28 Tips To Make Roblox Games With Ai — Transcript
Full transcript
- 0:00These two games were made by the same
- 0:01AI. The only difference is how I used
- 0:04it. And I've now made tons of Roblox
- 0:05games using Lord. So, here are 28 things
- 0:07you should start doing if you make
- 0:09Roblox games with AI. Before I start
- 0:11though, this video is sponsored by Forge
- 0:12GUI. I'll be using it in some of the
- 0:14tips, but I'll label every single one so
- 0:16you know exactly what's Forge and what
- 0:18isn't. And to prove that all of these
- 0:19tips actually work, every single one
- 0:21will be directly used in a sword [music]
- 0:23fighting game I'll show at the end of
- 0:24this video. Number one, be specific
- 0:26about your prompts. If you ask an agent
- 0:28to make a sword, it has to guess what
- 0:30sword you mean. And guessing is
- 0:31typically where AI goes wrong. So try to
- 0:33use the exact words. Instead of a sword,
- 0:35a curved katana with a glowing blue edge
- 0:38gives you a completely different result.
- 0:40The more exact your words, the less it
- 0:41has to guess. Number two, on the topic
- 0:43of saying more, try talking instead of
- 0:45typing. When I type, I write one lazy
- 0:47line. When I talk, I ramble for a whole
- 0:49minute. But why? Well, when you speak,
- 0:51you usually give a lot more context than
- 0:53when you type. And that rambling is
- 0:54exactly what the AI wants. More context
- 0:57means less guessing, which we've already
- 0:58established is a very good thing. I use
- 1:00Whisper Flow for this, so I just talk
- 1:02and it types it out for me. They don't
- 1:03sponsor me in any way. It's just a
- 1:05genuinely good tool. But if you have no
- 1:06whisper flow, well, no worries. Your
- 1:08computer already has voice typing built
- 1:09into it. And so do most AI asks. Number
- 1:11three, before it builds anything, make
- 1:13it ask you questions. Here, I've got the
- 1:15same prompt for a cute wizard cat in two
- 1:17different chats, but one of them
- 1:18includes this line. Before you start,
- 1:20ask me five questions. And the results
- 1:22differ quite a lot, but all we did was
- 1:23make a few extra decisions. Number four,
- 1:26let's take that one step further. Tell
- 1:27your agent where things go and how big.
- 1:30If you just say at a shop, it decides
- 1:31where it goes, how big it is, and
- 1:33everything else. So, instead, say
- 1:35something like make a shop next to spawn
- 1:37facing the player, and about two times
- 1:38as big as a Roblox character. Number
- 1:40five, a picture beats an adjective.
- 1:42What's an adjective, Dumble? Uh, what? I
- 1:44I don't know. I dropped that out of
- 1:45Hogwarts. Why do you think I'm making
- 1:47these videos? Either way, telling an
- 1:48agent to make it look cool kind of means
- 1:50nothing. Cool can literally be anything.
- 1:52Instead, paste a screenshot of what you
- 1:54actually mean, and the agent gets way
- 1:56closer to what you wanted. Number six,
- 1:57this one might be controversial, but try
- 1:59doing one feature at a time. Ask for 10
- 2:01things at once, and you get 10
- 2:02halffinish things. Ask for one, test it,
- 2:05and then ask for the next. It's slower
- 2:07on paper, but it's given me way more
- 2:08polished results than you'd expect.
- 2:10Number seven, never just say it's
- 2:12broken. I used to do this a lot. Your
- 2:14agent doesn't know what broke, so it'll
- 2:16just guess or burn a ton of your usage
- 2:18hunting for the problem itself. To avoid
- 2:20this habit, instead paste a red error
- 2:21from Studio's output window, or even
- 2:23better, record the problem happening and
- 2:25give it that with the error attached.
- 2:27Number eight, make the agent test its
- 2:29own game because AI loves telling you
- 2:31something's done and perfect when it
- 2:32clearly isn't. So, whenever it says it's
- 2:34done, ask it to press play in studio and
- 2:36check itself first. And this works for
- 2:38your R2. Instead of telling Forge's UI,
- 2:40check your work, then check it again,
- 2:42then check it again, you can just say it
- 2:44in two words, fidelity passes. Every
- 2:46pass gets noticeably better than the
- 2:48last. and they all stack up into one
- 2:50really good final result. Here's a chest
- 2:52with no fidelity passes. And here's the
- 2:54same prompt with three. But to push this
- 2:56tip to its absolute maximum, print it in
- 2:58your prompts like this. Make a game blah
- 3:00blah blah. Put your game in for here,
- 3:02but then use for its UI to generate
- 3:04assets with no limit on fidelity passes
- 3:06until the game is identical to the
- 3:08referenced images. And this is the exact
- 3:10method I used when I created my horror
- 3:12game. Number nine, give it a notes file,
- 3:14or as I like to call it, memory. Every
- 3:16new chat you make, AI forgets everything
- 3:18you told it in the last one. So, keep
- 3:19one file with your game's rules and
- 3:21style and have it read that first.
- 3:23Claude calls this claude.md. And most
- 3:25other AI tools have their own version.
- 3:26If that sounds advanced, it really
- 3:28isn't. Just tell it to add anything new
- 3:30to its memory as you go. Now, all of a
- 3:32sudden, you don't have to reexplain your
- 3:33entire game every morning. Now, if you
- 3:35want to look through how one of these
- 3:36files actually look, I've got it free in
- 3:38my Discord for you to just copy. Number
- 3:4010. Anything you find yourself doing
- 3:41more than once, turn it into a skill. A
- 3:43skill is basically a saved recipe. You
- 3:45write the steps once and it follows them
- 3:47every time. Here I'm making a skill that
- 3:49researches games like mine. It looks at
- 3:50their thumbnails and gets Forge UI to
- 3:52make concepts for our game using the
- 3:54same structure. Now the whole job is
- 3:56literally just one sentence. Number 11.
- 3:58Connect your tools on its own. Claude
- 4:00can't even see your game. But if you
- 4:02connect it to Roblox Studio, suddenly it
- 4:03can look, click, and test by itself.
- 4:05It's basically a cable that lets Claude
- 4:07use other programs. And setting it up is
- 4:09usually just clicking a few buttons.
- 4:10Here's me connecting for a GUI in under
- 4:122 minutes. And once it's connected, this
- 4:14is where it gets kind of crazy. I asked
- 4:15Claude for a new sword for my game.
- 4:17That's it. One sentence. Claude sent my
- 4:18art style over to Forge UI. Forge made
- 4:20the sword and Claude put it straight
- 4:22into my game. I didn't even open a
- 4:23single other program. Is it perfect
- 4:25every single time? Well, no, of course
- 4:26not. But going from one sentence to a
- 4:28sword in my hand without leaving Claude
- 4:30is the reason I actually use it. And
- 4:32even if you never touch forge, connect
- 4:34whatever tools you actually do use, as
- 4:36these tools are literally game changers.
- 4:38Number 12. If you've watched any of my
- 4:39videos, you knew this one was coming.
- 4:41multiple agents. Instead of one claw
- 4:43doing everything, you split the work
- 4:44between a few of them. One builds, one
- 4:46tests, one does the art, and one
- 4:48researches. It's faster, and each one
- 4:50stays focused on its own job. But their
- 4:52trick is one master agent. It hands out
- 4:54the tasks and make sure nobody works in
- 4:56someone else's area because two agents
- 4:58editing the same thing at once usually
- 4:59makes them like really angry and then
- 5:01suddenly they start beating you up.
- 5:02Number 13, effort matters a lot. You can
- 5:05make AI think at different levels, but
- 5:06more thinking isn't always better. Use
- 5:08high effort for planning a whole system
- 5:10and low effort for something like
- 5:11changing a button color. Max effort on a
- 5:13tiny fix just burns your usage and makes
- 5:15it do crazy Einstein theorems on
- 5:17something that needs one line of code.
- 5:19What's an Einstein theorem, Dumble?
- 5:20Dobby, I dropped out of Hogwarts. We
- 5:22literally just went over this. Number
- 5:2314. Before you go to sleep, give AI all
- 5:26your personal information. That's a
- 5:27joke. Don't actually do that. But do set
- 5:29up its permissions before you leave so
- 5:30it isn't stuck waiting for you to click
- 5:32yes. I left mine running overnight once
- 5:34and it needed my approval 10 minutes in.
- 5:36That was 8 hours. I expected Claude to
- 5:38work and I woke up to genuinely zero
- 5:40progress. Number 15, make your agent
- 5:42save a copy before every big change. The
- 5:44AI can build your game in an hour. It
- 5:46can also wreck it in a single second.
- 5:48So, by saving a copy, you give yourself
- 5:49a safety net if your agent suddenly goes
- 5:51rogue. But without one, you'll have to
- 5:53restart your entire progress if anything
- 5:54goes wrong. Roblox Studio has this
- 5:56already built in. It's called version
- 5:57history. So, just tell your AI agent to
- 5:59use that feature. Number 16, lock in
- 6:01your art style before you make anything.
- 6:03Otherwise, every model looks like it's
- 6:04from a different game. Here, I gave
- 6:06Claude a reference. of the art style I
- 6:07wanted for my sword fighting game. So
- 6:09whenever I need any new game assets,
- 6:10it'll automatically give Forge's UI all
- 6:13the context it needs to make the best
- 6:14possible results. Number 17. On the
- 6:16topic of having a distinct style, make
- 6:18your UI as a kit, not one button at a
- 6:21time. Otherwise, every menu ends up
- 6:22looking different. Here I had for UI,
- 6:24make a whole kit at once and use it as a
- 6:26base for my sword game. Number 18,
- 6:28sound. Oh yeah. Did you Did you hear
- 6:30that? Did you hear how nice it felt?
- 6:32Well, sound is half of how a game feels.
- 6:34Here's collecting a coin with no sound.
- 6:36And here it is with sound. A default
- 6:38sounds claw grabs are pretty janky. So I
- 6:40had for GUI make new ones. Literally one
- 6:42prompt and the whole game feels way
- 6:44different. Roblox free sound library
- 6:46works too. It's just nowhere near the
- 6:47quality that Forge is able to replicate,
- 6:49which is why I primarily use it when I
- 6:51overhaul my games with sound. Number 19.
- 6:53Let's take the previous tip one step
- 6:54further. Every action the player does
- 6:56needs feedback. If I click and nothing
- 6:58happens, did it even work? A prompt I
- 7:00use to improve my game's feel usually
- 7:02looks something like this. Every time
- 7:04the player does something, add three
- 7:06kinds of feedback. A sound, a shake, and
- 7:08a little number popping up. Feel free to
- 7:10use this prompt yourself as it can have
- 7:12some pretty remarkable results. Number
- 7:1320, test it on a phone. When making
- 7:15games with AI, it usually focuses on the
- 7:17PC side of things, but loads of people
- 7:19play Roblox on their phone. Actually,
- 7:21around 80% to be specific. So, as for
- 7:23menus that scale and check them in
- 7:25studios phone view before you ever
- 7:26publish number 21, know your game's l
- 7:29before you prompt. Don't say make a fun
- 7:31game. Say what the player actually does.
- 7:33players do this to get that so they can
- 7:35unlock this. Also, side note, you should
- 7:37be able to explain your entire core game
- 7:39loop in less than two sentences. That's
- 7:41kind of like an industry standard of
- 7:42what makes a good game. Either way,
- 7:44number 22. Give players something to do
- 7:46in the first 10 seconds. Here's me
- 7:47spawning into one of my old games, and
- 7:49it's not very obvious where to start.
- 7:51First impressions are everything. It's
- 7:52one of the most important key details a
- 7:55lot of developers overlook. Now, the
- 7:56second a new player joins my Sword game,
- 7:58they'll be immediately put into a fake
- 8:00tutorial match that teaches them the
- 8:01game's fundamentals. Making [music] your
- 8:03game immediately rewarding can be what
- 8:05sets it apart. Number 23. Put every
- 8:07number in one setting script. Speeds,
- 8:09[music] prices, how hard the bots are,
- 8:11anything with numbers. Then you can
- 8:12change them yourself instead of asking
- 8:14every time. And trust me, you'll be
- 8:15nerfing those bots a lot. Number 24,
- 8:17make progress saving a top priority.
- 8:19Make sure people can leave, rejoin, and
- 8:21get all their unlocks back. Because a
- 8:23player losing their progress is
- 8:24literally the fastest way to lose them.
- 8:26I learned this the hard way when 2 days
- 8:28into my slime game, people apparently
- 8:30lost all their skins when they turn
- 8:31sound effects off. Yeah, I still have no
- 8:33clue how that happened. Number 25. If
- 8:35anything is random, show the odds.
- 8:37Players trust it more and Roblox wants
- 8:39odds shown on paid random items anyway.
- 8:41Oh my gosh, that was one terrible
- 8:42sentence. But either way, ignoring this
- 8:44core Roblox guideline can get your game
- 8:46banned or even worse, land you in legal
- 8:48trouble. Number 26, watch someone play
- 8:50your game and try not to help because AI
- 8:52can't really feel if a game is fun, but
- 8:54people can. Every time you want or have
- 8:56to explain something, that's a thing to
- 8:58fix. Try making the experience as
- 9:00frictionless as possible for the best
- 9:01chance of having a successful Roblox
- 9:03game. Number 27. Package your game like
- 9:05a YouTube video. Your icon and
- 9:07thumbnails are the first thing anyone
- 9:08sees on Roblox. If they don't spark
- 9:10interest straight away, nobody's going
- 9:11to click it. So, make a few different
- 9:13versions, not just one. What I do is I
- 9:15look at the best performing games and
- 9:16take inspiration from their structure.
- 9:18Not their game, their structure. Then I
- 9:20do it with my own game. I make my
- 9:22versions with Forge due to its stupidly
- 9:24good Roblox thumbnail capabilities. A
- 9:26free alternative though would be to just
- 9:27set up a camera feature inside your
- 9:29Roblox game so you can take screenshots.
- 9:31This is honestly a good tip either way
- 9:32as you get more control to take any
- 9:34screenshots of whatever you need without
- 9:36your UI or character getting in the way.
- 9:38Number 28, ads. And this one's a mistake
- 9:41I actually made. I spent $20 on ads in
- 9:44three days. And apparently that's about
- 9:46the worst way you can do it. It works
- 9:47better to spend smaller amounts over
- 9:49longer times. That gives Roblox ad
- 9:51system time to learn who actually likes
- 9:53your game. So, remember that game I said
- 9:55every tip was going into? Well, this is
- 9:56the Sword game when I started, and this
- 9:59is it now. And we're in. This is how the
- 10:01game currently looks. You can actually
- 10:02put away your knife if you want to.
- 10:04There's still some claw stuff over here,
- 10:06but most of this was just generated with
- 10:07Forge, which I really like. You can also
- 10:09just cut the slimes in the lobby, which
- 10:11I think is such a fun little feature.
- 10:12Either way, let's actually get into a
- 10:14game. Here you can change some of the
- 10:15maps. And once you're in, it's very
- 10:17similar to Fruit Ninja where all you
- 10:19have to do is essentially just cut the
- 10:21slimes. And it really does depend on
- 10:23where you also cut. Oh my gosh, these
- 10:25are too many. Here's a bomb. If you cut
- 10:26those, you actually lose a life. You can
- 10:27also see the enemy in the top right
- 10:29there. Oh gosh, I'm hyperfocusing on
- 10:31cutting everything. The game needs a lot
- 10:33of work, but with 28 fixes, this is
- 10:35pretty darn good. A lot better than the
- 10:37first version. And you can now actually
- 10:39open a create as well. And you get cool
- 10:41tools all generated with Forge. Every
- 10:43single tab is also interactable.
- 10:45Everything from news to play time. So
- 10:47you can claim things to incentivize the
- 10:49viewers actually playing this game even
- 10:50further. This goes to show that just
- 10:52using these tips genuinely does improve
- 10:54your game. And this game literally took
- 10:56like what one day of effort. So imagine
- 10:59if you spend a week OR EVEN A MONTH. And
- 11:01it's live right now. The link is in the
- 11:03description if you want to play it.
- 11:04Dobby actually helped. Dobby, you asked
- 11:06me what an adjective was. you didn't do
- 11:07anything either way. So, those are the
- 11:0928 things you should start doing when
- 11:10making Roblox games. And if you want the
- 11:12prompts and assets from this video,
- 11:14they're all going to be in my Discord.
- 11:15And thanks again to Forgui for
- 11:17sponsoring this video. You can check
- 11:18them out at the top of the description.
- 11:19And if you want a part two, tell me in
- 11:21the comments,
About this transcript
This page contains the full transcript of 28 Tips To Make Roblox Games With Ai by Dumbledore, generated from the public captions YouTube serves with the video. The transcript has 2,738 words across 378 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
What you can do with it
Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.
Free YouTube transcript tool
YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.