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20 Modeling Default Meshes — Transcript

by JokerLiver · 2,563 words · 384 segments · language en · Watch on YouTube

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  1. 0:05[music]
  2. 0:11[music]
  3. 0:16>> Hello and welcome back everyone to
  4. 0:17Unreal Engine 5 beginners guide to
  5. 0:18building an environment. In the last
  6. 0:20lesson we left it off by setting a
  7. 0:22little bit more off this roof and
  8. 0:24getting some texture in for it. And now
  9. 0:26we're going to set up some supports for
  10. 0:29this roof. So, before doing that though,
  11. 0:31I'm going to turn off my modeling mode.
  12. 0:34So, I'm just going to go on to the upper
  13. 0:35left corner, go to select mode like so,
  14. 0:38and I think I might actually just lower
  15. 0:40the content browser as well since we
  16. 0:42don't need it this much at this moment.
  17. 0:45And right now what we're going to do is
  18. 0:46actually, I think we're going to start
  19. 0:48off by getting ourselves the
  20. 0:51things that we're going to use. So,
  21. 0:52within MegaScans folder, within the free
  22. 0:55assets group, we're going to go and get
  23. 0:58ourselves a wooden beam.
  24. 1:00Just trying to think which one would
  25. 1:02look the best in this case. Maybe it's
  26. 1:04this one. That might look quite nice.
  27. 1:07Yeah, okay. We're going to start with
  28. 1:08the wooden beam that we had.
  29. 1:10And that's going to look quite nice for
  30. 1:12the base sides. It's just going to help
  31. 1:15us to break it down. It doesn't have too
  32. 1:16much of an intense detail in comparison,
  33. 1:18for example, to this beam over here. And
  34. 1:21it's just a nice simplistic sort of a
  35. 1:23looking mesh. So, we're going to
  36. 1:25actually make use out of that.
  37. 1:27We're going to drag it to the side like
  38. 1:29so.
  39. 1:31Make sure we have it selected first.
  40. 1:33And then we're just going to drag it
  41. 1:35like so.
  42. 1:36And now we're going to actually position
  43. 1:38it
  44. 1:39to the side of the roof. And I think
  45. 1:41we'll start on by having it set
  46. 1:44vertically. Or actually, sorry. Let's
  47. 1:46start by doing it the horizontal lines
  48. 1:48instead. I think that's going to be much
  49. 1:50easier to start it off. So, let's go
  50. 1:52ahead and have it selected.
  51. 1:54Let's rotate it 90 degrees with the
  52. 1:56snapping tool enabled, of course.
  53. 1:58And we're going to position it to our
  54. 2:01side.
  55. 2:02Now, I think by default, this beam is a
  56. 2:04little bit too thick for us, so we're
  57. 2:05going to click R and we're going to
  58. 2:10I think we're going to Yeah, we're just
  59. 2:11going to squish it down. So, let's go
  60. 2:12ahead and have it selected and then have
  61. 2:15this
  62. 2:16gizmo behave like that.
  63. 2:18So, by just dragging this down,
  64. 2:20we're going to get this sort of a beam,
  65. 2:22which I think is going to be quite nice.
  66. 2:25All we need to do now is stretch it out
  67. 2:27a little bit.
  68. 2:28Not too much, though. I think that's
  69. 2:29going to be quite all right.
  70. 2:31And now we're just going to attach it to
  71. 2:33the side of our roof.
  72. 2:35So, in regards to how we want to attach
  73. 2:37it, it really depends on the way we want
  74. 2:40our roof to be broken down, but because
  75. 2:42we have some tiling of the texture
  76. 2:44coming from the top and our main camera
  77. 2:47is going to be more or less focused from
  78. 2:50a higher perspective, we want to make
  79. 2:51sure we break apart some of those edges.
  80. 2:54So, we want to make sure that we leave a
  81. 2:56bit of a gap in this area over here.
  82. 2:59And I think that'll do the trick. Maybe
  83. 3:01a little bit lower down.
  84. 3:03And that might look a little bit better
  85. 3:05even.
  86. 3:06Something like that.
  87. 3:07I think that'll work.
  88. 3:09So, now we just want to make sure we
  89. 3:10stretch it out all the way through end.
  90. 3:13And let's go ahead and do that.
  91. 3:15Just going to stretch it just a little
  92. 3:16bit more like so.
  93. 3:18Put it to the side
  94. 3:20and see how this looks.
  95. 3:23So, we're not worried about the end too
  96. 3:24much because we're going to be having
  97. 3:26another plank going diagonally as well.
  98. 3:29So, we don't need to worry about it too
  99. 3:31much.
  100. 3:32And I think we just stretch it out a
  101. 3:34little bit more even so. And that might
  102. 3:38do the trick. I think that's going to
  103. 3:40look good.
  104. 3:42Now, let's make sure we do it on the
  105. 3:43other side as well.
  106. 3:45I'm just going to grab this entire
  107. 3:46plank, duplicate it, put it on the side
  108. 3:49like so.
  109. 3:51Then rotate this around 90°.
  110. 3:54And we're just going to grab it back.
  111. 3:56Seems like it's been rotated all the way
  112. 3:58to the end like so.
  113. 4:00And just position our other beam in the
  114. 4:03other side.
  115. 4:05Of course, we need to I think raise this
  116. 4:07up a little bit this time to make sure
  117. 4:09we don't have any of the ends
  118. 4:12sticking through for this type of roof.
  119. 4:15For this attached roof that we have at
  120. 4:17the front.
  121. 4:18And
  122. 4:19it actually helps us out quite a bit
  123. 4:20because this beam ends up sitting on top
  124. 4:23of the other beam, which is quite nice.
  125. 4:25It's the way it would be built if we had
  126. 4:28it on
  127. 4:30it in real life. So, for example, if the
  128. 4:33beams were to support this roof,
  129. 4:35we'd have it something like that. Now,
  130. 4:36I'm trying to figure out why it's doing
  131. 4:38it
  132. 4:40in a weird kind of way. I'm going to
  133. 4:42deselect it and select it back. Now, try
  134. 4:44to expand it and it seems like I'm
  135. 4:46having a bit of an issue while
  136. 4:48scaling this up. And I'm just going to
  137. 4:50look at my
  138. 4:51folder and I see like both of these are
  139. 4:54within the same object. So, I messed it
  140. 4:56up while making a duplicate out of it.
  141. 4:58Just going to go ahead and select the
  142. 5:00static mesh like so.
  143. 5:03And then I'm just going to delete it
  144. 5:04because
  145. 5:05we don't want this to happen. So,
  146. 5:08I'm going to delete it just like that.
  147. 5:09Make a duplicate out of it. And
  148. 5:12hopefully, again, I messed it up. Seems
  149. 5:14like it gets selected the static mesh
  150. 5:16component. So, I'm just going to
  151. 5:17deselect it and select the beam back up.
  152. 5:19And now the selection is going to be set
  153. 5:21within the instance itself and not the
  154. 5:24static mesh component.
  155. 5:26So, now when we make a duplicate, we can
  156. 5:29see that it just makes a duplicate
  157. 5:30within our outliner. So, that's quite
  158. 5:33all right. So, if you're having the same
  159. 5:34kind of an issue every once in a while,
  160. 5:36just make sure you deselect it and
  161. 5:38select it back onto the mesh. And that
  162. 5:40should fix the issue.
  163. 5:42So, right now I'm just going to
  164. 5:44raise it up a little bit just like I did
  165. 5:45previously.
  166. 5:47Put it to the side like so, and of
  167. 5:49course we need to stretch it a little
  168. 5:51bit outwards like so.
  169. 5:54Now, on this end, we might not want it
  170. 5:56to be a sharp because we're stretching
  171. 5:59out so much, we're going to get this
  172. 6:01angle to be quite extreme, but I think
  173. 6:04that might still be okay. Worst case, we
  174. 6:06can always rotate it around when we're
  175. 6:08building the diagonal edges for this
  176. 6:11roof. So, I think for now we're just
  177. 6:13going to leave it as is.
  178. 6:15And now, of course we need to do the do
  179. 6:18the other end as well. So, let's go
  180. 6:20ahead and do that.
  181. 6:21I'm just going to grab this one over
  182. 6:23here,
  183. 6:24and just holding alt,
  184. 6:26put it on the other end like so.
  185. 6:29You can just attach it just like that.
  186. 6:33And I think in this case,
  187. 6:35because we're having such a long roof,
  188. 6:36we're just going to actually shrink this
  189. 6:38entire beam down. So, when I see the
  190. 6:40scale for this area, and it's already
  191. 6:43being double the size, and we're getting
  192. 6:45some stretched out textures, so we don't
  193. 6:46want this to happen. Although, this is
  194. 6:49somewhat of a small instance, and we're
  195. 6:51not going to get too close to it. We
  196. 6:53just need to make sure we have an
  197. 6:54overall kind of a shape and overall
  198. 6:56texture to be set up properly. So, even
  199. 6:58if we were to stretch it out across the
  200. 7:00roof, we'd probably be able to get away
  201. 7:02with it. But, just to be on the safe
  202. 7:04side, we're going to make a duplicate
  203. 7:06out of it.
  204. 7:08And I'm just going to hold alt, drag it
  205. 7:10to the left side like so.
  206. 7:12And I think it's going to be a little
  207. 7:13bit too big at this moment, so I'm just
  208. 7:15going to
  209. 7:16position it so they'll be next to one
  210. 7:18another.
  211. 7:19Grab both of them and shrink them both
  212. 7:21down.
  213. 7:22Just like that.
  214. 7:24I think that's going to
  215. 7:26Maybe we need a little bit more
  216. 7:27actually.
  217. 7:29Or we could just shove it to the side
  218. 7:30like so,
  219. 7:32and that might do the trick.
  220. 7:34Now, looking at it though, this roof
  221. 7:36seems like it has a bit of a gap. It's
  222. 7:38actually quite an easy fix right now, so
  223. 7:40I'm just going to grab this one
  224. 7:42and
  225. 7:43just going to stretch it out. I don't
  226. 7:44think there's going to be much of an
  227. 7:46issue even if you do it just a little
  228. 7:48bit because it's such a small gap that
  229. 7:50we don't even have to worry about it.
  230. 7:52Or, actually, better yet, if we go to
  231. 7:54modeling mode,
  232. 7:55just going to modeling mode like so,
  233. 7:59going to triangle edit,
  234. 8:01making sure that the
  235. 8:03vertices are selected and the edges and
  236. 8:06faces are deselected, then I'm just
  237. 8:08going to grab this side and simply drag
  238. 8:10it out like so.
  239. 8:12And usually that might cause an issue
  240. 8:14because we have a duplicate on the other
  241. 8:17side, but because this other side is
  242. 8:20going into the roof itself, that's not
  243. 8:22going to be an issue for us. So, all we
  244. 8:25got to do is hit accept and that'll fix
  245. 8:27an issue.
  246. 8:29Or, it should be.
  247. 8:31But, we cannot modify this mesh because
  248. 8:34it's actually a I'm just going to try
  249. 8:36doing that again, actually.
  250. 8:38Going to make sure we have it selected.
  251. 8:40Hit triangle edit
  252. 8:42and see what happens.
  253. 8:44Accept. Yes, we cannot modify a built-in
  254. 8:47engine asset of basic shapes. So, what
  255. 8:50is happening right now is because we set
  256. 8:53this mesh up as a basic instance, we're
  257. 8:56going to have this sort of an issue. So,
  258. 8:58I think the easiest way would be, in
  259. 8:59order to fix that, we're just going to
  260. 9:01go within our details tab. Just going to
  261. 9:04lower this down a little bit.
  262. 9:05So, going to have this mesh selected
  263. 9:09and find the static mesh that should be
  264. 9:12within this details tab.
  265. 9:14So, the plane over here.
  266. 9:17Now, we're going to go ahead and simply
  267. 9:19go browse to plane in content browser,
  268. 9:22which should pop us in within the engine
  269. 9:24content basic shapes folder. And if
  270. 9:27you're not seeing this, just in case, go
  271. 9:29into the settings tab for the content
  272. 9:31browser like so,
  273. 9:33and make sure you have show engine
  274. 9:34content and show plugins enabled. With
  275. 9:37having those two, you're able to now go
  276. 9:39into the folders for the default engine
  277. 9:42content, and usually I'll warn you right
  278. 9:45away though that you don't want to
  279. 9:46change anything within these folders,
  280. 9:48and instead you just want to make
  281. 9:50duplicates out of them. So, right now if
  282. 9:52I were to select this plane like so,
  283. 9:54click control C, then go back into my
  284. 9:56content browser,
  285. 9:58and we're just going to go click all,
  286. 10:01click content and generated, and we can
  287. 10:03just go and paste it into next to our
  288. 10:06other static meshes. So, now that we
  289. 10:08have it like so, we can have a plane and
  290. 10:10just replace this plane with the one
  291. 10:13that we have it selected, and now it's
  292. 10:15going to show us that it is located
  293. 10:18within our phone folder that we have all
  294. 10:20all of our static meshes generated.
  295. 10:23So, now once we have it like so, we can
  296. 10:25go to triangle edit and grab these edges
  297. 10:28like so, move them to the side.
  298. 10:31Seems like I
  299. 10:32made a misselection, so I'm just going
  300. 10:33to cancel it. Make a selection for the
  301. 10:36square for the plane,
  302. 10:38then make a selection for all of these
  303. 10:40vertices to the side,
  304. 10:41and
  305. 10:43drag it entirely like so to the edge.
  306. 10:46And because we replaced this static mesh
  307. 10:48with our own one, we're going to hit
  308. 10:51accept, and the other one that was
  309. 10:53duplicate is not going to be changed.
  310. 10:56And that is because we basically changed
  311. 10:59up the way that material instance is
  312. 11:02being used. So, right now this is the
  313. 11:04plane that is being used by this side,
  314. 11:06while the other side
  315. 11:08is having a different plane, the
  316. 11:10original one that we had previously. So,
  317. 11:13that is one way of fixing the roof, and
  318. 11:15one way of adjusting it even if we don't
  319. 11:19use a default static shape that we had
  320. 11:22previously. We can always just switch
  321. 11:24that up with our own custom static
  322. 11:26shape, and then
  323. 11:28make adjustments to it that way.
  324. 11:30So, anyway I'm just going to go and turn
  325. 11:32off the modeling mode like so and finish
  326. 11:34off the borders for this roof. So I
  327. 11:36think I'm just going to make a selection
  328. 11:37out of these two. Just expand it just a
  329. 11:40little bit more
  330. 11:41and just going to drag it out to the
  331. 11:44side like so. Actually just going to
  332. 11:46turn off the scale ability to low. I
  333. 11:48think I'm having some performance issues
  334. 11:50at the moment.
  335. 11:52There you go.
  336. 11:54So I'm just going to stretch it out a
  337. 11:56little bit,
  338. 11:57put it to the side like so. Maybe
  339. 12:00a little bit more.
  340. 12:02I think that's going to be all right.
  341. 12:03Now of course we need to do it for the
  342. 12:05other end as well. So I'm just going to
  343. 12:06hold alt and drag it
  344. 12:09to the edge like so. Make sure we turn
  345. 12:12this around 90 degrees
  346. 12:14and put it to the side since it's also
  347. 12:16quite a long type of a roof. I think
  348. 12:18that's going to be all right.
  349. 12:20We're just going to make sure we have it
  350. 12:22set properly. I think this has to be a
  351. 12:24little bit lower down
  352. 12:26like so. That's going to be quite all
  353. 12:28right.
  354. 12:29And we're just going to place it right
  355. 12:30on the side.
  356. 12:32And actually
  357. 12:33by the looks of it we might need to have
  358. 12:35three beams over here. So I'm just going
  359. 12:36to hold alt, make a duplicate out of it,
  360. 12:39put it to the side like so.
  361. 12:42Grab all three of them and squish them
  362. 12:44down a little bit and I think that's
  363. 12:46going to look quite nice all in all.
  364. 12:49So we're just going to make sure we
  365. 12:51cover all the ends
  366. 12:54just like that.
  367. 12:57And I think that's going to look quite
  368. 12:58nice. So even though we're having some
  369. 13:00gaps because they're so nicely set up,
  370. 13:02we're going to have it made look like
  371. 13:04they're just different chunks of wood
  372. 13:06and that's actually going to add a
  373. 13:07little bit of an extra detail towards
  374. 13:09our house, towards our little hut. So
  375. 13:11yeah, that's going to look quite all
  376. 13:13right.
  377. 13:14We're going to end our lesson now and in
  378. 13:16the next one we're going to continue
  379. 13:17with the roof and set up some diagonal
  380. 13:19beams to go across our roof section over
  381. 13:21here. So thank you so much for watching
  382. 13:23and I'll see you in a bit.
  383. 13:28>> [music]
  384. 13:33>> Mhm.

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