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4 Blocking out Basic Design — Transcript

by Jokerbaby · 2,639 words · 344 segments · language en · Watch on YouTube

Full transcript

  1. 0:07[music]
  2. 0:14[music]
  3. 0:15Welcome back everyone to Unreal Engine 5
  4. 0:17beginner's guide to building an
  5. 0:18environment. In the last lesson, we left
  6. 0:20it off by familiarizing ourselves with
  7. 0:23the overall software and its viewport.
  8. 0:26And now we're actually going to begin
  9. 0:27working on the project itself. So before
  10. 0:30we do that, I reckon that instead of
  11. 0:32using this entire level, which already
  12. 0:34has a template objects within it, it
  13. 0:37might be easier to start off by getting
  14. 0:39ourselves a brand new template with no
  15. 0:42assets within it. So we're going to go
  16. 0:45onto the upper left corner. We're going
  17. 0:47to click on file and we're going to
  18. 0:49select new level and then we're going to
  19. 0:51make sure we select basic. Once we have
  20. 0:54that, we're going to click create and
  21. 0:56get ourselves an entire new level with
  22. 0:58no template or any of the additional
  23. 1:01assets. It's just a nice sky that
  24. 1:04already has a default lighting and a
  25. 1:06simple square for us to work on. So,
  26. 1:09right now, we're going to be working on
  27. 1:11creating a simple gray box for our
  28. 1:14environment. And we're going to do that
  29. 1:17by getting ourselves a primitive shape
  30. 1:19to work with. And then we're just going
  31. 1:21to use basic objects and build it up
  32. 1:24just to get an overall idea of what
  33. 1:26we're going to be working with. So to
  34. 1:28start off, we're going to click on the
  35. 1:30plus icon within the upper left corner
  36. 1:33and we're going to hover over the shapes
  37. 1:36and we're going to get ourselves a cube.
  38. 1:38By clicking on it, we're going to get
  39. 1:40ourselves a cube right in the middle of
  40. 1:43our viewport. Then if we want, we can
  41. 1:46start it off by getting ourselves the
  42. 1:47cube within the center of the world. All
  43. 1:50we're going to do is within the bottom
  44. 1:51right corner within the details tab,
  45. 1:53we're going to go onto the
  46. 1:55transformations tab, which is located at
  47. 1:58the very top of our details tab, and
  48. 2:00we're going to reset the location to
  49. 2:03this default 0000 values. We can do so
  50. 2:06by clicking on reset this property to
  51. 2:08its default value button over here. And
  52. 2:12once we do that, we're going to get
  53. 2:13ourselves an object right in the middle
  54. 2:15of our world. Now, if we want our camera
  55. 2:18to be positioned to the center of that
  56. 2:20object, we can click F and it'll
  57. 2:23automatically snap our camera with our
  58. 2:26selection to be positioned within the
  59. 2:29center of our camera. So, now that we
  60. 2:31have it like so, we're going to start
  61. 2:34off by getting some elevation. So, we're
  62. 2:36going to create ourselves an environment
  63. 2:38in which we'll have a nice hut at the
  64. 2:41top and then we'll also have a water
  65. 2:44area with a bridge hanging from it. So,
  66. 2:47what we're going to do in order for us
  67. 2:49to set that up, we're going to get
  68. 2:51ourselves an elevation using those
  69. 2:53cubes. And firstly, actually, let's go
  70. 2:55ahead and make this entire cube a little
  71. 2:57bit larger. We can click R to go into
  72. 3:01the scale mode. And then in the gizmo
  73. 3:04between the red and the green gizmo
  74. 3:07sections, there is a middle section over
  75. 3:10here. And if we were to click and hold,
  76. 3:12we can upscale our entire cube, which
  77. 3:14will only do it in the X and Y values.
  78. 3:18This way, we're basically stretching our
  79. 3:20entire cube in the way that wouldn't
  80. 3:22affect the Z values. And we're able to
  81. 3:25do this. we get a nice foundation that
  82. 3:27although we have already set up a
  83. 3:29foundation, we're going to set up our
  84. 3:31own primitive shapes and just have it
  85. 3:33kind of nicely positioned within our
  86. 3:35world. So reckon we can just continue
  87. 3:38scaling this up until we get a value of
  88. 3:41let's say we can have a value of six.
  89. 3:43And if we were to press play, we can see
  90. 3:45the type of a scale we have. Actually,
  91. 3:47let's go ahead and upscale this even
  92. 3:49more up to a value of 10. I think that's
  93. 3:53going to do much better for us. So,
  94. 3:56there you go. We're going to have this
  95. 3:58kind of a small platform to work with.
  96. 4:01Then, after we have this, we're going to
  97. 4:02click W to go into our move gizmo tool,
  98. 4:06and we're going to hold Alt and move our
  99. 4:10cube sideways, which will duplicate it.
  100. 4:12Now, to redo it, I'll just click Ctrl Z
  101. 4:15to undo my previous action, and then
  102. 4:18I'll do it again. So, while holding alt,
  103. 4:20I'm actually just going to uh click and
  104. 4:23drag onto this green arrow over here and
  105. 4:25just move it sideways like so. And if
  106. 4:28you notice, I have some snapping turned
  107. 4:31on. So, I'm using the upper right corner
  108. 4:33for the snapping. And all of these are
  109. 4:36turned on with the default settings on.
  110. 4:39And later on when when we will want to
  111. 4:41turn them off, we'll be able to do just
  112. 4:42that. But for now, it'll help us to kind
  113. 4:44of position all of our assets properly
  114. 4:46and kind of help us to work within a
  115. 4:49restricted space. This speed up our
  116. 4:51overall process for uh setting up our
  117. 4:54gray box. So, now that we have two
  118. 4:56cubes, we're going to position another
  119. 4:58cube slightly higher than the previous
  120. 5:01one. And we're actually going to click
  121. 5:02R. And this time, I think we can just
  122. 5:05extend it in the Z value, which will
  123. 5:07make this a bit higher, like so. and
  124. 5:10we're going to position it just to the
  125. 5:13side of our other cube. Just like that.
  126. 5:15So, it doesn't have to be perfect. We're
  127. 5:17just using them as a base. And so, this
  128. 5:19way we're going to have some elevation.
  129. 5:21So, now what we're going to do is we're
  130. 5:23going to set up location for where we
  131. 5:25want our objects to go. And I think we
  132. 5:27can start off by clicking on the plus,
  133. 5:31getting ourselves a new cube. Just going
  134. 5:33to create a new one. And this way, we
  135. 5:36won't have to worry too much about
  136. 5:38scaling. And now we're just going to
  137. 5:40squish it down a little bit and use the
  138. 5:42X scaling just to kind of stretch it out
  139. 5:44to the side. And we'll start off by
  140. 5:47getting ourselves kind of a basic shape
  141. 5:49for the bridge. I think that's the
  142. 5:51nicest way to start it off. So I'm
  143. 5:54thinking is we'll probably want to have
  144. 5:56the bridge to be touching the upper
  145. 5:59section of this overall platform and
  146. 6:02we'll want it to be seted up just right
  147. 6:05to the side of this area over here. Now,
  148. 6:08by default, both of the materials are
  149. 6:10going to be white. So, it's going to be
  150. 6:12somewhat hard to see. So, what I
  151. 6:14recommend doing is if we go to the
  152. 6:16details tab, we can scroll down a little
  153. 6:18bit to the material section. And by
  154. 6:21clicking on this tab over here, we open
  155. 6:23up all the default Unreal Engine
  156. 6:25materials that it has. Now, if we were
  157. 6:28to scroll through this entire list,
  158. 6:31we'll get ourselves basic shape material
  159. 6:33instance. And this one by default is
  160. 6:36going to give us a really nice base for
  161. 6:38the gray type of material. So we can
  162. 6:40just work with these two kind of colors
  163. 6:42to get a nice contrast and just kind of
  164. 6:44set up the overall shape that we want
  165. 6:46our structure to be set up in. And right
  166. 6:50now we're just going to use them to get
  167. 6:52ourselves a real nice uh kind of a gray
  168. 6:55box. And we're just going to extend this
  169. 6:58just a little bit more. I'm going to go
  170. 7:00right over this area and click play just
  171. 7:03to see how my character is going to look
  172. 7:05like in regards to the overall scale. I
  173. 7:08think this is quite nice. But we
  174. 7:10probably want it to be extended just a
  175. 7:13little bit more. Like so. And actually,
  176. 7:16not only that, we should probably have
  177. 7:19some bit of a bridge to be going
  178. 7:20sideways as well to go deeper into the
  179. 7:23waters where we'll have our water body.
  180. 7:26So, what we're going to do is we're
  181. 7:28going to hold Alt and we're going to
  182. 7:30drag it outside like so to make a
  183. 7:32duplicate out of this asset. Then, we're
  184. 7:34going to position it sideways like so.
  185. 7:36Because we have a snapping tool on, it's
  186. 7:38going to allow us to rotate it by 90°
  187. 7:41and we'll get it perpendicular to the
  188. 7:44other asset. So, now we have it like so.
  189. 7:46I think we can raise it up just a little
  190. 7:48bit like so and drag it to the side.
  191. 7:52Now, by the looks of it, this might be a
  192. 7:53little bit too long. So, what I'm going
  193. 7:55to do is I'm going to click R and squish
  194. 7:57this bridge just a little bit down like
  195. 7:59so and put it to the side just like
  196. 8:01that. Now, as for the house, I'm
  197. 8:04actually going to uh yeah, I'm going to
  198. 8:07duplicate the same bridge area that I
  199. 8:10had. And I'm going to position it right
  200. 8:13on top of this area like so. And I'm
  201. 8:16going to stretch it out. And actually,
  202. 8:18I'm just going to make it into this sort
  203. 8:20of a cube like so.
  204. 8:22And if the platform that we're having is
  205. 8:24not big enough, we can always make it
  206. 8:26larger. So I'm actually going to grab
  207. 8:29both of these platforms like so. Click R
  208. 8:31and stretch them out to the side like
  209. 8:33so. So this way we'll have a better
  210. 8:35understanding on how our house is going
  211. 8:38to look like within this environment. So
  212. 8:41right now we have a couple of cubes set
  213. 8:43up and I'm thinking that maybe we're
  214. 8:46going to have this house a little bit
  215. 8:48more to the side like so. And the way
  216. 8:51I'm thinking to have our structure is I
  217. 8:54want to have a little bit of a house
  218. 8:56extended to the side. And then I want to
  219. 9:00have some area for where we we'll have
  220. 9:03our rooftop just as an outside area for
  221. 9:06our location for our structure with like
  222. 9:09a nice bench and a fireplace setup. And
  223. 9:12then we'll have another location for a
  224. 9:17house structure just to cover up the
  225. 9:18side. So, we're going to actually
  226. 9:20duplicate this uh cube and set it up in
  227. 9:23the way that's going to be. Actually,
  228. 9:25let's go ahead and rotate it like so.
  229. 9:28And we're going to set it up to be
  230. 9:30sideways and position it just like that.
  231. 9:33So, now with this on, we can kind of
  232. 9:36visualize how it's going to look like.
  233. 9:38And I'm think yeah, let's go ahead and
  234. 9:40speed up the process a little bit and uh
  235. 9:43get some more assets within this area.
  236. 9:45So I think firstly I just want to kind
  237. 9:47of position this bridge a little bit
  238. 9:49more to the front. I want the end bit to
  239. 9:51be going backwards but I don't want it
  240. 9:53to be completely to the side because we
  241. 9:56want to break up the entire silhouette
  242. 9:58of our environment. And right now we're
  243. 10:00just playing around with the shapes
  244. 10:02trying to get overall design the way we
  245. 10:04want it to be and how it's going to be
  246. 10:06set up within our environment. And
  247. 10:08actually I just wanted to bring it just
  248. 10:09a little bit back. And I think we might
  249. 10:11have some like foliage sitting in the
  250. 10:13front and that will help us to kind of
  251. 10:14break apart this empty wall over here.
  252. 10:17And I think we might have some foliage
  253. 10:19over here in this distance as well. And
  254. 10:21actually, yeah, I think we can just
  255. 10:23bring this up just a little bit more
  256. 10:24because I want to have a type of a door
  257. 10:28here as an entrance. And this will help
  258. 10:31us to kind of see how our entire
  259. 10:34building is going to look like. So, I'm
  260. 10:36thinking that this might look quite all
  261. 10:38right. We might want to extend this by a
  262. 10:40little bit like so. We don't want to
  263. 10:43overdo it. We just want it to have a
  264. 10:45kind of a casual structure like so. And
  265. 10:47now what we can do is we can just make
  266. 10:49use out of the rest of the assets. And
  267. 10:51actually I'm just going to duplicate
  268. 10:53this bridge and make it into a smaller
  269. 10:58cube like so. Or even I'm just going to
  270. 11:01scroll up within the transformations tab
  271. 11:03within the details panel. And I'd like
  272. 11:06us to reset the scale transformation. So
  273. 11:09by clicking on this reset icon over
  274. 11:10here, we're just going to get ourselves
  275. 11:11a default cube with which if we were to
  276. 11:15just scale it like this, we'll get be
  277. 11:17able to get a nice sort of a support for
  278. 11:20our entire bridge. Like so. I think we
  279. 11:24can just lower this down like this and
  280. 11:26get a nice kind of a support. We don't
  281. 11:28have to worry about it going inside of
  282. 11:30the floor too much. we just have to
  283. 11:32focus on a overall kind of a shape of
  284. 11:35our setup for the environment. So the
  285. 11:38reason we do our gray boxes usually is
  286. 11:41to get an overall kind of a flow of how
  287. 11:43we want our entire environment to be
  288. 11:45structured. And this way it'll help us
  289. 11:48to focus on setting up our other assets
  290. 11:53later on and we wouldn't have to worry
  291. 11:54about it too much on how the overall
  292. 11:57aesthetic would be coming up together.
  293. 11:59So right now we're just playing around
  294. 12:01with the shapes, getting the overall
  295. 12:03design set up, and this will just help
  296. 12:06us to ease off our process later on. So
  297. 12:09right now, we're just playing around
  298. 12:11with the shapes like so. And I think we
  299. 12:13can have something like this. We don't
  300. 12:15want to have too many of these poles in
  301. 12:18here, but I definitely think we need to
  302. 12:21have some of them in this area over
  303. 12:24here. One on one end and one on the
  304. 12:26other. And then we can grab both of them
  305. 12:28while holding shift and we're actually
  306. 12:32sorry I'm just going to click Ctrl Z to
  307. 12:33undo my selection. Then I'm going to
  308. 12:35hold alt and drag it out like so to make
  309. 12:38a duplicate. And actually this one isn't
  310. 12:40touching because obviously it's a little
  311. 12:42bit higher. So we're just going to raise
  312. 12:44it up a little bit. And I'm just going
  313. 12:46to duplicate this like so. And see how
  314. 12:49this looks like from a distance. Yeah, I
  315. 12:51think this is just enough. We don't need
  316. 12:53to overdo it too much. You might want to
  317. 12:56have the pattern to be a bit more
  318. 12:58centered like so. So the g uh the gaps
  319. 13:00would be more or less spaced out nicely
  320. 13:04in between one another. I think that's
  321. 13:05going to look just quite nice. Okay. So
  322. 13:09now to break off the solar for this
  323. 13:11area, we're going to get ourselves
  324. 13:14another cube. Actually, we're just going
  325. 13:15to duplicate the area from this bridge
  326. 13:19and we're going to set it up as a nice
  327. 13:22kind of a roof that we're going to be
  328. 13:24using.
  329. 13:27Like so.
  330. 13:29Now, by default, the Unreal Engine
  331. 13:31doesn't have a lot of uh choices for the
  332. 13:33gray boxing, and since it is a game
  333. 13:37engine, it won't have a lot of modeling
  334. 13:39functionality. We can increase that
  335. 13:41though by using a plugin for modeling
  336. 13:44toolkit. But I'm going to show you how
  337. 13:47to enable that in our next lesson. And
  338. 13:50we're going to make use out of more
  339. 13:53interesting shapes to build ourselves a
  340. 13:55roof for this area. And then we're just
  341. 13:56going to play around with the basics of
  342. 13:58a modeling toolkit. So, thank you so
  343. 14:00much for watching and I'll see you in a
  344. 14:02bit.

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