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3 Rules for Genus Insight Progression + Best Stats | AION 2 — Transcript

by Grobs · 2,902 words · 405 segments · language en · Watch on YouTube

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  1. 0:00There are three rules that you have to
  2. 0:01follow when progressing your genus
  3. 0:04insight. The genus insight can give you
  4. 0:05a crazy amount of power and also combat
  5. 0:08power for your character, but you can
  6. 0:10actually do quite a few mistakes when
  7. 0:12progressing those boards. And that's why
  8. 0:14I will give you first of all three rules
  9. 0:16that you should follow when you work
  10. 0:18with those genus boards. And then at the
  11. 0:20end of the video, I will give you the
  12. 0:21exact stat lines that you want to go
  13. 0:24for. And yes, they are different to what
  14. 0:26people used in Korea and Taiwan. Okay,
  15. 0:29let's start with rule number one. Don't
  16. 0:31lock any of your stats before you are at
  17. 0:34least level nine 50%. Now, you might
  18. 0:37have noticed every time you level your
  19. 0:39board, you will also change all of the
  20. 0:42stats in this board. Of course, you can
  21. 0:45lock individual stats, but you can see
  22. 0:47that the cost of rolling your stats or
  23. 0:49leveling your board is going up like
  24. 0:52crazy. If you lock five stats, we have
  25. 0:54to pay 172
  26. 0:56crystals and 43,000
  27. 0:59Keena. And if we have no lock, we only
  28. 1:01pay 36 crystals and 9,000 Keena. It
  29. 1:05becomes a very fast, very expensive. And
  30. 1:08the problem is it's easier to roll good
  31. 1:11stats as soon as you're level 10. There
  32. 1:13are a few exceptions where it would be
  33. 1:15actually good to lock certain stats
  34. 1:17before you are level 10. But for most
  35. 1:20people that don't know what they are
  36. 1:21doing, you just bring your insight to
  37. 1:23level 10 and don't lock anything before
  38. 1:26that. Rule number one, don't lock
  39. 1:28anything early. Rule number two, don't
  40. 1:31just go for heroic stats and work with
  41. 1:33presets. So, heroic stats are the orange
  42. 1:36stats and these are the best rolls that
  43. 1:39you can get. And yes, they are
  44. 1:40incredibly good, but they are super hard
  45. 1:43to get. So, what usually most people are
  46. 1:45doing, they're working with presets.
  47. 1:48What does that mean? As you can see, we
  48. 1:49have here three different presets in the
  49. 1:52top. The first thing that we are going
  50. 1:53to do is we bring all of our boards to
  51. 1:56level 10. After that, we create a first
  52. 1:59preset that is good but not perfect. And
  53. 2:03we only focus here on the offensive
  54. 2:05stats. What exactly you want to go for,
  55. 2:07we will talk about in a second. It is
  56. 2:09just important to understand that we get
  57. 2:11a lot of power from these boards, but
  58. 2:13rolling the perfect sets is incredibly
  59. 2:16hard. And especially because it becomes
  60. 2:19more and more expensive the more stats
  61. 2:22we lock. If you want to go for the
  62. 2:24perfect rolls and you include from the
  63. 2:26beginning onwards already defensive
  64. 2:28stats, you will miss out on so much
  65. 2:31power for such a long time. That's why
  66. 2:34what you should do is work with presets.
  67. 2:37So, what you do is you create a first
  68. 2:38preset, which is good, but we will not
  69. 2:41have just heroic stats. We will also
  70. 2:43have a bunch of unique, so golden set
  71. 2:46lines, which is fine. And as soon as we
  72. 2:48finished all of those five boards, we
  73. 2:51will start on a second preset and
  74. 2:53completely mix max stats. But doing this
  75. 2:56takes so much time. And here this is
  76. 2:59especially important for people that are
  77. 3:01not playing 20 hours a day and farming
  78. 3:04just nonstop pets. This does not work.
  79. 3:06You will never be able to finish your
  80. 3:09genius inside. Please don't do this.
  81. 3:11Work with presets and don't just go for
  82. 3:13heroic stats. Okay, and rule number
  83. 3:15three, there is a specific order in
  84. 3:18which we roll our stats. We will not go
  85. 3:21into the auto analysis and just lock all
  86. 3:24the stats that we want for all of the
  87. 3:27nine slots and just keep rolling.
  88. 3:30Because some stats have just a way
  89. 3:32higher priority and are also a lot
  90. 3:34easier to roll. Okay, let me explain
  91. 3:36that. First of all, it's important to
  92. 3:38understand that all of the boards are
  93. 3:40structured in a similar way. Slot one
  94. 3:43and slot five are always your attack
  95. 3:46slots. So, as you can see, you have
  96. 3:48attack bonus, max attack, critical
  97. 3:50attack, front attack, back attack, PvE
  98. 3:52attack, boss attack, and also
  99. 3:54penetration, but mainly attack. Okay,
  100. 3:57this is slot one and slot five. Then on
  101. 3:59slot three, six, and nine, you get some
  102. 4:03defensive values like block and evasion,
  103. 4:05but then a bunch of accuracy, like
  104. 4:07accuracy bonus, PvE accuracy, and
  105. 4:10critical hit. So, let's call this our
  106. 4:12accuracy and critical hit slots. Then we
  107. 4:15have slots two and slot eight, which are
  108. 4:18our pure defensive stat lines. Here we
  109. 4:21have HP increase, which is a percentage
  110. 4:23HP increase, very, very strong, defense
  111. 4:26bonus, back defense, critical hit
  112. 4:28resist, you get the idea, a lot of
  113. 4:30defensive stats. This is slot eight and
  114. 4:33slot two. Then slot seven is also a
  115. 4:35defensive stat line, but a little bit
  116. 4:36more special, but on top of it, it has
  117. 4:39also some offensive stats, like PvE
  118. 4:41attack and accuracy bonus.
  119. 4:43>> [music]
  120. 4:43>> So, here we can actually also roll some
  121. 4:46offensive stats. So, those eight slots,
  122. 4:50everything except slot four, is exactly
  123. 4:52the same in all of those five boards.
  124. 4:55The only difference in those boards is
  125. 4:57slot four. And this is also always by
  126. 5:00far the best slot. So, for example, here
  127. 5:03on our Cockney inside, we can get
  128. 5:06critical damage boost, damage boost, or
  129. 5:08PvE damage boost, which is just a
  130. 5:10percentage multiplier for our damage.
  131. 5:13Incredibly strong. Way stronger than all
  132. 5:16of the other stat lines that we have
  133. 5:18here. Way stronger. Now, this slot four
  134. 5:20is a little bit different between those
  135. 5:23five boards, [music]
  136. 5:24but the stat line is always the best.
  137. 5:26And now the order becomes important on
  138. 5:29how we want to roll stuff. We will
  139. 5:31always start with slot four, because
  140. 5:34this is actually one of the stats that
  141. 5:36doesn't need to be heroic, as mentioned,
  142. 5:38but we also don't want to have it super
  143. 5:41low. That means we have to roll it quite
  144. 5:43a few times. Now, imagine you lock seven
  145. 5:46out of the nine stats, then every roll
  146. 5:49costs you 300 crystals. And now you want
  147. 5:52to roll, for example, PvE damage boost
  148. 5:55on slot four. This will cost you a crazy
  149. 5:58amount of crystals. And when you proc
  150. 6:00it, you get it maybe on 1.6%
  151. 6:03and then it's like,
  152. 6:05"I don't know. I want to take it, but
  153. 6:07actually it's super low. Should I keep
  154. 6:09rolling?" Don't do this. You always
  155. 6:12start with slot four. Doesn't matter
  156. 6:15what you get. It literally does not
  157. 6:17matter. You can have the perfect rolls
  158. 6:19because this stat line has the value of
  159. 6:22your whole board. Now, this 3.6% roll
  160. 6:25here is of course insanely good because
  161. 6:27the maximum is 4%, but I also rerolled a
  162. 6:311.6% PvE damage boost and this already
  163. 6:34cost me quite a bit of crystals. So,
  164. 6:37please don't do the mistake and lock
  165. 6:40your stuff early and always start with
  166. 6:43slot four. Then after you want to do all
  167. 6:46the other offensive stat lines. That
  168. 6:48means all the attack and all the
  169. 6:50accuracy and you will hit that stuff
  170. 6:51very, very fast. And then as mentioned
  171. 6:54in this first preset, we don't go for
  172. 6:56defensive stats. The defensive stats are
  173. 6:59for our second preset. Okay, we
  174. 7:01understood how we should progress our
  175. 7:03genius insight. Now, you need to
  176. 7:05understand what stats to roll. Let's
  177. 7:07start with our attack lines, so that
  178. 7:09would be slot one and five. Now, a lot
  179. 7:12of people will tell you attack bonus and
  180. 7:13max attack
  181. 7:14are the two god rolls that you want to
  182. 7:17go for. This is not the case anymore.
  183. 7:19Now, both of these are still very good,
  184. 7:22but they are not best in slot anymore in
  185. 7:25our version. In our version, actually
  186. 7:27PvE attack, back attack, and also boss
  187. 7:31attack are better stats. So, I want to
  188. 7:34keep this guide relatively simple. I
  189. 7:36don't want to make it too complicated.
  190. 7:38To make it short, yes, in the Korean and
  191. 7:40Taiwanese version, attack bonus and max
  192. 7:42attack was this. But this is because
  193. 7:45they had more percentage multipliers.
  194. 7:48But in our version, they removed a lot
  195. 7:49of those percentage multipliers. Now,
  196. 7:51this is important because all of those
  197. 7:54percentage attack multipliers only
  198. 7:56impact attack bonus and max attack. But
  199. 7:59because of the removal of those
  200. 8:00percentage multipliers, back attack, PVE
  201. 8:03attack, and boss attack became actually
  202. 8:05better in our version. But these are all
  203. 8:08very, very close. That's why I would
  204. 8:10highly suggest you, especially for your
  205. 8:12first board,
  206. 8:13go for all five if you're an assassin,
  207. 8:16because then you will always hit from
  208. 8:17the back. And if you're not an assassin,
  209. 8:19you will roll for those four stats. That
  210. 8:22will make it very easy for you to hit
  211. 8:24something. And for your first preset,
  212. 8:26that should be just a starting point,
  213. 8:29that is perfect. You can min-max the
  214. 8:31next preset. But if you were to min-max,
  215. 8:34PVE attack and boss attack is better in
  216. 8:37our version. But in general, for slot
  217. 8:39one and for slot five, go for those four
  218. 8:43attack values. And then for three, six,
  219. 8:46and nine, our accuracy and crit slots, I
  220. 8:50would always value accuracy higher than
  221. 8:52crit in our version. And this is simply
  222. 8:54because in our version, they reduced the
  223. 8:56crit chance from 80 to 50%, but I'm
  224. 9:00pretty sure they haven't changed any
  225. 9:01crit resistance or anything from bosses.
  226. 9:04They have basically changed nothing in
  227. 9:06our version. They just did a one-to-one
  228. 9:08copy. That means most likely we will hit
  229. 9:11all the crit thresholds anyways. So I
  230. 9:14would always suggest you here to focus
  231. 9:16on accuracy. But if you get some god
  232. 9:18rolls on critical hit, then this is also
  233. 9:20fine. So what I personally do here, for
  234. 9:23accuracy bonus, I would go for minimum
  235. 9:25unique. For critical hit, I go for
  236. 9:28heroic, because if I lock a critical
  237. 9:30hit, I want it to be really, really
  238. 9:32good. And then on top, I go for PVE
  239. 9:35accuracy, also for unique. So, I prefer
  240. 9:39accuracy here, but if I get a god-like
  241. 9:41heroic roll, that's also totally fine.
  242. 9:43Then I will [music] take that. That
  243. 9:45would be my rolls for slot three, six,
  244. 9:48and nine. Then we have our slot seven.
  245. 9:51Now, here again, later, if we do our
  246. 9:52perfect roll, we can actually do here
  247. 9:55some PvE damage tolerance or something
  248. 9:57like this. In my first preset, I will
  249. 9:59just go full on offensive. So, what I do
  250. 10:02here is I go for accuracy bonus and
  251. 10:05critical hit, I go again to heroic. So,
  252. 10:08again, I prefer accuracy, but it would
  253. 10:10be also fine if I get a god tier
  254. 10:13critical hit roll. Okay, so, these three
  255. 10:15categories here would be the same for
  256. 10:18all of the five boards. The only one
  257. 10:20that would be different is slot four.
  258. 10:22Now, here we have specific stats for all
  259. 10:24of the five different boards, and that's
  260. 10:27why we have to quickly go through them.
  261. 10:29First of all, the Kokanee board, here
  262. 10:31the interesting ones are critical damage
  263. 10:33boost, damage boost, and [music] PvE
  264. 10:36damage boost. Now, here, PvE damage
  265. 10:38boost is always the best. If you get a
  266. 10:40high roll on that, that is exactly what
  267. 10:42you want. But I also like to roll for
  268. 10:44damage boost because, let's say, I get a
  269. 10:472.8% damage boost roll, this is very,
  270. 10:50very good and more than good enough for
  271. 10:51our first preset. So, it doesn't matter
  272. 10:54if it's not PvE damage boost because the
  273. 10:56value of those two stats is exactly the
  274. 10:58same in PvE. Of course, damage boost
  275. 11:00would be better also for PvP. That's why
  276. 11:02I would always suggest you to also roll
  277. 11:04for damage boost. Then crit damage boost
  278. 11:07can be good if you have a god roll. I'm
  279. 11:10talking about 2.8 to 3% and on top you
  280. 11:14are a class that basically crits
  281. 11:16non-stop. So, if you're, for example, a
  282. 11:18gladiator and you make your overhead
  283. 11:20slam crit non-stop and you get here a
  284. 11:232.8% crit damage boost roll, then this
  285. 11:26stat can be still insanely, insanely
  286. 11:28good. So, for this critical damage
  287. 11:30boost, it really depends on the class.
  288. 11:32Okay, then the next board that we have
  289. 11:34is the Fera board. Here on slot four, we
  290. 11:37want to have weapon damage boost, damage
  291. 11:39boost, or again PvE damage boost. Now
  292. 11:42again here, PvE damage boost is in
  293. 11:44theory the best stat line, but if you
  294. 11:47get a high damage boost roll or a high
  295. 11:49weapon damage boost roll, this is still
  296. 11:51very, very good. If you didn't know,
  297. 11:54maybe short explanation, damage boost
  298. 11:55and PvE damage boost is pretty easy to
  299. 11:57understand, I think. It's just like a
  300. 11:59percentage multiplier at the end of the
  301. 12:01formula that gives you more damage. For
  302. 12:03weapon damage boost, it basically
  303. 12:05multiplies your equipment attack. Now
  304. 12:08the cool thing is, it's an independent
  305. 12:10multiplier from damage boost and PvE
  306. 12:13damage boost, so this one is not that
  307. 12:15heavy impacted by diminishing returns,
  308. 12:17but it's just impacting the equipment
  309. 12:19attack. So for example, some attack
  310. 12:21bonus that you get from your genus
  311. 12:22inside or PvE attack or PvP attack or
  312. 12:26whatever is not influenced by weapon
  313. 12:28damage boost. It's still a very, very
  314. 12:30strong stat, and if you get a high roll
  315. 12:32here on weapon damage boost, I would
  316. 12:34still take it, for sure. So I would roll
  317. 12:36for those three stats. Then next up, we
  318. 12:39have the Natura boards. Here, you only
  319. 12:42want to roll for PvE damage boost.
  320. 12:45Multi-hit chance and perfect chance are
  321. 12:47nice stats, but they are not even close
  322. 12:50to PvE damage boost. Okay, not even
  323. 12:52close. Perfect chance and multi-hit
  324. 12:54chance are both completely bait stats.
  325. 12:57You only roll here for PvE damage boost.
  326. 13:00Then next up, we have the Varium boards.
  327. 13:03Here we have again PvE damage boost, but
  328. 13:05now also back attack damage boost and
  329. 13:07front attack damage boost. Now back
  330. 13:09attack damage boost and front attack
  331. 13:11damage boost is a tiny bit better than
  332. 13:14PvE damage boost. Again, I don't want to
  333. 13:16bore you with too many details, but if
  334. 13:19you fully utilize the front and the back
  335. 13:20attack damage boost, it will be a tiny
  336. 13:22bit better than the PvE damage boost.
  337. 13:25This just has something to do with
  338. 13:26diminishing returns. We get a lot of
  339. 13:28different PvE damage boost and damage
  340. 13:30boost effects that will be all summed up
  341. 13:33and there will be some diminishing
  342. 13:34returns. That's why front and back
  343. 13:36attack damage boost is a tiny bit
  344. 13:38better, but not a lot. So, if you are
  345. 13:40already a positional class, like for
  346. 13:43example a Templar and a Gladiator, which
  347. 13:45always want to attack from the front or
  348. 13:46like an Assassin that always wants to
  349. 13:48attack from the back, then for sure try
  350. 13:50to go for one of those stats. But if
  351. 13:52not, if you're like a Sorcerer, a
  352. 13:54Spiritmaster or you are like a ranged
  353. 13:55class and right now it does not matter
  354. 13:58from where you attack, you can also try
  355. 14:01to roll for that and become a positional
  356. 14:03class if you want that. If you feel
  357. 14:06like, "Nah, I'm good. I just want to
  358. 14:08attack from everywhere." then it's fine.
  359. 14:10Just go for PvE damage boost. The
  360. 14:12difference between those stats, at least
  361. 14:14in season one, is not that high. And
  362. 14:16then the last one that we have is the
  363. 14:18special boards. Now, here most classes
  364. 14:22will try to go for double chance. In our
  365. 14:25version, we don't get a lot of double
  366. 14:26chance, which is just a chance to double
  367. 14:29your damage. It's an independent
  368. 14:30multiplier for all of our damage.
  369. 14:33Incredibly strong, but if you are like a
  370. 14:35positional class, it would be also fine
  371. 14:38to go for front attack damage boost or
  372. 14:40back attack damage boost. I would always
  373. 14:43still prefer double chance, but if you
  374. 14:45get a very high roll on front attack
  375. 14:47damage boost or back attack damage
  376. 14:49boost, if you anyways always attack from
  377. 14:51the front or from the back, then this is
  378. 14:53still very, very good. But as mentioned,
  379. 14:55don't make yourself a positional class
  380. 14:57if you're currently none. If you're like
  381. 14:59a Spiritmaster or Sorcerer, you will
  382. 15:01always just go for double chance. And
  383. 15:03yeah, that's basically it. Everything
  384. 15:04that you need to know to progress your
  385. 15:06genius insight efficiently. Okay, let's
  386. 15:09sum everything up again. Rule number
  387. 15:11one, don't lock anything before you are
  388. 15:13level nine on your genius insight. If
  389. 15:16you don't know what you are doing or
  390. 15:17what stats lock, just level it to level
  391. 15:2010. That's totally fine. Rule number
  392. 15:22two, work with presets and don't just go
  393. 15:25for heroic stats. It's only fine to lock
  394. 15:28unique stats because we will work with
  395. 15:31presets. We will first make a decent
  396. 15:34layout and then later on make a second
  397. 15:37preset that is going to be completely
  398. 15:39this. And the third rule, always start
  399. 15:42with slot four. First try to roll a good
  400. 15:45stat here on slot four before you start
  401. 15:49rolling all the other stats. But yeah,
  402. 15:51that's it. I hope it helped. If you have
  403. 15:52any further questions, ask me in the
  404. 15:54comments. Thanks for watching and I see
  405. 15:56you in the next one.

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