearly reflected in the
- 8:35design. The copywriting is now even
- 8:37clearer. There's a sense of it being
- 8:39written for an actual user. It still
- 8:42might not be the prettiest, but it
- 8:44definitely looks better, which means
- 8:47that we have our first half pass on
- 8:50copy. But what about the visuals? They
- 8:54look good, maybe a bit overworked, which
- 8:57is something we usually see with
- 8:59mid-level designers. Just like beginners
- 9:01would add and add and add to the
- 9:04rituals, designers at the mid level can
- 9:07sometimes gravitate back towards that
- 9:10same behavior. At this point of their
- 9:12career though, they have a much more
- 9:15trained design eye, which allows them to
- 9:18make it work. So, while it's not
- 9:20perfect, it's clearly a half pass, which
- 9:23means we're stepping into colors with
- 9:26momentum. As a mid-level designer, we
- 9:28know that UIs don't need all the colors
- 9:31of the rainbow to look good. We know how
- 9:34to balance the UI by using different
- 9:36shades or tints of one color instead of
- 9:40multiple different colors. If you want
- 9:42pro tips on shading and tinting, check
- 9:45out Eric D. Kennedy's article that I
- 9:48linked down below. Anyways, it's a good
- 9:50old half pass. And we're back at the
- 9:53point where the junior still tripped up,
- 9:55the font department. But now, for the
- 9:57first time, we understand how to use
- 10:00fonts in a UI. We have less sizes, have
- 10:03less weights, and while some sizes and
- 10:06weights might still be a bit off, it's
- 10:09starting to look cleaner. Half pass. And
- 10:13onto the last point before we reach the
- 10:15senior level and the hidden mistake. And
- 10:19for spacing and structure, it's looking
- 10:21pretty good. Related elements are
- 10:24grouped nicely. We've started to use a
- 10:26spacing system like the 8oint grid. And
- 10:29as a result, the UI feels more
- 10:31professional. It's not entirely cooked
- 10:34like the young crowd might say, but it's
- 10:36definitely a half pass, which brings us
- 10:39to five out of five half passes. And the
- 10:43final boss. As a senior designer, you
- 10:45have at least seven years of experience,
- 10:48which means you have designed so many
- 10:50websites and apps that you're a safe bet
- 10:54for clients that want both beautiful
- 10:56design, but also design that actually
- 10:59drives business metrics. That's why you
- 11:01will see deals all the way from 20K to
- 11:05over 100K from senior designers. Sounds
- 11:08crazy. Let's dive into how it's
- 11:11possible. First of all, the difference
- 11:12in copyrightiting here might look
- 11:14subtle, but when we actually study the
- 11:17words and the length of the words, it
- 11:20all just harmonizes so much better
- 11:23because as a senior, we find ways to
- 11:26communicate better with less. We know
- 11:29that we don't need to write last 10
- 11:32votes when we have a big label right
- 11:35above saying voting or claim um if we
- 11:39have a heading saying um rewards. And by
- 11:42not repeating the same words, we reduce
- 11:45cognitive load and visual clutter
- 11:48without sacrificing clarity. And I know
- 11:50that might sound like a minor detail,
- 11:52but when you scale this across a full
- 11:55app is a massive difference. So, we have
- 11:58our first full pass and we're ready to
- 12:00talk about the visuals again. They are
- 12:03now clearly made with careful thought.
- 12:06We add emphasis only to what matters and
- 12:09we help the user make immediate
- 12:11connections between different parts of
- 12:14the UI by reusing visual patterns. For
- 12:18example, here the commit part of the UI
- 12:21gets connected to the current voting
- 12:23period in the graph because we're using
- 12:27the same pulsing circle. We're achieving
- 12:29more with less. It's a full pass. But
- 12:33what about the colors? Well, here we
- 12:35basically just simplified what the
- 12:37mid-level designer did. Instead of
- 12:39gradients, just simple flat colors.
- 12:41Instead of a button that screams error
- 12:43states, we're saving the red color for
- 12:46the graph. the rewards icon and the
- 12:48commit indicator. It's nicer on the eyes
- 12:51while calling attention to the right
- 12:54things even more effectively. It's our
- 12:57third full pass, which brings us back to
- 13:00the fonts. We're finally down to only
- 13:02four font sizes and two font weights.
- 13:05And you can see here that we introduced
- 13:07a monospace version of the font for big
- 13:10numbers. And to avoid collision when
- 13:13this reward number grows, we reuse the
- 13:17heading size from the voting label for
- 13:20our decimal fractions. And that's all it
- 13:22takes for full passing again as we bring
- 13:25out our rulers. And dang, this is what
- 13:28we call structure. Elements are grouped
- 13:31logically. Spacing is deliberate between
- 13:35elements, inside elements, everywhere.
- 13:38Those seven plus years of experience are
- 13:41becoming really evident. Full freaking
- 13:44pass were five out of five full score.
- 13:48But what about that hidden mistake that
- 13:50even senior designers make? Well, I'm
- 13:52glad you brought it up. Let's talk about
- 13:54it. This mistake doesn't have anything
- 13:56to do with static UI or UX skills
- 13:59because as you saw, senior designers are
- 14:02capable of creating greatl lookinging,
- 14:04well functioning interfaces. But thanks
- 14:07to AI, in the coming years, we're going
- 14:10to see an exponential increase in the
- 14:13amount of apps that are available to us,
- 14:16which means that designing memorable
- 14:18experiences that connects us with
- 14:21technology is going to be the easiest
- 14:23way to stand out as a designer. And the
- 14:26mistake most designers make, again,
- 14:29seniors included, is that we get stuck
- 14:33just focusing on static images. But to
- 14:37create a true experience, we need to
- 14:40treat UI design more like a movie. We
- 14:43need to piece static screens together in
- 14:46a way that makes the app a pleasure to
- 14:49use. That's how we create truly
- 14:52delightful apps and as a result also
- 14:56drastically increase our price tags as
- 14:58designers. Look at Phantom Wallet,
- 15:01Airbnb, and even Dual Lingo. Those are
- 15:04all great examples of apps that have
- 15:07gone that extra mile, which raises the
- 15:10question, how do you achieve this? Well,
- 15:13that is a topic that is out of scope for
- 15:17this video. But luckily, if you're
- 15:19interested in a breakdown of these kinds
- 15:21of apps and how they create memorable
- 15:24experiences, I have a video on that here
- 15:27that you can check out. Now, until the
- 15:29next one, I want you to have an amazing
- 15:31everything and we'll talk
About this transcript
This page contains the full transcript of 4 levels of UI/UX design (and BIG mistakes to avoid) by Tim Gabe, generated from the public captions YouTube serves with the video. The transcript has 2,361 words across 338 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
What you can do with it
Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.
Free YouTube transcript tool
YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.