3ds max Tutorial for Beginners! - 3ds Max Modeling + Corona Render Masterclass | Beginner Basics — Transcript
Full transcript
- 0:00learning 3D skills opens up endless
- 0:02creative opportunities and career paths
- 0:04letting you transform imagination into
- 0:06something tangible and impactful people
- 0:08walk in 3D because it's the ultimate way
- 0:10to bring ideas to life whether you're
- 0:12visualizing a building designing a
- 0:14product or crafting an IM massive
- 0:16environment for your films or games crey
- 0:19allows you to create explore and
- 0:21communicate concept with Incredible
- 0:22detail and realism hi welcome to simple
- 0:25or difficult I'm CH and today you're
- 0:27about to embark on a journey that could
- 0:29completely change the where you see 3D
- 0:30design and we're going to be doing that
- 0:32using 3DS marks whether I've never
- 0:35opened 3DS marks before or you have
- 0:37opened it before and you're overwhelmed
- 0:39and intimidated by its complexity this
- 0:42is the only beginner's tutorial that you
- 0:44will ever need trust me 3dsm is a
- 0:47powerful software used by professionals
- 0:50to create 3D models animations and
- 0:53visualizations it is a go-to tool for
- 0:55bringing creative ideas to life whether
- 0:57you're visualizing LIF like buildings
- 0:59crafting detailed characters or creating
- 1:01a stunning environment 3s mask can be
- 1:04used very well for all that so if you
- 1:06have ever admired realistic environment
- 1:08in video games J dropping architectural
- 1:10rendering or the magic of admitted
- 1:12movies chances are that 3ds Max was part
- 1:14of the process it is a favorite tools
- 1:16for Architects designers um game
- 1:18developers and treat artist because of
- 1:20its versatility and Powerful features
- 1:23but here is the good news you don't need
- 1:25to be a pro to get started 3DS mask is
- 1:27not just for exps with the right
- 1:29guidance 3DS mask can be very beginner
- 1:31friendly you can start more by creating
- 1:33basic shape and work your way into
- 1:35crafting detailed realistic designs and
- 1:38renders in 3DS marks of course do not
- 1:42panic that's where this master class
- 1:44comes in in this video I will walk you
- 1:46through everything you need to know to
- 1:48go from complete beginner to confidently
- 1:51using 3DS marks we'll start by exploring
- 1:54the interface and learning how to
- 1:56navigate the software then we'll move on
- 1:58to creating basic shapes
- 2:00understanding 2D and 3D objects and
- 2:02working with editable police de building
- 2:05blocks of complex designs by the end you
- 2:08will have hands-on experience through a
- 2:11practical project that ties everything
- 2:12together and by the time we done with
- 2:14that Hands-On project you will be able
- 2:15to make this you're going to I'm going
- 2:18to be with you every step of the way to
- 2:20make sure that you understand every
- 2:22single concept of what it is I'm doing
- 2:24every point in time in this master class
- 2:27whether you're curious about 3D design
- 2:29or ready to start your journey in
- 2:31visualization and 3D modeling this
- 2:33tutorial is designed to give you the
- 2:34foundation that you need so without any
- 2:36further Ado let's Dive Right In and
- 2:38unlock the amazing possibilities of 3DS
- 2:40marks together let's
- 2:45go now when you open 3DS Mouse for the
- 2:48first time you just finished installing
- 2:50it and you open it for the first time
- 2:51this is what you're going to see you're
- 2:52going to see this welcome screen and it
- 2:55is going to like when you look around
- 2:58you're going to see that it is is trying
- 3:00to show you how to make use of this
- 3:02software it is telling you that in the
- 3:04viewport you have the control camera
- 3:05viewport display and you have seen
- 3:08Explorer by this side we are going to be
- 3:10looking at all these things in detail
- 3:12okay we're not going to go too much into
- 3:14detail but I'm going to explain it
- 3:15enough for you to get the hang of it so
- 3:17you can follow along very well in this
- 3:19tutorial all right so when you open 3DS
- 3:21MTH for the first time it might be a bit
- 3:23intimidating I know but then just stick
- 3:26with me throughout this course I'm going
- 3:28to put you through so that when you open
- 3:30it at least you can be able to recognize
- 3:32some things and then relate it to the
- 3:34other softwares that you already know
- 3:36how to use so above there you're going
- 3:39to see sign in here select workspace
- 3:42command panel time and navigation this
- 3:45pretty much sums up the UI of this 3DS
- 3:48Marx and I'm going to be showing you now
- 3:50now it is trying to tell you how to
- 3:52navigate the navigation tool okay you
- 3:54can use the scroll wheel hold on a
- 3:56minute where is it again okay when you
- 4:00hold tumble The View that is to upate
- 4:02you hold alt and use the middle Mouse
- 4:04button okay use the middle Mouse button
- 4:06it's going to upate you hold it down it
- 4:09span you roll it it is going to zoom
- 4:12that's simple stuff so when you open it
- 4:14you spend some time here it is going to
- 4:16tell you how you know the software is
- 4:20going to and most of the thing you are
- 4:22even going to find out here you'll find
- 4:24out that they are already the same thing
- 4:26that you're already used to with other
- 4:28softwares so let me just close this and
- 4:29so so we can we just get into it now I
- 4:32left this thing here on purpose because
- 4:34I just installed my 2025 prior to now
- 4:40what I use is 2024 but I decided to
- 4:43upgrade to 2025 so that we can have this
- 4:46C in an updated manner I just finished
- 4:49installing the plugins that you like
- 4:50this is this a render engine when you
- 4:53install a Plugin or render engine
- 4:55whatever okay it is going to come in
- 4:58like this okay these are two bars we're
- 5:02going to look at two bars in detail but
- 5:03I just want you to notice that these are
- 5:05two bars this one is a finished FD Tu
- 5:08bar that you use to simulate the
- 5:10elements both water wind air you
- 5:13understand so this is a that this is
- 5:16beyond the scope of what we're going to
- 5:18do today so we're not going to talk
- 5:20about this but then I just want you to
- 5:22know that two bars you can duck them in
- 5:24different places okay you can decide to
- 5:26duck this one vertically but it's not
- 5:27going to be enough to contain it as you
- 5:30can see we still have some things down
- 5:32there that we are not you know going to
- 5:34be able to see so the best place to dock
- 5:36this is right above here in there okay
- 5:40that is perfect now we already have an
- 5:43anal to bar this is anal render view
- 5:45already ducked for us in anal is a
- 5:47render engine that comes with 3ds Max
- 5:50okay so we're going to we're not going
- 5:53to use it so I suggest you remove it
- 5:55from there at least and put it somewhere
- 5:57else now for this particular one here
- 5:59this is the VR to Bar all right if you H
- 6:02around it you're going to see things
- 6:03that are related to VR so all these
- 6:05things now I want to dock it here like I
- 6:08always do so you can dock it around you
- 6:10can even dock it here if you wanted well
- 6:13that is going to be strange because that
- 6:15is not what I'm used it so you find what
- 6:16works for you wherever you want to if
- 6:18you want to dock yours up here you can
- 6:20dock yours that is when you install
- 6:22Corona renderer so I assume you already
- 6:24have your Corona renderer installed
- 6:26before watching this video because in
- 6:28this video we're going to be using
- 6:29Corona renderer to render that is at the
- 6:32end when we finish doing our Hands-On
- 6:35project okay let me just shift this one
- 6:38side so that they will be side by side
- 6:40so I'll put the chaos cutter
- 6:43here all right and then I'll put this
- 6:46order two that's everything is okay so
- 6:49now let's talk about what everything is
- 6:52let's look at everything and explain
- 6:54what they do obviously at this top place
- 6:56you can see you have the project name
- 6:58okay that's B when I rename this it's
- 7:00Untitled now because I've not named this
- 7:02project once I rename it it is going to
- 7:04change to whatever it is I so it wrote
- 7:07Untitled aut 3DS MK 2025 now on this
- 7:11side you have the minimizing the
- 7:13maximizing button and then the close
- 7:15down the shut down button for the
- 7:18software so right underneath here is
- 7:19where you see your sign in detail this
- 7:21is where you sign in from and then here
- 7:23is where you change your workspace so
- 7:25here now this thing right here is called
- 7:27the menu bar from here you can access
- 7:31your editing tool you can access your
- 7:33file obviously this is where you make
- 7:36modifications to this file you know
- 7:38create new file reset open auto backup
- 7:41all these things you can access them
- 7:43from here okay you can save you can
- 7:45import you can export you can share view
- 7:48you can go to reference we're going to
- 7:50be talking about this later on in this
- 7:52video where I will show you asset
- 7:53tracking okay how to track your asset
- 7:57asset are whatever it is that you use in
- 7:59in your scene okay how to track them
- 8:01both the maps both the um proxies all
- 8:05right so we're going to talk about it
- 8:07done so stick around don't go anywhere
- 8:09that is what you can do with the file
- 8:11then edit is where you see things you Ed
- 8:13to edit that you are going to see
- 8:15navigation tools here you're going to
- 8:17see transformation tools here as well
- 8:19okay selection tools all those things
- 8:22this is what you use to editing around
- 8:24your viewport so that's what so tools
- 8:27okay this is the tools you use to make
- 8:29modification to whatever it is you're
- 8:31working on okay some of these things
- 8:34that are here group is how you group on
- 8:36group you know detach an attach object
- 8:38into a group like making group out of
- 8:41geometries this is what you used to do
- 8:43it then with view you are going to make
- 8:45modifications to this view to the view
- 8:49that you that is active all right so
- 8:51create is pretty much what we have here
- 8:54we're going to talk about this things so
- 8:55this is the menu bar some of the things
- 8:57here are repeated in the tools this is
- 9:01this is the tool bar this is the tool
- 9:02bar okay see where I dock this one here
- 9:05it now formed so you can undock this one
- 9:07don't think you can't unduck it you can
- 9:08unduck it so it is no different than
- 9:11this finished FD that I just tucked
- 9:14there so these are two bars that are
- 9:16ducked above you can take this one and
- 9:18decide to duck it here it can be ducked
- 9:20anywhere you want and you can remove the
- 9:22ones you don't use all the time so these
- 9:24are two bars right here we also have two
- 9:26bars then here we have the viewpoint
- 9:29layer tabs okay I will show you what
- 9:31this thing does for you you can see it
- 9:33is showing one full box here that is
- 9:36because what we are seeing here is only
- 9:37one box well if I desde to minimize
- 9:40because by default you're supposed to
- 9:41have four viewports showing at the same
- 9:43time the first one will be showing you
- 9:44the top view the second one the front
- 9:46left and then that is showing you all
- 9:48the sides of the geometry and then
- 9:51perspective now when I do that you
- 9:53notice that over here in this layout it
- 9:55is now four so you can click here and
- 9:59select the type of layout you want if I
- 10:00click this you'll give you four in a
- 10:02different Arrangement okay if I click
- 10:05here this is one I normally work with
- 10:06the two I work with one and then I set
- 10:09my camera and lock it with this one I'm
- 10:12going to talk about locking cameras when
- 10:14we get to placing cameras in the scene
- 10:16okay now for now focus on what I'm
- 10:18telling you now after the viewport we
- 10:20have this thing right here this is a
- 10:22project
- 10:24Explorer okay as you can see scene
- 10:27Explorer sorry not project Explorer so
- 10:29this is a scene Explorer this is what
- 10:31you use to navigate through your scene
- 10:33here you are going to sort by hierarchy
- 10:35here it is going to be sorted by layer
- 10:38so when the time comes I will show you
- 10:40how this thing works when we start
- 10:41modeling I will show you how to
- 10:42differentiate the things and select
- 10:44layers and navigate through layers and
- 10:47move things from one layer to the other
- 10:48turn off layers freeze things in the
- 10:50layer all the things that you know layer
- 10:52helps you work easily in any software be
- 10:55it lumion be um any software that has
- 10:58layer and enables you to turn off things
- 11:01take things above or underneath you know
- 11:03all those things that you do with layer
- 11:05you know all those things you can do it
- 11:07with this layer as well now I'm going to
- 11:09close this okay now that I've deleted
- 11:11the sin Explorer how do we get it back
- 11:13you can find it in the tool so you click
- 11:16on it and it comes back or just duck it
- 11:19right back where it was all right and
- 11:22then open it up make it
- 11:24big all right so that's it now the next
- 11:27thing I want us to look at this is the
- 11:28view
- 11:30here is where you walk I've already
- 11:31touched it a little bit when I was
- 11:33telling you about the layout the
- 11:34viewport layout in this viewport there
- 11:36are things I want to us to look at these
- 11:38are all buttons that you can use to
- 11:40customize your view this are view
- 11:42control buttons and panels so you can
- 11:44maximize the viewport from here it
- 11:46maximizes this for you you can restore
- 11:48viewport you can make this active
- 11:50viewport you can so when you make active
- 11:52viewport you can see this yellow ring
- 11:54around this viewport it becomes active
- 11:56this can can also be done by just
- 11:58clicking on this viewport it makes it
- 12:00the active viewport so a lot of things
- 12:02you can show grid you can hide grid from
- 12:05here the shortcut is G on your keyboard
- 12:07that hides it for you so when I say h
- 12:09you on your keyboard to hide it this is
- 12:10exactly what I'm doing I'm hiding the
- 12:12grid so that I can have better
- 12:14visibility of what I'm doing now the
- 12:17view Cube okay this is this same thing
- 12:20that we're having here so this view Cube
- 12:22you can say show for active view this is
- 12:24the view that is active I click it here
- 12:28now it is showing here now okay if I
- 12:31click it it's showing if I unclick it
- 12:33will go away all right so all those
- 12:35things that part of the settings you can
- 12:37make here all right or I can just come
- 12:39over here and say show for All For All
- 12:41Views now it is showing is not going
- 12:44away so with all these things you can
- 12:46make modifications to this viewport now
- 12:48this is where you select the view you
- 12:50want right you can change it to
- 12:52perspective mode you can change it to
- 12:54autographic mode you can change it to
- 12:55font back you can save active
- 12:57autographic view okay you can extend
- 13:00viewport all right you can you
- 13:02understand so all these things as we
- 13:04work in this video I'm going to be you
- 13:07will be seeing me making use of them
- 13:09when I want to make use of them now this
- 13:11standard is where how you control the
- 13:14you know view quality of what you're
- 13:16seeing when you set it to high quality
- 13:17you will even be seeing the effect of
- 13:19light that you placed in the scene
- 13:21without rendering it so this this right
- 13:25here helps you control the way you view
- 13:27object the standard performance DX mode
- 13:30all those things they help lightting and
- 13:31shadows you want to be seeing light you
- 13:33want to be see material they help you
- 13:35customize it the way you want now this
- 13:37one right here is what helps you control
- 13:39how you see object whether you see it in
- 13:41div shedding or you see it in you know
- 13:44bounding box all right so if I
- 13:48should model a box is in YF frame mode
- 13:52so you seeing through this box okay you
- 13:54seeing through this box so the moment I
- 13:57turn it to default shading you you can
- 13:59now find out that this box is green if
- 14:02you turn it to Clay it is looking like
- 14:03clay if you turn it to whatever it is it
- 14:05will be looking like hidden line you see
- 14:07the way it is looking like a hidden line
- 14:09okay so that's exactly what I mean now
- 14:12let's say I decide to
- 14:14draw a a line a hold on a
- 14:20minute okay draw a
- 14:25light and Target it towards this box
- 14:29just want to show you
- 14:32the you can see when I change it to high
- 14:35quality you will now see where the
- 14:37shadow is let me change this into
- 14:38different shading you will not see where
- 14:40the shadow is and where the darkness is
- 14:44but if when it was in standard you
- 14:46couldn't tell so all these things are
- 14:48what you can do with this navig this um
- 14:51view view control so when I'm moving
- 14:54around this place you can see that you
- 14:56are seeing the light so if I change it
- 14:58to
- 14:59performance is not even showing us the
- 15:02color on the box so everything is just
- 15:04white DS mode you understand so all
- 15:07these things depending on the type of
- 15:09machine you have the type of system you
- 15:10have you can decide you know the one
- 15:12that is best for you I just want you to
- 15:14know that this things are there so here
- 15:17we have the view cube with this you can
- 15:19also navigate you can click on it and
- 15:20select it and drag it around and it will
- 15:22be moving things around for you you also
- 15:24have this button right there you have
- 15:26another one down here as well that you
- 15:29can click and then quickly make things
- 15:32autographic or make it perspective you
- 15:35don't always have to go inside here to
- 15:37get things on you can quickly just click
- 15:38here and select whatever you want to
- 15:41select and it will happen in real time
- 15:44all these things also have shortcuts
- 15:46when you look by the right hand side
- 15:47you're going to see the
- 15:49shortcut okay yeah so I'm just going to
- 15:52you know leave it like that all right so
- 15:55over here we have the command panel and
- 15:56the command panel is where you you know
- 15:59you this is a crate to just like we have
- 16:01above here like I said all the things
- 16:03you have you can see this PRI BS cone
- 16:06sphere all of them if I come here that's
- 16:08that primitive BOS con fair you
- 16:10understand so they are the same thing
- 16:12all right so with this now you have this
- 16:15tab at the top then you have the sub tab
- 16:17underneath so create now when you are on
- 16:20the create tab you have the sub things
- 16:22you can create like you can create
- 16:24standard primitive this are geometry
- 16:26okay you can create a shape shape are
- 16:28like line L that does not have you know
- 16:30they are just lines they don't have
- 16:32surfaces okay this is when you select
- 16:35this rectangle and you create it you see
- 16:36it is an empty rectangle whereas if you
- 16:39create a a plane that just like
- 16:41rectangle but it has a surface okay so
- 16:44that's the difference between shapes and
- 16:46geometry shapes will give you lines and
- 16:49splines okay so here you can see the
- 16:52icon there that a bulb icon gives you
- 16:55the ability to create light okay
- 16:58different types of light now you can now
- 17:00select the type of light you want to
- 17:01create for which render engine you can
- 17:03see the corona V and the anal light we
- 17:06are going to be working with Corona so
- 17:07we're going to work with Corona lights a
- 17:09lot in this video now here you see
- 17:11camera this is where we set our camera
- 17:14and then you see other things inside
- 17:16your helpers and allu here you have the
- 17:18modify tab this is where you access your
- 17:22modifiers that you can use to make
- 17:24modifications to the geometry or spline
- 17:28or whatever it is let me increase this
- 17:30thing okay they are like um plugins that
- 17:34comes with 3ds Max that enables you do a
- 17:36lot of stuff I mean a whole lot of stuff
- 17:40now I can decide
- 17:41to um which one will I use now to show
- 17:45you an
- 17:46[Music]
- 17:50example let me use taper you can also
- 17:53search
- 17:55taper and then once you click on it it
- 17:57applies it on this
- 18:00now you can increase or reduce the taper
- 18:02amount and this is applied in a
- 18:05non-destructive manner which means I can
- 18:07just come over here can see something
- 18:09like a layer there I can come on top of
- 18:11here and then turn it off once I turn it
- 18:13off you see that the BS goes back to
- 18:15normal but if I want it to be permanent
- 18:18I just right click it will bring out
- 18:20this quad this is called a quad okay to
- 18:23bring out this quad quad menu and then
- 18:25I'm going
- 18:27to convert it to editable pulley when
- 18:30you do that it becomes baked in and then
- 18:32you can make further editing using this
- 18:34we're going to talk about this thing in
- 18:36a JY when we start talking about
- 18:38editable pulley all right so when we are
- 18:41done with this okay that's just one
- 18:44example of modifier a lot a lot of them
- 18:47are in here we even have the shell
- 18:48modifier the one we can use to add
- 18:50thickness to something that is flat you
- 18:52can see this plane now it didn't have
- 18:54thickness before if I should turn it off
- 18:56you're going to see it doesn't have a
- 18:58thickness but with this now we have
- 19:00added thickness to it so a lot of
- 19:02modifiers that are in there I used I've
- 19:05used a lot of them in this channel so as
- 19:08we go on we're going to be what each
- 19:11each one I I touch I'm going to tell you
- 19:13exactly what it does and what it can do
- 19:14for you so that you get familiar with
- 19:17this modifier because there there are
- 19:18whole lots of modifier in there I don't
- 19:20even know all of them I only know the
- 19:22one like this one is chamfer now it
- 19:24chamfers the edge of your geometry as
- 19:27you can see let me turn on the edge mode
- 19:30okay come inside here in the default
- 19:33shading underneath here you're going to
- 19:35see Edge faces when you turn it on
- 19:36you're going to see lines of the
- 19:39geometry that's the edges of the
- 19:41geometry so with this now you can now
- 19:43know okay I want to add more segments to
- 19:47this so when you add more you see you
- 19:50have more stuff to work with now you can
- 19:52decide okay I want it to chamfer only
- 19:55the chamfered edges
- 19:57so smooth Chamas only so it removes the
- 20:01chamfering the effect the effect from
- 20:03the entire body and keeps it only where
- 20:06the chamfers are all right so that is
- 20:09like the modifier in a jiffy okay um
- 20:13probably I'm going to make a video which
- 20:15I'm going to post on this channel of
- 20:16course for free explaining in detail
- 20:19what modifiers are but for now just know
- 20:21that they are like plugins that come
- 20:23with 3DS Mar once you have 3DS marks
- 20:24installed in your system you have all
- 20:26this modifier you can see a whole of
- 20:28them in here okay a lot of them will
- 20:31come in very handy in this course okay
- 20:33but for now let's leave that let's come
- 20:35over here okay this hierarchy is what we
- 20:37use to set your pivot you can see it's
- 20:39set to Pivot so when you select it the
- 20:42pivot becomes like highlighted like this
- 20:46so you can move it around all right you
- 20:48can move it around and then that becomes
- 20:51the pivot of this box when I leave here
- 20:54you can see that this box pivot is now
- 20:56over there okay so with this you can
- 20:59select and say Center to update and the
- 21:01pivot comes so this is what I normally
- 21:04use this hierarchy to do I use it to
- 21:07move my Pivot around
- 21:10okay so you can just move it down there
- 21:13there are lots of other tools that you
- 21:15can use to affect your pivot very easily
- 21:17but this is how I like to do it all
- 21:19right this how like this snapped working
- 21:22pivot to is one of those tools that you
- 21:25can use okay and um you get it done
- 21:30all right but I don't it's not something
- 21:32I do all the time so I was just going to
- 21:36un check it right back so this is the
- 21:38basic and then okay there something that
- 21:40is remaining now down here is where we
- 21:44have the animation timeline when you
- 21:47start animating your tool this is uh
- 21:49where you are going to be using to set
- 21:51the KE key frame you do you add Keys all
- 21:54these things here are for animation you
- 21:56can see auto key set key all these
- 21:58things animation this play buttons and
- 22:00all that they are for animation then you
- 22:03have this thing here that you use to set
- 22:05the like if I select this it becomes
- 22:07active so I can determine the location
- 22:10of this object if I want it to be in the
- 22:12middle middle I just come over here type
- 22:14in zero you can see the object is moving
- 22:18that is because it is the object the
- 22:20tool I'm selected now we're going to
- 22:22talk about this two bar very soon the
- 22:24navigation tools is the move tool if it
- 22:26is in rotation you can rotate this
- 22:28object using this as well as you can see
- 22:32it is rotating the object if I do 90
- 22:34it's going to rotate 90 I do
- 22:36180 one let me do 186 no I want
- 22:41something that you will
- 22:43notice 145 is going to rotate it in a
- 22:46way so yeah this is what that does this
- 22:50with this you can isolate an element you
- 22:53may not notice it but this when I click
- 22:55on that button this button this
- 22:57rectangle is appears let me select the
- 23:00rectangle so you notice this one
- 23:01disappear now okay you use it to isolate
- 23:03elements so if you working on an object
- 23:06and you want to you know work on it
- 23:08clear of other object in the scene okay
- 23:12without the distractions of the other
- 23:13objects in the scene this is how you do
- 23:16it so with this you can lock the scene
- 23:19so you can't really select anything else
- 23:21okay but the one that is selected you
- 23:23can rotate it so you don't mistakenly
- 23:25come like it is locked now I can just
- 23:28come here and be rotating okay come down
- 23:30here and be because I am locked I'm
- 23:32locked in you can also do this for move
- 23:34two you select and you lock in and then
- 23:37you just move things around okay once
- 23:41you go there you can move things around
- 23:44once you activate that view okay we in X
- 23:47now you can move only X now okay as you
- 23:50can see so that is what this does for
- 23:52you now with this you can decide whether
- 23:55you want like you know the way this
- 23:57thing mve around with this button you
- 24:00can decide how you want it to be moving
- 24:02around when you change it to this
- 24:03changes it into offset mode when you set
- 24:06it to offset mode you just add this
- 24:08stand to objects okay it doesn't take
- 24:11into recognition the location of this
- 24:14object away from the middle like now
- 24:17when I change it to this place it will
- 24:18tell you that this object is located the
- 24:20coordinate of this object 63.5 5 in x
- 24:24axis 13
- 24:253101 in y you understand but once I
- 24:28change it to this offset mode everything
- 24:29turns to zero so if I want to move this
- 24:31in x axis now I just have to come here
- 24:34let's say I want to move it 3 m in xaxis
- 24:36okay I'll just come here and type 3,000
- 24:38that's a millimet so if I
- 24:41hit hold on a minute I think this is not
- 24:44this is not in millimeters so let me
- 24:47just say I'll just type
- 24:51in3 3 okay 30 you can see it is just
- 24:56adding it to it 50 adding the distance I
- 25:00can do the same thing here I can just
- 25:02type in 150 is moving it around okay but
- 25:05with this when I open it and type 50
- 25:08it's not going to move it by 50 it is
- 25:10going to bring it to coordinate where is
- 25:1250 all right if I catch this one now and
- 25:16type in 100 it will bring it to 100 in
- 25:20in x axis you understand so that's the
- 25:22difference between this and this okay
- 25:25this one is just offset mode this one is
- 25:27coordinate mode mode okay is that what
- 25:29they call it okay they call this one the
- 25:31absolute mode all right so moving on so
- 25:35I think that pretty much covers it now
- 25:37let's take a look at how you can
- 25:39navigate in this
- 25:40SC so I've shown you the navigation Cube
- 25:44this is um with this um you can this is
- 25:46the view Cube you can move around all
- 25:48right so you can see me panning okay you
- 25:51pan with your middle Mouse button all
- 25:53right middle Mouse button if you hold it
- 25:55down you can move your mouse and it will
- 25:57be
- 25:58now if you are panning and you hold down
- 26:02the alt button that's if you're using
- 26:03Windows okay you hold down the alt
- 26:06button it is going to upit
- 26:10around okay you start up beting around
- 26:13now if you want to zoom into this you
- 26:15can zoom in using the scroll wheel all
- 26:18right you scroll up to zoom in and then
- 26:21you scroll down to zoom
- 26:24out right now I'm not going to go
- 26:27through all the tools up here to tell
- 26:29you I've already covered these um snap
- 26:32toggle tools here in a video I'm going
- 26:35to attach it the top right corner of the
- 26:36screen the video is going to come out
- 26:38there so maybe click on it understand
- 26:41what those tools are about because they
- 26:42will come in very handy while I'm
- 26:44modeling while we are going to be
- 26:46modeling but the tool I want us to
- 26:48really talk about here is these um
- 26:50navigation tools you can see you can see
- 26:52we have the select and move we have the
- 26:55rotation tool and then we have the
- 26:57scaling tool these three tools we need
- 26:59to talk about them now we have the
- 27:01select object we have the select by name
- 27:03all those ones they intuitive but if you
- 27:06a beginner in 3ds Max I just want you to
- 27:09understand how the move tools the
- 27:10rotation tool and the scaling tool Works
- 27:13in here so I'm going to use this box
- 27:16that I've already created I'm going to
- 27:17put this in perspective in autographic
- 27:20mode so you see it from the top
- 27:23down all right so um I'm going to select
- 27:27it and then I'm going to select the move
- 27:28to now when you select the move to a
- 27:32pivot
- 27:33appears and now this pivot has two
- 27:36colors this is because we are in a 2d
- 27:40view now when I hold down the alt button
- 27:43and with my middle Mouse button I Orit
- 27:46immediately I do that you find out that
- 27:48the Gizmo turns into three points now
- 27:52because we in 3D mode you see the x axis
- 27:55the y axis and the Z Z axis these are
- 27:59all directions that you can move this
- 28:01box in so if you want to move this box
- 28:04in the y axis you come over here when
- 28:06you come to the y axis and hover around
- 28:08you're going to get a hover effect from
- 28:103DS Marx letting you know that okay if
- 28:14you click now you're going to click on
- 28:16the y- axis and you will be moving this
- 28:18object in the y axis right so I will
- 28:22click on it and then I'll move it when
- 28:24you click on it if you like move your
- 28:26mouse up or sideways it is going to be
- 28:29moving in that Y axis it has constrained
- 28:33this view to the Y AIS um that constra
- 28:37constrain this box movement to the Y
- 28:40axis movement now the same thing goes
- 28:42for when I do it the same thing for the
- 28:46x-axis if I hover around here it happens
- 28:50now this is where it gets interesting
- 28:51now you can move in one axis only one
- 28:54axis like I've shown you now but you can
- 28:56also move in two axis combined now when
- 28:59you come over to the middle you'll see
- 29:01that the X and the y axis there is a box
- 29:04in there that is getting highlighted
- 29:06that means when I click it now I can
- 29:08move it
- 29:09up okay when you look at this view you
- 29:12see where it because this is front view
- 29:14okay you see when it's going up and when
- 29:16it's going sideways and I can move
- 29:19it sideways okay you can
- 29:24see okay this view is not showing you
- 29:28sideways movement let me show you I can
- 29:31move it sideways and I can move it up as
- 29:33you can see see it going up and down and
- 29:35then sideways now because I'm in two
- 29:38axis you need to understand how you move
- 29:40you moving your mouse now when I move it
- 29:42up it goes up as you can see in this
- 29:44front view and when I move it sideways
- 29:46in the x-axis it is going sideways now
- 29:49the same thing principle applies here
- 29:52even when you in autographic mode on the
- 29:54plan you can still move in two axis you
- 29:56can move in X you can you can also move
- 29:58in X AIS and also Y axis okay so that is
- 30:02that for the move to if you have any
- 30:05question please feel free to ask me in
- 30:07the comment section I'll be more than
- 30:08glad to answer about this navigation
- 30:11tools and every other thing that we have
- 30:13talked about now the rotation button the
- 30:16same thing you can see three lines
- 30:18because I'm in the 3D mode yeah because
- 30:21I'm in the 3D view you can see three
- 30:23lines the yellow one the green one and
- 30:25the red one so anyone you hold around it
- 30:29is going to change it to Yellow okay
- 30:32going to change it to Yellow so once
- 30:35this one changes to Yellow you find out
- 30:36that the one that is originally yellow
- 30:38turns to Blue okay so do not be confused
- 30:42by that so when you select you can go
- 30:46where you want and then you rotate it
- 30:47from that direction now I can see the
- 30:50red one if I choose to rotate it there
- 30:52it is rotating it around the red one and
- 30:55here you can rotate in between see I'm
- 30:58selecting this box now and I'm rotating
- 31:00it in all manner of direction as you can
- 31:03see okay I will select it here now and
- 31:06just tumble it up and down so but with
- 31:09this you can't really tell how you're
- 31:11rotating because I'm just wobbling it
- 31:13around maybe when you want to do some M
- 31:16effect in rotation that is where this
- 31:18will come in very
- 31:20handy all right so I've actually messed
- 31:23this box up so with the rotation two
- 31:26selected I'll just come over here type
- 31:28in zero typ in zero type in
- 31:31zero and it will balance the box back
- 31:34for us in a straight manner okay that is
- 31:37what this does for you now for the
- 31:39scaling
- 31:41tool okay the same principle more or
- 31:44less but here you can scale all the axis
- 31:47at the same time now you can scale this
- 31:49in the y axis alone you can see it is
- 31:51scaling in the y axis you can scale it
- 31:54in the x-axis alone as you can see you
- 31:56can also scale both Y and
- 31:59X you can scale as you can see Zed and
- 32:05X you understand so you can scale
- 32:08everything at the same time so you can
- 32:11do the same thing on plan when you are
- 32:13here you know you're scaling only X and
- 32:15Y if you are here and you are in this
- 32:17middle one you're scaling everything at
- 32:19the same time you're scaling both the X
- 32:21Y and Z even though you're not seeing
- 32:23the Z because this middle triangle is
- 32:26the same as this middle triangle
- 32:28as you can see so with this I think um
- 32:32we are up to speed now I didn't really
- 32:34talk about this this ribbon this ribbon
- 32:36is um where you find your graphite
- 32:40editing tools graphite tools are what
- 32:42you used to do more editing to police
- 32:45you know I've converted this to editable
- 32:47police so when you do it and you select
- 32:48the sub object we're going to talk about
- 32:50that
- 32:52now select the sub object it is going to
- 32:56bring out a whole lot of to when you
- 32:58select you can see all these tools
- 33:00appear as soon as I select this and what
- 33:03you have access to what is available to
- 33:05you to use for edit is dependent on the
- 33:07sub object that you are using to edit
- 33:10this so I can decide to select the the
- 33:14um polygon and when I did that you found
- 33:16out that something appeared here let me
- 33:18go back here you see it has disappeared
- 33:20something has gone so the tools that you
- 33:23have available to you are based on these
- 33:27things the one that you are using so
- 33:29we're going to be using this sub object
- 33:31level these five sub object levels for
- 33:33editing when the time comes when we
- 33:35start doing the Hands-On project that
- 33:37we're going to do in this um video all
- 33:40right so um let's talk about this sub
- 33:42object levels and what they are
- 33:46actually now as you can assess them up
- 33:48here you can also assess them in here so
- 33:51when you select the editable edit fly
- 33:54okay hold on a minute I'm going to
- 33:57select this and I'm going
- 33:59to convert to editable py so when I
- 34:02select it see editable py all right so
- 34:05these are the sub object levels that you
- 34:08can interact with this object at okay so
- 34:12if I put it in vertex it gives you the
- 34:15point where the geometries meet
- 34:19geometries in this project so you can
- 34:21now select it at that level that as the
- 34:25vertexes and then you move it around now
- 34:28when I do that you see I've modified
- 34:31this box in a way that might be
- 34:34desirable maybe this is what I want to
- 34:35do then I modify it like this then when
- 34:38you do something like this you can now
- 34:39go ahead and apply other um modifiers on
- 34:43it okay you can come and apply too
- 34:45smooth too smooth like the name suggest
- 34:48smoothing out this stuff so when you
- 34:51increase the iteration it gives you a
- 34:54more smoothened you can see that stuff I
- 34:57just pulled out you see how it is
- 34:59looking so smooth and
- 35:01streamlined right now okay just because
- 35:03I added too much the more if you
- 35:06increase it but when you increase it too
- 35:08much it becomes very heavy because this
- 35:10as you're increasing this thing you're
- 35:12adding a lot of geometry to your scene
- 35:14okay if I should turn this thing off you
- 35:16can see how you know it is looking so so
- 35:20smooth all right so that is just by me
- 35:23adjusting the vertex of the object okay
- 35:27so you can use it to edit this stuff now
- 35:30these are um edges with edges you select
- 35:34the lines not the points now so you
- 35:37select the lines like so and you can
- 35:39also move it around and when you do move
- 35:43it around you get something like this
- 35:46okay and as usual you can smoothing it
- 35:48out and see what you got so modeling
- 35:52with 3ds Max is just like you can do
- 35:56hold on a minute
- 36:00okay can see that stuff that is looking
- 36:02so rough it's not looking very very
- 36:05smoothened out okay you can see how easy
- 36:09it is for us to create geometries like
- 36:11this in 3ds Max all right so moving on
- 36:14I'm going to just turn it off for now
- 36:17now the next sub object we're going to
- 36:19look at sub level we're going to look at
- 36:21is this border now this border you may
- 36:23not know because when I select it there
- 36:25may be nothing to select because we
- 36:28don't have a border yet in this
- 36:30particular project so to create a border
- 36:33we're going to use polygon select a face
- 36:36let's select this this face okay all W
- 36:41to maximize the view or just come over
- 36:43here and click it to make it view I just
- 36:45want you to get a better view of what
- 36:47I'm doing G on your keyboard to get rid
- 36:49of the GDs all right so when I do it I
- 36:52just hit delete on my keyboard not the
- 36:54backspace button delete on my keyboard
- 36:56and that gets rid
- 36:58of okay gets rid of this and you can see
- 37:01inside of this box if I change this
- 37:03thing to the clay mode you're are going
- 37:04to see it very well you can see that the
- 37:07box now has inside right so with this
- 37:11now I've created a border now if I
- 37:13should come over here and select here
- 37:15you can see I've selected something
- 37:17before that there is nothing I can
- 37:19select here because there is no B
- 37:21anywhere so if you come here you select
- 37:23then I can close this back you can come
- 37:25over here and cap it back and it's
- 37:28closed okay so that is the border the
- 37:31border is the area around an opening
- 37:33that you created or an opening that just
- 37:36existing okay in a editable pulley so
- 37:40the next one is
- 37:42element okay you may not really
- 37:44understand how this element work but I
- 37:47just have to show you with a teot now
- 37:49I'm going to create a tort now this is a
- 37:53teot all right I just came over here you
- 37:57see a t but you click on it there are
- 37:58various ways you can create
- 38:01like okay these are primitive these are
- 38:04standard Primitives there are other
- 38:06Primitives inside here we have extended
- 38:08Primitives you have other things that
- 38:09you can create here remember I was
- 38:11telling you that this is the create tab
- 38:14okay this thing that we are having here
- 38:17came from a box as you can see this is
- 38:19the box so there are various ways you
- 38:21can create things okay before we even
- 38:24talk about these elements that we want
- 38:25to talk about now they have various ways
- 38:28we can create things here so you just
- 38:30click drag for box and then you raise it
- 38:33up and then you click again to end it
- 38:36now for the cone click drag click again
- 38:40and then you taper it and then you click
- 38:42again so different ways you just play
- 38:44around with these things so you can find
- 38:46out how they are created now for the
- 38:49tort that I just created just click it
- 38:52and you let it go that it okay you can
- 38:55actually still come over here and make
- 38:57it big and then you can also go to the
- 38:59modifi tab and also work on it you can
- 39:03reduce the segment that makes it you
- 39:06know look like this so you can increase
- 39:09it and the more you increase it can see
- 39:13more increase it the more fine it
- 39:15becomes so you can reduce it as you can
- 39:18see so that's that so under here you can
- 39:21drop this thing down you see other
- 39:23Primitives you can even see staircase
- 39:25Windows Doors body object all these
- 39:28things no surfaces okay these are beyond
- 39:31the scope this are this is begin I don't
- 39:33want to overload you with a lot of
- 39:35information that might confuse you so in
- 39:38your free time you can come over here
- 39:40and you know be playing around with
- 39:42these things okay but for what we are
- 39:45going to be doing today everything we
- 39:47need we can find in here so let's you
- 39:50know go back to what I was talking
- 39:53about I was talking about the elements
- 39:55now before I can be able to access
- 39:57elements faces whatever in this thing
- 39:59let me reduce this things even more yeah
- 40:03I need to select it and convert it to
- 40:05editable pulley and that's what I'm
- 40:07going to do now editable pulley so when
- 40:10I have done that I can now you can see
- 40:12this things they will appear the sub
- 40:14object levels will appear now I can
- 40:16select these faces one after the other
- 40:20but let me turn this
- 40:24into clear mode yeah but what I want to
- 40:28select you make use of is the element
- 40:31now you see this Kettle has different
- 40:33elements making it up so I can now click
- 40:36on the different elements making up this
- 40:39Kettle so that's what the element is
- 40:41really about so when you select this
- 40:43thing you can now make use of you know
- 40:46some tools that are available you can
- 40:47see the through too okay if I select it
- 40:50I can use it to pull something out I can
- 40:53select this side and pull it out as well
- 40:55as you can see
- 40:57okay if I should turn on the the edged
- 41:00faces you will see that the moment I use
- 41:04extrude I'm creating an additional
- 41:06geometry okay you can also use the tools
- 41:08that are settings that are beside it and
- 41:11then make it you know
- 41:12more parametric now get the actual
- 41:16number you want to extrude it by and
- 41:18extrude it by that number there are
- 41:20other tools here too you can see we have
- 41:22Bridge we have bevel we have outline
- 41:25like I said these things change this
- 41:27thing here you can still find them here
- 41:30as well so this thing they change based
- 41:32on what you have selected now when I
- 41:34come here you're going to see chamfer
- 41:36now so when you select chamfer and you
- 41:38select here okay you're going to see the
- 41:43chering happening on this okay Edge now
- 41:48you can use these um
- 41:51settings so you can get a
- 41:53[Music]
- 41:54more all right
- 41:57more setting you see I've have cut an
- 41:59opening in there if you want to cut an
- 42:01opening you can cut an opening you can
- 42:03do all sorts of thing with this set with
- 42:05the settings unlike what you can be able
- 42:08to achieve by just you know I'm balling
- 42:10it by yourself so all these things the
- 42:13ones that we need I'm going to talk
- 42:14about them and we going to take note of
- 42:16them now because of our time I'm going
- 42:19to you know there's enough of enough of
- 42:22this so I'm going to just close this
- 42:24graphi tools back we don't actually need
- 42:26it okay all we need we can find in the
- 42:29modified tab when the time comes now
- 42:32this command panel you can make it in
- 42:34such a way that it will be two rows I
- 42:37like to work because now everything you
- 42:39need will be in two rows and you don't
- 42:41really need to do much you just have to
- 42:43like easily collapse on things and every
- 42:46thing will be available to you unlike
- 42:48when it is just one you just have to be
- 42:50scrolling scrolling and you know in 3DS
- 42:51Ms if you don't if you're not careful
- 42:54and you scroll on top of you know units
- 42:56can actually it might take it and it
- 42:58might increase it might change something
- 42:59for you so at the end of the day you
- 43:01might actually want to come over here
- 43:04and make it like just drag it if you
- 43:06drag it enough it is going to create two
- 43:10you know columns for you for this and
- 43:12that is going to be awesome that's how
- 43:14I'm going to be leaving my own um right
- 43:17without any further Ado I'd like for us
- 43:19to begin this um handson project because
- 43:23I've covered the basic UI of 3DS marks
- 43:25the navigation tools I've covered them
- 43:27The Primitives okay remember I told you
- 43:30that these are the Primitive these are
- 43:31the standard Primitives you can have
- 43:34other Primitives I already told you
- 43:35about this spine okay you have different
- 43:38types of SP as well you can just drop
- 43:40down and play with and see what you're
- 43:42going to get now the lights we talked
- 43:44about the lights we talked about cameras
- 43:46as well these are camera icon Corona you
- 43:48can drop this thing down select V camera
- 43:50if you want to create V cameras now
- 43:53these are helpers dummies guy so as we
- 43:56go on in the video I'm going to be
- 43:58teaching you what you need to know
- 44:00handson we talked about modifiers as
- 44:02well I've already shown you some few
- 44:04examples using the modifier and then the
- 44:06twool bars the ones that we are going to
- 44:08be using I will also shown that to you
- 44:11let's go ahead and get rid of all these
- 44:14things and start modeling for the
- 44:16purpose of this tutorial we're going to
- 44:18be using Corona renderer so I'm going to
- 44:20open this render
- 44:22setup all right because this is the
- 44:25first time it is actually set to and no
- 44:27it is not a bad thing we're just going
- 44:29we just have to set it to Corona
- 44:31renderer so I'm going to come down here
- 44:33and then click assign renderer for the
- 44:36production where you see production just
- 44:37click on that place and you're going to
- 44:38see Corona I'm going to select that and
- 44:42I'm going to save as default and I say
- 44:45okay so any day anytime I open this
- 44:47stuff Corona renderer is going to be
- 44:49active till I change it to something
- 44:50else and then say save as
- 44:53default right now to go ahead and and uh
- 44:57save this in so that we don't have any
- 44:59issue but before I do that I want to
- 45:00customize my unit setup all right I live
- 45:04in the part of the world where we use
- 45:06metrix system of measurement okay units
- 45:09that we use here in Nigeria we use the
- 45:11metrix system so I like to work in the
- 45:14simplest form of it that's the millimet
- 45:16so I'll come if you are like me you can
- 45:18come down here click on unit setup and
- 45:20then you click on Metric okay not
- 45:22generic Now metric and they inser it to
- 45:25millimet all right and the assist unit
- 45:28setup change it from inches put it in
- 45:30millimet as well say okay and then say
- 45:33okay right so when you do this anything
- 45:36you import any work you're doing now is
- 45:38going to be working in millimeters all
- 45:41right so let me just go ahead and save
- 45:44this I'll just save it and then call it
- 45:47um test
- 45:49scene and then just save just do
- 45:53that to demonstrate what I mean I'm
- 45:56going to close my 3DS Mark and open it
- 45:58again you're going to see that
- 45:59everything is going to be right where
- 46:00they supposed to be so I've closed the
- 46:033DS Mark I'm actually going to stop
- 46:05showing this thing now say continue all
- 46:07right so as it has open now you can find
- 46:10out that our double viewport our double
- 46:13command panel is still double command
- 46:15panel okay now I'll tell you not to show
- 46:18me this again by unchecking this thing
- 46:21and then clicking here okay if you want
- 46:23to keep seeing it you can just leave it
- 46:24like that and just close it whenever you
- 46:26open your 3DS is going to come on but I
- 46:29think I've seen enough so I'll just turn
- 46:31it off all right so I'm going to go over
- 46:34here to check our unit setup to confirm
- 46:36that it's still in millimet and here is
- 46:39also millimet like I said everything
- 46:40that we have worked on and saved is the
- 46:43way we left
- 46:46it now let's go ahead and import the
- 46:49file we are going to be using and then
- 46:51first of all we don't have our scene
- 46:54Explorer here okay let just get it back
- 46:58so in tools get our scene Explorer it is
- 47:01back to where it is meant to be right so
- 47:04I'm going to bring in the two view Port
- 47:06that I normally use come over here I'm
- 47:09going to press the G key on my keyboard
- 47:11to get rid of the two gdes now I'm going
- 47:14to press alt W alt and W just press them
- 47:17together it is going to maximize this
- 47:20the top view okay that's um I'm going to
- 47:23leave it like this because this is the
- 47:24book of the work we're going to be doing
- 47:25we're going to be doing one view we're
- 47:27just going to have to Orit around you
- 47:30understand this other view is for camera
- 47:33when we actually put the camera all
- 47:35right so let's import I'll click on file
- 47:39and I'll come down here to
- 47:40import click on import and then I'm
- 47:43going to find the location of the file I
- 47:45want to import all the asset I want to
- 47:48use in this um tutorial is inside here
- 47:51so I'm just going to copy this and I'm
- 47:54going to paste it inside here it enter
- 47:57it is going to bring me inside that
- 47:59place so I'm going to select so what I
- 48:02what did I just do hold on a minute let
- 48:05me just make an adjustment
- 48:06[Music]
- 48:09here okay I think this is okay
- 48:13now right so select the ground floor
- 48:17plan and then hit
- 48:18open say
- 48:21okay right it is here
- 48:24now okay it is here now
- 48:27so um that is it I'm just going to
- 48:29select everything here and I'm going to
- 48:31group them this is where the group two
- 48:34comes in hand you group them they start
- 48:36acting like one object as you can
- 48:39see that is the power of grouping so I
- 48:42don't have to now start you know
- 48:45selecting them and making them one
- 48:47individual object so the next thing I
- 48:49want to do is import the other file that
- 48:51the elevation that is going to enable us
- 48:53to get the height of the windows and
- 48:56then the roof
- 48:57so I'm just going to import again import
- 49:00and I'm going to select the elevation
- 49:02and then say
- 49:04[Music]
- 49:06okay right so I'm just going to select
- 49:10this
- 49:11one and I'm going to hide this group
- 49:14select this one as well and then group
- 49:17it as well now I'm going to right click
- 49:20when you right click in an entty space
- 49:22it brings out this cord for you I'm
- 49:24going to right click and I'm going to
- 49:25say on hiide all so that that everything
- 49:27comes out now select this one move it
- 49:32around use this I want to rotate it in a
- 49:36way that it is going to stand up so I'm
- 49:38going to in from the middle and I'm
- 49:40going to stand it up now when you are
- 49:42rotating it's um it becomes very
- 49:46difficult for you to rotate to where you
- 49:48need to get to if you're rotating the
- 49:50way I'm rotating that is because my
- 49:53angle snap Togo is not on now
- 49:57like I said there's a video I've done on
- 49:58this channel where I explain to you snap
- 50:01toggles all of them from this 3D 2.5d
- 50:04Tod snap toggles the angle snap toggle
- 50:07the percentage snap toggle the spinner
- 50:09snap toggles I really went into details
- 50:12explaining to you what they are and how
- 50:15they can help you model with ease now
- 50:17because of our time we're not going to
- 50:18get into all that in this video so I
- 50:21suggest you go and watch the video maybe
- 50:24just pause this video watch it I'm going
- 50:26to put the link in the description and
- 50:28also just find the video watch it so you
- 50:30have an in-depth you know knowledge of
- 50:33what this is okay so this is the angle
- 50:35snap toggle I'm going to click on it
- 50:38okay when I click on it I am now able to
- 50:40rotate this thing incrementally in the
- 50:42increments of five because that is what
- 50:44it's set to by default now if I right
- 50:47click on this I can change this angle
- 50:49from five to whatever I want I can
- 50:50change it to 10 and when I do that you
- 50:54find out that this angle increases
- 50:55Faster by 10 and that gets me to 90 even
- 51:00faster and I'm going to leave it at that
- 51:0210 for now if I need to reduce it later
- 51:04I will so I'm going to move this thing
- 51:07into position and how do I do that I can
- 51:10now hold my ALT with the mouse button
- 51:13and then move it into position now I can
- 51:16start moving it to the Z AIS okay then I
- 51:21will turn on this snap toggle to be able
- 51:23to snap it into position but I can't
- 51:26snap into position because I've not set
- 51:28it up yet to set it up you have to right
- 51:31click okay it's only going to snap to G
- 51:34points and that's not what we want I
- 51:36want it to be able to snap to this other
- 51:38splines the dw5 that we imported so I'm
- 51:42going to turn off these grid points and
- 51:44then turn on vertexes end point midpoint
- 51:47and x/ segment that's all you need to
- 51:51turn on Okay when you turn on these four
- 51:53things that's okay close it back now
- 51:55let's walk
- 51:57now if you notice that when I hover
- 51:58around here the thing is being
- 52:00highlighted that is because of these
- 52:02settings that we just made now so I can
- 52:05now move it down till I snap to
- 52:07something that I want to snap to and
- 52:09that has happened so I'll just come over
- 52:11here
- 52:14okay and then move it towards
- 52:18the now when I'm moving it towards it is
- 52:21not being constrained it is dancing
- 52:23around and we don't want that to happen
- 52:25we don't want it to dance around
- 52:27want it to be constrained to x axis when
- 52:30I want it to be constrained to x axis
- 52:31and also constrained to Y axis when I
- 52:33want it to be constrained to yis how do
- 52:35we do that come over here to the snap
- 52:38tole snaps toggle and then right click
- 52:41go over to the option you see
- 52:43translation just check on this enable
- 52:46AIS constraint now when you do that you
- 52:50find out that you can now move only in
- 52:53x- axis and only in y axis why snapping
- 52:57alongside along everything that you
- 52:59happen to find in that position so I am
- 53:03just going to snap it into position now
- 53:06the xaxis let me just snap this one you
- 53:09can just come here and then snap it to
- 53:11here so I think everything is in order
- 53:14now yes now that I've done this I can
- 53:17now go turn off this snap too and then
- 53:20move it
- 53:22back okay just leave it there for now
- 53:25but when we are in this View we are
- 53:26seeing it as if it's in that
- 53:30position so what we are going to do now
- 53:32is we are going to start modeling and
- 53:34where do we start modeling from we start
- 53:36modeling with the standard primitive
- 53:39okay we start modeling using plane
- 53:42that's right so I'm going to select
- 53:45plane and I'm going to just turn on this
- 53:48snap
- 53:49toggle and then create a plane like this
- 53:52just do it just as like this you don't
- 53:55have to do too much then I'll come over
- 53:58here in the modify tab you're going to
- 54:00see the length length segments and the
- 54:03width segment all right I'm just going
- 54:05to change it to one just bring it down
- 54:07to one one and then right click when you
- 54:10right click you convert to editable Ping
- 54:13and when you do that we are going to
- 54:15have this our sub object levels that we
- 54:19can interact with this editable P that
- 54:21we just created now so for the purpose
- 54:23of this particular task that we're about
- 54:26to do now we're about to trace the walls
- 54:27of this flooor plan with this plane
- 54:31we're going to be using Edge to do that
- 54:34okay make sure that your snap toggle is
- 54:36on it is going to come in very handy now
- 54:38so you select it and you move it and
- 54:40snap it to this one leave that one there
- 54:43for now we're going to go around and get
- 54:44to it now I'm going to select this snap
- 54:48to this first line then I'm going to
- 54:50hold and
- 54:52shift snap to this other line okay I
- 54:55want you to be to understand what we
- 54:58just did now right I'm going to change
- 55:01put this thing in clar mode and then I'm
- 55:04going to hide this one for now let
- 55:07just hide selection okay and I'm going
- 55:11to turn on the edge faces now when we
- 55:14held shift and we snap to the other side
- 55:17we created another geometry here okay
- 55:20with that now we can select let me
- 55:23select this then select s we can select
- 55:25only this one and continue going the
- 55:28other way when I on hiide or now you see
- 55:30I'm going to go from here to this place
- 55:33now all right so that's what I'm going
- 55:35to
- 55:36do snap to this place and then snap to
- 55:41this place going to select it here now
- 55:44okay snap to this place when you are
- 55:46inside the editable pulley when you are
- 55:49interacting with it with either one of
- 55:52these snap tole you will not be able to
- 55:55select anything else apart from that sub
- 55:59object like you won't be able to select
- 56:01the polygons if you in the edge and you
- 56:03won't even be able to select other
- 56:05object outside that editable poly but
- 56:09you will be able to interact with them
- 56:10when you want to snap with can you can
- 56:12be able to snap with them which is why
- 56:14this is so awesome all right so I'm
- 56:17going
- 56:18to trying to figure out where I okay I
- 56:21think it is here
- 56:24so yeah so I'm going to select this now
- 56:29and then do this do
- 56:33[Music]
- 56:34this like
- 56:36[Music]
- 56:41so is that
- 56:43[Music]
- 56:49simple can even continue it to this
- 56:53place is there any okay
- 56:58let me just leave it at there now I need
- 57:00to continue this wall upwards that what
- 57:04I'm going to do
- 57:05now so you get you understand so as I'm
- 57:09going like
- 57:13this any place you come across a wall or
- 57:16anything that is going to grow out of
- 57:18the wall you just stop it there and then
- 57:21hold and shift continue okay make sure
- 57:24that you're holding that shift when you
- 57:25want to continue your journey so you
- 57:28hold and shift you do this select this
- 57:30one hold and shift you stop it here all
- 57:33right you hold and shift where you stop
- 57:36it here remember we where did we
- 57:43[Music]
- 57:50stop so I'll put this in the shading so
- 57:52we know the difference between our two
- 57:55geometries
- 57:57now because of the way I exported my DWG
- 57:59file it came with this hatch okay just
- 58:02ignore it we're going to create our own
- 58:04geometry by ourself there are benefits
- 58:06to that but in subsequent videos I'm
- 58:10going to make on this channel I'm going
- 58:12to show you how you can import files
- 58:13from Revit with which you are going to
- 58:16model here but for this tutorial I'm
- 58:18going to teach you how to model from
- 58:21scratch how to also render from the
- 58:24scratch so let's continue
- 58:26so I'm going to click on this now there
- 58:29are shortcuts to this sub object um
- 58:32levels of the editable pulley so if you
- 58:34press one it is going to put you in the
- 58:36vertex mode you can see it's highlighted
- 58:38if you press two it is going to put you
- 58:40in the vertex mode as you can see it is
- 58:42also highlighted so 3 4 five that's the
- 58:46five sub object levels so I'm going to
- 58:48select this now hold on a
- 58:51minute select the edge let me see okay
- 58:54this is where I'm at
- 58:57and then hold on shift come here hold on
- 59:01another shift come over here now I'm
- 59:03going
- 59:04to get to this
- 59:07place all
- 59:10[Music]
- 59:12right cool now we are here I want to
- 59:17make this place you know I want to make
- 59:19this place enter inside the way we are
- 59:22having it here how do we do it we are
- 59:24going to use a tool
- 59:26okay inside here we're going to use the
- 59:29connect you can see we have a tool here
- 59:32connect that's the edit edges to edit
- 59:35this Edge so I'm going to select this
- 59:37other edge here because that's how it
- 59:39works you have to select two edges then
- 59:41you click on the connect for you to
- 59:42divide it into two if you want it to
- 59:44divide into more than two you can click
- 59:47on the settings and it brings out other
- 59:49things you can even modify the distance
- 59:52of the settings if you want so I'm just
- 59:54going to put it in one that's the
- 59:55difference default fact let me just
- 59:57because I just want to divide into two
- 59:59you can just click on the connect and it
- 1:00:00divides into it divides it into two for
- 1:00:03you I'm going to move it into position
- 1:00:07now that I've done that I've been able
- 1:00:09to do what I want to do so I'm just
- 1:00:12going to take it to this
- 1:00:14[Music]
- 1:00:20place
- 1:00:22okay like so then I'm going to hold and
- 1:00:25shet
- 1:00:26and move it to this place then select
- 1:00:28this one move it out to this place and
- 1:00:32that has solved the problem now we're
- 1:00:35going to stop this one here for now
- 1:00:38let's come over here and continue our
- 1:00:41journey or see let's continue from here
- 1:00:44and meet that one over there cool so I'm
- 1:00:48going
- 1:00:49to stop here mind you have a door here
- 1:00:53we going to do the same thing
- 1:00:57wherever you see wall or opening you're
- 1:01:00going to do that because those things
- 1:01:01are going to enable us open up all those
- 1:01:05places you already see you have already
- 1:01:07seen how I am dragging out walls from it
- 1:01:10as you can see drag this one out from
- 1:01:13there I've traced that one okay so
- 1:01:16that's the importance of
- 1:01:17it so I'll select this and I'll move it
- 1:01:21down the same thing I am going to do
- 1:01:24here move it down
- 1:01:27then make sure it snaps
- 1:01:28properly move it here select
- 1:01:33this just like
- 1:01:36that okay so it's it's just that
- 1:01:43simple something here as
- 1:01:49well all right
- 1:01:53[Music]
- 1:01:59[Music]
- 1:02:09okay so there's an issue
- 1:02:12here but it's really it's not really an
- 1:02:15issue so I'll just double click
- 1:02:20here select this two and then just move
- 1:02:24it that's not going to to work so I'll
- 1:02:26just select this one and move it down
- 1:02:29okay that solve the problem so I'll
- 1:02:31select this one now bring it up here it
- 1:02:35mustn't even be that accurate just that
- 1:02:38I just want to let you know what you can
- 1:02:40do in situations like
- 1:02:43that okay so I'll take it back I think I
- 1:02:46skipped one step so I'm supposed to stop
- 1:02:50here then go
- 1:02:54up then come here
- 1:02:59here let me stop this one
- 1:03:03here so the important is that at the end
- 1:03:06of the day you have
- 1:03:08um you have all the walls all three out
- 1:03:12don't forget this one I almost
- 1:03:16[Music]
- 1:03:20did
- 1:03:22okay so you just come here and then over
- 1:03:26here that's it so let's complete for the
- 1:03:30interior walls because we are almost
- 1:03:32done with the exterior
- 1:03:35[Music]
- 1:03:45[Music]
- 1:03:49ones hold and shift and drag it
- 1:03:54out because of our as this constraint we
- 1:03:57can be able to snap at things that are
- 1:03:59are even
- 1:04:01up and that won't be a
- 1:04:04[Music]
- 1:04:12problem just snap it
- 1:04:15here the same
- 1:04:17[Music]
- 1:04:21thing okay so
- 1:04:25for this particular place we can just
- 1:04:29you know snap
- 1:04:31here come up
- 1:04:34here you
- 1:04:36[Music]
- 1:04:45know
- 1:04:46[Music]
- 1:04:50right
- 1:04:52cool okay so we also have the this one
- 1:04:56here that is uh looking like a lone
- 1:04:59stuff so to get that part we're going to
- 1:05:03select this and then connect
- 1:05:06it snap The Connect into position now I
- 1:05:10[Music]
- 1:05:11can cuz I want everything to be the
- 1:05:14[Music]
- 1:05:18same the same
- 1:05:22geometry right so the next thing we are
- 1:05:25going to do is to raise this thing up
- 1:05:28off from the ground we are done tracing
- 1:05:30it we're going to raise it up from the
- 1:05:32ground okay to the height of these
- 1:05:35things that are behind now how do we do
- 1:05:37that we do that by the use of shell
- 1:05:40modifier so I'm going to type in I'm
- 1:05:43going to apply shell modifier to
- 1:05:46this
- 1:05:48okay that is going to add some thickness
- 1:05:50to this
- 1:05:53so going to add inner amount to it
- 1:05:55you're going to take it
- 1:05:57down by let's say 450 okay if you don't
- 1:06:02need it it's going to be inside the
- 1:06:04ground anyway so
- 1:06:06450 all
- 1:06:08right so the top one now let's just make
- 1:06:11it 300 just for
- 1:06:14stats
- 1:06:18300
- 1:06:19cool so we have raised it up now I'm
- 1:06:24going to select this thing and I'm going
- 1:06:27to turn it to the table
- 1:06:30pulley now when I turn it to the table
- 1:06:32pulley I want to select all the top part
- 1:06:34of this so I can snap it you know in the
- 1:06:37positions where there are openings in
- 1:06:40this so how do I do that I do that with
- 1:06:43the help of polygon sub object level so
- 1:06:45when I select this I'll come over here
- 1:06:47and check bangle because without
- 1:06:50checking this biangle I will just be
- 1:06:51selecting it one by one holding down
- 1:06:53shift and that's is going to be a lot of
- 1:06:55work for me to select all these things
- 1:06:57but if I turn on this biangle and then
- 1:06:59click
- 1:07:00once all the top part of this is going
- 1:07:03to be selected and that is a way you can
- 1:07:07save massive amount of time now that
- 1:07:09I've done this I'm going to change this
- 1:07:11thing to wireframe
- 1:07:13mode so we can be seeing the
- 1:07:16wireframes now this is exactly where we
- 1:07:18need to be 300 so I'm not going to do
- 1:07:21anything again I'm not going to take it
- 1:07:22down so I'm just going to hold on shift
- 1:07:26and then raise this thing up to meet
- 1:07:28this place now our snap toggle is not
- 1:07:30active so it's going to be difficult so
- 1:07:32right click to undo why still holding
- 1:07:36down the left click button I don't know
- 1:07:39if you understand as you're holding down
- 1:07:40the left click click on the right one
- 1:07:42that will undo for you like let's say
- 1:07:44I'm moving this thing up I click on the
- 1:07:46left on the right button it is going to
- 1:07:49undo that stuff that you're doing so I'm
- 1:07:52going to come over here and then check
- 1:07:54on the snap toggle now when I do that
- 1:07:58I'll hold and shift and snap to the
- 1:08:00bottom of this window that we have right
- 1:08:02here and then snap to the top of snap to
- 1:08:06the top of it
- 1:08:07again
- 1:08:09okay then another
- 1:08:11[Music]
- 1:08:12one right
- 1:08:15here that settles it now I'm going to
- 1:08:17put this thing in default shading and
- 1:08:19then I'm going to be seeing wireframe
- 1:08:22mode in that default shading mode cool
- 1:08:28so um
- 1:08:30yeah before we proceed there's something
- 1:08:33I want us to do before we start cutting
- 1:08:34holes in this thing in fact let's go
- 1:08:36ahead and cut holes in this thing all
- 1:08:38right then we can do because I want this
- 1:08:41there's a beam that went all the way
- 1:08:43around okay this line is the line of
- 1:08:46that beam so I'll just select this one
- 1:08:48and get rid of them but then to cut
- 1:08:51holes in this there are ways to do it
- 1:08:54very simple ways to do it it all right
- 1:08:57if you're using 3DS SM I think from 2024
- 1:08:59you can do the Swift cut if you cannot
- 1:09:02do the Swift cut I will show you how if
- 1:09:04you're not using the recent version of
- 1:09:053ds Max I'll also show you how to cut
- 1:09:07opening in 3ds Max so let's
- 1:09:10go so yeah I will turn up for now I turn
- 1:09:14off this s to we don't need this for now
- 1:09:16so I just select now what you find out
- 1:09:19that I can't select only one polygon
- 1:09:21this bangle option that we checked on
- 1:09:24here is still so I'm going to uncheck it
- 1:09:27so we can just select one thing at a
- 1:09:29time so when I do this I can now hold on
- 1:09:33shift and then oh no oh no make sure you
- 1:09:38don't take it into this place because
- 1:09:41anything it passes gets caught as you
- 1:09:43can see so I'm going to bring it back
- 1:09:45and just leave it like this yeah that's
- 1:09:48okay now all right we already handled
- 1:09:51this part when we are doing modeling so
- 1:09:53we don't have to you know sh anything in
- 1:09:56I figured that would be an easy way to
- 1:09:58do it so here I'm going to select this
- 1:10:00part and I'm going to do the same thing
- 1:10:02I'm going to do Swift cut all right for
- 1:10:06here we have an opening here as you can
- 1:10:08see there's an opening going to cut it
- 1:10:11as
- 1:10:11[Music]
- 1:10:18well we have an opening here I
- 1:10:22think let me just put it like this
- 1:10:31oh no I think I
- 1:10:33missed I did not miss anything the
- 1:10:36opening is supposed to be here good so I
- 1:10:39hold on
- 1:10:41shift
- 1:10:43yeah you can see we have an opening but
- 1:10:46now if you're not using the recent
- 1:10:48versions of three like I said 2024 2025
- 1:10:51you might not be able to do these things
- 1:10:53I'm doing so how do you
- 1:10:56do this now how do you create an opening
- 1:10:59okay where is the other where is the
- 1:11:00next place that we have an
- 1:11:04opening oh we're supposed to have an but
- 1:11:06we did not capture it on the plan oh
- 1:11:11no so yeah this is also a good thing
- 1:11:13that this happened so how do we create
- 1:11:16this opening that we're supposed to have
- 1:11:17here that we're not having okay so
- 1:11:22um yeah hold on a minute going to figure
- 1:11:26something
- 1:11:28out
- 1:11:30[Music]
- 1:11:31yeah that's
- 1:11:33it so how do we do that now we're going
- 1:11:37to take this back
- 1:11:39to all right we're going to take this
- 1:11:42back to the edge object sub object you
- 1:11:45know level for now I'll be calling this
- 1:11:47in the edge mode take it back to the
- 1:11:49edge mode and I'm going to connect it
- 1:11:52okay connect it the first time or for
- 1:11:55the purpose of what we are doing I'm
- 1:11:56going to use the setting and increase
- 1:11:59the connection into two so that we don't
- 1:12:01have to be stressing our I will turn on
- 1:12:04the snap toggle mode by hitting s on the
- 1:12:07keyboard that a shortcut if you have
- 1:12:09around you're going to see it s is the
- 1:12:11shortcut of snap toggle so I will just
- 1:12:13come over here and then you know
- 1:12:17position it at the edge of that
- 1:12:21place position it at the edge of the
- 1:12:24window and then do the same thing for
- 1:12:27this all right so with this
- 1:12:31now I can be able to cut an open in
- 1:12:34there and I will show you so I will
- 1:12:36select this I'll hold
- 1:12:39shift turn off the snap
- 1:12:43toggle and
- 1:12:45then can see I have an opening
- 1:12:48there right so that's how you do it so
- 1:12:52the the next thing I want to show you is
- 1:12:54how to cut this opening when you don't
- 1:12:57have like me when you don't have this um
- 1:13:00you can't be able to do this Swift Loop
- 1:13:01stuff that I just did so I'm going to
- 1:13:04select this okay that is for those that
- 1:13:07cannot be doing the Swift cut that we
- 1:13:09are just doing the one that we just hold
- 1:13:11and shift and drag you know what we are
- 1:13:13doing since is to hold and shift and
- 1:13:17then you drag it when you drag it it
- 1:13:18creates this thing for you so I'm just
- 1:13:21going to select this part turn the other
- 1:13:23part select this inner part as well
- 1:13:26all right then I'm going to click on
- 1:13:29bridge when you do that it's going to
- 1:13:31create an opening for you like that so
- 1:13:35now you know how you can do this when
- 1:13:37you don't
- 1:13:38have the ability to be doing the Swift
- 1:13:43cut now I think that all the opening on
- 1:13:45the
- 1:13:47outside now for the purpose of what we
- 1:13:49are doing we really do not have to
- 1:13:51create this door but because of you you
- 1:13:53are beginning I want to show you how you
- 1:13:55can you know create door opening okay
- 1:13:58and also create flooring inside the
- 1:14:00building I'm going to just do for a few
- 1:14:03right so I'm going to do obviously I'm
- 1:14:05going to do the one for the entrance so
- 1:14:07I'm going to use the Swip so to be fast
- 1:14:10I'm going to use the Swip cut hold and
- 1:14:12shift and then open it then here we have
- 1:14:15an
- 1:14:17archway okay control to add to the
- 1:14:20selection hold and shift so you select
- 1:14:25in fact let me do for all the doors but
- 1:14:26I don't necessarily have to put doors in
- 1:14:29them hold and shift and that takes care
- 1:14:31of
- 1:14:32it here too is the door for this shift
- 1:14:37and then move move it that takes care of
- 1:14:40it right here is also a
- 1:14:43door all right hold and shift and that
- 1:14:47takes care of it so yeah oh we didn't
- 1:14:51even add this
- 1:14:55or we could have added
- 1:14:58it so now I have selected it I will just
- 1:15:01go to plan hold and shift drag this one
- 1:15:07out make sure that your snap toggle is
- 1:15:10[Music]
- 1:15:13active holding down shift I'll just come
- 1:15:15over to this
- 1:15:17side right see I've created it now I can
- 1:15:22select this and select that and then cut
- 1:15:24it open
- 1:15:28created that so now we have the building
- 1:15:31more or less there's something I want to
- 1:15:34do because there is a beam a beam is
- 1:15:35supposed to be here but this beam is not
- 1:15:38connected to this wall it is connected
- 1:15:39to this one and then this one is
- 1:15:41connected to that one so I will just
- 1:15:43select this particular
- 1:15:45place and then select this and then use
- 1:15:48the bridge to to bridge it you can see
- 1:15:52created The Beam with ease
- 1:15:56right so I'm going to do the same thing
- 1:15:58over here I
- 1:16:00hope
- 1:16:02yeah so I can just do
- 1:16:06here or just do it on the surface like
- 1:16:09just like that like this and then Bridge
- 1:16:12it makes your life so much
- 1:16:16easier fine
- 1:16:24[Music]
- 1:16:28to create this floor there are actually
- 1:16:30two ways I can do this there are a lot
- 1:16:32of ways you can do this but I'm going to
- 1:16:33show you two ways you can do it easily
- 1:16:35so you now select the one that is easier
- 1:16:38for you to do so the first way you can
- 1:16:40do this is to use line I'm going to
- 1:16:42select this and put it in 2.5 mode I
- 1:16:45don't want it to be hanging
- 1:16:49anywhere like I said for you to
- 1:16:53understand EX
- 1:16:56exactly how this this um snap tole
- 1:17:00works there's a video I've done that you
- 1:17:03can look
- 1:17:04at so when you look at it it is going to
- 1:17:07make very much it's going to make a lot
- 1:17:09of sense to
- 1:17:10you let me just click this one
- 1:17:13[Music]
- 1:17:16here it doesn't really matter at the end
- 1:17:18of the day anyone that is not straight
- 1:17:20we're going to select it and make it
- 1:17:22straight so just you know
- 1:17:25[Music]
- 1:17:28all right but at the end of the day it
- 1:17:30is going to look
- 1:17:32[Music]
- 1:17:36good so I will now come over here and
- 1:17:38click it is going to ask me whether I
- 1:17:39want to close displ and I'm going to say
- 1:17:42yes now for the ones that are not on the
- 1:17:45inside face you know somewhere along the
- 1:17:48line I changed my mind I decided to
- 1:17:49bring it on the inside I'm just going to
- 1:17:52make them be on the inside by just just
- 1:17:55moving them
- 1:17:57in okay this
- 1:18:00now
- 1:18:04[Music]
- 1:18:06cool now here I'm going to put this one
- 1:18:13in let's keep that one
- 1:18:15there so just like that
- 1:18:20[Music]
- 1:18:25so when I finished I finished doing
- 1:18:28this okay okay I actually missed
- 1:18:30something but I'm going to um deal with
- 1:18:33that now after creating this flow when I
- 1:18:36finish doing this I just come over here
- 1:18:39mind you that line is that spline is
- 1:18:41selected if I click here it's going to
- 1:18:43bring it out this is the spline we just
- 1:18:44created now I'll just click on this
- 1:18:47modifier list and then I'll quickly
- 1:18:50type I'll quickly type um extrude
- 1:18:56[Music]
- 1:18:57click this it is going to make it thick
- 1:19:00and then I'm going to add 150 there that
- 1:19:03is the thickness of the floor okay and
- 1:19:05I'm going to bring it out take it down
- 1:19:09right when you do this let me see where
- 1:19:11it is going it's going up so I'm going
- 1:19:14to type minus 150 to make sure that it
- 1:19:17goes down now here we are supposed to
- 1:19:20have um we supposed to have something
- 1:19:24like this on the other side but we don't
- 1:19:26have it so I'm going to create it now
- 1:19:28and how I'm going to do it is exactly
- 1:19:30how we did the upper part I'm going to
- 1:19:32select this and I'm going to select the
- 1:19:35polygons you know mode click on
- 1:19:39this click on this as
- 1:19:43well and then Bridge
- 1:19:48it going to adjust that part of the
- 1:19:51floor click on this
- 1:19:55and then click on that bridge so we have
- 1:20:01that
- 1:20:02part all right so um we seem to be
- 1:20:05having an issue with this floor on that
- 1:20:08side so I'm going to make an adjustment
- 1:20:10to it oh
- 1:20:12no oh sorry my bad it's my mistake so
- 1:20:17I'm just going to undo undo it's not
- 1:20:20supposed to be joined there so I'm just
- 1:20:23supposed to
- 1:20:25[Music]
- 1:20:26sorry sorry I'm so
- 1:20:29sorry select this
- 1:20:33place and then this is where it is
- 1:20:35supposed to go to and then Bridge
- 1:20:38it that way it is straight
- 1:20:41up
- 1:20:44this and this can
- 1:20:47breach
- 1:20:49fine we have it now so that's the floow
- 1:20:53[Music]
- 1:20:59I am now realizing that this floor
- 1:21:00should have gone have gone upwards so
- 1:21:04let me make it
- 1:21:05150 still
- 1:21:07inside going to raise it
- 1:21:10up a little
- 1:21:13[Music]
- 1:21:23bit anyhow I'll just make it
- 1:21:27150 and then move it
- 1:21:29up the position so that that that is
- 1:21:32going to make it easier for me to snap
- 1:21:33to that top yeah all right so the next
- 1:21:38thing we are going to
- 1:21:40do right now is to duplicate this same
- 1:21:45thing take it up and use it and you know
- 1:21:48get our roof so I'm going to hold on
- 1:21:51shift I'm going to clone this
- 1:21:55upwards okay the Clone options will come
- 1:21:58out keep it as a copy okay so we can
- 1:22:01make the changes to this there's a video
- 1:22:04I've done where I explain to you the
- 1:22:06different clone options that we have
- 1:22:08okay and what they do now the second way
- 1:22:11we can create this flow is by the use of
- 1:22:13plane okay so I just grab my plane in
- 1:22:16the standard primitive select plane okay
- 1:22:19it doesn't really matter just draw it
- 1:22:22from beginning to end just like that
- 1:22:24that okay don't worry about snapping or
- 1:22:27anything just draw it and then let's
- 1:22:29remove this um
- 1:22:31segments okay now that I've have done
- 1:22:33that I will just right click and convert
- 1:22:36to editable poly all right so now we are
- 1:22:39going to start worrying about snapping
- 1:22:41so turn on your snap
- 1:22:45toggle
- 1:22:47okay now turn on your snap
- 1:22:51toggle and then
- 1:22:57snap it into the just snap it into the
- 1:23:01main rectangle as you see me
- 1:23:09doing all
- 1:23:12[Music]
- 1:23:13right right so we need to create
- 1:23:16something here so we can move this floor
- 1:23:18up to into these um bathroom areas and
- 1:23:20to do that we are just going to use this
- 1:23:23and connect use the connect tool to
- 1:23:27connect it we're going to do another one
- 1:23:29on this side use the connect tool
- 1:23:34again and then connect it now I'm going
- 1:23:37to select the edge in here and I'm going
- 1:23:39to hold and shift and then move it into
- 1:23:42this
- 1:23:44position and just like
- 1:23:47that we have
- 1:23:49our okay we have our floor now that we
- 1:23:52have it it is going to be
- 1:23:56flat right so all we have to do is
- 1:23:59Select
- 1:24:00it apply the shell modifier to
- 1:24:06[Music]
- 1:24:08it 1
- 1:24:1015
- 1:24:17sorry and that sums it up we have our
- 1:24:21150 in here so there you have it
- 1:24:24everything is that so with this now I
- 1:24:26can still copy this and take it
- 1:24:31up and that becomes
- 1:24:34the the roof covering or the ceiling
- 1:24:37okay so that the second way you can do
- 1:24:38this so back to the tutorial now okay so
- 1:24:41this I need this to actually be
- 1:24:44here so I'm going to rearrange this one
- 1:24:47I'm going to make it 150 back so that
- 1:24:50the pivot will be on the down side which
- 1:24:54will not make it easier for me
- 1:24:56to put it where I need it to be so when
- 1:25:00I do it that way it is where it is
- 1:25:02supposed to be no
- 1:25:04stress now I can decide to take this
- 1:25:07thing back down but for the purpose of
- 1:25:08what in fact let me take it down okay
- 1:25:11I'll
- 1:25:13just select select
- 1:25:15select cuz I don't want to select all of
- 1:25:18them I have to take the pin off
- 1:25:21selecting it
- 1:25:23[Music]
- 1:25:27by holding
- 1:25:33shift and hovering
- 1:25:36around so when I finish selecting the
- 1:25:38part I want to move
- 1:25:41down just going to hold
- 1:25:44shift lower than this other one just
- 1:25:47like that so the same thing I'm going to
- 1:25:50do for all these other ones
- 1:25:55[Music]
- 1:25:57so I don't mly move something I don't
- 1:25:59want to move so I'll put it in that
- 1:26:01select
- 1:26:02[Music]
- 1:26:07mode because if it's in the move move
- 1:26:09mode I can mistakenly drag something to
- 1:26:13where I don't want to drag it so it's
- 1:26:15better I just put it there now that I
- 1:26:16want to move I can now go back mind you
- 1:26:18before you move make sure you're holding
- 1:26:20that shift if you move it without
- 1:26:22holding that shift look at what you're
- 1:26:23going to do so make sure you're holding
- 1:26:25down your shift button and move it down
- 1:26:29so I actually need to turn on my snap
- 1:26:32toggle button this time around so I can
- 1:26:34just snap to the one I've already done
- 1:26:37before so I've successfully done that so
- 1:26:41we have the building now but then we
- 1:26:43don't have doors and windows to
- 1:26:46them okay very most especially we don't
- 1:26:49have Windows to this so from here you
- 1:26:53can see the numbers of of you know
- 1:26:54window panels that we have we have one
- 1:26:56two one two and here we have three here
- 1:26:59we have only one so I'm just going to
- 1:27:01show you how you can easily create a
- 1:27:03window for
- 1:27:04yourself so let's go I'll come over here
- 1:27:08now you find out that there are tools
- 1:27:09there are modifiers that we use all the
- 1:27:12time here so what I do is I create a
- 1:27:15button for those modifiers so that
- 1:27:16whenever I come around it's easier for
- 1:27:19me to just access them instead of me to
- 1:27:21click here and start typing so we're
- 1:27:23going to create that button now and it's
- 1:27:25very simple to do come on over here and
- 1:27:28click here you'll see show button when
- 1:27:29you click on show button it is going to
- 1:27:31show you the default button that is
- 1:27:33already set out by 3DS Marx you know
- 1:27:37when you download it but now you may not
- 1:27:39know how to be you may not need to use
- 1:27:41all these things and you don't have to
- 1:27:43have modifiers that you don't use in
- 1:27:46this button shortcut so how do you swap
- 1:27:49it out for the ones you use I'm going to
- 1:27:51show you now I'll click on it and you
- 1:27:53see configure modifier set so I'll click
- 1:27:57on that and it brings out this thing so
- 1:27:59what we have been using here we have
- 1:28:01used shell so I'm going to put shell in
- 1:28:03the first
- 1:28:07one hold on a
- 1:28:09minute yeah then the other one we use
- 1:28:13extrude so I'm going to get
- 1:28:16extrude put it in this second one now
- 1:28:20the one we want to use now that's the
- 1:28:22extrude so the the the next one we are
- 1:28:25going to be using most often at time is
- 1:28:29the fla
- 1:28:31generator then the uvw map we're going
- 1:28:34to come across it when we come across it
- 1:28:36I'm going to explain it to you in detail
- 1:28:39but edit py to we're going to be making
- 1:28:41use of edit pulley when the time is
- 1:28:42right uh uvw map yeah uvw map so I'll
- 1:28:49drag it here uh we will also use chamfer
- 1:28:53very soon going to drag chamfer to this
- 1:28:57place then
- 1:29:00ffd let me just drag the four is to four
- 1:29:03if we need the other ones we are going
- 1:29:04to drag it so I want to have a round
- 1:29:06number so I'm going to make it eight so
- 1:29:08that you know when you type in it here
- 1:29:10and hit enter it brings out another
- 1:29:13button for you okay so the next thing I
- 1:29:16would want to
- 1:29:18use symmetry I use symmetry too so yeah
- 1:29:24look at it here and also in fact sweep
- 1:29:27more than symmetry let me just put sweep
- 1:29:30make this
- 1:29:3110
- 1:29:34sweep and maybe to smooth we're going to
- 1:29:38use it later on some more Tu smooth
- 1:29:41smooth or mesh smooth both of them are
- 1:29:44not the same thing but they you know do
- 1:29:46almost the same type of work now to
- 1:29:48create opening for these windows we have
- 1:29:50here this is how we do it so I'll just
- 1:29:53put it on this
- 1:29:55view all right turn on my snap
- 1:29:59toggle and
- 1:30:01then make sure I create it like this
- 1:30:04don't worry we are going to snap it into
- 1:30:06place so I'm going to right click and
- 1:30:08I'm going to convert it to editable
- 1:30:10pulley and then with the vtex mode I'm
- 1:30:13going to snap it
- 1:30:15up I'm going to snap it to the
- 1:30:20side I'm going to also snap this
- 1:30:24[Music]
- 1:30:26way
- 1:30:30good
- 1:30:32yes so the next thing I need to do is to
- 1:30:35move it outside to this
- 1:30:39place that would be easier if I was
- 1:30:42doing it on plan so let me go to
- 1:30:43[Music]
- 1:30:45plan
- 1:30:48perfect right so the next thing put it
- 1:30:52in
- 1:30:54Edge selection mode select this and
- 1:30:57connect it to create because what we
- 1:30:59need is a two panel window over there on
- 1:31:03door then I'm I will select all the
- 1:31:07edges create shape from selection make
- 1:31:09sure it's in linear and then say
- 1:31:12[Music]
- 1:31:14okay come out of that so you can select
- 1:31:19the you can select the shape that we
- 1:31:22created okay now it is
- 1:31:24selected the next thing I want to do is
- 1:31:27click on
- 1:31:28sweep okay when you click on sweep make
- 1:31:30sure you're on
- 1:31:31bar and if you're in bar you can now
- 1:31:35increase the thickness of this the
- 1:31:37length should be let me see I think
- 1:31:40150 and the width okay I think this is
- 1:31:44the part that should be
- 1:31:4775 this should be
- 1:31:51150 that is too thick
- 1:31:56that is very very thick so uh
- 1:32:0175 by this is 50 think this is not bad
- 1:32:05at all now when you look at this you
- 1:32:06find that some part of this is inside
- 1:32:08the wall we don't want that want it to
- 1:32:10come outside and for you to do that just
- 1:32:13come over here and click on this that is
- 1:32:16going to bring it outward and you're
- 1:32:18going to have something like
- 1:32:20this right yeah so so that is the window
- 1:32:25number
- 1:32:26one so for the window number two we're
- 1:32:29going to do the same thing even here
- 1:32:30we're going to do the same thing for
- 1:32:32here so I'm just going to keep it like
- 1:32:34this and then I'm going to come back
- 1:32:37here and use plane now I want to change
- 1:32:39this into 3D so it will just snap where
- 1:32:41I want it to
- 1:32:45snap good so yeah exactly so I'm just
- 1:32:49going to right click here and I'm going
- 1:32:51to convert to edit table ply now with
- 1:32:55this now I can change it to
- 1:32:592.5 so I won't have to worry about this
- 1:33:02spping and changing its
- 1:33:05[Music]
- 1:33:07position
- 1:33:09okay that's it so I'm going to leave
- 1:33:11this one there for now then I'm then I'm
- 1:33:14going to draw the plane for this big
- 1:33:17window that is going to be three I will
- 1:33:19change this to Clay
- 1:33:22mode okay it's going to
- 1:33:25start oh my God I'm confused
- 1:33:30again so it's going to start from
- 1:33:34here yep I missed it because it in 2.5
- 1:33:39that's why that's just why I missed it
- 1:33:42but it's fine it's okay I'll move it out
- 1:33:52[Music]
- 1:33:57so with this now I can go ahead and
- 1:34:01um right click and convert it to the
- 1:34:04table
- 1:34:05pulley and then align it into position
- 1:34:11perfectly how I want it to be
- 1:34:21[Music]
- 1:34:34okay good so now I'm going to leave that
- 1:34:37one too let me just yeah I'm going to
- 1:34:40leave it there for now and I'm going to
- 1:34:42do the same you know I'm going to do the
- 1:34:44same for other windows
- 1:34:50[Music]
- 1:34:54just create a
- 1:35:00plane there it
- 1:35:03[Music]
- 1:35:05is all right so let me just adjust this
- 1:35:08one so that you get into the right
- 1:35:12position move it down to this place
- 1:35:19[Music]
- 1:35:28[Music]
- 1:35:36all right so I'll leave it like that for
- 1:35:39now then I'll come here the same thing
- 1:35:42I'm going to create a
- 1:35:47plane it doesn't even have to be
- 1:35:50perfect okay just create it
- 1:35:54then we move it into position and then
- 1:35:58fact let me just select my move to yes
- 1:36:01move into position like so and then
- 1:36:04we'll convert it to AED table
- 1:36:07[Music]
- 1:36:10poly move it into
- 1:36:18position yeah I think that's the right
- 1:36:22position look at it from the let's look
- 1:36:25at it from the plan and see if they are
- 1:36:26in the right
- 1:36:28[Music]
- 1:36:29position okay bring this one down here
- 1:36:33and there you have
- 1:36:36[Music]
- 1:36:47it well when we did this we
- 1:36:51destroyed the doors
- 1:36:54the upper part of the
- 1:36:57door
- 1:36:58[Music]
- 1:37:04[Music]
- 1:37:08wow so to get it back it's very simple
- 1:37:12you know when we were trying to move
- 1:37:13this thing down this was what happened
- 1:37:17so we just select the two and then
- 1:37:19Bridge
- 1:37:21it okay that takes care of it
- 1:37:27okay
- 1:37:30yeah now it is what it's supposed to be
- 1:37:32now and everything is in order
- 1:37:37[Music]
- 1:37:38cool so I will get to the ver selection
- 1:37:43mode and then bring this thing down to
- 1:37:45the position where it's supposed to be
- 1:37:48that
- 1:37:50fantastic I'm going to go ahead and
- 1:37:53duplicate this thing into
- 1:37:55[Music]
- 1:38:02[Music]
- 1:38:06position okay now as you can see it's
- 1:38:08not exactly the same thing so I'm going
- 1:38:10to make an adjustment to it and I'm
- 1:38:12going to do that using the edit ply so
- 1:38:15I'm going to group this thing
- 1:38:20together and I apply the edit mod ply
- 1:38:23modified to
- 1:38:26it select this two turn off the snap
- 1:38:29toggle for
- 1:38:31now move it towards the x-axis a little
- 1:38:35bit to put it in the xaxis um
- 1:38:38constraint then I will put it back in
- 1:38:41the snap toggle I like to put it in 2.5
- 1:38:45now so I can just snap into
- 1:38:48position yeah so when I finish
- 1:38:50that right click convert to the table py
- 1:38:57yes so I'm going to create frames for
- 1:39:00these other one just like we created for
- 1:39:03that one so I will select
- 1:39:07this create sh from selected make sure
- 1:39:10it's in linear say
- 1:39:12okay come out of this
- 1:39:20[Music]
- 1:39:25hold on a minute let me change this into
- 1:39:29shapes and I'm going to apply sweep
- 1:39:33modifier to
- 1:39:34it in fact I'm going to delete this
- 1:39:37sweep modifier and I'm going to come
- 1:39:39over
- 1:39:39[Music]
- 1:39:44here copy this
- 1:39:50one and paste it over there
- 1:39:57exactly I will move it into position by
- 1:40:00just selecting the plane as
- 1:40:04well and then moving
- 1:40:07it this plane I can select it and apply
- 1:40:11shell modifier to it but then I'm going
- 1:40:14to make it I'm going to make it
- 1:40:17[Music]
- 1:40:21five zero
- 1:40:24okay that's that that's
- 1:40:28a so this en sh modifier I'm going to
- 1:40:31copy it
- 1:40:32[Music]
- 1:40:41around here
- 1:40:44too to add that thickness to
- 1:40:47the window paint so here we are going to
- 1:40:52have three
- 1:40:54um panels so I'm going to use this so I
- 1:40:57can create three by just making it two
- 1:40:59you can see it's created three panels
- 1:41:01and going to say okay then I'm going to
- 1:41:03select everything and I'm going to tell
- 1:41:06it to create shape from selection make
- 1:41:08sure it's in linear say
- 1:41:10okay now I'm going to I'm going to
- 1:41:13select this one and I'm going to copy
- 1:41:16the sweep
- 1:41:18[Music]
- 1:41:24[Music]
- 1:41:27now I'm going to paste the
- 1:41:32sweep okay I'm just going to do the same
- 1:41:36thing let I'm going to paste the shell
- 1:41:38modifier for the
- 1:41:44glasses select all the ples and then
- 1:41:49create all right
- 1:41:53[Music]
- 1:42:00yep
- 1:42:02exactly this other side we are having
- 1:42:04three as well so I'm going to select all
- 1:42:08the edges and then I'm going to connect
- 1:42:14it okay and then I'm going to select all
- 1:42:17the edges again and I'm going to create
- 1:42:20shape from selection make sure it's in
- 1:42:22the linear
- 1:42:24select
- 1:42:25this apply this to it I'm going to put
- 1:42:30it inside in the right position later so
- 1:42:32I'm going to copy this
- 1:42:33[Music]
- 1:42:36now
- 1:42:40paste
- 1:42:41[Music]
- 1:42:43paste right so I'm going to select this
- 1:42:46place and I'm going to
- 1:42:48[Music]
- 1:42:51group group it
- 1:42:54and then move it into
- 1:43:00[Music]
- 1:43:05position it into
- 1:43:07position group
- 1:43:09it now that we're done this is the door
- 1:43:12we are going to put at that interest
- 1:43:14position I'm going to put the door there
- 1:43:16we don't have to put door any other
- 1:43:18place so go ahead and download it and um
- 1:43:22I will show you how to bring it into
- 1:43:23your
- 1:43:25scene I'll put the link to this door in
- 1:43:27the description so do well to get to it
- 1:43:30so when you download it you extract
- 1:43:33it and then
- 1:43:35[Music]
- 1:43:39you you drag it into like you select it
- 1:43:43and then drag it into the scene when you
- 1:43:45drag it into the scene click on merge
- 1:43:49file that way it merges the door into
- 1:43:51the scene so we have our door
- 1:43:53right here so I'm just going to drop it
- 1:43:56here select this and isolate both of
- 1:43:59them so I can
- 1:44:01easily do what I want to
- 1:44:04do so I will turn off this leave only
- 1:44:08the angle snap toggle on so I can easily
- 1:44:12turn it and then move it into position
- 1:44:15okay so I'm just going to keep this one
- 1:44:17[Music]
- 1:44:20here is a group so whatever I do to it
- 1:44:24now I have to open it before I can be
- 1:44:27able to edit it normally I would open
- 1:44:29open it but with the help of this edit
- 1:44:31poly modifier I can work on it as if
- 1:44:35it's a geometry it's like um editable
- 1:44:37pulley that I can just move around okay
- 1:44:40so I'll just apply it on it and then
- 1:44:42work on it like that so here I'm going
- 1:44:45to select it from here and then move it
- 1:44:48out to this place okay that um adjusting
- 1:44:53the thickness of the
- 1:44:55door now we need to ensure that this is
- 1:45:00starting where it's supposed to start it
- 1:45:01it is
- 1:45:03not let me unhide all okay that's very
- 1:45:09good over
- 1:45:14here so I'm going to raise this up
- 1:45:25to this
- 1:45:26extent so I want this door to be
- 1:45:292,400
- 1:45:31High okay so I'm just going to come over
- 1:45:35here use a box
- 1:45:4324 I'm going to raise it up to
- 1:45:48150 right so
- 1:45:54[Music]
- 1:46:00good so I'm going to adjust this a
- 1:46:03little
- 1:46:05[Music]
- 1:46:12[Music]
- 1:46:17bit cool
- 1:46:22[Music]
- 1:46:32[Music]
- 1:46:39yeah so I'm going to come over
- 1:46:43here and
- 1:46:50select these line
- 1:46:55I'm going to do the same sorry not this
- 1:46:59one going to do the same for it over
- 1:47:02here
- 1:47:04[Music]
- 1:47:06too then I'm going to move it
- 1:47:09down to this
- 1:47:12place then I will select the
- 1:47:16polygons may be seeing it now because I
- 1:47:18need to select the right polygon
- 1:47:28then I'm going to bridge
- 1:47:30[Music]
- 1:47:33it and just hold on a
- 1:47:36minute just like that we have
- 1:47:39it all
- 1:47:43settled good so we are done modeling the
- 1:47:47building per say there something I want
- 1:47:50us to do and that thing is to select
- 1:47:52this and apply a Cher modifier to the
- 1:47:56entire building okay it adds to the
- 1:47:59realism of the building so oh there no
- 1:48:02CH where ch ch so I'm going to edit this
- 1:48:07please I'm going to use
- 1:48:10chamfer and replace
- 1:48:14this okay yeah so when I apply
- 1:48:19this let's drag it out a little bit when
- 1:48:22I apply this I have to change this into
- 1:48:25Chas only so for this place I'm going to
- 1:48:31increase the amount to just
- 1:48:35three okay the
- 1:48:37segment
- 1:48:4032
- 1:48:41[Music]
- 1:48:47okay good
- 1:48:50[Music]
- 1:48:53so the edges are not just totally you
- 1:48:56know totally sharp like that that same
- 1:49:00Cher modifier I'm going to copy it and
- 1:49:02I'm going to apply
- 1:49:04it going to apply it to the cutting the
- 1:49:10glasses the windows I mean I'm going to
- 1:49:13apply it to the
- 1:49:15[Music]
- 1:49:19windows so we don't have um very sharp
- 1:49:22edged
- 1:49:24Windows I'll end up not looking very
- 1:49:29realistic so I'm going to open this
- 1:49:32[Music]
- 1:49:34group and apply it oh
- 1:49:38no
- 1:49:40yeah same here
- 1:49:43too I even apply it everywhere but can
- 1:49:47see it has applied everywhere but I just
- 1:49:49rather would I I want to apply it only
- 1:49:51on the
- 1:49:55Mion
- 1:49:56yeah
- 1:49:58cool so it is time for for us to model
- 1:50:03the this fins when I go to the plan
- 1:50:05you're going to see the
- 1:50:08fins this F it's time for us to model
- 1:50:15it oh I'm going to use a box please
- 1:50:22[Music]
- 1:50:27so it's okay
- 1:50:29now just
- 1:50:31[Music]
- 1:50:42[Music]
- 1:50:52[Music]
- 1:50:57all right
- 1:51:01[Music]
- 1:51:07so bring it down to this
- 1:51:14level and then take it off
- 1:51:17here cool
- 1:51:20[Music]
- 1:51:30[Music]
- 1:51:39[Music]
- 1:51:49[Music]
- 1:52:00all
- 1:52:01right so that's
- 1:52:06it
- 1:52:08cool so I'm going to select this this
- 1:52:12this this in fact let me see select
- 1:52:15similar all of them have been have been
- 1:52:18selected
- 1:52:21[Music]
- 1:52:23and I'm going
- 1:52:29to now I'm going rotate it into
- 1:52:37[Music]
- 1:52:40position good
- 1:52:46[Music]
- 1:52:55good so there you have
- 1:52:59it we have um the
- 1:53:02building now the next thing we're going
- 1:53:04to do is go ahead and model the site so
- 1:53:09we can start rendering and applying
- 1:53:12materials and every other thing now
- 1:53:14before we do that I suggest that we go
- 1:53:17ahead and save our file all right to
- 1:53:19save the file all you have to do is come
- 1:53:21over here and click on file or you can
- 1:53:23just hit crl s on your keyboard it's
- 1:53:25going to bring out this dialogue for you
- 1:53:28okay when it brings it out you can name
- 1:53:30this thing whatever you want to name it
- 1:53:32I'm going to name
- 1:53:33mine my
- 1:53:36first
- 1:53:38[Music]
- 1:53:40project okay when you finish that you
- 1:53:42can just hit save and that saves it for
- 1:53:45you so to work on this side we are going
- 1:53:48to let me turn this thing and put it
- 1:53:50inside on on you know your top
- 1:53:53view I'm going to use
- 1:53:56plane all right so I'm going to just
- 1:53:59create it like so in fact let me make it
- 1:54:03bigger than
- 1:54:06this
- 1:54:09okay and then move it
- 1:54:13backwards but I think this is way too
- 1:54:16[Music]
- 1:54:19big the camera we are going to place is
- 1:54:21going to face this build in this way so
- 1:54:23we can actually afford to make it
- 1:54:25smaller and then this other
- 1:54:29part you get just like this so at the
- 1:54:32end of the day just make it 45 M by 75 M
- 1:54:38that um in millimet now so 75,000 by
- 1:54:4245,000 so I'm going to snap it to this
- 1:54:47place right because that is where our
- 1:54:49walkway is going to be and then we have
- 1:54:51a curb and then have the road you get
- 1:54:54all right so now that I'm done placing
- 1:54:55the the plane okay 45x 75 M I'm going to
- 1:54:59increase the segment you know the length
- 1:55:02and wi segment so I'm going to just come
- 1:55:04in here type like 50 and also here I'm
- 1:55:07going to enter
- 1:55:1050 okay I want it to be like a square so
- 1:55:12I'm going to make it 65 it has more or
- 1:55:15less a square so I'm going to for now
- 1:55:17I'm going to leave it like that I'm
- 1:55:19going to take it down a little bit you
- 1:55:21know we have you know I when I did the
- 1:55:24shell modified stuff I took it like I
- 1:55:27think 450 down so I'm going to bring it
- 1:55:29down a little
- 1:55:31bit to this point now the next thing I
- 1:55:34want us to create is this uh um building
- 1:55:37apron around the building okay so I'm
- 1:55:40just going to select it and isolate this
- 1:55:43thing so I can easily trace it out the
- 1:55:46way I want now to do this I'm going to
- 1:55:49use a plane as well draw it anyhow don't
- 1:55:52worry about
- 1:55:53nothing change this thing to one
- 1:55:57one then right click convert it to
- 1:56:01editable py now we turn on our snap
- 1:56:05toggle let me just close this so that it
- 1:56:07will not be confusing us turn angle snap
- 1:56:11tole and then start snapping around the
- 1:56:14building area
- 1:56:18[Music]
- 1:56:22I'm going to switch to the edge
- 1:56:24mode select it and get when I get
- 1:56:31here I will snap to this place hold and
- 1:56:35shift okay select this part twoo snap
- 1:56:39here hold and
- 1:56:41shift select this
- 1:56:44part snap to the end of the
- 1:56:47building hold and shift then snap to
- 1:56:49this line so just like like
- 1:56:58that you get to this
- 1:57:01end all right so as usual we are going
- 1:57:04to apply shell modifier to this and
- 1:57:07we're going to make it like um we're
- 1:57:09just going to make it very big and then
- 1:57:11bury the part that we don't need into
- 1:57:13the ground so it's as if we missed a
- 1:57:15point but don't worry that those areas
- 1:57:18has wall in there so it's not as if we
- 1:57:21miss them it's supposed to to be like
- 1:57:22that so I'm going to bring everything
- 1:57:26back as you can see you have W there so
- 1:57:29it is covered it is not
- 1:57:31open so when I come over here you will
- 1:57:34see that this thing is buried like this
- 1:57:37is the plane that we just created that
- 1:57:39we took down can see that it works all
- 1:57:41right so it is time for us to do more
- 1:57:44with this to create an undulating
- 1:57:47feature like something that is a
- 1:57:49topography for this set so that we have
- 1:57:52a more Dynamic and a more like um
- 1:57:55appealing to the eye kind of scene so
- 1:57:58that everything is not just flat with
- 1:57:59grass and everything we are still going
- 1:58:01to create this connection between the
- 1:58:04walkway you know by the road to this um
- 1:58:07building Aon okay but for now this is
- 1:58:10what I want us to work on so I'm going
- 1:58:12to select
- 1:58:13this and I'm going to okay still a plane
- 1:58:17right click and convert to editable py
- 1:58:19so to make the adjustment now I'm just
- 1:58:21going to leave it here like that come
- 1:58:24down
- 1:58:26here you will see paint deformation then
- 1:58:29you're going to see push and
- 1:58:33pull so I want you to join me and
- 1:58:36increase the Bro size so it will be this
- 1:58:38big see what I let let's just say make
- 1:58:41it
- 1:58:423,600 okay so it will be this big then
- 1:58:45the strength is one leave it at one the
- 1:58:48Met 10 mm not bad if we need to make it
- 1:58:52you know smaller or bigger once we start
- 1:58:55we're going to see it make sure that
- 1:58:56push and pull you click on it and it's
- 1:58:58active it is blue so whenever when you
- 1:59:00do that this brush will come out so you
- 1:59:02can now actually brush and paint this
- 1:59:07area
- 1:59:11okay so we might have to increase this
- 1:59:14um push and pull feature so as to you
- 1:59:17know now now that I increase it you can
- 1:59:19see an effect is beginning to come there
- 1:59:23okay so let's make it like 200 300
- 1:59:26[Music]
- 1:59:28mm
- 1:59:30[Music]
- 1:59:35okay so just paint it how however we
- 1:59:38make it look really
- 1:59:40[Music]
- 1:59:49nice all right
- 1:59:53well you can also relax it if you feel
- 1:59:55like you have you had made it too big
- 1:59:57you can also just go around clicking on
- 1:59:59it to relax it a little bit as you can
- 2:00:02see me do that's going to undo what you
- 2:00:05just did so that it doesn't look you
- 2:00:09know like it's too much now by the side
- 2:00:12I want to add a little bit by this side
- 2:00:14too so I'm going to select push and P
- 2:00:16300 might be too much let me just make
- 2:00:18it like
- 2:00:20200 so so as to you
- 2:00:23[Music]
- 2:00:25know yeah this side as
- 2:00:29[Music]
- 2:00:36well
- 2:00:39okay so this thing is not looking as
- 2:00:42smooth as it should but that can be
- 2:00:45solved with just adding toble
- 2:00:49smooth you add toble smooth it is going
- 2:00:52to add
- 2:00:53additional stuff for you but now you
- 2:00:56would agree with me that we don't need
- 2:00:58to add this double smooth all over the
- 2:01:00place okay we do not need to add it all
- 2:01:02over the place so we need to find a way
- 2:01:04to separate this part from that part and
- 2:01:07to do that hold on a minute let me
- 2:01:09delete this toos mot again I'm just
- 2:01:12going to select the area around
- 2:01:17this like so and I'm going to detach it
- 2:01:21okay
- 2:01:26hold on a
- 2:01:28[Music]
- 2:01:29minute I'm going to detach it as an
- 2:01:33object so it is separate but it is still
- 2:01:37part of it as you can see they are still
- 2:01:40connected both separate so with it being
- 2:01:43like this I can now just select that
- 2:01:45part and apply too smoth on
- 2:01:50it so they are still connected but you
- 2:01:53can find out that this part is now
- 2:01:57smoother so after doing this the next
- 2:02:00thing I want to do is create this
- 2:02:02walkway that links this place to the
- 2:02:04road and to do that a very easy way to
- 2:02:08do this is just to trace it out with a
- 2:02:10box okay or do it with a plane and apply
- 2:02:15shell modifier to it anyone that you
- 2:02:17want to do it is just fine okay that's
- 2:02:19the beauty of our 3DS MK
- 2:02:22one thing that you can do you can do it
- 2:02:24in numerous ways and it will still give
- 2:02:27you the same results okay so let me go
- 2:02:30ahead and use box turn on
- 2:02:33my angle my snap
- 2:02:36toggle my 2.5d snap
- 2:02:39tole
- 2:02:42yep so it doesn't it does not really
- 2:02:45matter the height because we're going to
- 2:02:47be burying it into the ground so I just
- 2:02:50make it 300
- 2:02:52then let me put it like this so I can
- 2:02:55see where the ground
- 2:02:58is realize if I put it that way I'm not
- 2:03:00going to be seeing nothing
- 2:03:03so yep we're going to have it like
- 2:03:07this right so I'm now going to move it
- 2:03:12out and then make a
- 2:03:13[Music]
- 2:03:18copy then snap it into position
- 2:03:22okay just like
- 2:03:24that now I'm going
- 2:03:27to make a copy clone option and increase
- 2:03:30the number of copies so that it will
- 2:03:32create you know a lot for me the ones I
- 2:03:34don't need I'm just going to select them
- 2:03:36and delete them turn this off now the
- 2:03:41next thing I want to create is the
- 2:03:42workway okay I'm going to create it
- 2:03:45again with the box as to turn on your
- 2:03:48snap
- 2:03:49toggle okay
- 2:03:53[Music]
- 2:03:59so I'm just going
- 2:04:02to right click and convert to editable
- 2:04:08pully select the
- 2:04:11Box move it this way then turn on your
- 2:04:13angle snap to go you know because I I
- 2:04:16use shortcut to turn it on so I'm always
- 2:04:19turning it on and turning it off when I
- 2:04:20don't need like if I press s now is off
- 2:04:22so I can easily move this around but now
- 2:04:24I want to snap to this place and because
- 2:04:26I've moved it in y axis I've kind of
- 2:04:28restricted the movement of this they
- 2:04:30they have constrained the movement to
- 2:04:32the Y axis so if I turn turn on this now
- 2:04:35I don't have to use the pivot to move it
- 2:04:37I just come here and move it and snap it
- 2:04:39into position okay but now we need to as
- 2:04:43usual bury it into the ground so that it
- 2:04:45will cover the tip of this soil so I'm
- 2:04:47just going to remove the snap
- 2:04:50toggle okay
- 2:04:52and then turn it back on so I can snap
- 2:04:54to this top part and one on my keyboard
- 2:04:58to go into vertex you know mode and then
- 2:05:03move it
- 2:05:04up till I'm
- 2:05:07satisfied of course later we are going
- 2:05:09to apply um later we're going to apply
- 2:05:13what is it called again we're going to
- 2:05:14apply cha modifiers on all these things
- 2:05:16to get you know that realistic edges
- 2:05:19because nothing in reality has has 90°
- 2:05:22straight edge like meeting themel at
- 2:05:25that 90° perpendicularly at 90° okay I
- 2:05:29don't think when you look at even
- 2:05:31objects that are looking as if they have
- 2:05:33that type of sharp edges you find out
- 2:05:35that there is a little bit of bever
- 2:05:37there so especially when you're modeling
- 2:05:39has surfaces it needs to have those
- 2:05:42Chamas even though it's you don't want
- 2:05:44it to pronounced make it just to be
- 2:05:46there a little bit now this has passed
- 2:05:49where we want it to be so with that ver
- 2:05:51still selected select this Edge and then
- 2:05:55make sure your snap toggle is on it's on
- 2:05:57your keyboard and then move it into
- 2:05:59position now that I've done that I will
- 2:06:01also select
- 2:06:03this hold down shift so I can duplicate
- 2:06:07it as a copy and I'll say
- 2:06:09okay even though we might not see that
- 2:06:13part let's just do it now it's remaining
- 2:06:15the road and for this road I want to use
- 2:06:19plane to do it
- 2:06:22okay it does not really matter as we're
- 2:06:24going to you know make sure that we get
- 2:06:28to where we need to get to
- 2:06:29later with the help of snap tole but
- 2:06:33first of all this I need to make it one
- 2:06:36and this other one to one we don't need
- 2:06:38all those segments for the road because
- 2:06:40the road is going to be straight okay
- 2:06:41the cracks on the road we're going to
- 2:06:43use map to include them okay and I'll
- 2:06:46will be showing you how you can do just
- 2:06:48that so I'm going to right
- 2:06:50click and I'm going to convert to
- 2:06:52editable
- 2:06:53pulley and then yeah that is already
- 2:06:57good I want to snap it behind this you
- 2:07:00know the walkway so I will just do just
- 2:07:04that same thing here as
- 2:07:08well right
- 2:07:10there
- 2:07:14okay now I'm going to put it underneath
- 2:07:17the
- 2:07:20walkway right right
- 2:07:23here okay cool but where it is going to
- 2:07:27be is solely dependent on the C model
- 2:07:30that I'm about to bring in right now
- 2:07:33okay that is what we determine whether I
- 2:07:35am going to like um and I I think
- 2:07:39generally I need to select these things
- 2:07:41and bring it down even
- 2:07:44more at least to to flush with this
- 2:07:47walkway you get so let me just select
- 2:07:50both the the walkway and the
- 2:07:53road and bring it down to this level I
- 2:07:57think that's better that
- 2:08:00way so
- 2:08:02yeah now I want to get rid of not to get
- 2:08:05rid of get rid of because I'm done using
- 2:08:08the what is it called the Dig v file
- 2:08:10that I imported but then I want them to
- 2:08:13stop showing because we done modeling
- 2:08:15even the site we are also done modeling
- 2:08:17the site what we're about to do now is
- 2:08:19put in details in you know to this side
- 2:08:22so I'm just going to select them and put
- 2:08:25them in a different layer where I can do
- 2:08:27this they turn into and on if I happen
- 2:08:30to need them later on you know there's
- 2:08:32something I want to model but I need to
- 2:08:34see where they are on the DWG file so I
- 2:08:36can model them properly so I just select
- 2:08:39it and then also select this one of this
- 2:08:41angle this snap tole for
- 2:08:44now
- 2:08:45okay now this is not the layer interface
- 2:08:48to access the layer interface you have
- 2:08:49to come down here and click sort by
- 2:08:52layer now that I've done that you see
- 2:08:54group one and group two those are the
- 2:08:56two stuff that I'm selected the 2dw f I
- 2:08:58selected you can see group two that's
- 2:09:00group one so if I want to add it those
- 2:09:03these two things that are selected to a
- 2:09:05new layer all I have to do is come over
- 2:09:07here see create new layer click on it it
- 2:09:09creates a new layer and adds this thing
- 2:09:11this two stuff to the new layer now if I
- 2:09:14should turn off this new layer you see
- 2:09:16the both of them are off so I'm just
- 2:09:19going to call it I can it by just double
- 2:09:22clicking on it and call it DWG files and
- 2:09:25then turn it off now if there's anything
- 2:09:27you want to rename again you can easily
- 2:09:30do it using this method I just showed
- 2:09:32you select it and then so as we go on I
- 2:09:35will have to show you let me put this
- 2:09:37thing back to the
- 2:09:40default
- 2:09:41okay to the default all these things are
- 2:09:44layers with nothing in them in them
- 2:09:47because I selected and I moved them so
- 2:09:48if you want to delete them just select
- 2:09:50from beginning to end like
- 2:09:52so right click and delete they're gone
- 2:09:56all
- 2:09:57[Music]
- 2:09:58right so the next thing I want us to do
- 2:10:02is bringing the Cs I'm going to put the
- 2:10:04links to this C this C I got them for
- 2:10:06free I didn't pay for them I just
- 2:10:09downloaded them up the website um from
- 2:10:12Mega scan website free of chart so I'm
- 2:10:15going to put the link in this
- 2:10:20description so you can get your own so
- 2:10:23I'm just going
- 2:10:26to because what we have here is an FBS
- 2:10:30file just going to drag it into this
- 2:10:34place and import the
- 2:10:38file okay that is the
- 2:10:43[Music]
- 2:10:48cap let me just set it
- 2:10:53[Music]
- 2:11:03properly like this so this has to come
- 2:11:07[Music]
- 2:11:09up to meet
- 2:11:12[Music]
- 2:11:15it so the road has to come up to meet it
- 2:11:19underneath so I'm just going to select
- 2:11:20the road
- 2:11:21and then come underneath here raise it
- 2:11:24up to wheel place it right underneath
- 2:11:28the
- 2:11:28[Music]
- 2:11:29curb okay I have
- 2:11:32[Music]
- 2:11:36to yeah so something like
- 2:11:40this cool
- 2:11:44[Music]
- 2:11:50[Music]
- 2:11:55okay I think the cares were happen too
- 2:11:58so let me just align the both of
- 2:12:01[Music]
- 2:12:06them like so select this
- 2:12:10part and move
- 2:12:12[Music]
- 2:12:16it okay now I want to spread these CES
- 2:12:19all over the road okay from this
- 2:12:22beginning to the end and to do that
- 2:12:24easily we are going to use the array to
- 2:12:26you can find the array two in the tools
- 2:12:28menu bar and then you see array so click
- 2:12:32on array when you click on it it's going
- 2:12:34to bring out all these tools for you
- 2:12:36before you do anything I want you to
- 2:12:37turn on the preview so you see what
- 2:12:39you're doing when you start doing them
- 2:12:41now the count is set to 10 in One
- 2:12:44Direction so anything I do now let me
- 2:12:46put it this way it will be moving it in
- 2:12:49One Direction now I don't want it to be
- 2:12:50an in I want it to be a copy instance
- 2:12:53means if I adjust one it is going to
- 2:12:55adjust all of them so I'm going to put
- 2:12:56it in copy now with it being like
- 2:12:59this see when I move it in the x-axis
- 2:13:03like this you see it is taking it
- 2:13:06up I move it in y axis it is also moving
- 2:13:09it in y axis but where we need to move
- 2:13:11this thing is in x-axis so I will just
- 2:13:15put zero
- 2:13:16here put zero here and then in here in
- 2:13:20the X I will just increase it like this
- 2:13:23till we get a gap okay when we get a gap
- 2:13:26put it in Top Mode top view I mean so we
- 2:13:29can come in close and fine tune it
- 2:13:34to just click and hold it will be coming
- 2:13:36closer to each other till it covers up
- 2:13:40when it covers up you can see all of
- 2:13:42them are just like that so I can just
- 2:13:44come here and be increasing the count
- 2:13:46and by increasing the count you can see
- 2:13:48let me just keep it this way so you guys
- 2:13:49look at the curve here when I increase
- 2:13:52another C you can see it is now going
- 2:13:54down the line like
- 2:13:57so now we have gotten to the end I can
- 2:14:00now say
- 2:14:01okay all right so when I do that I can
- 2:14:06put it this
- 2:14:07[Music]
- 2:14:10way select all of
- 2:14:12them group them
- 2:14:15[Music]
- 2:14:18together hold and shift while I rotate
- 2:14:22that is going to duplicate it duplicate
- 2:14:24the curves for me and then as a copy I
- 2:14:27will select the move two and move it
- 2:14:32back into position okay that's the C for
- 2:14:36the other side of the
- 2:14:38road put it in this
- 2:14:40view right so there we
- 2:14:44[Music]
- 2:14:47are we are done modeling
- 2:14:51so it is time for us to place our
- 2:14:54cameras and then start working with the
- 2:14:57environment lights and then put asset in
- 2:15:01the scene and then work with
- 2:15:05materials and render so if you have
- 2:15:08gotten up to this point in this video
- 2:15:10cuos to you we are done with the
- 2:15:12modeling session of this we about to
- 2:15:14enter the rendering session all right so
- 2:15:17if you haven't already done so please
- 2:15:20Endeavor to subscribe okay I drop full
- 2:15:22courses like this every week where we
- 2:15:25come together and we grow together all
- 2:15:27right so back to the
- 2:15:31video let me just um quickly put it in
- 2:15:34this view the top view and then come
- 2:15:37down here to where we have the camera
- 2:15:39because I want to place camera now
- 2:15:41select Corona
- 2:15:42camera okay just move it a little bit
- 2:15:46Yeah select the corona camera and then
- 2:15:50draw it
- 2:15:52okay remember we created two two camera
- 2:15:56view ports before so when I draw it I
- 2:15:59will hit C make sure that this this view
- 2:16:02is active how you know this the viewport
- 2:16:05that is active is you see this golden
- 2:16:08colors stuff around the viewport that
- 2:16:10means this viewport is the one that is
- 2:16:12active now so you hit C on your keyboard
- 2:16:14when you hits see on your keyboard it PS
- 2:16:17it into the camera mode you can see the
- 2:16:19view here is the camera Coran camera o1
- 2:16:22put it in default shading mode and there
- 2:16:24you have it
- 2:16:28okay okay so I just change it to Clay
- 2:16:31mode think that is going to be
- 2:16:37better all right so as I'm making my
- 2:16:41adjustment you're going to be seeing the
- 2:16:43adjustment over
- 2:16:47here as you can see you're seeing the
- 2:16:50adjustment over there so I will select
- 2:16:53this camera go to the modified tab if
- 2:16:55you're not selecting just select the
- 2:16:56head of the camera because this camera
- 2:16:58is divided into two parts you have the
- 2:17:00camera itself and you have the camera
- 2:17:02Target so selecting the target is not
- 2:17:04the same as selecting the camera we can
- 2:17:06see there's nothing for us to work on
- 2:17:08here you can only move this thing around
- 2:17:10when you select the camera at the middle
- 2:17:11point it's even like you can only move
- 2:17:14the camera that way you don't have
- 2:17:16anything to work with here but when you
- 2:17:18select the camera
- 2:17:19itself you see it brings out all these
- 2:17:22camera settings for you here to you know
- 2:17:25play with to work with
- 2:17:28now there are various ways you can
- 2:17:30select the way I just selected it you
- 2:17:32can select the camera that way or you
- 2:17:33can just come to the view where the
- 2:17:35camera is click on it and you see select
- 2:17:37camera or select Target camera when you
- 2:17:40do it that way it is still going to
- 2:17:41select the camera as you can see I've
- 2:17:43selected the camera right so having done
- 2:17:47that I want us to set our safe frame
- 2:17:49safe frame is the part of the view that
- 2:17:51is going to be rendered when you do
- 2:17:53render the work like if I should come
- 2:17:56over here you see show safe
- 2:17:59frame beside it you're going to see the
- 2:18:02shortcut shift F so if I hit shift F on
- 2:18:04the keyboard you see that it has cut out
- 2:18:06the part that is not you know going to
- 2:18:08show when I render now to set the aspect
- 2:18:11ratio of this show of this um save frame
- 2:18:14you can find it in the render setup when
- 2:18:16you click on the render setup you're
- 2:18:18going to see it now we are working with
- 2:18:20the the HDTV in bracket video this is
- 2:18:23just 16 is to 9 okay that's the normal
- 2:18:27video format all right so I think that's
- 2:18:29what we're going to let's just use it
- 2:18:31for the purpose of what we are doing
- 2:18:32today let's just use it so I'm just
- 2:18:34going to leave it like that but if you
- 2:18:35want to make any modification to yours
- 2:18:37you can come over here set it to custom
- 2:18:39and type in whatever figure you want
- 2:18:42okay you also have already set save
- 2:18:45frames that you can just click on and it
- 2:18:47will just give you those things
- 2:18:51let me put it back to HDTV all right so
- 2:18:54when I am done setting that I'll just
- 2:18:56close this down so now let's work on the
- 2:18:58camera I'll just select the camera come
- 2:19:01over here change it in the photographic
- 2:19:04parameters you can see where I am I will
- 2:19:06change it from field of view to focal L
- 2:19:09it is the same thing but they are
- 2:19:11inversely proportional to each other so
- 2:19:13as you're increasing this one the other
- 2:19:14one is reducing let's say if I make this
- 2:19:16thing five you say this one is 140
- 2:19:19something if I should make it 30 you see
- 2:19:21this one also came up now let me make it
- 2:19:24like 25 I think that will be
- 2:19:27good all
- 2:19:33right let me add
- 2:19:35[Music]
- 2:19:38some
- 2:19:40okay so I am just going to raise this
- 2:19:43camera now but before I do that I want
- 2:19:46to align the camera and the target so
- 2:19:49that it gives me a straight one point
- 2:19:52perspective kind of view okay to do that
- 2:19:55I'm going to use the Align tool the
- 2:19:57Align tool you can find it here okay it
- 2:20:00is also inside here can see align but
- 2:20:04let's just use the one here click on it
- 2:20:07once make sure you are selecting the
- 2:20:09camera when you click on it so now when
- 2:20:11you click on it you can now click on the
- 2:20:14target all right so I want to align
- 2:20:18it like this so so uncheck everything
- 2:20:22leave only the x axis and then say okay
- 2:20:26that way you can see that everything has
- 2:20:28been aligned just the way we want it to
- 2:20:31be so now I am going
- 2:20:35to use the middle Mouse button to take
- 2:20:39the view
- 2:20:41up all right going to take the camera
- 2:20:44back some
- 2:20:45[Music]
- 2:20:48more just like that
- 2:20:52[Music]
- 2:20:57let me see if I make this
- 2:20:59thing 20
- 2:21:02okay let me go forward a little bit
- 2:21:07more right so there are some scripts I
- 2:21:11want to introduce you to that is going
- 2:21:13to make your life easier when you are
- 2:21:15doing something like this um we need to
- 2:21:18install I think four Scripts and I'm
- 2:21:20going to put the link of and there okay
- 2:21:23apart from copor which you are just
- 2:21:25going to make donations the remaining
- 2:21:27three are free of charge you can just
- 2:21:30get them and then you can use them to
- 2:21:32make your life easier in this software
- 2:21:35so the first one we are going to get is
- 2:21:38relink bit map okay we are going to get
- 2:21:41relink bit map so we can use it to be
- 2:21:44relinking our bit Maps there's a video
- 2:21:46that I've done on this channel where
- 2:21:48I've shown you how you can you know
- 2:21:50relink big map and the importance of it
- 2:21:52why when we start doing M when we start
- 2:21:55bringing in models and we start applying
- 2:21:57materials models like trees grasses all
- 2:22:00those things without applying materials
- 2:22:03then I will show you the importance of
- 2:22:04this reling bit M but for now just get
- 2:22:06it okay just get it yeah you need it all
- 2:22:09right so the other one is copor but
- 2:22:12let's first of all get the relink bit
- 2:22:14map so I will show you where you can get
- 2:22:17the remaining ones like I said the link
- 2:22:19will be in the description so you just
- 2:22:21come down here okay and then you click
- 2:22:24on download it is going to take you to
- 2:22:27the website of the people that actually
- 2:22:29made this thing and put it up here in
- 2:22:30the script spot so all these scripts
- 2:22:33that we are going to install now you are
- 2:22:35going to get them free of charge apart
- 2:22:37from copor from scrip spot there are
- 2:22:40lots of other scripts available to you
- 2:22:42on this scrip spot you can also go there
- 2:22:45and um maybe uh you have something you
- 2:22:49need you just check can you easily do it
- 2:22:52with um script spot it is going to show
- 2:22:54you now you can see I've downloaded it
- 2:22:56the next one is copor just copy the link
- 2:23:01in the description and paste it here it
- 2:23:04is going to take you straight to where
- 2:23:07it is you need to be to be able to
- 2:23:09download this all right now this will
- 2:23:11take you to Gum Road where you will be
- 2:23:14asked to make some donation okay you can
- 2:23:17see you just click on it you come over
- 2:23:19here if you put zero in there as you
- 2:23:22might be tempted to do it will not allow
- 2:23:25you but the moment you put at least if
- 2:23:27you put at least one even let's
- 2:23:31see even if you put okay it has to be
- 2:23:36$1 okay $1 or more because this is going
- 2:23:40to be of great help to you okay I've
- 2:23:42already downloaded I got mine already
- 2:23:45that I use so I don't need to download
- 2:23:47but if you don't have it you feel free
- 2:23:49to like donate at least $1 to this guy
- 2:23:52okay donate and then you get it and it
- 2:23:54is going to be of tremendous help to you
- 2:23:57as we go down the line there are videos
- 2:23:59on this channel where I've already used
- 2:24:01this script in when you watch those
- 2:24:03video you see the importance of this it
- 2:24:05enables you copy from one scene to the
- 2:24:07other instead of having to March the
- 2:24:09models you need into that scene so here
- 2:24:12we have the image comper this is going
- 2:24:14to be very helpful that is what I even
- 2:24:16need to use now before I decided to
- 2:24:18introduce you to all the scripts comes
- 2:24:20in handy when you want to set up your
- 2:24:23composition your camera composition in
- 2:24:24the scene to align things in the way
- 2:24:27that they going to look very very well
- 2:24:29put together and attractive and nice as
- 2:24:32far as our pictures and visualization
- 2:24:34architectural visualization goes so you
- 2:24:37just come down here the same way we did
- 2:24:39for the relink bit map you click on this
- 2:24:41it is going to take you to where you
- 2:24:43need to be to be able to download it
- 2:24:45okay this I think the faction are the
- 2:24:47people that created the script so you
- 2:24:50click here all
- 2:24:53right and give it time it is going to
- 2:24:55start downloading you see it has
- 2:24:57downloaded all right the next one that
- 2:24:59you're going to need prun scene prun
- 2:25:02scene is very very very helpful okay
- 2:25:05sometimes things happen inside 3DS mask
- 2:25:08that nobody can explain files get so big
- 2:25:10files start crashing for no reason all
- 2:25:13those things that might Happ it will
- 2:25:14happen Okay sooner or later if you keep
- 2:25:16using 3DS mask sometimes you're going to
- 2:25:19run into issues like that okay it is
- 2:25:22like antivirus so this is like a cleaner
- 2:25:24for antivirus when you are working and
- 2:25:26you run into issues like that that you
- 2:25:28really cannot explain why it is it is
- 2:25:30not supposed to happen you just run your
- 2:25:32prun scene and clear out all those
- 2:25:34things that you don't need now your fire
- 2:25:36might start getting bigger because maybe
- 2:25:38the models you are bringing in from the
- 2:25:39scene you bringing in from it has
- 2:25:42animations that are embedded into those
- 2:25:44models that you don't need anim animated
- 2:25:47layers or it has layers that are no
- 2:25:48longer all those things they come
- 2:25:50together the accumulate spaces in your
- 2:25:52scene but with this if you don't need
- 2:25:54them it is going to find all those
- 2:25:56unuseful stuff that you have all those
- 2:25:59stuff you have in your scene that are
- 2:26:01not useful and it is going to clear them
- 2:26:03out thereby reducing the size of your
- 2:26:05scene okay dramatically I mean it
- 2:26:08reduces it very well sometimes you can
- 2:26:10even take a file that is not even
- 2:26:12supposed to be as big as 6 gig it will
- 2:26:14take it down to like less than one gig
- 2:26:16okay I'm telling you so you need this
- 2:26:19all right so you click on the download
- 2:26:22URL and then it downloads it for you
- 2:26:26right so how do we we have we have done
- 2:26:28downloading all this how do we now
- 2:26:31install them into our s because when you
- 2:26:34come here you're going to see
- 2:26:36downloading then doesn't mean it is in
- 2:26:37here so we need to install it into this
- 2:26:39SC so how do we do that now I'm going to
- 2:26:42open where the download
- 2:26:44[Music]
- 2:26:46are all right so here are the script
- 2:26:50that I just downloaded you can see PR
- 2:26:52scene you can see relink bit map you can
- 2:26:54see image comp I'm going to extract this
- 2:26:59okay let me
- 2:27:01just close this back so the first one I
- 2:27:04want to install is the relink big map so
- 2:27:07when you want to install script inside
- 2:27:08your 3DS mask all you have to do is take
- 2:27:11it drag it into here then leave it just
- 2:27:15like that prining let me not do prining
- 2:27:18yet let's finish with this reling bit M
- 2:27:21I just dropped okay I think we can also
- 2:27:23drop this image comp helper so we just
- 2:27:26drop it like that too okay then uh copy
- 2:27:31all the same
- 2:27:32thing drop it like that too this um part
- 2:27:37this the reason why this pring the way
- 2:27:39it it installs is quite different so
- 2:27:41let's just deal with this three first
- 2:27:43and then will come back and install
- 2:27:45pring all right so to to get because we
- 2:27:49have already installed this we just need
- 2:27:50to get it where we can easily access and
- 2:27:53use them right so how do we do that you
- 2:27:56go to
- 2:27:57customize user interface Okay click on
- 2:28:01customize you click on customize user
- 2:28:02interface you will see two bars now
- 2:28:06looking at this top place you're already
- 2:28:08seeing copor okay so to be able to use
- 2:28:12this copyto we need to create a button
- 2:28:15for it because all these things are in a
- 2:28:17button you can see you hover around it
- 2:28:19tells you what the button name is so you
- 2:28:22can't just even though I can just drag
- 2:28:23this and put it inside here it is not
- 2:28:26advisable so you create a button and
- 2:28:29then you put this tool inside that
- 2:28:31button okay just like we created these
- 2:28:33buttons and we slide it in okay when we
- 2:28:36are creating this button for shortcuts
- 2:28:38something like that is what we are going
- 2:28:40to create here but we're creating it to
- 2:28:41be able to float and you know be ducted
- 2:28:44wherever I want it to be so to do that
- 2:28:47all you need to do is click on new and
- 2:28:49then name the two bar so this first one
- 2:28:52is copyto so I'm going to write copor in
- 2:28:54here and then say okay now when I do
- 2:28:57that it creates this thing I don't know
- 2:28:59if you can see it creates this thing for
- 2:29:00me okay now all I have to do is take
- 2:29:03this drag it and drop it inside there
- 2:29:06now you have copy right there now you
- 2:29:09can take this thing and dock it here now
- 2:29:13the next one I want to create is relink
- 2:29:15bit map so I'm just going to write
- 2:29:18relink bit map
- 2:29:20M and then say okay so when you do this
- 2:29:24you notice that you don't really know
- 2:29:27where the realing bit map is so you
- 2:29:29click somewhere and then type relink bit
- 2:29:32map as fast as you can relink okay when
- 2:29:34you do that you're going to see relink
- 2:29:36bit map over here so you just drag it
- 2:29:39and drop it now it is supposed to come
- 2:29:42with its own icon and image but normally
- 2:29:45when you finish doing this thing you
- 2:29:47have to restart your 3DS mask for it to
- 2:29:49load
- 2:29:50correctly so but we're not going to do
- 2:29:52that now I'm just going to keep it here
- 2:29:55okay in fact let me keep it at the top
- 2:29:57then I'm going to create a new to and
- 2:29:59call it uh image comp helper so I'm
- 2:30:02going to call this one I C H I'm not
- 2:30:05going to type the full thing is quite
- 2:30:07long so I'm just going to find image
- 2:30:11comp helper as you can see just type
- 2:30:14image as fast as you can so I'm going to
- 2:30:17take this and I'm going to talk it above
- 2:30:20there now that is it for this so I'm
- 2:30:24just going to save this thing and then
- 2:30:27I'm going to restart this 3DS MKS for
- 2:30:30you to see the icon of because when you
- 2:30:32do yours you may not see the icon of
- 2:30:33relink bit map this is how you get it to
- 2:30:36show so I'm just going to close this and
- 2:30:38then reopen it again now I've you know
- 2:30:41restarted the 3DS mask as you can see AR
- 2:30:43is not showing here for bit map so let's
- 2:30:46go ahead and install this other one the
- 2:30:48prun scene like I said the way it
- 2:30:51happens is different from what we just
- 2:30:52did now so you just drag it in and when
- 2:30:56you drag it in it brings out this dialog
- 2:30:57box for you the installation wizard okay
- 2:31:00all you need to do is Click next accept
- 2:31:04click next okay now two bar means it is
- 2:31:07going to create a two bar for you but I
- 2:31:10want it to also have a quad menu so I'm
- 2:31:12going to click quad menu all right so
- 2:31:15I'm going to say next now it is going to
- 2:31:18load and you say yes it is going to
- 2:31:20install these things for
- 2:31:23you all right now I don't need to run it
- 2:31:26but if you want to run it you can just
- 2:31:28click on run it will bring out these
- 2:31:29things for you for close this window
- 2:31:32press number one if you press number one
- 2:31:34it's going to close that window and
- 2:31:36bring out all these things you now check
- 2:31:38the one you want you can see garbage you
- 2:31:40can see reactor Collision you can see
- 2:31:42animation layer all those things you
- 2:31:43select them and you clear the scene now
- 2:31:45it is going to tell you it cleared
- 2:31:47garbages and all that but it didn't find
- 2:31:50anyone you did not find it you just tell
- 2:31:51you not found so you can check all and
- 2:31:54clear it is going to tell you the ones
- 2:31:57that it was able to clear and the ones
- 2:31:58that were not found
- 2:32:02right so that's it okay now that we're
- 2:32:06done with that we need the print SC to
- 2:32:07be where we can always use it when we
- 2:32:09want to use it so we go back to
- 2:32:11customize user interface and uh create
- 2:32:15new call it PR scene say okay then
- 2:32:18quickly type
- 2:32:21prune then drag it into this place right
- 2:32:25so I can keep it here so when you click
- 2:32:28on it it opens this in for you close
- 2:32:30number one to close press number one to
- 2:32:31close and it comes out just like we just
- 2:32:34did right now so now let's use the image
- 2:32:37comp helper to get our camera in the
- 2:32:41right position so I'm going to use the
- 2:32:43golden ratio when you turn it on it
- 2:32:46comes on like that and then I'm going to
- 2:32:49select select the target of the camera
- 2:32:52select the move to and then move it up a
- 2:32:55little bit like this but when I do that
- 2:32:59you notice that the camera angle gets a
- 2:33:01little bit skewed okay to solve that
- 2:33:04problem just select the camera see the
- 2:33:06way I selected it I clicked here and I
- 2:33:08selected camera select camera then come
- 2:33:11over here in tilt and shift and turn on
- 2:33:14the automatic vertical tilt that is
- 2:33:17going to ensure that even though you are
- 2:33:19raising the target up even though you
- 2:33:21are raising it up it's not going to
- 2:33:24adjust the angles of the wall it's not
- 2:33:26going to skew it up right so now what I
- 2:33:30want to do with this golden ratio is to
- 2:33:33place this building in between you can
- 2:33:35see the building is fitted right in
- 2:33:37between these middle boxes these three
- 2:33:39middle boxes and I try as much as I can
- 2:33:42to place the building inside like at the
- 2:33:45middle of this so that's that the cing
- 2:33:48ratio give me that line to work with at
- 2:33:51the edge of the buildings now there are
- 2:33:53other ones you can actually look at here
- 2:33:55you can see the diagonal third you can
- 2:33:58see the center cross you can also use
- 2:34:01like more than one at the Sameer you can
- 2:34:03see this is the golden you know spiral
- 2:34:05you can use it if you want to place
- 2:34:07something you can also use Golden ra all
- 2:34:09those things you can even use the
- 2:34:11customized one you can customize it okay
- 2:34:14and then put the number of division you
- 2:34:16want you can want six you put six in
- 2:34:18there and it's going going to give you
- 2:34:20six divisions so let me just return it
- 2:34:21to four now with this you can also even
- 2:34:25though I don't use it for that you can
- 2:34:27also you know show your safe frame from
- 2:34:29here and then you know add delete all
- 2:34:33these these are all aspect ratios that
- 2:34:35you can use okay you can click on it and
- 2:34:38it will be increasing it for you as you
- 2:34:40can see as I clicked on it increased it
- 2:34:42but I actually want to use the one that
- 2:34:44I already set from in here okay so I'm
- 2:34:47going to use this all right so I just
- 2:34:51want to let you know that you can
- 2:34:52actually do that and here you can select
- 2:34:55the camera from here you can select the
- 2:34:56target as well from here as you can see
- 2:34:58the target is been selected the camera
- 2:35:01is selected and then you can quickly
- 2:35:03adjust your you can quickly adjust the
- 2:35:06focal length of the camera from here as
- 2:35:09well so that's um that for the image
- 2:35:12compare so I'm done setting this the
- 2:35:14camera is all set up and then everything
- 2:35:17is where they want to be for now I'm
- 2:35:20going to leave everything like this so
- 2:35:22the next thing I want us to do is to put
- 2:35:25light in this scene right so there's a
- 2:35:29rule that I like to use okay the 90°
- 2:35:32rules now as this camera is facing
- 2:35:34forward like this the light you want you
- 2:35:37have to put has to come from this side
- 2:35:39or this side let's say I want to put
- 2:35:41Corona Sun just come over here or you
- 2:35:44can just come here you seeing Corona s
- 2:35:45you can just click on it that gives you
- 2:35:47the Sun or you can come here click click
- 2:35:50here okay select Corona Sun if it is not
- 2:35:53set to Corona if it is set to here you
- 2:35:54can just come down here to Corona Sun
- 2:35:56and then click on coron they are all
- 2:35:58still the same thing so you can either
- 2:36:01place it from this sorry let me just
- 2:36:04delete that can either place it from
- 2:36:06this this angle and raise it
- 2:36:10okay or this angle it doesn't really
- 2:36:13matter the reason for this is because
- 2:36:16when you are rendering there is need to
- 2:36:18have shadows as well as as light you
- 2:36:20know you have to have light and Shadow
- 2:36:22composition if you place this light from
- 2:36:25the back it is not going to give you the
- 2:36:27best you know scenario so you you want
- 2:36:30to place the the light because this is
- 2:36:33you are in charge you're in control of
- 2:36:35this universe you want to place your
- 2:36:36light by the side so it gives you that
- 2:36:40um light and Shadow composition okay you
- 2:36:42can also place it you know towards the
- 2:36:45back side you know it depends on what
- 2:36:47you're really going for so I'm just
- 2:36:49going to leave it here when we start
- 2:36:51doing interactive rendering we are now
- 2:36:53going to like find tunity till we get
- 2:36:55exactly what we want now before we start
- 2:36:58interactive rendering I want to lock
- 2:37:00this view what do I mean by lock this
- 2:37:03view I'm going to show you something
- 2:37:05right now but before we start doing
- 2:37:07interactive render I like to come over
- 2:37:09here and turn this off this thing I just
- 2:37:12turned off here gives your system the go
- 2:37:15ahead to denoise your scene when you are
- 2:37:18doing interactive rendering I personally
- 2:37:20I don't like that let me show you what
- 2:37:21it looks like so you can decide whether
- 2:37:23you you like it or not so I'm going to
- 2:37:25open this and I'm going to start
- 2:37:27interactive
- 2:37:29rendering so I'm just going to click
- 2:37:31here to set it up right
- 2:37:35there now the we only have the sun in
- 2:37:38this
- 2:37:39[Music]
- 2:37:41scene hold on a minute going to make
- 2:37:44some
- 2:37:45adjustments to the size of this
- 2:37:48thing cool
- 2:37:50so I'm going to select this sun that
- 2:37:53sun and I'm going to add Sky add Corona
- 2:37:58Sky environment and then select it like
- 2:38:01this going to just like
- 2:38:04[Music]
- 2:38:08reduce okay let's just say I do it this
- 2:38:12way now the reason for locking the
- 2:38:15camera is if I don't lock this camera if
- 2:38:17I come over here and click here it is
- 2:38:20going to start showing me what is
- 2:38:21happening here you know like this top
- 2:38:24view that's not what I want I want no
- 2:38:26matter where I am working in this scene
- 2:38:28okay I want you to show me what is
- 2:38:31happening in this camera view or
- 2:38:33whatever camera view I put in this place
- 2:38:36right so how do I do that I do that by
- 2:38:38coming into this render
- 2:38:40setup and then clicking
- 2:38:43this all right so if I click here it is
- 2:38:45still showing me what is going on here
- 2:38:47even if I select this one and I'm moving
- 2:38:48it around it is still going to show me
- 2:38:50what is happening there I hope you
- 2:38:51noticed how I was able to just quickly
- 2:38:54balance the light and uh you know the
- 2:38:58white balance and exposure by just click
- 2:39:00of a button now being a 3D artist
- 2:39:04rendering inside 3s smk and Corona has
- 2:39:07just gotten to a new level of easy okay
- 2:39:10so now you can also do to mapping down
- 2:39:12here you can add your own stuff okay you
- 2:39:15can add your own stuff so but before I
- 2:39:18do anything over there I'm just going to
- 2:39:20stop this and then select everything and
- 2:39:24apply my white default material to it so
- 2:39:27it is all selected now and I'm going to
- 2:39:29open my material editor you can hit M on
- 2:39:31your keyboard to open it or you can just
- 2:39:33come over here and click on this
- 2:39:34material editor right here so I'm going
- 2:39:36to click on it and it's going to open up
- 2:39:38this slate material editor there's a
- 2:39:41video I've done in slate material
- 2:39:42because there's another type of material
- 2:39:44editor that you can use but
- 2:39:47um you really don't have to because as
- 2:39:50far as I'm concerned this material
- 2:39:51editor is limited by far so don't use
- 2:39:55this use the Slate material editor I've
- 2:39:57done a video where I explain to you the
- 2:40:00difference between both of them and why
- 2:40:01I think the Slate material editor is
- 2:40:03better so the Slate material editor is
- 2:40:05what we are going to use we have agreed
- 2:40:07on that so I'm going to come down here
- 2:40:09you see materials I'm going to come down
- 2:40:12here to materials click it close the
- 2:40:14general and then open Corona what we're
- 2:40:17going to be using for this is the corona
- 2:40:19physical material so I'm going to select
- 2:40:21it and just make it dark a little bit
- 2:40:23okay just make it dark in fact let me
- 2:40:26leave it white okay just make it
- 2:40:30180 I think that's um acceptable for
- 2:40:34white it is not you can see it's a
- 2:40:35little bit of gray but just leave it
- 2:40:37like that all right so I'm going to
- 2:40:39increase the glossiness now it is
- 2:40:41showing roughness here if you want to
- 2:40:44increase the glossiness of this thing
- 2:40:45all you have to do is just reduce the
- 2:40:47the roughness but but if that is still
- 2:40:50confusing confusing to you you can come
- 2:40:52to Advanced option and change the
- 2:40:55roughness to glossiness so when you come
- 2:40:57up here you're going to see the
- 2:40:59glossiness so um we're going to make
- 2:41:01this thing like 6 okay that's um what
- 2:41:05we're going to do and then I'm going to
- 2:41:09apply it on
- 2:41:10everything all right I've applied the
- 2:41:12material let's take a look at what we
- 2:41:14are
- 2:41:17having okay cool
- 2:41:20well I just want us to start working
- 2:41:23with the to mapping instead of the auto
- 2:41:25adjustment so I'm going to turn it off
- 2:41:27for now and then take this down
- 2:41:30say
- 2:41:33minus
- 2:41:4135
- 2:41:45uh and a 3 point
- 2:41:50something like that and it's looking
- 2:41:51bluish okay for to control how bluish or
- 2:41:56how warm the scene is looking you can do
- 2:41:59that using the white balance this is the
- 2:42:01white balance okay first one the simple
- 2:42:03exposure is what you used to call contr
- 2:42:05the brightness as as you just saw me do
- 2:42:07now so this one is when you want to
- 2:42:10control how warm like if you take it up
- 2:42:11you see how warm is become if you take
- 2:42:13it you see it's becoming Bluer so you
- 2:42:16just like let's just leave it at 75
- 2:42:19all right all these other ones come into
- 2:42:22play when we start adding colors and
- 2:42:25materials into this all right so for now
- 2:42:28I'm just going to leave it like this now
- 2:42:30the next thing I want us to do is to add
- 2:42:33clouds to this Sky because right now it
- 2:42:35is just blue there's no Cloud this is
- 2:42:37also not bad we can have Skies like this
- 2:42:39but for the purpose of what we are doing
- 2:42:42I want us to add sky so to do that to
- 2:42:45assess where the sky is just hit it on
- 2:42:48your keyboard
- 2:42:50okay it brings out this environment and
- 2:42:52effect but if you want to know where
- 2:42:54this environment and effect is you can
- 2:42:56just go to rendering you will see
- 2:42:58environment so environment that's the
- 2:43:01eight that you have there so when I
- 2:43:03close this when I close this thing and
- 2:43:05then come inside here go to environment
- 2:43:08open see it's that same thing so to add
- 2:43:10the sky now I'm just going to drag this
- 2:43:13thing into this material editor and I'm
- 2:43:16going to say yes as instance that's to
- 2:43:18copy it copy the map the corona Sky Map
- 2:43:22as an instance so I'm going to say okay
- 2:43:24now when I say okay let me just close
- 2:43:26this we're done with it when I say okay
- 2:43:28I can just come double click
- 2:43:32here come under here you see clouds
- 2:43:35parameters just check it on enable
- 2:43:37clouds when I do that you're going to
- 2:43:39see cloud is going to appear up here
- 2:43:42okay it's already looking good but
- 2:43:44there's one more thing I want us to add
- 2:43:46I want us to add serious this stuff here
- 2:43:48I want us to so right now is at 0.5 just
- 2:43:51raise it to one when you raise it to one
- 2:43:53you're going to see the sky will have
- 2:43:55more you know it's going to have more
- 2:43:58white cloud stuff happening on there
- 2:44:03so as you can see that our Cloud so on
- 2:44:06to the next thing so the next thing I
- 2:44:08want us to do is bring in trees so we
- 2:44:11can start working on our light
- 2:44:12composition we can start working on our
- 2:44:14lights and Shadow composition okay and
- 2:44:17also start working on our Horizon and
- 2:44:20the background and for that we're going
- 2:44:22to be using m 3 okay do not panic we are
- 2:44:26going to be using the free tree that
- 2:44:27they have they they have a free
- 2:44:29collection okay so we're going to go get
- 2:44:31it Master is a website that does a lot
- 2:44:33of three you know plants and three
- 2:44:36collections for visualization for all
- 2:44:40the software that you can think of all
- 2:44:42right so um do not panic they have a
- 2:44:45free version so as a beginner I I don't
- 2:44:48think you should be like you should try
- 2:44:50using this software first and then see
- 2:44:53if you like it and then think about
- 2:44:55investing heavily on asset like this so
- 2:44:59that is why this like Master Three now
- 2:45:01they have a version very high quality
- 2:45:04plans that they are going to give you
- 2:45:06for free so I'm just going to type free
- 2:45:08and then
- 2:45:10search it is going to bring out like
- 2:45:12this one now you're going to see it this
- 2:45:13is volume 60 it is free of charge all
- 2:45:16these other ones here are kind of you
- 2:45:19see this is $5 this is something you can
- 2:45:21easily purchase okay but for status
- 2:45:23let's use this so you click on
- 2:45:26this and it opens up for you now you can
- 2:45:29download them okay I've already
- 2:45:31downloaded it you can see if I go to my
- 2:45:35my dashboard you're going to see um the
- 2:45:38you can see
- 2:45:40view now you can go ahead now you'll
- 2:45:44see each renderer each renderer you can
- 2:45:47think of is here you can see the one for
- 2:45:49Corona you can now click on it and it's
- 2:45:51going to download it for you so when you
- 2:45:53download it you can now come back here
- 2:45:55let's continue this video because I'm
- 2:45:57about to start bringing in the ones that
- 2:45:59I need
- 2:46:01right let me close this
- 2:46:05thing now whatever you download make
- 2:46:07sure you download this first one which
- 2:46:09is a PDF this is what enables you see
- 2:46:12what plant you about to like see the
- 2:46:15render the final output what it's going
- 2:46:16to look like when you render it so you
- 2:46:18click on on it and it's it will start
- 2:46:21downloading it for you okay it is even
- 2:46:23opening it now you can download it from
- 2:46:25here now I'm going to click here and
- 2:46:27it's going to be downloaded for me so
- 2:46:30yeah now for the bushes we're going to
- 2:46:32be using this one okay for the bushes
- 2:46:34for the ones that will be in front of
- 2:46:37the house you know the few ones that
- 2:46:39we're going to align in front of the
- 2:46:40house we are going to be using this one
- 2:46:42then for threes we're going to be using
- 2:46:44this with a touch of this okay and then
- 2:46:48this this then for the grasses we'll be
- 2:46:51using
- 2:46:55this
- 2:46:57this in fact I will tell you the one
- 2:46:59when I bring them in so you will not
- 2:47:01let's just go get on with it right so
- 2:47:04let me bring in the first one so I'm
- 2:47:07going to bring in the first one which is
- 2:47:09ailia Grand Flora I'm going to like drag
- 2:47:12them into this place okay see this is
- 2:47:15how I'm going to do
- 2:47:16it I'm just going to select it drag it
- 2:47:20and merg into the
- 2:47:22scene okay that's it can see that's the
- 2:47:26height of the H the hedges so I'm just
- 2:47:28going to keep it here for
- 2:47:31now then I'm going to bring in other
- 2:47:34ones as
- 2:47:36well because we have a whole bunch of
- 2:47:40them they you can see this is one this
- 2:47:42is two up
- 2:47:44to six so I will be bringing in all six
- 2:47:47of them
- 2:47:52so when you see something like that just
- 2:47:54tell it to it will happen again and I'll
- 2:47:56show you what to
- 2:47:59do okay apply to all duplicates auor
- 2:48:02rename because I don't want it to use
- 2:48:05that I want just rename it and then take
- 2:48:07the map that you need that's how I've
- 2:48:09been doing it okay and it works for me
- 2:48:11so it will also work for
- 2:48:14you oh okay this is actually
- 2:48:19when you look at the
- 2:48:20PDF this is this one all right still AIA
- 2:48:24but this is trimmed this is one I'm
- 2:48:26saying we're going to keep upfront okay
- 2:48:28so let's also get it well let's keep it
- 2:48:34separate all right cool then the the
- 2:48:38next
- 2:48:42one cool the other one as well
- 2:48:52yeah going to keep it there so for the
- 2:48:55purpose of what we are doing I don't
- 2:48:56want the green of this you know plant to
- 2:48:59be showing yet so I'm just going to um
- 2:49:03do material override for the plant okay
- 2:49:06so that they don't show so I'll just
- 2:49:08come here click material I don't want to
- 2:49:10also override it either okay we can use
- 2:49:13it we can make modifications if we need
- 2:49:15to but for now let's just override the
- 2:49:17material and just place it and get the
- 2:49:19composition you know without having
- 2:49:22colors in our face okay so let's just
- 2:49:25get the compositions right so varied
- 2:49:27material um I'm going to use that same
- 2:49:30material that we using for this
- 2:49:31particular material that we created that
- 2:49:32we're using for this place I'm going to
- 2:49:34use it for this material over right so
- 2:49:37I'm going to drag it into this place
- 2:49:39that seeing none and say okay because it
- 2:49:41is three that we want we we're doing
- 2:49:43this into variet trees three materials I
- 2:49:45also want to be seeing the leaves on
- 2:49:46those trees which is why I am going to
- 2:49:48come here and then preserve
- 2:49:51opacity okay preserve opacity and then
- 2:49:54leave it closed okay now I'm going to
- 2:49:57like scatter this three around this
- 2:50:00place in a way that it is going to cover
- 2:50:03up for me to do that I'm just going to
- 2:50:06select this I want the shrubs to be
- 2:50:08scattered around this area let me see
- 2:50:13something in fact I want it close by so
- 2:50:17to do this I'm going to select this back
- 2:50:21side and a little bit of the
- 2:50:25front I let me deselect some part of
- 2:50:28[Music]
- 2:50:35this
- 2:50:36[Music]
- 2:50:39okay that's is where I want the shrubs
- 2:50:42the bushes to grow around so I'm just
- 2:50:44going to detach this and detach as a
- 2:50:48clone when I do
- 2:50:50that it is there but it is like hidden
- 2:50:53underneath this place because that this
- 2:50:55place I want to plant grasses on top of
- 2:50:58this place but I want also want to host
- 2:51:00something there so that is why I had to
- 2:51:02duplicate it like this so I'm just going
- 2:51:04to leave it like that and then come and
- 2:51:07create chaos scatter because chaos
- 2:51:09catter is what I'm going to be using to
- 2:51:11scatter this thing around right so I'll
- 2:51:15use chaos cutter select it come over
- 2:51:19here select the distribu on object this
- 2:51:22is the place that we're going to be
- 2:51:24Distributing this thing so if you want
- 2:51:27to so where you want to distribute like
- 2:51:30one 2 three somewhere you have to select
- 2:51:33where you want to distribute it this is
- 2:51:35where we say you just come over here
- 2:51:36click on this plot distribution Target
- 2:51:38object you click on this it will select
- 2:51:41so when I I scatter this it will be
- 2:51:43scattered all over this place right so
- 2:51:46now you have to select what you want to
- 2:51:47scatter and that is what you are
- 2:51:49selecting here so you click here and
- 2:51:52then you click here and
- 2:51:56[Music]
- 2:51:57here oh no this is not I'll just select
- 2:52:02this select the right
- 2:52:03[Music]
- 2:52:07one yes that is it all right so I'm
- 2:52:11going to start doing interactive
- 2:52:12rendering and then I'm going to see what
- 2:52:14I've got then from there we can now
- 2:52:16start making modifications
- 2:52:24now this is looking a bit much and a bit
- 2:52:28uniform oh it's rendering this I want it
- 2:52:31to be an interactive
- 2:52:33render okay it's looking a bit much and
- 2:52:36a bit uniform so I'm going to make some
- 2:52:38serious adjustment to it now I'm going
- 2:52:41to come down here surface scattering and
- 2:52:46I'm going to change this thing to 500
- 2:52:50so it's 50 make it 500 then I'm going to
- 2:52:53increase the scale of this by coming to
- 2:52:57transformation all right here is the
- 2:52:59scale I'm going to make it take it from
- 2:53:02[Music]
- 2:53:05150 to
- 2:53:07[Music]
- 2:53:11180 so that way you can see that the
- 2:53:14scale has become bigger
- 2:53:20[Music]
- 2:53:24right so I still have to reduce this
- 2:53:26thing some more I'm going to make it
- 2:53:27like
- 2:53:32200
- 2:53:33cool still plenty but I have to relink
- 2:53:37bit map because part of the reason why
- 2:53:39this thing is showing the way it is
- 2:53:40showing because the bit map is not there
- 2:53:43it's not showing so I'm going to relink
- 2:53:45the bit mou so as to have something nice
- 2:53:47to look at so I will stop this for now
- 2:53:50and then I'm going to click on this RB
- 2:53:52button you can see all these Maps here
- 2:53:54are missing okay so I am going to select
- 2:53:59the location where it is this um maps
- 2:54:01are located click the plus button click
- 2:54:04this three dots here and then select the
- 2:54:06location where you want this thing to be
- 2:54:10looking at okay so I'm just going to use
- 2:54:13this asset and they say add so when I
- 2:54:15click here and click relink it is going
- 2:54:18to relink these things for
- 2:54:20us but in situations where it does not
- 2:54:23relink it for us we can now go over here
- 2:54:26this one will not fair in the reference
- 2:54:28you know I told you we're going to talk
- 2:54:29about asset tracking okay now we're
- 2:54:31going to use this asset tracking to
- 2:54:33track the asset we have in this scene
- 2:54:36that are missing like this one now is
- 2:54:38missing and not only are we going to do
- 2:54:41that we are also going to customize user
- 2:54:44part where we are going to so that each
- 2:54:47time we bring in this stuff we don't
- 2:54:49need to relink anything it will relink
- 2:54:51it for us automatically there's a video
- 2:54:52I've done on this channel where I'm
- 2:54:54going to put the link in the description
- 2:54:56where I showed you how you can do this
- 2:54:57relink stuff without because sometimes
- 2:54:59relink bit map doesn't work for
- 2:55:01everything like as you can see now it is
- 2:55:03not working
- 2:55:05here but before you even do anything you
- 2:55:08have to make sure that you have the maps
- 2:55:10Okay I just realized that part of the
- 2:55:12reason why this thing didn't work is
- 2:55:13because I did not unzip okay extract the
- 2:55:17maps from the phone folder now probably
- 2:55:19you may not even have this Maps because
- 2:55:22where you downloaded this file from they
- 2:55:24found out that when you download Corona
- 2:55:25the Maps doesn't come with it you have
- 2:55:27to come down here you'll see where the
- 2:55:28maps are then you download the map and
- 2:55:31when you download it make sure that you
- 2:55:32extract it so that you will be able to
- 2:55:36access the file the map is image of you
- 2:55:40can see these are like the materials of
- 2:55:42the trees that when you link them it is
- 2:55:44going to give you everything like here
- 2:55:46you can see that's a all over the place
- 2:55:49I can refresh you see so you can now
- 2:55:52select this
- 2:55:53thing
- 2:55:55and set
- 2:55:57part can now select the part where the
- 2:56:00thing is supposed to be but I want to
- 2:56:02try the link bit map again to see if
- 2:56:03it's going to work then we will come
- 2:56:05back here and customize our user part so
- 2:56:07the link bit map I'm going to use it now
- 2:56:10select this and then click on the link
- 2:56:13immediately you find out that all the
- 2:56:15maps has been relinked as you can see
- 2:56:18now when I come over here now and I
- 2:56:20refresh this you're going to see that
- 2:56:22all of them are no longer grayed out
- 2:56:24they are now very much active now I want
- 2:56:28to configure project
- 2:56:30part that what that does for you is each
- 2:56:33time I bring in any you know plant or
- 2:56:36whatever from that same folder where the
- 2:56:38map is it is just going to find that
- 2:56:39folder and put it for me so I don't have
- 2:56:41to always relink you know this the Maps
- 2:56:45using the relink bit map so you click on
- 2:56:47this part click on configure project PA
- 2:56:50and then you go to external files and
- 2:56:52then add so when you you click on that
- 2:56:55add you can now go to where the file is
- 2:56:59so I think this is
- 2:57:02it okay these are the maps so you can
- 2:57:05just
- 2:57:08select use part and then say okay so
- 2:57:13whatever it is I bring in that is in
- 2:57:15that same folder it is just going to
- 2:57:16relink it for me I don't have to use
- 2:57:19reling B map or come into asset tracking
- 2:57:21to track it okay so now when I do
- 2:57:24interactive render you notice the way
- 2:57:25this is looking now if I should do
- 2:57:27interactive
- 2:57:28render if I should do interactive render
- 2:57:32it is going to look so much better
- 2:57:33because the maps has been loaded in now
- 2:57:36it is looking very high it is looking
- 2:57:38too much like now I have to make
- 2:57:41adjustments to
- 2:57:42this so I will just select it and then
- 2:57:46come over here where we have the scale
- 2:57:49and reduce the scale make it 90 to
- 2:57:56100 now in as much as this is not too
- 2:57:59high it is okay because it's covering
- 2:58:01the Horizon but I need it to come up a
- 2:58:03little bit so I'm going to increase this
- 2:58:05thing to
- 2:58:05[Music]
- 2:58:08120 0 to
- 2:58:11120 okay then the next thing I want to
- 2:58:14do is make it a little bit fewer because
- 2:58:17it is
- 2:58:18actually like it's 200 I want to make it
- 2:58:21like 100 and see what we are going to
- 2:58:26get yes cuz I don't want it to be
- 2:58:29looking as if is a like a thick bush
- 2:58:32behind there I want I just want it to
- 2:58:35like just want it to
- 2:58:38[Music]
- 2:58:40be just a little be like you
- 2:58:43know so 150 cuz I need that place
- 2:58:47covered as well
- 2:58:52okay
- 2:58:56cool yeah so we are now going to place
- 2:59:00the ones that we're going to place here
- 2:59:02manually or we can still scatter it if
- 2:59:05we feel like it but for now I'm going to
- 2:59:07leave it this
- 2:59:11way for now let me just leave it the
- 2:59:14next one we're going to do we're going
- 2:59:15to bring in trees tall trees right
- 2:59:18behind these ones and also we're going
- 2:59:21to scatter in fact let me just scatter
- 2:59:23another set of heads you know behind
- 2:59:28us these um stuff that are here I'm
- 2:59:32going to do another one right behind so
- 2:59:34I'm going to use PL for that in fact I'm
- 2:59:36going to take this and duplicate it
- 2:59:41right behind the
- 2:59:43camera
- 2:59:46okay then bring it down a little bit no
- 2:59:49it's okay
- 2:59:51there so I'm just going to duplicate
- 2:59:54this crol V on your keyboard duplicate
- 2:59:56as a
- 2:59:57copy right and then move it out all I
- 3:00:00have to do in this one is come in here
- 3:00:02select this remove it and then add this
- 3:00:05one that will just create the same thing
- 3:00:07for us okay and that's it so um I'm
- 3:00:12going to bring in tall trees now I'm
- 3:00:14going to take a look at the one we're
- 3:00:15going to bring in uh I I'm going to
- 3:00:19bring in this one this is
- 3:00:22Asa I like this one in the middle ASA
- 3:00:27boarium you understand there's the name
- 3:00:29up there
- 3:00:30[Music]
- 3:00:33then this one too I like this one I'm
- 3:00:36going to bring it in fact this one all
- 3:00:37three of them are coming in so let me
- 3:00:39just use that this one for now then
- 3:00:42later if I feel the need for varieties I
- 3:00:44can bring in the other one so let me
- 3:00:45just find this so I found it
- 3:00:50okay isn't there I'll new my St G okay
- 3:00:55that it so I'm going to merge it into
- 3:00:58file okay that it there then I will
- 3:01:02bring in the the remaining
- 3:01:05[Music]
- 3:01:07ones like we always
- 3:01:10do I like that one so this the third one
- 3:01:19oh no so I I'm just going to keep this
- 3:01:21on the other screen and just drag it in
- 3:01:23just drag it in the way we have dragged
- 3:01:25in this
- 3:01:29two all right so there you go maybe one
- 3:01:33more let me see what the other ones what
- 3:01:36the other ones look like okay these are
- 3:01:38the other ones I in fact I'll drag the
- 3:01:39three of them
- 3:01:40in four five six all six of them are
- 3:01:44coming in
- 3:01:46[Music]
- 3:01:54so if I have this now I just I I think
- 3:01:57six is even big enough I don't even need
- 3:02:00to I don't even need to do any I just
- 3:02:03have to position them manually and it
- 3:02:06will be good the only place that I might
- 3:02:09need to come and start you know doing
- 3:02:13any special thing is behind the camera
- 3:02:15where I just want to scatter these trees
- 3:02:17around
- 3:02:19okay so I can just place this
- 3:02:21[Music]
- 3:02:22one I think this is going to be a bit
- 3:02:25much for
- 3:02:30it when I start interactive render we're
- 3:02:32going to see what it is that we
- 3:02:36want so this one can be placed
- 3:02:43here then that's the short
- 3:02:46one I will not place is it
- 3:02:49here no this not a short one this is
- 3:02:51another tall
- 3:02:52one think that the other short this
- 3:02:56another T one
- 3:03:00also so I don't know I do not really
- 3:03:02need I I do not really but let's let's
- 3:03:04just do interactive render
- 3:03:07[Music]
- 3:03:09first keep forgetting that in the update
- 3:03:12they change the location of this
- 3:03:13Interactive
- 3:03:16[Music]
- 3:03:24okay okay maybe maybe I actually do need
- 3:03:27to scatter these things around because
- 3:03:29back here is looking a bit empty okay
- 3:03:33but let's work on the foreground
- 3:03:35elements
- 3:03:36first all right this one here I think it
- 3:03:39is on I don't want it to be there I want
- 3:03:42it to be
- 3:03:44here right by the side of this
- 3:03:48I think that's okay now I want another
- 3:03:51one to
- 3:03:52be by this side it just I'm just looking
- 3:03:56for a good Shadow I want a sh exactly I
- 3:03:59want it to look like I'm under
- 3:04:01underneath a tree right here so I'll
- 3:04:04just bring it out do not worry so long
- 3:04:07we are not seeing this three being on
- 3:04:08the main road it does not really matter
- 3:04:11okay what matters is what we are seeing
- 3:04:13in the in the view which is you can you
- 3:04:16can see you are seeing this um what is
- 3:04:18it called the shadow of this tree so I'm
- 3:04:20going to shift it shift it back just a
- 3:04:23little bit like
- 3:04:25so just a little
- 3:04:27bit that's right so I need to cover this
- 3:04:30place with something so I
- 3:04:33think I think no that's high yeah this
- 3:04:37this is perfect one for it so I'm just
- 3:04:41keep it this way and then move it
- 3:04:44into
- 3:04:46position and say
- 3:04:48copy all
- 3:04:51right
- 3:04:53cool now for this place I will just like
- 3:04:56add the hedges these ones that I kept
- 3:04:59one side I'll just add them there for
- 3:05:02the added effect for the 4 grand 3 added
- 3:05:05effect so I'll just put it there and
- 3:05:08then raise it up till I'm satisfied with
- 3:05:12[Music]
- 3:05:16it so so this one need not be
- 3:05:20much which is why I am putting it
- 3:05:22manually by
- 3:05:24hand okay so I can determine where it is
- 3:05:29and how it is
- 3:05:32positioned so all these trees are made
- 3:05:35Available to You free of charge do check
- 3:05:37them out check their website out they
- 3:05:39have a lot of beautiful trees and I this
- 3:05:41is not even I this is not even a
- 3:05:44sponsored video okay it's just because
- 3:05:46they they are able to give this level of
- 3:05:48quality free of charge I I personally I
- 3:05:50believe that they deserve you know your
- 3:05:53patronage okay when you do want to
- 3:05:56patronize you know buy threee or
- 3:05:58whatever you can actually look you know
- 3:06:01through their catalog and see what you
- 3:06:03can get from
- 3:06:06there so I'm just going to put another
- 3:06:08one here so we have the tip of that tree
- 3:06:11showing at that place okay now I'm going
- 3:06:15to take I think this is a to okay this a
- 3:06:17short one take another this tall one and
- 3:06:20then move it somewhere to the back and
- 3:06:22see what is going to look like if we
- 3:06:25have lots of Threes behind there now
- 3:06:28depending on the machine you're using
- 3:06:30the system you're using that's the PC
- 3:06:31you're using or the computer you're
- 3:06:32using you might find it um tasking on
- 3:06:35your computer to load all these things
- 3:06:37I'm loading okay so you now have to
- 3:06:40that's why I am I am not like scattering
- 3:06:43this one all over the place I'm just
- 3:06:45trying to put it where they are needed
- 3:06:48okay even though I might still have to
- 3:06:49scatter it in some
- 3:06:51area okay I just want to cover this
- 3:06:55place it will give you that depth even
- 3:06:57behind you when you are having this you
- 3:07:00know kind of three the the the
- 3:07:03reflection on the glass that we're going
- 3:07:04to put here is going
- 3:07:07to show the threes that are behind the
- 3:07:10camera making everything look nice
- 3:07:12however if you don't want to use trees
- 3:07:14all over the place you can put things
- 3:07:16that are going on behind this place for
- 3:07:19instance you can put a building now
- 3:07:22through these patches of this place you
- 3:07:25can now see a building behind those
- 3:07:28places making it look like somebody's
- 3:07:30compound is behind there or you can put
- 3:07:32a fence okay whichever works for you is
- 3:07:36very much okay right so let me leave
- 3:07:39that for now we are going to tackle that
- 3:07:41later so let me go ahead and continue
- 3:07:45putting go ahead and continue putting
- 3:07:47the let me just make this a little bit
- 3:07:50smaller okay I hope you can see yeah so
- 3:07:54I will go ahead and continue putting the
- 3:07:57the
- 3:08:04tiny
- 3:08:06Hedges just like
- 3:08:09that in position where I want them to be
- 3:08:13manually okay I can duplicate it
- 3:08:17and put it
- 3:08:24elsewhere then the last one that this
- 3:08:26one just going to drag this one into
- 3:08:30position and keep it
- 3:08:34here could have easily done this with
- 3:08:36chaos cutter but I I feel like if we do
- 3:08:39it with chaos cutter it is going to be
- 3:08:42difficult for us to control where it is
- 3:08:43going to be because I just want it to be
- 3:08:46in few places like here and
- 3:08:49there you understand here and there and
- 3:08:52K scatter will make it easier for you to
- 3:08:54scatter it on this um undulating plane
- 3:08:57but not withstanding we are going
- 3:08:59to um we're going to just use this and
- 3:09:04still get something that is really
- 3:09:05really nice and
- 3:09:07giving let me take this one over
- 3:09:11here just copy
- 3:09:14it this one too I'm going to put at the
- 3:09:17tip of of this
- 3:09:21place and I'm going to like create uh
- 3:09:26variety manually by just rotating it
- 3:09:29around you can do
- 3:09:31that then here just going to move this
- 3:09:35down a little bit and then say
- 3:09:39[Music]
- 3:09:41copy now this is covering a lot I'm just
- 3:09:44going to take it to this other side
- 3:09:47hopefully I'll will still see
- 3:09:50it okay I'm no longer seeing it which
- 3:09:53what I'm now going to do is move it
- 3:09:54backwards so it shows towards this back
- 3:10:00area
- 3:10:02good is that
- 3:10:04it yeah it's showing there so I'm going
- 3:10:07to move it back a little bit
- 3:10:10[Music]
- 3:10:14yeah cool now I'm going to to make sure
- 3:10:17that it is touching the ground as you
- 3:10:19can see it is not touching the ground so
- 3:10:21you make sure it is touching the plane
- 3:10:24where it is supposed to be growing out
- 3:10:25of if not it's just a magic plant that
- 3:10:29has a magic root Invincible root that
- 3:10:32nobody can see so you can scale this
- 3:10:36down a little
- 3:10:40bit
- 3:10:42okay it's always advisable to scale
- 3:10:45three down instead of scaling it up but
- 3:10:47if you have to just a little bit you can
- 3:10:49scale it up but try as much as you can
- 3:10:52to scale down more than you scale up
- 3:10:55okay so it's um because the leaves the
- 3:10:58reason is that the leaves might get too
- 3:11:00big and it will now destroy the realism
- 3:11:03that you're trying to achieve because I
- 3:11:05believe you're here to learn how to get
- 3:11:07a more realistic pictures when you
- 3:11:09render so that people won be able to
- 3:11:11tell the difference between your render
- 3:11:13and Camera a highend camera at that so
- 3:11:16scale it down some more and then just
- 3:11:19put it by the side and then rotate it
- 3:11:21for you know
- 3:11:25variety
- 3:11:30okay I don't think he's touching the
- 3:11:32ground so we select both of
- 3:11:35them and move like this one I'll just do
- 3:11:38it individually I'll move this one
- 3:11:41down into position so this is what I'm
- 3:11:44just going to do you know do this
- 3:11:50manually to get the best results you can
- 3:11:54see this thing is looking cool okay I
- 3:11:57might even have one right in the middle
- 3:11:59of this place or two if I feel like
- 3:12:02having two can do whatever you want this
- 3:12:04is like your universe so whatever you
- 3:12:08say is is actually so I am going to
- 3:12:12bring it down
- 3:12:15[Music]
- 3:12:21into
- 3:12:22[Music]
- 3:12:28position then I'm going to scale it down
- 3:12:31I don't even like it being in that
- 3:12:33position anymore I'm just going
- 3:12:36to get rid of it take it somewhere else
- 3:12:43[Music]
- 3:12:49to the edge I think it is going to be
- 3:12:52better
- 3:12:53there at the
- 3:12:56edge oh it's even outside the frame so
- 3:12:58I'm going to bring it back
- 3:13:01into the frame like
- 3:13:05so make sure that where it is it is
- 3:13:09still touching the
- 3:13:11ground yeah so yeah we have done a lot
- 3:13:14when it comes to all this composition
- 3:13:16and then
- 3:13:17as you can see we have some things
- 3:13:19happening in front of here now okay let
- 3:13:22me take this one
- 3:13:24[Music]
- 3:13:26too and put it right beside here okay to
- 3:13:30create that um
- 3:13:31[Music]
- 3:13:35Vibe the vibe that
- 3:13:39uh different kinds of trees growing
- 3:13:42together in the front yard you know
- 3:13:47see there is no rule as to why I'm doing
- 3:13:50this I'm just doing what I think is
- 3:13:51looking okay so you can do the same too
- 3:13:54if you feel like putting a hedge a line
- 3:13:57of hedge in front of here that is what
- 3:13:58you need to do go ahead and do it okay
- 3:14:01this is where the artist in you comes
- 3:14:03out so I I implore you to be bold and
- 3:14:07creative and let your creativity shine
- 3:14:09so
- 3:14:11bright okay so yeah I am uh trying to
- 3:14:16set it up
- 3:14:21now
- 3:14:23cool just take it closer to that and
- 3:14:26then rotate
- 3:14:29it that's not bad at all and I can just
- 3:14:33have one stubborn plant that has refused
- 3:14:35to die all by
- 3:14:37itself right in front in front of the
- 3:14:40main
- 3:14:41road where people are
- 3:14:45passing a little bit bit by the
- 3:14:48left let me just be seeing what I'm
- 3:14:50doing let me keep this
- 3:14:52[Music]
- 3:14:55here okay a little bit by the left right
- 3:15:01there and then I'm going to bring it
- 3:15:05down
- 3:15:08[Music]
- 3:15:14cool and the tiny one beside it
- 3:15:17[Music]
- 3:15:23so I'm going to scale this
- 3:15:27[Music]
- 3:15:37down yep so by this side I want to
- 3:15:43have this over there as well
- 3:15:46[Music]
- 3:15:50copy it then maybe another one just very
- 3:15:54close to this place and then rotate it
- 3:15:57for
- 3:15:59[Music]
- 3:16:05[Music]
- 3:16:10variety so I'll move this into this
- 3:16:12place so that it shows a little bit
- 3:16:15there now this this is what we have okay
- 3:16:19um for now I'm going to leave it like
- 3:16:21this if I need to you know populate
- 3:16:24things all over the place again I'm
- 3:16:26going to do that but for now I'm going
- 3:16:27to leave it like this now the next thing
- 3:16:29I want us to do is work on the
- 3:16:31reflection that is going to be coming
- 3:16:32out in the in the in this um
- 3:16:37glass so to do that I'm going to apply
- 3:16:39the glass material we're going to be
- 3:16:41using for these windows so that we'll be
- 3:16:44seeing reflection that it is seeing so
- 3:16:47can set the trees in such a way that it
- 3:16:49is going to you know look nice on the
- 3:16:52you have to work and work for the
- 3:16:53reflection too so I'm going to remove
- 3:16:56this one side and then let's get into
- 3:16:58applying just the glass material we're
- 3:16:59going to go get go into applying
- 3:17:01materials in detail when the time comes
- 3:17:04okay so I'm going to select all
- 3:17:06these glass
- 3:17:10materials and I'm going to isolate them
- 3:17:13you isolate by clicking this button or
- 3:17:15or Q in your ke so I'm going to click
- 3:17:17that button oh I didn't select one let
- 3:17:21me make sure I'm selecting
- 3:17:24[Music]
- 3:17:31this so these are all the this is just
- 3:17:34the glass part of this glass that I'm
- 3:17:36isolating so I'm just going to select
- 3:17:38everything we don't need to do too much
- 3:17:40creating glass is actually very easy
- 3:17:43okay um we can get it from here right
- 3:17:48click and assign to selected object okay
- 3:17:52or we can come in here and create it
- 3:17:55it's not that hard just bring out this
- 3:17:58physical the physical this
- 3:18:01thing click it come down here select
- 3:18:04glass and you have a glass which you can
- 3:18:06apply all right it doesn't really it's
- 3:18:09not that difficult so I'm just going to
- 3:18:10bring it back and let's try doing
- 3:18:12interactive rendering again so we see
- 3:18:15what we're getting
- 3:18:18[Music]
- 3:18:27right let's not forget that we have this
- 3:18:30thing active we have um material overide
- 3:18:33active that's why we are not seeing
- 3:18:35anything going on in here so I'm just
- 3:18:37going to open the render
- 3:18:40setup and then enable glass preserve
- 3:18:44glass material so this is glass material
- 3:18:47so when I do this the glass now becomes
- 3:18:51glass right
- 3:18:53back okay so that is what we are
- 3:18:58[Music]
- 3:19:04getting yeah the material is really is
- 3:19:07not really
- 3:19:08showing anything that is happening
- 3:19:12behind okay it's just like trying to
- 3:19:14show the inside now this is where we
- 3:19:17bring in the cuttings into this scene
- 3:19:21right uh we are going to have cuttings
- 3:19:24in this place we're going to have
- 3:19:25curtains in the bedroom and then we're
- 3:19:27going to load in some furnitures in this
- 3:19:31place to you know for production value
- 3:19:33let me just put it that way so at this
- 3:19:35scene even though we are rendering
- 3:19:36exterior you might have to work a little
- 3:19:38bit on the interior okay there's another
- 3:19:41glass here that I forgot to you know
- 3:19:43apply material to so I'm just going to
- 3:19:46get that quick so I'm going to select I
- 3:19:49hope I'm not selecting the okay it's
- 3:19:51just
- 3:19:52it now I'm going to apply so they
- 3:19:56selected okay so now we have
- 3:19:59[Music]
- 3:20:01it right so I don't think we should be
- 3:20:04woring the moment we start seeing that
- 3:20:06um we are not seeing having any
- 3:20:08reflection at the back we might start
- 3:20:10worrying about you know applying you
- 3:20:13know putting trees scattering trees
- 3:20:15behind the camera but for now let it
- 3:20:17just be the one I've scattered the
- 3:20:19bushes that are scattered that are
- 3:20:21behind there so I I personally think
- 3:20:24this is very big and needs to be smaller
- 3:20:27so I'm going to scale it
- 3:20:33down or what will happen even if I
- 3:20:36remove
- 3:20:39it if I removed
- 3:20:42it we're going to have something like
- 3:20:44this I think it's better I remove it so
- 3:20:46I'm going to remove
- 3:20:48[Music]
- 3:20:50it okay
- 3:20:52so for now this is what we are having
- 3:20:55it's not bad at
- 3:20:59all I'm going to rotate this thing to
- 3:21:03see if I'm going to get a better View
- 3:21:07[Music]
- 3:21:13[Music]
- 3:21:22[Music]
- 3:21:27okay for now I'm just going to leave it
- 3:21:29like
- 3:21:33this and then I'm going to move this in
- 3:21:35a little bit to cover there's this
- 3:21:37opening right here that I
- 3:21:39I'm not quite comfortable with I try to
- 3:21:43cover it up
- 3:21:45[Music]
- 3:21:51yeah think I'll just take it
- 3:21:55back and duplicate another
- 3:21:58one and take it back a little
- 3:22:04bit and then put it into the ground a
- 3:22:07little bit as
- 3:22:11well yeah
- 3:22:14[Music]
- 3:22:23cool yes so now we are having you know
- 3:22:26that place covered up very tightly we
- 3:22:30might have to do the same thing here or
- 3:22:31we can just put a building right behind
- 3:22:33there but for now what I want us to do
- 3:22:35is bring in our curtains and position
- 3:22:39them in such a way that it is going to
- 3:22:41make sense and then we're going to put
- 3:22:43lights inside for it to be shining
- 3:22:45outward you know
- 3:22:47production value I'm going to stop
- 3:22:51this now to get cutting into this scene
- 3:22:53we can use the chaos Cosmos for that
- 3:22:56this is where you can see the cosmos
- 3:22:58browser so you click on it it is going
- 3:23:00to open it up for
- 3:23:02you so when that happen this is what
- 3:23:05you're going to see all right you can
- 3:23:07see living
- 3:23:09room when you click on it you're going
- 3:23:11to see seates and all that uh I've
- 3:23:15already downloaded this one but if you
- 3:23:17want to download you can just click on
- 3:23:19this icon up here it will start
- 3:23:21downloading all right so let me just
- 3:23:22load in this one that I've downloaded so
- 3:23:24we can set it there but what we came
- 3:23:26here to look for is cutting so after
- 3:23:28loading this one
- 3:23:29[Music]
- 3:23:33in let me minimize this thing for
- 3:23:37[Music]
- 3:23:44now okay so so is in now as you can see
- 3:23:49we have the furniture in there but for
- 3:23:51now let's just keep it out there and
- 3:23:53leave it there so I want to search for
- 3:23:56cutting I'm going to go ahead and search
- 3:24:00for it so I will type in cutting
- 3:24:03here and then hit
- 3:24:07enter so I don't really want anything
- 3:24:09designer so I'm just going to use this
- 3:24:12one there so I'll just click here for it
- 3:24:17to bring it into the
- 3:24:19[Music]
- 3:24:21scam
- 3:24:24okay so I'm just going to close this for
- 3:24:27now okay I also need bed so this is like
- 3:24:30the chaos and Cosmos is like a place
- 3:24:33where you can come and get assets from
- 3:24:38um Corona okay so you can see Bears over
- 3:24:42here we don't need the best we don't
- 3:24:44need you just have to show that okay
- 3:24:46there's a bed inside a colorful bed at
- 3:24:49that all right so I'm just going
- 3:24:52to uh let's just use this one think this
- 3:24:56is not bad at all so I'm going to place
- 3:24:59this inside the
- 3:25:01scene download
- 3:25:05it
- 3:25:08okay and then search for outdoor
- 3:25:11furniture but before I search for
- 3:25:12anything I just want to load this into
- 3:25:14the scene first
- 3:25:17[Music]
- 3:25:22okay let me just bring it out here so
- 3:25:25that when I will arrange it I will just
- 3:25:26arrange everything
- 3:25:28together it's not it's fine it just I
- 3:25:31will show you how to because you seeing
- 3:25:33a box I will show you how to see the
- 3:25:34full
- 3:25:35mesh let's get one more thing
- 3:25:39outdoor
- 3:25:41furniture I also download this outdoor
- 3:25:44seats and table we're going to keep it
- 3:25:48up in that front area I'm just going to
- 3:25:50download this ones and then that's it
- 3:25:53maybe I also
- 3:25:56get let's just leave it for now now I'm
- 3:26:00going to load this one into the
- 3:26:04scene I'll load all of them into the
- 3:26:06scene but I want to be moving it out to
- 3:26:09this position when I do that
- 3:26:14[Music]
- 3:26:20[Music]
- 3:26:34now the next thing I want to get is
- 3:26:35Kitchen I want to get this kitchen
- 3:26:37cabinet this counter so I can place it
- 3:26:40where it is supposed to be in the scene
- 3:26:43right so I'm just going to download this
- 3:26:45one I don't know if we can get a
- 3:26:47colorful a more colorful
- 3:26:52one let's just get that one it's it's
- 3:26:54not bad okay get this
- 3:26:57[Music]
- 3:26:59one download it and then load it the
- 3:27:02[Music]
- 3:27:09same then the next
- 3:27:12thing is to get like um an AR chair that
- 3:27:16I will put here that this is not bad
- 3:27:19I'll use this just in case we are seeing
- 3:27:21through the house you know let it still
- 3:27:24look
- 3:27:27nice you see I'm just getting this I'm
- 3:27:30not like giving it a a whole lot of
- 3:27:32thoughts I'm just getting them for the
- 3:27:35for the scene so I'm just going to find
- 3:27:37a chandelier that I'm going to
- 3:27:39put and see the truth is that I mustn't
- 3:27:42even put this light that just a truth
- 3:27:45but since we already here let's just
- 3:27:47complete what we've
- 3:27:49started right so I'll just let me say I
- 3:27:52get this
- 3:27:57[Music]
- 3:28:03one all right so what I need to keep
- 3:28:07selected is
- 3:28:09this and
- 3:28:11this and then this entire stuff that we
- 3:28:14just downloaded now and I'm going to
- 3:28:16instate it isolate them by clicking on
- 3:28:19this now when I do that I can now come
- 3:28:22over here and turn on this DWG file that
- 3:28:25I turned
- 3:28:26off okay so I want this software to be
- 3:28:29where software is supposed to be in the
- 3:28:31living room so I'm just going to raise
- 3:28:33it up and keep it on the finished
- 3:28:39floor
- 3:28:43right okay as you can see this is way
- 3:28:46bigger down what so we might have to
- 3:28:49scale it down on these two
- 3:28:54sides this is because this is interior
- 3:28:57so um and we are working where we are
- 3:28:59working on is the exterior scene so we
- 3:29:02can actually do this and then once you
- 3:29:04can see a hint of the furniture in there
- 3:29:07it's it's cool so here I'm going to
- 3:29:10rotate this wait I hope yeah that it
- 3:29:17rotate
- 3:29:18this like so and then move it into
- 3:29:23position let me see the height of
- 3:29:25[Music]
- 3:29:32it h it's not that
- 3:29:34bad but I still have to scale it
- 3:29:38though when I'm going to scale it this
- 3:29:40way
- 3:29:43[Music]
- 3:29:48okay so now we have that uh the next
- 3:29:51thing this now is like a box we don't
- 3:29:53really know what it is if you want to
- 3:29:54show what is inside there you can just
- 3:30:00say full
- 3:30:02mesh and that shows you what is in
- 3:30:07there okay the full mesh shows you what
- 3:30:09is in there um but uh we don't need
- 3:30:12to see what is in there because that
- 3:30:15might start making the file a little bit
- 3:30:17heavy so I'm just going to bring it here
- 3:30:19because I want it to be on the outside
- 3:30:21part okay just by this place and then
- 3:30:24put the
- 3:30:26Box on the
- 3:30:29floor okay just like
- 3:30:32[Music]
- 3:30:35that the same goes for
- 3:30:38this and this I wonder what this
- 3:30:42is so you just turn into full mesh and
- 3:30:45take okay pick out what this is bed and
- 3:30:48then turn it back to where B the B so
- 3:30:51this is the other is outside seat that
- 3:30:55we need so I'm going to move this into
- 3:30:58position you see the way I'm using the
- 3:31:01move to to get things where I want them
- 3:31:03to be so this is a table that should be
- 3:31:06in the middle this should be on this
- 3:31:08other side so I need to see the side
- 3:31:10that this SE is facing which is why I'm
- 3:31:12going to change it to full MH and then
- 3:31:15see it what what I did was I went there
- 3:31:16and I scrolled my my mouse button okay
- 3:31:21it's supposed to be
- 3:31:23facting this
- 3:31:29way all right this
- 3:31:33way
- 3:31:38[Music]
- 3:31:400 I'm just going to move it
- 3:31:43up what is the height of this one
- 3:31:46300 I'm just going to move this one to
- 3:31:49that
- 3:31:50same
- 3:31:52300 this
- 3:31:54to
- 3:31:56300 so that gives you that exterior
- 3:31:59stuff so I'm going to take it back to
- 3:32:06yeah okay this one too I can change to
- 3:32:10bounding box all of them bounding box so
- 3:32:14that it is going to be anyone I finish
- 3:32:16setting I can set down one to bounding
- 3:32:19box now I got it to take a peek at this
- 3:32:23that was when I saw that the the bed is
- 3:32:25facing this way so I can just rotate
- 3:32:28[Music]
- 3:32:31it and have it be like
- 3:32:36this and I'm also going to place that
- 3:32:39same bed over
- 3:32:42there right so yeah that's
- 3:32:48cool so this particular one now I don't
- 3:32:51know maybe I'm just going to put it in
- 3:32:56here because the the the seat we have
- 3:32:59here is more than enough for the space
- 3:33:01that we have there so I'm just going to
- 3:33:03like let me just delete this back uh we
- 3:33:05don't need it so this is the cutting
- 3:33:07that we're going to be using almost all
- 3:33:09over the
- 3:33:13place not almost all over the place all
- 3:33:15over the
- 3:33:17place I'm going to raise it
- 3:33:20[Music]
- 3:33:22up and place it right behind the walls
- 3:33:31[Music]
- 3:33:43[Music]
- 3:33:46so I'm going to duplicate this as mesh
- 3:33:48because I want to really edit this
- 3:33:50cutting okay so when I duplicate as mesh
- 3:33:53it duplicates it as
- 3:33:57mesh so I will now select
- 3:34:01the the corona proxy and delete it and
- 3:34:05then we start working with the mesh I'm
- 3:34:08going to put
- 3:34:11this yeah so that I can
- 3:34:14actually adjust just some
- 3:34:21things cool that's very
- 3:34:24cool so we have this cutting is
- 3:34:27separated in
- 3:34:29parts so I'm just going
- 3:34:31to put it in default shading so I can
- 3:34:34see remove these Edge faces I can see
- 3:34:37the part that is see through and the
- 3:34:38part that is colorful all right so you
- 3:34:41can see them now I'm going to select
- 3:34:43this top part I'm going to delete it I
- 3:34:45don't really need that so these two that
- 3:34:48are together I'm going to separate them
- 3:34:51and then detach
- 3:34:52[Music]
- 3:34:54them so these ones are together as well
- 3:34:59so for the purpose of what we are doing
- 3:35:01I need to scale these things one side so
- 3:35:03that we can actually still see probably
- 3:35:07have a peck into the bedroom what is
- 3:35:08going on so I just select this
- 3:35:11[Music]
- 3:35:13one okay whatever this is is I'm going
- 3:35:16to get rid of it oh no oh
- 3:35:22no okay auto save is in
- 3:35:28progress so I'm just going to select all
- 3:35:30those things like this and delete them I
- 3:35:32don't need them I just want to be seeing
- 3:35:34cutting from outside and The Pick of
- 3:35:37what's going on on the inside that's all
- 3:35:39so I'm just going to Center this to the
- 3:35:42object and then apply ffd modifier 4x4
- 3:35:454x4 to it you can see if you don't have
- 3:35:48it set here you can just come here and
- 3:35:50type ffd as fast as you can and then you
- 3:35:52can select it from
- 3:35:55there all right so I'm just going to
- 3:35:58shift it aside a little bit with this to
- 3:36:01do be able to do that I'll have to drop
- 3:36:04this thing down let me turn on this so I
- 3:36:06can be seeing the opening turn on drop
- 3:36:09it drop it down then select control
- 3:36:11panel so now I can move it around it's
- 3:36:15like SC
- 3:36:16but then you can scale or you can see
- 3:36:19the one I'm scaling I'm scaling this
- 3:36:21part that is colorful to be more on one
- 3:36:24side and then the white part to be more
- 3:36:27so I will now position it the way I want
- 3:36:30it to be
- 3:36:31positioned so I need to see so something
- 3:36:35like
- 3:36:37this also making sure
- 3:36:40that okay you can see now now with that
- 3:36:43see ffd modifier I can drag it up to
- 3:36:47where I want it to
- 3:36:49be and done
- 3:36:51too okay so that um the beauty of
- 3:36:56that okay so here
- 3:37:02too I am just going to apply ffd wait
- 3:37:06hold on a
- 3:37:07[Music]
- 3:37:10minute ffd but let me just delete
- 3:37:14[Music]
- 3:37:16let me align the pivot to the middle and
- 3:37:19then apply this ffd modifier to
- 3:37:26it so we can have
- 3:37:30something like
- 3:37:36this
- 3:37:40okay so I need to see where the opening
- 3:37:42is right so I can now
- 3:37:46position it this
- 3:37:48way or I can even mirror this thing you
- 3:37:51mirror using this to you can see the
- 3:37:53mirror to up here I can mirror it no
- 3:37:56clone so it just mirrors it for me all
- 3:38:00[Music]
- 3:38:01right and then position it more to this
- 3:38:06side select the control and then shift
- 3:38:09it out a little bit
- 3:38:12[Music]
- 3:38:16all
- 3:38:22right so I'm going to increase the
- 3:38:25height a little
- 3:38:31[Music]
- 3:38:36bit just a little bit
- 3:38:41[Music]
- 3:38:47now I'm going to duplicate this over to
- 3:38:49this side and say
- 3:38:51[Music]
- 3:38:54copy okay now I might have to spread
- 3:38:58this in even you know spread the cut in
- 3:39:00some more cuz I covered it a lot because
- 3:39:04the window there was smaller but now we
- 3:39:07have a way bigger
- 3:39:10window so we might have to do that
- 3:39:20[Music]
- 3:39:25so I am going to now move it
- 3:39:29[Music]
- 3:39:35aside okay to this place now I'm going
- 3:39:39to like mirror this thing again but now
- 3:39:42I want to mirror it with a copy so I can
- 3:39:44just duplicate get it like that and
- 3:39:50then take this
- 3:39:52one down here so that the cutting will
- 3:39:55be showing just a little
- 3:39:57bit and then I will now close it so for
- 3:40:02this there's the light I brought for
- 3:40:05this light over here is supposed to even
- 3:40:08be at the
- 3:40:11ceiling I'm just going to keep it like
- 3:40:13this
- 3:40:17[Music]
- 3:40:22select the
- 3:40:28ceiling and then position
- 3:40:34it okay I've already placed it in the
- 3:40:38roof where it is supposed to
- 3:40:40be now it's looking very tiny I can
- 3:40:44decide to scale it up a little bit just
- 3:40:47like
- 3:40:49that and then move it or just leave it
- 3:40:52there I don't really have to move it
- 3:40:54leave it there if it is shiny light Let
- 3:40:57It Be shiny light and then it will be
- 3:41:00seen okay so that is um the minor
- 3:41:04interior works that we need to do I've
- 3:41:06done them you can see the seat that
- 3:41:08supposed to be there they also there as
- 3:41:10well now let's do interactive render so
- 3:41:14that we see what we are
- 3:41:16getting sorry
- 3:41:24[Music]
- 3:41:32here okay when you look here you're
- 3:41:34going to see the
- 3:41:35seats that I placed there looking nice
- 3:41:38you can see the you can see the kitchen
- 3:41:42counter in there you can also see the
- 3:41:45bedrooms so now we need to put a little
- 3:41:48bit of light in that inside place so
- 3:41:51that we can be able to appreciate what
- 3:41:53we have going on in there just not not
- 3:41:56too bright light you know just a little
- 3:41:59bit of light to light up the space and
- 3:42:02then make it nice so I'm going to for
- 3:42:05that I'm going to use coronal
- 3:42:09lights okay I'm not going to use fair
- 3:42:11I'm going to use a rectangle light I
- 3:42:13want it to be shining downwards so I'll
- 3:42:15place it
- 3:42:18here and then I'll raise it
- 3:42:22[Music]
- 3:42:27up
- 3:42:30cool that really nice now I think the
- 3:42:33bed is inside the I think think the bed
- 3:42:36is inside the ground and it's not
- 3:42:38supposed to be hold on a
- 3:42:41minute you can see it's inside the
- 3:42:43ground so we just have to raise it up to
- 3:42:47the right place that it's supposed to be
- 3:42:49so raise it up to like
- 3:42:52[Music]
- 3:42:55300
- 3:43:03cool this one too I'm going to raise it
- 3:43:06up to
- 3:43:08300 right so that's it now I'm going to
- 3:43:12select the light right back
- 3:43:18and then move it
- 3:43:20up to
- 3:43:23here good now that is good and fine but
- 3:43:27I don't
- 3:43:28want I don't want this thing to be
- 3:43:31showing I don't want the lights to be
- 3:43:33showing so I will just come here turn
- 3:43:34everything off and I want that light to
- 3:43:36be a colored light so I will make it 36
- 3:43:40right here so it's going to be a warm
- 3:43:42light
- 3:43:45so 36 is looking very very warm I don't
- 3:43:47want it to be this warm so I'm going to
- 3:43:49reduce it a little bit to say um 42
- 3:43:54let's see how that
- 3:43:56is cool yeah I like that so I'm going to
- 3:44:01take this same light and I'll put it in
- 3:44:03the other room
- 3:44:08[Music]
- 3:44:11too and the next row I'm going to put
- 3:44:14the light in is in the living
- 3:44:17[Music]
- 3:44:21room all
- 3:44:24right so I'm going
- 3:44:28to hold on a minute okay it's not an
- 3:44:31instance so I'm going to make it wider
- 3:44:33so that the light gets
- 3:44:35to gets around in the living room just
- 3:44:38like I wanted
- 3:44:41to all right
- 3:44:48cool let me make it big so that we can
- 3:44:52appreciate it very
- 3:44:56[Music]
- 3:45:07well now when we start working with
- 3:45:09material and we you know activate let
- 3:45:12all the materials show we might still
- 3:45:14have to make an adjustment to this right
- 3:45:19we we might say have to make an
- 3:45:20adjustment to this but for now let's
- 3:45:22leave it like this right so what is the
- 3:45:26next thing we're going to do the next
- 3:45:27thing we're going to do is start working
- 3:45:29with materials okay I am going to start
- 3:45:33working with materials and to do that I
- 3:45:35have to go and turn off the material
- 3:45:38override okay I'm going to turn it off
- 3:45:41by opening the render setup and then
- 3:45:44clicking on this check button that turns
- 3:45:46everything off and now we are going to
- 3:45:48see our greeneries the green colors and
- 3:45:51everything that has to do with it now we
- 3:45:54have to desaturate a lot of things first
- 3:45:58of all I don't like the way some things
- 3:46:00are looking so we have to the saturate
- 3:46:01it
- 3:46:03[Music]
- 3:46:13[Music]
- 3:46:21okay all
- 3:46:24right so for this I'm going to make this
- 3:46:27like2 so that we don't have the trees
- 3:46:30getting so much dark like too dark for
- 3:46:34what we want to do so for the for this
- 3:46:38I'm going to turn on this sharpen and
- 3:46:39blow put it at three so it sharpens the
- 3:46:42image a little bit
- 3:46:45okay so the next thing add a little bit
- 3:46:47of magenta
- 3:46:50tint just like
- 3:46:52[Music]
- 3:46:58this
- 3:47:01[Music]
- 3:47:05okay we're going to leave it like this
- 3:47:07for now let's um work on the shaders on
- 3:47:10the building then we now in fact before
- 3:47:12we do anything let's work on the shaders
- 3:47:14for
- 3:47:15the M the the the road the walkway the
- 3:47:19curves and then the greeneries then we
- 3:47:23can do the shaders for the building then
- 3:47:25we can now start adding our maps and
- 3:47:27textures to it to make it look more
- 3:47:29realistic so I'm just going to bring
- 3:47:31this thing down okay bring it down
- 3:47:35here so it can start
- 3:47:39work so like this now I'm going
- 3:47:42to put it in default shape head in
- 3:47:46select the
- 3:47:50road okay maybe it doesn't really I'm
- 3:47:53going to use
- 3:47:55this
- 3:47:56[Music]
- 3:47:58one I
- 3:48:00hope okay apply it
- 3:48:08[Music]
- 3:48:12here it's really difficult for me to be
- 3:48:14using one screen but I'm going to use it
- 3:48:17because I need it to be seeing what I'm
- 3:48:19doing so I'm going to shift this thing
- 3:48:21one side and I'm going to change it to
- 3:48:24something dark cuz the road is going to
- 3:48:26be dark like
- 3:48:29that or not so dark
- 3:48:33gray so I'm going to add reflection to
- 3:48:37[Music]
- 3:48:40this for this particular one I'm going
- 3:48:42to make it like um
- 3:48:45[Music]
- 3:48:48five and then reduce the reflection here
- 3:48:51a little bit bring it
- 3:48:55here for this particular walkway that we
- 3:48:59have here I don't really want us to
- 3:49:00waste our time in it so I'm going to
- 3:49:02open it and open the default material
- 3:49:06we're going to be using
- 3:49:08concrete okay we're going to be using
- 3:49:11this concrete on it so I'm going to just
- 3:49:13apply this one there
- 3:49:15on both of
- 3:49:18them and I'm going to close
- 3:49:21it and when I do that you're going to
- 3:49:23see the concrete color showing but I I
- 3:49:26can apply uvw map to
- 3:49:29it that way the map will start showing
- 3:49:32what they're supposed to be showing so
- 3:49:34I'll just come over here click on uvw M
- 3:49:36put it in box and then put it in real
- 3:49:39world size so it is not showing me the
- 3:49:42concrete the way it should be showing me
- 3:49:44the concrete
- 3:49:45right so here I'm going to use um
- 3:49:48another nature material inside the
- 3:49:52materials that comes with
- 3:49:53Corona okay right click you'll see
- 3:49:56assigned to selected objects so we click
- 3:49:58on it but you have to make sure that you
- 3:50:00selecting the object you want to assign
- 3:50:02it to okay so when I do that I can now
- 3:50:05come over here and add uvw M and then
- 3:50:13[Music]
- 3:50:22[Music]
- 3:50:34all
- 3:50:36[Music]
- 3:50:38right so what we having there is the
- 3:50:41shadow of you know the this tree that is
- 3:50:44there it is casting some shadow on the
- 3:50:46plants that are over there all right
- 3:50:51[Music]
- 3:51:04so okay it's all part of
- 3:51:07it so I'm going to leave it like that
- 3:51:11for now because we are still going to
- 3:51:13apply you know bringing our grass
- 3:51:15materials and apply it there okay now we
- 3:51:18have applied the Shader for here Shader
- 3:51:20for there and okay the the ones for the
- 3:51:22Cs we are going to apply it as well on
- 3:51:25the CES so I'm going to stop
- 3:51:30this going to
- 3:51:33select and open this
- 3:51:36group you know what I'm just going to
- 3:51:43[Music]
- 3:51:44close it right
- 3:51:49[Music]
- 3:51:54back this same Shader I'm going to apply
- 3:51:57it there on both of them now for the
- 3:52:01building this building is going to have
- 3:52:03like
- 3:52:05um it's going to have three colors Three
- 3:52:08Shades of color it's going to have dark
- 3:52:10gray on this inside part it's going to
- 3:52:12have white on the envelope and it's
- 3:52:15going to have um a lighter gray on this
- 3:52:19um toilet on toilet wall area then also
- 3:52:22this thing are going to be wooden colors
- 3:52:25which are like warot dark you know brown
- 3:52:27wooden colors then I might have to put a
- 3:52:30black coping on this roof just to create
- 3:52:32that you know
- 3:52:34vibe that we all like so let me go ahead
- 3:52:37and separate this thing in such a way
- 3:52:39that I can be able to do what I need to
- 3:52:41do
- 3:52:44so um I'm just going to turn off this
- 3:52:48for now select the
- 3:52:50polygon come over here and I'm going
- 3:52:54[Music]
- 3:53:09to I'm going to clear
- 3:53:12all when I do that all those artifact
- 3:53:15that you were seen before will be
- 3:53:17gone okay so I will now come over here
- 3:53:21this is where I want to I want it to
- 3:53:23have a lighter gray material I'm going
- 3:53:25to do this in such a way that I'm going
- 3:53:27to use one material to apply different
- 3:53:29materials on all these faces so I'm
- 3:53:32going to use what is
- 3:53:34called
- 3:53:37um so I'm going to use multi or sub
- 3:53:41object materials for this but before you
- 3:53:44can use use this you have to be able
- 3:53:47to tag the areas where you want this
- 3:53:51thing to be and I'm going to explain
- 3:53:52this thing using a
- 3:53:55box now when I create a box okay and I
- 3:54:00select this box and I turn it
- 3:54:02to editable pulley okay now when you
- 3:54:05look at this box when I convert it to
- 3:54:07editable pulley and I use the polygon
- 3:54:09mode to select the faces and you're
- 3:54:10looking at the material ID you find out
- 3:54:12that the first one is in ID one this one
- 3:54:16is in id5 so when I apply materials to
- 3:54:19this using this ID it is going to apply
- 3:54:22different materials to these faces and
- 3:54:23I'm going to show you right now this is
- 3:54:25that um multi subobject multi subobject
- 3:54:30material map that I'm using okay so I'm
- 3:54:34just going to keep it here then I'm
- 3:54:36going to get
- 3:54:37Corona Legacy
- 3:54:40materials okay this is just for
- 3:54:41illustrative purposes I'm going to
- 3:54:44duplicate it into multiple places so if
- 3:54:49I should leave I select this one and
- 3:54:52change the color to
- 3:54:54something let's say
- 3:54:56green and I select this one and change
- 3:54:59the the color to Red all right and I
- 3:55:02apply it to this
- 3:55:05[Music]
- 3:55:08box it is going to apply those different
- 3:55:11colors to you can see Canan here you can
- 3:55:13see um green green here you can see blue
- 3:55:15you can see red underneath so that is
- 3:55:17the same principle I want to use for
- 3:55:20this particular building okay I want to
- 3:55:24tag all these things the way I want and
- 3:55:26I will show you how you can tag the
- 3:55:27faces where you want the colors to be
- 3:55:31all right so let's go ahead and do that
- 3:55:33right now so I'm going to select this
- 3:55:34and I'm going to delete it so let's go
- 3:55:37ahead I'm going to select this and I
- 3:55:40will put it in polygon mode everything
- 3:55:43is in one right now you can see
- 3:55:45everything selected and in one so I will
- 3:55:47just change it into selection and then I
- 3:55:49will pick the part where I want the
- 3:55:51colors to be different which is this
- 3:55:54place this place this place this this
- 3:55:57this
- 3:55:59this okay and
- 3:56:05this all
- 3:56:07right and also this place this
- 3:56:13place now
- 3:56:14now I will select this place and make it
- 3:56:17three okay now this has been set to
- 3:56:21three so if I should come over here and
- 3:56:24select this thing in fact I come over
- 3:56:26here and say select
- 3:56:29ID3 select ID three it is going to
- 3:56:31select those places that I just made
- 3:56:34three okay we're going to do it again so
- 3:56:36that you understand it very well now I
- 3:56:39will select this place select you know
- 3:56:41these are the places I want to I want it
- 3:56:44to have a slightly darker shade this
- 3:56:47inside
- 3:56:50places okay and I will also select this
- 3:56:52part as well here as well I'm going to
- 3:56:57[Music]
- 3:56:59select but it is not only this place I
- 3:57:02also want
- 3:57:06here hold out to the select when you
- 3:57:09mistakenly select what you don't want to
- 3:57:10select
- 3:57:16[Music]
- 3:57:19and then here as well is going to be
- 3:57:25[Music]
- 3:57:29darker the same goes for
- 3:57:36here so that the area we are going to
- 3:57:39paint a dark gray color
- 3:57:43[Music]
- 3:57:54[Music]
- 3:57:59yeah so this is what you know what you
- 3:58:01do when you are you know doing the
- 3:58:03models but now we did models here so we
- 3:58:07have to like quickly do this so that we
- 3:58:09can you know get to applying materials
- 3:58:12with ease now because when I I do this
- 3:58:14now I don't really have to detach it
- 3:58:18I'll just you know put it there and just
- 3:58:20set my colors to be whatever I want it
- 3:58:22to be so it is doing auto save now I'm
- 3:58:26going to let it
- 3:58:33[Music]
- 3:58:41save all right all right so we'll let
- 3:58:44the top part of this as
- 3:58:46well and here as
- 3:58:48[Music]
- 3:58:51well oh okay
- 3:58:56sorry the top
- 3:58:59part so as far as I'm concerned okay I
- 3:59:01will also have to select here as well
- 3:59:04this place is supposed to be darker as
- 3:59:08well
- 3:59:12yeah now it so I will come over here
- 3:59:15inser ID and set it to
- 3:59:17two so if I should deselect everything
- 3:59:21and say select to you know select ID and
- 3:59:23I put inside there and click on it it's
- 3:59:25going to select all those ones I tagged
- 3:59:27as two as the ID that I want to see now
- 3:59:31I'm going to add
- 3:59:35this I'm going to add this wait hold on
- 3:59:38a
- 3:59:39minute add this to that
- 3:59:42too so now now when I
- 3:59:45select this it is part of what is being
- 3:59:49selected and that was very
- 3:59:52good okay every other thing that is
- 3:59:54remaining is going to be white which is
- 3:59:56one so I am going to because now we have
- 4:00:00three colors which is the the white the
- 4:00:05dark gray and the light gray and with
- 4:00:07that we are going to move forward so I'm
- 4:00:10going to bring my material Editor to
- 4:00:12this side
- 4:00:14all right so because we have three
- 4:00:16materials let me just come out of there
- 4:00:19it doesn't even matter if I leave these
- 4:00:21other ones still attached but I'm going
- 4:00:24to remove them you know so that we will
- 4:00:27be clear on that so I will just come in
- 4:00:31here and set the number to three and
- 4:00:34then hit okay that will delete the other
- 4:00:36ones that are not needed so I will
- 4:00:39select
- 4:00:41this and I will apply
- 4:00:47this material to
- 4:00:48[Music]
- 4:00:54it yeah do
- 4:00:56it okay you can see the green is the
- 4:00:59white here is the dark gray in fact Let
- 4:01:02me let me add more to this because now
- 4:01:05that I'm done I can still add more if I
- 4:01:07want to so I'll just select here select
- 4:01:10here you know
- 4:01:14and then make it wait what what what is
- 4:01:17it I think it's red that means it's two
- 4:01:20and still make it to be two
- 4:01:23sorry this is where you set the ID to be
- 4:01:26two here and then hit enter and you can
- 4:01:29see that has changed it to be red that
- 4:01:32is the part where we're going to apply a
- 4:01:35dark gray material too now to do this
- 4:01:38one of the easiest way you can create a
- 4:01:40war material is just to color like here
- 4:01:44now this is supposed to be white so I'm
- 4:01:47going to increase remove all these
- 4:01:51colorings okay saturate it reduce it
- 4:01:54because you don't want the white to be
- 4:01:57Overexposed okay you don't want the
- 4:01:58white to be Overexposed what we have
- 4:02:00here can go as white anytime any day and
- 4:02:04it is a little bit of gray you get it's
- 4:02:07a little bit of gray so I am going to
- 4:02:11take it close to it I'm going to make it
- 4:02:12180 or 190 you
- 4:02:15know for good measure
- 4:02:19so I'm going to minimize this for now
- 4:02:22this is where we want it to be you know
- 4:02:25dark gray so here I'm going to make this
- 4:02:28add one here that's the reflection and
- 4:02:32here I'm going to make this to be 6
- 4:02:37or5 okay so here the same thing I'm
- 4:02:41going to make here one here six and then
- 4:02:46this is the dark gray so I'm going to
- 4:02:48desaturate
- 4:02:49everything take it to this
- 4:02:53place just like that this is the light
- 4:02:56one so I'm going to desaturate
- 4:02:58everything bring it somewhere close to
- 4:03:01the middle like
- 4:03:03so make here
- 4:03:07one6 and I'm going to reduce the
- 4:03:10reflection a little bit
- 4:03:15the same goes for this
- 4:03:23one here the reflection a little bit but
- 4:03:27I'm going to copy this and I'm going
- 4:03:30to paste it here right so with this
- 4:03:36now I'll close this bring back every
- 4:03:39other
- 4:03:42thing and I'm going going
- 4:03:44[Music]
- 4:03:45to save of course it's been a while
- 4:03:49since I
- 4:03:50[Music]
- 4:03:54saved then I'm going to do interactive
- 4:03:57vendoring and see what we
- 4:04:00[Music]
- 4:04:08have so on the inside part we can you
- 4:04:11choose actually this gray that gray is a
- 4:04:14little bit too dark so I want to tone it
- 4:04:17down a little
- 4:04:18[Music]
- 4:04:20bit
- 4:04:22okay want
- 4:04:24to bring it
- 4:04:28[Music]
- 4:04:32out make it a little bit
- 4:04:39brighter then this one make this one way
- 4:04:43brighter like
- 4:04:47so like
- 4:04:50that
- 4:04:52okay
- 4:04:54cool then we need to have a distinction
- 4:04:57between the White and the gray so I'm
- 4:04:59going to raise this one a little bit
- 4:05:01[Music]
- 4:05:02more and there you have it it is white
- 4:05:07now and I'll say okay to that
- 4:05:10[Music]
- 4:05:18okay so this milons I want the milons to
- 4:05:22be metallic like black aluminium metal
- 4:05:26so I'm going to
- 4:05:28select the moleon and I'm going to apply
- 4:05:31the said material to them like this is
- 4:05:35one this is
- 4:05:39two this is
- 4:05:41three okay let's not forget this this
- 4:05:45one and we also have this one so I'm
- 4:05:48just going to create
- 4:05:50something reflective for it real
- 4:05:55[Music]
- 4:06:05[Music]
- 4:06:12quick so there you we go we have them
- 4:06:16right where we want
- 4:06:17them
- 4:06:20cool all right so the the building AEM
- 4:06:25around the building we are going to
- 4:06:27select it and we're going to apply a
- 4:06:29material to it and the material we're
- 4:06:31going to apply to it is a concrete
- 4:06:33material so I'm going to come over here
- 4:06:34to this concrete material this concrete
- 4:06:36material here are very good so feel free
- 4:06:39to use them as much as you want and I'm
- 4:06:42going to find um the one that is good
- 4:06:45for
- 4:06:46exterior let me see this okay this is
- 4:06:48not bad at all so I'm going to use
- 4:06:53[Music]
- 4:06:55this and then I'm going to apply uvw map
- 4:07:00on
- 4:07:00it put it in box and then apply the word
- 4:07:06Map
- 4:07:08size now I want it to be a bit darker
- 4:07:11and it's giving me
- 4:07:15[Music]
- 4:07:17hold on a
- 4:07:17[Music]
- 4:07:21minute I'm not even sure that I'm seeing
- 4:07:24it but you can see there that's the
- 4:07:27concrete material on that
- 4:07:29place right so I'm going to select all
- 4:07:33these ones and I'm going to apply let me
- 4:07:35turn this thing
- 4:07:37off apply concrete materials on all of
- 4:07:40them a different concrete material on
- 4:07:43all of them so I will bring out this
- 4:07:45material right back and use this one
- 4:07:48that has
- 4:07:49weathered and I'll apply it oh a minute
- 4:07:53no I'm going to use this one and assign
- 4:07:57it okay we are going to very soon we're
- 4:08:00going to be creating materials from the
- 4:08:01scratch I'm just trying to show you that
- 4:08:03you don't really have to create all the
- 4:08:05material from the scratch you can
- 4:08:06actually use the materials that are made
- 4:08:08Available to You by chaos in their
- 4:08:11Corona render engine so that you can you
- 4:08:14know save time because these materials
- 4:08:17they can they are good actually so I
- 4:08:19will just copy this and paste you know
- 4:08:23you can copy these modifiers and paste
- 4:08:26them where you want them to be and they
- 4:08:29will give you the same
- 4:08:32result right so that's that for that so
- 4:08:36now it is time for us to start creating
- 4:08:38or adding details to our material but
- 4:08:41before we do that let me select this
- 4:08:45select
- 4:08:48similar
- 4:08:51okay let me stop this for now Des select
- 4:08:55this part deselect that part and also
- 4:08:57deselect this part I think that the only
- 4:09:00thing selected so I can now go here and
- 4:09:02get one not wood material sorry
- 4:09:06wood one not okay get this
- 4:09:11one send me CL and apply it there you en
- 4:09:15close
- 4:09:18it minimize
- 4:09:20[Music]
- 4:09:22this and isolate
- 4:09:26it so now I'm going
- 4:09:29to paste this all over the
- 4:09:33place I don't like the way it is
- 4:09:35oriented I want the I want it to be
- 4:09:37vertical so I'm going to select the
- 4:09:40Gizmo and I'm going to rotate
- 4:09:44it through
- 4:09:48there why is it not
- 4:09:52rotating so I'm going to select these
- 4:09:54things and I'm going to delete
- 4:09:56[Music]
- 4:09:59it okay and I'm going to apply my own
- 4:10:02uvw map to
- 4:10:06it and I'm going to select the Gizmo
- 4:10:09right
- 4:10:11[Music]
- 4:10:14exactly so now I'm able
- 4:10:17to to rotate
- 4:10:23it do where I
- 4:10:25want right you can see we are having the
- 4:10:29wood textures you know the grain being
- 4:10:31vertical now so I am going to use this
- 4:10:36one if there's any other one I've added
- 4:10:39I'm going to delete them so I'm going to
- 4:10:41copy this
- 4:10:43and then I'm going to paste it all over
- 4:10:45the
- 4:10:47[Music]
- 4:10:51place all right but this is going to
- 4:10:53create a pattern that I may not
- 4:10:56like you know when the time comes so
- 4:11:00what I might have to do is Select this
- 4:11:02thing and you know change things up move
- 4:11:06things around a little
- 4:11:08bit so that I break up those patterns
- 4:11:14you understand so this is um I know it
- 4:11:17is tedious it is time wasting but that
- 4:11:20is what you know that is what I do when
- 4:11:23I want to break up these
- 4:11:25[Music]
- 4:11:31[Music]
- 4:11:37patterns just select them at random and
- 4:11:40move them around
- 4:11:46all these things from the distance from
- 4:11:48which we are looking at these things
- 4:11:49from they may not even be like
- 4:11:51noticeable like that okay
- 4:11:59but like this one down here I don't even
- 4:12:01need to put uvw map on it because they
- 4:12:04are far from the camera but if you're
- 4:12:06going to be close to the camera this is
- 4:12:08how you use uvw map to make some changes
- 4:12:11you know to get the right Map size you
- 4:12:15know map the the
- 4:12:18the the materials very well so that it
- 4:12:21will be showing the wood veins as it
- 4:12:24should know so that at the end of the
- 4:12:26day you have something that looks very
- 4:12:29realistic right so the next thing I want
- 4:12:32to do is I want to select this top part
- 4:12:35I want to add um what is it called A
- 4:12:38coping to the top part of this you know
- 4:12:41building and I'm going to do that using
- 4:12:43a line okay it is actually very simple
- 4:12:46turn on
- 4:12:48your and uh click and holds I'm going to
- 4:12:52switch to 3D snap toggle and I'm going
- 4:12:56to click
- 4:12:58here and there as
- 4:13:01well and here and here so as far as I'm
- 4:13:06concerned that's the end so I'm going to
- 4:13:09come over here and enable
- 4:13:11rendering in view port and then render
- 4:13:15so I'm going to change it to rectangle
- 4:13:17and I'm going to change this thing to
- 4:13:18let me see where it's expanding
- 4:13:22to so yeah this is going to be 75 mm
- 4:13:27that is two thck 25
- 4:13:30mm 15
- 4:13:34mm let me see
- 4:13:36[Music]
- 4:13:4725 mm is
- 4:13:48[Music]
- 4:13:50okay and then this is going to
- 4:13:53be
- 4:13:54[Music]
- 4:14:00250 okay when I do
- 4:14:03that I go back I just make sure you're
- 4:14:05in move two and I'm going to use these
- 4:14:08vertexes I'm going to move things around
- 4:14:11so I'll hit three on my keyboard to show
- 4:14:15the wireframe
- 4:14:17mode and then move things into position
- 4:14:20where they supposed to
- 4:14:22be all
- 4:14:27right the same goes for this side as
- 4:14:35well all right so I am going
- 4:14:40to raise this up to where where they
- 4:14:43supposed to
- 4:14:44[Music]
- 4:14:47be
- 4:14:55sorry all
- 4:14:58right so I'm going to apply this to it
- 4:15:00as
- 4:15:04well okay let me see how it is going to
- 4:15:07look but before then always Endeavor to
- 4:15:09see that you save
- 4:15:14all right so I'm going to bring out the
- 4:15:17frame buffer and then I'm going to start
- 4:15:19interactive
- 4:15:22rendering Oh I thought
- 4:15:25I added the material to it right now let
- 4:15:29me select it
- 4:15:32[Music]
- 4:15:38again what's going on
- 4:15:41[Music]
- 4:15:51[Music]
- 4:15:59all right so you can see the coping up
- 4:16:01there looking nice actually now I want
- 4:16:06to apply the materials I want the grass
- 4:16:09to be one of the last things I'm going
- 4:16:10to load because it might it will come in
- 4:16:13heavily so I want to be one of the last
- 4:16:15things I'm going to load into this thing
- 4:16:17so it doesn't cause problem for me in
- 4:16:20the process of making this video so I'm
- 4:16:22just going to stop this and then I'm
- 4:16:25going to start creating the materials
- 4:16:27for these um curves and then this so I'm
- 4:16:31going to create the curve material first
- 4:16:33I'm going to open
- 4:16:37this trying to find the
- 4:16:41one that I used
- 4:16:44make sure you select it and then you
- 4:16:46okay that's the Cur material so I'm
- 4:16:48going to use this when you downloaded
- 4:16:50the Cur it came with some maps okay or
- 4:16:54Texture or pictures those maps are what
- 4:16:57we are going to be using now for this we
- 4:17:00have um our ambient occlusion map let me
- 4:17:03just bring it out here this is the AO
- 4:17:05map we're going to bring it in and then
- 4:17:07this is the base color we going to also
- 4:17:09bring it in all right we have the bump
- 4:17:12which we are going to bring in we have
- 4:17:16[Music]
- 4:17:18the the additional bump map okay we also
- 4:17:23have the
- 4:17:25displacement we have the
- 4:17:30gloss all
- 4:17:32right
- 4:17:34good then we have the
- 4:17:38reflection that's all the other ones
- 4:17:41there you don't need I we don't even
- 4:17:44this one I'm putting all these things
- 4:17:45I'm putting is just an Overkill you
- 4:17:47don't really need to put all this right
- 4:17:50so this is the displacement I'm going to
- 4:17:52plug plug it to the displacement and
- 4:17:55then this is the pump and additional
- 4:17:57Maps if I hold on a minute if I'm using
- 4:17:59bump I don't need additional map I only
- 4:18:01need additional map when I'm using um
- 4:18:03the the normal map right so I'm just
- 4:18:08going to delete this off for
- 4:18:09[Music]
- 4:18:11now so for the gloss you can see the
- 4:18:14base gloss I'm going to plug this over
- 4:18:17there okay cool then for
- 4:18:20this this is the
- 4:18:22base the base
- 4:18:25color this is the roughness let me just
- 4:18:28keep this on one
- 4:18:31side I'm going to delete this I'm going
- 4:18:34to be using only gloss then I'm now
- 4:18:37going to come over here go over to Maps
- 4:18:41you see Corona let me close this
- 4:18:44Corona then you see Corona AO bring it
- 4:18:47out unoccluded color is the base color
- 4:18:51and then the uded color is this
- 4:18:54[Music]
- 4:18:58one let me remove this edge
- 4:19:00face this is what is going to that is
- 4:19:03what this um Ambience onclusion map is
- 4:19:05what is going to use in the crevice
- 4:19:07where you have um like insides so it you
- 4:19:12it's is it's already done correctly so
- 4:19:14that it is going to make those places
- 4:19:16look darker while still showing this map
- 4:19:19all right so I am going
- 4:19:21to just leave it like this for now let
- 4:19:25me just come over here and increase the
- 4:19:27bump I think the bump is still left at
- 4:19:29default I want the bomb to come up a
- 4:19:31little bit I want to like leave it at
- 4:19:33three all right
- 4:19:36cool so I am going to do something here
- 4:19:39I'm going to do pan Zoom so I can come
- 4:19:41close to this C so I can see what is
- 4:19:44really going on with it right so I am
- 4:19:47going to now start interactive
- 4:19:51rendering when I do this interactive
- 4:19:53rendering it's going to bring the Cs
- 4:19:55closer to the camera because of this 2D
- 4:19:57pound zom that I just did because I need
- 4:19:59to like understand the so can make more
- 4:20:02modifications to it if we need to make
- 4:20:05such
- 4:20:07modifications now right now I am not
- 4:20:09even seeing anything as regards to the C
- 4:20:13let me see if this material the material
- 4:20:15is applied to
- 4:20:17it
- 4:20:21right so I'm just going to make this
- 4:20:24like
- 4:20:2520 let's see what happen in fact let me
- 4:20:27take this thing and plug oh I did not
- 4:20:30plug anything to this place that's why
- 4:20:32so when I plug it
- 4:20:37now let's see okay it has shown up now
- 4:20:43[Music]
- 4:20:45okay let me take this back to
- 4:20:47[Music]
- 4:20:49100 all right as you can see the CES are
- 4:20:52beginning to take take
- 4:20:54form all
- 4:20:56right so
- 4:20:59[Music]
- 4:21:04yeah maybe I am going to
- 4:21:09apply color correction to it
- 4:21:16and
- 4:21:18um invite
- 4:21:20[Music]
- 4:21:30it
- 4:21:32cool now want I do that that looks so
- 4:21:35nice as you can see it looked very very
- 4:21:38so if I should come over here now and
- 4:21:41make the distance and increase the
- 4:21:42distance to like say
- 4:21:45[Music]
- 4:21:54100 can see the darkness and everything
- 4:21:57that comes with it
- 4:22:00okay
- 4:22:02right but I'm going to reduce it a
- 4:22:04little bit I'm going to make it like 80
- 4:22:07I think that's okay now 80 cool so yeah
- 4:22:13I am going
- 4:22:15to did I apply no no uvw map is required
- 4:22:20on it so it just sits in there and it
- 4:22:22sits perfectly and nicely so I'm just
- 4:22:25going to close this group right back
- 4:22:28they are okay
- 4:22:29now let me reset this to the road so I
- 4:22:32can appreciate the road now when I start
- 4:22:35working on it
- 4:22:38right okay I'm just going to stop for
- 4:22:40now let me bring in all the m that I
- 4:22:42need for the road the road is of course
- 4:22:44the road is selected and then this is it
- 4:22:48this is the what what I need for the
- 4:22:49road so um I'm going to put the link for
- 4:22:53this road that I'm about to use now is
- 4:22:56um I also got it
- 4:22:58from uh I also got it from a mega scan
- 4:23:02very nice map and we're going to use it
- 4:23:06now look at it almost the same setup as
- 4:23:09this other one so I think what I'm going
- 4:23:10to do is uh
- 4:23:13all right what I'm going to do is I'm
- 4:23:15going to use this same method I use here
- 4:23:17for this same thing all right so what
- 4:23:20how where do I start from you can see
- 4:23:21the base color you bring in the base
- 4:23:23color
- 4:23:25first you can see the AO map you bring
- 4:23:27it in that's
- 4:23:29standard okay
- 4:23:32uh you can see the displacement that
- 4:23:35comes in as well the gloss comes into
- 4:23:42[Music]
- 4:23:47the where is the bump there's no okay
- 4:23:50that's the bump over
- 4:23:53there I'll bring in the bump which is
- 4:23:56this
- 4:24:00one right so I am going to just come
- 4:24:05over here and then copy these things
- 4:24:07that we have over here just select this
- 4:24:10select that duplicate this
- 4:24:13duplicate
- 4:24:14[Music]
- 4:24:16that I'm just trying to save time
- 4:24:21here so I'm going to take these two
- 4:24:23things and I'm going to bring it over
- 4:24:27here now I'm going to pass this through
- 4:24:30this place it's already inverted and I'm
- 4:24:33going to pass it in the occluded
- 4:24:36colum and then the base color I'm going
- 4:24:39to pass in the unoccluded color I hope
- 4:24:42that's the base
- 4:24:44color going to make it let me make this
- 4:24:47big that's the base color and then I'm
- 4:24:50going to pass this one through the
- 4:24:53duse now this is the gloss this is the
- 4:24:56gloss and this I'm going to pass this
- 4:24:58through this
- 4:25:00place for this one this is the bump okay
- 4:25:03this is the displacement I'm going to
- 4:25:05pass this through here this particular
- 4:25:09one is um the bump I'm going to pass it
- 4:25:13to the bump oh I'm actually using Corona
- 4:25:16Legacy material here which is still not
- 4:25:18bad okay that means I am going to be
- 4:25:22able to bring in one more map which is
- 4:25:24uh the
- 4:25:29specular and I'm going to pass this
- 4:25:32through here all right so for now let's
- 4:25:35leave it at this for now and then let's
- 4:25:37start interactive render so we can see
- 4:25:39what we've got all right so I'm just
- 4:25:42going to click here and then interactive
- 4:25:44rendering will
- 4:25:48start let's see what we are
- 4:25:50[Music]
- 4:25:53having okay so here we need to add a uvw
- 4:25:57map to map it correctly because it is
- 4:26:00not currently it is not mapped
- 4:26:03correctly so I'm going to put it this
- 4:26:07way and then I'm going to apply youw M
- 4:26:11now I'm not not seeing anything because
- 4:26:13I've not told it what to use so I'm
- 4:26:16going to select this and then click this
- 4:26:18so when I do that you're going to see
- 4:26:20what you know how the map is showing now
- 4:26:24I'm going
- 4:26:25to okay real word is not going to work
- 4:26:27either so I am going to just leave it
- 4:26:30that because this is a plane that I'm
- 4:26:31using so I'm going to
- 4:26:34reduce
- 4:26:36[Music]
- 4:26:39reduce all right
- 4:26:44still very big so I'll keep
- 4:26:48reducing so is um currently at 9,000 I'm
- 4:26:51going to make it like 15 and see how
- 4:26:53that is going to be this one too
- 4:26:58[Music]
- 4:27:0115 all right uh that not bad at
- 4:27:04[Music]
- 4:27:07all so I'm going to come here and I'm
- 4:27:09going to increase the bump
- 4:27:15going to make the bump like say
- 4:27:18five and then the displacement I'm going
- 4:27:21to add it a little bit I'm going to make
- 4:27:22it like five and then the minimum
- 4:27:24displacement I'm going to make it like
- 4:27:26minus 5 let's see where that gets
- 4:27:33[Music]
- 4:27:36us all right so that's the that's the
- 4:27:40road right there so I'm going going to
- 4:27:42zoom
- 4:27:43out
- 4:27:45okay going to zoom
- 4:27:52[Music]
- 4:27:57out and I'm going to remove the pan
- 4:28:00Zoom so you can see what we are having
- 4:28:03at the moment
- 4:28:05[Music]
- 4:28:16I'm going to come over here and I'm
- 4:28:18going to get rid of
- 4:28:24this okay I think it's better this
- 4:28:30[Music]
- 4:28:39way all right
- 4:28:42so yeah I am going to leave it this
- 4:28:50[Music]
- 4:28:56way going to increase the brightness a
- 4:28:59little bit because it's becoming too
- 4:29:02dark for my
- 4:29:05lighting right
- 4:29:11so create it even
- 4:29:18[Music]
- 4:29:28further
- 4:29:30[Music]
- 4:29:32Okay add a bit of contrast now I want to
- 4:29:35make this I want to make this um walkway
- 4:29:39a bit darker because it's becoming it is
- 4:29:41very very bright so I'm going to make it
- 4:29:42darker to tone it down so I am going to
- 4:29:46let me keep this in one side for
- 4:29:50now going to select it I will show you
- 4:29:54how to do that and then I'm going to
- 4:29:55pick the material from
- 4:29:57it and then when the material comes in
- 4:30:00here you can see we already have a color
- 4:30:03correction
- 4:30:05there so in the exposure let me make
- 4:30:07this big in the exposure just click on
- 4:30:10double click on the color correction
- 4:30:16[Music]
- 4:30:20and then just make it like
- 4:30:22-5 that's going to make it very dark we
- 4:30:25don't want it to be this dark so I'm
- 4:30:26going to make it like
- 4:30:28[Music]
- 4:30:31-2 so now this is what we are
- 4:30:34having okay not bad at all now for the
- 4:30:37interior flooring but I'm not going to
- 4:30:39leave it as white so I'm going to
- 4:30:42select this and I'm going to apply a
- 4:30:45wooden flooring material to it so I'm
- 4:30:47going to come over here and I'm going to
- 4:30:50use um which one am I going to use now
- 4:30:53I'm going to use this one assign it to
- 4:30:56[Music]
- 4:30:59it and then
- 4:31:02apply uvw map to
- 4:31:05it okay and then put it in
- 4:31:09box real world map
- 4:31:14side that is going to add some effect
- 4:31:17there you're going to be reflecting the
- 4:31:19color up there on the
- 4:31:21roof okay so we are almost at the end of
- 4:31:25this video as you can see but then last
- 4:31:29thing that we need to do is add Greenery
- 4:31:32on this area so let's go ahead and do
- 4:31:34that now you can see that there's been a
- 4:31:36there is a reflection back there and
- 4:31:38then this light in here is actually very
- 4:31:40very bright so I'm going to turn turnone
- 4:31:42it down a little bit okay I'm going to
- 4:31:44turnone it down and we're going to add
- 4:31:46um when I see enough reflection we're
- 4:31:49going to add like um let's say bunch of
- 4:31:54trees behind this camera so that it will
- 4:31:56show up on the reflection if not like
- 4:31:58that I'm just going to leave it the way
- 4:31:59it is so this light is 50 I'm going to
- 4:32:01make it
- 4:32:0330 okay that's still very bright I'm
- 4:32:06going to make it
- 4:32:0820 because this is um day
- 4:32:12and during the day the light is supposed
- 4:32:14to be a little bit toned down because we
- 4:32:17have daylight you
- 4:32:20know we have daylight flooding into the
- 4:32:23space okay so I'm going to make this one
- 4:32:2722 all right that's not bad at all I'm
- 4:32:32also going to make this one 20 as
- 4:32:38well
- 4:32:40cool so I'm going to stop this and I'm
- 4:32:43going to do another interactive
- 4:32:44[Music]
- 4:32:50rendering okay so I from what I can see
- 4:32:53here I think it should be best if I took
- 4:32:56this in and then jamed it into this this
- 4:33:00um
- 4:33:02Road the walkway I take the C and jump
- 4:33:06into the walkway because the Gap in
- 4:33:08between I don't like I don't like seeing
- 4:33:10this I don't like this
- 4:33:12so I'll select this first of all let
- 4:33:17me bring the pivots to the
- 4:33:20middle then I'll move it down a little
- 4:33:23bit so that way the C is a little bit
- 4:33:26higher than the road which is the way it
- 4:33:29is supposed to be in my opinion if you
- 4:33:31ask me all right cool so
- 4:33:34um I should turn this on okay that's not
- 4:33:38bad at all but I'm going to leave it off
- 4:33:40for now okay
- 4:33:42okay I'm going to close this and I'm
- 4:33:45going to bring in the
- 4:33:48grass material that we're going to use
- 4:33:51that's the grass um model that we're
- 4:33:53going to use so I'm going to open that
- 4:33:56um version 20 of this let me open the
- 4:34:00PDF so that will browse the graph that
- 4:34:03we're going to use so this one here is
- 4:34:05not bad at all this is
- 4:34:08um
- 4:34:09codon de tillon
- 4:34:12and then we're going to add this for
- 4:34:14good
- 4:34:15measure okay all of them we're going to
- 4:34:17bring all of them together and then
- 4:34:18we're going to get something really nice
- 4:34:20so let me just open the the the geometry
- 4:34:24and then find this thing so I'm just
- 4:34:26going to bring it
- 4:34:29in look at it
- 4:34:34here so that's the first one
- 4:34:38[Music]
- 4:34:42so I'll just drag it into this
- 4:34:46place all right that it so I'll bring in
- 4:34:49the remaining ones so yeah I think this
- 4:34:52is okay for us to do what we want to do
- 4:34:55which is to cover this area so I'm going
- 4:34:57to get the chaos cutter and then place
- 4:35:02it here then in the
- 4:35:08distribution you distribute on objects
- 4:35:14I just going to use this one and then
- 4:35:18the objects I'm going to distribute on
- 4:35:20the object I will just use this one and
- 4:35:25pass it all over the place across the
- 4:35:28board right so we have 1,000 of it
- 4:35:31spread all over the
- 4:35:34place okay um There Are Places I don't
- 4:35:37want this thing to grow I don't want it
- 4:35:38to grow here that we are having this
- 4:35:40thing and I don't want it to grow in the
- 4:35:42building so we are going to isolate them
- 4:35:44right now and I'm going to be showing
- 4:35:46you how you can do that so I'm going to
- 4:35:49use the rectangle
- 4:35:51to
- 4:35:54okay and I'm going to draw a rectangle
- 4:35:57like
- 4:36:00this don't worry about it I'm going to
- 4:36:03just turn off this rendering that's why
- 4:36:05that thing is showing that way turn it
- 4:36:08off and then select this isolate both of
- 4:36:11them now I'm going to turn this into
- 4:36:15editable
- 4:36:21spline okay and I'm going
- 4:36:23[Music]
- 4:36:27to move it into position
- 4:36:31[Music]
- 4:36:41[Music]
- 4:36:44okay so yeah so this one is here already
- 4:36:49so I'm going to have it still being
- 4:36:52selected I'm going to bring back
- 4:36:58everything and I'm going to isolate it
- 4:37:01with this so when I select this I am
- 4:37:03going to come in here and say and go
- 4:37:06over to the area roll out areas roll out
- 4:37:10and I'm going to click on spline is
- 4:37:12clued and select this one you see it has
- 4:37:15removed everything that has that is
- 4:37:18supposed to appear inside this plan it
- 4:37:20took them all away so I'm going to do
- 4:37:23that same thing that same method that's
- 4:37:25what I'm going to use for the areas
- 4:37:27where we are supposed to have this um
- 4:37:30this what is it called again this
- 4:37:33walkway on so I'm just going to select
- 4:37:36them select everything
- 4:37:42[Music]
- 4:37:49isolate and then draw the rectangles
- 4:37:52like we did before you don't need to get
- 4:37:54it right the first time okay we just
- 4:37:57have to make it an editable
- 4:38:00spline and then use
- 4:38:02[Music]
- 4:38:05uh the snap toggle
- 4:38:08to and this I'm doing it doesn't really
- 4:38:11have to be on the same level as your
- 4:38:13grass or anything just place it directly
- 4:38:17on top of where you want the grass not
- 4:38:19to grow and then you use this to exclude
- 4:38:21it now I don't know the extent to which
- 4:38:23this grass isow and growing I've not
- 4:38:25done an interactive render to see what
- 4:38:27is actually going on but by the time I
- 4:38:30do uh I want it to only be growing where
- 4:38:33I need it to be growing at you get so
- 4:38:37that's why I'm going
- 4:38:40through this before I even see what's
- 4:38:42going on so I'm going to make this a lot
- 4:38:46and then delete the ones I don't
- 4:38:48need okay I don't need these two that
- 4:38:51are in front of here so they
- 4:38:53go
- 4:38:55[Music]
- 4:38:59now I'm going to
- 4:39:02select this now and I'm going to change
- 4:39:06this to
- 4:39:08shapes and I'm going to open this that
- 4:39:11is the um modify tab to modify the
- 4:39:14settings of this and I'm going to
- 4:39:17[Music]
- 4:39:18add this this this
- 4:39:23this as I'm adding them you are noticing
- 4:39:26that the grasses that are supposed to
- 4:39:28grow in there are
- 4:39:31disappearing as they should so there's
- 4:39:34nothing left there to add so I'm just
- 4:39:35going to come out of here out of there
- 4:39:38and then we're going to see
- 4:39:42now we don't really need all these
- 4:39:43things that are growing behind here as
- 4:39:45you can see so I'm just going to add a
- 4:39:48SP in there and then get rid of all
- 4:39:50those ones as
- 4:39:52well okay so I'm going to
- 4:39:56draw I'm going to draw a
- 4:39:59line from this back side and then the
- 4:40:02back of this building
- 4:40:06[Music]
- 4:40:15so with this now I'm going to get rid of
- 4:40:17the ones growing behind
- 4:40:21there so I'll select
- 4:40:24this come in
- 4:40:27here and click this so those ones are
- 4:40:31gone right so now it is time for me to
- 4:40:36like do interactive render and see
- 4:40:37what's going on and also I'm going to
- 4:40:39add some trees behind here for good
- 4:40:42measur reflection purposes and all that
- 4:40:45and and maybe after that we're going to
- 4:40:47call it if there's anything else okay I
- 4:40:50would like I said I'm going to block
- 4:40:53that stuff that is going on
- 4:40:57there okay and the easiest way I can
- 4:41:00think of doing that right now is just
- 4:41:02[Music]
- 4:41:04to to use this
- 4:41:08sorry just to use this and just keep it
- 4:41:12[Music]
- 4:41:13there can even move it
- 4:41:17back to this extent and there you have
- 4:41:23it all right so let's see what we are
- 4:41:26having but before let me just save all
- 4:41:29right so here we go I'm going to have to
- 4:41:32I think I'm going to have to zoom into
- 4:41:34this place things that um pan Zoom
- 4:41:39mode so we get to see this area what is
- 4:41:43going on there so I'm going to start
- 4:41:47interactive
- 4:41:49[Music]
- 4:42:00rendering they are there they as you can
- 4:42:03see they are there but they are not
- 4:42:05nearly enough so it is time for me to
- 4:42:08choke it up so that it will
- 4:42:11you know show up in the renders that
- 4:42:14we're doing
- 4:42:16so let me just keep this
- 4:42:19here surface cattering what we having
- 4:42:21there is 1,000 I'm just going to add two
- 4:42:24more zeros to make it 100,000 and see
- 4:42:26what what happens when I do that now
- 4:42:29when I do that you notice that the grass
- 4:42:31now starts coming out okay that's not
- 4:42:35bad at all let me just go out a little
- 4:42:38bit
- 4:42:41and then see what we are going to get
- 4:42:43with
- 4:42:45that
- 4:42:47right okay we need we need more of this
- 4:42:51but let me see how it's looking over
- 4:42:53here that we are having this
- 4:42:56[Music]
- 4:42:59thing right it's not looking bad at
- 4:43:02all okay so I'm going to make it instead
- 4:43:06of having it as
- 4:43:08um instead of having it at
- 4:43:11100,000 I think I'm going to make it to
- 4:43:13be a little bit more but let me just see
- 4:43:16everything uniformly
- 4:43:19together so that will now help me make
- 4:43:22my
- 4:43:24decision I'm going to increase it a bit
- 4:43:28more okay I'm going to make it
- 4:43:31uh
- 4:43:33300,000 as opposed to the 100,000 that
- 4:43:36was there
- 4:43:39before cool
- 4:43:44now that's the greenery I'm talking
- 4:43:47[Music]
- 4:43:51about all right so the only thing I'm
- 4:43:54going to do now is I'm going to add some
- 4:43:57trees in the
- 4:43:58background behind in the background and
- 4:44:01also add a fence here and then we are
- 4:44:03going to render this thing out finally
- 4:44:06and I'm going to show you how to set up
- 4:44:08your render to do
- 4:44:09that so so
- 4:44:12um I am going to use a plane for
- 4:44:20this let me just draw a new one go to
- 4:44:23standard primitive and then plane going
- 4:44:26to use this one just like
- 4:44:32that okay and then I don't really need
- 4:44:36to have segments so I'm going to remove
- 4:44:37the
- 4:44:39segments and and make it a little bit
- 4:44:42bigger just like
- 4:44:44that
- 4:44:46okay can choose to convert it to the
- 4:44:49table pulley so I
- 4:44:51[Music]
- 4:44:54don't
- 4:44:56right here as well cool so I am going to
- 4:45:01create a new chaos
- 4:45:05scatter and I'm going to go over to the
- 4:45:07modify I'm going to select the surface I
- 4:45:10want to scatter the trees on and I'm
- 4:45:12going to select the trees I want to
- 4:45:14scatter and that this three I want to
- 4:45:18scatter this
- 4:45:19three I want to scatter this one that
- 4:45:22one this one and now it's plenty so I
- 4:45:26will reduce it to
- 4:45:282003 okay let's see how it shows up if I
- 4:45:31don't like the way it shows up I might
- 4:45:33just remove it okay so um let's go ahead
- 4:45:38and do another interactive rendering and
- 4:45:41see how that shows up in the
- 4:45:49scene
- 4:45:51[Music]
- 4:45:52right so I'm going to select
- 4:45:55it not bad at all I don't even need to
- 4:45:59put the stuff behind them now because
- 4:46:03these three those trees are in the
- 4:46:04background let me select it again I want
- 4:46:07to just increase like make a little
- 4:46:10little bit of an adjustment to the
- 4:46:14scale so I'm just going
- 4:46:18to this is the surface cing
- 4:46:21Transformations then in the scale I just
- 4:46:23want to increase this into like 120 a
- 4:46:25little bit so that it should be a bit
- 4:46:27bigger some of them will be a bit bigger
- 4:46:30okay in that
- 4:46:32background all right giving us that
- 4:46:34Forest vibe in that background area now
- 4:46:37I'm going to do the same thing but right
- 4:46:41in front of here but before I do
- 4:46:43that because these three are in the
- 4:46:45background I want to differentiate
- 4:46:48between it and the elements that we have
- 4:46:49in the foreground and I'm going to do
- 4:46:51that using fog all right how do we
- 4:46:54create fog I'm going to start with a box
- 4:46:58okay and I'm going to draw it
- 4:47:01here and I'm going to raise it
- 4:47:04[Music]
- 4:47:05up going to make it not to be so tall
- 4:47:09just a little bit taller than the
- 4:47:11trees like this you can see the box I'm
- 4:47:14creating in here now I'm going to open
- 4:47:16my material editor okay let me bring it
- 4:47:19over here has been on this
- 4:47:21side since so I'm going to go over to
- 4:47:26material and I'm going to open Corona
- 4:47:28you're going to see Corona volume
- 4:47:30material I'm going to apply this to it
- 4:47:34[Music]
- 4:47:44[Music]
- 4:47:48okay going to apply this to
- 4:47:53it when I do that I will just come over
- 4:47:56here let me just put 50 so that we
- 4:47:58understand what's going on see when I
- 4:47:59put 50 the thing turns dark in the
- 4:48:04background
- 4:48:05okay now I need to copy this Mater this
- 4:48:09color over here
- 4:48:11the scattering color okay now it is like
- 4:48:15that so I have to increase this distance
- 4:48:1750 is too too short I want to make it
- 4:48:20like say
- 4:48:22500,000 that is going to create that
- 4:48:25kind of
- 4:48:26um foggy effect for the trees that are
- 4:48:29in that
- 4:48:31background let me try 200,000 and see
- 4:48:34what that will give
- 4:48:35us you can see the trees that are in
- 4:48:38those areas are a little bit you know
- 4:48:41whsh and shaded like when you see them
- 4:48:43you you know that okay these trees are
- 4:48:46actually farther than the ones up close
- 4:48:51here all right so I'm just going to tint
- 4:48:54the color a little
- 4:49:02bit okay yeah I'm going to T the color a
- 4:49:05little bit not so much
- 4:49:08just a little to the bluish side and I'm
- 4:49:13going to also
- 4:49:15select first of all let me do something
- 4:49:18to this so it doesn't interfere when I
- 4:49:19want to select the things that it is
- 4:49:21covering so I'm going to change the
- 4:49:22object properties I'm going to change it
- 4:49:25to display as
- 4:49:26box so when I do that it basically
- 4:49:29disappears now this I want to increase
- 4:49:32it some more okay I know I made it 120
- 4:49:35but I want to make it 150 so that I have
- 4:49:39entries that are way taller but then
- 4:49:42are you know covered a little bit by
- 4:49:46fog in the
- 4:49:47[Music]
- 4:49:51background okay as you can
- 4:50:00see let me stop this and uh start a new
- 4:50:03one so it to get big
- 4:50:08[Music]
- 4:50:20all right so I think
- 4:50:25one I think 150 might be a bit much so
- 4:50:28I'm going to make it like 1
- 4:50:31130 okay reduce the height a little bit
- 4:50:36all right and I'm going to take this
- 4:50:38thing back some more
- 4:50:43just take it back some
- 4:50:47more when I do that they
- 4:50:50disappear from this view so I'm just
- 4:50:52going to bring it back to where it was
- 4:50:56before
- 4:50:58[Music]
- 4:51:00yeah now I'm going to select this let me
- 4:51:03remove this so can be seeing one
- 4:51:06thing we're going to I'm going to select
- 4:51:08this and I'm going to move it to this
- 4:51:12back and then leave it
- 4:51:15there as a
- 4:51:17copy and I'm going to select
- 4:51:22this right and I'm going to press
- 4:51:24control V and then duply clone it as a
- 4:51:27copy that's duplicate it as a
- 4:51:29copy right and I'm going to do just one
- 4:51:33thing and that thing
- 4:51:36is I'm going to select this and remove
- 4:51:39it
- 4:51:42then add this
- 4:51:44[Music]
- 4:51:48one so there you have
- 4:51:51it and then I'm going to reduce the the
- 4:51:56quantity of the one that is behind here
- 4:51:59surface cattering I'm going to make it
- 4:52:01like
- 4:52:02say
- 4:52:0450 and that is
- 4:52:08okay I can see the3 is showing up in
- 4:52:12these glasses just like we want it to
- 4:52:14show
- 4:52:16up right
- 4:52:17so let me
- 4:52:24see I feel like this is actually very
- 4:52:30warm I'm going to turnone it down a
- 4:52:32little bit I'm going to change it to
- 4:52:367,000 and that is okay I'm going to stop
- 4:52:38this and I'm going to do a new
- 4:52:41interactive rendering the reason why we
- 4:52:43put those trees behind us is just to
- 4:52:46have this you know these three
- 4:52:48environment reflect on the glass and
- 4:52:51make it you know really feel like we
- 4:52:54where this building is located we really
- 4:52:56have a lot of trees around all right if
- 4:52:59you are doing a building um in the woods
- 4:53:02and all that the only thing is you're
- 4:53:03going to switch out this paved area for
- 4:53:06Forest Part Food Part there's a video
- 4:53:09I've done the last food course okay the
- 4:53:11last exterior food course I did on this
- 4:53:13channel I actually created a forest food
- 4:53:15paath you know where people can access
- 4:53:17the building from right so um now we are
- 4:53:21done with everything we are going to now
- 4:53:24go ahead and render let me
- 4:53:27just
- 4:53:32no we are going to go ahead and render
- 4:53:35I'm not going to use this Auto
- 4:53:36adjustment stuff I'm going to leave it
- 4:53:39out okay we're now going to go ahead and
- 4:53:41do our final render and then I'm going
- 4:53:44to show you how to save this file out so
- 4:53:47you can start making you know
- 4:53:50awesome pictures all right so I'm going
- 4:53:53to stop this right so I'm going to come
- 4:53:57in here there are some settings we need
- 4:53:59to do before we do our final renders one
- 4:54:03of those setting is come here over to
- 4:54:05the common Tab and we're going to
- 4:54:07increase this thing you can increase it
- 4:54:09as much as you want but for the purpose
- 4:54:11of what we are doing I'm going to
- 4:54:12increase mine to 3,000 when you increase
- 4:54:15it it increases the height increase the
- 4:54:17width and it will increase the height
- 4:54:18that's because this is um a um already a
- 4:54:22preset that is put in place by Corona
- 4:54:25okay it is locked so once you adjust one
- 4:54:28it is going to adjust the other one so
- 4:54:31um for the scene come over here the only
- 4:54:33thing I want us to do here is to select
- 4:54:36our denoiser for that I'm going to put
- 4:54:38in Corona high quality so after that
- 4:54:41that's pretty much it there's nothing
- 4:54:42else you really need to do in that place
- 4:54:45so I'm going to save this file
- 4:54:50now when I do that now we can go ahead
- 4:54:53and render so I'm going to bring out
- 4:54:56this and then I'm going to click on this
- 4:55:00render button here and wait for it to
- 4:55:02render so when this rendering is done
- 4:55:04I'm going to show you how to save out
- 4:55:06you know your file so we can do Post
- 4:55:08production or whatever it is I want to
- 4:55:10do to it see you when this render is
- 4:55:17done all right so the render as you can
- 4:55:20see it has gotten to a point where it is
- 4:55:22now sharp enough and crisp enough to be
- 4:55:25honest with you I after I started the
- 4:55:27render the previous time I had to stop
- 4:55:29it to increase you can see this is the
- 4:55:30new aspect ratio to increase the new ASP
- 4:55:33to increase the aspect ratio so I can
- 4:55:34get something that is very very creep so
- 4:55:36that when I zoom in I can still have you
- 4:55:38know enough detail to go around you can
- 4:55:41see the trees that are in the fog you
- 4:55:42can see them showing that they are at a
- 4:55:45distance away from these ones that are
- 4:55:47up close that are not in the fog all
- 4:55:49right so now the next thing for us to do
- 4:55:52is to stop this remember before we
- 4:55:55started rendering this scene I actually
- 4:55:57did some settings one of those settings
- 4:55:59is to set the ASP ratio and the other
- 4:56:00one is to set up the denoiser now the
- 4:56:04denoiser is active but it has not yet
- 4:56:06done its work okay if want theer to kick
- 4:56:09in all you have to do is click here once
- 4:56:13just click on the stop button once if
- 4:56:15you want to stop it from here click on
- 4:56:16stop not cancel if you cancel it it is
- 4:56:18going to stop both the render and the
- 4:56:21denoiser from working but if you click
- 4:56:23on stop it is going to stop the render
- 4:56:26and the the noiser will activate and
- 4:56:29then it will start the noising the SC so
- 4:56:31that's what I'm going to do is either
- 4:56:32you click it here or you click it here
- 4:56:34if you want to cancel it you can still
- 4:56:36click here and cancel it okay so what
- 4:56:38I'm going to do is click on stop stop
- 4:56:41now when I do that it is going to stop
- 4:56:43the render and then the noiser is going
- 4:56:45to be activated all right so this is a
- 4:56:495,322 by 3,000 pixels that's what we
- 4:56:52have here so you can see you can zoom in
- 4:56:54as much as you want you're still going
- 4:56:56to have decent amount of detail going on
- 4:56:59in this Scene It needed not make your
- 4:57:02your this big but I just felt like I can
- 4:57:05handle it so that's what I'm doing let's
- 4:57:07see as it finished okay it is about to
- 4:57:10it's cleaning up
- 4:57:13now now it's done cool it's done right
- 4:57:18you can see everywhere is so smooth and
- 4:57:21clean you can see the leaves the trads
- 4:57:24everything is just very nice right so
- 4:57:27I'm going to show you how you can save
- 4:57:29out this file so if you want to save out
- 4:57:32you see this save icon here that the
- 4:57:34save
- 4:57:35button right so what I'm going to do now
- 4:57:38is click on it once when I click on it
- 4:57:40it is going to bring out this dialogue
- 4:57:42box now I'm going to now decide where I
- 4:57:45want to save it at I'm going to call
- 4:57:47this
- 4:57:50exterior master
- 4:57:52class right then you now select the
- 4:57:55format of the image you want to save you
- 4:57:57can select any one you want but the one
- 4:57:58I normally save out to is PNG so I'm
- 4:58:01going to select PNG all right so with
- 4:58:03the new update you have all these things
- 4:58:05available to you you don't even have to
- 4:58:06do much all you have to do is click on
- 4:58:08this color conversion just just click it
- 4:58:11leave everything the way they are srgb
- 4:58:13everything just leave it the way it is
- 4:58:16okay and then this also leave it the way
- 4:58:18it
- 4:58:19is and then click on Save if yours is if
- 4:58:25Alpha channel is checked on please
- 4:58:26uncheck it and then leave it on interlay
- 4:58:29so I'm going to say okay and it is going
- 4:58:31to save this image for us now there's
- 4:58:35something I want you to notice you see
- 4:58:36the way this image is very crisp here
- 4:58:39you can see the very creis and
- 4:58:40everything the grass you can see it from
- 4:58:42afar everything is
- 4:58:43shining when I open this
- 4:58:46now you find that it is not that
- 4:58:50crisp it is crisp when you zoom in
- 4:58:52you're going to see something but from a
- 4:58:53far off it is not looking sharp so I'm
- 4:58:56going to show you how you can do Post
- 4:58:58production in this you know to this and
- 4:59:01then get the sharpness back into it
- 4:59:04right so let's go I'm going to open
- 4:59:06Photoshop and we'll take it from there
- 4:59:08now I've opened photo shop and I've
- 4:59:10loaded this into this Photoshop okay so
- 4:59:14all I want to do here as you can see I
- 4:59:16still like the color the color is not
- 4:59:17bad I just want to sharpen it right so
- 4:59:20how do we sharpen it we sharpen it using
- 4:59:23let me first of all turn this thing to
- 4:59:26Smart objects so that whatever we do to
- 4:59:28it we can easily go back and make some
- 4:59:31changes if we think if we think we are
- 4:59:34doing too much now I'm going to open
- 4:59:37Shar and I'm going to go to un Shar mask
- 4:59:40and I'm going to apply it to it now I'm
- 4:59:43going to turn this thing off you can see
- 4:59:45the preview I'm going to turn it I want
- 4:59:47you to focus your attention on this Tre
- 4:59:48you are going to see the difference so
- 4:59:50when I turn it off you see the way it is
- 4:59:52I turn it on it is now a little bit
- 4:59:54crispier just know that you don't have
- 4:59:56to do too much just a little bit is okay
- 4:59:58so that when the image is out there it
- 5:00:01is going to be appreciated from a fire
- 5:00:03people won't have to be zooming in and
- 5:00:05in and in and in just so they can
- 5:00:07appreciate it all right so I'm just
- 5:00:09going to leave leave it at this like
- 5:00:10this for now or maybe increase it just a
- 5:00:12little bit
- 5:00:13more mind you it has to be subtle you
- 5:00:16see the way it is
- 5:00:17[Music]
- 5:00:19subtle it has to be subtle if it is not
- 5:00:21subtle then it will be too it will not
- 5:00:24be realistic so I'm going to say yes to
- 5:00:27this we're going to do another one but
- 5:00:30now we're going to invert it so I'm
- 5:00:32going to really reduce this
- 5:00:34one okay and then increase this one some
- 5:00:38more okay
- 5:00:42that actually added something to this
- 5:00:44three area okay when you look closely
- 5:00:47you because it has to be like I said it
- 5:00:49has to be S if you do it too much to the
- 5:00:51to the point where it is too noticeable
- 5:00:53it is not going to be nice it is going
- 5:00:55to look so unrealistic so I'm going to
- 5:00:57reduce this a little bit more and inre
- 5:01:00increase this one just a little bit more
- 5:01:04so when I turn it off and on you notice
- 5:01:06that now looking at this thing from afar
- 5:01:08everything is cre
- 5:01:10and sharp right now thanks to the new
- 5:01:13options available in 3dsm
- 5:01:152025 saving out I think we able to
- 5:01:19retain when you look at this images side
- 5:01:21by side you find out that they almost
- 5:01:22the same thing if not the same thing
- 5:01:25okay before when you save out you notice
- 5:01:27some discrepancies between your the file
- 5:01:29that you worked on and the and the new
- 5:01:32image that you have okay so um let me
- 5:01:37just zoom in here so you notice the
- 5:01:38difference in what I've just done I've
- 5:01:40just done you see as you can see it is
- 5:01:44sharpening it just a little bit right
- 5:01:49now when you zoom you find it's not that
- 5:01:51a little bit so after this I'm now going
- 5:01:54to save this out so save out I'm just
- 5:01:56going to come here and
- 5:01:58Export quick export as PNG or you can
- 5:02:01export as JPEG okay let me export as
- 5:02:06JPEG export it to the highest quality of
- 5:02:09JP you can see the size and everything
- 5:02:12still in there now I'm going
- 5:02:14to okay I'm going to export now that's
- 5:02:18all and I'm going to save it as Master
- 5:02:22Class
- 5:02:27edited okay or post
- 5:02:30production post is okay and I'm going to
- 5:02:33say
- 5:02:34save and it is going to save it now I
- 5:02:38want you to take a look at before before
- 5:02:40this is the after
- 5:02:43sorry this is the before this is the
- 5:02:47after before after before after you can
- 5:02:49see the sharpening just a little bit of
- 5:02:51sharpening that you know went on in this
- 5:02:54image all right so um that is it for
- 5:02:57this full course I hope you have learned
- 5:02:59a lot I hope you enjoyed it I hope it
- 5:03:02wasn't too tedious for you okay well if
- 5:03:06you did enjoy it if you learned a lot um
- 5:03:09please give me a like and share this
- 5:03:11video with your friends that helps me a
- 5:03:13lot with the YouTube to reach more
- 5:03:15people subscribe if you haven't done so
- 5:03:17all right not only subscribing turn on
- 5:03:19notification that ring the notification
- 5:03:21Bell so you don't miss any of my future
- 5:03:23tutorials when I do drop them thank you
- 5:03:25very much for watching this video I will
- 5:03:28see you in the next one bye
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