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3ds max Tutorial for Beginners! - 3ds Max Modeling + Corona Render Masterclass | Beginner Basics — Transcript

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  1. 0:00learning 3D skills opens up endless
  2. 0:02creative opportunities and career paths
  3. 0:04letting you transform imagination into
  4. 0:06something tangible and impactful people
  5. 0:08walk in 3D because it's the ultimate way
  6. 0:10to bring ideas to life whether you're
  7. 0:12visualizing a building designing a
  8. 0:14product or crafting an IM massive
  9. 0:16environment for your films or games crey
  10. 0:19allows you to create explore and
  11. 0:21communicate concept with Incredible
  12. 0:22detail and realism hi welcome to simple
  13. 0:25or difficult I'm CH and today you're
  14. 0:27about to embark on a journey that could
  15. 0:29completely change the where you see 3D
  16. 0:30design and we're going to be doing that
  17. 0:32using 3DS marks whether I've never
  18. 0:35opened 3DS marks before or you have
  19. 0:37opened it before and you're overwhelmed
  20. 0:39and intimidated by its complexity this
  21. 0:42is the only beginner's tutorial that you
  22. 0:44will ever need trust me 3dsm is a
  23. 0:47powerful software used by professionals
  24. 0:50to create 3D models animations and
  25. 0:53visualizations it is a go-to tool for
  26. 0:55bringing creative ideas to life whether
  27. 0:57you're visualizing LIF like buildings
  28. 0:59crafting detailed characters or creating
  29. 1:01a stunning environment 3s mask can be
  30. 1:04used very well for all that so if you
  31. 1:06have ever admired realistic environment
  32. 1:08in video games J dropping architectural
  33. 1:10rendering or the magic of admitted
  34. 1:12movies chances are that 3ds Max was part
  35. 1:14of the process it is a favorite tools
  36. 1:16for Architects designers um game
  37. 1:18developers and treat artist because of
  38. 1:20its versatility and Powerful features
  39. 1:23but here is the good news you don't need
  40. 1:25to be a pro to get started 3DS mask is
  41. 1:27not just for exps with the right
  42. 1:29guidance 3DS mask can be very beginner
  43. 1:31friendly you can start more by creating
  44. 1:33basic shape and work your way into
  45. 1:35crafting detailed realistic designs and
  46. 1:38renders in 3DS marks of course do not
  47. 1:42panic that's where this master class
  48. 1:44comes in in this video I will walk you
  49. 1:46through everything you need to know to
  50. 1:48go from complete beginner to confidently
  51. 1:51using 3DS marks we'll start by exploring
  52. 1:54the interface and learning how to
  53. 1:56navigate the software then we'll move on
  54. 1:58to creating basic shapes
  55. 2:00understanding 2D and 3D objects and
  56. 2:02working with editable police de building
  57. 2:05blocks of complex designs by the end you
  58. 2:08will have hands-on experience through a
  59. 2:11practical project that ties everything
  60. 2:12together and by the time we done with
  61. 2:14that Hands-On project you will be able
  62. 2:15to make this you're going to I'm going
  63. 2:18to be with you every step of the way to
  64. 2:20make sure that you understand every
  65. 2:22single concept of what it is I'm doing
  66. 2:24every point in time in this master class
  67. 2:27whether you're curious about 3D design
  68. 2:29or ready to start your journey in
  69. 2:31visualization and 3D modeling this
  70. 2:33tutorial is designed to give you the
  71. 2:34foundation that you need so without any
  72. 2:36further Ado let's Dive Right In and
  73. 2:38unlock the amazing possibilities of 3DS
  74. 2:40marks together let's
  75. 2:45go now when you open 3DS Mouse for the
  76. 2:48first time you just finished installing
  77. 2:50it and you open it for the first time
  78. 2:51this is what you're going to see you're
  79. 2:52going to see this welcome screen and it
  80. 2:55is going to like when you look around
  81. 2:58you're going to see that it is is trying
  82. 3:00to show you how to make use of this
  83. 3:02software it is telling you that in the
  84. 3:04viewport you have the control camera
  85. 3:05viewport display and you have seen
  86. 3:08Explorer by this side we are going to be
  87. 3:10looking at all these things in detail
  88. 3:12okay we're not going to go too much into
  89. 3:14detail but I'm going to explain it
  90. 3:15enough for you to get the hang of it so
  91. 3:17you can follow along very well in this
  92. 3:19tutorial all right so when you open 3DS
  93. 3:21MTH for the first time it might be a bit
  94. 3:23intimidating I know but then just stick
  95. 3:26with me throughout this course I'm going
  96. 3:28to put you through so that when you open
  97. 3:30it at least you can be able to recognize
  98. 3:32some things and then relate it to the
  99. 3:34other softwares that you already know
  100. 3:36how to use so above there you're going
  101. 3:39to see sign in here select workspace
  102. 3:42command panel time and navigation this
  103. 3:45pretty much sums up the UI of this 3DS
  104. 3:48Marx and I'm going to be showing you now
  105. 3:50now it is trying to tell you how to
  106. 3:52navigate the navigation tool okay you
  107. 3:54can use the scroll wheel hold on a
  108. 3:56minute where is it again okay when you
  109. 4:00hold tumble The View that is to upate
  110. 4:02you hold alt and use the middle Mouse
  111. 4:04button okay use the middle Mouse button
  112. 4:06it's going to upate you hold it down it
  113. 4:09span you roll it it is going to zoom
  114. 4:12that's simple stuff so when you open it
  115. 4:14you spend some time here it is going to
  116. 4:16tell you how you know the software is
  117. 4:20going to and most of the thing you are
  118. 4:22even going to find out here you'll find
  119. 4:24out that they are already the same thing
  120. 4:26that you're already used to with other
  121. 4:28softwares so let me just close this and
  122. 4:29so so we can we just get into it now I
  123. 4:32left this thing here on purpose because
  124. 4:34I just installed my 2025 prior to now
  125. 4:40what I use is 2024 but I decided to
  126. 4:43upgrade to 2025 so that we can have this
  127. 4:46C in an updated manner I just finished
  128. 4:49installing the plugins that you like
  129. 4:50this is this a render engine when you
  130. 4:53install a Plugin or render engine
  131. 4:55whatever okay it is going to come in
  132. 4:58like this okay these are two bars we're
  133. 5:02going to look at two bars in detail but
  134. 5:03I just want you to notice that these are
  135. 5:05two bars this one is a finished FD Tu
  136. 5:08bar that you use to simulate the
  137. 5:10elements both water wind air you
  138. 5:13understand so this is a that this is
  139. 5:16beyond the scope of what we're going to
  140. 5:18do today so we're not going to talk
  141. 5:20about this but then I just want you to
  142. 5:22know that two bars you can duck them in
  143. 5:24different places okay you can decide to
  144. 5:26duck this one vertically but it's not
  145. 5:27going to be enough to contain it as you
  146. 5:30can see we still have some things down
  147. 5:32there that we are not you know going to
  148. 5:34be able to see so the best place to dock
  149. 5:36this is right above here in there okay
  150. 5:40that is perfect now we already have an
  151. 5:43anal to bar this is anal render view
  152. 5:45already ducked for us in anal is a
  153. 5:47render engine that comes with 3ds Max
  154. 5:50okay so we're going to we're not going
  155. 5:53to use it so I suggest you remove it
  156. 5:55from there at least and put it somewhere
  157. 5:57else now for this particular one here
  158. 5:59this is the VR to Bar all right if you H
  159. 6:02around it you're going to see things
  160. 6:03that are related to VR so all these
  161. 6:05things now I want to dock it here like I
  162. 6:08always do so you can dock it around you
  163. 6:10can even dock it here if you wanted well
  164. 6:13that is going to be strange because that
  165. 6:15is not what I'm used it so you find what
  166. 6:16works for you wherever you want to if
  167. 6:18you want to dock yours up here you can
  168. 6:20dock yours that is when you install
  169. 6:22Corona renderer so I assume you already
  170. 6:24have your Corona renderer installed
  171. 6:26before watching this video because in
  172. 6:28this video we're going to be using
  173. 6:29Corona renderer to render that is at the
  174. 6:32end when we finish doing our Hands-On
  175. 6:35project okay let me just shift this one
  176. 6:38side so that they will be side by side
  177. 6:40so I'll put the chaos cutter
  178. 6:43here all right and then I'll put this
  179. 6:46order two that's everything is okay so
  180. 6:49now let's talk about what everything is
  181. 6:52let's look at everything and explain
  182. 6:54what they do obviously at this top place
  183. 6:56you can see you have the project name
  184. 6:58okay that's B when I rename this it's
  185. 7:00Untitled now because I've not named this
  186. 7:02project once I rename it it is going to
  187. 7:04change to whatever it is I so it wrote
  188. 7:07Untitled aut 3DS MK 2025 now on this
  189. 7:11side you have the minimizing the
  190. 7:13maximizing button and then the close
  191. 7:15down the shut down button for the
  192. 7:18software so right underneath here is
  193. 7:19where you see your sign in detail this
  194. 7:21is where you sign in from and then here
  195. 7:23is where you change your workspace so
  196. 7:25here now this thing right here is called
  197. 7:27the menu bar from here you can access
  198. 7:31your editing tool you can access your
  199. 7:33file obviously this is where you make
  200. 7:36modifications to this file you know
  201. 7:38create new file reset open auto backup
  202. 7:41all these things you can access them
  203. 7:43from here okay you can save you can
  204. 7:45import you can export you can share view
  205. 7:48you can go to reference we're going to
  206. 7:50be talking about this later on in this
  207. 7:52video where I will show you asset
  208. 7:53tracking okay how to track your asset
  209. 7:57asset are whatever it is that you use in
  210. 7:59in your scene okay how to track them
  211. 8:01both the maps both the um proxies all
  212. 8:05right so we're going to talk about it
  213. 8:07done so stick around don't go anywhere
  214. 8:09that is what you can do with the file
  215. 8:11then edit is where you see things you Ed
  216. 8:13to edit that you are going to see
  217. 8:15navigation tools here you're going to
  218. 8:17see transformation tools here as well
  219. 8:19okay selection tools all those things
  220. 8:22this is what you use to editing around
  221. 8:24your viewport so that's what so tools
  222. 8:27okay this is the tools you use to make
  223. 8:29modification to whatever it is you're
  224. 8:31working on okay some of these things
  225. 8:34that are here group is how you group on
  226. 8:36group you know detach an attach object
  227. 8:38into a group like making group out of
  228. 8:41geometries this is what you used to do
  229. 8:43it then with view you are going to make
  230. 8:45modifications to this view to the view
  231. 8:49that you that is active all right so
  232. 8:51create is pretty much what we have here
  233. 8:54we're going to talk about this things so
  234. 8:55this is the menu bar some of the things
  235. 8:57here are repeated in the tools this is
  236. 9:01this is the tool bar this is the tool
  237. 9:02bar okay see where I dock this one here
  238. 9:05it now formed so you can undock this one
  239. 9:07don't think you can't unduck it you can
  240. 9:08unduck it so it is no different than
  241. 9:11this finished FD that I just tucked
  242. 9:14there so these are two bars that are
  243. 9:16ducked above you can take this one and
  244. 9:18decide to duck it here it can be ducked
  245. 9:20anywhere you want and you can remove the
  246. 9:22ones you don't use all the time so these
  247. 9:24are two bars right here we also have two
  248. 9:26bars then here we have the viewpoint
  249. 9:29layer tabs okay I will show you what
  250. 9:31this thing does for you you can see it
  251. 9:33is showing one full box here that is
  252. 9:36because what we are seeing here is only
  253. 9:37one box well if I desde to minimize
  254. 9:40because by default you're supposed to
  255. 9:41have four viewports showing at the same
  256. 9:43time the first one will be showing you
  257. 9:44the top view the second one the front
  258. 9:46left and then that is showing you all
  259. 9:48the sides of the geometry and then
  260. 9:51perspective now when I do that you
  261. 9:53notice that over here in this layout it
  262. 9:55is now four so you can click here and
  263. 9:59select the type of layout you want if I
  264. 10:00click this you'll give you four in a
  265. 10:02different Arrangement okay if I click
  266. 10:05here this is one I normally work with
  267. 10:06the two I work with one and then I set
  268. 10:09my camera and lock it with this one I'm
  269. 10:12going to talk about locking cameras when
  270. 10:14we get to placing cameras in the scene
  271. 10:16okay now for now focus on what I'm
  272. 10:18telling you now after the viewport we
  273. 10:20have this thing right here this is a
  274. 10:22project
  275. 10:24Explorer okay as you can see scene
  276. 10:27Explorer sorry not project Explorer so
  277. 10:29this is a scene Explorer this is what
  278. 10:31you use to navigate through your scene
  279. 10:33here you are going to sort by hierarchy
  280. 10:35here it is going to be sorted by layer
  281. 10:38so when the time comes I will show you
  282. 10:40how this thing works when we start
  283. 10:41modeling I will show you how to
  284. 10:42differentiate the things and select
  285. 10:44layers and navigate through layers and
  286. 10:47move things from one layer to the other
  287. 10:48turn off layers freeze things in the
  288. 10:50layer all the things that you know layer
  289. 10:52helps you work easily in any software be
  290. 10:55it lumion be um any software that has
  291. 10:58layer and enables you to turn off things
  292. 11:01take things above or underneath you know
  293. 11:03all those things that you do with layer
  294. 11:05you know all those things you can do it
  295. 11:07with this layer as well now I'm going to
  296. 11:09close this okay now that I've deleted
  297. 11:11the sin Explorer how do we get it back
  298. 11:13you can find it in the tool so you click
  299. 11:16on it and it comes back or just duck it
  300. 11:19right back where it was all right and
  301. 11:22then open it up make it
  302. 11:24big all right so that's it now the next
  303. 11:27thing I want us to look at this is the
  304. 11:28view
  305. 11:30here is where you walk I've already
  306. 11:31touched it a little bit when I was
  307. 11:33telling you about the layout the
  308. 11:34viewport layout in this viewport there
  309. 11:36are things I want to us to look at these
  310. 11:38are all buttons that you can use to
  311. 11:40customize your view this are view
  312. 11:42control buttons and panels so you can
  313. 11:44maximize the viewport from here it
  314. 11:46maximizes this for you you can restore
  315. 11:48viewport you can make this active
  316. 11:50viewport you can so when you make active
  317. 11:52viewport you can see this yellow ring
  318. 11:54around this viewport it becomes active
  319. 11:56this can can also be done by just
  320. 11:58clicking on this viewport it makes it
  321. 12:00the active viewport so a lot of things
  322. 12:02you can show grid you can hide grid from
  323. 12:05here the shortcut is G on your keyboard
  324. 12:07that hides it for you so when I say h
  325. 12:09you on your keyboard to hide it this is
  326. 12:10exactly what I'm doing I'm hiding the
  327. 12:12grid so that I can have better
  328. 12:14visibility of what I'm doing now the
  329. 12:17view Cube okay this is this same thing
  330. 12:20that we're having here so this view Cube
  331. 12:22you can say show for active view this is
  332. 12:24the view that is active I click it here
  333. 12:28now it is showing here now okay if I
  334. 12:31click it it's showing if I unclick it
  335. 12:33will go away all right so all those
  336. 12:35things that part of the settings you can
  337. 12:37make here all right or I can just come
  338. 12:39over here and say show for All For All
  339. 12:41Views now it is showing is not going
  340. 12:44away so with all these things you can
  341. 12:46make modifications to this viewport now
  342. 12:48this is where you select the view you
  343. 12:50want right you can change it to
  344. 12:52perspective mode you can change it to
  345. 12:54autographic mode you can change it to
  346. 12:55font back you can save active
  347. 12:57autographic view okay you can extend
  348. 13:00viewport all right you can you
  349. 13:02understand so all these things as we
  350. 13:04work in this video I'm going to be you
  351. 13:07will be seeing me making use of them
  352. 13:09when I want to make use of them now this
  353. 13:11standard is where how you control the
  354. 13:14you know view quality of what you're
  355. 13:16seeing when you set it to high quality
  356. 13:17you will even be seeing the effect of
  357. 13:19light that you placed in the scene
  358. 13:21without rendering it so this this right
  359. 13:25here helps you control the way you view
  360. 13:27object the standard performance DX mode
  361. 13:30all those things they help lightting and
  362. 13:31shadows you want to be seeing light you
  363. 13:33want to be see material they help you
  364. 13:35customize it the way you want now this
  365. 13:37one right here is what helps you control
  366. 13:39how you see object whether you see it in
  367. 13:41div shedding or you see it in you know
  368. 13:44bounding box all right so if I
  369. 13:48should model a box is in YF frame mode
  370. 13:52so you seeing through this box okay you
  371. 13:54seeing through this box so the moment I
  372. 13:57turn it to default shading you you can
  373. 13:59now find out that this box is green if
  374. 14:02you turn it to Clay it is looking like
  375. 14:03clay if you turn it to whatever it is it
  376. 14:05will be looking like hidden line you see
  377. 14:07the way it is looking like a hidden line
  378. 14:09okay so that's exactly what I mean now
  379. 14:12let's say I decide to
  380. 14:14draw a a line a hold on a
  381. 14:20minute okay draw a
  382. 14:25light and Target it towards this box
  383. 14:29just want to show you
  384. 14:32the you can see when I change it to high
  385. 14:35quality you will now see where the
  386. 14:37shadow is let me change this into
  387. 14:38different shading you will not see where
  388. 14:40the shadow is and where the darkness is
  389. 14:44but if when it was in standard you
  390. 14:46couldn't tell so all these things are
  391. 14:48what you can do with this navig this um
  392. 14:51view view control so when I'm moving
  393. 14:54around this place you can see that you
  394. 14:56are seeing the light so if I change it
  395. 14:58to
  396. 14:59performance is not even showing us the
  397. 15:02color on the box so everything is just
  398. 15:04white DS mode you understand so all
  399. 15:07these things depending on the type of
  400. 15:09machine you have the type of system you
  401. 15:10have you can decide you know the one
  402. 15:12that is best for you I just want you to
  403. 15:14know that this things are there so here
  404. 15:17we have the view cube with this you can
  405. 15:19also navigate you can click on it and
  406. 15:20select it and drag it around and it will
  407. 15:22be moving things around for you you also
  408. 15:24have this button right there you have
  409. 15:26another one down here as well that you
  410. 15:29can click and then quickly make things
  411. 15:32autographic or make it perspective you
  412. 15:35don't always have to go inside here to
  413. 15:37get things on you can quickly just click
  414. 15:38here and select whatever you want to
  415. 15:41select and it will happen in real time
  416. 15:44all these things also have shortcuts
  417. 15:46when you look by the right hand side
  418. 15:47you're going to see the
  419. 15:49shortcut okay yeah so I'm just going to
  420. 15:52you know leave it like that all right so
  421. 15:55over here we have the command panel and
  422. 15:56the command panel is where you you know
  423. 15:59you this is a crate to just like we have
  424. 16:01above here like I said all the things
  425. 16:03you have you can see this PRI BS cone
  426. 16:06sphere all of them if I come here that's
  427. 16:08that primitive BOS con fair you
  428. 16:10understand so they are the same thing
  429. 16:12all right so with this now you have this
  430. 16:15tab at the top then you have the sub tab
  431. 16:17underneath so create now when you are on
  432. 16:20the create tab you have the sub things
  433. 16:22you can create like you can create
  434. 16:24standard primitive this are geometry
  435. 16:26okay you can create a shape shape are
  436. 16:28like line L that does not have you know
  437. 16:30they are just lines they don't have
  438. 16:32surfaces okay this is when you select
  439. 16:35this rectangle and you create it you see
  440. 16:36it is an empty rectangle whereas if you
  441. 16:39create a a plane that just like
  442. 16:41rectangle but it has a surface okay so
  443. 16:44that's the difference between shapes and
  444. 16:46geometry shapes will give you lines and
  445. 16:49splines okay so here you can see the
  446. 16:52icon there that a bulb icon gives you
  447. 16:55the ability to create light okay
  448. 16:58different types of light now you can now
  449. 17:00select the type of light you want to
  450. 17:01create for which render engine you can
  451. 17:03see the corona V and the anal light we
  452. 17:06are going to be working with Corona so
  453. 17:07we're going to work with Corona lights a
  454. 17:09lot in this video now here you see
  455. 17:11camera this is where we set our camera
  456. 17:14and then you see other things inside
  457. 17:16your helpers and allu here you have the
  458. 17:18modify tab this is where you access your
  459. 17:22modifiers that you can use to make
  460. 17:24modifications to the geometry or spline
  461. 17:28or whatever it is let me increase this
  462. 17:30thing okay they are like um plugins that
  463. 17:34comes with 3ds Max that enables you do a
  464. 17:36lot of stuff I mean a whole lot of stuff
  465. 17:40now I can decide
  466. 17:41to um which one will I use now to show
  467. 17:45you an
  468. 17:46[Music]
  469. 17:50example let me use taper you can also
  470. 17:53search
  471. 17:55taper and then once you click on it it
  472. 17:57applies it on this
  473. 18:00now you can increase or reduce the taper
  474. 18:02amount and this is applied in a
  475. 18:05non-destructive manner which means I can
  476. 18:07just come over here can see something
  477. 18:09like a layer there I can come on top of
  478. 18:11here and then turn it off once I turn it
  479. 18:13off you see that the BS goes back to
  480. 18:15normal but if I want it to be permanent
  481. 18:18I just right click it will bring out
  482. 18:20this quad this is called a quad okay to
  483. 18:23bring out this quad quad menu and then
  484. 18:25I'm going
  485. 18:27to convert it to editable pulley when
  486. 18:30you do that it becomes baked in and then
  487. 18:32you can make further editing using this
  488. 18:34we're going to talk about this thing in
  489. 18:36a JY when we start talking about
  490. 18:38editable pulley all right so when we are
  491. 18:41done with this okay that's just one
  492. 18:44example of modifier a lot a lot of them
  493. 18:47are in here we even have the shell
  494. 18:48modifier the one we can use to add
  495. 18:50thickness to something that is flat you
  496. 18:52can see this plane now it didn't have
  497. 18:54thickness before if I should turn it off
  498. 18:56you're going to see it doesn't have a
  499. 18:58thickness but with this now we have
  500. 19:00added thickness to it so a lot of
  501. 19:02modifiers that are in there I used I've
  502. 19:05used a lot of them in this channel so as
  503. 19:08we go on we're going to be what each
  504. 19:11each one I I touch I'm going to tell you
  505. 19:13exactly what it does and what it can do
  506. 19:14for you so that you get familiar with
  507. 19:17this modifier because there there are
  508. 19:18whole lots of modifier in there I don't
  509. 19:20even know all of them I only know the
  510. 19:22one like this one is chamfer now it
  511. 19:24chamfers the edge of your geometry as
  512. 19:27you can see let me turn on the edge mode
  513. 19:30okay come inside here in the default
  514. 19:33shading underneath here you're going to
  515. 19:35see Edge faces when you turn it on
  516. 19:36you're going to see lines of the
  517. 19:39geometry that's the edges of the
  518. 19:41geometry so with this now you can now
  519. 19:43know okay I want to add more segments to
  520. 19:47this so when you add more you see you
  521. 19:50have more stuff to work with now you can
  522. 19:52decide okay I want it to chamfer only
  523. 19:55the chamfered edges
  524. 19:57so smooth Chamas only so it removes the
  525. 20:01chamfering the effect the effect from
  526. 20:03the entire body and keeps it only where
  527. 20:06the chamfers are all right so that is
  528. 20:09like the modifier in a jiffy okay um
  529. 20:13probably I'm going to make a video which
  530. 20:15I'm going to post on this channel of
  531. 20:16course for free explaining in detail
  532. 20:19what modifiers are but for now just know
  533. 20:21that they are like plugins that come
  534. 20:23with 3DS Mar once you have 3DS marks
  535. 20:24installed in your system you have all
  536. 20:26this modifier you can see a whole of
  537. 20:28them in here okay a lot of them will
  538. 20:31come in very handy in this course okay
  539. 20:33but for now let's leave that let's come
  540. 20:35over here okay this hierarchy is what we
  541. 20:37use to set your pivot you can see it's
  542. 20:39set to Pivot so when you select it the
  543. 20:42pivot becomes like highlighted like this
  544. 20:46so you can move it around all right you
  545. 20:48can move it around and then that becomes
  546. 20:51the pivot of this box when I leave here
  547. 20:54you can see that this box pivot is now
  548. 20:56over there okay so with this you can
  549. 20:59select and say Center to update and the
  550. 21:01pivot comes so this is what I normally
  551. 21:04use this hierarchy to do I use it to
  552. 21:07move my Pivot around
  553. 21:10okay so you can just move it down there
  554. 21:13there are lots of other tools that you
  555. 21:15can use to affect your pivot very easily
  556. 21:17but this is how I like to do it all
  557. 21:19right this how like this snapped working
  558. 21:22pivot to is one of those tools that you
  559. 21:25can use okay and um you get it done
  560. 21:30all right but I don't it's not something
  561. 21:32I do all the time so I was just going to
  562. 21:36un check it right back so this is the
  563. 21:38basic and then okay there something that
  564. 21:40is remaining now down here is where we
  565. 21:44have the animation timeline when you
  566. 21:47start animating your tool this is uh
  567. 21:49where you are going to be using to set
  568. 21:51the KE key frame you do you add Keys all
  569. 21:54these things here are for animation you
  570. 21:56can see auto key set key all these
  571. 21:58things animation this play buttons and
  572. 22:00all that they are for animation then you
  573. 22:03have this thing here that you use to set
  574. 22:05the like if I select this it becomes
  575. 22:07active so I can determine the location
  576. 22:10of this object if I want it to be in the
  577. 22:12middle middle I just come over here type
  578. 22:14in zero you can see the object is moving
  579. 22:18that is because it is the object the
  580. 22:20tool I'm selected now we're going to
  581. 22:22talk about this two bar very soon the
  582. 22:24navigation tools is the move tool if it
  583. 22:26is in rotation you can rotate this
  584. 22:28object using this as well as you can see
  585. 22:32it is rotating the object if I do 90
  586. 22:34it's going to rotate 90 I do
  587. 22:36180 one let me do 186 no I want
  588. 22:41something that you will
  589. 22:43notice 145 is going to rotate it in a
  590. 22:46way so yeah this is what that does this
  591. 22:50with this you can isolate an element you
  592. 22:53may not notice it but this when I click
  593. 22:55on that button this button this
  594. 22:57rectangle is appears let me select the
  595. 23:00rectangle so you notice this one
  596. 23:01disappear now okay you use it to isolate
  597. 23:03elements so if you working on an object
  598. 23:06and you want to you know work on it
  599. 23:08clear of other object in the scene okay
  600. 23:12without the distractions of the other
  601. 23:13objects in the scene this is how you do
  602. 23:16it so with this you can lock the scene
  603. 23:19so you can't really select anything else
  604. 23:21okay but the one that is selected you
  605. 23:23can rotate it so you don't mistakenly
  606. 23:25come like it is locked now I can just
  607. 23:28come here and be rotating okay come down
  608. 23:30here and be because I am locked I'm
  609. 23:32locked in you can also do this for move
  610. 23:34two you select and you lock in and then
  611. 23:37you just move things around okay once
  612. 23:41you go there you can move things around
  613. 23:44once you activate that view okay we in X
  614. 23:47now you can move only X now okay as you
  615. 23:50can see so that is what this does for
  616. 23:52you now with this you can decide whether
  617. 23:55you want like you know the way this
  618. 23:57thing mve around with this button you
  619. 24:00can decide how you want it to be moving
  620. 24:02around when you change it to this
  621. 24:03changes it into offset mode when you set
  622. 24:06it to offset mode you just add this
  623. 24:08stand to objects okay it doesn't take
  624. 24:11into recognition the location of this
  625. 24:14object away from the middle like now
  626. 24:17when I change it to this place it will
  627. 24:18tell you that this object is located the
  628. 24:20coordinate of this object 63.5 5 in x
  629. 24:24axis 13
  630. 24:253101 in y you understand but once I
  631. 24:28change it to this offset mode everything
  632. 24:29turns to zero so if I want to move this
  633. 24:31in x axis now I just have to come here
  634. 24:34let's say I want to move it 3 m in xaxis
  635. 24:36okay I'll just come here and type 3,000
  636. 24:38that's a millimet so if I
  637. 24:41hit hold on a minute I think this is not
  638. 24:44this is not in millimeters so let me
  639. 24:47just say I'll just type
  640. 24:51in3 3 okay 30 you can see it is just
  641. 24:56adding it to it 50 adding the distance I
  642. 25:00can do the same thing here I can just
  643. 25:02type in 150 is moving it around okay but
  644. 25:05with this when I open it and type 50
  645. 25:08it's not going to move it by 50 it is
  646. 25:10going to bring it to coordinate where is
  647. 25:1250 all right if I catch this one now and
  648. 25:16type in 100 it will bring it to 100 in
  649. 25:20in x axis you understand so that's the
  650. 25:22difference between this and this okay
  651. 25:25this one is just offset mode this one is
  652. 25:27coordinate mode mode okay is that what
  653. 25:29they call it okay they call this one the
  654. 25:31absolute mode all right so moving on so
  655. 25:35I think that pretty much covers it now
  656. 25:37let's take a look at how you can
  657. 25:39navigate in this
  658. 25:40SC so I've shown you the navigation Cube
  659. 25:44this is um with this um you can this is
  660. 25:46the view Cube you can move around all
  661. 25:48right so you can see me panning okay you
  662. 25:51pan with your middle Mouse button all
  663. 25:53right middle Mouse button if you hold it
  664. 25:55down you can move your mouse and it will
  665. 25:57be
  666. 25:58now if you are panning and you hold down
  667. 26:02the alt button that's if you're using
  668. 26:03Windows okay you hold down the alt
  669. 26:06button it is going to upit
  670. 26:10around okay you start up beting around
  671. 26:13now if you want to zoom into this you
  672. 26:15can zoom in using the scroll wheel all
  673. 26:18right you scroll up to zoom in and then
  674. 26:21you scroll down to zoom
  675. 26:24out right now I'm not going to go
  676. 26:27through all the tools up here to tell
  677. 26:29you I've already covered these um snap
  678. 26:32toggle tools here in a video I'm going
  679. 26:35to attach it the top right corner of the
  680. 26:36screen the video is going to come out
  681. 26:38there so maybe click on it understand
  682. 26:41what those tools are about because they
  683. 26:42will come in very handy while I'm
  684. 26:44modeling while we are going to be
  685. 26:46modeling but the tool I want us to
  686. 26:48really talk about here is these um
  687. 26:50navigation tools you can see you can see
  688. 26:52we have the select and move we have the
  689. 26:55rotation tool and then we have the
  690. 26:57scaling tool these three tools we need
  691. 26:59to talk about them now we have the
  692. 27:01select object we have the select by name
  693. 27:03all those ones they intuitive but if you
  694. 27:06a beginner in 3ds Max I just want you to
  695. 27:09understand how the move tools the
  696. 27:10rotation tool and the scaling tool Works
  697. 27:13in here so I'm going to use this box
  698. 27:16that I've already created I'm going to
  699. 27:17put this in perspective in autographic
  700. 27:20mode so you see it from the top
  701. 27:23down all right so um I'm going to select
  702. 27:27it and then I'm going to select the move
  703. 27:28to now when you select the move to a
  704. 27:32pivot
  705. 27:33appears and now this pivot has two
  706. 27:36colors this is because we are in a 2d
  707. 27:40view now when I hold down the alt button
  708. 27:43and with my middle Mouse button I Orit
  709. 27:46immediately I do that you find out that
  710. 27:48the Gizmo turns into three points now
  711. 27:52because we in 3D mode you see the x axis
  712. 27:55the y axis and the Z Z axis these are
  713. 27:59all directions that you can move this
  714. 28:01box in so if you want to move this box
  715. 28:04in the y axis you come over here when
  716. 28:06you come to the y axis and hover around
  717. 28:08you're going to get a hover effect from
  718. 28:103DS Marx letting you know that okay if
  719. 28:14you click now you're going to click on
  720. 28:16the y- axis and you will be moving this
  721. 28:18object in the y axis right so I will
  722. 28:22click on it and then I'll move it when
  723. 28:24you click on it if you like move your
  724. 28:26mouse up or sideways it is going to be
  725. 28:29moving in that Y axis it has constrained
  726. 28:33this view to the Y AIS um that constra
  727. 28:37constrain this box movement to the Y
  728. 28:40axis movement now the same thing goes
  729. 28:42for when I do it the same thing for the
  730. 28:46x-axis if I hover around here it happens
  731. 28:50now this is where it gets interesting
  732. 28:51now you can move in one axis only one
  733. 28:54axis like I've shown you now but you can
  734. 28:56also move in two axis combined now when
  735. 28:59you come over to the middle you'll see
  736. 29:01that the X and the y axis there is a box
  737. 29:04in there that is getting highlighted
  738. 29:06that means when I click it now I can
  739. 29:08move it
  740. 29:09up okay when you look at this view you
  741. 29:12see where it because this is front view
  742. 29:14okay you see when it's going up and when
  743. 29:16it's going sideways and I can move
  744. 29:19it sideways okay you can
  745. 29:24see okay this view is not showing you
  746. 29:28sideways movement let me show you I can
  747. 29:31move it sideways and I can move it up as
  748. 29:33you can see see it going up and down and
  749. 29:35then sideways now because I'm in two
  750. 29:38axis you need to understand how you move
  751. 29:40you moving your mouse now when I move it
  752. 29:42up it goes up as you can see in this
  753. 29:44front view and when I move it sideways
  754. 29:46in the x-axis it is going sideways now
  755. 29:49the same thing principle applies here
  756. 29:52even when you in autographic mode on the
  757. 29:54plan you can still move in two axis you
  758. 29:56can move in X you can you can also move
  759. 29:58in X AIS and also Y axis okay so that is
  760. 30:02that for the move to if you have any
  761. 30:05question please feel free to ask me in
  762. 30:07the comment section I'll be more than
  763. 30:08glad to answer about this navigation
  764. 30:11tools and every other thing that we have
  765. 30:13talked about now the rotation button the
  766. 30:16same thing you can see three lines
  767. 30:18because I'm in the 3D mode yeah because
  768. 30:21I'm in the 3D view you can see three
  769. 30:23lines the yellow one the green one and
  770. 30:25the red one so anyone you hold around it
  771. 30:29is going to change it to Yellow okay
  772. 30:32going to change it to Yellow so once
  773. 30:35this one changes to Yellow you find out
  774. 30:36that the one that is originally yellow
  775. 30:38turns to Blue okay so do not be confused
  776. 30:42by that so when you select you can go
  777. 30:46where you want and then you rotate it
  778. 30:47from that direction now I can see the
  779. 30:50red one if I choose to rotate it there
  780. 30:52it is rotating it around the red one and
  781. 30:55here you can rotate in between see I'm
  782. 30:58selecting this box now and I'm rotating
  783. 31:00it in all manner of direction as you can
  784. 31:03see okay I will select it here now and
  785. 31:06just tumble it up and down so but with
  786. 31:09this you can't really tell how you're
  787. 31:11rotating because I'm just wobbling it
  788. 31:13around maybe when you want to do some M
  789. 31:16effect in rotation that is where this
  790. 31:18will come in very
  791. 31:20handy all right so I've actually messed
  792. 31:23this box up so with the rotation two
  793. 31:26selected I'll just come over here type
  794. 31:28in zero typ in zero type in
  795. 31:31zero and it will balance the box back
  796. 31:34for us in a straight manner okay that is
  797. 31:37what this does for you now for the
  798. 31:39scaling
  799. 31:41tool okay the same principle more or
  800. 31:44less but here you can scale all the axis
  801. 31:47at the same time now you can scale this
  802. 31:49in the y axis alone you can see it is
  803. 31:51scaling in the y axis you can scale it
  804. 31:54in the x-axis alone as you can see you
  805. 31:56can also scale both Y and
  806. 31:59X you can scale as you can see Zed and
  807. 32:05X you understand so you can scale
  808. 32:08everything at the same time so you can
  809. 32:11do the same thing on plan when you are
  810. 32:13here you know you're scaling only X and
  811. 32:15Y if you are here and you are in this
  812. 32:17middle one you're scaling everything at
  813. 32:19the same time you're scaling both the X
  814. 32:21Y and Z even though you're not seeing
  815. 32:23the Z because this middle triangle is
  816. 32:26the same as this middle triangle
  817. 32:28as you can see so with this I think um
  818. 32:32we are up to speed now I didn't really
  819. 32:34talk about this this ribbon this ribbon
  820. 32:36is um where you find your graphite
  821. 32:40editing tools graphite tools are what
  822. 32:42you used to do more editing to police
  823. 32:45you know I've converted this to editable
  824. 32:47police so when you do it and you select
  825. 32:48the sub object we're going to talk about
  826. 32:50that
  827. 32:52now select the sub object it is going to
  828. 32:56bring out a whole lot of to when you
  829. 32:58select you can see all these tools
  830. 33:00appear as soon as I select this and what
  831. 33:03you have access to what is available to
  832. 33:05you to use for edit is dependent on the
  833. 33:07sub object that you are using to edit
  834. 33:10this so I can decide to select the the
  835. 33:14um polygon and when I did that you found
  836. 33:16out that something appeared here let me
  837. 33:18go back here you see it has disappeared
  838. 33:20something has gone so the tools that you
  839. 33:23have available to you are based on these
  840. 33:27things the one that you are using so
  841. 33:29we're going to be using this sub object
  842. 33:31level these five sub object levels for
  843. 33:33editing when the time comes when we
  844. 33:35start doing the Hands-On project that
  845. 33:37we're going to do in this um video all
  846. 33:40right so um let's talk about this sub
  847. 33:42object levels and what they are
  848. 33:46actually now as you can assess them up
  849. 33:48here you can also assess them in here so
  850. 33:51when you select the editable edit fly
  851. 33:54okay hold on a minute I'm going to
  852. 33:57select this and I'm going
  853. 33:59to convert to editable py so when I
  854. 34:02select it see editable py all right so
  855. 34:05these are the sub object levels that you
  856. 34:08can interact with this object at okay so
  857. 34:12if I put it in vertex it gives you the
  858. 34:15point where the geometries meet
  859. 34:19geometries in this project so you can
  860. 34:21now select it at that level that as the
  861. 34:25vertexes and then you move it around now
  862. 34:28when I do that you see I've modified
  863. 34:31this box in a way that might be
  864. 34:34desirable maybe this is what I want to
  865. 34:35do then I modify it like this then when
  866. 34:38you do something like this you can now
  867. 34:39go ahead and apply other um modifiers on
  868. 34:43it okay you can come and apply too
  869. 34:45smooth too smooth like the name suggest
  870. 34:48smoothing out this stuff so when you
  871. 34:51increase the iteration it gives you a
  872. 34:54more smoothened you can see that stuff I
  873. 34:57just pulled out you see how it is
  874. 34:59looking so smooth and
  875. 35:01streamlined right now okay just because
  876. 35:03I added too much the more if you
  877. 35:06increase it but when you increase it too
  878. 35:08much it becomes very heavy because this
  879. 35:10as you're increasing this thing you're
  880. 35:12adding a lot of geometry to your scene
  881. 35:14okay if I should turn this thing off you
  882. 35:16can see how you know it is looking so so
  883. 35:20smooth all right so that is just by me
  884. 35:23adjusting the vertex of the object okay
  885. 35:27so you can use it to edit this stuff now
  886. 35:30these are um edges with edges you select
  887. 35:34the lines not the points now so you
  888. 35:37select the lines like so and you can
  889. 35:39also move it around and when you do move
  890. 35:43it around you get something like this
  891. 35:46okay and as usual you can smoothing it
  892. 35:48out and see what you got so modeling
  893. 35:52with 3ds Max is just like you can do
  894. 35:56hold on a minute
  895. 36:00okay can see that stuff that is looking
  896. 36:02so rough it's not looking very very
  897. 36:05smoothened out okay you can see how easy
  898. 36:09it is for us to create geometries like
  899. 36:11this in 3ds Max all right so moving on
  900. 36:14I'm going to just turn it off for now
  901. 36:17now the next sub object we're going to
  902. 36:19look at sub level we're going to look at
  903. 36:21is this border now this border you may
  904. 36:23not know because when I select it there
  905. 36:25may be nothing to select because we
  906. 36:28don't have a border yet in this
  907. 36:30particular project so to create a border
  908. 36:33we're going to use polygon select a face
  909. 36:36let's select this this face okay all W
  910. 36:41to maximize the view or just come over
  911. 36:43here and click it to make it view I just
  912. 36:45want you to get a better view of what
  913. 36:47I'm doing G on your keyboard to get rid
  914. 36:49of the GDs all right so when I do it I
  915. 36:52just hit delete on my keyboard not the
  916. 36:54backspace button delete on my keyboard
  917. 36:56and that gets rid
  918. 36:58of okay gets rid of this and you can see
  919. 37:01inside of this box if I change this
  920. 37:03thing to the clay mode you're are going
  921. 37:04to see it very well you can see that the
  922. 37:07box now has inside right so with this
  923. 37:11now I've created a border now if I
  924. 37:13should come over here and select here
  925. 37:15you can see I've selected something
  926. 37:17before that there is nothing I can
  927. 37:19select here because there is no B
  928. 37:21anywhere so if you come here you select
  929. 37:23then I can close this back you can come
  930. 37:25over here and cap it back and it's
  931. 37:28closed okay so that is the border the
  932. 37:31border is the area around an opening
  933. 37:33that you created or an opening that just
  934. 37:36existing okay in a editable pulley so
  935. 37:40the next one is
  936. 37:42element okay you may not really
  937. 37:44understand how this element work but I
  938. 37:47just have to show you with a teot now
  939. 37:49I'm going to create a tort now this is a
  940. 37:53teot all right I just came over here you
  941. 37:57see a t but you click on it there are
  942. 37:58various ways you can create
  943. 38:01like okay these are primitive these are
  944. 38:04standard Primitives there are other
  945. 38:06Primitives inside here we have extended
  946. 38:08Primitives you have other things that
  947. 38:09you can create here remember I was
  948. 38:11telling you that this is the create tab
  949. 38:14okay this thing that we are having here
  950. 38:17came from a box as you can see this is
  951. 38:19the box so there are various ways you
  952. 38:21can create things okay before we even
  953. 38:24talk about these elements that we want
  954. 38:25to talk about now they have various ways
  955. 38:28we can create things here so you just
  956. 38:30click drag for box and then you raise it
  957. 38:33up and then you click again to end it
  958. 38:36now for the cone click drag click again
  959. 38:40and then you taper it and then you click
  960. 38:42again so different ways you just play
  961. 38:44around with these things so you can find
  962. 38:46out how they are created now for the
  963. 38:49tort that I just created just click it
  964. 38:52and you let it go that it okay you can
  965. 38:55actually still come over here and make
  966. 38:57it big and then you can also go to the
  967. 38:59modifi tab and also work on it you can
  968. 39:03reduce the segment that makes it you
  969. 39:06know look like this so you can increase
  970. 39:09it and the more you increase it can see
  971. 39:13more increase it the more fine it
  972. 39:15becomes so you can reduce it as you can
  973. 39:18see so that's that so under here you can
  974. 39:21drop this thing down you see other
  975. 39:23Primitives you can even see staircase
  976. 39:25Windows Doors body object all these
  977. 39:28things no surfaces okay these are beyond
  978. 39:31the scope this are this is begin I don't
  979. 39:33want to overload you with a lot of
  980. 39:35information that might confuse you so in
  981. 39:38your free time you can come over here
  982. 39:40and you know be playing around with
  983. 39:42these things okay but for what we are
  984. 39:45going to be doing today everything we
  985. 39:47need we can find in here so let's you
  986. 39:50know go back to what I was talking
  987. 39:53about I was talking about the elements
  988. 39:55now before I can be able to access
  989. 39:57elements faces whatever in this thing
  990. 39:59let me reduce this things even more yeah
  991. 40:03I need to select it and convert it to
  992. 40:05editable pulley and that's what I'm
  993. 40:07going to do now editable pulley so when
  994. 40:10I have done that I can now you can see
  995. 40:12this things they will appear the sub
  996. 40:14object levels will appear now I can
  997. 40:16select these faces one after the other
  998. 40:20but let me turn this
  999. 40:24into clear mode yeah but what I want to
  1000. 40:28select you make use of is the element
  1001. 40:31now you see this Kettle has different
  1002. 40:33elements making it up so I can now click
  1003. 40:36on the different elements making up this
  1004. 40:39Kettle so that's what the element is
  1005. 40:41really about so when you select this
  1006. 40:43thing you can now make use of you know
  1007. 40:46some tools that are available you can
  1008. 40:47see the through too okay if I select it
  1009. 40:50I can use it to pull something out I can
  1010. 40:53select this side and pull it out as well
  1011. 40:55as you can see
  1012. 40:57okay if I should turn on the the edged
  1013. 41:00faces you will see that the moment I use
  1014. 41:04extrude I'm creating an additional
  1015. 41:06geometry okay you can also use the tools
  1016. 41:08that are settings that are beside it and
  1017. 41:11then make it you know
  1018. 41:12more parametric now get the actual
  1019. 41:16number you want to extrude it by and
  1020. 41:18extrude it by that number there are
  1021. 41:20other tools here too you can see we have
  1022. 41:22Bridge we have bevel we have outline
  1023. 41:25like I said these things change this
  1024. 41:27thing here you can still find them here
  1025. 41:30as well so this thing they change based
  1026. 41:32on what you have selected now when I
  1027. 41:34come here you're going to see chamfer
  1028. 41:36now so when you select chamfer and you
  1029. 41:38select here okay you're going to see the
  1030. 41:43chering happening on this okay Edge now
  1031. 41:48you can use these um
  1032. 41:51settings so you can get a
  1033. 41:53[Music]
  1034. 41:54more all right
  1035. 41:57more setting you see I've have cut an
  1036. 41:59opening in there if you want to cut an
  1037. 42:01opening you can cut an opening you can
  1038. 42:03do all sorts of thing with this set with
  1039. 42:05the settings unlike what you can be able
  1040. 42:08to achieve by just you know I'm balling
  1041. 42:10it by yourself so all these things the
  1042. 42:13ones that we need I'm going to talk
  1043. 42:14about them and we going to take note of
  1044. 42:16them now because of our time I'm going
  1045. 42:19to you know there's enough of enough of
  1046. 42:22this so I'm going to just close this
  1047. 42:24graphi tools back we don't actually need
  1048. 42:26it okay all we need we can find in the
  1049. 42:29modified tab when the time comes now
  1050. 42:32this command panel you can make it in
  1051. 42:34such a way that it will be two rows I
  1052. 42:37like to work because now everything you
  1053. 42:39need will be in two rows and you don't
  1054. 42:41really need to do much you just have to
  1055. 42:43like easily collapse on things and every
  1056. 42:46thing will be available to you unlike
  1057. 42:48when it is just one you just have to be
  1058. 42:50scrolling scrolling and you know in 3DS
  1059. 42:51Ms if you don't if you're not careful
  1060. 42:54and you scroll on top of you know units
  1061. 42:56can actually it might take it and it
  1062. 42:58might increase it might change something
  1063. 42:59for you so at the end of the day you
  1064. 43:01might actually want to come over here
  1065. 43:04and make it like just drag it if you
  1066. 43:06drag it enough it is going to create two
  1067. 43:10you know columns for you for this and
  1068. 43:12that is going to be awesome that's how
  1069. 43:14I'm going to be leaving my own um right
  1070. 43:17without any further Ado I'd like for us
  1071. 43:19to begin this um handson project because
  1072. 43:23I've covered the basic UI of 3DS marks
  1073. 43:25the navigation tools I've covered them
  1074. 43:27The Primitives okay remember I told you
  1075. 43:30that these are the Primitive these are
  1076. 43:31the standard Primitives you can have
  1077. 43:34other Primitives I already told you
  1078. 43:35about this spine okay you have different
  1079. 43:38types of SP as well you can just drop
  1080. 43:40down and play with and see what you're
  1081. 43:42going to get now the lights we talked
  1082. 43:44about the lights we talked about cameras
  1083. 43:46as well these are camera icon Corona you
  1084. 43:48can drop this thing down select V camera
  1085. 43:50if you want to create V cameras now
  1086. 43:53these are helpers dummies guy so as we
  1087. 43:56go on in the video I'm going to be
  1088. 43:58teaching you what you need to know
  1089. 44:00handson we talked about modifiers as
  1090. 44:02well I've already shown you some few
  1091. 44:04examples using the modifier and then the
  1092. 44:06twool bars the ones that we are going to
  1093. 44:08be using I will also shown that to you
  1094. 44:11let's go ahead and get rid of all these
  1095. 44:14things and start modeling for the
  1096. 44:16purpose of this tutorial we're going to
  1097. 44:18be using Corona renderer so I'm going to
  1098. 44:20open this render
  1099. 44:22setup all right because this is the
  1100. 44:25first time it is actually set to and no
  1101. 44:27it is not a bad thing we're just going
  1102. 44:29we just have to set it to Corona
  1103. 44:31renderer so I'm going to come down here
  1104. 44:33and then click assign renderer for the
  1105. 44:36production where you see production just
  1106. 44:37click on that place and you're going to
  1107. 44:38see Corona I'm going to select that and
  1108. 44:42I'm going to save as default and I say
  1109. 44:45okay so any day anytime I open this
  1110. 44:47stuff Corona renderer is going to be
  1111. 44:49active till I change it to something
  1112. 44:50else and then say save as
  1113. 44:53default right now to go ahead and and uh
  1114. 44:57save this in so that we don't have any
  1115. 44:59issue but before I do that I want to
  1116. 45:00customize my unit setup all right I live
  1117. 45:04in the part of the world where we use
  1118. 45:06metrix system of measurement okay units
  1119. 45:09that we use here in Nigeria we use the
  1120. 45:11metrix system so I like to work in the
  1121. 45:14simplest form of it that's the millimet
  1122. 45:16so I'll come if you are like me you can
  1123. 45:18come down here click on unit setup and
  1124. 45:20then you click on Metric okay not
  1125. 45:22generic Now metric and they inser it to
  1126. 45:25millimet all right and the assist unit
  1127. 45:28setup change it from inches put it in
  1128. 45:30millimet as well say okay and then say
  1129. 45:33okay right so when you do this anything
  1130. 45:36you import any work you're doing now is
  1131. 45:38going to be working in millimeters all
  1132. 45:41right so let me just go ahead and save
  1133. 45:44this I'll just save it and then call it
  1134. 45:47um test
  1135. 45:49scene and then just save just do
  1136. 45:53that to demonstrate what I mean I'm
  1137. 45:56going to close my 3DS Mark and open it
  1138. 45:58again you're going to see that
  1139. 45:59everything is going to be right where
  1140. 46:00they supposed to be so I've closed the
  1141. 46:033DS Mark I'm actually going to stop
  1142. 46:05showing this thing now say continue all
  1143. 46:07right so as it has open now you can find
  1144. 46:10out that our double viewport our double
  1145. 46:13command panel is still double command
  1146. 46:15panel okay now I'll tell you not to show
  1147. 46:18me this again by unchecking this thing
  1148. 46:21and then clicking here okay if you want
  1149. 46:23to keep seeing it you can just leave it
  1150. 46:24like that and just close it whenever you
  1151. 46:26open your 3DS is going to come on but I
  1152. 46:29think I've seen enough so I'll just turn
  1153. 46:31it off all right so I'm going to go over
  1154. 46:34here to check our unit setup to confirm
  1155. 46:36that it's still in millimet and here is
  1156. 46:39also millimet like I said everything
  1157. 46:40that we have worked on and saved is the
  1158. 46:43way we left
  1159. 46:46it now let's go ahead and import the
  1160. 46:49file we are going to be using and then
  1161. 46:51first of all we don't have our scene
  1162. 46:54Explorer here okay let just get it back
  1163. 46:58so in tools get our scene Explorer it is
  1164. 47:01back to where it is meant to be right so
  1165. 47:04I'm going to bring in the two view Port
  1166. 47:06that I normally use come over here I'm
  1167. 47:09going to press the G key on my keyboard
  1168. 47:11to get rid of the two gdes now I'm going
  1169. 47:14to press alt W alt and W just press them
  1170. 47:17together it is going to maximize this
  1171. 47:20the top view okay that's um I'm going to
  1172. 47:23leave it like this because this is the
  1173. 47:24book of the work we're going to be doing
  1174. 47:25we're going to be doing one view we're
  1175. 47:27just going to have to Orit around you
  1176. 47:30understand this other view is for camera
  1177. 47:33when we actually put the camera all
  1178. 47:35right so let's import I'll click on file
  1179. 47:39and I'll come down here to
  1180. 47:40import click on import and then I'm
  1181. 47:43going to find the location of the file I
  1182. 47:45want to import all the asset I want to
  1183. 47:48use in this um tutorial is inside here
  1184. 47:51so I'm just going to copy this and I'm
  1185. 47:54going to paste it inside here it enter
  1186. 47:57it is going to bring me inside that
  1187. 47:59place so I'm going to select so what I
  1188. 48:02what did I just do hold on a minute let
  1189. 48:05me just make an adjustment
  1190. 48:06[Music]
  1191. 48:09here okay I think this is okay
  1192. 48:13now right so select the ground floor
  1193. 48:17plan and then hit
  1194. 48:18open say
  1195. 48:21okay right it is here
  1196. 48:24now okay it is here now
  1197. 48:27so um that is it I'm just going to
  1198. 48:29select everything here and I'm going to
  1199. 48:31group them this is where the group two
  1200. 48:34comes in hand you group them they start
  1201. 48:36acting like one object as you can
  1202. 48:39see that is the power of grouping so I
  1203. 48:42don't have to now start you know
  1204. 48:45selecting them and making them one
  1205. 48:47individual object so the next thing I
  1206. 48:49want to do is import the other file that
  1207. 48:51the elevation that is going to enable us
  1208. 48:53to get the height of the windows and
  1209. 48:56then the roof
  1210. 48:57so I'm just going to import again import
  1211. 49:00and I'm going to select the elevation
  1212. 49:02and then say
  1213. 49:04[Music]
  1214. 49:06okay right so I'm just going to select
  1215. 49:10this
  1216. 49:11one and I'm going to hide this group
  1217. 49:14select this one as well and then group
  1218. 49:17it as well now I'm going to right click
  1219. 49:20when you right click in an entty space
  1220. 49:22it brings out this cord for you I'm
  1221. 49:24going to right click and I'm going to
  1222. 49:25say on hiide all so that that everything
  1223. 49:27comes out now select this one move it
  1224. 49:32around use this I want to rotate it in a
  1225. 49:36way that it is going to stand up so I'm
  1226. 49:38going to in from the middle and I'm
  1227. 49:40going to stand it up now when you are
  1228. 49:42rotating it's um it becomes very
  1229. 49:46difficult for you to rotate to where you
  1230. 49:48need to get to if you're rotating the
  1231. 49:50way I'm rotating that is because my
  1232. 49:53angle snap Togo is not on now
  1233. 49:57like I said there's a video I've done on
  1234. 49:58this channel where I explain to you snap
  1235. 50:01toggles all of them from this 3D 2.5d
  1236. 50:04Tod snap toggles the angle snap toggle
  1237. 50:07the percentage snap toggle the spinner
  1238. 50:09snap toggles I really went into details
  1239. 50:12explaining to you what they are and how
  1240. 50:15they can help you model with ease now
  1241. 50:17because of our time we're not going to
  1242. 50:18get into all that in this video so I
  1243. 50:21suggest you go and watch the video maybe
  1244. 50:24just pause this video watch it I'm going
  1245. 50:26to put the link in the description and
  1246. 50:28also just find the video watch it so you
  1247. 50:30have an in-depth you know knowledge of
  1248. 50:33what this is okay so this is the angle
  1249. 50:35snap toggle I'm going to click on it
  1250. 50:38okay when I click on it I am now able to
  1251. 50:40rotate this thing incrementally in the
  1252. 50:42increments of five because that is what
  1253. 50:44it's set to by default now if I right
  1254. 50:47click on this I can change this angle
  1255. 50:49from five to whatever I want I can
  1256. 50:50change it to 10 and when I do that you
  1257. 50:54find out that this angle increases
  1258. 50:55Faster by 10 and that gets me to 90 even
  1259. 51:00faster and I'm going to leave it at that
  1260. 51:0210 for now if I need to reduce it later
  1261. 51:04I will so I'm going to move this thing
  1262. 51:07into position and how do I do that I can
  1263. 51:10now hold my ALT with the mouse button
  1264. 51:13and then move it into position now I can
  1265. 51:16start moving it to the Z AIS okay then I
  1266. 51:21will turn on this snap toggle to be able
  1267. 51:23to snap it into position but I can't
  1268. 51:26snap into position because I've not set
  1269. 51:28it up yet to set it up you have to right
  1270. 51:31click okay it's only going to snap to G
  1271. 51:34points and that's not what we want I
  1272. 51:36want it to be able to snap to this other
  1273. 51:38splines the dw5 that we imported so I'm
  1274. 51:42going to turn off these grid points and
  1275. 51:44then turn on vertexes end point midpoint
  1276. 51:47and x/ segment that's all you need to
  1277. 51:51turn on Okay when you turn on these four
  1278. 51:53things that's okay close it back now
  1279. 51:55let's walk
  1280. 51:57now if you notice that when I hover
  1281. 51:58around here the thing is being
  1282. 52:00highlighted that is because of these
  1283. 52:02settings that we just made now so I can
  1284. 52:05now move it down till I snap to
  1285. 52:07something that I want to snap to and
  1286. 52:09that has happened so I'll just come over
  1287. 52:11here
  1288. 52:14okay and then move it towards
  1289. 52:18the now when I'm moving it towards it is
  1290. 52:21not being constrained it is dancing
  1291. 52:23around and we don't want that to happen
  1292. 52:25we don't want it to dance around
  1293. 52:27want it to be constrained to x axis when
  1294. 52:30I want it to be constrained to x axis
  1295. 52:31and also constrained to Y axis when I
  1296. 52:33want it to be constrained to yis how do
  1297. 52:35we do that come over here to the snap
  1298. 52:38tole snaps toggle and then right click
  1299. 52:41go over to the option you see
  1300. 52:43translation just check on this enable
  1301. 52:46AIS constraint now when you do that you
  1302. 52:50find out that you can now move only in
  1303. 52:53x- axis and only in y axis why snapping
  1304. 52:57alongside along everything that you
  1305. 52:59happen to find in that position so I am
  1306. 53:03just going to snap it into position now
  1307. 53:06the xaxis let me just snap this one you
  1308. 53:09can just come here and then snap it to
  1309. 53:11here so I think everything is in order
  1310. 53:14now yes now that I've done this I can
  1311. 53:17now go turn off this snap too and then
  1312. 53:20move it
  1313. 53:22back okay just leave it there for now
  1314. 53:25but when we are in this View we are
  1315. 53:26seeing it as if it's in that
  1316. 53:30position so what we are going to do now
  1317. 53:32is we are going to start modeling and
  1318. 53:34where do we start modeling from we start
  1319. 53:36modeling with the standard primitive
  1320. 53:39okay we start modeling using plane
  1321. 53:42that's right so I'm going to select
  1322. 53:45plane and I'm going to just turn on this
  1323. 53:48snap
  1324. 53:49toggle and then create a plane like this
  1325. 53:52just do it just as like this you don't
  1326. 53:55have to do too much then I'll come over
  1327. 53:58here in the modify tab you're going to
  1328. 54:00see the length length segments and the
  1329. 54:03width segment all right I'm just going
  1330. 54:05to change it to one just bring it down
  1331. 54:07to one one and then right click when you
  1332. 54:10right click you convert to editable Ping
  1333. 54:13and when you do that we are going to
  1334. 54:15have this our sub object levels that we
  1335. 54:19can interact with this editable P that
  1336. 54:21we just created now so for the purpose
  1337. 54:23of this particular task that we're about
  1338. 54:26to do now we're about to trace the walls
  1339. 54:27of this flooor plan with this plane
  1340. 54:31we're going to be using Edge to do that
  1341. 54:34okay make sure that your snap toggle is
  1342. 54:36on it is going to come in very handy now
  1343. 54:38so you select it and you move it and
  1344. 54:40snap it to this one leave that one there
  1345. 54:43for now we're going to go around and get
  1346. 54:44to it now I'm going to select this snap
  1347. 54:48to this first line then I'm going to
  1348. 54:50hold and
  1349. 54:52shift snap to this other line okay I
  1350. 54:55want you to be to understand what we
  1351. 54:58just did now right I'm going to change
  1352. 55:01put this thing in clar mode and then I'm
  1353. 55:04going to hide this one for now let
  1354. 55:07just hide selection okay and I'm going
  1355. 55:11to turn on the edge faces now when we
  1356. 55:14held shift and we snap to the other side
  1357. 55:17we created another geometry here okay
  1358. 55:20with that now we can select let me
  1359. 55:23select this then select s we can select
  1360. 55:25only this one and continue going the
  1361. 55:28other way when I on hiide or now you see
  1362. 55:30I'm going to go from here to this place
  1363. 55:33now all right so that's what I'm going
  1364. 55:35to
  1365. 55:36do snap to this place and then snap to
  1366. 55:41this place going to select it here now
  1367. 55:44okay snap to this place when you are
  1368. 55:46inside the editable pulley when you are
  1369. 55:49interacting with it with either one of
  1370. 55:52these snap tole you will not be able to
  1371. 55:55select anything else apart from that sub
  1372. 55:59object like you won't be able to select
  1373. 56:01the polygons if you in the edge and you
  1374. 56:03won't even be able to select other
  1375. 56:05object outside that editable poly but
  1376. 56:09you will be able to interact with them
  1377. 56:10when you want to snap with can you can
  1378. 56:12be able to snap with them which is why
  1379. 56:14this is so awesome all right so I'm
  1380. 56:17going
  1381. 56:18to trying to figure out where I okay I
  1382. 56:21think it is here
  1383. 56:24so yeah so I'm going to select this now
  1384. 56:29and then do this do
  1385. 56:33[Music]
  1386. 56:34this like
  1387. 56:36[Music]
  1388. 56:41so is that
  1389. 56:43[Music]
  1390. 56:49simple can even continue it to this
  1391. 56:53place is there any okay
  1392. 56:58let me just leave it at there now I need
  1393. 57:00to continue this wall upwards that what
  1394. 57:04I'm going to do
  1395. 57:05now so you get you understand so as I'm
  1396. 57:09going like
  1397. 57:13this any place you come across a wall or
  1398. 57:16anything that is going to grow out of
  1399. 57:18the wall you just stop it there and then
  1400. 57:21hold and shift continue okay make sure
  1401. 57:24that you're holding that shift when you
  1402. 57:25want to continue your journey so you
  1403. 57:28hold and shift you do this select this
  1404. 57:30one hold and shift you stop it here all
  1405. 57:33right you hold and shift where you stop
  1406. 57:36it here remember we where did we
  1407. 57:43[Music]
  1408. 57:50stop so I'll put this in the shading so
  1409. 57:52we know the difference between our two
  1410. 57:55geometries
  1411. 57:57now because of the way I exported my DWG
  1412. 57:59file it came with this hatch okay just
  1413. 58:02ignore it we're going to create our own
  1414. 58:04geometry by ourself there are benefits
  1415. 58:06to that but in subsequent videos I'm
  1416. 58:10going to make on this channel I'm going
  1417. 58:12to show you how you can import files
  1418. 58:13from Revit with which you are going to
  1419. 58:16model here but for this tutorial I'm
  1420. 58:18going to teach you how to model from
  1421. 58:21scratch how to also render from the
  1422. 58:24scratch so let's continue
  1423. 58:26so I'm going to click on this now there
  1424. 58:29are shortcuts to this sub object um
  1425. 58:32levels of the editable pulley so if you
  1426. 58:34press one it is going to put you in the
  1427. 58:36vertex mode you can see it's highlighted
  1428. 58:38if you press two it is going to put you
  1429. 58:40in the vertex mode as you can see it is
  1430. 58:42also highlighted so 3 4 five that's the
  1431. 58:46five sub object levels so I'm going to
  1432. 58:48select this now hold on a
  1433. 58:51minute select the edge let me see okay
  1434. 58:54this is where I'm at
  1435. 58:57and then hold on shift come here hold on
  1436. 59:01another shift come over here now I'm
  1437. 59:03going
  1438. 59:04to get to this
  1439. 59:07place all
  1440. 59:10[Music]
  1441. 59:12right cool now we are here I want to
  1442. 59:17make this place you know I want to make
  1443. 59:19this place enter inside the way we are
  1444. 59:22having it here how do we do it we are
  1445. 59:24going to use a tool
  1446. 59:26okay inside here we're going to use the
  1447. 59:29connect you can see we have a tool here
  1448. 59:32connect that's the edit edges to edit
  1449. 59:35this Edge so I'm going to select this
  1450. 59:37other edge here because that's how it
  1451. 59:39works you have to select two edges then
  1452. 59:41you click on the connect for you to
  1453. 59:42divide it into two if you want it to
  1454. 59:44divide into more than two you can click
  1455. 59:47on the settings and it brings out other
  1456. 59:49things you can even modify the distance
  1457. 59:52of the settings if you want so I'm just
  1458. 59:54going to put it in one that's the
  1459. 59:55difference default fact let me just
  1460. 59:57because I just want to divide into two
  1461. 59:59you can just click on the connect and it
  1462. 1:00:00divides into it divides it into two for
  1463. 1:00:03you I'm going to move it into position
  1464. 1:00:07now that I've done that I've been able
  1465. 1:00:09to do what I want to do so I'm just
  1466. 1:00:12going to take it to this
  1467. 1:00:14[Music]
  1468. 1:00:20place
  1469. 1:00:22okay like so then I'm going to hold and
  1470. 1:00:25shet
  1471. 1:00:26and move it to this place then select
  1472. 1:00:28this one move it out to this place and
  1473. 1:00:32that has solved the problem now we're
  1474. 1:00:35going to stop this one here for now
  1475. 1:00:38let's come over here and continue our
  1476. 1:00:41journey or see let's continue from here
  1477. 1:00:44and meet that one over there cool so I'm
  1478. 1:00:48going
  1479. 1:00:49to stop here mind you have a door here
  1480. 1:00:53we going to do the same thing
  1481. 1:00:57wherever you see wall or opening you're
  1482. 1:01:00going to do that because those things
  1483. 1:01:01are going to enable us open up all those
  1484. 1:01:05places you already see you have already
  1485. 1:01:07seen how I am dragging out walls from it
  1486. 1:01:10as you can see drag this one out from
  1487. 1:01:13there I've traced that one okay so
  1488. 1:01:16that's the importance of
  1489. 1:01:17it so I'll select this and I'll move it
  1490. 1:01:21down the same thing I am going to do
  1491. 1:01:24here move it down
  1492. 1:01:27then make sure it snaps
  1493. 1:01:28properly move it here select
  1494. 1:01:33this just like
  1495. 1:01:36that okay so it's it's just that
  1496. 1:01:43simple something here as
  1497. 1:01:49well all right
  1498. 1:01:53[Music]
  1499. 1:01:59[Music]
  1500. 1:02:09okay so there's an issue
  1501. 1:02:12here but it's really it's not really an
  1502. 1:02:15issue so I'll just double click
  1503. 1:02:20here select this two and then just move
  1504. 1:02:24it that's not going to to work so I'll
  1505. 1:02:26just select this one and move it down
  1506. 1:02:29okay that solve the problem so I'll
  1507. 1:02:31select this one now bring it up here it
  1508. 1:02:35mustn't even be that accurate just that
  1509. 1:02:38I just want to let you know what you can
  1510. 1:02:40do in situations like
  1511. 1:02:43that okay so I'll take it back I think I
  1512. 1:02:46skipped one step so I'm supposed to stop
  1513. 1:02:50here then go
  1514. 1:02:54up then come here
  1515. 1:02:59here let me stop this one
  1516. 1:03:03here so the important is that at the end
  1517. 1:03:06of the day you have
  1518. 1:03:08um you have all the walls all three out
  1519. 1:03:12don't forget this one I almost
  1520. 1:03:16[Music]
  1521. 1:03:20did
  1522. 1:03:22okay so you just come here and then over
  1523. 1:03:26here that's it so let's complete for the
  1524. 1:03:30interior walls because we are almost
  1525. 1:03:32done with the exterior
  1526. 1:03:35[Music]
  1527. 1:03:45[Music]
  1528. 1:03:49ones hold and shift and drag it
  1529. 1:03:54out because of our as this constraint we
  1530. 1:03:57can be able to snap at things that are
  1531. 1:03:59are even
  1532. 1:04:01up and that won't be a
  1533. 1:04:04[Music]
  1534. 1:04:12problem just snap it
  1535. 1:04:15here the same
  1536. 1:04:17[Music]
  1537. 1:04:21thing okay so
  1538. 1:04:25for this particular place we can just
  1539. 1:04:29you know snap
  1540. 1:04:31here come up
  1541. 1:04:34here you
  1542. 1:04:36[Music]
  1543. 1:04:45know
  1544. 1:04:46[Music]
  1545. 1:04:50right
  1546. 1:04:52cool okay so we also have the this one
  1547. 1:04:56here that is uh looking like a lone
  1548. 1:04:59stuff so to get that part we're going to
  1549. 1:05:03select this and then connect
  1550. 1:05:06it snap The Connect into position now I
  1551. 1:05:10[Music]
  1552. 1:05:11can cuz I want everything to be the
  1553. 1:05:14[Music]
  1554. 1:05:18same the same
  1555. 1:05:22geometry right so the next thing we are
  1556. 1:05:25going to do is to raise this thing up
  1557. 1:05:28off from the ground we are done tracing
  1558. 1:05:30it we're going to raise it up from the
  1559. 1:05:32ground okay to the height of these
  1560. 1:05:35things that are behind now how do we do
  1561. 1:05:37that we do that by the use of shell
  1562. 1:05:40modifier so I'm going to type in I'm
  1563. 1:05:43going to apply shell modifier to
  1564. 1:05:46this
  1565. 1:05:48okay that is going to add some thickness
  1566. 1:05:50to this
  1567. 1:05:53so going to add inner amount to it
  1568. 1:05:55you're going to take it
  1569. 1:05:57down by let's say 450 okay if you don't
  1570. 1:06:02need it it's going to be inside the
  1571. 1:06:04ground anyway so
  1572. 1:06:06450 all
  1573. 1:06:08right so the top one now let's just make
  1574. 1:06:11it 300 just for
  1575. 1:06:14stats
  1576. 1:06:18300
  1577. 1:06:19cool so we have raised it up now I'm
  1578. 1:06:24going to select this thing and I'm going
  1579. 1:06:27to turn it to the table
  1580. 1:06:30pulley now when I turn it to the table
  1581. 1:06:32pulley I want to select all the top part
  1582. 1:06:34of this so I can snap it you know in the
  1583. 1:06:37positions where there are openings in
  1584. 1:06:40this so how do I do that I do that with
  1585. 1:06:43the help of polygon sub object level so
  1586. 1:06:45when I select this I'll come over here
  1587. 1:06:47and check bangle because without
  1588. 1:06:50checking this biangle I will just be
  1589. 1:06:51selecting it one by one holding down
  1590. 1:06:53shift and that's is going to be a lot of
  1591. 1:06:55work for me to select all these things
  1592. 1:06:57but if I turn on this biangle and then
  1593. 1:06:59click
  1594. 1:07:00once all the top part of this is going
  1595. 1:07:03to be selected and that is a way you can
  1596. 1:07:07save massive amount of time now that
  1597. 1:07:09I've done this I'm going to change this
  1598. 1:07:11thing to wireframe
  1599. 1:07:13mode so we can be seeing the
  1600. 1:07:16wireframes now this is exactly where we
  1601. 1:07:18need to be 300 so I'm not going to do
  1602. 1:07:21anything again I'm not going to take it
  1603. 1:07:22down so I'm just going to hold on shift
  1604. 1:07:26and then raise this thing up to meet
  1605. 1:07:28this place now our snap toggle is not
  1606. 1:07:30active so it's going to be difficult so
  1607. 1:07:32right click to undo why still holding
  1608. 1:07:36down the left click button I don't know
  1609. 1:07:39if you understand as you're holding down
  1610. 1:07:40the left click click on the right one
  1611. 1:07:42that will undo for you like let's say
  1612. 1:07:44I'm moving this thing up I click on the
  1613. 1:07:46left on the right button it is going to
  1614. 1:07:49undo that stuff that you're doing so I'm
  1615. 1:07:52going to come over here and then check
  1616. 1:07:54on the snap toggle now when I do that
  1617. 1:07:58I'll hold and shift and snap to the
  1618. 1:08:00bottom of this window that we have right
  1619. 1:08:02here and then snap to the top of snap to
  1620. 1:08:06the top of it
  1621. 1:08:07again
  1622. 1:08:09okay then another
  1623. 1:08:11[Music]
  1624. 1:08:12one right
  1625. 1:08:15here that settles it now I'm going to
  1626. 1:08:17put this thing in default shading and
  1627. 1:08:19then I'm going to be seeing wireframe
  1628. 1:08:22mode in that default shading mode cool
  1629. 1:08:28so um
  1630. 1:08:30yeah before we proceed there's something
  1631. 1:08:33I want us to do before we start cutting
  1632. 1:08:34holes in this thing in fact let's go
  1633. 1:08:36ahead and cut holes in this thing all
  1634. 1:08:38right then we can do because I want this
  1635. 1:08:41there's a beam that went all the way
  1636. 1:08:43around okay this line is the line of
  1637. 1:08:46that beam so I'll just select this one
  1638. 1:08:48and get rid of them but then to cut
  1639. 1:08:51holes in this there are ways to do it
  1640. 1:08:54very simple ways to do it it all right
  1641. 1:08:57if you're using 3DS SM I think from 2024
  1642. 1:08:59you can do the Swift cut if you cannot
  1643. 1:09:02do the Swift cut I will show you how if
  1644. 1:09:04you're not using the recent version of
  1645. 1:09:053ds Max I'll also show you how to cut
  1646. 1:09:07opening in 3ds Max so let's
  1647. 1:09:10go so yeah I will turn up for now I turn
  1648. 1:09:14off this s to we don't need this for now
  1649. 1:09:16so I just select now what you find out
  1650. 1:09:19that I can't select only one polygon
  1651. 1:09:21this bangle option that we checked on
  1652. 1:09:24here is still so I'm going to uncheck it
  1653. 1:09:27so we can just select one thing at a
  1654. 1:09:29time so when I do this I can now hold on
  1655. 1:09:33shift and then oh no oh no make sure you
  1656. 1:09:38don't take it into this place because
  1657. 1:09:41anything it passes gets caught as you
  1658. 1:09:43can see so I'm going to bring it back
  1659. 1:09:45and just leave it like this yeah that's
  1660. 1:09:48okay now all right we already handled
  1661. 1:09:51this part when we are doing modeling so
  1662. 1:09:53we don't have to you know sh anything in
  1663. 1:09:56I figured that would be an easy way to
  1664. 1:09:58do it so here I'm going to select this
  1665. 1:10:00part and I'm going to do the same thing
  1666. 1:10:02I'm going to do Swift cut all right for
  1667. 1:10:06here we have an opening here as you can
  1668. 1:10:08see there's an opening going to cut it
  1669. 1:10:11as
  1670. 1:10:11[Music]
  1671. 1:10:18well we have an opening here I
  1672. 1:10:22think let me just put it like this
  1673. 1:10:31oh no I think I
  1674. 1:10:33missed I did not miss anything the
  1675. 1:10:36opening is supposed to be here good so I
  1676. 1:10:39hold on
  1677. 1:10:41shift
  1678. 1:10:43yeah you can see we have an opening but
  1679. 1:10:46now if you're not using the recent
  1680. 1:10:48versions of three like I said 2024 2025
  1681. 1:10:51you might not be able to do these things
  1682. 1:10:53I'm doing so how do you
  1683. 1:10:56do this now how do you create an opening
  1684. 1:10:59okay where is the other where is the
  1685. 1:11:00next place that we have an
  1686. 1:11:04opening oh we're supposed to have an but
  1687. 1:11:06we did not capture it on the plan oh
  1688. 1:11:11no so yeah this is also a good thing
  1689. 1:11:13that this happened so how do we create
  1690. 1:11:16this opening that we're supposed to have
  1691. 1:11:17here that we're not having okay so
  1692. 1:11:22um yeah hold on a minute going to figure
  1693. 1:11:26something
  1694. 1:11:28out
  1695. 1:11:30[Music]
  1696. 1:11:31yeah that's
  1697. 1:11:33it so how do we do that now we're going
  1698. 1:11:37to take this back
  1699. 1:11:39to all right we're going to take this
  1700. 1:11:42back to the edge object sub object you
  1701. 1:11:45know level for now I'll be calling this
  1702. 1:11:47in the edge mode take it back to the
  1703. 1:11:49edge mode and I'm going to connect it
  1704. 1:11:52okay connect it the first time or for
  1705. 1:11:55the purpose of what we are doing I'm
  1706. 1:11:56going to use the setting and increase
  1707. 1:11:59the connection into two so that we don't
  1708. 1:12:01have to be stressing our I will turn on
  1709. 1:12:04the snap toggle mode by hitting s on the
  1710. 1:12:07keyboard that a shortcut if you have
  1711. 1:12:09around you're going to see it s is the
  1712. 1:12:11shortcut of snap toggle so I will just
  1713. 1:12:13come over here and then you know
  1714. 1:12:17position it at the edge of that
  1715. 1:12:21place position it at the edge of the
  1716. 1:12:24window and then do the same thing for
  1717. 1:12:27this all right so with this
  1718. 1:12:31now I can be able to cut an open in
  1719. 1:12:34there and I will show you so I will
  1720. 1:12:36select this I'll hold
  1721. 1:12:39shift turn off the snap
  1722. 1:12:43toggle and
  1723. 1:12:45then can see I have an opening
  1724. 1:12:48there right so that's how you do it so
  1725. 1:12:52the the next thing I want to show you is
  1726. 1:12:54how to cut this opening when you don't
  1727. 1:12:57have like me when you don't have this um
  1728. 1:13:00you can't be able to do this Swift Loop
  1729. 1:13:01stuff that I just did so I'm going to
  1730. 1:13:04select this okay that is for those that
  1731. 1:13:07cannot be doing the Swift cut that we
  1732. 1:13:09are just doing the one that we just hold
  1733. 1:13:11and shift and drag you know what we are
  1734. 1:13:13doing since is to hold and shift and
  1735. 1:13:17then you drag it when you drag it it
  1736. 1:13:18creates this thing for you so I'm just
  1737. 1:13:21going to select this part turn the other
  1738. 1:13:23part select this inner part as well
  1739. 1:13:26all right then I'm going to click on
  1740. 1:13:29bridge when you do that it's going to
  1741. 1:13:31create an opening for you like that so
  1742. 1:13:35now you know how you can do this when
  1743. 1:13:37you don't
  1744. 1:13:38have the ability to be doing the Swift
  1745. 1:13:43cut now I think that all the opening on
  1746. 1:13:45the
  1747. 1:13:47outside now for the purpose of what we
  1748. 1:13:49are doing we really do not have to
  1749. 1:13:51create this door but because of you you
  1750. 1:13:53are beginning I want to show you how you
  1751. 1:13:55can you know create door opening okay
  1752. 1:13:58and also create flooring inside the
  1753. 1:14:00building I'm going to just do for a few
  1754. 1:14:03right so I'm going to do obviously I'm
  1755. 1:14:05going to do the one for the entrance so
  1756. 1:14:07I'm going to use the Swip so to be fast
  1757. 1:14:10I'm going to use the Swip cut hold and
  1758. 1:14:12shift and then open it then here we have
  1759. 1:14:15an
  1760. 1:14:17archway okay control to add to the
  1761. 1:14:20selection hold and shift so you select
  1762. 1:14:25in fact let me do for all the doors but
  1763. 1:14:26I don't necessarily have to put doors in
  1764. 1:14:29them hold and shift and that takes care
  1765. 1:14:31of
  1766. 1:14:32it here too is the door for this shift
  1767. 1:14:37and then move move it that takes care of
  1768. 1:14:40it right here is also a
  1769. 1:14:43door all right hold and shift and that
  1770. 1:14:47takes care of it so yeah oh we didn't
  1771. 1:14:51even add this
  1772. 1:14:55or we could have added
  1773. 1:14:58it so now I have selected it I will just
  1774. 1:15:01go to plan hold and shift drag this one
  1775. 1:15:07out make sure that your snap toggle is
  1776. 1:15:10[Music]
  1777. 1:15:13active holding down shift I'll just come
  1778. 1:15:15over to this
  1779. 1:15:17side right see I've created it now I can
  1780. 1:15:22select this and select that and then cut
  1781. 1:15:24it open
  1782. 1:15:28created that so now we have the building
  1783. 1:15:31more or less there's something I want to
  1784. 1:15:34do because there is a beam a beam is
  1785. 1:15:35supposed to be here but this beam is not
  1786. 1:15:38connected to this wall it is connected
  1787. 1:15:39to this one and then this one is
  1788. 1:15:41connected to that one so I will just
  1789. 1:15:43select this particular
  1790. 1:15:45place and then select this and then use
  1791. 1:15:48the bridge to to bridge it you can see
  1792. 1:15:52created The Beam with ease
  1793. 1:15:56right so I'm going to do the same thing
  1794. 1:15:58over here I
  1795. 1:16:00hope
  1796. 1:16:02yeah so I can just do
  1797. 1:16:06here or just do it on the surface like
  1798. 1:16:09just like that like this and then Bridge
  1799. 1:16:12it makes your life so much
  1800. 1:16:16easier fine
  1801. 1:16:24[Music]
  1802. 1:16:28to create this floor there are actually
  1803. 1:16:30two ways I can do this there are a lot
  1804. 1:16:32of ways you can do this but I'm going to
  1805. 1:16:33show you two ways you can do it easily
  1806. 1:16:35so you now select the one that is easier
  1807. 1:16:38for you to do so the first way you can
  1808. 1:16:40do this is to use line I'm going to
  1809. 1:16:42select this and put it in 2.5 mode I
  1810. 1:16:45don't want it to be hanging
  1811. 1:16:49anywhere like I said for you to
  1812. 1:16:53understand EX
  1813. 1:16:56exactly how this this um snap tole
  1814. 1:17:00works there's a video I've done that you
  1815. 1:17:03can look
  1816. 1:17:04at so when you look at it it is going to
  1817. 1:17:07make very much it's going to make a lot
  1818. 1:17:09of sense to
  1819. 1:17:10you let me just click this one
  1820. 1:17:13[Music]
  1821. 1:17:16here it doesn't really matter at the end
  1822. 1:17:18of the day anyone that is not straight
  1823. 1:17:20we're going to select it and make it
  1824. 1:17:22straight so just you know
  1825. 1:17:25[Music]
  1826. 1:17:28all right but at the end of the day it
  1827. 1:17:30is going to look
  1828. 1:17:32[Music]
  1829. 1:17:36good so I will now come over here and
  1830. 1:17:38click it is going to ask me whether I
  1831. 1:17:39want to close displ and I'm going to say
  1832. 1:17:42yes now for the ones that are not on the
  1833. 1:17:45inside face you know somewhere along the
  1834. 1:17:48line I changed my mind I decided to
  1835. 1:17:49bring it on the inside I'm just going to
  1836. 1:17:52make them be on the inside by just just
  1837. 1:17:55moving them
  1838. 1:17:57in okay this
  1839. 1:18:00now
  1840. 1:18:04[Music]
  1841. 1:18:06cool now here I'm going to put this one
  1842. 1:18:13in let's keep that one
  1843. 1:18:15there so just like that
  1844. 1:18:20[Music]
  1845. 1:18:25so when I finished I finished doing
  1846. 1:18:28this okay okay I actually missed
  1847. 1:18:30something but I'm going to um deal with
  1848. 1:18:33that now after creating this flow when I
  1849. 1:18:36finish doing this I just come over here
  1850. 1:18:39mind you that line is that spline is
  1851. 1:18:41selected if I click here it's going to
  1852. 1:18:43bring it out this is the spline we just
  1853. 1:18:44created now I'll just click on this
  1854. 1:18:47modifier list and then I'll quickly
  1855. 1:18:50type I'll quickly type um extrude
  1856. 1:18:56[Music]
  1857. 1:18:57click this it is going to make it thick
  1858. 1:19:00and then I'm going to add 150 there that
  1859. 1:19:03is the thickness of the floor okay and
  1860. 1:19:05I'm going to bring it out take it down
  1861. 1:19:09right when you do this let me see where
  1862. 1:19:11it is going it's going up so I'm going
  1863. 1:19:14to type minus 150 to make sure that it
  1864. 1:19:17goes down now here we are supposed to
  1865. 1:19:20have um we supposed to have something
  1866. 1:19:24like this on the other side but we don't
  1867. 1:19:26have it so I'm going to create it now
  1868. 1:19:28and how I'm going to do it is exactly
  1869. 1:19:30how we did the upper part I'm going to
  1870. 1:19:32select this and I'm going to select the
  1871. 1:19:35polygons you know mode click on
  1872. 1:19:39this click on this as
  1873. 1:19:43well and then Bridge
  1874. 1:19:48it going to adjust that part of the
  1875. 1:19:51floor click on this
  1876. 1:19:55and then click on that bridge so we have
  1877. 1:20:01that
  1878. 1:20:02part all right so um we seem to be
  1879. 1:20:05having an issue with this floor on that
  1880. 1:20:08side so I'm going to make an adjustment
  1881. 1:20:10to it oh
  1882. 1:20:12no oh sorry my bad it's my mistake so
  1883. 1:20:17I'm just going to undo undo it's not
  1884. 1:20:20supposed to be joined there so I'm just
  1885. 1:20:23supposed to
  1886. 1:20:25[Music]
  1887. 1:20:26sorry sorry I'm so
  1888. 1:20:29sorry select this
  1889. 1:20:33place and then this is where it is
  1890. 1:20:35supposed to go to and then Bridge
  1891. 1:20:38it that way it is straight
  1892. 1:20:41up
  1893. 1:20:44this and this can
  1894. 1:20:47breach
  1895. 1:20:49fine we have it now so that's the floow
  1896. 1:20:53[Music]
  1897. 1:20:59I am now realizing that this floor
  1898. 1:21:00should have gone have gone upwards so
  1899. 1:21:04let me make it
  1900. 1:21:05150 still
  1901. 1:21:07inside going to raise it
  1902. 1:21:10up a little
  1903. 1:21:13[Music]
  1904. 1:21:23bit anyhow I'll just make it
  1905. 1:21:27150 and then move it
  1906. 1:21:29up the position so that that that is
  1907. 1:21:32going to make it easier for me to snap
  1908. 1:21:33to that top yeah all right so the next
  1909. 1:21:38thing we are going to
  1910. 1:21:40do right now is to duplicate this same
  1911. 1:21:45thing take it up and use it and you know
  1912. 1:21:48get our roof so I'm going to hold on
  1913. 1:21:51shift I'm going to clone this
  1914. 1:21:55upwards okay the Clone options will come
  1915. 1:21:58out keep it as a copy okay so we can
  1916. 1:22:01make the changes to this there's a video
  1917. 1:22:04I've done where I explain to you the
  1918. 1:22:06different clone options that we have
  1919. 1:22:08okay and what they do now the second way
  1920. 1:22:11we can create this flow is by the use of
  1921. 1:22:13plane okay so I just grab my plane in
  1922. 1:22:16the standard primitive select plane okay
  1923. 1:22:19it doesn't really matter just draw it
  1924. 1:22:22from beginning to end just like that
  1925. 1:22:24that okay don't worry about snapping or
  1926. 1:22:27anything just draw it and then let's
  1927. 1:22:29remove this um
  1928. 1:22:31segments okay now that I've have done
  1929. 1:22:33that I will just right click and convert
  1930. 1:22:36to editable poly all right so now we are
  1931. 1:22:39going to start worrying about snapping
  1932. 1:22:41so turn on your snap
  1933. 1:22:45toggle
  1934. 1:22:47okay now turn on your snap
  1935. 1:22:51toggle and then
  1936. 1:22:57snap it into the just snap it into the
  1937. 1:23:01main rectangle as you see me
  1938. 1:23:09doing all
  1939. 1:23:12[Music]
  1940. 1:23:13right right so we need to create
  1941. 1:23:16something here so we can move this floor
  1942. 1:23:18up to into these um bathroom areas and
  1943. 1:23:20to do that we are just going to use this
  1944. 1:23:23and connect use the connect tool to
  1945. 1:23:27connect it we're going to do another one
  1946. 1:23:29on this side use the connect tool
  1947. 1:23:34again and then connect it now I'm going
  1948. 1:23:37to select the edge in here and I'm going
  1949. 1:23:39to hold and shift and then move it into
  1950. 1:23:42this
  1951. 1:23:44position and just like
  1952. 1:23:47that we have
  1953. 1:23:49our okay we have our floor now that we
  1954. 1:23:52have it it is going to be
  1955. 1:23:56flat right so all we have to do is
  1956. 1:23:59Select
  1957. 1:24:00it apply the shell modifier to
  1958. 1:24:06[Music]
  1959. 1:24:08it 1
  1960. 1:24:1015
  1961. 1:24:17sorry and that sums it up we have our
  1962. 1:24:21150 in here so there you have it
  1963. 1:24:24everything is that so with this now I
  1964. 1:24:26can still copy this and take it
  1965. 1:24:31up and that becomes
  1966. 1:24:34the the roof covering or the ceiling
  1967. 1:24:37okay so that the second way you can do
  1968. 1:24:38this so back to the tutorial now okay so
  1969. 1:24:41this I need this to actually be
  1970. 1:24:44here so I'm going to rearrange this one
  1971. 1:24:47I'm going to make it 150 back so that
  1972. 1:24:50the pivot will be on the down side which
  1973. 1:24:54will not make it easier for me
  1974. 1:24:56to put it where I need it to be so when
  1975. 1:25:00I do it that way it is where it is
  1976. 1:25:02supposed to be no
  1977. 1:25:04stress now I can decide to take this
  1978. 1:25:07thing back down but for the purpose of
  1979. 1:25:08what in fact let me take it down okay
  1980. 1:25:11I'll
  1981. 1:25:13just select select
  1982. 1:25:15select cuz I don't want to select all of
  1983. 1:25:18them I have to take the pin off
  1984. 1:25:21selecting it
  1985. 1:25:23[Music]
  1986. 1:25:27by holding
  1987. 1:25:33shift and hovering
  1988. 1:25:36around so when I finish selecting the
  1989. 1:25:38part I want to move
  1990. 1:25:41down just going to hold
  1991. 1:25:44shift lower than this other one just
  1992. 1:25:47like that so the same thing I'm going to
  1993. 1:25:50do for all these other ones
  1994. 1:25:55[Music]
  1995. 1:25:57so I don't mly move something I don't
  1996. 1:25:59want to move so I'll put it in that
  1997. 1:26:01select
  1998. 1:26:02[Music]
  1999. 1:26:07mode because if it's in the move move
  2000. 1:26:09mode I can mistakenly drag something to
  2001. 1:26:13where I don't want to drag it so it's
  2002. 1:26:15better I just put it there now that I
  2003. 1:26:16want to move I can now go back mind you
  2004. 1:26:18before you move make sure you're holding
  2005. 1:26:20that shift if you move it without
  2006. 1:26:22holding that shift look at what you're
  2007. 1:26:23going to do so make sure you're holding
  2008. 1:26:25down your shift button and move it down
  2009. 1:26:29so I actually need to turn on my snap
  2010. 1:26:32toggle button this time around so I can
  2011. 1:26:34just snap to the one I've already done
  2012. 1:26:37before so I've successfully done that so
  2013. 1:26:41we have the building now but then we
  2014. 1:26:43don't have doors and windows to
  2015. 1:26:46them okay very most especially we don't
  2016. 1:26:49have Windows to this so from here you
  2017. 1:26:53can see the numbers of of you know
  2018. 1:26:54window panels that we have we have one
  2019. 1:26:56two one two and here we have three here
  2020. 1:26:59we have only one so I'm just going to
  2021. 1:27:01show you how you can easily create a
  2022. 1:27:03window for
  2023. 1:27:04yourself so let's go I'll come over here
  2024. 1:27:08now you find out that there are tools
  2025. 1:27:09there are modifiers that we use all the
  2026. 1:27:12time here so what I do is I create a
  2027. 1:27:15button for those modifiers so that
  2028. 1:27:16whenever I come around it's easier for
  2029. 1:27:19me to just access them instead of me to
  2030. 1:27:21click here and start typing so we're
  2031. 1:27:23going to create that button now and it's
  2032. 1:27:25very simple to do come on over here and
  2033. 1:27:28click here you'll see show button when
  2034. 1:27:29you click on show button it is going to
  2035. 1:27:31show you the default button that is
  2036. 1:27:33already set out by 3DS Marx you know
  2037. 1:27:37when you download it but now you may not
  2038. 1:27:39know how to be you may not need to use
  2039. 1:27:41all these things and you don't have to
  2040. 1:27:43have modifiers that you don't use in
  2041. 1:27:46this button shortcut so how do you swap
  2042. 1:27:49it out for the ones you use I'm going to
  2043. 1:27:51show you now I'll click on it and you
  2044. 1:27:53see configure modifier set so I'll click
  2045. 1:27:57on that and it brings out this thing so
  2046. 1:27:59what we have been using here we have
  2047. 1:28:01used shell so I'm going to put shell in
  2048. 1:28:03the first
  2049. 1:28:07one hold on a
  2050. 1:28:09minute yeah then the other one we use
  2051. 1:28:13extrude so I'm going to get
  2052. 1:28:16extrude put it in this second one now
  2053. 1:28:20the one we want to use now that's the
  2054. 1:28:22extrude so the the the next one we are
  2055. 1:28:25going to be using most often at time is
  2056. 1:28:29the fla
  2057. 1:28:31generator then the uvw map we're going
  2058. 1:28:34to come across it when we come across it
  2059. 1:28:36I'm going to explain it to you in detail
  2060. 1:28:39but edit py to we're going to be making
  2061. 1:28:41use of edit pulley when the time is
  2062. 1:28:42right uh uvw map yeah uvw map so I'll
  2063. 1:28:49drag it here uh we will also use chamfer
  2064. 1:28:53very soon going to drag chamfer to this
  2065. 1:28:57place then
  2066. 1:29:00ffd let me just drag the four is to four
  2067. 1:29:03if we need the other ones we are going
  2068. 1:29:04to drag it so I want to have a round
  2069. 1:29:06number so I'm going to make it eight so
  2070. 1:29:08that you know when you type in it here
  2071. 1:29:10and hit enter it brings out another
  2072. 1:29:13button for you okay so the next thing I
  2073. 1:29:16would want to
  2074. 1:29:18use symmetry I use symmetry too so yeah
  2075. 1:29:24look at it here and also in fact sweep
  2076. 1:29:27more than symmetry let me just put sweep
  2077. 1:29:30make this
  2078. 1:29:3110
  2079. 1:29:34sweep and maybe to smooth we're going to
  2080. 1:29:38use it later on some more Tu smooth
  2081. 1:29:41smooth or mesh smooth both of them are
  2082. 1:29:44not the same thing but they you know do
  2083. 1:29:46almost the same type of work now to
  2084. 1:29:48create opening for these windows we have
  2085. 1:29:50here this is how we do it so I'll just
  2086. 1:29:53put it on this
  2087. 1:29:55view all right turn on my snap
  2088. 1:29:59toggle and
  2089. 1:30:01then make sure I create it like this
  2090. 1:30:04don't worry we are going to snap it into
  2091. 1:30:06place so I'm going to right click and
  2092. 1:30:08I'm going to convert it to editable
  2093. 1:30:10pulley and then with the vtex mode I'm
  2094. 1:30:13going to snap it
  2095. 1:30:15up I'm going to snap it to the
  2096. 1:30:20side I'm going to also snap this
  2097. 1:30:24[Music]
  2098. 1:30:26way
  2099. 1:30:30good
  2100. 1:30:32yes so the next thing I need to do is to
  2101. 1:30:35move it outside to this
  2102. 1:30:39place that would be easier if I was
  2103. 1:30:42doing it on plan so let me go to
  2104. 1:30:43[Music]
  2105. 1:30:45plan
  2106. 1:30:48perfect right so the next thing put it
  2107. 1:30:52in
  2108. 1:30:54Edge selection mode select this and
  2109. 1:30:57connect it to create because what we
  2110. 1:30:59need is a two panel window over there on
  2111. 1:31:03door then I'm I will select all the
  2112. 1:31:07edges create shape from selection make
  2113. 1:31:09sure it's in linear and then say
  2114. 1:31:12[Music]
  2115. 1:31:14okay come out of that so you can select
  2116. 1:31:19the you can select the shape that we
  2117. 1:31:22created okay now it is
  2118. 1:31:24selected the next thing I want to do is
  2119. 1:31:27click on
  2120. 1:31:28sweep okay when you click on sweep make
  2121. 1:31:30sure you're on
  2122. 1:31:31bar and if you're in bar you can now
  2123. 1:31:35increase the thickness of this the
  2124. 1:31:37length should be let me see I think
  2125. 1:31:40150 and the width okay I think this is
  2126. 1:31:44the part that should be
  2127. 1:31:4775 this should be
  2128. 1:31:51150 that is too thick
  2129. 1:31:56that is very very thick so uh
  2130. 1:32:0175 by this is 50 think this is not bad
  2131. 1:32:05at all now when you look at this you
  2132. 1:32:06find that some part of this is inside
  2133. 1:32:08the wall we don't want that want it to
  2134. 1:32:10come outside and for you to do that just
  2135. 1:32:13come over here and click on this that is
  2136. 1:32:16going to bring it outward and you're
  2137. 1:32:18going to have something like
  2138. 1:32:20this right yeah so so that is the window
  2139. 1:32:25number
  2140. 1:32:26one so for the window number two we're
  2141. 1:32:29going to do the same thing even here
  2142. 1:32:30we're going to do the same thing for
  2143. 1:32:32here so I'm just going to keep it like
  2144. 1:32:34this and then I'm going to come back
  2145. 1:32:37here and use plane now I want to change
  2146. 1:32:39this into 3D so it will just snap where
  2147. 1:32:41I want it to
  2148. 1:32:45snap good so yeah exactly so I'm just
  2149. 1:32:49going to right click here and I'm going
  2150. 1:32:51to convert to edit table ply now with
  2151. 1:32:55this now I can change it to
  2152. 1:32:592.5 so I won't have to worry about this
  2153. 1:33:02spping and changing its
  2154. 1:33:05[Music]
  2155. 1:33:07position
  2156. 1:33:09okay that's it so I'm going to leave
  2157. 1:33:11this one there for now then I'm then I'm
  2158. 1:33:14going to draw the plane for this big
  2159. 1:33:17window that is going to be three I will
  2160. 1:33:19change this to Clay
  2161. 1:33:22mode okay it's going to
  2162. 1:33:25start oh my God I'm confused
  2163. 1:33:30again so it's going to start from
  2164. 1:33:34here yep I missed it because it in 2.5
  2165. 1:33:39that's why that's just why I missed it
  2166. 1:33:42but it's fine it's okay I'll move it out
  2167. 1:33:52[Music]
  2168. 1:33:57so with this now I can go ahead and
  2169. 1:34:01um right click and convert it to the
  2170. 1:34:04table
  2171. 1:34:05pulley and then align it into position
  2172. 1:34:11perfectly how I want it to be
  2173. 1:34:21[Music]
  2174. 1:34:34okay good so now I'm going to leave that
  2175. 1:34:37one too let me just yeah I'm going to
  2176. 1:34:40leave it there for now and I'm going to
  2177. 1:34:42do the same you know I'm going to do the
  2178. 1:34:44same for other windows
  2179. 1:34:50[Music]
  2180. 1:34:54just create a
  2181. 1:35:00plane there it
  2182. 1:35:03[Music]
  2183. 1:35:05is all right so let me just adjust this
  2184. 1:35:08one so that you get into the right
  2185. 1:35:12position move it down to this place
  2186. 1:35:19[Music]
  2187. 1:35:28[Music]
  2188. 1:35:36all right so I'll leave it like that for
  2189. 1:35:39now then I'll come here the same thing
  2190. 1:35:42I'm going to create a
  2191. 1:35:47plane it doesn't even have to be
  2192. 1:35:50perfect okay just create it
  2193. 1:35:54then we move it into position and then
  2194. 1:35:58fact let me just select my move to yes
  2195. 1:36:01move into position like so and then
  2196. 1:36:04we'll convert it to AED table
  2197. 1:36:07[Music]
  2198. 1:36:10poly move it into
  2199. 1:36:18position yeah I think that's the right
  2200. 1:36:22position look at it from the let's look
  2201. 1:36:25at it from the plan and see if they are
  2202. 1:36:26in the right
  2203. 1:36:28[Music]
  2204. 1:36:29position okay bring this one down here
  2205. 1:36:33and there you have
  2206. 1:36:36[Music]
  2207. 1:36:47it well when we did this we
  2208. 1:36:51destroyed the doors
  2209. 1:36:54the upper part of the
  2210. 1:36:57door
  2211. 1:36:58[Music]
  2212. 1:37:04[Music]
  2213. 1:37:08wow so to get it back it's very simple
  2214. 1:37:12you know when we were trying to move
  2215. 1:37:13this thing down this was what happened
  2216. 1:37:17so we just select the two and then
  2217. 1:37:19Bridge
  2218. 1:37:21it okay that takes care of it
  2219. 1:37:27okay
  2220. 1:37:30yeah now it is what it's supposed to be
  2221. 1:37:32now and everything is in order
  2222. 1:37:37[Music]
  2223. 1:37:38cool so I will get to the ver selection
  2224. 1:37:43mode and then bring this thing down to
  2225. 1:37:45the position where it's supposed to be
  2226. 1:37:48that
  2227. 1:37:50fantastic I'm going to go ahead and
  2228. 1:37:53duplicate this thing into
  2229. 1:37:55[Music]
  2230. 1:38:02[Music]
  2231. 1:38:06position okay now as you can see it's
  2232. 1:38:08not exactly the same thing so I'm going
  2233. 1:38:10to make an adjustment to it and I'm
  2234. 1:38:12going to do that using the edit ply so
  2235. 1:38:15I'm going to group this thing
  2236. 1:38:20together and I apply the edit mod ply
  2237. 1:38:23modified to
  2238. 1:38:26it select this two turn off the snap
  2239. 1:38:29toggle for
  2240. 1:38:31now move it towards the x-axis a little
  2241. 1:38:35bit to put it in the xaxis um
  2242. 1:38:38constraint then I will put it back in
  2243. 1:38:41the snap toggle I like to put it in 2.5
  2244. 1:38:45now so I can just snap into
  2245. 1:38:48position yeah so when I finish
  2246. 1:38:50that right click convert to the table py
  2247. 1:38:57yes so I'm going to create frames for
  2248. 1:39:00these other one just like we created for
  2249. 1:39:03that one so I will select
  2250. 1:39:07this create sh from selected make sure
  2251. 1:39:10it's in linear say
  2252. 1:39:12okay come out of this
  2253. 1:39:20[Music]
  2254. 1:39:25hold on a minute let me change this into
  2255. 1:39:29shapes and I'm going to apply sweep
  2256. 1:39:33modifier to
  2257. 1:39:34it in fact I'm going to delete this
  2258. 1:39:37sweep modifier and I'm going to come
  2259. 1:39:39over
  2260. 1:39:39[Music]
  2261. 1:39:44here copy this
  2262. 1:39:50one and paste it over there
  2263. 1:39:57exactly I will move it into position by
  2264. 1:40:00just selecting the plane as
  2265. 1:40:04well and then moving
  2266. 1:40:07it this plane I can select it and apply
  2267. 1:40:11shell modifier to it but then I'm going
  2268. 1:40:14to make it I'm going to make it
  2269. 1:40:17[Music]
  2270. 1:40:21five zero
  2271. 1:40:24okay that's that that's
  2272. 1:40:28a so this en sh modifier I'm going to
  2273. 1:40:31copy it
  2274. 1:40:32[Music]
  2275. 1:40:41around here
  2276. 1:40:44too to add that thickness to
  2277. 1:40:47the window paint so here we are going to
  2278. 1:40:52have three
  2279. 1:40:54um panels so I'm going to use this so I
  2280. 1:40:57can create three by just making it two
  2281. 1:40:59you can see it's created three panels
  2282. 1:41:01and going to say okay then I'm going to
  2283. 1:41:03select everything and I'm going to tell
  2284. 1:41:06it to create shape from selection make
  2285. 1:41:08sure it's in linear say
  2286. 1:41:10okay now I'm going to I'm going to
  2287. 1:41:13select this one and I'm going to copy
  2288. 1:41:16the sweep
  2289. 1:41:18[Music]
  2290. 1:41:24[Music]
  2291. 1:41:27now I'm going to paste the
  2292. 1:41:32sweep okay I'm just going to do the same
  2293. 1:41:36thing let I'm going to paste the shell
  2294. 1:41:38modifier for the
  2295. 1:41:44glasses select all the ples and then
  2296. 1:41:49create all right
  2297. 1:41:53[Music]
  2298. 1:42:00yep
  2299. 1:42:02exactly this other side we are having
  2300. 1:42:04three as well so I'm going to select all
  2301. 1:42:08the edges and then I'm going to connect
  2302. 1:42:14it okay and then I'm going to select all
  2303. 1:42:17the edges again and I'm going to create
  2304. 1:42:20shape from selection make sure it's in
  2305. 1:42:22the linear
  2306. 1:42:24select
  2307. 1:42:25this apply this to it I'm going to put
  2308. 1:42:30it inside in the right position later so
  2309. 1:42:32I'm going to copy this
  2310. 1:42:33[Music]
  2311. 1:42:36now
  2312. 1:42:40paste
  2313. 1:42:41[Music]
  2314. 1:42:43paste right so I'm going to select this
  2315. 1:42:46place and I'm going to
  2316. 1:42:48[Music]
  2317. 1:42:51group group it
  2318. 1:42:54and then move it into
  2319. 1:43:00[Music]
  2320. 1:43:05position it into
  2321. 1:43:07position group
  2322. 1:43:09it now that we're done this is the door
  2323. 1:43:12we are going to put at that interest
  2324. 1:43:14position I'm going to put the door there
  2325. 1:43:16we don't have to put door any other
  2326. 1:43:18place so go ahead and download it and um
  2327. 1:43:22I will show you how to bring it into
  2328. 1:43:23your
  2329. 1:43:25scene I'll put the link to this door in
  2330. 1:43:27the description so do well to get to it
  2331. 1:43:30so when you download it you extract
  2332. 1:43:33it and then
  2333. 1:43:35[Music]
  2334. 1:43:39you you drag it into like you select it
  2335. 1:43:43and then drag it into the scene when you
  2336. 1:43:45drag it into the scene click on merge
  2337. 1:43:49file that way it merges the door into
  2338. 1:43:51the scene so we have our door
  2339. 1:43:53right here so I'm just going to drop it
  2340. 1:43:56here select this and isolate both of
  2341. 1:43:59them so I can
  2342. 1:44:01easily do what I want to
  2343. 1:44:04do so I will turn off this leave only
  2344. 1:44:08the angle snap toggle on so I can easily
  2345. 1:44:12turn it and then move it into position
  2346. 1:44:15okay so I'm just going to keep this one
  2347. 1:44:17[Music]
  2348. 1:44:20here is a group so whatever I do to it
  2349. 1:44:24now I have to open it before I can be
  2350. 1:44:27able to edit it normally I would open
  2351. 1:44:29open it but with the help of this edit
  2352. 1:44:31poly modifier I can work on it as if
  2353. 1:44:35it's a geometry it's like um editable
  2354. 1:44:37pulley that I can just move around okay
  2355. 1:44:40so I'll just apply it on it and then
  2356. 1:44:42work on it like that so here I'm going
  2357. 1:44:45to select it from here and then move it
  2358. 1:44:48out to this place okay that um adjusting
  2359. 1:44:53the thickness of the
  2360. 1:44:55door now we need to ensure that this is
  2361. 1:45:00starting where it's supposed to start it
  2362. 1:45:01it is
  2363. 1:45:03not let me unhide all okay that's very
  2364. 1:45:09good over
  2365. 1:45:14here so I'm going to raise this up
  2366. 1:45:25to this
  2367. 1:45:26extent so I want this door to be
  2368. 1:45:292,400
  2369. 1:45:31High okay so I'm just going to come over
  2370. 1:45:35here use a box
  2371. 1:45:4324 I'm going to raise it up to
  2372. 1:45:48150 right so
  2373. 1:45:54[Music]
  2374. 1:46:00good so I'm going to adjust this a
  2375. 1:46:03little
  2376. 1:46:05[Music]
  2377. 1:46:12[Music]
  2378. 1:46:17bit cool
  2379. 1:46:22[Music]
  2380. 1:46:32[Music]
  2381. 1:46:39yeah so I'm going to come over
  2382. 1:46:43here and
  2383. 1:46:50select these line
  2384. 1:46:55I'm going to do the same sorry not this
  2385. 1:46:59one going to do the same for it over
  2386. 1:47:02here
  2387. 1:47:04[Music]
  2388. 1:47:06too then I'm going to move it
  2389. 1:47:09down to this
  2390. 1:47:12place then I will select the
  2391. 1:47:16polygons may be seeing it now because I
  2392. 1:47:18need to select the right polygon
  2393. 1:47:28then I'm going to bridge
  2394. 1:47:30[Music]
  2395. 1:47:33it and just hold on a
  2396. 1:47:36minute just like that we have
  2397. 1:47:39it all
  2398. 1:47:43settled good so we are done modeling the
  2399. 1:47:47building per say there something I want
  2400. 1:47:50us to do and that thing is to select
  2401. 1:47:52this and apply a Cher modifier to the
  2402. 1:47:56entire building okay it adds to the
  2403. 1:47:59realism of the building so oh there no
  2404. 1:48:02CH where ch ch so I'm going to edit this
  2405. 1:48:07please I'm going to use
  2406. 1:48:10chamfer and replace
  2407. 1:48:14this okay yeah so when I apply
  2408. 1:48:19this let's drag it out a little bit when
  2409. 1:48:22I apply this I have to change this into
  2410. 1:48:25Chas only so for this place I'm going to
  2411. 1:48:31increase the amount to just
  2412. 1:48:35three okay the
  2413. 1:48:37segment
  2414. 1:48:4032
  2415. 1:48:41[Music]
  2416. 1:48:47okay good
  2417. 1:48:50[Music]
  2418. 1:48:53so the edges are not just totally you
  2419. 1:48:56know totally sharp like that that same
  2420. 1:49:00Cher modifier I'm going to copy it and
  2421. 1:49:02I'm going to apply
  2422. 1:49:04it going to apply it to the cutting the
  2423. 1:49:10glasses the windows I mean I'm going to
  2424. 1:49:13apply it to the
  2425. 1:49:15[Music]
  2426. 1:49:19windows so we don't have um very sharp
  2427. 1:49:22edged
  2428. 1:49:24Windows I'll end up not looking very
  2429. 1:49:29realistic so I'm going to open this
  2430. 1:49:32[Music]
  2431. 1:49:34group and apply it oh
  2432. 1:49:38no
  2433. 1:49:40yeah same here
  2434. 1:49:43too I even apply it everywhere but can
  2435. 1:49:47see it has applied everywhere but I just
  2436. 1:49:49rather would I I want to apply it only
  2437. 1:49:51on the
  2438. 1:49:55Mion
  2439. 1:49:56yeah
  2440. 1:49:58cool so it is time for for us to model
  2441. 1:50:03the this fins when I go to the plan
  2442. 1:50:05you're going to see the
  2443. 1:50:08fins this F it's time for us to model
  2444. 1:50:15it oh I'm going to use a box please
  2445. 1:50:22[Music]
  2446. 1:50:27so it's okay
  2447. 1:50:29now just
  2448. 1:50:31[Music]
  2449. 1:50:42[Music]
  2450. 1:50:52[Music]
  2451. 1:50:57all right
  2452. 1:51:01[Music]
  2453. 1:51:07so bring it down to this
  2454. 1:51:14level and then take it off
  2455. 1:51:17here cool
  2456. 1:51:20[Music]
  2457. 1:51:30[Music]
  2458. 1:51:39[Music]
  2459. 1:51:49[Music]
  2460. 1:52:00all
  2461. 1:52:01right so that's
  2462. 1:52:06it
  2463. 1:52:08cool so I'm going to select this this
  2464. 1:52:12this this in fact let me see select
  2465. 1:52:15similar all of them have been have been
  2466. 1:52:18selected
  2467. 1:52:21[Music]
  2468. 1:52:23and I'm going
  2469. 1:52:29to now I'm going rotate it into
  2470. 1:52:37[Music]
  2471. 1:52:40position good
  2472. 1:52:46[Music]
  2473. 1:52:55good so there you have
  2474. 1:52:59it we have um the
  2475. 1:53:02building now the next thing we're going
  2476. 1:53:04to do is go ahead and model the site so
  2477. 1:53:09we can start rendering and applying
  2478. 1:53:12materials and every other thing now
  2479. 1:53:14before we do that I suggest that we go
  2480. 1:53:17ahead and save our file all right to
  2481. 1:53:19save the file all you have to do is come
  2482. 1:53:21over here and click on file or you can
  2483. 1:53:23just hit crl s on your keyboard it's
  2484. 1:53:25going to bring out this dialogue for you
  2485. 1:53:28okay when it brings it out you can name
  2486. 1:53:30this thing whatever you want to name it
  2487. 1:53:32I'm going to name
  2488. 1:53:33mine my
  2489. 1:53:36first
  2490. 1:53:38[Music]
  2491. 1:53:40project okay when you finish that you
  2492. 1:53:42can just hit save and that saves it for
  2493. 1:53:45you so to work on this side we are going
  2494. 1:53:48to let me turn this thing and put it
  2495. 1:53:50inside on on you know your top
  2496. 1:53:53view I'm going to use
  2497. 1:53:56plane all right so I'm going to just
  2498. 1:53:59create it like so in fact let me make it
  2499. 1:54:03bigger than
  2500. 1:54:06this
  2501. 1:54:09okay and then move it
  2502. 1:54:13backwards but I think this is way too
  2503. 1:54:16[Music]
  2504. 1:54:19big the camera we are going to place is
  2505. 1:54:21going to face this build in this way so
  2506. 1:54:23we can actually afford to make it
  2507. 1:54:25smaller and then this other
  2508. 1:54:29part you get just like this so at the
  2509. 1:54:32end of the day just make it 45 M by 75 M
  2510. 1:54:38that um in millimet now so 75,000 by
  2511. 1:54:4245,000 so I'm going to snap it to this
  2512. 1:54:47place right because that is where our
  2513. 1:54:49walkway is going to be and then we have
  2514. 1:54:51a curb and then have the road you get
  2515. 1:54:54all right so now that I'm done placing
  2516. 1:54:55the the plane okay 45x 75 M I'm going to
  2517. 1:54:59increase the segment you know the length
  2518. 1:55:02and wi segment so I'm going to just come
  2519. 1:55:04in here type like 50 and also here I'm
  2520. 1:55:07going to enter
  2521. 1:55:1050 okay I want it to be like a square so
  2522. 1:55:12I'm going to make it 65 it has more or
  2523. 1:55:15less a square so I'm going to for now
  2524. 1:55:17I'm going to leave it like that I'm
  2525. 1:55:19going to take it down a little bit you
  2526. 1:55:21know we have you know I when I did the
  2527. 1:55:24shell modified stuff I took it like I
  2528. 1:55:27think 450 down so I'm going to bring it
  2529. 1:55:29down a little
  2530. 1:55:31bit to this point now the next thing I
  2531. 1:55:34want us to create is this uh um building
  2532. 1:55:37apron around the building okay so I'm
  2533. 1:55:40just going to select it and isolate this
  2534. 1:55:43thing so I can easily trace it out the
  2535. 1:55:46way I want now to do this I'm going to
  2536. 1:55:49use a plane as well draw it anyhow don't
  2537. 1:55:52worry about
  2538. 1:55:53nothing change this thing to one
  2539. 1:55:57one then right click convert it to
  2540. 1:56:01editable py now we turn on our snap
  2541. 1:56:05toggle let me just close this so that it
  2542. 1:56:07will not be confusing us turn angle snap
  2543. 1:56:11tole and then start snapping around the
  2544. 1:56:14building area
  2545. 1:56:18[Music]
  2546. 1:56:22I'm going to switch to the edge
  2547. 1:56:24mode select it and get when I get
  2548. 1:56:31here I will snap to this place hold and
  2549. 1:56:35shift okay select this part twoo snap
  2550. 1:56:39here hold and
  2551. 1:56:41shift select this
  2552. 1:56:44part snap to the end of the
  2553. 1:56:47building hold and shift then snap to
  2554. 1:56:49this line so just like like
  2555. 1:56:58that you get to this
  2556. 1:57:01end all right so as usual we are going
  2557. 1:57:04to apply shell modifier to this and
  2558. 1:57:07we're going to make it like um we're
  2559. 1:57:09just going to make it very big and then
  2560. 1:57:11bury the part that we don't need into
  2561. 1:57:13the ground so it's as if we missed a
  2562. 1:57:15point but don't worry that those areas
  2563. 1:57:18has wall in there so it's not as if we
  2564. 1:57:21miss them it's supposed to to be like
  2565. 1:57:22that so I'm going to bring everything
  2566. 1:57:26back as you can see you have W there so
  2567. 1:57:29it is covered it is not
  2568. 1:57:31open so when I come over here you will
  2569. 1:57:34see that this thing is buried like this
  2570. 1:57:37is the plane that we just created that
  2571. 1:57:39we took down can see that it works all
  2572. 1:57:41right so it is time for us to do more
  2573. 1:57:44with this to create an undulating
  2574. 1:57:47feature like something that is a
  2575. 1:57:49topography for this set so that we have
  2576. 1:57:52a more Dynamic and a more like um
  2577. 1:57:55appealing to the eye kind of scene so
  2578. 1:57:58that everything is not just flat with
  2579. 1:57:59grass and everything we are still going
  2580. 1:58:01to create this connection between the
  2581. 1:58:04walkway you know by the road to this um
  2582. 1:58:07building Aon okay but for now this is
  2583. 1:58:10what I want us to work on so I'm going
  2584. 1:58:12to select
  2585. 1:58:13this and I'm going to okay still a plane
  2586. 1:58:17right click and convert to editable py
  2587. 1:58:19so to make the adjustment now I'm just
  2588. 1:58:21going to leave it here like that come
  2589. 1:58:24down
  2590. 1:58:26here you will see paint deformation then
  2591. 1:58:29you're going to see push and
  2592. 1:58:33pull so I want you to join me and
  2593. 1:58:36increase the Bro size so it will be this
  2594. 1:58:38big see what I let let's just say make
  2595. 1:58:41it
  2596. 1:58:423,600 okay so it will be this big then
  2597. 1:58:45the strength is one leave it at one the
  2598. 1:58:48Met 10 mm not bad if we need to make it
  2599. 1:58:52you know smaller or bigger once we start
  2600. 1:58:55we're going to see it make sure that
  2601. 1:58:56push and pull you click on it and it's
  2602. 1:58:58active it is blue so whenever when you
  2603. 1:59:00do that this brush will come out so you
  2604. 1:59:02can now actually brush and paint this
  2605. 1:59:07area
  2606. 1:59:11okay so we might have to increase this
  2607. 1:59:14um push and pull feature so as to you
  2608. 1:59:17know now now that I increase it you can
  2609. 1:59:19see an effect is beginning to come there
  2610. 1:59:23okay so let's make it like 200 300
  2611. 1:59:26[Music]
  2612. 1:59:28mm
  2613. 1:59:30[Music]
  2614. 1:59:35okay so just paint it how however we
  2615. 1:59:38make it look really
  2616. 1:59:40[Music]
  2617. 1:59:49nice all right
  2618. 1:59:53well you can also relax it if you feel
  2619. 1:59:55like you have you had made it too big
  2620. 1:59:57you can also just go around clicking on
  2621. 1:59:59it to relax it a little bit as you can
  2622. 2:00:02see me do that's going to undo what you
  2623. 2:00:05just did so that it doesn't look you
  2624. 2:00:09know like it's too much now by the side
  2625. 2:00:12I want to add a little bit by this side
  2626. 2:00:14too so I'm going to select push and P
  2627. 2:00:16300 might be too much let me just make
  2628. 2:00:18it like
  2629. 2:00:20200 so so as to you
  2630. 2:00:23[Music]
  2631. 2:00:25know yeah this side as
  2632. 2:00:29[Music]
  2633. 2:00:36well
  2634. 2:00:39okay so this thing is not looking as
  2635. 2:00:42smooth as it should but that can be
  2636. 2:00:45solved with just adding toble
  2637. 2:00:49smooth you add toble smooth it is going
  2638. 2:00:52to add
  2639. 2:00:53additional stuff for you but now you
  2640. 2:00:56would agree with me that we don't need
  2641. 2:00:58to add this double smooth all over the
  2642. 2:01:00place okay we do not need to add it all
  2643. 2:01:02over the place so we need to find a way
  2644. 2:01:04to separate this part from that part and
  2645. 2:01:07to do that hold on a minute let me
  2646. 2:01:09delete this toos mot again I'm just
  2647. 2:01:12going to select the area around
  2648. 2:01:17this like so and I'm going to detach it
  2649. 2:01:21okay
  2650. 2:01:26hold on a
  2651. 2:01:28[Music]
  2652. 2:01:29minute I'm going to detach it as an
  2653. 2:01:33object so it is separate but it is still
  2654. 2:01:37part of it as you can see they are still
  2655. 2:01:40connected both separate so with it being
  2656. 2:01:43like this I can now just select that
  2657. 2:01:45part and apply too smoth on
  2658. 2:01:50it so they are still connected but you
  2659. 2:01:53can find out that this part is now
  2660. 2:01:57smoother so after doing this the next
  2661. 2:02:00thing I want to do is create this
  2662. 2:02:02walkway that links this place to the
  2663. 2:02:04road and to do that a very easy way to
  2664. 2:02:08do this is just to trace it out with a
  2665. 2:02:10box okay or do it with a plane and apply
  2666. 2:02:15shell modifier to it anyone that you
  2667. 2:02:17want to do it is just fine okay that's
  2668. 2:02:19the beauty of our 3DS MK
  2669. 2:02:22one thing that you can do you can do it
  2670. 2:02:24in numerous ways and it will still give
  2671. 2:02:27you the same results okay so let me go
  2672. 2:02:30ahead and use box turn on
  2673. 2:02:33my angle my snap
  2674. 2:02:36toggle my 2.5d snap
  2675. 2:02:39tole
  2676. 2:02:42yep so it doesn't it does not really
  2677. 2:02:45matter the height because we're going to
  2678. 2:02:47be burying it into the ground so I just
  2679. 2:02:50make it 300
  2680. 2:02:52then let me put it like this so I can
  2681. 2:02:55see where the ground
  2682. 2:02:58is realize if I put it that way I'm not
  2683. 2:03:00going to be seeing nothing
  2684. 2:03:03so yep we're going to have it like
  2685. 2:03:07this right so I'm now going to move it
  2686. 2:03:12out and then make a
  2687. 2:03:13[Music]
  2688. 2:03:18copy then snap it into position
  2689. 2:03:22okay just like
  2690. 2:03:24that now I'm going
  2691. 2:03:27to make a copy clone option and increase
  2692. 2:03:30the number of copies so that it will
  2693. 2:03:32create you know a lot for me the ones I
  2694. 2:03:34don't need I'm just going to select them
  2695. 2:03:36and delete them turn this off now the
  2696. 2:03:41next thing I want to create is the
  2697. 2:03:42workway okay I'm going to create it
  2698. 2:03:45again with the box as to turn on your
  2699. 2:03:48snap
  2700. 2:03:49toggle okay
  2701. 2:03:53[Music]
  2702. 2:03:59so I'm just going
  2703. 2:04:02to right click and convert to editable
  2704. 2:04:08pully select the
  2705. 2:04:11Box move it this way then turn on your
  2706. 2:04:13angle snap to go you know because I I
  2707. 2:04:16use shortcut to turn it on so I'm always
  2708. 2:04:19turning it on and turning it off when I
  2709. 2:04:20don't need like if I press s now is off
  2710. 2:04:22so I can easily move this around but now
  2711. 2:04:24I want to snap to this place and because
  2712. 2:04:26I've moved it in y axis I've kind of
  2713. 2:04:28restricted the movement of this they
  2714. 2:04:30they have constrained the movement to
  2715. 2:04:32the Y axis so if I turn turn on this now
  2716. 2:04:35I don't have to use the pivot to move it
  2717. 2:04:37I just come here and move it and snap it
  2718. 2:04:39into position okay but now we need to as
  2719. 2:04:43usual bury it into the ground so that it
  2720. 2:04:45will cover the tip of this soil so I'm
  2721. 2:04:47just going to remove the snap
  2722. 2:04:50toggle okay
  2723. 2:04:52and then turn it back on so I can snap
  2724. 2:04:54to this top part and one on my keyboard
  2725. 2:04:58to go into vertex you know mode and then
  2726. 2:05:03move it
  2727. 2:05:04up till I'm
  2728. 2:05:07satisfied of course later we are going
  2729. 2:05:09to apply um later we're going to apply
  2730. 2:05:13what is it called again we're going to
  2731. 2:05:14apply cha modifiers on all these things
  2732. 2:05:16to get you know that realistic edges
  2733. 2:05:19because nothing in reality has has 90°
  2734. 2:05:22straight edge like meeting themel at
  2735. 2:05:25that 90° perpendicularly at 90° okay I
  2736. 2:05:29don't think when you look at even
  2737. 2:05:31objects that are looking as if they have
  2738. 2:05:33that type of sharp edges you find out
  2739. 2:05:35that there is a little bit of bever
  2740. 2:05:37there so especially when you're modeling
  2741. 2:05:39has surfaces it needs to have those
  2742. 2:05:42Chamas even though it's you don't want
  2743. 2:05:44it to pronounced make it just to be
  2744. 2:05:46there a little bit now this has passed
  2745. 2:05:49where we want it to be so with that ver
  2746. 2:05:51still selected select this Edge and then
  2747. 2:05:55make sure your snap toggle is on it's on
  2748. 2:05:57your keyboard and then move it into
  2749. 2:05:59position now that I've done that I will
  2750. 2:06:01also select
  2751. 2:06:03this hold down shift so I can duplicate
  2752. 2:06:07it as a copy and I'll say
  2753. 2:06:09okay even though we might not see that
  2754. 2:06:13part let's just do it now it's remaining
  2755. 2:06:15the road and for this road I want to use
  2756. 2:06:19plane to do it
  2757. 2:06:22okay it does not really matter as we're
  2758. 2:06:24going to you know make sure that we get
  2759. 2:06:28to where we need to get to
  2760. 2:06:29later with the help of snap tole but
  2761. 2:06:33first of all this I need to make it one
  2762. 2:06:36and this other one to one we don't need
  2763. 2:06:38all those segments for the road because
  2764. 2:06:40the road is going to be straight okay
  2765. 2:06:41the cracks on the road we're going to
  2766. 2:06:43use map to include them okay and I'll
  2767. 2:06:46will be showing you how you can do just
  2768. 2:06:48that so I'm going to right
  2769. 2:06:50click and I'm going to convert to
  2770. 2:06:52editable
  2771. 2:06:53pulley and then yeah that is already
  2772. 2:06:57good I want to snap it behind this you
  2773. 2:07:00know the walkway so I will just do just
  2774. 2:07:04that same thing here as
  2775. 2:07:08well right
  2776. 2:07:10there
  2777. 2:07:14okay now I'm going to put it underneath
  2778. 2:07:17the
  2779. 2:07:20walkway right right
  2780. 2:07:23here okay cool but where it is going to
  2781. 2:07:27be is solely dependent on the C model
  2782. 2:07:30that I'm about to bring in right now
  2783. 2:07:33okay that is what we determine whether I
  2784. 2:07:35am going to like um and I I think
  2785. 2:07:39generally I need to select these things
  2786. 2:07:41and bring it down even
  2787. 2:07:44more at least to to flush with this
  2788. 2:07:47walkway you get so let me just select
  2789. 2:07:50both the the walkway and the
  2790. 2:07:53road and bring it down to this level I
  2791. 2:07:57think that's better that
  2792. 2:08:00way so
  2793. 2:08:02yeah now I want to get rid of not to get
  2794. 2:08:05rid of get rid of because I'm done using
  2795. 2:08:08the what is it called the Dig v file
  2796. 2:08:10that I imported but then I want them to
  2797. 2:08:13stop showing because we done modeling
  2798. 2:08:15even the site we are also done modeling
  2799. 2:08:17the site what we're about to do now is
  2800. 2:08:19put in details in you know to this side
  2801. 2:08:22so I'm just going to select them and put
  2802. 2:08:25them in a different layer where I can do
  2803. 2:08:27this they turn into and on if I happen
  2804. 2:08:30to need them later on you know there's
  2805. 2:08:32something I want to model but I need to
  2806. 2:08:34see where they are on the DWG file so I
  2807. 2:08:36can model them properly so I just select
  2808. 2:08:39it and then also select this one of this
  2809. 2:08:41angle this snap tole for
  2810. 2:08:44now
  2811. 2:08:45okay now this is not the layer interface
  2812. 2:08:48to access the layer interface you have
  2813. 2:08:49to come down here and click sort by
  2814. 2:08:52layer now that I've done that you see
  2815. 2:08:54group one and group two those are the
  2816. 2:08:56two stuff that I'm selected the 2dw f I
  2817. 2:08:58selected you can see group two that's
  2818. 2:09:00group one so if I want to add it those
  2819. 2:09:03these two things that are selected to a
  2820. 2:09:05new layer all I have to do is come over
  2821. 2:09:07here see create new layer click on it it
  2822. 2:09:09creates a new layer and adds this thing
  2823. 2:09:11this two stuff to the new layer now if I
  2824. 2:09:14should turn off this new layer you see
  2825. 2:09:16the both of them are off so I'm just
  2826. 2:09:19going to call it I can it by just double
  2827. 2:09:22clicking on it and call it DWG files and
  2828. 2:09:25then turn it off now if there's anything
  2829. 2:09:27you want to rename again you can easily
  2830. 2:09:30do it using this method I just showed
  2831. 2:09:32you select it and then so as we go on I
  2832. 2:09:35will have to show you let me put this
  2833. 2:09:37thing back to the
  2834. 2:09:40default
  2835. 2:09:41okay to the default all these things are
  2836. 2:09:44layers with nothing in them in them
  2837. 2:09:47because I selected and I moved them so
  2838. 2:09:48if you want to delete them just select
  2839. 2:09:50from beginning to end like
  2840. 2:09:52so right click and delete they're gone
  2841. 2:09:56all
  2842. 2:09:57[Music]
  2843. 2:09:58right so the next thing I want us to do
  2844. 2:10:02is bringing the Cs I'm going to put the
  2845. 2:10:04links to this C this C I got them for
  2846. 2:10:06free I didn't pay for them I just
  2847. 2:10:09downloaded them up the website um from
  2848. 2:10:12Mega scan website free of chart so I'm
  2849. 2:10:15going to put the link in this
  2850. 2:10:20description so you can get your own so
  2851. 2:10:23I'm just going
  2852. 2:10:26to because what we have here is an FBS
  2853. 2:10:30file just going to drag it into this
  2854. 2:10:34place and import the
  2855. 2:10:38file okay that is the
  2856. 2:10:43[Music]
  2857. 2:10:48cap let me just set it
  2858. 2:10:53[Music]
  2859. 2:11:03properly like this so this has to come
  2860. 2:11:07[Music]
  2861. 2:11:09up to meet
  2862. 2:11:12[Music]
  2863. 2:11:15it so the road has to come up to meet it
  2864. 2:11:19underneath so I'm just going to select
  2865. 2:11:20the road
  2866. 2:11:21and then come underneath here raise it
  2867. 2:11:24up to wheel place it right underneath
  2868. 2:11:28the
  2869. 2:11:28[Music]
  2870. 2:11:29curb okay I have
  2871. 2:11:32[Music]
  2872. 2:11:36to yeah so something like
  2873. 2:11:40this cool
  2874. 2:11:44[Music]
  2875. 2:11:50[Music]
  2876. 2:11:55okay I think the cares were happen too
  2877. 2:11:58so let me just align the both of
  2878. 2:12:01[Music]
  2879. 2:12:06them like so select this
  2880. 2:12:10part and move
  2881. 2:12:12[Music]
  2882. 2:12:16it okay now I want to spread these CES
  2883. 2:12:19all over the road okay from this
  2884. 2:12:22beginning to the end and to do that
  2885. 2:12:24easily we are going to use the array to
  2886. 2:12:26you can find the array two in the tools
  2887. 2:12:28menu bar and then you see array so click
  2888. 2:12:32on array when you click on it it's going
  2889. 2:12:34to bring out all these tools for you
  2890. 2:12:36before you do anything I want you to
  2891. 2:12:37turn on the preview so you see what
  2892. 2:12:39you're doing when you start doing them
  2893. 2:12:41now the count is set to 10 in One
  2894. 2:12:44Direction so anything I do now let me
  2895. 2:12:46put it this way it will be moving it in
  2896. 2:12:49One Direction now I don't want it to be
  2897. 2:12:50an in I want it to be a copy instance
  2898. 2:12:53means if I adjust one it is going to
  2899. 2:12:55adjust all of them so I'm going to put
  2900. 2:12:56it in copy now with it being like
  2901. 2:12:59this see when I move it in the x-axis
  2902. 2:13:03like this you see it is taking it
  2903. 2:13:06up I move it in y axis it is also moving
  2904. 2:13:09it in y axis but where we need to move
  2905. 2:13:11this thing is in x-axis so I will just
  2906. 2:13:15put zero
  2907. 2:13:16here put zero here and then in here in
  2908. 2:13:20the X I will just increase it like this
  2909. 2:13:23till we get a gap okay when we get a gap
  2910. 2:13:26put it in Top Mode top view I mean so we
  2911. 2:13:29can come in close and fine tune it
  2912. 2:13:34to just click and hold it will be coming
  2913. 2:13:36closer to each other till it covers up
  2914. 2:13:40when it covers up you can see all of
  2915. 2:13:42them are just like that so I can just
  2916. 2:13:44come here and be increasing the count
  2917. 2:13:46and by increasing the count you can see
  2918. 2:13:48let me just keep it this way so you guys
  2919. 2:13:49look at the curve here when I increase
  2920. 2:13:52another C you can see it is now going
  2921. 2:13:54down the line like
  2922. 2:13:57so now we have gotten to the end I can
  2923. 2:14:00now say
  2924. 2:14:01okay all right so when I do that I can
  2925. 2:14:06put it this
  2926. 2:14:07[Music]
  2927. 2:14:10way select all of
  2928. 2:14:12them group them
  2929. 2:14:15[Music]
  2930. 2:14:18together hold and shift while I rotate
  2931. 2:14:22that is going to duplicate it duplicate
  2932. 2:14:24the curves for me and then as a copy I
  2933. 2:14:27will select the move two and move it
  2934. 2:14:32back into position okay that's the C for
  2935. 2:14:36the other side of the
  2936. 2:14:38road put it in this
  2937. 2:14:40view right so there we
  2938. 2:14:44[Music]
  2939. 2:14:47are we are done modeling
  2940. 2:14:51so it is time for us to place our
  2941. 2:14:54cameras and then start working with the
  2942. 2:14:57environment lights and then put asset in
  2943. 2:15:01the scene and then work with
  2944. 2:15:05materials and render so if you have
  2945. 2:15:08gotten up to this point in this video
  2946. 2:15:10cuos to you we are done with the
  2947. 2:15:12modeling session of this we about to
  2948. 2:15:14enter the rendering session all right so
  2949. 2:15:17if you haven't already done so please
  2950. 2:15:20Endeavor to subscribe okay I drop full
  2951. 2:15:22courses like this every week where we
  2952. 2:15:25come together and we grow together all
  2953. 2:15:27right so back to the
  2954. 2:15:31video let me just um quickly put it in
  2955. 2:15:34this view the top view and then come
  2956. 2:15:37down here to where we have the camera
  2957. 2:15:39because I want to place camera now
  2958. 2:15:41select Corona
  2959. 2:15:42camera okay just move it a little bit
  2960. 2:15:46Yeah select the corona camera and then
  2961. 2:15:50draw it
  2962. 2:15:52okay remember we created two two camera
  2963. 2:15:56view ports before so when I draw it I
  2964. 2:15:59will hit C make sure that this this view
  2965. 2:16:02is active how you know this the viewport
  2966. 2:16:05that is active is you see this golden
  2967. 2:16:08colors stuff around the viewport that
  2968. 2:16:10means this viewport is the one that is
  2969. 2:16:12active now so you hit C on your keyboard
  2970. 2:16:14when you hits see on your keyboard it PS
  2971. 2:16:17it into the camera mode you can see the
  2972. 2:16:19view here is the camera Coran camera o1
  2973. 2:16:22put it in default shading mode and there
  2974. 2:16:24you have it
  2975. 2:16:28okay okay so I just change it to Clay
  2976. 2:16:31mode think that is going to be
  2977. 2:16:37better all right so as I'm making my
  2978. 2:16:41adjustment you're going to be seeing the
  2979. 2:16:43adjustment over
  2980. 2:16:47here as you can see you're seeing the
  2981. 2:16:50adjustment over there so I will select
  2982. 2:16:53this camera go to the modified tab if
  2983. 2:16:55you're not selecting just select the
  2984. 2:16:56head of the camera because this camera
  2985. 2:16:58is divided into two parts you have the
  2986. 2:17:00camera itself and you have the camera
  2987. 2:17:02Target so selecting the target is not
  2988. 2:17:04the same as selecting the camera we can
  2989. 2:17:06see there's nothing for us to work on
  2990. 2:17:08here you can only move this thing around
  2991. 2:17:10when you select the camera at the middle
  2992. 2:17:11point it's even like you can only move
  2993. 2:17:14the camera that way you don't have
  2994. 2:17:16anything to work with here but when you
  2995. 2:17:18select the camera
  2996. 2:17:19itself you see it brings out all these
  2997. 2:17:22camera settings for you here to you know
  2998. 2:17:25play with to work with
  2999. 2:17:28now there are various ways you can
  3000. 2:17:30select the way I just selected it you
  3001. 2:17:32can select the camera that way or you
  3002. 2:17:33can just come to the view where the
  3003. 2:17:35camera is click on it and you see select
  3004. 2:17:37camera or select Target camera when you
  3005. 2:17:40do it that way it is still going to
  3006. 2:17:41select the camera as you can see I've
  3007. 2:17:43selected the camera right so having done
  3008. 2:17:47that I want us to set our safe frame
  3009. 2:17:49safe frame is the part of the view that
  3010. 2:17:51is going to be rendered when you do
  3011. 2:17:53render the work like if I should come
  3012. 2:17:56over here you see show safe
  3013. 2:17:59frame beside it you're going to see the
  3014. 2:18:02shortcut shift F so if I hit shift F on
  3015. 2:18:04the keyboard you see that it has cut out
  3016. 2:18:06the part that is not you know going to
  3017. 2:18:08show when I render now to set the aspect
  3018. 2:18:11ratio of this show of this um save frame
  3019. 2:18:14you can find it in the render setup when
  3020. 2:18:16you click on the render setup you're
  3021. 2:18:18going to see it now we are working with
  3022. 2:18:20the the HDTV in bracket video this is
  3023. 2:18:23just 16 is to 9 okay that's the normal
  3024. 2:18:27video format all right so I think that's
  3025. 2:18:29what we're going to let's just use it
  3026. 2:18:31for the purpose of what we are doing
  3027. 2:18:32today let's just use it so I'm just
  3028. 2:18:34going to leave it like that but if you
  3029. 2:18:35want to make any modification to yours
  3030. 2:18:37you can come over here set it to custom
  3031. 2:18:39and type in whatever figure you want
  3032. 2:18:42okay you also have already set save
  3033. 2:18:45frames that you can just click on and it
  3034. 2:18:47will just give you those things
  3035. 2:18:51let me put it back to HDTV all right so
  3036. 2:18:54when I am done setting that I'll just
  3037. 2:18:56close this down so now let's work on the
  3038. 2:18:58camera I'll just select the camera come
  3039. 2:19:01over here change it in the photographic
  3040. 2:19:04parameters you can see where I am I will
  3041. 2:19:06change it from field of view to focal L
  3042. 2:19:09it is the same thing but they are
  3043. 2:19:11inversely proportional to each other so
  3044. 2:19:13as you're increasing this one the other
  3045. 2:19:14one is reducing let's say if I make this
  3046. 2:19:16thing five you say this one is 140
  3047. 2:19:19something if I should make it 30 you see
  3048. 2:19:21this one also came up now let me make it
  3049. 2:19:24like 25 I think that will be
  3050. 2:19:27good all
  3051. 2:19:33right let me add
  3052. 2:19:35[Music]
  3053. 2:19:38some
  3054. 2:19:40okay so I am just going to raise this
  3055. 2:19:43camera now but before I do that I want
  3056. 2:19:46to align the camera and the target so
  3057. 2:19:49that it gives me a straight one point
  3058. 2:19:52perspective kind of view okay to do that
  3059. 2:19:55I'm going to use the Align tool the
  3060. 2:19:57Align tool you can find it here okay it
  3061. 2:20:00is also inside here can see align but
  3062. 2:20:04let's just use the one here click on it
  3063. 2:20:07once make sure you are selecting the
  3064. 2:20:09camera when you click on it so now when
  3065. 2:20:11you click on it you can now click on the
  3066. 2:20:14target all right so I want to align
  3067. 2:20:18it like this so so uncheck everything
  3068. 2:20:22leave only the x axis and then say okay
  3069. 2:20:26that way you can see that everything has
  3070. 2:20:28been aligned just the way we want it to
  3071. 2:20:31be so now I am going
  3072. 2:20:35to use the middle Mouse button to take
  3073. 2:20:39the view
  3074. 2:20:41up all right going to take the camera
  3075. 2:20:44back some
  3076. 2:20:45[Music]
  3077. 2:20:48more just like that
  3078. 2:20:52[Music]
  3079. 2:20:57let me see if I make this
  3080. 2:20:59thing 20
  3081. 2:21:02okay let me go forward a little bit
  3082. 2:21:07more right so there are some scripts I
  3083. 2:21:11want to introduce you to that is going
  3084. 2:21:13to make your life easier when you are
  3085. 2:21:15doing something like this um we need to
  3086. 2:21:18install I think four Scripts and I'm
  3087. 2:21:20going to put the link of and there okay
  3088. 2:21:23apart from copor which you are just
  3089. 2:21:25going to make donations the remaining
  3090. 2:21:27three are free of charge you can just
  3091. 2:21:30get them and then you can use them to
  3092. 2:21:32make your life easier in this software
  3093. 2:21:35so the first one we are going to get is
  3094. 2:21:38relink bit map okay we are going to get
  3095. 2:21:41relink bit map so we can use it to be
  3096. 2:21:44relinking our bit Maps there's a video
  3097. 2:21:46that I've done on this channel where
  3098. 2:21:48I've shown you how you can you know
  3099. 2:21:50relink big map and the importance of it
  3100. 2:21:52why when we start doing M when we start
  3101. 2:21:55bringing in models and we start applying
  3102. 2:21:57materials models like trees grasses all
  3103. 2:22:00those things without applying materials
  3104. 2:22:03then I will show you the importance of
  3105. 2:22:04this reling bit M but for now just get
  3106. 2:22:06it okay just get it yeah you need it all
  3107. 2:22:09right so the other one is copor but
  3108. 2:22:12let's first of all get the relink bit
  3109. 2:22:14map so I will show you where you can get
  3110. 2:22:17the remaining ones like I said the link
  3111. 2:22:19will be in the description so you just
  3112. 2:22:21come down here okay and then you click
  3113. 2:22:24on download it is going to take you to
  3114. 2:22:27the website of the people that actually
  3115. 2:22:29made this thing and put it up here in
  3116. 2:22:30the script spot so all these scripts
  3117. 2:22:33that we are going to install now you are
  3118. 2:22:35going to get them free of charge apart
  3119. 2:22:37from copor from scrip spot there are
  3120. 2:22:40lots of other scripts available to you
  3121. 2:22:42on this scrip spot you can also go there
  3122. 2:22:45and um maybe uh you have something you
  3123. 2:22:49need you just check can you easily do it
  3124. 2:22:52with um script spot it is going to show
  3125. 2:22:54you now you can see I've downloaded it
  3126. 2:22:56the next one is copor just copy the link
  3127. 2:23:01in the description and paste it here it
  3128. 2:23:04is going to take you straight to where
  3129. 2:23:07it is you need to be to be able to
  3130. 2:23:09download this all right now this will
  3131. 2:23:11take you to Gum Road where you will be
  3132. 2:23:14asked to make some donation okay you can
  3133. 2:23:17see you just click on it you come over
  3134. 2:23:19here if you put zero in there as you
  3135. 2:23:22might be tempted to do it will not allow
  3136. 2:23:25you but the moment you put at least if
  3137. 2:23:27you put at least one even let's
  3138. 2:23:31see even if you put okay it has to be
  3139. 2:23:36$1 okay $1 or more because this is going
  3140. 2:23:40to be of great help to you okay I've
  3141. 2:23:42already downloaded I got mine already
  3142. 2:23:45that I use so I don't need to download
  3143. 2:23:47but if you don't have it you feel free
  3144. 2:23:49to like donate at least $1 to this guy
  3145. 2:23:52okay donate and then you get it and it
  3146. 2:23:54is going to be of tremendous help to you
  3147. 2:23:57as we go down the line there are videos
  3148. 2:23:59on this channel where I've already used
  3149. 2:24:01this script in when you watch those
  3150. 2:24:03video you see the importance of this it
  3151. 2:24:05enables you copy from one scene to the
  3152. 2:24:07other instead of having to March the
  3153. 2:24:09models you need into that scene so here
  3154. 2:24:12we have the image comper this is going
  3155. 2:24:14to be very helpful that is what I even
  3156. 2:24:16need to use now before I decided to
  3157. 2:24:18introduce you to all the scripts comes
  3158. 2:24:20in handy when you want to set up your
  3159. 2:24:23composition your camera composition in
  3160. 2:24:24the scene to align things in the way
  3161. 2:24:27that they going to look very very well
  3162. 2:24:29put together and attractive and nice as
  3163. 2:24:32far as our pictures and visualization
  3164. 2:24:34architectural visualization goes so you
  3165. 2:24:37just come down here the same way we did
  3166. 2:24:39for the relink bit map you click on this
  3167. 2:24:41it is going to take you to where you
  3168. 2:24:43need to be to be able to download it
  3169. 2:24:45okay this I think the faction are the
  3170. 2:24:47people that created the script so you
  3171. 2:24:50click here all
  3172. 2:24:53right and give it time it is going to
  3173. 2:24:55start downloading you see it has
  3174. 2:24:57downloaded all right the next one that
  3175. 2:24:59you're going to need prun scene prun
  3176. 2:25:02scene is very very very helpful okay
  3177. 2:25:05sometimes things happen inside 3DS mask
  3178. 2:25:08that nobody can explain files get so big
  3179. 2:25:10files start crashing for no reason all
  3180. 2:25:13those things that might Happ it will
  3181. 2:25:14happen Okay sooner or later if you keep
  3182. 2:25:16using 3DS mask sometimes you're going to
  3183. 2:25:19run into issues like that okay it is
  3184. 2:25:22like antivirus so this is like a cleaner
  3185. 2:25:24for antivirus when you are working and
  3186. 2:25:26you run into issues like that that you
  3187. 2:25:28really cannot explain why it is it is
  3188. 2:25:30not supposed to happen you just run your
  3189. 2:25:32prun scene and clear out all those
  3190. 2:25:34things that you don't need now your fire
  3191. 2:25:36might start getting bigger because maybe
  3192. 2:25:38the models you are bringing in from the
  3193. 2:25:39scene you bringing in from it has
  3194. 2:25:42animations that are embedded into those
  3195. 2:25:44models that you don't need anim animated
  3196. 2:25:47layers or it has layers that are no
  3197. 2:25:48longer all those things they come
  3198. 2:25:50together the accumulate spaces in your
  3199. 2:25:52scene but with this if you don't need
  3200. 2:25:54them it is going to find all those
  3201. 2:25:56unuseful stuff that you have all those
  3202. 2:25:59stuff you have in your scene that are
  3203. 2:26:01not useful and it is going to clear them
  3204. 2:26:03out thereby reducing the size of your
  3205. 2:26:05scene okay dramatically I mean it
  3206. 2:26:08reduces it very well sometimes you can
  3207. 2:26:10even take a file that is not even
  3208. 2:26:12supposed to be as big as 6 gig it will
  3209. 2:26:14take it down to like less than one gig
  3210. 2:26:16okay I'm telling you so you need this
  3211. 2:26:19all right so you click on the download
  3212. 2:26:22URL and then it downloads it for you
  3213. 2:26:26right so how do we we have we have done
  3214. 2:26:28downloading all this how do we now
  3215. 2:26:31install them into our s because when you
  3216. 2:26:34come here you're going to see
  3217. 2:26:36downloading then doesn't mean it is in
  3218. 2:26:37here so we need to install it into this
  3219. 2:26:39SC so how do we do that now I'm going to
  3220. 2:26:42open where the download
  3221. 2:26:44[Music]
  3222. 2:26:46are all right so here are the script
  3223. 2:26:50that I just downloaded you can see PR
  3224. 2:26:52scene you can see relink bit map you can
  3225. 2:26:54see image comp I'm going to extract this
  3226. 2:26:59okay let me
  3227. 2:27:01just close this back so the first one I
  3228. 2:27:04want to install is the relink big map so
  3229. 2:27:07when you want to install script inside
  3230. 2:27:08your 3DS mask all you have to do is take
  3231. 2:27:11it drag it into here then leave it just
  3232. 2:27:15like that prining let me not do prining
  3233. 2:27:18yet let's finish with this reling bit M
  3234. 2:27:21I just dropped okay I think we can also
  3235. 2:27:23drop this image comp helper so we just
  3236. 2:27:26drop it like that too okay then uh copy
  3237. 2:27:31all the same
  3238. 2:27:32thing drop it like that too this um part
  3239. 2:27:37this the reason why this pring the way
  3240. 2:27:39it it installs is quite different so
  3241. 2:27:41let's just deal with this three first
  3242. 2:27:43and then will come back and install
  3243. 2:27:45pring all right so to to get because we
  3244. 2:27:49have already installed this we just need
  3245. 2:27:50to get it where we can easily access and
  3246. 2:27:53use them right so how do we do that you
  3247. 2:27:56go to
  3248. 2:27:57customize user interface Okay click on
  3249. 2:28:01customize you click on customize user
  3250. 2:28:02interface you will see two bars now
  3251. 2:28:06looking at this top place you're already
  3252. 2:28:08seeing copor okay so to be able to use
  3253. 2:28:12this copyto we need to create a button
  3254. 2:28:15for it because all these things are in a
  3255. 2:28:17button you can see you hover around it
  3256. 2:28:19tells you what the button name is so you
  3257. 2:28:22can't just even though I can just drag
  3258. 2:28:23this and put it inside here it is not
  3259. 2:28:26advisable so you create a button and
  3260. 2:28:29then you put this tool inside that
  3261. 2:28:31button okay just like we created these
  3262. 2:28:33buttons and we slide it in okay when we
  3263. 2:28:36are creating this button for shortcuts
  3264. 2:28:38something like that is what we are going
  3265. 2:28:40to create here but we're creating it to
  3266. 2:28:41be able to float and you know be ducted
  3267. 2:28:44wherever I want it to be so to do that
  3268. 2:28:47all you need to do is click on new and
  3269. 2:28:49then name the two bar so this first one
  3270. 2:28:52is copyto so I'm going to write copor in
  3271. 2:28:54here and then say okay now when I do
  3272. 2:28:57that it creates this thing I don't know
  3273. 2:28:59if you can see it creates this thing for
  3274. 2:29:00me okay now all I have to do is take
  3275. 2:29:03this drag it and drop it inside there
  3276. 2:29:06now you have copy right there now you
  3277. 2:29:09can take this thing and dock it here now
  3278. 2:29:13the next one I want to create is relink
  3279. 2:29:15bit map so I'm just going to write
  3280. 2:29:18relink bit map
  3281. 2:29:20M and then say okay so when you do this
  3282. 2:29:24you notice that you don't really know
  3283. 2:29:27where the realing bit map is so you
  3284. 2:29:29click somewhere and then type relink bit
  3285. 2:29:32map as fast as you can relink okay when
  3286. 2:29:34you do that you're going to see relink
  3287. 2:29:36bit map over here so you just drag it
  3288. 2:29:39and drop it now it is supposed to come
  3289. 2:29:42with its own icon and image but normally
  3290. 2:29:45when you finish doing this thing you
  3291. 2:29:47have to restart your 3DS mask for it to
  3292. 2:29:49load
  3293. 2:29:50correctly so but we're not going to do
  3294. 2:29:52that now I'm just going to keep it here
  3295. 2:29:55okay in fact let me keep it at the top
  3296. 2:29:57then I'm going to create a new to and
  3297. 2:29:59call it uh image comp helper so I'm
  3298. 2:30:02going to call this one I C H I'm not
  3299. 2:30:05going to type the full thing is quite
  3300. 2:30:07long so I'm just going to find image
  3301. 2:30:11comp helper as you can see just type
  3302. 2:30:14image as fast as you can so I'm going to
  3303. 2:30:17take this and I'm going to talk it above
  3304. 2:30:20there now that is it for this so I'm
  3305. 2:30:24just going to save this thing and then
  3306. 2:30:27I'm going to restart this 3DS MKS for
  3307. 2:30:30you to see the icon of because when you
  3308. 2:30:32do yours you may not see the icon of
  3309. 2:30:33relink bit map this is how you get it to
  3310. 2:30:36show so I'm just going to close this and
  3311. 2:30:38then reopen it again now I've you know
  3312. 2:30:41restarted the 3DS mask as you can see AR
  3313. 2:30:43is not showing here for bit map so let's
  3314. 2:30:46go ahead and install this other one the
  3315. 2:30:48prun scene like I said the way it
  3316. 2:30:51happens is different from what we just
  3317. 2:30:52did now so you just drag it in and when
  3318. 2:30:56you drag it in it brings out this dialog
  3319. 2:30:57box for you the installation wizard okay
  3320. 2:31:00all you need to do is Click next accept
  3321. 2:31:04click next okay now two bar means it is
  3322. 2:31:07going to create a two bar for you but I
  3323. 2:31:10want it to also have a quad menu so I'm
  3324. 2:31:12going to click quad menu all right so
  3325. 2:31:15I'm going to say next now it is going to
  3326. 2:31:18load and you say yes it is going to
  3327. 2:31:20install these things for
  3328. 2:31:23you all right now I don't need to run it
  3329. 2:31:26but if you want to run it you can just
  3330. 2:31:28click on run it will bring out these
  3331. 2:31:29things for you for close this window
  3332. 2:31:32press number one if you press number one
  3333. 2:31:34it's going to close that window and
  3334. 2:31:36bring out all these things you now check
  3335. 2:31:38the one you want you can see garbage you
  3336. 2:31:40can see reactor Collision you can see
  3337. 2:31:42animation layer all those things you
  3338. 2:31:43select them and you clear the scene now
  3339. 2:31:45it is going to tell you it cleared
  3340. 2:31:47garbages and all that but it didn't find
  3341. 2:31:50anyone you did not find it you just tell
  3342. 2:31:51you not found so you can check all and
  3343. 2:31:54clear it is going to tell you the ones
  3344. 2:31:57that it was able to clear and the ones
  3345. 2:31:58that were not found
  3346. 2:32:02right so that's it okay now that we're
  3347. 2:32:06done with that we need the print SC to
  3348. 2:32:07be where we can always use it when we
  3349. 2:32:09want to use it so we go back to
  3350. 2:32:11customize user interface and uh create
  3351. 2:32:15new call it PR scene say okay then
  3352. 2:32:18quickly type
  3353. 2:32:21prune then drag it into this place right
  3354. 2:32:25so I can keep it here so when you click
  3355. 2:32:28on it it opens this in for you close
  3356. 2:32:30number one to close press number one to
  3357. 2:32:31close and it comes out just like we just
  3358. 2:32:34did right now so now let's use the image
  3359. 2:32:37comp helper to get our camera in the
  3360. 2:32:41right position so I'm going to use the
  3361. 2:32:43golden ratio when you turn it on it
  3362. 2:32:46comes on like that and then I'm going to
  3363. 2:32:49select select the target of the camera
  3364. 2:32:52select the move to and then move it up a
  3365. 2:32:55little bit like this but when I do that
  3366. 2:32:59you notice that the camera angle gets a
  3367. 2:33:01little bit skewed okay to solve that
  3368. 2:33:04problem just select the camera see the
  3369. 2:33:06way I selected it I clicked here and I
  3370. 2:33:08selected camera select camera then come
  3371. 2:33:11over here in tilt and shift and turn on
  3372. 2:33:14the automatic vertical tilt that is
  3373. 2:33:17going to ensure that even though you are
  3374. 2:33:19raising the target up even though you
  3375. 2:33:21are raising it up it's not going to
  3376. 2:33:24adjust the angles of the wall it's not
  3377. 2:33:26going to skew it up right so now what I
  3378. 2:33:30want to do with this golden ratio is to
  3379. 2:33:33place this building in between you can
  3380. 2:33:35see the building is fitted right in
  3381. 2:33:37between these middle boxes these three
  3382. 2:33:39middle boxes and I try as much as I can
  3383. 2:33:42to place the building inside like at the
  3384. 2:33:45middle of this so that's that the cing
  3385. 2:33:48ratio give me that line to work with at
  3386. 2:33:51the edge of the buildings now there are
  3387. 2:33:53other ones you can actually look at here
  3388. 2:33:55you can see the diagonal third you can
  3389. 2:33:58see the center cross you can also use
  3390. 2:34:01like more than one at the Sameer you can
  3391. 2:34:03see this is the golden you know spiral
  3392. 2:34:05you can use it if you want to place
  3393. 2:34:07something you can also use Golden ra all
  3394. 2:34:09those things you can even use the
  3395. 2:34:11customized one you can customize it okay
  3396. 2:34:14and then put the number of division you
  3397. 2:34:16want you can want six you put six in
  3398. 2:34:18there and it's going going to give you
  3399. 2:34:20six divisions so let me just return it
  3400. 2:34:21to four now with this you can also even
  3401. 2:34:25though I don't use it for that you can
  3402. 2:34:27also you know show your safe frame from
  3403. 2:34:29here and then you know add delete all
  3404. 2:34:33these these are all aspect ratios that
  3405. 2:34:35you can use okay you can click on it and
  3406. 2:34:38it will be increasing it for you as you
  3407. 2:34:40can see as I clicked on it increased it
  3408. 2:34:42but I actually want to use the one that
  3409. 2:34:44I already set from in here okay so I'm
  3410. 2:34:47going to use this all right so I just
  3411. 2:34:51want to let you know that you can
  3412. 2:34:52actually do that and here you can select
  3413. 2:34:55the camera from here you can select the
  3414. 2:34:56target as well from here as you can see
  3415. 2:34:58the target is been selected the camera
  3416. 2:35:01is selected and then you can quickly
  3417. 2:35:03adjust your you can quickly adjust the
  3418. 2:35:06focal length of the camera from here as
  3419. 2:35:09well so that's um that for the image
  3420. 2:35:12compare so I'm done setting this the
  3421. 2:35:14camera is all set up and then everything
  3422. 2:35:17is where they want to be for now I'm
  3423. 2:35:20going to leave everything like this so
  3424. 2:35:22the next thing I want us to do is to put
  3425. 2:35:25light in this scene right so there's a
  3426. 2:35:29rule that I like to use okay the 90°
  3427. 2:35:32rules now as this camera is facing
  3428. 2:35:34forward like this the light you want you
  3429. 2:35:37have to put has to come from this side
  3430. 2:35:39or this side let's say I want to put
  3431. 2:35:41Corona Sun just come over here or you
  3432. 2:35:44can just come here you seeing Corona s
  3433. 2:35:45you can just click on it that gives you
  3434. 2:35:47the Sun or you can come here click click
  3435. 2:35:50here okay select Corona Sun if it is not
  3436. 2:35:53set to Corona if it is set to here you
  3437. 2:35:54can just come down here to Corona Sun
  3438. 2:35:56and then click on coron they are all
  3439. 2:35:58still the same thing so you can either
  3440. 2:36:01place it from this sorry let me just
  3441. 2:36:04delete that can either place it from
  3442. 2:36:06this this angle and raise it
  3443. 2:36:10okay or this angle it doesn't really
  3444. 2:36:13matter the reason for this is because
  3445. 2:36:16when you are rendering there is need to
  3446. 2:36:18have shadows as well as as light you
  3447. 2:36:20know you have to have light and Shadow
  3448. 2:36:22composition if you place this light from
  3449. 2:36:25the back it is not going to give you the
  3450. 2:36:27best you know scenario so you you want
  3451. 2:36:30to place the the light because this is
  3452. 2:36:33you are in charge you're in control of
  3453. 2:36:35this universe you want to place your
  3454. 2:36:36light by the side so it gives you that
  3455. 2:36:40um light and Shadow composition okay you
  3456. 2:36:42can also place it you know towards the
  3457. 2:36:45back side you know it depends on what
  3458. 2:36:47you're really going for so I'm just
  3459. 2:36:49going to leave it here when we start
  3460. 2:36:51doing interactive rendering we are now
  3461. 2:36:53going to like find tunity till we get
  3462. 2:36:55exactly what we want now before we start
  3463. 2:36:58interactive rendering I want to lock
  3464. 2:37:00this view what do I mean by lock this
  3465. 2:37:03view I'm going to show you something
  3466. 2:37:05right now but before we start doing
  3467. 2:37:07interactive render I like to come over
  3468. 2:37:09here and turn this off this thing I just
  3469. 2:37:12turned off here gives your system the go
  3470. 2:37:15ahead to denoise your scene when you are
  3471. 2:37:18doing interactive rendering I personally
  3472. 2:37:20I don't like that let me show you what
  3473. 2:37:21it looks like so you can decide whether
  3474. 2:37:23you you like it or not so I'm going to
  3475. 2:37:25open this and I'm going to start
  3476. 2:37:27interactive
  3477. 2:37:29rendering so I'm just going to click
  3478. 2:37:31here to set it up right
  3479. 2:37:35there now the we only have the sun in
  3480. 2:37:38this
  3481. 2:37:39[Music]
  3482. 2:37:41scene hold on a minute going to make
  3483. 2:37:44some
  3484. 2:37:45adjustments to the size of this
  3485. 2:37:48thing cool
  3486. 2:37:50so I'm going to select this sun that
  3487. 2:37:53sun and I'm going to add Sky add Corona
  3488. 2:37:58Sky environment and then select it like
  3489. 2:38:01this going to just like
  3490. 2:38:04[Music]
  3491. 2:38:08reduce okay let's just say I do it this
  3492. 2:38:12way now the reason for locking the
  3493. 2:38:15camera is if I don't lock this camera if
  3494. 2:38:17I come over here and click here it is
  3495. 2:38:20going to start showing me what is
  3496. 2:38:21happening here you know like this top
  3497. 2:38:24view that's not what I want I want no
  3498. 2:38:26matter where I am working in this scene
  3499. 2:38:28okay I want you to show me what is
  3500. 2:38:31happening in this camera view or
  3501. 2:38:33whatever camera view I put in this place
  3502. 2:38:36right so how do I do that I do that by
  3503. 2:38:38coming into this render
  3504. 2:38:40setup and then clicking
  3505. 2:38:43this all right so if I click here it is
  3506. 2:38:45still showing me what is going on here
  3507. 2:38:47even if I select this one and I'm moving
  3508. 2:38:48it around it is still going to show me
  3509. 2:38:50what is happening there I hope you
  3510. 2:38:51noticed how I was able to just quickly
  3511. 2:38:54balance the light and uh you know the
  3512. 2:38:58white balance and exposure by just click
  3513. 2:39:00of a button now being a 3D artist
  3514. 2:39:04rendering inside 3s smk and Corona has
  3515. 2:39:07just gotten to a new level of easy okay
  3516. 2:39:10so now you can also do to mapping down
  3517. 2:39:12here you can add your own stuff okay you
  3518. 2:39:15can add your own stuff so but before I
  3519. 2:39:18do anything over there I'm just going to
  3520. 2:39:20stop this and then select everything and
  3521. 2:39:24apply my white default material to it so
  3522. 2:39:27it is all selected now and I'm going to
  3523. 2:39:29open my material editor you can hit M on
  3524. 2:39:31your keyboard to open it or you can just
  3525. 2:39:33come over here and click on this
  3526. 2:39:34material editor right here so I'm going
  3527. 2:39:36to click on it and it's going to open up
  3528. 2:39:38this slate material editor there's a
  3529. 2:39:41video I've done in slate material
  3530. 2:39:42because there's another type of material
  3531. 2:39:44editor that you can use but
  3532. 2:39:47um you really don't have to because as
  3533. 2:39:50far as I'm concerned this material
  3534. 2:39:51editor is limited by far so don't use
  3535. 2:39:55this use the Slate material editor I've
  3536. 2:39:57done a video where I explain to you the
  3537. 2:40:00difference between both of them and why
  3538. 2:40:01I think the Slate material editor is
  3539. 2:40:03better so the Slate material editor is
  3540. 2:40:05what we are going to use we have agreed
  3541. 2:40:07on that so I'm going to come down here
  3542. 2:40:09you see materials I'm going to come down
  3543. 2:40:12here to materials click it close the
  3544. 2:40:14general and then open Corona what we're
  3545. 2:40:17going to be using for this is the corona
  3546. 2:40:19physical material so I'm going to select
  3547. 2:40:21it and just make it dark a little bit
  3548. 2:40:23okay just make it dark in fact let me
  3549. 2:40:26leave it white okay just make it
  3550. 2:40:30180 I think that's um acceptable for
  3551. 2:40:34white it is not you can see it's a
  3552. 2:40:35little bit of gray but just leave it
  3553. 2:40:37like that all right so I'm going to
  3554. 2:40:39increase the glossiness now it is
  3555. 2:40:41showing roughness here if you want to
  3556. 2:40:44increase the glossiness of this thing
  3557. 2:40:45all you have to do is just reduce the
  3558. 2:40:47the roughness but but if that is still
  3559. 2:40:50confusing confusing to you you can come
  3560. 2:40:52to Advanced option and change the
  3561. 2:40:55roughness to glossiness so when you come
  3562. 2:40:57up here you're going to see the
  3563. 2:40:59glossiness so um we're going to make
  3564. 2:41:01this thing like 6 okay that's um what
  3565. 2:41:05we're going to do and then I'm going to
  3566. 2:41:09apply it on
  3567. 2:41:10everything all right I've applied the
  3568. 2:41:12material let's take a look at what we
  3569. 2:41:14are
  3570. 2:41:17having okay cool
  3571. 2:41:20well I just want us to start working
  3572. 2:41:23with the to mapping instead of the auto
  3573. 2:41:25adjustment so I'm going to turn it off
  3574. 2:41:27for now and then take this down
  3575. 2:41:30say
  3576. 2:41:33minus
  3577. 2:41:4135
  3578. 2:41:45uh and a 3 point
  3579. 2:41:50something like that and it's looking
  3580. 2:41:51bluish okay for to control how bluish or
  3581. 2:41:56how warm the scene is looking you can do
  3582. 2:41:59that using the white balance this is the
  3583. 2:42:01white balance okay first one the simple
  3584. 2:42:03exposure is what you used to call contr
  3585. 2:42:05the brightness as as you just saw me do
  3586. 2:42:07now so this one is when you want to
  3587. 2:42:10control how warm like if you take it up
  3588. 2:42:11you see how warm is become if you take
  3589. 2:42:13it you see it's becoming Bluer so you
  3590. 2:42:16just like let's just leave it at 75
  3591. 2:42:19all right all these other ones come into
  3592. 2:42:22play when we start adding colors and
  3593. 2:42:25materials into this all right so for now
  3594. 2:42:28I'm just going to leave it like this now
  3595. 2:42:30the next thing I want us to do is to add
  3596. 2:42:33clouds to this Sky because right now it
  3597. 2:42:35is just blue there's no Cloud this is
  3598. 2:42:37also not bad we can have Skies like this
  3599. 2:42:39but for the purpose of what we are doing
  3600. 2:42:42I want us to add sky so to do that to
  3601. 2:42:45assess where the sky is just hit it on
  3602. 2:42:48your keyboard
  3603. 2:42:50okay it brings out this environment and
  3604. 2:42:52effect but if you want to know where
  3605. 2:42:54this environment and effect is you can
  3606. 2:42:56just go to rendering you will see
  3607. 2:42:58environment so environment that's the
  3608. 2:43:01eight that you have there so when I
  3609. 2:43:03close this when I close this thing and
  3610. 2:43:05then come inside here go to environment
  3611. 2:43:08open see it's that same thing so to add
  3612. 2:43:10the sky now I'm just going to drag this
  3613. 2:43:13thing into this material editor and I'm
  3614. 2:43:16going to say yes as instance that's to
  3615. 2:43:18copy it copy the map the corona Sky Map
  3616. 2:43:22as an instance so I'm going to say okay
  3617. 2:43:24now when I say okay let me just close
  3618. 2:43:26this we're done with it when I say okay
  3619. 2:43:28I can just come double click
  3620. 2:43:32here come under here you see clouds
  3621. 2:43:35parameters just check it on enable
  3622. 2:43:37clouds when I do that you're going to
  3623. 2:43:39see cloud is going to appear up here
  3624. 2:43:42okay it's already looking good but
  3625. 2:43:44there's one more thing I want us to add
  3626. 2:43:46I want us to add serious this stuff here
  3627. 2:43:48I want us to so right now is at 0.5 just
  3628. 2:43:51raise it to one when you raise it to one
  3629. 2:43:53you're going to see the sky will have
  3630. 2:43:55more you know it's going to have more
  3631. 2:43:58white cloud stuff happening on there
  3632. 2:44:03so as you can see that our Cloud so on
  3633. 2:44:06to the next thing so the next thing I
  3634. 2:44:08want us to do is bring in trees so we
  3635. 2:44:11can start working on our light
  3636. 2:44:12composition we can start working on our
  3637. 2:44:14lights and Shadow composition okay and
  3638. 2:44:17also start working on our Horizon and
  3639. 2:44:20the background and for that we're going
  3640. 2:44:22to be using m 3 okay do not panic we are
  3641. 2:44:26going to be using the free tree that
  3642. 2:44:27they have they they have a free
  3643. 2:44:29collection okay so we're going to go get
  3644. 2:44:31it Master is a website that does a lot
  3645. 2:44:33of three you know plants and three
  3646. 2:44:36collections for visualization for all
  3647. 2:44:40the software that you can think of all
  3648. 2:44:42right so um do not panic they have a
  3649. 2:44:45free version so as a beginner I I don't
  3650. 2:44:48think you should be like you should try
  3651. 2:44:50using this software first and then see
  3652. 2:44:53if you like it and then think about
  3653. 2:44:55investing heavily on asset like this so
  3654. 2:44:59that is why this like Master Three now
  3655. 2:45:01they have a version very high quality
  3656. 2:45:04plans that they are going to give you
  3657. 2:45:06for free so I'm just going to type free
  3658. 2:45:08and then
  3659. 2:45:10search it is going to bring out like
  3660. 2:45:12this one now you're going to see it this
  3661. 2:45:13is volume 60 it is free of charge all
  3662. 2:45:16these other ones here are kind of you
  3663. 2:45:19see this is $5 this is something you can
  3664. 2:45:21easily purchase okay but for status
  3665. 2:45:23let's use this so you click on
  3666. 2:45:26this and it opens up for you now you can
  3667. 2:45:29download them okay I've already
  3668. 2:45:31downloaded it you can see if I go to my
  3669. 2:45:35my dashboard you're going to see um the
  3670. 2:45:38you can see
  3671. 2:45:40view now you can go ahead now you'll
  3672. 2:45:44see each renderer each renderer you can
  3673. 2:45:47think of is here you can see the one for
  3674. 2:45:49Corona you can now click on it and it's
  3675. 2:45:51going to download it for you so when you
  3676. 2:45:53download it you can now come back here
  3677. 2:45:55let's continue this video because I'm
  3678. 2:45:57about to start bringing in the ones that
  3679. 2:45:59I need
  3680. 2:46:01right let me close this
  3681. 2:46:05thing now whatever you download make
  3682. 2:46:07sure you download this first one which
  3683. 2:46:09is a PDF this is what enables you see
  3684. 2:46:12what plant you about to like see the
  3685. 2:46:15render the final output what it's going
  3686. 2:46:16to look like when you render it so you
  3687. 2:46:18click on on it and it's it will start
  3688. 2:46:21downloading it for you okay it is even
  3689. 2:46:23opening it now you can download it from
  3690. 2:46:25here now I'm going to click here and
  3691. 2:46:27it's going to be downloaded for me so
  3692. 2:46:30yeah now for the bushes we're going to
  3693. 2:46:32be using this one okay for the bushes
  3694. 2:46:34for the ones that will be in front of
  3695. 2:46:37the house you know the few ones that
  3696. 2:46:39we're going to align in front of the
  3697. 2:46:40house we are going to be using this one
  3698. 2:46:42then for threes we're going to be using
  3699. 2:46:44this with a touch of this okay and then
  3700. 2:46:48this this then for the grasses we'll be
  3701. 2:46:51using
  3702. 2:46:55this
  3703. 2:46:57this in fact I will tell you the one
  3704. 2:46:59when I bring them in so you will not
  3705. 2:47:01let's just go get on with it right so
  3706. 2:47:04let me bring in the first one so I'm
  3707. 2:47:07going to bring in the first one which is
  3708. 2:47:09ailia Grand Flora I'm going to like drag
  3709. 2:47:12them into this place okay see this is
  3710. 2:47:15how I'm going to do
  3711. 2:47:16it I'm just going to select it drag it
  3712. 2:47:20and merg into the
  3713. 2:47:22scene okay that's it can see that's the
  3714. 2:47:26height of the H the hedges so I'm just
  3715. 2:47:28going to keep it here for
  3716. 2:47:31now then I'm going to bring in other
  3717. 2:47:34ones as
  3718. 2:47:36well because we have a whole bunch of
  3719. 2:47:40them they you can see this is one this
  3720. 2:47:42is two up
  3721. 2:47:44to six so I will be bringing in all six
  3722. 2:47:47of them
  3723. 2:47:52so when you see something like that just
  3724. 2:47:54tell it to it will happen again and I'll
  3725. 2:47:56show you what to
  3726. 2:47:59do okay apply to all duplicates auor
  3727. 2:48:02rename because I don't want it to use
  3728. 2:48:05that I want just rename it and then take
  3729. 2:48:07the map that you need that's how I've
  3730. 2:48:09been doing it okay and it works for me
  3731. 2:48:11so it will also work for
  3732. 2:48:14you oh okay this is actually
  3733. 2:48:19when you look at the
  3734. 2:48:20PDF this is this one all right still AIA
  3735. 2:48:24but this is trimmed this is one I'm
  3736. 2:48:26saying we're going to keep upfront okay
  3737. 2:48:28so let's also get it well let's keep it
  3738. 2:48:34separate all right cool then the the
  3739. 2:48:38next
  3740. 2:48:42one cool the other one as well
  3741. 2:48:52yeah going to keep it there so for the
  3742. 2:48:55purpose of what we are doing I don't
  3743. 2:48:56want the green of this you know plant to
  3744. 2:48:59be showing yet so I'm just going to um
  3745. 2:49:03do material override for the plant okay
  3746. 2:49:06so that they don't show so I'll just
  3747. 2:49:08come here click material I don't want to
  3748. 2:49:10also override it either okay we can use
  3749. 2:49:13it we can make modifications if we need
  3750. 2:49:15to but for now let's just override the
  3751. 2:49:17material and just place it and get the
  3752. 2:49:19composition you know without having
  3753. 2:49:22colors in our face okay so let's just
  3754. 2:49:25get the compositions right so varied
  3755. 2:49:27material um I'm going to use that same
  3756. 2:49:30material that we using for this
  3757. 2:49:31particular material that we created that
  3758. 2:49:32we're using for this place I'm going to
  3759. 2:49:34use it for this material over right so
  3760. 2:49:37I'm going to drag it into this place
  3761. 2:49:39that seeing none and say okay because it
  3762. 2:49:41is three that we want we we're doing
  3763. 2:49:43this into variet trees three materials I
  3764. 2:49:45also want to be seeing the leaves on
  3765. 2:49:46those trees which is why I am going to
  3766. 2:49:48come here and then preserve
  3767. 2:49:51opacity okay preserve opacity and then
  3768. 2:49:54leave it closed okay now I'm going to
  3769. 2:49:57like scatter this three around this
  3770. 2:50:00place in a way that it is going to cover
  3771. 2:50:03up for me to do that I'm just going to
  3772. 2:50:06select this I want the shrubs to be
  3773. 2:50:08scattered around this area let me see
  3774. 2:50:13something in fact I want it close by so
  3775. 2:50:17to do this I'm going to select this back
  3776. 2:50:21side and a little bit of the
  3777. 2:50:25front I let me deselect some part of
  3778. 2:50:28[Music]
  3779. 2:50:35this
  3780. 2:50:36[Music]
  3781. 2:50:39okay that's is where I want the shrubs
  3782. 2:50:42the bushes to grow around so I'm just
  3783. 2:50:44going to detach this and detach as a
  3784. 2:50:48clone when I do
  3785. 2:50:50that it is there but it is like hidden
  3786. 2:50:53underneath this place because that this
  3787. 2:50:55place I want to plant grasses on top of
  3788. 2:50:58this place but I want also want to host
  3789. 2:51:00something there so that is why I had to
  3790. 2:51:02duplicate it like this so I'm just going
  3791. 2:51:04to leave it like that and then come and
  3792. 2:51:07create chaos scatter because chaos
  3793. 2:51:09catter is what I'm going to be using to
  3794. 2:51:11scatter this thing around right so I'll
  3795. 2:51:15use chaos cutter select it come over
  3796. 2:51:19here select the distribu on object this
  3797. 2:51:22is the place that we're going to be
  3798. 2:51:24Distributing this thing so if you want
  3799. 2:51:27to so where you want to distribute like
  3800. 2:51:30one 2 three somewhere you have to select
  3801. 2:51:33where you want to distribute it this is
  3802. 2:51:35where we say you just come over here
  3803. 2:51:36click on this plot distribution Target
  3804. 2:51:38object you click on this it will select
  3805. 2:51:41so when I I scatter this it will be
  3806. 2:51:43scattered all over this place right so
  3807. 2:51:46now you have to select what you want to
  3808. 2:51:47scatter and that is what you are
  3809. 2:51:49selecting here so you click here and
  3810. 2:51:52then you click here and
  3811. 2:51:56[Music]
  3812. 2:51:57here oh no this is not I'll just select
  3813. 2:52:02this select the right
  3814. 2:52:03[Music]
  3815. 2:52:07one yes that is it all right so I'm
  3816. 2:52:11going to start doing interactive
  3817. 2:52:12rendering and then I'm going to see what
  3818. 2:52:14I've got then from there we can now
  3819. 2:52:16start making modifications
  3820. 2:52:24now this is looking a bit much and a bit
  3821. 2:52:28uniform oh it's rendering this I want it
  3822. 2:52:31to be an interactive
  3823. 2:52:33render okay it's looking a bit much and
  3824. 2:52:36a bit uniform so I'm going to make some
  3825. 2:52:38serious adjustment to it now I'm going
  3826. 2:52:41to come down here surface scattering and
  3827. 2:52:46I'm going to change this thing to 500
  3828. 2:52:50so it's 50 make it 500 then I'm going to
  3829. 2:52:53increase the scale of this by coming to
  3830. 2:52:57transformation all right here is the
  3831. 2:52:59scale I'm going to make it take it from
  3832. 2:53:02[Music]
  3833. 2:53:05150 to
  3834. 2:53:07[Music]
  3835. 2:53:11180 so that way you can see that the
  3836. 2:53:14scale has become bigger
  3837. 2:53:20[Music]
  3838. 2:53:24right so I still have to reduce this
  3839. 2:53:26thing some more I'm going to make it
  3840. 2:53:27like
  3841. 2:53:32200
  3842. 2:53:33cool still plenty but I have to relink
  3843. 2:53:37bit map because part of the reason why
  3844. 2:53:39this thing is showing the way it is
  3845. 2:53:40showing because the bit map is not there
  3846. 2:53:43it's not showing so I'm going to relink
  3847. 2:53:45the bit mou so as to have something nice
  3848. 2:53:47to look at so I will stop this for now
  3849. 2:53:50and then I'm going to click on this RB
  3850. 2:53:52button you can see all these Maps here
  3851. 2:53:54are missing okay so I am going to select
  3852. 2:53:59the location where it is this um maps
  3853. 2:54:01are located click the plus button click
  3854. 2:54:04this three dots here and then select the
  3855. 2:54:06location where you want this thing to be
  3856. 2:54:10looking at okay so I'm just going to use
  3857. 2:54:13this asset and they say add so when I
  3858. 2:54:15click here and click relink it is going
  3859. 2:54:18to relink these things for
  3860. 2:54:20us but in situations where it does not
  3861. 2:54:23relink it for us we can now go over here
  3862. 2:54:26this one will not fair in the reference
  3863. 2:54:28you know I told you we're going to talk
  3864. 2:54:29about asset tracking okay now we're
  3865. 2:54:31going to use this asset tracking to
  3866. 2:54:33track the asset we have in this scene
  3867. 2:54:36that are missing like this one now is
  3868. 2:54:38missing and not only are we going to do
  3869. 2:54:41that we are also going to customize user
  3870. 2:54:44part where we are going to so that each
  3871. 2:54:47time we bring in this stuff we don't
  3872. 2:54:49need to relink anything it will relink
  3873. 2:54:51it for us automatically there's a video
  3874. 2:54:52I've done on this channel where I'm
  3875. 2:54:54going to put the link in the description
  3876. 2:54:56where I showed you how you can do this
  3877. 2:54:57relink stuff without because sometimes
  3878. 2:54:59relink bit map doesn't work for
  3879. 2:55:01everything like as you can see now it is
  3880. 2:55:03not working
  3881. 2:55:05here but before you even do anything you
  3882. 2:55:08have to make sure that you have the maps
  3883. 2:55:10Okay I just realized that part of the
  3884. 2:55:12reason why this thing didn't work is
  3885. 2:55:13because I did not unzip okay extract the
  3886. 2:55:17maps from the phone folder now probably
  3887. 2:55:19you may not even have this Maps because
  3888. 2:55:22where you downloaded this file from they
  3889. 2:55:24found out that when you download Corona
  3890. 2:55:25the Maps doesn't come with it you have
  3891. 2:55:27to come down here you'll see where the
  3892. 2:55:28maps are then you download the map and
  3893. 2:55:31when you download it make sure that you
  3894. 2:55:32extract it so that you will be able to
  3895. 2:55:36access the file the map is image of you
  3896. 2:55:40can see these are like the materials of
  3897. 2:55:42the trees that when you link them it is
  3898. 2:55:44going to give you everything like here
  3899. 2:55:46you can see that's a all over the place
  3900. 2:55:49I can refresh you see so you can now
  3901. 2:55:52select this
  3902. 2:55:53thing
  3903. 2:55:55and set
  3904. 2:55:57part can now select the part where the
  3905. 2:56:00thing is supposed to be but I want to
  3906. 2:56:02try the link bit map again to see if
  3907. 2:56:03it's going to work then we will come
  3908. 2:56:05back here and customize our user part so
  3909. 2:56:07the link bit map I'm going to use it now
  3910. 2:56:10select this and then click on the link
  3911. 2:56:13immediately you find out that all the
  3912. 2:56:15maps has been relinked as you can see
  3913. 2:56:18now when I come over here now and I
  3914. 2:56:20refresh this you're going to see that
  3915. 2:56:22all of them are no longer grayed out
  3916. 2:56:24they are now very much active now I want
  3917. 2:56:28to configure project
  3918. 2:56:30part that what that does for you is each
  3919. 2:56:33time I bring in any you know plant or
  3920. 2:56:36whatever from that same folder where the
  3921. 2:56:38map is it is just going to find that
  3922. 2:56:39folder and put it for me so I don't have
  3923. 2:56:41to always relink you know this the Maps
  3924. 2:56:45using the relink bit map so you click on
  3925. 2:56:47this part click on configure project PA
  3926. 2:56:50and then you go to external files and
  3927. 2:56:52then add so when you you click on that
  3928. 2:56:55add you can now go to where the file is
  3929. 2:56:59so I think this is
  3930. 2:57:02it okay these are the maps so you can
  3931. 2:57:05just
  3932. 2:57:08select use part and then say okay so
  3933. 2:57:13whatever it is I bring in that is in
  3934. 2:57:15that same folder it is just going to
  3935. 2:57:16relink it for me I don't have to use
  3936. 2:57:19reling B map or come into asset tracking
  3937. 2:57:21to track it okay so now when I do
  3938. 2:57:24interactive render you notice the way
  3939. 2:57:25this is looking now if I should do
  3940. 2:57:27interactive
  3941. 2:57:28render if I should do interactive render
  3942. 2:57:32it is going to look so much better
  3943. 2:57:33because the maps has been loaded in now
  3944. 2:57:36it is looking very high it is looking
  3945. 2:57:38too much like now I have to make
  3946. 2:57:41adjustments to
  3947. 2:57:42this so I will just select it and then
  3948. 2:57:46come over here where we have the scale
  3949. 2:57:49and reduce the scale make it 90 to
  3950. 2:57:56100 now in as much as this is not too
  3951. 2:57:59high it is okay because it's covering
  3952. 2:58:01the Horizon but I need it to come up a
  3953. 2:58:03little bit so I'm going to increase this
  3954. 2:58:05thing to
  3955. 2:58:05[Music]
  3956. 2:58:08120 0 to
  3957. 2:58:11120 okay then the next thing I want to
  3958. 2:58:14do is make it a little bit fewer because
  3959. 2:58:17it is
  3960. 2:58:18actually like it's 200 I want to make it
  3961. 2:58:21like 100 and see what we are going to
  3962. 2:58:26get yes cuz I don't want it to be
  3963. 2:58:29looking as if is a like a thick bush
  3964. 2:58:32behind there I want I just want it to
  3965. 2:58:35like just want it to
  3966. 2:58:38[Music]
  3967. 2:58:40be just a little be like you
  3968. 2:58:43know so 150 cuz I need that place
  3969. 2:58:47covered as well
  3970. 2:58:52okay
  3971. 2:58:56cool yeah so we are now going to place
  3972. 2:59:00the ones that we're going to place here
  3973. 2:59:02manually or we can still scatter it if
  3974. 2:59:05we feel like it but for now I'm going to
  3975. 2:59:07leave it this
  3976. 2:59:11way for now let me just leave it the
  3977. 2:59:14next one we're going to do we're going
  3978. 2:59:15to bring in trees tall trees right
  3979. 2:59:18behind these ones and also we're going
  3980. 2:59:21to scatter in fact let me just scatter
  3981. 2:59:23another set of heads you know behind
  3982. 2:59:28us these um stuff that are here I'm
  3983. 2:59:32going to do another one right behind so
  3984. 2:59:34I'm going to use PL for that in fact I'm
  3985. 2:59:36going to take this and duplicate it
  3986. 2:59:41right behind the
  3987. 2:59:43camera
  3988. 2:59:46okay then bring it down a little bit no
  3989. 2:59:49it's okay
  3990. 2:59:51there so I'm just going to duplicate
  3991. 2:59:54this crol V on your keyboard duplicate
  3992. 2:59:56as a
  3993. 2:59:57copy right and then move it out all I
  3994. 3:00:00have to do in this one is come in here
  3995. 3:00:02select this remove it and then add this
  3996. 3:00:05one that will just create the same thing
  3997. 3:00:07for us okay and that's it so um I'm
  3998. 3:00:12going to bring in tall trees now I'm
  3999. 3:00:14going to take a look at the one we're
  4000. 3:00:15going to bring in uh I I'm going to
  4001. 3:00:19bring in this one this is
  4002. 3:00:22Asa I like this one in the middle ASA
  4003. 3:00:27boarium you understand there's the name
  4004. 3:00:29up there
  4005. 3:00:30[Music]
  4006. 3:00:33then this one too I like this one I'm
  4007. 3:00:36going to bring it in fact this one all
  4008. 3:00:37three of them are coming in so let me
  4009. 3:00:39just use that this one for now then
  4010. 3:00:42later if I feel the need for varieties I
  4011. 3:00:44can bring in the other one so let me
  4012. 3:00:45just find this so I found it
  4013. 3:00:50okay isn't there I'll new my St G okay
  4014. 3:00:55that it so I'm going to merge it into
  4015. 3:00:58file okay that it there then I will
  4016. 3:01:02bring in the the remaining
  4017. 3:01:05[Music]
  4018. 3:01:07ones like we always
  4019. 3:01:10do I like that one so this the third one
  4020. 3:01:19oh no so I I'm just going to keep this
  4021. 3:01:21on the other screen and just drag it in
  4022. 3:01:23just drag it in the way we have dragged
  4023. 3:01:25in this
  4024. 3:01:29two all right so there you go maybe one
  4025. 3:01:33more let me see what the other ones what
  4026. 3:01:36the other ones look like okay these are
  4027. 3:01:38the other ones I in fact I'll drag the
  4028. 3:01:39three of them
  4029. 3:01:40in four five six all six of them are
  4030. 3:01:44coming in
  4031. 3:01:46[Music]
  4032. 3:01:54so if I have this now I just I I think
  4033. 3:01:57six is even big enough I don't even need
  4034. 3:02:00to I don't even need to do any I just
  4035. 3:02:03have to position them manually and it
  4036. 3:02:06will be good the only place that I might
  4037. 3:02:09need to come and start you know doing
  4038. 3:02:13any special thing is behind the camera
  4039. 3:02:15where I just want to scatter these trees
  4040. 3:02:17around
  4041. 3:02:19okay so I can just place this
  4042. 3:02:21[Music]
  4043. 3:02:22one I think this is going to be a bit
  4044. 3:02:25much for
  4045. 3:02:30it when I start interactive render we're
  4046. 3:02:32going to see what it is that we
  4047. 3:02:36want so this one can be placed
  4048. 3:02:43here then that's the short
  4049. 3:02:46one I will not place is it
  4050. 3:02:49here no this not a short one this is
  4051. 3:02:51another tall
  4052. 3:02:52one think that the other short this
  4053. 3:02:56another T one
  4054. 3:03:00also so I don't know I do not really
  4055. 3:03:02need I I do not really but let's let's
  4056. 3:03:04just do interactive render
  4057. 3:03:07[Music]
  4058. 3:03:09first keep forgetting that in the update
  4059. 3:03:12they change the location of this
  4060. 3:03:13Interactive
  4061. 3:03:16[Music]
  4062. 3:03:24okay okay maybe maybe I actually do need
  4063. 3:03:27to scatter these things around because
  4064. 3:03:29back here is looking a bit empty okay
  4065. 3:03:33but let's work on the foreground
  4066. 3:03:35elements
  4067. 3:03:36first all right this one here I think it
  4068. 3:03:39is on I don't want it to be there I want
  4069. 3:03:42it to be
  4070. 3:03:44here right by the side of this
  4071. 3:03:48I think that's okay now I want another
  4072. 3:03:51one to
  4073. 3:03:52be by this side it just I'm just looking
  4074. 3:03:56for a good Shadow I want a sh exactly I
  4075. 3:03:59want it to look like I'm under
  4076. 3:04:01underneath a tree right here so I'll
  4077. 3:04:04just bring it out do not worry so long
  4078. 3:04:07we are not seeing this three being on
  4079. 3:04:08the main road it does not really matter
  4080. 3:04:11okay what matters is what we are seeing
  4081. 3:04:13in the in the view which is you can you
  4082. 3:04:16can see you are seeing this um what is
  4083. 3:04:18it called the shadow of this tree so I'm
  4084. 3:04:20going to shift it shift it back just a
  4085. 3:04:23little bit like
  4086. 3:04:25so just a little
  4087. 3:04:27bit that's right so I need to cover this
  4088. 3:04:30place with something so I
  4089. 3:04:33think I think no that's high yeah this
  4090. 3:04:37this is perfect one for it so I'm just
  4091. 3:04:41keep it this way and then move it
  4092. 3:04:44into
  4093. 3:04:46position and say
  4094. 3:04:48copy all
  4095. 3:04:51right
  4096. 3:04:53cool now for this place I will just like
  4097. 3:04:56add the hedges these ones that I kept
  4098. 3:04:59one side I'll just add them there for
  4099. 3:05:02the added effect for the 4 grand 3 added
  4100. 3:05:05effect so I'll just put it there and
  4101. 3:05:08then raise it up till I'm satisfied with
  4102. 3:05:12[Music]
  4103. 3:05:16it so so this one need not be
  4104. 3:05:20much which is why I am putting it
  4105. 3:05:22manually by
  4106. 3:05:24hand okay so I can determine where it is
  4107. 3:05:29and how it is
  4108. 3:05:32positioned so all these trees are made
  4109. 3:05:35Available to You free of charge do check
  4110. 3:05:37them out check their website out they
  4111. 3:05:39have a lot of beautiful trees and I this
  4112. 3:05:41is not even I this is not even a
  4113. 3:05:44sponsored video okay it's just because
  4114. 3:05:46they they are able to give this level of
  4115. 3:05:48quality free of charge I I personally I
  4116. 3:05:50believe that they deserve you know your
  4117. 3:05:53patronage okay when you do want to
  4118. 3:05:56patronize you know buy threee or
  4119. 3:05:58whatever you can actually look you know
  4120. 3:06:01through their catalog and see what you
  4121. 3:06:03can get from
  4122. 3:06:06there so I'm just going to put another
  4123. 3:06:08one here so we have the tip of that tree
  4124. 3:06:11showing at that place okay now I'm going
  4125. 3:06:15to take I think this is a to okay this a
  4126. 3:06:17short one take another this tall one and
  4127. 3:06:20then move it somewhere to the back and
  4128. 3:06:22see what is going to look like if we
  4129. 3:06:25have lots of Threes behind there now
  4130. 3:06:28depending on the machine you're using
  4131. 3:06:30the system you're using that's the PC
  4132. 3:06:31you're using or the computer you're
  4133. 3:06:32using you might find it um tasking on
  4134. 3:06:35your computer to load all these things
  4135. 3:06:37I'm loading okay so you now have to
  4136. 3:06:40that's why I am I am not like scattering
  4137. 3:06:43this one all over the place I'm just
  4138. 3:06:45trying to put it where they are needed
  4139. 3:06:48okay even though I might still have to
  4140. 3:06:49scatter it in some
  4141. 3:06:51area okay I just want to cover this
  4142. 3:06:55place it will give you that depth even
  4143. 3:06:57behind you when you are having this you
  4144. 3:07:00know kind of three the the the
  4145. 3:07:03reflection on the glass that we're going
  4146. 3:07:04to put here is going
  4147. 3:07:07to show the threes that are behind the
  4148. 3:07:10camera making everything look nice
  4149. 3:07:12however if you don't want to use trees
  4150. 3:07:14all over the place you can put things
  4151. 3:07:16that are going on behind this place for
  4152. 3:07:19instance you can put a building now
  4153. 3:07:22through these patches of this place you
  4154. 3:07:25can now see a building behind those
  4155. 3:07:28places making it look like somebody's
  4156. 3:07:30compound is behind there or you can put
  4157. 3:07:32a fence okay whichever works for you is
  4158. 3:07:36very much okay right so let me leave
  4159. 3:07:39that for now we are going to tackle that
  4160. 3:07:41later so let me go ahead and continue
  4161. 3:07:45putting go ahead and continue putting
  4162. 3:07:47the let me just make this a little bit
  4163. 3:07:50smaller okay I hope you can see yeah so
  4164. 3:07:54I will go ahead and continue putting the
  4165. 3:07:57the
  4166. 3:08:04tiny
  4167. 3:08:06Hedges just like
  4168. 3:08:09that in position where I want them to be
  4169. 3:08:13manually okay I can duplicate it
  4170. 3:08:17and put it
  4171. 3:08:24elsewhere then the last one that this
  4172. 3:08:26one just going to drag this one into
  4173. 3:08:30position and keep it
  4174. 3:08:34here could have easily done this with
  4175. 3:08:36chaos cutter but I I feel like if we do
  4176. 3:08:39it with chaos cutter it is going to be
  4177. 3:08:42difficult for us to control where it is
  4178. 3:08:43going to be because I just want it to be
  4179. 3:08:46in few places like here and
  4180. 3:08:49there you understand here and there and
  4181. 3:08:52K scatter will make it easier for you to
  4182. 3:08:54scatter it on this um undulating plane
  4183. 3:08:57but not withstanding we are going
  4184. 3:08:59to um we're going to just use this and
  4185. 3:09:04still get something that is really
  4186. 3:09:05really nice and
  4187. 3:09:07giving let me take this one over
  4188. 3:09:11here just copy
  4189. 3:09:14it this one too I'm going to put at the
  4190. 3:09:17tip of of this
  4191. 3:09:21place and I'm going to like create uh
  4192. 3:09:26variety manually by just rotating it
  4193. 3:09:29around you can do
  4194. 3:09:31that then here just going to move this
  4195. 3:09:35down a little bit and then say
  4196. 3:09:39[Music]
  4197. 3:09:41copy now this is covering a lot I'm just
  4198. 3:09:44going to take it to this other side
  4199. 3:09:47hopefully I'll will still see
  4200. 3:09:50it okay I'm no longer seeing it which
  4201. 3:09:53what I'm now going to do is move it
  4202. 3:09:54backwards so it shows towards this back
  4203. 3:10:00area
  4204. 3:10:02good is that
  4205. 3:10:04it yeah it's showing there so I'm going
  4206. 3:10:07to move it back a little bit
  4207. 3:10:10[Music]
  4208. 3:10:14yeah cool now I'm going to to make sure
  4209. 3:10:17that it is touching the ground as you
  4210. 3:10:19can see it is not touching the ground so
  4211. 3:10:21you make sure it is touching the plane
  4212. 3:10:24where it is supposed to be growing out
  4213. 3:10:25of if not it's just a magic plant that
  4214. 3:10:29has a magic root Invincible root that
  4215. 3:10:32nobody can see so you can scale this
  4216. 3:10:36down a little
  4217. 3:10:40bit
  4218. 3:10:42okay it's always advisable to scale
  4219. 3:10:45three down instead of scaling it up but
  4220. 3:10:47if you have to just a little bit you can
  4221. 3:10:49scale it up but try as much as you can
  4222. 3:10:52to scale down more than you scale up
  4223. 3:10:55okay so it's um because the leaves the
  4224. 3:10:58reason is that the leaves might get too
  4225. 3:11:00big and it will now destroy the realism
  4226. 3:11:03that you're trying to achieve because I
  4227. 3:11:05believe you're here to learn how to get
  4228. 3:11:07a more realistic pictures when you
  4229. 3:11:09render so that people won be able to
  4230. 3:11:11tell the difference between your render
  4231. 3:11:13and Camera a highend camera at that so
  4232. 3:11:16scale it down some more and then just
  4233. 3:11:19put it by the side and then rotate it
  4234. 3:11:21for you know
  4235. 3:11:25variety
  4236. 3:11:30okay I don't think he's touching the
  4237. 3:11:32ground so we select both of
  4238. 3:11:35them and move like this one I'll just do
  4239. 3:11:38it individually I'll move this one
  4240. 3:11:41down into position so this is what I'm
  4241. 3:11:44just going to do you know do this
  4242. 3:11:50manually to get the best results you can
  4243. 3:11:54see this thing is looking cool okay I
  4244. 3:11:57might even have one right in the middle
  4245. 3:11:59of this place or two if I feel like
  4246. 3:12:02having two can do whatever you want this
  4247. 3:12:04is like your universe so whatever you
  4248. 3:12:08say is is actually so I am going to
  4249. 3:12:12bring it down
  4250. 3:12:15[Music]
  4251. 3:12:21into
  4252. 3:12:22[Music]
  4253. 3:12:28position then I'm going to scale it down
  4254. 3:12:31I don't even like it being in that
  4255. 3:12:33position anymore I'm just going
  4256. 3:12:36to get rid of it take it somewhere else
  4257. 3:12:43[Music]
  4258. 3:12:49to the edge I think it is going to be
  4259. 3:12:52better
  4260. 3:12:53there at the
  4261. 3:12:56edge oh it's even outside the frame so
  4262. 3:12:58I'm going to bring it back
  4263. 3:13:01into the frame like
  4264. 3:13:05so make sure that where it is it is
  4265. 3:13:09still touching the
  4266. 3:13:11ground yeah so yeah we have done a lot
  4267. 3:13:14when it comes to all this composition
  4268. 3:13:16and then
  4269. 3:13:17as you can see we have some things
  4270. 3:13:19happening in front of here now okay let
  4271. 3:13:22me take this one
  4272. 3:13:24[Music]
  4273. 3:13:26too and put it right beside here okay to
  4274. 3:13:30create that um
  4275. 3:13:31[Music]
  4276. 3:13:35Vibe the vibe that
  4277. 3:13:39uh different kinds of trees growing
  4278. 3:13:42together in the front yard you know
  4279. 3:13:47see there is no rule as to why I'm doing
  4280. 3:13:50this I'm just doing what I think is
  4281. 3:13:51looking okay so you can do the same too
  4282. 3:13:54if you feel like putting a hedge a line
  4283. 3:13:57of hedge in front of here that is what
  4284. 3:13:58you need to do go ahead and do it okay
  4285. 3:14:01this is where the artist in you comes
  4286. 3:14:03out so I I implore you to be bold and
  4287. 3:14:07creative and let your creativity shine
  4288. 3:14:09so
  4289. 3:14:11bright okay so yeah I am uh trying to
  4290. 3:14:16set it up
  4291. 3:14:21now
  4292. 3:14:23cool just take it closer to that and
  4293. 3:14:26then rotate
  4294. 3:14:29it that's not bad at all and I can just
  4295. 3:14:33have one stubborn plant that has refused
  4296. 3:14:35to die all by
  4297. 3:14:37itself right in front in front of the
  4298. 3:14:40main
  4299. 3:14:41road where people are
  4300. 3:14:45passing a little bit bit by the
  4301. 3:14:48left let me just be seeing what I'm
  4302. 3:14:50doing let me keep this
  4303. 3:14:52[Music]
  4304. 3:14:55here okay a little bit by the left right
  4305. 3:15:01there and then I'm going to bring it
  4306. 3:15:05down
  4307. 3:15:08[Music]
  4308. 3:15:14cool and the tiny one beside it
  4309. 3:15:17[Music]
  4310. 3:15:23so I'm going to scale this
  4311. 3:15:27[Music]
  4312. 3:15:37down yep so by this side I want to
  4313. 3:15:43have this over there as well
  4314. 3:15:46[Music]
  4315. 3:15:50copy it then maybe another one just very
  4316. 3:15:54close to this place and then rotate it
  4317. 3:15:57for
  4318. 3:15:59[Music]
  4319. 3:16:05[Music]
  4320. 3:16:10variety so I'll move this into this
  4321. 3:16:12place so that it shows a little bit
  4322. 3:16:15there now this this is what we have okay
  4323. 3:16:19um for now I'm going to leave it like
  4324. 3:16:21this if I need to you know populate
  4325. 3:16:24things all over the place again I'm
  4326. 3:16:26going to do that but for now I'm going
  4327. 3:16:27to leave it like this now the next thing
  4328. 3:16:29I want us to do is work on the
  4329. 3:16:31reflection that is going to be coming
  4330. 3:16:32out in the in the in this um
  4331. 3:16:37glass so to do that I'm going to apply
  4332. 3:16:39the glass material we're going to be
  4333. 3:16:41using for these windows so that we'll be
  4334. 3:16:44seeing reflection that it is seeing so
  4335. 3:16:47can set the trees in such a way that it
  4336. 3:16:49is going to you know look nice on the
  4337. 3:16:52you have to work and work for the
  4338. 3:16:53reflection too so I'm going to remove
  4339. 3:16:56this one side and then let's get into
  4340. 3:16:58applying just the glass material we're
  4341. 3:16:59going to go get go into applying
  4342. 3:17:01materials in detail when the time comes
  4343. 3:17:04okay so I'm going to select all
  4344. 3:17:06these glass
  4345. 3:17:10materials and I'm going to isolate them
  4346. 3:17:13you isolate by clicking this button or
  4347. 3:17:15or Q in your ke so I'm going to click
  4348. 3:17:17that button oh I didn't select one let
  4349. 3:17:21me make sure I'm selecting
  4350. 3:17:24[Music]
  4351. 3:17:31this so these are all the this is just
  4352. 3:17:34the glass part of this glass that I'm
  4353. 3:17:36isolating so I'm just going to select
  4354. 3:17:38everything we don't need to do too much
  4355. 3:17:40creating glass is actually very easy
  4356. 3:17:43okay um we can get it from here right
  4357. 3:17:48click and assign to selected object okay
  4358. 3:17:52or we can come in here and create it
  4359. 3:17:55it's not that hard just bring out this
  4360. 3:17:58physical the physical this
  4361. 3:18:01thing click it come down here select
  4362. 3:18:04glass and you have a glass which you can
  4363. 3:18:06apply all right it doesn't really it's
  4364. 3:18:09not that difficult so I'm just going to
  4365. 3:18:10bring it back and let's try doing
  4366. 3:18:12interactive rendering again so we see
  4367. 3:18:15what we're getting
  4368. 3:18:18[Music]
  4369. 3:18:27right let's not forget that we have this
  4370. 3:18:30thing active we have um material overide
  4371. 3:18:33active that's why we are not seeing
  4372. 3:18:35anything going on in here so I'm just
  4373. 3:18:37going to open the render
  4374. 3:18:40setup and then enable glass preserve
  4375. 3:18:44glass material so this is glass material
  4376. 3:18:47so when I do this the glass now becomes
  4377. 3:18:51glass right
  4378. 3:18:53back okay so that is what we are
  4379. 3:18:58[Music]
  4380. 3:19:04getting yeah the material is really is
  4381. 3:19:07not really
  4382. 3:19:08showing anything that is happening
  4383. 3:19:12behind okay it's just like trying to
  4384. 3:19:14show the inside now this is where we
  4385. 3:19:17bring in the cuttings into this scene
  4386. 3:19:21right uh we are going to have cuttings
  4387. 3:19:24in this place we're going to have
  4388. 3:19:25curtains in the bedroom and then we're
  4389. 3:19:27going to load in some furnitures in this
  4390. 3:19:31place to you know for production value
  4391. 3:19:33let me just put it that way so at this
  4392. 3:19:35scene even though we are rendering
  4393. 3:19:36exterior you might have to work a little
  4394. 3:19:38bit on the interior okay there's another
  4395. 3:19:41glass here that I forgot to you know
  4396. 3:19:43apply material to so I'm just going to
  4397. 3:19:46get that quick so I'm going to select I
  4398. 3:19:49hope I'm not selecting the okay it's
  4399. 3:19:51just
  4400. 3:19:52it now I'm going to apply so they
  4401. 3:19:56selected okay so now we have
  4402. 3:19:59[Music]
  4403. 3:20:01it right so I don't think we should be
  4404. 3:20:04woring the moment we start seeing that
  4405. 3:20:06um we are not seeing having any
  4406. 3:20:08reflection at the back we might start
  4407. 3:20:10worrying about you know applying you
  4408. 3:20:13know putting trees scattering trees
  4409. 3:20:15behind the camera but for now let it
  4410. 3:20:17just be the one I've scattered the
  4411. 3:20:19bushes that are scattered that are
  4412. 3:20:21behind there so I I personally think
  4413. 3:20:24this is very big and needs to be smaller
  4414. 3:20:27so I'm going to scale it
  4415. 3:20:33down or what will happen even if I
  4416. 3:20:36remove
  4417. 3:20:39it if I removed
  4418. 3:20:42it we're going to have something like
  4419. 3:20:44this I think it's better I remove it so
  4420. 3:20:46I'm going to remove
  4421. 3:20:48[Music]
  4422. 3:20:50it okay
  4423. 3:20:52so for now this is what we are having
  4424. 3:20:55it's not bad at
  4425. 3:20:59all I'm going to rotate this thing to
  4426. 3:21:03see if I'm going to get a better View
  4427. 3:21:07[Music]
  4428. 3:21:13[Music]
  4429. 3:21:22[Music]
  4430. 3:21:27okay for now I'm just going to leave it
  4431. 3:21:29like
  4432. 3:21:33this and then I'm going to move this in
  4433. 3:21:35a little bit to cover there's this
  4434. 3:21:37opening right here that I
  4435. 3:21:39I'm not quite comfortable with I try to
  4436. 3:21:43cover it up
  4437. 3:21:45[Music]
  4438. 3:21:51yeah think I'll just take it
  4439. 3:21:55back and duplicate another
  4440. 3:21:58one and take it back a little
  4441. 3:22:04bit and then put it into the ground a
  4442. 3:22:07little bit as
  4443. 3:22:11well yeah
  4444. 3:22:14[Music]
  4445. 3:22:23cool yes so now we are having you know
  4446. 3:22:26that place covered up very tightly we
  4447. 3:22:30might have to do the same thing here or
  4448. 3:22:31we can just put a building right behind
  4449. 3:22:33there but for now what I want us to do
  4450. 3:22:35is bring in our curtains and position
  4451. 3:22:39them in such a way that it is going to
  4452. 3:22:41make sense and then we're going to put
  4453. 3:22:43lights inside for it to be shining
  4454. 3:22:45outward you know
  4455. 3:22:47production value I'm going to stop
  4456. 3:22:51this now to get cutting into this scene
  4457. 3:22:53we can use the chaos Cosmos for that
  4458. 3:22:56this is where you can see the cosmos
  4459. 3:22:58browser so you click on it it is going
  4460. 3:23:00to open it up for
  4461. 3:23:02you so when that happen this is what
  4462. 3:23:05you're going to see all right you can
  4463. 3:23:07see living
  4464. 3:23:09room when you click on it you're going
  4465. 3:23:11to see seates and all that uh I've
  4466. 3:23:15already downloaded this one but if you
  4467. 3:23:17want to download you can just click on
  4468. 3:23:19this icon up here it will start
  4469. 3:23:21downloading all right so let me just
  4470. 3:23:22load in this one that I've downloaded so
  4471. 3:23:24we can set it there but what we came
  4472. 3:23:26here to look for is cutting so after
  4473. 3:23:28loading this one
  4474. 3:23:29[Music]
  4475. 3:23:33in let me minimize this thing for
  4476. 3:23:37[Music]
  4477. 3:23:44now okay so so is in now as you can see
  4478. 3:23:49we have the furniture in there but for
  4479. 3:23:51now let's just keep it out there and
  4480. 3:23:53leave it there so I want to search for
  4481. 3:23:56cutting I'm going to go ahead and search
  4482. 3:24:00for it so I will type in cutting
  4483. 3:24:03here and then hit
  4484. 3:24:07enter so I don't really want anything
  4485. 3:24:09designer so I'm just going to use this
  4486. 3:24:12one there so I'll just click here for it
  4487. 3:24:17to bring it into the
  4488. 3:24:19[Music]
  4489. 3:24:21scam
  4490. 3:24:24okay so I'm just going to close this for
  4491. 3:24:27now okay I also need bed so this is like
  4492. 3:24:30the chaos and Cosmos is like a place
  4493. 3:24:33where you can come and get assets from
  4494. 3:24:38um Corona okay so you can see Bears over
  4495. 3:24:42here we don't need the best we don't
  4496. 3:24:44need you just have to show that okay
  4497. 3:24:46there's a bed inside a colorful bed at
  4498. 3:24:49that all right so I'm just going
  4499. 3:24:52to uh let's just use this one think this
  4500. 3:24:56is not bad at all so I'm going to place
  4501. 3:24:59this inside the
  4502. 3:25:01scene download
  4503. 3:25:05it
  4504. 3:25:08okay and then search for outdoor
  4505. 3:25:11furniture but before I search for
  4506. 3:25:12anything I just want to load this into
  4507. 3:25:14the scene first
  4508. 3:25:17[Music]
  4509. 3:25:22okay let me just bring it out here so
  4510. 3:25:25that when I will arrange it I will just
  4511. 3:25:26arrange everything
  4512. 3:25:28together it's not it's fine it just I
  4513. 3:25:31will show you how to because you seeing
  4514. 3:25:33a box I will show you how to see the
  4515. 3:25:34full
  4516. 3:25:35mesh let's get one more thing
  4517. 3:25:39outdoor
  4518. 3:25:41furniture I also download this outdoor
  4519. 3:25:44seats and table we're going to keep it
  4520. 3:25:48up in that front area I'm just going to
  4521. 3:25:50download this ones and then that's it
  4522. 3:25:53maybe I also
  4523. 3:25:56get let's just leave it for now now I'm
  4524. 3:26:00going to load this one into the
  4525. 3:26:04scene I'll load all of them into the
  4526. 3:26:06scene but I want to be moving it out to
  4527. 3:26:09this position when I do that
  4528. 3:26:14[Music]
  4529. 3:26:20[Music]
  4530. 3:26:34now the next thing I want to get is
  4531. 3:26:35Kitchen I want to get this kitchen
  4532. 3:26:37cabinet this counter so I can place it
  4533. 3:26:40where it is supposed to be in the scene
  4534. 3:26:43right so I'm just going to download this
  4535. 3:26:45one I don't know if we can get a
  4536. 3:26:47colorful a more colorful
  4537. 3:26:52one let's just get that one it's it's
  4538. 3:26:54not bad okay get this
  4539. 3:26:57[Music]
  4540. 3:26:59one download it and then load it the
  4541. 3:27:02[Music]
  4542. 3:27:09same then the next
  4543. 3:27:12thing is to get like um an AR chair that
  4544. 3:27:16I will put here that this is not bad
  4545. 3:27:19I'll use this just in case we are seeing
  4546. 3:27:21through the house you know let it still
  4547. 3:27:24look
  4548. 3:27:27nice you see I'm just getting this I'm
  4549. 3:27:30not like giving it a a whole lot of
  4550. 3:27:32thoughts I'm just getting them for the
  4551. 3:27:35for the scene so I'm just going to find
  4552. 3:27:37a chandelier that I'm going to
  4553. 3:27:39put and see the truth is that I mustn't
  4554. 3:27:42even put this light that just a truth
  4555. 3:27:45but since we already here let's just
  4556. 3:27:47complete what we've
  4557. 3:27:49started right so I'll just let me say I
  4558. 3:27:52get this
  4559. 3:27:57[Music]
  4560. 3:28:03one all right so what I need to keep
  4561. 3:28:07selected is
  4562. 3:28:09this and
  4563. 3:28:11this and then this entire stuff that we
  4564. 3:28:14just downloaded now and I'm going to
  4565. 3:28:16instate it isolate them by clicking on
  4566. 3:28:19this now when I do that I can now come
  4567. 3:28:22over here and turn on this DWG file that
  4568. 3:28:25I turned
  4569. 3:28:26off okay so I want this software to be
  4570. 3:28:29where software is supposed to be in the
  4571. 3:28:31living room so I'm just going to raise
  4572. 3:28:33it up and keep it on the finished
  4573. 3:28:39floor
  4574. 3:28:43right okay as you can see this is way
  4575. 3:28:46bigger down what so we might have to
  4576. 3:28:49scale it down on these two
  4577. 3:28:54sides this is because this is interior
  4578. 3:28:57so um and we are working where we are
  4579. 3:28:59working on is the exterior scene so we
  4580. 3:29:02can actually do this and then once you
  4581. 3:29:04can see a hint of the furniture in there
  4582. 3:29:07it's it's cool so here I'm going to
  4583. 3:29:10rotate this wait I hope yeah that it
  4584. 3:29:17rotate
  4585. 3:29:18this like so and then move it into
  4586. 3:29:23position let me see the height of
  4587. 3:29:25[Music]
  4588. 3:29:32it h it's not that
  4589. 3:29:34bad but I still have to scale it
  4590. 3:29:38though when I'm going to scale it this
  4591. 3:29:40way
  4592. 3:29:43[Music]
  4593. 3:29:48okay so now we have that uh the next
  4594. 3:29:51thing this now is like a box we don't
  4595. 3:29:53really know what it is if you want to
  4596. 3:29:54show what is inside there you can just
  4597. 3:30:00say full
  4598. 3:30:02mesh and that shows you what is in
  4599. 3:30:07there okay the full mesh shows you what
  4600. 3:30:09is in there um but uh we don't need
  4601. 3:30:12to see what is in there because that
  4602. 3:30:15might start making the file a little bit
  4603. 3:30:17heavy so I'm just going to bring it here
  4604. 3:30:19because I want it to be on the outside
  4605. 3:30:21part okay just by this place and then
  4606. 3:30:24put the
  4607. 3:30:26Box on the
  4608. 3:30:29floor okay just like
  4609. 3:30:32[Music]
  4610. 3:30:35that the same goes for
  4611. 3:30:38this and this I wonder what this
  4612. 3:30:42is so you just turn into full mesh and
  4613. 3:30:45take okay pick out what this is bed and
  4614. 3:30:48then turn it back to where B the B so
  4615. 3:30:51this is the other is outside seat that
  4616. 3:30:55we need so I'm going to move this into
  4617. 3:30:58position you see the way I'm using the
  4618. 3:31:01move to to get things where I want them
  4619. 3:31:03to be so this is a table that should be
  4620. 3:31:06in the middle this should be on this
  4621. 3:31:08other side so I need to see the side
  4622. 3:31:10that this SE is facing which is why I'm
  4623. 3:31:12going to change it to full MH and then
  4624. 3:31:15see it what what I did was I went there
  4625. 3:31:16and I scrolled my my mouse button okay
  4626. 3:31:21it's supposed to be
  4627. 3:31:23facting this
  4628. 3:31:29way all right this
  4629. 3:31:33way
  4630. 3:31:38[Music]
  4631. 3:31:400 I'm just going to move it
  4632. 3:31:43up what is the height of this one
  4633. 3:31:46300 I'm just going to move this one to
  4634. 3:31:49that
  4635. 3:31:50same
  4636. 3:31:52300 this
  4637. 3:31:54to
  4638. 3:31:56300 so that gives you that exterior
  4639. 3:31:59stuff so I'm going to take it back to
  4640. 3:32:06yeah okay this one too I can change to
  4641. 3:32:10bounding box all of them bounding box so
  4642. 3:32:14that it is going to be anyone I finish
  4643. 3:32:16setting I can set down one to bounding
  4644. 3:32:19box now I got it to take a peek at this
  4645. 3:32:23that was when I saw that the the bed is
  4646. 3:32:25facing this way so I can just rotate
  4647. 3:32:28[Music]
  4648. 3:32:31it and have it be like
  4649. 3:32:36this and I'm also going to place that
  4650. 3:32:39same bed over
  4651. 3:32:42there right so yeah that's
  4652. 3:32:48cool so this particular one now I don't
  4653. 3:32:51know maybe I'm just going to put it in
  4654. 3:32:56here because the the the seat we have
  4655. 3:32:59here is more than enough for the space
  4656. 3:33:01that we have there so I'm just going to
  4657. 3:33:03like let me just delete this back uh we
  4658. 3:33:05don't need it so this is the cutting
  4659. 3:33:07that we're going to be using almost all
  4660. 3:33:09over the
  4661. 3:33:13place not almost all over the place all
  4662. 3:33:15over the
  4663. 3:33:17place I'm going to raise it
  4664. 3:33:20[Music]
  4665. 3:33:22up and place it right behind the walls
  4666. 3:33:31[Music]
  4667. 3:33:43[Music]
  4668. 3:33:46so I'm going to duplicate this as mesh
  4669. 3:33:48because I want to really edit this
  4670. 3:33:50cutting okay so when I duplicate as mesh
  4671. 3:33:53it duplicates it as
  4672. 3:33:57mesh so I will now select
  4673. 3:34:01the the corona proxy and delete it and
  4674. 3:34:05then we start working with the mesh I'm
  4675. 3:34:08going to put
  4676. 3:34:11this yeah so that I can
  4677. 3:34:14actually adjust just some
  4678. 3:34:21things cool that's very
  4679. 3:34:24cool so we have this cutting is
  4680. 3:34:27separated in
  4681. 3:34:29parts so I'm just going
  4682. 3:34:31to put it in default shading so I can
  4683. 3:34:34see remove these Edge faces I can see
  4684. 3:34:37the part that is see through and the
  4685. 3:34:38part that is colorful all right so you
  4686. 3:34:41can see them now I'm going to select
  4687. 3:34:43this top part I'm going to delete it I
  4688. 3:34:45don't really need that so these two that
  4689. 3:34:48are together I'm going to separate them
  4690. 3:34:51and then detach
  4691. 3:34:52[Music]
  4692. 3:34:54them so these ones are together as well
  4693. 3:34:59so for the purpose of what we are doing
  4694. 3:35:01I need to scale these things one side so
  4695. 3:35:03that we can actually still see probably
  4696. 3:35:07have a peck into the bedroom what is
  4697. 3:35:08going on so I just select this
  4698. 3:35:11[Music]
  4699. 3:35:13one okay whatever this is is I'm going
  4700. 3:35:16to get rid of it oh no oh
  4701. 3:35:22no okay auto save is in
  4702. 3:35:28progress so I'm just going to select all
  4703. 3:35:30those things like this and delete them I
  4704. 3:35:32don't need them I just want to be seeing
  4705. 3:35:34cutting from outside and The Pick of
  4706. 3:35:37what's going on on the inside that's all
  4707. 3:35:39so I'm just going to Center this to the
  4708. 3:35:42object and then apply ffd modifier 4x4
  4709. 3:35:454x4 to it you can see if you don't have
  4710. 3:35:48it set here you can just come here and
  4711. 3:35:50type ffd as fast as you can and then you
  4712. 3:35:52can select it from
  4713. 3:35:55there all right so I'm just going to
  4714. 3:35:58shift it aside a little bit with this to
  4715. 3:36:01do be able to do that I'll have to drop
  4716. 3:36:04this thing down let me turn on this so I
  4717. 3:36:06can be seeing the opening turn on drop
  4718. 3:36:09it drop it down then select control
  4719. 3:36:11panel so now I can move it around it's
  4720. 3:36:15like SC
  4721. 3:36:16but then you can scale or you can see
  4722. 3:36:19the one I'm scaling I'm scaling this
  4723. 3:36:21part that is colorful to be more on one
  4724. 3:36:24side and then the white part to be more
  4725. 3:36:27so I will now position it the way I want
  4726. 3:36:30it to be
  4727. 3:36:31positioned so I need to see so something
  4728. 3:36:35like
  4729. 3:36:37this also making sure
  4730. 3:36:40that okay you can see now now with that
  4731. 3:36:43see ffd modifier I can drag it up to
  4732. 3:36:47where I want it to
  4733. 3:36:49be and done
  4734. 3:36:51too okay so that um the beauty of
  4735. 3:36:56that okay so here
  4736. 3:37:02too I am just going to apply ffd wait
  4737. 3:37:06hold on a
  4738. 3:37:07[Music]
  4739. 3:37:10minute ffd but let me just delete
  4740. 3:37:14[Music]
  4741. 3:37:16let me align the pivot to the middle and
  4742. 3:37:19then apply this ffd modifier to
  4743. 3:37:26it so we can have
  4744. 3:37:30something like
  4745. 3:37:36this
  4746. 3:37:40okay so I need to see where the opening
  4747. 3:37:42is right so I can now
  4748. 3:37:46position it this
  4749. 3:37:48way or I can even mirror this thing you
  4750. 3:37:51mirror using this to you can see the
  4751. 3:37:53mirror to up here I can mirror it no
  4752. 3:37:56clone so it just mirrors it for me all
  4753. 3:38:00[Music]
  4754. 3:38:01right and then position it more to this
  4755. 3:38:06side select the control and then shift
  4756. 3:38:09it out a little bit
  4757. 3:38:12[Music]
  4758. 3:38:16all
  4759. 3:38:22right so I'm going to increase the
  4760. 3:38:25height a little
  4761. 3:38:31[Music]
  4762. 3:38:36bit just a little bit
  4763. 3:38:41[Music]
  4764. 3:38:47now I'm going to duplicate this over to
  4765. 3:38:49this side and say
  4766. 3:38:51[Music]
  4767. 3:38:54copy okay now I might have to spread
  4768. 3:38:58this in even you know spread the cut in
  4769. 3:39:00some more cuz I covered it a lot because
  4770. 3:39:04the window there was smaller but now we
  4771. 3:39:07have a way bigger
  4772. 3:39:10window so we might have to do that
  4773. 3:39:20[Music]
  4774. 3:39:25so I am going to now move it
  4775. 3:39:29[Music]
  4776. 3:39:35aside okay to this place now I'm going
  4777. 3:39:39to like mirror this thing again but now
  4778. 3:39:42I want to mirror it with a copy so I can
  4779. 3:39:44just duplicate get it like that and
  4780. 3:39:50then take this
  4781. 3:39:52one down here so that the cutting will
  4782. 3:39:55be showing just a little
  4783. 3:39:57bit and then I will now close it so for
  4784. 3:40:02this there's the light I brought for
  4785. 3:40:05this light over here is supposed to even
  4786. 3:40:08be at the
  4787. 3:40:11ceiling I'm just going to keep it like
  4788. 3:40:13this
  4789. 3:40:17[Music]
  4790. 3:40:22select the
  4791. 3:40:28ceiling and then position
  4792. 3:40:34it okay I've already placed it in the
  4793. 3:40:38roof where it is supposed to
  4794. 3:40:40be now it's looking very tiny I can
  4795. 3:40:44decide to scale it up a little bit just
  4796. 3:40:47like
  4797. 3:40:49that and then move it or just leave it
  4798. 3:40:52there I don't really have to move it
  4799. 3:40:54leave it there if it is shiny light Let
  4800. 3:40:57It Be shiny light and then it will be
  4801. 3:41:00seen okay so that is um the minor
  4802. 3:41:04interior works that we need to do I've
  4803. 3:41:06done them you can see the seat that
  4804. 3:41:08supposed to be there they also there as
  4805. 3:41:10well now let's do interactive render so
  4806. 3:41:14that we see what we are
  4807. 3:41:16getting sorry
  4808. 3:41:24[Music]
  4809. 3:41:32here okay when you look here you're
  4810. 3:41:34going to see the
  4811. 3:41:35seats that I placed there looking nice
  4812. 3:41:38you can see the you can see the kitchen
  4813. 3:41:42counter in there you can also see the
  4814. 3:41:45bedrooms so now we need to put a little
  4815. 3:41:48bit of light in that inside place so
  4816. 3:41:51that we can be able to appreciate what
  4817. 3:41:53we have going on in there just not not
  4818. 3:41:56too bright light you know just a little
  4819. 3:41:59bit of light to light up the space and
  4820. 3:42:02then make it nice so I'm going to for
  4821. 3:42:05that I'm going to use coronal
  4822. 3:42:09lights okay I'm not going to use fair
  4823. 3:42:11I'm going to use a rectangle light I
  4824. 3:42:13want it to be shining downwards so I'll
  4825. 3:42:15place it
  4826. 3:42:18here and then I'll raise it
  4827. 3:42:22[Music]
  4828. 3:42:27up
  4829. 3:42:30cool that really nice now I think the
  4830. 3:42:33bed is inside the I think think the bed
  4831. 3:42:36is inside the ground and it's not
  4832. 3:42:38supposed to be hold on a
  4833. 3:42:41minute you can see it's inside the
  4834. 3:42:43ground so we just have to raise it up to
  4835. 3:42:47the right place that it's supposed to be
  4836. 3:42:49so raise it up to like
  4837. 3:42:52[Music]
  4838. 3:42:55300
  4839. 3:43:03cool this one too I'm going to raise it
  4840. 3:43:06up to
  4841. 3:43:08300 right so that's it now I'm going to
  4842. 3:43:12select the light right back
  4843. 3:43:18and then move it
  4844. 3:43:20up to
  4845. 3:43:23here good now that is good and fine but
  4846. 3:43:27I don't
  4847. 3:43:28want I don't want this thing to be
  4848. 3:43:31showing I don't want the lights to be
  4849. 3:43:33showing so I will just come here turn
  4850. 3:43:34everything off and I want that light to
  4851. 3:43:36be a colored light so I will make it 36
  4852. 3:43:40right here so it's going to be a warm
  4853. 3:43:42light
  4854. 3:43:45so 36 is looking very very warm I don't
  4855. 3:43:47want it to be this warm so I'm going to
  4856. 3:43:49reduce it a little bit to say um 42
  4857. 3:43:54let's see how that
  4858. 3:43:56is cool yeah I like that so I'm going to
  4859. 3:44:01take this same light and I'll put it in
  4860. 3:44:03the other room
  4861. 3:44:08[Music]
  4862. 3:44:11too and the next row I'm going to put
  4863. 3:44:14the light in is in the living
  4864. 3:44:17[Music]
  4865. 3:44:21room all
  4866. 3:44:24right so I'm going
  4867. 3:44:28to hold on a minute okay it's not an
  4868. 3:44:31instance so I'm going to make it wider
  4869. 3:44:33so that the light gets
  4870. 3:44:35to gets around in the living room just
  4871. 3:44:38like I wanted
  4872. 3:44:41to all right
  4873. 3:44:48cool let me make it big so that we can
  4874. 3:44:52appreciate it very
  4875. 3:44:56[Music]
  4876. 3:45:07well now when we start working with
  4877. 3:45:09material and we you know activate let
  4878. 3:45:12all the materials show we might still
  4879. 3:45:14have to make an adjustment to this right
  4880. 3:45:19we we might say have to make an
  4881. 3:45:20adjustment to this but for now let's
  4882. 3:45:22leave it like this right so what is the
  4883. 3:45:26next thing we're going to do the next
  4884. 3:45:27thing we're going to do is start working
  4885. 3:45:29with materials okay I am going to start
  4886. 3:45:33working with materials and to do that I
  4887. 3:45:35have to go and turn off the material
  4888. 3:45:38override okay I'm going to turn it off
  4889. 3:45:41by opening the render setup and then
  4890. 3:45:44clicking on this check button that turns
  4891. 3:45:46everything off and now we are going to
  4892. 3:45:48see our greeneries the green colors and
  4893. 3:45:51everything that has to do with it now we
  4894. 3:45:54have to desaturate a lot of things first
  4895. 3:45:58of all I don't like the way some things
  4896. 3:46:00are looking so we have to the saturate
  4897. 3:46:01it
  4898. 3:46:03[Music]
  4899. 3:46:13[Music]
  4900. 3:46:21okay all
  4901. 3:46:24right so for this I'm going to make this
  4902. 3:46:27like2 so that we don't have the trees
  4903. 3:46:30getting so much dark like too dark for
  4904. 3:46:34what we want to do so for the for this
  4905. 3:46:38I'm going to turn on this sharpen and
  4906. 3:46:39blow put it at three so it sharpens the
  4907. 3:46:42image a little bit
  4908. 3:46:45okay so the next thing add a little bit
  4909. 3:46:47of magenta
  4910. 3:46:50tint just like
  4911. 3:46:52[Music]
  4912. 3:46:58this
  4913. 3:47:01[Music]
  4914. 3:47:05okay we're going to leave it like this
  4915. 3:47:07for now let's um work on the shaders on
  4916. 3:47:10the building then we now in fact before
  4917. 3:47:12we do anything let's work on the shaders
  4918. 3:47:14for
  4919. 3:47:15the M the the the road the walkway the
  4920. 3:47:19curves and then the greeneries then we
  4921. 3:47:23can do the shaders for the building then
  4922. 3:47:25we can now start adding our maps and
  4923. 3:47:27textures to it to make it look more
  4924. 3:47:29realistic so I'm just going to bring
  4925. 3:47:31this thing down okay bring it down
  4926. 3:47:35here so it can start
  4927. 3:47:39work so like this now I'm going
  4928. 3:47:42to put it in default shape head in
  4929. 3:47:46select the
  4930. 3:47:50road okay maybe it doesn't really I'm
  4931. 3:47:53going to use
  4932. 3:47:55this
  4933. 3:47:56[Music]
  4934. 3:47:58one I
  4935. 3:48:00hope okay apply it
  4936. 3:48:08[Music]
  4937. 3:48:12here it's really difficult for me to be
  4938. 3:48:14using one screen but I'm going to use it
  4939. 3:48:17because I need it to be seeing what I'm
  4940. 3:48:19doing so I'm going to shift this thing
  4941. 3:48:21one side and I'm going to change it to
  4942. 3:48:24something dark cuz the road is going to
  4943. 3:48:26be dark like
  4944. 3:48:29that or not so dark
  4945. 3:48:33gray so I'm going to add reflection to
  4946. 3:48:37[Music]
  4947. 3:48:40this for this particular one I'm going
  4948. 3:48:42to make it like um
  4949. 3:48:45[Music]
  4950. 3:48:48five and then reduce the reflection here
  4951. 3:48:51a little bit bring it
  4952. 3:48:55here for this particular walkway that we
  4953. 3:48:59have here I don't really want us to
  4954. 3:49:00waste our time in it so I'm going to
  4955. 3:49:02open it and open the default material
  4956. 3:49:06we're going to be using
  4957. 3:49:08concrete okay we're going to be using
  4958. 3:49:11this concrete on it so I'm going to just
  4959. 3:49:13apply this one there
  4960. 3:49:15on both of
  4961. 3:49:18them and I'm going to close
  4962. 3:49:21it and when I do that you're going to
  4963. 3:49:23see the concrete color showing but I I
  4964. 3:49:26can apply uvw map to
  4965. 3:49:29it that way the map will start showing
  4966. 3:49:32what they're supposed to be showing so
  4967. 3:49:34I'll just come over here click on uvw M
  4968. 3:49:36put it in box and then put it in real
  4969. 3:49:39world size so it is not showing me the
  4970. 3:49:42concrete the way it should be showing me
  4971. 3:49:44the concrete
  4972. 3:49:45right so here I'm going to use um
  4973. 3:49:48another nature material inside the
  4974. 3:49:52materials that comes with
  4975. 3:49:53Corona okay right click you'll see
  4976. 3:49:56assigned to selected objects so we click
  4977. 3:49:58on it but you have to make sure that you
  4978. 3:50:00selecting the object you want to assign
  4979. 3:50:02it to okay so when I do that I can now
  4980. 3:50:05come over here and add uvw M and then
  4981. 3:50:13[Music]
  4982. 3:50:22[Music]
  4983. 3:50:34all
  4984. 3:50:36[Music]
  4985. 3:50:38right so what we having there is the
  4986. 3:50:41shadow of you know the this tree that is
  4987. 3:50:44there it is casting some shadow on the
  4988. 3:50:46plants that are over there all right
  4989. 3:50:51[Music]
  4990. 3:51:04so okay it's all part of
  4991. 3:51:07it so I'm going to leave it like that
  4992. 3:51:11for now because we are still going to
  4993. 3:51:13apply you know bringing our grass
  4994. 3:51:15materials and apply it there okay now we
  4995. 3:51:18have applied the Shader for here Shader
  4996. 3:51:20for there and okay the the ones for the
  4997. 3:51:22Cs we are going to apply it as well on
  4998. 3:51:25the CES so I'm going to stop
  4999. 3:51:30this going to
  5000. 3:51:33select and open this
  5001. 3:51:36group you know what I'm just going to
  5002. 3:51:43[Music]
  5003. 3:51:44close it right
  5004. 3:51:49[Music]
  5005. 3:51:54back this same Shader I'm going to apply
  5006. 3:51:57it there on both of them now for the
  5007. 3:52:01building this building is going to have
  5008. 3:52:03like
  5009. 3:52:05um it's going to have three colors Three
  5010. 3:52:08Shades of color it's going to have dark
  5011. 3:52:10gray on this inside part it's going to
  5012. 3:52:12have white on the envelope and it's
  5013. 3:52:15going to have um a lighter gray on this
  5014. 3:52:19um toilet on toilet wall area then also
  5015. 3:52:22this thing are going to be wooden colors
  5016. 3:52:25which are like warot dark you know brown
  5017. 3:52:27wooden colors then I might have to put a
  5018. 3:52:30black coping on this roof just to create
  5019. 3:52:32that you know
  5020. 3:52:34vibe that we all like so let me go ahead
  5021. 3:52:37and separate this thing in such a way
  5022. 3:52:39that I can be able to do what I need to
  5023. 3:52:41do
  5024. 3:52:44so um I'm just going to turn off this
  5025. 3:52:48for now select the
  5026. 3:52:50polygon come over here and I'm going
  5027. 3:52:54[Music]
  5028. 3:53:09to I'm going to clear
  5029. 3:53:12all when I do that all those artifact
  5030. 3:53:15that you were seen before will be
  5031. 3:53:17gone okay so I will now come over here
  5032. 3:53:21this is where I want to I want it to
  5033. 3:53:23have a lighter gray material I'm going
  5034. 3:53:25to do this in such a way that I'm going
  5035. 3:53:27to use one material to apply different
  5036. 3:53:29materials on all these faces so I'm
  5037. 3:53:32going to use what is
  5038. 3:53:34called
  5039. 3:53:37um so I'm going to use multi or sub
  5040. 3:53:41object materials for this but before you
  5041. 3:53:44can use use this you have to be able
  5042. 3:53:47to tag the areas where you want this
  5043. 3:53:51thing to be and I'm going to explain
  5044. 3:53:52this thing using a
  5045. 3:53:55box now when I create a box okay and I
  5046. 3:54:00select this box and I turn it
  5047. 3:54:02to editable pulley okay now when you
  5048. 3:54:05look at this box when I convert it to
  5049. 3:54:07editable pulley and I use the polygon
  5050. 3:54:09mode to select the faces and you're
  5051. 3:54:10looking at the material ID you find out
  5052. 3:54:12that the first one is in ID one this one
  5053. 3:54:16is in id5 so when I apply materials to
  5054. 3:54:19this using this ID it is going to apply
  5055. 3:54:22different materials to these faces and
  5056. 3:54:23I'm going to show you right now this is
  5057. 3:54:25that um multi subobject multi subobject
  5058. 3:54:30material map that I'm using okay so I'm
  5059. 3:54:34just going to keep it here then I'm
  5060. 3:54:36going to get
  5061. 3:54:37Corona Legacy
  5062. 3:54:40materials okay this is just for
  5063. 3:54:41illustrative purposes I'm going to
  5064. 3:54:44duplicate it into multiple places so if
  5065. 3:54:49I should leave I select this one and
  5066. 3:54:52change the color to
  5067. 3:54:54something let's say
  5068. 3:54:56green and I select this one and change
  5069. 3:54:59the the color to Red all right and I
  5070. 3:55:02apply it to this
  5071. 3:55:05[Music]
  5072. 3:55:08box it is going to apply those different
  5073. 3:55:11colors to you can see Canan here you can
  5074. 3:55:13see um green green here you can see blue
  5075. 3:55:15you can see red underneath so that is
  5076. 3:55:17the same principle I want to use for
  5077. 3:55:20this particular building okay I want to
  5078. 3:55:24tag all these things the way I want and
  5079. 3:55:26I will show you how you can tag the
  5080. 3:55:27faces where you want the colors to be
  5081. 3:55:31all right so let's go ahead and do that
  5082. 3:55:33right now so I'm going to select this
  5083. 3:55:34and I'm going to delete it so let's go
  5084. 3:55:37ahead I'm going to select this and I
  5085. 3:55:40will put it in polygon mode everything
  5086. 3:55:43is in one right now you can see
  5087. 3:55:45everything selected and in one so I will
  5088. 3:55:47just change it into selection and then I
  5089. 3:55:49will pick the part where I want the
  5090. 3:55:51colors to be different which is this
  5091. 3:55:54place this place this place this this
  5092. 3:55:57this
  5093. 3:55:59this okay and
  5094. 3:56:05this all
  5095. 3:56:07right and also this place this
  5096. 3:56:13place now
  5097. 3:56:14now I will select this place and make it
  5098. 3:56:17three okay now this has been set to
  5099. 3:56:21three so if I should come over here and
  5100. 3:56:24select this thing in fact I come over
  5101. 3:56:26here and say select
  5102. 3:56:29ID3 select ID three it is going to
  5103. 3:56:31select those places that I just made
  5104. 3:56:34three okay we're going to do it again so
  5105. 3:56:36that you understand it very well now I
  5106. 3:56:39will select this place select you know
  5107. 3:56:41these are the places I want to I want it
  5108. 3:56:44to have a slightly darker shade this
  5109. 3:56:47inside
  5110. 3:56:50places okay and I will also select this
  5111. 3:56:52part as well here as well I'm going to
  5112. 3:56:57[Music]
  5113. 3:56:59select but it is not only this place I
  5114. 3:57:02also want
  5115. 3:57:06here hold out to the select when you
  5116. 3:57:09mistakenly select what you don't want to
  5117. 3:57:10select
  5118. 3:57:16[Music]
  5119. 3:57:19and then here as well is going to be
  5120. 3:57:25[Music]
  5121. 3:57:29darker the same goes for
  5122. 3:57:36here so that the area we are going to
  5123. 3:57:39paint a dark gray color
  5124. 3:57:43[Music]
  5125. 3:57:54[Music]
  5126. 3:57:59yeah so this is what you know what you
  5127. 3:58:01do when you are you know doing the
  5128. 3:58:03models but now we did models here so we
  5129. 3:58:07have to like quickly do this so that we
  5130. 3:58:09can you know get to applying materials
  5131. 3:58:12with ease now because when I I do this
  5132. 3:58:14now I don't really have to detach it
  5133. 3:58:18I'll just you know put it there and just
  5134. 3:58:20set my colors to be whatever I want it
  5135. 3:58:22to be so it is doing auto save now I'm
  5136. 3:58:26going to let it
  5137. 3:58:33[Music]
  5138. 3:58:41save all right all right so we'll let
  5139. 3:58:44the top part of this as
  5140. 3:58:46well and here as
  5141. 3:58:48[Music]
  5142. 3:58:51well oh okay
  5143. 3:58:56sorry the top
  5144. 3:58:59part so as far as I'm concerned okay I
  5145. 3:59:01will also have to select here as well
  5146. 3:59:04this place is supposed to be darker as
  5147. 3:59:08well
  5148. 3:59:12yeah now it so I will come over here
  5149. 3:59:15inser ID and set it to
  5150. 3:59:17two so if I should deselect everything
  5151. 3:59:21and say select to you know select ID and
  5152. 3:59:23I put inside there and click on it it's
  5153. 3:59:25going to select all those ones I tagged
  5154. 3:59:27as two as the ID that I want to see now
  5155. 3:59:31I'm going to add
  5156. 3:59:35this I'm going to add this wait hold on
  5157. 3:59:38a
  5158. 3:59:39minute add this to that
  5159. 3:59:42too so now now when I
  5160. 3:59:45select this it is part of what is being
  5161. 3:59:49selected and that was very
  5162. 3:59:52good okay every other thing that is
  5163. 3:59:54remaining is going to be white which is
  5164. 3:59:56one so I am going to because now we have
  5165. 4:00:00three colors which is the the white the
  5166. 4:00:05dark gray and the light gray and with
  5167. 4:00:07that we are going to move forward so I'm
  5168. 4:00:10going to bring my material Editor to
  5169. 4:00:12this side
  5170. 4:00:14all right so because we have three
  5171. 4:00:16materials let me just come out of there
  5172. 4:00:19it doesn't even matter if I leave these
  5173. 4:00:21other ones still attached but I'm going
  5174. 4:00:24to remove them you know so that we will
  5175. 4:00:27be clear on that so I will just come in
  5176. 4:00:31here and set the number to three and
  5177. 4:00:34then hit okay that will delete the other
  5178. 4:00:36ones that are not needed so I will
  5179. 4:00:39select
  5180. 4:00:41this and I will apply
  5181. 4:00:47this material to
  5182. 4:00:48[Music]
  5183. 4:00:54it yeah do
  5184. 4:00:56it okay you can see the green is the
  5185. 4:00:59white here is the dark gray in fact Let
  5186. 4:01:02me let me add more to this because now
  5187. 4:01:05that I'm done I can still add more if I
  5188. 4:01:07want to so I'll just select here select
  5189. 4:01:10here you know
  5190. 4:01:14and then make it wait what what what is
  5191. 4:01:17it I think it's red that means it's two
  5192. 4:01:20and still make it to be two
  5193. 4:01:23sorry this is where you set the ID to be
  5194. 4:01:26two here and then hit enter and you can
  5195. 4:01:29see that has changed it to be red that
  5196. 4:01:32is the part where we're going to apply a
  5197. 4:01:35dark gray material too now to do this
  5198. 4:01:38one of the easiest way you can create a
  5199. 4:01:40war material is just to color like here
  5200. 4:01:44now this is supposed to be white so I'm
  5201. 4:01:47going to increase remove all these
  5202. 4:01:51colorings okay saturate it reduce it
  5203. 4:01:54because you don't want the white to be
  5204. 4:01:57Overexposed okay you don't want the
  5205. 4:01:58white to be Overexposed what we have
  5206. 4:02:00here can go as white anytime any day and
  5207. 4:02:04it is a little bit of gray you get it's
  5208. 4:02:07a little bit of gray so I am going to
  5209. 4:02:11take it close to it I'm going to make it
  5210. 4:02:12180 or 190 you
  5211. 4:02:15know for good measure
  5212. 4:02:19so I'm going to minimize this for now
  5213. 4:02:22this is where we want it to be you know
  5214. 4:02:25dark gray so here I'm going to make this
  5215. 4:02:28add one here that's the reflection and
  5216. 4:02:32here I'm going to make this to be 6
  5217. 4:02:37or5 okay so here the same thing I'm
  5218. 4:02:41going to make here one here six and then
  5219. 4:02:46this is the dark gray so I'm going to
  5220. 4:02:48desaturate
  5221. 4:02:49everything take it to this
  5222. 4:02:53place just like that this is the light
  5223. 4:02:56one so I'm going to desaturate
  5224. 4:02:58everything bring it somewhere close to
  5225. 4:03:01the middle like
  5226. 4:03:03so make here
  5227. 4:03:07one6 and I'm going to reduce the
  5228. 4:03:10reflection a little bit
  5229. 4:03:15the same goes for this
  5230. 4:03:23one here the reflection a little bit but
  5231. 4:03:27I'm going to copy this and I'm going
  5232. 4:03:30to paste it here right so with this
  5233. 4:03:36now I'll close this bring back every
  5234. 4:03:39other
  5235. 4:03:42thing and I'm going going
  5236. 4:03:44[Music]
  5237. 4:03:45to save of course it's been a while
  5238. 4:03:49since I
  5239. 4:03:50[Music]
  5240. 4:03:54saved then I'm going to do interactive
  5241. 4:03:57vendoring and see what we
  5242. 4:04:00[Music]
  5243. 4:04:08have so on the inside part we can you
  5244. 4:04:11choose actually this gray that gray is a
  5245. 4:04:14little bit too dark so I want to tone it
  5246. 4:04:17down a little
  5247. 4:04:18[Music]
  5248. 4:04:20bit
  5249. 4:04:22okay want
  5250. 4:04:24to bring it
  5251. 4:04:28[Music]
  5252. 4:04:32out make it a little bit
  5253. 4:04:39brighter then this one make this one way
  5254. 4:04:43brighter like
  5255. 4:04:47so like
  5256. 4:04:50that
  5257. 4:04:52okay
  5258. 4:04:54cool then we need to have a distinction
  5259. 4:04:57between the White and the gray so I'm
  5260. 4:04:59going to raise this one a little bit
  5261. 4:05:01[Music]
  5262. 4:05:02more and there you have it it is white
  5263. 4:05:07now and I'll say okay to that
  5264. 4:05:10[Music]
  5265. 4:05:18okay so this milons I want the milons to
  5266. 4:05:22be metallic like black aluminium metal
  5267. 4:05:26so I'm going to
  5268. 4:05:28select the moleon and I'm going to apply
  5269. 4:05:31the said material to them like this is
  5270. 4:05:35one this is
  5271. 4:05:39two this is
  5272. 4:05:41three okay let's not forget this this
  5273. 4:05:45one and we also have this one so I'm
  5274. 4:05:48just going to create
  5275. 4:05:50something reflective for it real
  5276. 4:05:55[Music]
  5277. 4:06:05[Music]
  5278. 4:06:12quick so there you we go we have them
  5279. 4:06:16right where we want
  5280. 4:06:17them
  5281. 4:06:20cool all right so the the building AEM
  5282. 4:06:25around the building we are going to
  5283. 4:06:27select it and we're going to apply a
  5284. 4:06:29material to it and the material we're
  5285. 4:06:31going to apply to it is a concrete
  5286. 4:06:33material so I'm going to come over here
  5287. 4:06:34to this concrete material this concrete
  5288. 4:06:36material here are very good so feel free
  5289. 4:06:39to use them as much as you want and I'm
  5290. 4:06:42going to find um the one that is good
  5291. 4:06:45for
  5292. 4:06:46exterior let me see this okay this is
  5293. 4:06:48not bad at all so I'm going to use
  5294. 4:06:53[Music]
  5295. 4:06:55this and then I'm going to apply uvw map
  5296. 4:07:00on
  5297. 4:07:00it put it in box and then apply the word
  5298. 4:07:06Map
  5299. 4:07:08size now I want it to be a bit darker
  5300. 4:07:11and it's giving me
  5301. 4:07:15[Music]
  5302. 4:07:17hold on a
  5303. 4:07:17[Music]
  5304. 4:07:21minute I'm not even sure that I'm seeing
  5305. 4:07:24it but you can see there that's the
  5306. 4:07:27concrete material on that
  5307. 4:07:29place right so I'm going to select all
  5308. 4:07:33these ones and I'm going to apply let me
  5309. 4:07:35turn this thing
  5310. 4:07:37off apply concrete materials on all of
  5311. 4:07:40them a different concrete material on
  5312. 4:07:43all of them so I will bring out this
  5313. 4:07:45material right back and use this one
  5314. 4:07:48that has
  5315. 4:07:49weathered and I'll apply it oh a minute
  5316. 4:07:53no I'm going to use this one and assign
  5317. 4:07:57it okay we are going to very soon we're
  5318. 4:08:00going to be creating materials from the
  5319. 4:08:01scratch I'm just trying to show you that
  5320. 4:08:03you don't really have to create all the
  5321. 4:08:05material from the scratch you can
  5322. 4:08:06actually use the materials that are made
  5323. 4:08:08Available to You by chaos in their
  5324. 4:08:11Corona render engine so that you can you
  5325. 4:08:14know save time because these materials
  5326. 4:08:17they can they are good actually so I
  5327. 4:08:19will just copy this and paste you know
  5328. 4:08:23you can copy these modifiers and paste
  5329. 4:08:26them where you want them to be and they
  5330. 4:08:29will give you the same
  5331. 4:08:32result right so that's that for that so
  5332. 4:08:36now it is time for us to start creating
  5333. 4:08:38or adding details to our material but
  5334. 4:08:41before we do that let me select this
  5335. 4:08:45select
  5336. 4:08:48similar
  5337. 4:08:51okay let me stop this for now Des select
  5338. 4:08:55this part deselect that part and also
  5339. 4:08:57deselect this part I think that the only
  5340. 4:09:00thing selected so I can now go here and
  5341. 4:09:02get one not wood material sorry
  5342. 4:09:06wood one not okay get this
  5343. 4:09:11one send me CL and apply it there you en
  5344. 4:09:15close
  5345. 4:09:18it minimize
  5346. 4:09:20[Music]
  5347. 4:09:22this and isolate
  5348. 4:09:26it so now I'm going
  5349. 4:09:29to paste this all over the
  5350. 4:09:33place I don't like the way it is
  5351. 4:09:35oriented I want the I want it to be
  5352. 4:09:37vertical so I'm going to select the
  5353. 4:09:40Gizmo and I'm going to rotate
  5354. 4:09:44it through
  5355. 4:09:48there why is it not
  5356. 4:09:52rotating so I'm going to select these
  5357. 4:09:54things and I'm going to delete
  5358. 4:09:56[Music]
  5359. 4:09:59it okay and I'm going to apply my own
  5360. 4:10:02uvw map to
  5361. 4:10:06it and I'm going to select the Gizmo
  5362. 4:10:09right
  5363. 4:10:11[Music]
  5364. 4:10:14exactly so now I'm able
  5365. 4:10:17to to rotate
  5366. 4:10:23it do where I
  5367. 4:10:25want right you can see we are having the
  5368. 4:10:29wood textures you know the grain being
  5369. 4:10:31vertical now so I am going to use this
  5370. 4:10:36one if there's any other one I've added
  5371. 4:10:39I'm going to delete them so I'm going to
  5372. 4:10:41copy this
  5373. 4:10:43and then I'm going to paste it all over
  5374. 4:10:45the
  5375. 4:10:47[Music]
  5376. 4:10:51place all right but this is going to
  5377. 4:10:53create a pattern that I may not
  5378. 4:10:56like you know when the time comes so
  5379. 4:11:00what I might have to do is Select this
  5380. 4:11:02thing and you know change things up move
  5381. 4:11:06things around a little
  5382. 4:11:08bit so that I break up those patterns
  5383. 4:11:14you understand so this is um I know it
  5384. 4:11:17is tedious it is time wasting but that
  5385. 4:11:20is what you know that is what I do when
  5386. 4:11:23I want to break up these
  5387. 4:11:25[Music]
  5388. 4:11:31[Music]
  5389. 4:11:37patterns just select them at random and
  5390. 4:11:40move them around
  5391. 4:11:46all these things from the distance from
  5392. 4:11:48which we are looking at these things
  5393. 4:11:49from they may not even be like
  5394. 4:11:51noticeable like that okay
  5395. 4:11:59but like this one down here I don't even
  5396. 4:12:01need to put uvw map on it because they
  5397. 4:12:04are far from the camera but if you're
  5398. 4:12:06going to be close to the camera this is
  5399. 4:12:08how you use uvw map to make some changes
  5400. 4:12:11you know to get the right Map size you
  5401. 4:12:15know map the the
  5402. 4:12:18the the materials very well so that it
  5403. 4:12:21will be showing the wood veins as it
  5404. 4:12:24should know so that at the end of the
  5405. 4:12:26day you have something that looks very
  5406. 4:12:29realistic right so the next thing I want
  5407. 4:12:32to do is I want to select this top part
  5408. 4:12:35I want to add um what is it called A
  5409. 4:12:38coping to the top part of this you know
  5410. 4:12:41building and I'm going to do that using
  5411. 4:12:43a line okay it is actually very simple
  5412. 4:12:46turn on
  5413. 4:12:48your and uh click and holds I'm going to
  5414. 4:12:52switch to 3D snap toggle and I'm going
  5415. 4:12:56to click
  5416. 4:12:58here and there as
  5417. 4:13:01well and here and here so as far as I'm
  5418. 4:13:06concerned that's the end so I'm going to
  5419. 4:13:09come over here and enable
  5420. 4:13:11rendering in view port and then render
  5421. 4:13:15so I'm going to change it to rectangle
  5422. 4:13:17and I'm going to change this thing to
  5423. 4:13:18let me see where it's expanding
  5424. 4:13:22to so yeah this is going to be 75 mm
  5425. 4:13:27that is two thck 25
  5426. 4:13:30mm 15
  5427. 4:13:34mm let me see
  5428. 4:13:36[Music]
  5429. 4:13:4725 mm is
  5430. 4:13:48[Music]
  5431. 4:13:50okay and then this is going to
  5432. 4:13:53be
  5433. 4:13:54[Music]
  5434. 4:14:00250 okay when I do
  5435. 4:14:03that I go back I just make sure you're
  5436. 4:14:05in move two and I'm going to use these
  5437. 4:14:08vertexes I'm going to move things around
  5438. 4:14:11so I'll hit three on my keyboard to show
  5439. 4:14:15the wireframe
  5440. 4:14:17mode and then move things into position
  5441. 4:14:20where they supposed to
  5442. 4:14:22be all
  5443. 4:14:27right the same goes for this side as
  5444. 4:14:35well all right so I am going
  5445. 4:14:40to raise this up to where where they
  5446. 4:14:43supposed to
  5447. 4:14:44[Music]
  5448. 4:14:47be
  5449. 4:14:55sorry all
  5450. 4:14:58right so I'm going to apply this to it
  5451. 4:15:00as
  5452. 4:15:04well okay let me see how it is going to
  5453. 4:15:07look but before then always Endeavor to
  5454. 4:15:09see that you save
  5455. 4:15:14all right so I'm going to bring out the
  5456. 4:15:17frame buffer and then I'm going to start
  5457. 4:15:19interactive
  5458. 4:15:22rendering Oh I thought
  5459. 4:15:25I added the material to it right now let
  5460. 4:15:29me select it
  5461. 4:15:32[Music]
  5462. 4:15:38again what's going on
  5463. 4:15:41[Music]
  5464. 4:15:51[Music]
  5465. 4:15:59all right so you can see the coping up
  5466. 4:16:01there looking nice actually now I want
  5467. 4:16:06to apply the materials I want the grass
  5468. 4:16:09to be one of the last things I'm going
  5469. 4:16:10to load because it might it will come in
  5470. 4:16:13heavily so I want to be one of the last
  5471. 4:16:15things I'm going to load into this thing
  5472. 4:16:17so it doesn't cause problem for me in
  5473. 4:16:20the process of making this video so I'm
  5474. 4:16:22just going to stop this and then I'm
  5475. 4:16:25going to start creating the materials
  5476. 4:16:27for these um curves and then this so I'm
  5477. 4:16:31going to create the curve material first
  5478. 4:16:33I'm going to open
  5479. 4:16:37this trying to find the
  5480. 4:16:41one that I used
  5481. 4:16:44make sure you select it and then you
  5482. 4:16:46okay that's the Cur material so I'm
  5483. 4:16:48going to use this when you downloaded
  5484. 4:16:50the Cur it came with some maps okay or
  5485. 4:16:54Texture or pictures those maps are what
  5486. 4:16:57we are going to be using now for this we
  5487. 4:17:00have um our ambient occlusion map let me
  5488. 4:17:03just bring it out here this is the AO
  5489. 4:17:05map we're going to bring it in and then
  5490. 4:17:07this is the base color we going to also
  5491. 4:17:09bring it in all right we have the bump
  5492. 4:17:12which we are going to bring in we have
  5493. 4:17:16[Music]
  5494. 4:17:18the the additional bump map okay we also
  5495. 4:17:23have the
  5496. 4:17:25displacement we have the
  5497. 4:17:30gloss all
  5498. 4:17:32right
  5499. 4:17:34good then we have the
  5500. 4:17:38reflection that's all the other ones
  5501. 4:17:41there you don't need I we don't even
  5502. 4:17:44this one I'm putting all these things
  5503. 4:17:45I'm putting is just an Overkill you
  5504. 4:17:47don't really need to put all this right
  5505. 4:17:50so this is the displacement I'm going to
  5506. 4:17:52plug plug it to the displacement and
  5507. 4:17:55then this is the pump and additional
  5508. 4:17:57Maps if I hold on a minute if I'm using
  5509. 4:17:59bump I don't need additional map I only
  5510. 4:18:01need additional map when I'm using um
  5511. 4:18:03the the normal map right so I'm just
  5512. 4:18:08going to delete this off for
  5513. 4:18:09[Music]
  5514. 4:18:11now so for the gloss you can see the
  5515. 4:18:14base gloss I'm going to plug this over
  5516. 4:18:17there okay cool then for
  5517. 4:18:20this this is the
  5518. 4:18:22base the base
  5519. 4:18:25color this is the roughness let me just
  5520. 4:18:28keep this on one
  5521. 4:18:31side I'm going to delete this I'm going
  5522. 4:18:34to be using only gloss then I'm now
  5523. 4:18:37going to come over here go over to Maps
  5524. 4:18:41you see Corona let me close this
  5525. 4:18:44Corona then you see Corona AO bring it
  5526. 4:18:47out unoccluded color is the base color
  5527. 4:18:51and then the uded color is this
  5528. 4:18:54[Music]
  5529. 4:18:58one let me remove this edge
  5530. 4:19:00face this is what is going to that is
  5531. 4:19:03what this um Ambience onclusion map is
  5532. 4:19:05what is going to use in the crevice
  5533. 4:19:07where you have um like insides so it you
  5534. 4:19:12it's is it's already done correctly so
  5535. 4:19:14that it is going to make those places
  5536. 4:19:16look darker while still showing this map
  5537. 4:19:19all right so I am going
  5538. 4:19:21to just leave it like this for now let
  5539. 4:19:25me just come over here and increase the
  5540. 4:19:27bump I think the bump is still left at
  5541. 4:19:29default I want the bomb to come up a
  5542. 4:19:31little bit I want to like leave it at
  5543. 4:19:33three all right
  5544. 4:19:36cool so I am going to do something here
  5545. 4:19:39I'm going to do pan Zoom so I can come
  5546. 4:19:41close to this C so I can see what is
  5547. 4:19:44really going on with it right so I am
  5548. 4:19:47going to now start interactive
  5549. 4:19:51rendering when I do this interactive
  5550. 4:19:53rendering it's going to bring the Cs
  5551. 4:19:55closer to the camera because of this 2D
  5552. 4:19:57pound zom that I just did because I need
  5553. 4:19:59to like understand the so can make more
  5554. 4:20:02modifications to it if we need to make
  5555. 4:20:05such
  5556. 4:20:07modifications now right now I am not
  5557. 4:20:09even seeing anything as regards to the C
  5558. 4:20:13let me see if this material the material
  5559. 4:20:15is applied to
  5560. 4:20:17it
  5561. 4:20:21right so I'm just going to make this
  5562. 4:20:24like
  5563. 4:20:2520 let's see what happen in fact let me
  5564. 4:20:27take this thing and plug oh I did not
  5565. 4:20:30plug anything to this place that's why
  5566. 4:20:32so when I plug it
  5567. 4:20:37now let's see okay it has shown up now
  5568. 4:20:43[Music]
  5569. 4:20:45okay let me take this back to
  5570. 4:20:47[Music]
  5571. 4:20:49100 all right as you can see the CES are
  5572. 4:20:52beginning to take take
  5573. 4:20:54form all
  5574. 4:20:56right so
  5575. 4:20:59[Music]
  5576. 4:21:04yeah maybe I am going to
  5577. 4:21:09apply color correction to it
  5578. 4:21:16and
  5579. 4:21:18um invite
  5580. 4:21:20[Music]
  5581. 4:21:30it
  5582. 4:21:32cool now want I do that that looks so
  5583. 4:21:35nice as you can see it looked very very
  5584. 4:21:38so if I should come over here now and
  5585. 4:21:41make the distance and increase the
  5586. 4:21:42distance to like say
  5587. 4:21:45[Music]
  5588. 4:21:54100 can see the darkness and everything
  5589. 4:21:57that comes with it
  5590. 4:22:00okay
  5591. 4:22:02right but I'm going to reduce it a
  5592. 4:22:04little bit I'm going to make it like 80
  5593. 4:22:07I think that's okay now 80 cool so yeah
  5594. 4:22:13I am going
  5595. 4:22:15to did I apply no no uvw map is required
  5596. 4:22:20on it so it just sits in there and it
  5597. 4:22:22sits perfectly and nicely so I'm just
  5598. 4:22:25going to close this group right back
  5599. 4:22:28they are okay
  5600. 4:22:29now let me reset this to the road so I
  5601. 4:22:32can appreciate the road now when I start
  5602. 4:22:35working on it
  5603. 4:22:38right okay I'm just going to stop for
  5604. 4:22:40now let me bring in all the m that I
  5605. 4:22:42need for the road the road is of course
  5606. 4:22:44the road is selected and then this is it
  5607. 4:22:48this is the what what I need for the
  5608. 4:22:49road so um I'm going to put the link for
  5609. 4:22:53this road that I'm about to use now is
  5610. 4:22:56um I also got it
  5611. 4:22:58from uh I also got it from a mega scan
  5612. 4:23:02very nice map and we're going to use it
  5613. 4:23:06now look at it almost the same setup as
  5614. 4:23:09this other one so I think what I'm going
  5615. 4:23:10to do is uh
  5616. 4:23:13all right what I'm going to do is I'm
  5617. 4:23:15going to use this same method I use here
  5618. 4:23:17for this same thing all right so what
  5619. 4:23:20how where do I start from you can see
  5620. 4:23:21the base color you bring in the base
  5621. 4:23:23color
  5622. 4:23:25first you can see the AO map you bring
  5623. 4:23:27it in that's
  5624. 4:23:29standard okay
  5625. 4:23:32uh you can see the displacement that
  5626. 4:23:35comes in as well the gloss comes into
  5627. 4:23:42[Music]
  5628. 4:23:47the where is the bump there's no okay
  5629. 4:23:50that's the bump over
  5630. 4:23:53there I'll bring in the bump which is
  5631. 4:23:56this
  5632. 4:24:00one right so I am going to just come
  5633. 4:24:05over here and then copy these things
  5634. 4:24:07that we have over here just select this
  5635. 4:24:10select that duplicate this
  5636. 4:24:13duplicate
  5637. 4:24:14[Music]
  5638. 4:24:16that I'm just trying to save time
  5639. 4:24:21here so I'm going to take these two
  5640. 4:24:23things and I'm going to bring it over
  5641. 4:24:27here now I'm going to pass this through
  5642. 4:24:30this place it's already inverted and I'm
  5643. 4:24:33going to pass it in the occluded
  5644. 4:24:36colum and then the base color I'm going
  5645. 4:24:39to pass in the unoccluded color I hope
  5646. 4:24:42that's the base
  5647. 4:24:44color going to make it let me make this
  5648. 4:24:47big that's the base color and then I'm
  5649. 4:24:50going to pass this one through the
  5650. 4:24:53duse now this is the gloss this is the
  5651. 4:24:56gloss and this I'm going to pass this
  5652. 4:24:58through this
  5653. 4:25:00place for this one this is the bump okay
  5654. 4:25:03this is the displacement I'm going to
  5655. 4:25:05pass this through here this particular
  5656. 4:25:09one is um the bump I'm going to pass it
  5657. 4:25:13to the bump oh I'm actually using Corona
  5658. 4:25:16Legacy material here which is still not
  5659. 4:25:18bad okay that means I am going to be
  5660. 4:25:22able to bring in one more map which is
  5661. 4:25:24uh the
  5662. 4:25:29specular and I'm going to pass this
  5663. 4:25:32through here all right so for now let's
  5664. 4:25:35leave it at this for now and then let's
  5665. 4:25:37start interactive render so we can see
  5666. 4:25:39what we've got all right so I'm just
  5667. 4:25:42going to click here and then interactive
  5668. 4:25:44rendering will
  5669. 4:25:48start let's see what we are
  5670. 4:25:50[Music]
  5671. 4:25:53having okay so here we need to add a uvw
  5672. 4:25:57map to map it correctly because it is
  5673. 4:26:00not currently it is not mapped
  5674. 4:26:03correctly so I'm going to put it this
  5675. 4:26:07way and then I'm going to apply youw M
  5676. 4:26:11now I'm not not seeing anything because
  5677. 4:26:13I've not told it what to use so I'm
  5678. 4:26:16going to select this and then click this
  5679. 4:26:18so when I do that you're going to see
  5680. 4:26:20what you know how the map is showing now
  5681. 4:26:24I'm going
  5682. 4:26:25to okay real word is not going to work
  5683. 4:26:27either so I am going to just leave it
  5684. 4:26:30that because this is a plane that I'm
  5685. 4:26:31using so I'm going to
  5686. 4:26:34reduce
  5687. 4:26:36[Music]
  5688. 4:26:39reduce all right
  5689. 4:26:44still very big so I'll keep
  5690. 4:26:48reducing so is um currently at 9,000 I'm
  5691. 4:26:51going to make it like 15 and see how
  5692. 4:26:53that is going to be this one too
  5693. 4:26:58[Music]
  5694. 4:27:0115 all right uh that not bad at
  5695. 4:27:04[Music]
  5696. 4:27:07all so I'm going to come here and I'm
  5697. 4:27:09going to increase the bump
  5698. 4:27:15going to make the bump like say
  5699. 4:27:18five and then the displacement I'm going
  5700. 4:27:21to add it a little bit I'm going to make
  5701. 4:27:22it like five and then the minimum
  5702. 4:27:24displacement I'm going to make it like
  5703. 4:27:26minus 5 let's see where that gets
  5704. 4:27:33[Music]
  5705. 4:27:36us all right so that's the that's the
  5706. 4:27:40road right there so I'm going going to
  5707. 4:27:42zoom
  5708. 4:27:43out
  5709. 4:27:45okay going to zoom
  5710. 4:27:52[Music]
  5711. 4:27:57out and I'm going to remove the pan
  5712. 4:28:00Zoom so you can see what we are having
  5713. 4:28:03at the moment
  5714. 4:28:05[Music]
  5715. 4:28:16I'm going to come over here and I'm
  5716. 4:28:18going to get rid of
  5717. 4:28:24this okay I think it's better this
  5718. 4:28:30[Music]
  5719. 4:28:39way all right
  5720. 4:28:42so yeah I am going to leave it this
  5721. 4:28:50[Music]
  5722. 4:28:56way going to increase the brightness a
  5723. 4:28:59little bit because it's becoming too
  5724. 4:29:02dark for my
  5725. 4:29:05lighting right
  5726. 4:29:11so create it even
  5727. 4:29:18[Music]
  5728. 4:29:28further
  5729. 4:29:30[Music]
  5730. 4:29:32Okay add a bit of contrast now I want to
  5731. 4:29:35make this I want to make this um walkway
  5732. 4:29:39a bit darker because it's becoming it is
  5733. 4:29:41very very bright so I'm going to make it
  5734. 4:29:42darker to tone it down so I am going to
  5735. 4:29:46let me keep this in one side for
  5736. 4:29:50now going to select it I will show you
  5737. 4:29:54how to do that and then I'm going to
  5738. 4:29:55pick the material from
  5739. 4:29:57it and then when the material comes in
  5740. 4:30:00here you can see we already have a color
  5741. 4:30:03correction
  5742. 4:30:05there so in the exposure let me make
  5743. 4:30:07this big in the exposure just click on
  5744. 4:30:10double click on the color correction
  5745. 4:30:16[Music]
  5746. 4:30:20and then just make it like
  5747. 4:30:22-5 that's going to make it very dark we
  5748. 4:30:25don't want it to be this dark so I'm
  5749. 4:30:26going to make it like
  5750. 4:30:28[Music]
  5751. 4:30:31-2 so now this is what we are
  5752. 4:30:34having okay not bad at all now for the
  5753. 4:30:37interior flooring but I'm not going to
  5754. 4:30:39leave it as white so I'm going to
  5755. 4:30:42select this and I'm going to apply a
  5756. 4:30:45wooden flooring material to it so I'm
  5757. 4:30:47going to come over here and I'm going to
  5758. 4:30:50use um which one am I going to use now
  5759. 4:30:53I'm going to use this one assign it to
  5760. 4:30:56[Music]
  5761. 4:30:59it and then
  5762. 4:31:02apply uvw map to
  5763. 4:31:05it okay and then put it in
  5764. 4:31:09box real world map
  5765. 4:31:14side that is going to add some effect
  5766. 4:31:17there you're going to be reflecting the
  5767. 4:31:19color up there on the
  5768. 4:31:21roof okay so we are almost at the end of
  5769. 4:31:25this video as you can see but then last
  5770. 4:31:29thing that we need to do is add Greenery
  5771. 4:31:32on this area so let's go ahead and do
  5772. 4:31:34that now you can see that there's been a
  5773. 4:31:36there is a reflection back there and
  5774. 4:31:38then this light in here is actually very
  5775. 4:31:40very bright so I'm going to turn turnone
  5776. 4:31:42it down a little bit okay I'm going to
  5777. 4:31:44turnone it down and we're going to add
  5778. 4:31:46um when I see enough reflection we're
  5779. 4:31:49going to add like um let's say bunch of
  5780. 4:31:54trees behind this camera so that it will
  5781. 4:31:56show up on the reflection if not like
  5782. 4:31:58that I'm just going to leave it the way
  5783. 4:31:59it is so this light is 50 I'm going to
  5784. 4:32:01make it
  5785. 4:32:0330 okay that's still very bright I'm
  5786. 4:32:06going to make it
  5787. 4:32:0820 because this is um day
  5788. 4:32:12and during the day the light is supposed
  5789. 4:32:14to be a little bit toned down because we
  5790. 4:32:17have daylight you
  5791. 4:32:20know we have daylight flooding into the
  5792. 4:32:23space okay so I'm going to make this one
  5793. 4:32:2722 all right that's not bad at all I'm
  5794. 4:32:32also going to make this one 20 as
  5795. 4:32:38well
  5796. 4:32:40cool so I'm going to stop this and I'm
  5797. 4:32:43going to do another interactive
  5798. 4:32:44[Music]
  5799. 4:32:50rendering okay so I from what I can see
  5800. 4:32:53here I think it should be best if I took
  5801. 4:32:56this in and then jamed it into this this
  5802. 4:33:00um
  5803. 4:33:02Road the walkway I take the C and jump
  5804. 4:33:06into the walkway because the Gap in
  5805. 4:33:08between I don't like I don't like seeing
  5806. 4:33:10this I don't like this
  5807. 4:33:12so I'll select this first of all let
  5808. 4:33:17me bring the pivots to the
  5809. 4:33:20middle then I'll move it down a little
  5810. 4:33:23bit so that way the C is a little bit
  5811. 4:33:26higher than the road which is the way it
  5812. 4:33:29is supposed to be in my opinion if you
  5813. 4:33:31ask me all right cool so
  5814. 4:33:34um I should turn this on okay that's not
  5815. 4:33:38bad at all but I'm going to leave it off
  5816. 4:33:40for now okay
  5817. 4:33:42okay I'm going to close this and I'm
  5818. 4:33:45going to bring in the
  5819. 4:33:48grass material that we're going to use
  5820. 4:33:51that's the grass um model that we're
  5821. 4:33:53going to use so I'm going to open that
  5822. 4:33:56um version 20 of this let me open the
  5823. 4:34:00PDF so that will browse the graph that
  5824. 4:34:03we're going to use so this one here is
  5825. 4:34:05not bad at all this is
  5826. 4:34:08um
  5827. 4:34:09codon de tillon
  5828. 4:34:12and then we're going to add this for
  5829. 4:34:14good
  5830. 4:34:15measure okay all of them we're going to
  5831. 4:34:17bring all of them together and then
  5832. 4:34:18we're going to get something really nice
  5833. 4:34:20so let me just open the the the geometry
  5834. 4:34:24and then find this thing so I'm just
  5835. 4:34:26going to bring it
  5836. 4:34:29in look at it
  5837. 4:34:34here so that's the first one
  5838. 4:34:38[Music]
  5839. 4:34:42so I'll just drag it into this
  5840. 4:34:46place all right that it so I'll bring in
  5841. 4:34:49the remaining ones so yeah I think this
  5842. 4:34:52is okay for us to do what we want to do
  5843. 4:34:55which is to cover this area so I'm going
  5844. 4:34:57to get the chaos cutter and then place
  5845. 4:35:02it here then in the
  5846. 4:35:08distribution you distribute on objects
  5847. 4:35:14I just going to use this one and then
  5848. 4:35:18the objects I'm going to distribute on
  5849. 4:35:20the object I will just use this one and
  5850. 4:35:25pass it all over the place across the
  5851. 4:35:28board right so we have 1,000 of it
  5852. 4:35:31spread all over the
  5853. 4:35:34place okay um There Are Places I don't
  5854. 4:35:37want this thing to grow I don't want it
  5855. 4:35:38to grow here that we are having this
  5856. 4:35:40thing and I don't want it to grow in the
  5857. 4:35:42building so we are going to isolate them
  5858. 4:35:44right now and I'm going to be showing
  5859. 4:35:46you how you can do that so I'm going to
  5860. 4:35:49use the rectangle
  5861. 4:35:51to
  5862. 4:35:54okay and I'm going to draw a rectangle
  5863. 4:35:57like
  5864. 4:36:00this don't worry about it I'm going to
  5865. 4:36:03just turn off this rendering that's why
  5866. 4:36:05that thing is showing that way turn it
  5867. 4:36:08off and then select this isolate both of
  5868. 4:36:11them now I'm going to turn this into
  5869. 4:36:15editable
  5870. 4:36:21spline okay and I'm going
  5871. 4:36:23[Music]
  5872. 4:36:27to move it into position
  5873. 4:36:31[Music]
  5874. 4:36:41[Music]
  5875. 4:36:44okay so yeah so this one is here already
  5876. 4:36:49so I'm going to have it still being
  5877. 4:36:52selected I'm going to bring back
  5878. 4:36:58everything and I'm going to isolate it
  5879. 4:37:01with this so when I select this I am
  5880. 4:37:03going to come in here and say and go
  5881. 4:37:06over to the area roll out areas roll out
  5882. 4:37:10and I'm going to click on spline is
  5883. 4:37:12clued and select this one you see it has
  5884. 4:37:15removed everything that has that is
  5885. 4:37:18supposed to appear inside this plan it
  5886. 4:37:20took them all away so I'm going to do
  5887. 4:37:23that same thing that same method that's
  5888. 4:37:25what I'm going to use for the areas
  5889. 4:37:27where we are supposed to have this um
  5890. 4:37:30this what is it called again this
  5891. 4:37:33walkway on so I'm just going to select
  5892. 4:37:36them select everything
  5893. 4:37:42[Music]
  5894. 4:37:49isolate and then draw the rectangles
  5895. 4:37:52like we did before you don't need to get
  5896. 4:37:54it right the first time okay we just
  5897. 4:37:57have to make it an editable
  5898. 4:38:00spline and then use
  5899. 4:38:02[Music]
  5900. 4:38:05uh the snap toggle
  5901. 4:38:08to and this I'm doing it doesn't really
  5902. 4:38:11have to be on the same level as your
  5903. 4:38:13grass or anything just place it directly
  5904. 4:38:17on top of where you want the grass not
  5905. 4:38:19to grow and then you use this to exclude
  5906. 4:38:21it now I don't know the extent to which
  5907. 4:38:23this grass isow and growing I've not
  5908. 4:38:25done an interactive render to see what
  5909. 4:38:27is actually going on but by the time I
  5910. 4:38:30do uh I want it to only be growing where
  5911. 4:38:33I need it to be growing at you get so
  5912. 4:38:37that's why I'm going
  5913. 4:38:40through this before I even see what's
  5914. 4:38:42going on so I'm going to make this a lot
  5915. 4:38:46and then delete the ones I don't
  5916. 4:38:48need okay I don't need these two that
  5917. 4:38:51are in front of here so they
  5918. 4:38:53go
  5919. 4:38:55[Music]
  5920. 4:38:59now I'm going to
  5921. 4:39:02select this now and I'm going to change
  5922. 4:39:06this to
  5923. 4:39:08shapes and I'm going to open this that
  5924. 4:39:11is the um modify tab to modify the
  5925. 4:39:14settings of this and I'm going to
  5926. 4:39:17[Music]
  5927. 4:39:18add this this this
  5928. 4:39:23this as I'm adding them you are noticing
  5929. 4:39:26that the grasses that are supposed to
  5930. 4:39:28grow in there are
  5931. 4:39:31disappearing as they should so there's
  5932. 4:39:34nothing left there to add so I'm just
  5933. 4:39:35going to come out of here out of there
  5934. 4:39:38and then we're going to see
  5935. 4:39:42now we don't really need all these
  5936. 4:39:43things that are growing behind here as
  5937. 4:39:45you can see so I'm just going to add a
  5938. 4:39:48SP in there and then get rid of all
  5939. 4:39:50those ones as
  5940. 4:39:52well okay so I'm going to
  5941. 4:39:56draw I'm going to draw a
  5942. 4:39:59line from this back side and then the
  5943. 4:40:02back of this building
  5944. 4:40:06[Music]
  5945. 4:40:15so with this now I'm going to get rid of
  5946. 4:40:17the ones growing behind
  5947. 4:40:21there so I'll select
  5948. 4:40:24this come in
  5949. 4:40:27here and click this so those ones are
  5950. 4:40:31gone right so now it is time for me to
  5951. 4:40:36like do interactive render and see
  5952. 4:40:37what's going on and also I'm going to
  5953. 4:40:39add some trees behind here for good
  5954. 4:40:42measur reflection purposes and all that
  5955. 4:40:45and and maybe after that we're going to
  5956. 4:40:47call it if there's anything else okay I
  5957. 4:40:50would like I said I'm going to block
  5958. 4:40:53that stuff that is going on
  5959. 4:40:57there okay and the easiest way I can
  5960. 4:41:00think of doing that right now is just
  5961. 4:41:02[Music]
  5962. 4:41:04to to use this
  5963. 4:41:08sorry just to use this and just keep it
  5964. 4:41:12[Music]
  5965. 4:41:13there can even move it
  5966. 4:41:17back to this extent and there you have
  5967. 4:41:23it all right so let's see what we are
  5968. 4:41:26having but before let me just save all
  5969. 4:41:29right so here we go I'm going to have to
  5970. 4:41:32I think I'm going to have to zoom into
  5971. 4:41:34this place things that um pan Zoom
  5972. 4:41:39mode so we get to see this area what is
  5973. 4:41:43going on there so I'm going to start
  5974. 4:41:47interactive
  5975. 4:41:49[Music]
  5976. 4:42:00rendering they are there they as you can
  5977. 4:42:03see they are there but they are not
  5978. 4:42:05nearly enough so it is time for me to
  5979. 4:42:08choke it up so that it will
  5980. 4:42:11you know show up in the renders that
  5981. 4:42:14we're doing
  5982. 4:42:16so let me just keep this
  5983. 4:42:19here surface cattering what we having
  5984. 4:42:21there is 1,000 I'm just going to add two
  5985. 4:42:24more zeros to make it 100,000 and see
  5986. 4:42:26what what happens when I do that now
  5987. 4:42:29when I do that you notice that the grass
  5988. 4:42:31now starts coming out okay that's not
  5989. 4:42:35bad at all let me just go out a little
  5990. 4:42:38bit
  5991. 4:42:41and then see what we are going to get
  5992. 4:42:43with
  5993. 4:42:45that
  5994. 4:42:47right okay we need we need more of this
  5995. 4:42:51but let me see how it's looking over
  5996. 4:42:53here that we are having this
  5997. 4:42:56[Music]
  5998. 4:42:59thing right it's not looking bad at
  5999. 4:43:02all okay so I'm going to make it instead
  6000. 4:43:06of having it as
  6001. 4:43:08um instead of having it at
  6002. 4:43:11100,000 I think I'm going to make it to
  6003. 4:43:13be a little bit more but let me just see
  6004. 4:43:16everything uniformly
  6005. 4:43:19together so that will now help me make
  6006. 4:43:22my
  6007. 4:43:24decision I'm going to increase it a bit
  6008. 4:43:28more okay I'm going to make it
  6009. 4:43:31uh
  6010. 4:43:33300,000 as opposed to the 100,000 that
  6011. 4:43:36was there
  6012. 4:43:39before cool
  6013. 4:43:44now that's the greenery I'm talking
  6014. 4:43:47[Music]
  6015. 4:43:51about all right so the only thing I'm
  6016. 4:43:54going to do now is I'm going to add some
  6017. 4:43:57trees in the
  6018. 4:43:58background behind in the background and
  6019. 4:44:01also add a fence here and then we are
  6020. 4:44:03going to render this thing out finally
  6021. 4:44:06and I'm going to show you how to set up
  6022. 4:44:08your render to do
  6023. 4:44:09that so so
  6024. 4:44:12um I am going to use a plane for
  6025. 4:44:20this let me just draw a new one go to
  6026. 4:44:23standard primitive and then plane going
  6027. 4:44:26to use this one just like
  6028. 4:44:32that okay and then I don't really need
  6029. 4:44:36to have segments so I'm going to remove
  6030. 4:44:37the
  6031. 4:44:39segments and and make it a little bit
  6032. 4:44:42bigger just like
  6033. 4:44:44that
  6034. 4:44:46okay can choose to convert it to the
  6035. 4:44:49table pulley so I
  6036. 4:44:51[Music]
  6037. 4:44:54don't
  6038. 4:44:56right here as well cool so I am going to
  6039. 4:45:01create a new chaos
  6040. 4:45:05scatter and I'm going to go over to the
  6041. 4:45:07modify I'm going to select the surface I
  6042. 4:45:10want to scatter the trees on and I'm
  6043. 4:45:12going to select the trees I want to
  6044. 4:45:14scatter and that this three I want to
  6045. 4:45:18scatter this
  6046. 4:45:19three I want to scatter this one that
  6047. 4:45:22one this one and now it's plenty so I
  6048. 4:45:26will reduce it to
  6049. 4:45:282003 okay let's see how it shows up if I
  6050. 4:45:31don't like the way it shows up I might
  6051. 4:45:33just remove it okay so um let's go ahead
  6052. 4:45:38and do another interactive rendering and
  6053. 4:45:41see how that shows up in the
  6054. 4:45:49scene
  6055. 4:45:51[Music]
  6056. 4:45:52right so I'm going to select
  6057. 4:45:55it not bad at all I don't even need to
  6058. 4:45:59put the stuff behind them now because
  6059. 4:46:03these three those trees are in the
  6060. 4:46:04background let me select it again I want
  6061. 4:46:07to just increase like make a little
  6062. 4:46:10little bit of an adjustment to the
  6063. 4:46:14scale so I'm just going
  6064. 4:46:18to this is the surface cing
  6065. 4:46:21Transformations then in the scale I just
  6066. 4:46:23want to increase this into like 120 a
  6067. 4:46:25little bit so that it should be a bit
  6068. 4:46:27bigger some of them will be a bit bigger
  6069. 4:46:30okay in that
  6070. 4:46:32background all right giving us that
  6071. 4:46:34Forest vibe in that background area now
  6072. 4:46:37I'm going to do the same thing but right
  6073. 4:46:41in front of here but before I do
  6074. 4:46:43that because these three are in the
  6075. 4:46:45background I want to differentiate
  6076. 4:46:48between it and the elements that we have
  6077. 4:46:49in the foreground and I'm going to do
  6078. 4:46:51that using fog all right how do we
  6079. 4:46:54create fog I'm going to start with a box
  6080. 4:46:58okay and I'm going to draw it
  6081. 4:47:01here and I'm going to raise it
  6082. 4:47:04[Music]
  6083. 4:47:05up going to make it not to be so tall
  6084. 4:47:09just a little bit taller than the
  6085. 4:47:11trees like this you can see the box I'm
  6086. 4:47:14creating in here now I'm going to open
  6087. 4:47:16my material editor okay let me bring it
  6088. 4:47:19over here has been on this
  6089. 4:47:21side since so I'm going to go over to
  6090. 4:47:26material and I'm going to open Corona
  6091. 4:47:28you're going to see Corona volume
  6092. 4:47:30material I'm going to apply this to it
  6093. 4:47:34[Music]
  6094. 4:47:44[Music]
  6095. 4:47:48okay going to apply this to
  6096. 4:47:53it when I do that I will just come over
  6097. 4:47:56here let me just put 50 so that we
  6098. 4:47:58understand what's going on see when I
  6099. 4:47:59put 50 the thing turns dark in the
  6100. 4:48:04background
  6101. 4:48:05okay now I need to copy this Mater this
  6102. 4:48:09color over here
  6103. 4:48:11the scattering color okay now it is like
  6104. 4:48:15that so I have to increase this distance
  6105. 4:48:1750 is too too short I want to make it
  6106. 4:48:20like say
  6107. 4:48:22500,000 that is going to create that
  6108. 4:48:25kind of
  6109. 4:48:26um foggy effect for the trees that are
  6110. 4:48:29in that
  6111. 4:48:31background let me try 200,000 and see
  6112. 4:48:34what that will give
  6113. 4:48:35us you can see the trees that are in
  6114. 4:48:38those areas are a little bit you know
  6115. 4:48:41whsh and shaded like when you see them
  6116. 4:48:43you you know that okay these trees are
  6117. 4:48:46actually farther than the ones up close
  6118. 4:48:51here all right so I'm just going to tint
  6119. 4:48:54the color a little
  6120. 4:49:02bit okay yeah I'm going to T the color a
  6121. 4:49:05little bit not so much
  6122. 4:49:08just a little to the bluish side and I'm
  6123. 4:49:13going to also
  6124. 4:49:15select first of all let me do something
  6125. 4:49:18to this so it doesn't interfere when I
  6126. 4:49:19want to select the things that it is
  6127. 4:49:21covering so I'm going to change the
  6128. 4:49:22object properties I'm going to change it
  6129. 4:49:25to display as
  6130. 4:49:26box so when I do that it basically
  6131. 4:49:29disappears now this I want to increase
  6132. 4:49:32it some more okay I know I made it 120
  6133. 4:49:35but I want to make it 150 so that I have
  6134. 4:49:39entries that are way taller but then
  6135. 4:49:42are you know covered a little bit by
  6136. 4:49:46fog in the
  6137. 4:49:47[Music]
  6138. 4:49:51background okay as you can
  6139. 4:50:00see let me stop this and uh start a new
  6140. 4:50:03one so it to get big
  6141. 4:50:08[Music]
  6142. 4:50:20all right so I think
  6143. 4:50:25one I think 150 might be a bit much so
  6144. 4:50:28I'm going to make it like 1
  6145. 4:50:31130 okay reduce the height a little bit
  6146. 4:50:36all right and I'm going to take this
  6147. 4:50:38thing back some more
  6148. 4:50:43just take it back some
  6149. 4:50:47more when I do that they
  6150. 4:50:50disappear from this view so I'm just
  6151. 4:50:52going to bring it back to where it was
  6152. 4:50:56before
  6153. 4:50:58[Music]
  6154. 4:51:00yeah now I'm going to select this let me
  6155. 4:51:03remove this so can be seeing one
  6156. 4:51:06thing we're going to I'm going to select
  6157. 4:51:08this and I'm going to move it to this
  6158. 4:51:12back and then leave it
  6159. 4:51:15there as a
  6160. 4:51:17copy and I'm going to select
  6161. 4:51:22this right and I'm going to press
  6162. 4:51:24control V and then duply clone it as a
  6163. 4:51:27copy that's duplicate it as a
  6164. 4:51:29copy right and I'm going to do just one
  6165. 4:51:33thing and that thing
  6166. 4:51:36is I'm going to select this and remove
  6167. 4:51:39it
  6168. 4:51:42then add this
  6169. 4:51:44[Music]
  6170. 4:51:48one so there you have
  6171. 4:51:51it and then I'm going to reduce the the
  6172. 4:51:56quantity of the one that is behind here
  6173. 4:51:59surface cattering I'm going to make it
  6174. 4:52:01like
  6175. 4:52:02say
  6176. 4:52:0450 and that is
  6177. 4:52:08okay I can see the3 is showing up in
  6178. 4:52:12these glasses just like we want it to
  6179. 4:52:14show
  6180. 4:52:16up right
  6181. 4:52:17so let me
  6182. 4:52:24see I feel like this is actually very
  6183. 4:52:30warm I'm going to turnone it down a
  6184. 4:52:32little bit I'm going to change it to
  6185. 4:52:367,000 and that is okay I'm going to stop
  6186. 4:52:38this and I'm going to do a new
  6187. 4:52:41interactive rendering the reason why we
  6188. 4:52:43put those trees behind us is just to
  6189. 4:52:46have this you know these three
  6190. 4:52:48environment reflect on the glass and
  6191. 4:52:51make it you know really feel like we
  6192. 4:52:54where this building is located we really
  6193. 4:52:56have a lot of trees around all right if
  6194. 4:52:59you are doing a building um in the woods
  6195. 4:53:02and all that the only thing is you're
  6196. 4:53:03going to switch out this paved area for
  6197. 4:53:06Forest Part Food Part there's a video
  6198. 4:53:09I've done the last food course okay the
  6199. 4:53:11last exterior food course I did on this
  6200. 4:53:13channel I actually created a forest food
  6201. 4:53:15paath you know where people can access
  6202. 4:53:17the building from right so um now we are
  6203. 4:53:21done with everything we are going to now
  6204. 4:53:24go ahead and render let me
  6205. 4:53:27just
  6206. 4:53:32no we are going to go ahead and render
  6207. 4:53:35I'm not going to use this Auto
  6208. 4:53:36adjustment stuff I'm going to leave it
  6209. 4:53:39out okay we're now going to go ahead and
  6210. 4:53:41do our final render and then I'm going
  6211. 4:53:44to show you how to save this file out so
  6212. 4:53:47you can start making you know
  6213. 4:53:50awesome pictures all right so I'm going
  6214. 4:53:53to stop this right so I'm going to come
  6215. 4:53:57in here there are some settings we need
  6216. 4:53:59to do before we do our final renders one
  6217. 4:54:03of those setting is come here over to
  6218. 4:54:05the common Tab and we're going to
  6219. 4:54:07increase this thing you can increase it
  6220. 4:54:09as much as you want but for the purpose
  6221. 4:54:11of what we are doing I'm going to
  6222. 4:54:12increase mine to 3,000 when you increase
  6223. 4:54:15it it increases the height increase the
  6224. 4:54:17width and it will increase the height
  6225. 4:54:18that's because this is um a um already a
  6226. 4:54:22preset that is put in place by Corona
  6227. 4:54:25okay it is locked so once you adjust one
  6228. 4:54:28it is going to adjust the other one so
  6229. 4:54:31um for the scene come over here the only
  6230. 4:54:33thing I want us to do here is to select
  6231. 4:54:36our denoiser for that I'm going to put
  6232. 4:54:38in Corona high quality so after that
  6233. 4:54:41that's pretty much it there's nothing
  6234. 4:54:42else you really need to do in that place
  6235. 4:54:45so I'm going to save this file
  6236. 4:54:50now when I do that now we can go ahead
  6237. 4:54:53and render so I'm going to bring out
  6238. 4:54:56this and then I'm going to click on this
  6239. 4:55:00render button here and wait for it to
  6240. 4:55:02render so when this rendering is done
  6241. 4:55:04I'm going to show you how to save out
  6242. 4:55:06you know your file so we can do Post
  6243. 4:55:08production or whatever it is I want to
  6244. 4:55:10do to it see you when this render is
  6245. 4:55:17done all right so the render as you can
  6246. 4:55:20see it has gotten to a point where it is
  6247. 4:55:22now sharp enough and crisp enough to be
  6248. 4:55:25honest with you I after I started the
  6249. 4:55:27render the previous time I had to stop
  6250. 4:55:29it to increase you can see this is the
  6251. 4:55:30new aspect ratio to increase the new ASP
  6252. 4:55:33to increase the aspect ratio so I can
  6253. 4:55:34get something that is very very creep so
  6254. 4:55:36that when I zoom in I can still have you
  6255. 4:55:38know enough detail to go around you can
  6256. 4:55:41see the trees that are in the fog you
  6257. 4:55:42can see them showing that they are at a
  6258. 4:55:45distance away from these ones that are
  6259. 4:55:47up close that are not in the fog all
  6260. 4:55:49right so now the next thing for us to do
  6261. 4:55:52is to stop this remember before we
  6262. 4:55:55started rendering this scene I actually
  6263. 4:55:57did some settings one of those settings
  6264. 4:55:59is to set the ASP ratio and the other
  6265. 4:56:00one is to set up the denoiser now the
  6266. 4:56:04denoiser is active but it has not yet
  6267. 4:56:06done its work okay if want theer to kick
  6268. 4:56:09in all you have to do is click here once
  6269. 4:56:13just click on the stop button once if
  6270. 4:56:15you want to stop it from here click on
  6271. 4:56:16stop not cancel if you cancel it it is
  6272. 4:56:18going to stop both the render and the
  6273. 4:56:21denoiser from working but if you click
  6274. 4:56:23on stop it is going to stop the render
  6275. 4:56:26and the the noiser will activate and
  6276. 4:56:29then it will start the noising the SC so
  6277. 4:56:31that's what I'm going to do is either
  6278. 4:56:32you click it here or you click it here
  6279. 4:56:34if you want to cancel it you can still
  6280. 4:56:36click here and cancel it okay so what
  6281. 4:56:38I'm going to do is click on stop stop
  6282. 4:56:41now when I do that it is going to stop
  6283. 4:56:43the render and then the noiser is going
  6284. 4:56:45to be activated all right so this is a
  6285. 4:56:495,322 by 3,000 pixels that's what we
  6286. 4:56:52have here so you can see you can zoom in
  6287. 4:56:54as much as you want you're still going
  6288. 4:56:56to have decent amount of detail going on
  6289. 4:56:59in this Scene It needed not make your
  6290. 4:57:02your this big but I just felt like I can
  6291. 4:57:05handle it so that's what I'm doing let's
  6292. 4:57:07see as it finished okay it is about to
  6293. 4:57:10it's cleaning up
  6294. 4:57:13now now it's done cool it's done right
  6295. 4:57:18you can see everywhere is so smooth and
  6296. 4:57:21clean you can see the leaves the trads
  6297. 4:57:24everything is just very nice right so
  6298. 4:57:27I'm going to show you how you can save
  6299. 4:57:29out this file so if you want to save out
  6300. 4:57:32you see this save icon here that the
  6301. 4:57:34save
  6302. 4:57:35button right so what I'm going to do now
  6303. 4:57:38is click on it once when I click on it
  6304. 4:57:40it is going to bring out this dialogue
  6305. 4:57:42box now I'm going to now decide where I
  6306. 4:57:45want to save it at I'm going to call
  6307. 4:57:47this
  6308. 4:57:50exterior master
  6309. 4:57:52class right then you now select the
  6310. 4:57:55format of the image you want to save you
  6311. 4:57:57can select any one you want but the one
  6312. 4:57:58I normally save out to is PNG so I'm
  6313. 4:58:01going to select PNG all right so with
  6314. 4:58:03the new update you have all these things
  6315. 4:58:05available to you you don't even have to
  6316. 4:58:06do much all you have to do is click on
  6317. 4:58:08this color conversion just just click it
  6318. 4:58:11leave everything the way they are srgb
  6319. 4:58:13everything just leave it the way it is
  6320. 4:58:16okay and then this also leave it the way
  6321. 4:58:18it
  6322. 4:58:19is and then click on Save if yours is if
  6323. 4:58:25Alpha channel is checked on please
  6324. 4:58:26uncheck it and then leave it on interlay
  6325. 4:58:29so I'm going to say okay and it is going
  6326. 4:58:31to save this image for us now there's
  6327. 4:58:35something I want you to notice you see
  6328. 4:58:36the way this image is very crisp here
  6329. 4:58:39you can see the very creis and
  6330. 4:58:40everything the grass you can see it from
  6331. 4:58:42afar everything is
  6332. 4:58:43shining when I open this
  6333. 4:58:46now you find that it is not that
  6334. 4:58:50crisp it is crisp when you zoom in
  6335. 4:58:52you're going to see something but from a
  6336. 4:58:53far off it is not looking sharp so I'm
  6337. 4:58:56going to show you how you can do Post
  6338. 4:58:58production in this you know to this and
  6339. 4:59:01then get the sharpness back into it
  6340. 4:59:04right so let's go I'm going to open
  6341. 4:59:06Photoshop and we'll take it from there
  6342. 4:59:08now I've opened photo shop and I've
  6343. 4:59:10loaded this into this Photoshop okay so
  6344. 4:59:14all I want to do here as you can see I
  6345. 4:59:16still like the color the color is not
  6346. 4:59:17bad I just want to sharpen it right so
  6347. 4:59:20how do we sharpen it we sharpen it using
  6348. 4:59:23let me first of all turn this thing to
  6349. 4:59:26Smart objects so that whatever we do to
  6350. 4:59:28it we can easily go back and make some
  6351. 4:59:31changes if we think if we think we are
  6352. 4:59:34doing too much now I'm going to open
  6353. 4:59:37Shar and I'm going to go to un Shar mask
  6354. 4:59:40and I'm going to apply it to it now I'm
  6355. 4:59:43going to turn this thing off you can see
  6356. 4:59:45the preview I'm going to turn it I want
  6357. 4:59:47you to focus your attention on this Tre
  6358. 4:59:48you are going to see the difference so
  6359. 4:59:50when I turn it off you see the way it is
  6360. 4:59:52I turn it on it is now a little bit
  6361. 4:59:54crispier just know that you don't have
  6362. 4:59:56to do too much just a little bit is okay
  6363. 4:59:58so that when the image is out there it
  6364. 5:00:01is going to be appreciated from a fire
  6365. 5:00:03people won't have to be zooming in and
  6366. 5:00:05in and in and in just so they can
  6367. 5:00:07appreciate it all right so I'm just
  6368. 5:00:09going to leave leave it at this like
  6369. 5:00:10this for now or maybe increase it just a
  6370. 5:00:12little bit
  6371. 5:00:13more mind you it has to be subtle you
  6372. 5:00:16see the way it is
  6373. 5:00:17[Music]
  6374. 5:00:19subtle it has to be subtle if it is not
  6375. 5:00:21subtle then it will be too it will not
  6376. 5:00:24be realistic so I'm going to say yes to
  6377. 5:00:27this we're going to do another one but
  6378. 5:00:30now we're going to invert it so I'm
  6379. 5:00:32going to really reduce this
  6380. 5:00:34one okay and then increase this one some
  6381. 5:00:38more okay
  6382. 5:00:42that actually added something to this
  6383. 5:00:44three area okay when you look closely
  6384. 5:00:47you because it has to be like I said it
  6385. 5:00:49has to be S if you do it too much to the
  6386. 5:00:51to the point where it is too noticeable
  6387. 5:00:53it is not going to be nice it is going
  6388. 5:00:55to look so unrealistic so I'm going to
  6389. 5:00:57reduce this a little bit more and inre
  6390. 5:01:00increase this one just a little bit more
  6391. 5:01:04so when I turn it off and on you notice
  6392. 5:01:06that now looking at this thing from afar
  6393. 5:01:08everything is cre
  6394. 5:01:10and sharp right now thanks to the new
  6395. 5:01:13options available in 3dsm
  6396. 5:01:152025 saving out I think we able to
  6397. 5:01:19retain when you look at this images side
  6398. 5:01:21by side you find out that they almost
  6399. 5:01:22the same thing if not the same thing
  6400. 5:01:25okay before when you save out you notice
  6401. 5:01:27some discrepancies between your the file
  6402. 5:01:29that you worked on and the and the new
  6403. 5:01:32image that you have okay so um let me
  6404. 5:01:37just zoom in here so you notice the
  6405. 5:01:38difference in what I've just done I've
  6406. 5:01:40just done you see as you can see it is
  6407. 5:01:44sharpening it just a little bit right
  6408. 5:01:49now when you zoom you find it's not that
  6409. 5:01:51a little bit so after this I'm now going
  6410. 5:01:54to save this out so save out I'm just
  6411. 5:01:56going to come here and
  6412. 5:01:58Export quick export as PNG or you can
  6413. 5:02:01export as JPEG okay let me export as
  6414. 5:02:06JPEG export it to the highest quality of
  6415. 5:02:09JP you can see the size and everything
  6416. 5:02:12still in there now I'm going
  6417. 5:02:14to okay I'm going to export now that's
  6418. 5:02:18all and I'm going to save it as Master
  6419. 5:02:22Class
  6420. 5:02:27edited okay or post
  6421. 5:02:30production post is okay and I'm going to
  6422. 5:02:33say
  6423. 5:02:34save and it is going to save it now I
  6424. 5:02:38want you to take a look at before before
  6425. 5:02:40this is the after
  6426. 5:02:43sorry this is the before this is the
  6427. 5:02:47after before after before after you can
  6428. 5:02:49see the sharpening just a little bit of
  6429. 5:02:51sharpening that you know went on in this
  6430. 5:02:54image all right so um that is it for
  6431. 5:02:57this full course I hope you have learned
  6432. 5:02:59a lot I hope you enjoyed it I hope it
  6433. 5:03:02wasn't too tedious for you okay well if
  6434. 5:03:06you did enjoy it if you learned a lot um
  6435. 5:03:09please give me a like and share this
  6436. 5:03:11video with your friends that helps me a
  6437. 5:03:13lot with the YouTube to reach more
  6438. 5:03:15people subscribe if you haven't done so
  6439. 5:03:17all right not only subscribing turn on
  6440. 5:03:19notification that ring the notification
  6441. 5:03:21Bell so you don't miss any of my future
  6442. 5:03:23tutorials when I do drop them thank you
  6443. 5:03:25very much for watching this video I will
  6444. 5:03:28see you in the next one bye

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