YouTube2Text

28 Tips To Make Roblox Games With Ai — Transcript

by Dumbledore · 2,738 words · 378 segments · language en · Watch on YouTube

Full transcript

  1. 0:00These two games were made by the same
  2. 0:01AI. The only difference is how I used
  3. 0:04it. And I've now made tons of Roblox
  4. 0:05games using Lord. So, here are 28 things
  5. 0:07you should start doing if you make
  6. 0:09Roblox games with AI. Before I start
  7. 0:11though, this video is sponsored by Forge
  8. 0:12GUI. I'll be using it in some of the
  9. 0:14tips, but I'll label every single one so
  10. 0:16you know exactly what's Forge and what
  11. 0:18isn't. And to prove that all of these
  12. 0:19tips actually work, every single one
  13. 0:21will be directly used in a sword [music]
  14. 0:23fighting game I'll show at the end of
  15. 0:24this video. Number one, be specific
  16. 0:26about your prompts. If you ask an agent
  17. 0:28to make a sword, it has to guess what
  18. 0:30sword you mean. And guessing is
  19. 0:31typically where AI goes wrong. So try to
  20. 0:33use the exact words. Instead of a sword,
  21. 0:35a curved katana with a glowing blue edge
  22. 0:38gives you a completely different result.
  23. 0:40The more exact your words, the less it
  24. 0:41has to guess. Number two, on the topic
  25. 0:43of saying more, try talking instead of
  26. 0:45typing. When I type, I write one lazy
  27. 0:47line. When I talk, I ramble for a whole
  28. 0:49minute. But why? Well, when you speak,
  29. 0:51you usually give a lot more context than
  30. 0:53when you type. And that rambling is
  31. 0:54exactly what the AI wants. More context
  32. 0:57means less guessing, which we've already
  33. 0:58established is a very good thing. I use
  34. 1:00Whisper Flow for this, so I just talk
  35. 1:02and it types it out for me. They don't
  36. 1:03sponsor me in any way. It's just a
  37. 1:05genuinely good tool. But if you have no
  38. 1:06whisper flow, well, no worries. Your
  39. 1:08computer already has voice typing built
  40. 1:09into it. And so do most AI asks. Number
  41. 1:11three, before it builds anything, make
  42. 1:13it ask you questions. Here, I've got the
  43. 1:15same prompt for a cute wizard cat in two
  44. 1:17different chats, but one of them
  45. 1:18includes this line. Before you start,
  46. 1:20ask me five questions. And the results
  47. 1:22differ quite a lot, but all we did was
  48. 1:23make a few extra decisions. Number four,
  49. 1:26let's take that one step further. Tell
  50. 1:27your agent where things go and how big.
  51. 1:30If you just say at a shop, it decides
  52. 1:31where it goes, how big it is, and
  53. 1:33everything else. So, instead, say
  54. 1:35something like make a shop next to spawn
  55. 1:37facing the player, and about two times
  56. 1:38as big as a Roblox character. Number
  57. 1:40five, a picture beats an adjective.
  58. 1:42What's an adjective, Dumble? Uh, what? I
  59. 1:44I don't know. I dropped that out of
  60. 1:45Hogwarts. Why do you think I'm making
  61. 1:47these videos? Either way, telling an
  62. 1:48agent to make it look cool kind of means
  63. 1:50nothing. Cool can literally be anything.
  64. 1:52Instead, paste a screenshot of what you
  65. 1:54actually mean, and the agent gets way
  66. 1:56closer to what you wanted. Number six,
  67. 1:57this one might be controversial, but try
  68. 1:59doing one feature at a time. Ask for 10
  69. 2:01things at once, and you get 10
  70. 2:02halffinish things. Ask for one, test it,
  71. 2:05and then ask for the next. It's slower
  72. 2:07on paper, but it's given me way more
  73. 2:08polished results than you'd expect.
  74. 2:10Number seven, never just say it's
  75. 2:12broken. I used to do this a lot. Your
  76. 2:14agent doesn't know what broke, so it'll
  77. 2:16just guess or burn a ton of your usage
  78. 2:18hunting for the problem itself. To avoid
  79. 2:20this habit, instead paste a red error
  80. 2:21from Studio's output window, or even
  81. 2:23better, record the problem happening and
  82. 2:25give it that with the error attached.
  83. 2:27Number eight, make the agent test its
  84. 2:29own game because AI loves telling you
  85. 2:31something's done and perfect when it
  86. 2:32clearly isn't. So, whenever it says it's
  87. 2:34done, ask it to press play in studio and
  88. 2:36check itself first. And this works for
  89. 2:38your R2. Instead of telling Forge's UI,
  90. 2:40check your work, then check it again,
  91. 2:42then check it again, you can just say it
  92. 2:44in two words, fidelity passes. Every
  93. 2:46pass gets noticeably better than the
  94. 2:48last. and they all stack up into one
  95. 2:50really good final result. Here's a chest
  96. 2:52with no fidelity passes. And here's the
  97. 2:54same prompt with three. But to push this
  98. 2:56tip to its absolute maximum, print it in
  99. 2:58your prompts like this. Make a game blah
  100. 3:00blah blah. Put your game in for here,
  101. 3:02but then use for its UI to generate
  102. 3:04assets with no limit on fidelity passes
  103. 3:06until the game is identical to the
  104. 3:08referenced images. And this is the exact
  105. 3:10method I used when I created my horror
  106. 3:12game. Number nine, give it a notes file,
  107. 3:14or as I like to call it, memory. Every
  108. 3:16new chat you make, AI forgets everything
  109. 3:18you told it in the last one. So, keep
  110. 3:19one file with your game's rules and
  111. 3:21style and have it read that first.
  112. 3:23Claude calls this claude.md. And most
  113. 3:25other AI tools have their own version.
  114. 3:26If that sounds advanced, it really
  115. 3:28isn't. Just tell it to add anything new
  116. 3:30to its memory as you go. Now, all of a
  117. 3:32sudden, you don't have to reexplain your
  118. 3:33entire game every morning. Now, if you
  119. 3:35want to look through how one of these
  120. 3:36files actually look, I've got it free in
  121. 3:38my Discord for you to just copy. Number
  122. 3:4010. Anything you find yourself doing
  123. 3:41more than once, turn it into a skill. A
  124. 3:43skill is basically a saved recipe. You
  125. 3:45write the steps once and it follows them
  126. 3:47every time. Here I'm making a skill that
  127. 3:49researches games like mine. It looks at
  128. 3:50their thumbnails and gets Forge UI to
  129. 3:52make concepts for our game using the
  130. 3:54same structure. Now the whole job is
  131. 3:56literally just one sentence. Number 11.
  132. 3:58Connect your tools on its own. Claude
  133. 4:00can't even see your game. But if you
  134. 4:02connect it to Roblox Studio, suddenly it
  135. 4:03can look, click, and test by itself.
  136. 4:05It's basically a cable that lets Claude
  137. 4:07use other programs. And setting it up is
  138. 4:09usually just clicking a few buttons.
  139. 4:10Here's me connecting for a GUI in under
  140. 4:122 minutes. And once it's connected, this
  141. 4:14is where it gets kind of crazy. I asked
  142. 4:15Claude for a new sword for my game.
  143. 4:17That's it. One sentence. Claude sent my
  144. 4:18art style over to Forge UI. Forge made
  145. 4:20the sword and Claude put it straight
  146. 4:22into my game. I didn't even open a
  147. 4:23single other program. Is it perfect
  148. 4:25every single time? Well, no, of course
  149. 4:26not. But going from one sentence to a
  150. 4:28sword in my hand without leaving Claude
  151. 4:30is the reason I actually use it. And
  152. 4:32even if you never touch forge, connect
  153. 4:34whatever tools you actually do use, as
  154. 4:36these tools are literally game changers.
  155. 4:38Number 12. If you've watched any of my
  156. 4:39videos, you knew this one was coming.
  157. 4:41multiple agents. Instead of one claw
  158. 4:43doing everything, you split the work
  159. 4:44between a few of them. One builds, one
  160. 4:46tests, one does the art, and one
  161. 4:48researches. It's faster, and each one
  162. 4:50stays focused on its own job. But their
  163. 4:52trick is one master agent. It hands out
  164. 4:54the tasks and make sure nobody works in
  165. 4:56someone else's area because two agents
  166. 4:58editing the same thing at once usually
  167. 4:59makes them like really angry and then
  168. 5:01suddenly they start beating you up.
  169. 5:02Number 13, effort matters a lot. You can
  170. 5:05make AI think at different levels, but
  171. 5:06more thinking isn't always better. Use
  172. 5:08high effort for planning a whole system
  173. 5:10and low effort for something like
  174. 5:11changing a button color. Max effort on a
  175. 5:13tiny fix just burns your usage and makes
  176. 5:15it do crazy Einstein theorems on
  177. 5:17something that needs one line of code.
  178. 5:19What's an Einstein theorem, Dumble?
  179. 5:20Dobby, I dropped out of Hogwarts. We
  180. 5:22literally just went over this. Number
  181. 5:2314. Before you go to sleep, give AI all
  182. 5:26your personal information. That's a
  183. 5:27joke. Don't actually do that. But do set
  184. 5:29up its permissions before you leave so
  185. 5:30it isn't stuck waiting for you to click
  186. 5:32yes. I left mine running overnight once
  187. 5:34and it needed my approval 10 minutes in.
  188. 5:36That was 8 hours. I expected Claude to
  189. 5:38work and I woke up to genuinely zero
  190. 5:40progress. Number 15, make your agent
  191. 5:42save a copy before every big change. The
  192. 5:44AI can build your game in an hour. It
  193. 5:46can also wreck it in a single second.
  194. 5:48So, by saving a copy, you give yourself
  195. 5:49a safety net if your agent suddenly goes
  196. 5:51rogue. But without one, you'll have to
  197. 5:53restart your entire progress if anything
  198. 5:54goes wrong. Roblox Studio has this
  199. 5:56already built in. It's called version
  200. 5:57history. So, just tell your AI agent to
  201. 5:59use that feature. Number 16, lock in
  202. 6:01your art style before you make anything.
  203. 6:03Otherwise, every model looks like it's
  204. 6:04from a different game. Here, I gave
  205. 6:06Claude a reference. of the art style I
  206. 6:07wanted for my sword fighting game. So
  207. 6:09whenever I need any new game assets,
  208. 6:10it'll automatically give Forge's UI all
  209. 6:13the context it needs to make the best
  210. 6:14possible results. Number 17. On the
  211. 6:16topic of having a distinct style, make
  212. 6:18your UI as a kit, not one button at a
  213. 6:21time. Otherwise, every menu ends up
  214. 6:22looking different. Here I had for UI,
  215. 6:24make a whole kit at once and use it as a
  216. 6:26base for my sword game. Number 18,
  217. 6:28sound. Oh yeah. Did you Did you hear
  218. 6:30that? Did you hear how nice it felt?
  219. 6:32Well, sound is half of how a game feels.
  220. 6:34Here's collecting a coin with no sound.
  221. 6:36And here it is with sound. A default
  222. 6:38sounds claw grabs are pretty janky. So I
  223. 6:40had for GUI make new ones. Literally one
  224. 6:42prompt and the whole game feels way
  225. 6:44different. Roblox free sound library
  226. 6:46works too. It's just nowhere near the
  227. 6:47quality that Forge is able to replicate,
  228. 6:49which is why I primarily use it when I
  229. 6:51overhaul my games with sound. Number 19.
  230. 6:53Let's take the previous tip one step
  231. 6:54further. Every action the player does
  232. 6:56needs feedback. If I click and nothing
  233. 6:58happens, did it even work? A prompt I
  234. 7:00use to improve my game's feel usually
  235. 7:02looks something like this. Every time
  236. 7:04the player does something, add three
  237. 7:06kinds of feedback. A sound, a shake, and
  238. 7:08a little number popping up. Feel free to
  239. 7:10use this prompt yourself as it can have
  240. 7:12some pretty remarkable results. Number
  241. 7:1320, test it on a phone. When making
  242. 7:15games with AI, it usually focuses on the
  243. 7:17PC side of things, but loads of people
  244. 7:19play Roblox on their phone. Actually,
  245. 7:21around 80% to be specific. So, as for
  246. 7:23menus that scale and check them in
  247. 7:25studios phone view before you ever
  248. 7:26publish number 21, know your game's l
  249. 7:29before you prompt. Don't say make a fun
  250. 7:31game. Say what the player actually does.
  251. 7:33players do this to get that so they can
  252. 7:35unlock this. Also, side note, you should
  253. 7:37be able to explain your entire core game
  254. 7:39loop in less than two sentences. That's
  255. 7:41kind of like an industry standard of
  256. 7:42what makes a good game. Either way,
  257. 7:44number 22. Give players something to do
  258. 7:46in the first 10 seconds. Here's me
  259. 7:47spawning into one of my old games, and
  260. 7:49it's not very obvious where to start.
  261. 7:51First impressions are everything. It's
  262. 7:52one of the most important key details a
  263. 7:55lot of developers overlook. Now, the
  264. 7:56second a new player joins my Sword game,
  265. 7:58they'll be immediately put into a fake
  266. 8:00tutorial match that teaches them the
  267. 8:01game's fundamentals. Making [music] your
  268. 8:03game immediately rewarding can be what
  269. 8:05sets it apart. Number 23. Put every
  270. 8:07number in one setting script. Speeds,
  271. 8:09[music] prices, how hard the bots are,
  272. 8:11anything with numbers. Then you can
  273. 8:12change them yourself instead of asking
  274. 8:14every time. And trust me, you'll be
  275. 8:15nerfing those bots a lot. Number 24,
  276. 8:17make progress saving a top priority.
  277. 8:19Make sure people can leave, rejoin, and
  278. 8:21get all their unlocks back. Because a
  279. 8:23player losing their progress is
  280. 8:24literally the fastest way to lose them.
  281. 8:26I learned this the hard way when 2 days
  282. 8:28into my slime game, people apparently
  283. 8:30lost all their skins when they turn
  284. 8:31sound effects off. Yeah, I still have no
  285. 8:33clue how that happened. Number 25. If
  286. 8:35anything is random, show the odds.
  287. 8:37Players trust it more and Roblox wants
  288. 8:39odds shown on paid random items anyway.
  289. 8:41Oh my gosh, that was one terrible
  290. 8:42sentence. But either way, ignoring this
  291. 8:44core Roblox guideline can get your game
  292. 8:46banned or even worse, land you in legal
  293. 8:48trouble. Number 26, watch someone play
  294. 8:50your game and try not to help because AI
  295. 8:52can't really feel if a game is fun, but
  296. 8:54people can. Every time you want or have
  297. 8:56to explain something, that's a thing to
  298. 8:58fix. Try making the experience as
  299. 9:00frictionless as possible for the best
  300. 9:01chance of having a successful Roblox
  301. 9:03game. Number 27. Package your game like
  302. 9:05a YouTube video. Your icon and
  303. 9:07thumbnails are the first thing anyone
  304. 9:08sees on Roblox. If they don't spark
  305. 9:10interest straight away, nobody's going
  306. 9:11to click it. So, make a few different
  307. 9:13versions, not just one. What I do is I
  308. 9:15look at the best performing games and
  309. 9:16take inspiration from their structure.
  310. 9:18Not their game, their structure. Then I
  311. 9:20do it with my own game. I make my
  312. 9:22versions with Forge due to its stupidly
  313. 9:24good Roblox thumbnail capabilities. A
  314. 9:26free alternative though would be to just
  315. 9:27set up a camera feature inside your
  316. 9:29Roblox game so you can take screenshots.
  317. 9:31This is honestly a good tip either way
  318. 9:32as you get more control to take any
  319. 9:34screenshots of whatever you need without
  320. 9:36your UI or character getting in the way.
  321. 9:38Number 28, ads. And this one's a mistake
  322. 9:41I actually made. I spent $20 on ads in
  323. 9:44three days. And apparently that's about
  324. 9:46the worst way you can do it. It works
  325. 9:47better to spend smaller amounts over
  326. 9:49longer times. That gives Roblox ad
  327. 9:51system time to learn who actually likes
  328. 9:53your game. So, remember that game I said
  329. 9:55every tip was going into? Well, this is
  330. 9:56the Sword game when I started, and this
  331. 9:59is it now. And we're in. This is how the
  332. 10:01game currently looks. You can actually
  333. 10:02put away your knife if you want to.
  334. 10:04There's still some claw stuff over here,
  335. 10:06but most of this was just generated with
  336. 10:07Forge, which I really like. You can also
  337. 10:09just cut the slimes in the lobby, which
  338. 10:11I think is such a fun little feature.
  339. 10:12Either way, let's actually get into a
  340. 10:14game. Here you can change some of the
  341. 10:15maps. And once you're in, it's very
  342. 10:17similar to Fruit Ninja where all you
  343. 10:19have to do is essentially just cut the
  344. 10:21slimes. And it really does depend on
  345. 10:23where you also cut. Oh my gosh, these
  346. 10:25are too many. Here's a bomb. If you cut
  347. 10:26those, you actually lose a life. You can
  348. 10:27also see the enemy in the top right
  349. 10:29there. Oh gosh, I'm hyperfocusing on
  350. 10:31cutting everything. The game needs a lot
  351. 10:33of work, but with 28 fixes, this is
  352. 10:35pretty darn good. A lot better than the
  353. 10:37first version. And you can now actually
  354. 10:39open a create as well. And you get cool
  355. 10:41tools all generated with Forge. Every
  356. 10:43single tab is also interactable.
  357. 10:45Everything from news to play time. So
  358. 10:47you can claim things to incentivize the
  359. 10:49viewers actually playing this game even
  360. 10:50further. This goes to show that just
  361. 10:52using these tips genuinely does improve
  362. 10:54your game. And this game literally took
  363. 10:56like what one day of effort. So imagine
  364. 10:59if you spend a week OR EVEN A MONTH. And
  365. 11:01it's live right now. The link is in the
  366. 11:03description if you want to play it.
  367. 11:04Dobby actually helped. Dobby, you asked
  368. 11:06me what an adjective was. you didn't do
  369. 11:07anything either way. So, those are the
  370. 11:0928 things you should start doing when
  371. 11:10making Roblox games. And if you want the
  372. 11:12prompts and assets from this video,
  373. 11:14they're all going to be in my Discord.
  374. 11:15And thanks again to Forgui for
  375. 11:17sponsoring this video. You can check
  376. 11:18them out at the top of the description.
  377. 11:19And if you want a part two, tell me in
  378. 11:21the comments,

About this transcript

This page contains the full transcript of 28 Tips To Make Roblox Games With Ai by Dumbledore, generated from the public captions YouTube serves with the video. The transcript has 2,738 words across 378 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.