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20 BEST Mods For Project Zomboid Build 42 Stable — Transcript

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  1. 0:00These are the 20 best mods for Project
  2. 0:02Zomboid build 42 stable. This video is a
  3. 0:04combination of my previous two videos
  4. 0:06put together. And if you enjoy, please
  5. 0:08subscribe and help me reach 5,000
  6. 0:10subscribers. Anyways, let's get into the
  7. 0:12video. Starting off at number one, we
  8. 0:14have spawn selector. And this mod
  9. 0:16replaces the normal starting location
  10. 0:18list with a full world map, letting you
  11. 0:20choose exactly where your character
  12. 0:21spawns. You still create your world,
  13. 0:23occupation, traits, and character like
  14. 0:25normal. But before entering the game,
  15. 0:27you can move around the entire map, zoom
  16. 0:29in, and click the exact location where
  17. 0:31you want to start. You can even choose
  18. 0:33different floors, which means you can
  19. 0:34spawn on the ground floor, inside a
  20. 0:36basement, or at the top of a large
  21. 0:38building. There is also a random spawn
  22. 0:40challenge option that hides your
  23. 0:41destination, so you will have no idea
  24. 0:43where the mod sends you. [music] The mod
  25. 0:45supports single player, multiplayer, and
  26. 0:47compatible map mods. It automatically
  27. 0:49reads the maps enabled in your world, so
  28. 0:51custom towns should appear without
  29. 0:52needing to set up everything manually.
  30. 0:54It also gives you a short safe arrival
  31. 0:56period after spawning. Nearby zombies
  32. 0:58are cleared while the area loads, which
  33. 1:00stops you from dying before you even
  34. 1:02gain control. Overall, spawn selector is
  35. 1:04perfect for challenge runs, roleplay, or
  36. 1:06anyone who wants full control over where
  37. 1:08their next character spawns. At number
  38. 1:10two, we have This is Your Life. And this
  39. 1:12mod completely replaces the normal
  40. 1:14character creation screen with a much
  41. 1:16more immersive system. Instead of simply
  42. 1:18choosing a town from a list, you look
  43. 1:19through postcards from seven different
  44. 1:21Kentucky locations. Your hometown
  45. 1:23decides where you spawn, reveals part of
  46. 1:25the local map, gives you a special
  47. 1:27origin trait, and also provides an extra
  48. 1:29bonus. For example, Riverside gives you
  49. 1:31fishing levels, Muldraugh gives
  50. 1:32mechanics, and Fallas Lake gives aiming.
  51. 1:35Professions are now selected through
  52. 1:36newspaper job listings, while your
  53. 1:38traits are chosen through a personal
  54. 1:39assessment. You also create your
  55. 1:41character using a new Kentucky
  56. 1:42identification record that replaces the
  57. 1:44normal appearance screen. The biggest
  58. 1:46feature is that every vanilla profession
  59. 1:48now receives its own active ability. You
  60. 1:50can activate it with the G key, and the
  61. 1:52ability depends on your job. These can
  62. 1:54help you with things like endurance,
  63. 1:56healing, cooking, vehicles, fishing, and
  64. 1:58many other systems. Just keep in mind
  65. 2:00that this mod is still heavily work in
  66. 2:02progress, only supports single player
  67. 2:04right now, and may conflict with other
  68. 2:06mods that change character creation.
  69. 2:07Overall, this is your life mix creating
  70. 2:09a survivor feel like a part of the
  71. 2:11actual game, and gives your character
  72. 2:13much more personality before the
  73. 2:14apocalypse even begins. Number three, we
  74. 2:17have proximity inventory, and this is
  75. 2:18one of those quality of life mods that
  76. 2:20saves a huge amount of time while
  77. 2:22looting. Instead of opening every nearby
  78. 2:24container one by one, this mod combines
  79. 2:26all of them into a single inventory
  80. 2:27window. So, if you're searching a
  81. 2:29warehouse, looting a pile of zombies, or
  82. 2:31trying to remember where you left some
  83. 2:32ammo, you can see everything around you
  84. 2:34in one place. You can also take items
  85. 2:37directly from the combined inventory
  86. 2:38without clicking through every box,
  87. 2:40corpse, or shelf. Nearby containers can
  88. 2:42be highlighted, and there is an optional
  89. 2:44zombie only mode if you only want the
  90. 2:46feature while looting bodies. The mod
  91. 2:48can be enabled or disabled through the
  92. 2:50options, and it can also be added to an
  93. 2:52existing save. The workshop page says it
  94. 2:54supports multiplayer, but some recent
  95. 2:56build 42.20 comments report server
  96. 2:58problems. So, I would test it before
  97. 3:00adding to a huge multiplayer world.
  98. 3:02Overall, proximity inventory makes
  99. 3:03looting much faster and removes a lot of
  100. 3:05unnecessary clicking. Once you get used
  101. 3:07to it, going back to the normal
  102. 3:09inventory system feels painfully slow.
  103. 3:11And number four, we have infirmities.
  104. 3:13This mod adds several new illnesses,
  105. 3:15physical conditions, and long-term
  106. 3:16problems that can completely change how
  107. 3:18your character plays. The current
  108. 3:20version includes schizophrenia,
  109. 3:22Parkinson's disease, anxiety,
  110. 3:24narcolepsy, scoliosis, and dynamic
  111. 3:26addictions. Each condition brings its
  112. 3:28own effects and problems. So, your
  113. 3:30character may deal with things like
  114. 3:31panic, unusual events, physical
  115. 3:33limitations, or addictions that become
  116. 3:35harder to manage over time. The mod also
  117. 3:37includes the creator's older They Are
  118. 3:39Watching mod. So, some conditions can
  119. 3:41cause audio, dialogue, fake infection,
  120. 3:43and even visual hallucinations. This can
  121. 3:45make normal exploration much more
  122. 3:47unpredictable because you may not always
  123. 3:49know whether or around you is real. Just
  124. 3:51keep in mind that Infirmities is still
  125. 3:53being developed, requires Moodle
  126. 3:54framework, and Technolit, and currently
  127. 3:56does not support multiplayer. The
  128. 3:58creator also makes it clear and they're
  129. 3:59not meant to accurately represent real
  130. 4:01medical experiences. Overall,
  131. 4:03Infirmities is a great mod for players
  132. 4:05who want more difficult and unusual
  133. 4:07character runs where survival is not
  134. 4:08only about fighting zombies. And with
  135. 4:11build 42 stable released, it has never
  136. 4:13been easier to play multiplayer with
  137. 4:15your friends with this video's sponsor.
  138. 4:17Do you want to make a Project Zomboid
  139. 4:18server for you and your friends? Then
  140. 4:20you should check out this video's
  141. 4:21sponsor, Pine Hosting. [music]
  142. 4:23Pine Hosting makes setting up a Project
  143. 4:24Zomboid server fast and simple. You can
  144. 4:26create a server in just a few minutes.
  145. 4:28Their panel is easy to use and they
  146. 4:30offer great performance for a good price
  147. 4:32with global locations and full DDoS
  148. 4:34protection. They also have a built-in
  149. 4:36workshop installer, so adding mods is
  150. 4:38really simple. And if you're coming from
  151. 4:40another host, they can help you transfer
  152. 4:42your server over without any hassle.
  153. 4:44They also host more than just Project
  154. 4:45Zomboid, games like Minecraft, Rust, and
  155. 4:48more. You can get 30% off your first
  156. 4:50month by using the code ZUBIS PZ and
  157. 4:52using the link in the description. And
  158. 4:54thank you Pine Hosting for sponsoring
  159. 4:55this video. At number five, we have Rip
  160. 4:57All Button in Context Menu. And this is
  161. 4:59a simple quality of life mod that makes
  162. 5:01ripping clothes much faster. Instead of
  163. 5:03clicking every clothing item one by one,
  164. 5:05the mod adds a new option that just lets
  165. 5:07you rip everything in your inventory and
  166. 5:09nearby containers with a single click.
  167. 5:11You can choose to rip all clothing or
  168. 5:13select materials like leather, denim, or
  169. 5:16cotton. The mod still follows normal
  170. 5:18vanilla rules, so will not let you rip
  171. 5:20items that are not supposed to be
  172. 5:21ripped. You also still need scissors or
  173. 5:23a sharpened knife for denim and leather.
  174. 5:25It works in single player and
  175. 5:26multiplayer, supports existing saves,
  176. 5:28and is also compatible with Clean UI.
  177. 5:30[music] Just keep in mind that the
  178. 5:32current build 42.20 version uses a
  179. 5:34temporary fix, so you should get the
  180. 5:36correct amount of sheets, but some of
  181. 5:38them may appear clean instead of dirty
  182. 5:40for now. Overall, this mod removes a lot
  183. 5:42of repetitive clicking and makes
  184. 5:44collecting sheets and materials much
  185. 5:46quicker. At number six, we have better
  186. 5:48auto mechanics. And this mod makes
  187. 5:50leveling the mechanic skill much faster
  188. 5:52and less annoying. To use it, open the
  189. 5:54mechanics window on any vehicle, right
  190. 5:56click a part, and select train
  191. 5:58mechanics. Your character will then
  192. 5:59automatically install and remove useful
  193. 6:02parts to gain XP. The mod is also smart
  194. 6:04enough to know when a vehicle can no
  195. 6:06longer give you mechanics XP. It will
  196. 6:08warn you instead of wasting time or
  197. 6:10damaging parts for no reason. If zombies
  198. 6:12interrupt you or cancel your action, you
  199. 6:15can continue from where you were
  200. 6:16stopped. You can also choose how safe
  201. 6:18the training should be. From working on
  202. 6:20every possible part to only using parts
  203. 6:22with guaranteed success chance. Another
  204. 6:24useful feature is batch uninstalling.
  205. 6:26You can quickly remove all tires, doors,
  206. 6:29or even completely strip a vehicle with
  207. 6:31one click. It works in single player and
  208. 6:34multiplayer, is safe to add or remove
  209. 6:36mid-save, and supports most vehicle
  210. 6:38mods. Overall, better auto mechanics
  211. 6:40removes a lot of repetitive clicking and
  212. 6:42makes training mechanics much smoother.
  213. 6:45At number seven, we have simple
  214. 6:46flashlight on belt. And this mod does
  215. 6:48exactly what the name says. It lets you
  216. 6:51attach a flashlight directly to your
  217. 6:52belt. This means you can keep both hands
  218. 6:54free while still having light in dark
  219. 6:56buildings or during the night. It is
  220. 6:58especially useful when using two-handed
  221. 7:00weapons, because you no longer need to
  222. 7:02constantly switch between your weapon
  223. 7:04and your flashlight. You can turn the
  224. 7:05flashlight on and off by pressing F or
  225. 7:08by using its belt hot key. The mod also
  226. 7:10allows angle flashlights to be equipped
  227. 7:12on your belt instead of mounted on
  228. 7:14netting. Overall, this is a very simple
  229. 7:16mod, but once you start using it,
  230. 7:18playing without it feels much more
  231. 7:19annoying. At number eight, we have
  232. 7:21Beyond 10. This mod allows every
  233. 7:23trainable skill to continue past level
  234. 7:2510, all the way up to level 15. Once you
  235. 7:28reach level 10, you simply keep earning
  236. 7:30XP from the same actions as before.
  237. 7:32There are no special books, tokens, or
  238. 7:34separate menus. The normal skill panel
  239. 7:36expands with five extra golden levels,
  240. 7:38and all progress is saved with your
  241. 7:40character. Those mastery levels also
  242. 7:42give additional bonuses. Weapon skills
  243. 7:44and aiming deal more damage. Strength
  244. 7:47increases your carry capacity. Fitness
  245. 7:49improves endurance. And maintenance
  246. 7:51gives you a better chance to prevent
  247. 7:53weapons from losing condition. Crafting,
  248. 7:55medical, survival, and mechanical skills
  249. 7:57also make their related actions faster.
  250. 7:59But reaching these new levels still
  251. 8:01requires a huge amount of XP. So the mod
  252. 8:04gives long-term players something useful
  253. 8:05to work towards without making
  254. 8:07progression too easy. It supports both
  255. 8:09build 41 and build 42. Works in
  256. 8:12multiplayer. Can even detect many custom
  257. 8:14skills added by other mods. Overall,
  258. 8:17Beyond 10 is perfect for long
  259. 8:18playthroughs where reaching level 10
  260. 8:20normally leaves you with nothing else to
  261. 8:22improve. At number nine, we have
  262. 8:24Banger's retro car dashboard. This mod
  263. 8:26completely replaces the normal vehicle
  264. 8:27dashboard with a much more detailed
  265. 8:29retro design. It adds animated speed and
  266. 8:32RPM gauges, a segmented fuel display,
  267. 8:35digital readouts for your current gear
  268. 8:37and cruise control speed, and warning
  269. 8:39lights for things like the engine,
  270. 8:40battery, doors, trunk, radio,
  271. 8:43headlights, and temperature. The
  272. 8:44dashboard also changes depending on
  273. 8:46whether it is day or night with a smooth
  274. 8:48backlight effect. It can even flicker
  275. 8:50when the vehicle takes damage, which is
  276. 8:52a really nice small detail. Most of the
  277. 8:54controls are clickable, too. So you can
  278. 8:56start the engine, use the lights, open
  279. 8:58doors, control the radio and heater, or
  280. 9:00insert the key directly from the
  281. 9:01dashboard. You can also resize the
  282. 9:03entire panel from 50 to 150%, and the
  283. 9:06setting is saved between sessions.
  284. 9:08Overall, this mod does not change how
  285. 9:10vehicles work, but it can make driving
  286. 9:12feel much more immersive and gives that
  287. 9:14interference a lot more personality. And
  288. 9:16finally, at number 10, we have the horse
  289. 9:18mod. This mod adds fully ridable horses
  290. 9:21to Project Zomboid, giving you a
  291. 9:22completely new way to travel around the
  292. 9:24map. You can find horses at farms,
  293. 9:27ranches, and stables with four different
  294. 9:29breeds and multiple color variations.
  295. 9:32Once you find one, you can mount it and
  296. 9:34travel by walking, trotting, or
  297. 9:36galloping. Horses can also jump over
  298. 9:37small fences while galloping, and you
  299. 9:39can kick nearby zombies without getting
  300. 9:41off. This makes them both useful for
  301. 9:43transportation and escaping dangerous
  302. 9:45situations. You can craft and equip
  303. 9:47different gear, including reins,
  304. 9:49saddles, [music] and saddlebags.
  305. 9:50Saddlebags give your horse additional
  306. 9:52storage, while riding without a saddle
  307. 9:54eventually causes pain to your
  308. 9:55character. Just make sure the mod is
  309. 9:57enabled before launching the game and
  310. 9:59creating a save, because otherwise the
  311. 10:01animations or horse spawn zones may not
  312. 10:03load correctly. Riding is also currently
  313. 10:05disabled in multiplayer, although
  314. 10:07multiplayer support is planned for a
  315. 10:08future update. Overall, this is one of
  316. 10:10the most immersive build 42 mods
  317. 10:12available and makes exploring the huge
  318. 10:15Project Zomboid map much more
  319. 10:16interesting. Starting off at number one,
  320. 10:19we have Vanilla Weapons Plus, and this
  321. 10:21mod upgrades the game's vanilla firearms
  322. 10:23with new animations, extra mechanics,
  323. 10:26and several new weapon, while still
  324. 10:28keeping everything balanced and true to
  325. 10:30the vanilla style. One of the biggest
  326. 10:32improvements is the new weapon
  327. 10:33animations. Shotguns now pump after
  328. 10:36every shot, pistols have moving slides,
  329. 10:38and rifles cycle their bolts when
  330. 10:40firing. These are small changes, but
  331. 10:42they make every weapon feel much more
  332. 10:44satisfying to use. The mod also expands
  333. 10:46the vanilla arsenal with several new
  334. 10:48firearms, including the AK-47, M4
  335. 10:51Carbine, MP5, SR-25 Police Rifle,
  336. 10:54Beretta M93R, Ruger AC556, and a
  337. 10:58full-auto M16A3. All of them are
  338. 11:00designed to fit naturally into Project
  339. 11:02Zomboid, instead of feeling overpowered
  340. 11:04or out of place. Some weapons now
  341. 11:06support multiple compatible magazines,
  342. 11:08giving you a bit more variety when
  343. 11:10managing your ammo. Automatic weapons
  344. 11:12also have improved fire rates, and the
  345. 11:14vanilla M16 now correctly fires in burst
  346. 11:16mode. The mod even adds attachable
  347. 11:18bayonets to certain firearm, letting you
  348. 11:21shove zombies with your weapon by
  349. 11:22pressing the space bar. Another nice
  350. 11:24addition is the new 7.62 mm ammunition,
  351. 11:27which is used by the AK-47. The mod also
  352. 11:30includes support for Slayer's Item
  353. 11:31Arrange and Stimpak Ammo Maker if you're
  354. 11:33already using those mods. [music] To use
  355. 11:35this mod, you'll need the Gun Works
  356. 11:37Framework while Hot Brass and Hot Brass
  357. 11:39Ammo Craft are optional if you want
  358. 11:41visible shell casings and your
  359. 11:42ammunition crafting. Overall, Vanilla
  360. 11:44Weapons Plus is a great choice if you
  361. 11:46enjoy vanilla firearms but want them to
  362. 11:48feel smoother, more immersive, and a lot
  363. 11:50more modern without completely changing
  364. 11:52how Project Zomboid's gun play works.
  365. 11:54And number two, we have PZ Pulse and
  366. 11:57this mod gives you a life dashboard that
  367. 11:59shows almost every thing about your
  368. 12:00character in real time. Instead of
  369. 12:02constantly opening different menus in
  370. 12:04game, you can keep all of your important
  371. 12:06information visible at a glance. The
  372. 12:08dashboard opens in your web browser
  373. 12:10making it perfect for a second monitor
  374. 12:12or even a separate window on your
  375. 12:14desktop. From there, you can monitor
  376. 12:16things like your character's profession,
  377. 12:17traits, weight, favorite weapon, zombie
  378. 12:20kills, and time survived without ever
  379. 12:22interrupting your gameplay. It also
  380. 12:24displays every skill along with your
  381. 12:25current XP progress, health information
  382. 12:28for every body part, clothing
  383. 12:29protection, body temperature, moodles,
  384. 12:32hunger, thirst, panic, stress, fatigue,
  385. 12:35and plenty of other survival stats.
  386. 12:37Everything updates live while you're
  387. 12:39playing so you always know exactly
  388. 12:40what's happening with your character.
  389. 12:42The mod also includes several extra
  390. 12:44panels that aren't available in the
  391. 12:45vanilla character menu. You can check
  392. 12:47your equipped weapons durability,
  393. 12:49ammunition, chamber status, and
  394. 12:51attachments. See the condition of every
  395. 12:53piece of clothing you're wearing,
  396. 12:55monitor your current carry weight,
  397. 12:56quickly view untreated wounds, keep
  398. 12:58track of your hot bar equipment, and
  399. 13:00even see recently learned crafting
  400. 13:01recipes. One of the best features is how
  401. 13:04customizable everything is. You can drag
  402. 13:06panels around, change how many columns
  403. 13:08the dashboard uses, hide anything you
  404. 13:10don't need, adjust the font and icon
  405. 13:12sizes, and even change the update
  406. 13:14animations. Your layout is saved
  407. 13:16automatically so you only have to set it
  408. 13:18up once. The dashboard doesn't connect
  409. 13:20to any external servers and runs
  410. 13:21completely on your own computer. It also
  411. 13:24has no dependencies and works in both
  412. 13:26single player and multiplayer. Overall,
  413. 13:28PZ Tools is an incredibly useful
  414. 13:30quality-of-life mod that gives you
  415. 13:31almost every important piece of
  416. 13:33information in one place. If you have a
  417. 13:35second monitor, this is easily one of
  418. 13:37the best interface mods you can install.
  419. 13:39At number three, we have PZ Map. And
  420. 13:41this mod lets you keep your in-game map
  421. 13:43open on a second monitor or separate
  422. 13:45window without covering your screen. It
  423. 13:47updates in real time, so you can always
  424. 13:49see where you are where you play. The
  425. 13:51map uses the same detail as the vanilla
  426. 13:53map, including roads, buildings,
  427. 13:55forests, lakes, and location names. As
  428. 13:58you explore the world, your position
  429. 14:00updates live, and the fog of war clears
  430. 14:02just like it does in game. If you read
  431. 14:04maps or collect flyers, those
  432. 14:06discoveries will also automatically
  433. 14:08appear. Any notes or markers you place
  434. 14:10on your in-game map are shown on the
  435. 14:12browser map as well, making it really
  436. 14:14useful if you like marking safehouses,
  437. 14:16loot locations, or places you want to
  438. 14:18revisit later. The mod also includes
  439. 14:20several extra features that make
  440. 14:22navigation even easier. You can enable
  441. 14:24an isometric view that matches the
  442. 14:25game's perspective, display the vanilla
  443. 14:27map legend, and even show your current
  444. 14:30direction as if you're carrying a
  445. 14:31compass. There is also a follow mode
  446. 14:33that keeps your character centered on
  447. 14:35the map as you move around the world.
  448. 14:37For players looking for a little more
  449. 14:38realism, the mod also includes an
  450. 14:40optional darkness overlay. Just like in
  451. 14:42the base game, you'll need a light
  452. 14:44source if you want to read your map in
  453. 14:45the dark. Everything is fully
  454. 14:47customizable as well. You can toggle map
  455. 14:49labels, notes, fog of war, the cell
  456. 14:51grid, and the darkness overlay
  457. 14:53independently. The interface size can
  458. 14:55also be adjusted, and all of your
  459. 14:57settings are saved automatically in your
  460. 14:58browser. Overall, PZ Map is an excellent
  461. 15:01quality-of-life mod, especially if you
  462. 15:02have a second monitor. It lets you keep
  463. 15:04your map open at all times without
  464. 15:06blocking your gameplay, making
  465. 15:08navigation much easier during long
  466. 15:10survival runs. At number four, we have
  467. 15:12the computer mod. And this mod turns the
  468. 15:14decorative computers around the world
  469. 15:16into fully functional machines with
  470. 15:18their own operating system,
  471. 15:20applications, and even an internet that
  472. 15:22you can actually use. Once you find a
  473. 15:24working computer, you can install an
  474. 15:26operating system, browse different
  475. 15:28websites, download games, read digital
  476. 15:31magazines and newspapers, watch videos,
  477. 15:34and even communicate with other players.
  478. 15:36It basically transforms computers from
  479. 15:38useless furniture into something you'll
  480. 15:40actually want to loot. One of the
  481. 15:42biggest features is the collection of
  482. 15:44playable games. There are currently 24
  483. 15:46different games that you can either
  484. 15:47install from the game CDs you find
  485. 15:49around the world or download from the
  486. 15:51internet. Downloads take time to finish,
  487. 15:53but you don't have to stand next to the
  488. 15:55computer while they download. Just don't
  489. 15:57shut the computer off, or the download
  490. 15:59will be canceled. Playing games also
  491. 16:01helps reduce boredom, stress, and
  492. 16:03sadness. Although losing can increase
  493. 16:05your stress a little. The mod also
  494. 16:07includes several built-in applications.
  495. 16:09You can create emails, send messages to
  496. 16:11other players, chat privately, leave
  497. 16:14public messages on a message board, draw
  498. 16:16pictures with paint, use a calculator,
  499. 16:18listen to music, and even buy items or
  500. 16:21complete jobs through the in-game market
  501. 16:22system. Computers also have a complete
  502. 16:25file system. You can create folders,
  503. 16:27organize files, rename them, restore
  504. 16:30deleted files from the trash, and even
  505. 16:33use blank CDs to store files or burn
  506. 16:35copies of installed games. Some
  507. 16:37computers you find around the map may
  508. 16:39already contain magazines, newspapers,
  509. 16:41or video files they can read or watch.
  510. 16:43And recipe magazines can teach the same
  511. 16:45recipes as their physical versions. Not
  512. 16:48every computer is easy to access though.
  513. 16:50Some are protected with passwords, while
  514. 16:52others don't even have an operating
  515. 16:54system installed. You can find the
  516. 16:56password, hack it with a password hack
  517. 16:58CD, or completely reset the drive
  518. 17:00through the BIOS. Although doing that
  519. 17:02deletes everything stored on the
  520. 17:03computer. The internet is also affected
  521. 17:06by the apocalypse. Depending on your
  522. 17:08sandbox settings, the network can
  523. 17:10eventually go offline after the power
  524. 17:12grid fails. To bring it back, you'll
  525. 17:14need to find special relay terminals
  526. 17:16around the map and repair them using
  527. 17:18electrical skill and electronic parts.
  528. 17:20The mod also works both in single player
  529. 17:22and multiplayer, can be added to
  530. 17:24existing saves, and doesn't require
  531. 17:25starting a new world. [music] Overall,
  532. 17:28the computer mod is one of the most
  533. 17:29unique build 42 mods available. It adds
  534. 17:32an entire computer system to Project
  535. 17:34Zomboid, giving you dozens of new things
  536. 17:36to discover, and making abandoned
  537. 17:38offices and homes feel much more
  538. 17:40interactive. At number five, we have
  539. 17:41plane crash event. And this mod adds
  540. 17:43random aircraft crashes to your world,
  541. 17:45creating dangerous events that can
  542. 17:47completely change an ordinary day of
  543. 17:49survival. Between days one and three, a
  544. 17:51plane, helicopter, or military jet can
  545. 17:53suddenly crash somewhere near your
  546. 17:55location. When it happens, you'll hear
  547. 17:57the aircraft overhead before it slams
  548. 17:59into the ground, destroying everything
  549. 18:01in its path and leaving behind a massive
  550. 18:03crash site to discover. These crashes
  551. 18:04aren't just for the show, either. They
  552. 18:06can tear through buildings, destroy
  553. 18:08walls, and completely change parts of
  554. 18:09the map. If your base happens to be in
  555. 18:11the wrong place at the wrong time, it
  556. 18:12could end up taking some serious damage.
  557. 18:15The creator also adjusted the events so
  558. 18:16the planes no longer can directly crash
  559. 18:18on top of the player. Instead, they'll
  560. 18:20spawn around 20 tiles away, making the
  561. 18:22event a little fairer while still
  562. 18:24keeping the same surprise factor. There
  563. 18:25are also several sandbox options
  564. 18:27available if you'd like to customize how
  565. 18:29crashes work in your world. Just keep in
  566. 18:31mind that these events are intentionally
  567. 18:33very dangerous. The creator even warns
  568. 18:35that these crashes can easily end your
  569. 18:36run if you're caught too close. So,
  570. 18:38you'll want to be prepared whenever you
  571. 18:40hear an aircraft flying overhead. At the
  572. 18:42moment, the mod only supports single
  573. 18:44player, so it won't work on multiplayer
  574. 18:45servers yet. Overall, plane crash event
  575. 18:48is a simple, but incredibly memorable
  576. 18:49mod that makes the world feel much more
  577. 18:51unpredictable. You never know when a
  578. 18:53peaceful day of looting could suddenly
  579. 18:54turn into complete chaos. At number six,
  580. 18:57we have dark presence. And this mod
  581. 18:59completely changes how nights work by
  582. 19:01introducing a new type of infected that
  583. 19:03can only be killed with light. Once the
  584. 19:05sun goes down, some zombies become
  585. 19:07taken. Unlike normal zombies, they're
  586. 19:10are by a shield of darkness that blocks
  587. 19:12all damage. You can empty an entire
  588. 19:15magazine into one and it won't do
  589. 19:17anything until you burn away its shield
  590. 19:19using a flashlight, road flare, vehicle
  591. 19:21headlights, or even daylight. As you
  592. 19:24shine a light on a Taken, a small ring
  593. 19:26appears around it showing how much of
  594. 19:28the darkness shield is left. Once the
  595. 19:30shield is gone, it becomes a normal
  596. 19:31zombie that can be killed like any
  597. 19:33other. If you don't finish it off before
  598. 19:35it escapes back into darkness, its
  599. 19:37shield will slowly regenerate, meaning
  600. 19:39you'll have to burn it away all over
  601. 19:41again. The mod also changes how these
  602. 19:43zombies behave. Taken aren't afraid of
  603. 19:45the dark and they'll wait just outside
  604. 19:47brightly lit rooms instead of walking
  605. 19:49into them. This lets you use lights as a
  606. 19:51safe zone, but the moment you step back
  607. 19:54into the darkness, they'll immediately
  608. 19:56start chasing you again. Bad weather
  609. 19:58like rain, fog, and storms also makes
  610. 20:01things much harder since natural light
  611. 20:03becomes less effective and you'll have
  612. 20:04to rely more on your own light sources.
  613. 20:07Alongside the survival mechanics, the
  614. 20:09mod also includes a full story. As you
  615. 20:11kill Taken, they can drop pages from a
  616. 20:13mysterious manuscript that slowly
  617. 20:15reveals what's happening in Knox County.
  618. 20:18Each page pushes the story forward, but
  619. 20:20reading them also makes the game more
  620. 20:22difficult by introducing new events and
  621. 20:24slowly reducing the amount of daylight
  622. 20:26you have each day. If you manage to
  623. 20:27collect and read all 11 pages, you'll
  624. 20:30unlock one of the two possible endings
  625. 20:32depending on the choices you make. There
  626. 20:34are also plenty of sandbox options
  627. 20:36allowing you to customize things like
  628. 20:37when the Taken appear, how quickly their
  629. 20:39shields break, how many spawn, and
  630. 20:42whether you want to play with the full
  631. 20:43story or just the survival mechanics.
  632. 20:46The mod works with existing saves and
  633. 20:47supports multiplayer, although the story
  634. 20:49mode is only available in single player.
  635. 20:52It also requires the zombie body
  636. 20:53framework to run. Overall, Dark Presence
  637. 20:56is one of the most unique horror mods
  638. 20:58available for Project Zomboid. It
  639. 20:59completely changes how you approach the
  640. 21:01night and adds a survival experience
  641. 21:03that feels heavily inspired by Alan
  642. 21:05Wake, making every trip into the
  643. 21:07darkness much more intense. At number
  644. 21:09seven, we have practice crafting skills.
  645. 21:11And this one makes leveling your
  646. 21:12crafting skills much more practical by
  647. 21:14adding recipes that let you train them
  648. 21:16whenever you have the right tools and
  649. 21:18materials. Instead of waiting until you
  650. 21:20actually need to craft something, you
  651. 21:21can simply practice different skills to
  652. 21:23earn XP. [music] The mod currently
  653. 21:24supports snapping, carving, pottery,
  654. 21:27blacksmithing, carpentry, electronics,
  655. 21:29glass making, masonry, mechanics,
  656. 21:31tailoring, and welding. Giving you a way
  657. 21:33to level almost every crafting
  658. 21:35profession in the game. Each skill comes
  659. 21:37with three different practice recipes.
  660. 21:38You'll start with the simple version at
  661. 21:40level zero, unlock the intermediate
  662. 21:42version at level two, and finally the
  663. 21:44advanced version at level four. Higher
  664. 21:45tiers reward more experience while
  665. 21:47usually taking the same amount of time,
  666. 21:49representing your character practicing
  667. 21:51more advanced techniques. Overall,
  668. 21:53practice crafting skills is a simple but
  669. 21:55very useful quality of life mod that
  670. 21:56makes leveling crafting skills feel much
  671. 21:58more consistent while still requiring
  672. 22:00the proper tools and resources to
  673. 22:02progress. At number eight, we have Knox
  674. 22:04Build Works. And this mod completely
  675. 22:06overhauls the building system by [music]
  676. 22:07replacing the vanilla menu with a much
  677. 22:10more organized and feature-packed
  678. 22:11construction interface. Instead of
  679. 22:13scrolling through dozens of recipes,
  680. 22:15everything is placed into a searchable
  681. 22:17catalog. You can search by recipe name,
  682. 22:19required materials, or browse different
  683. 22:21categories like walls, furniture,
  684. 22:23floors, doors, and much more. You can
  685. 22:26also favorite recipes, pin them, and
  686. 22:28quickly access the ones you've used the
  687. 22:30most. One of the biggest improvements is
  688. 22:32how construction recipes are displayed.
  689. 22:34Similar buildables are grouped together
  690. 22:36instead of being split into separate
  691. 22:38entries. The mod also clearly shows
  692. 22:40every requirement before you start
  693. 22:42building, including the tools,
  694. 22:43materials, skill levels, crafting
  695. 22:46recipes, and even possible alternative
  696. 22:48ingredients you can use. Knox Build
  697. 22:50Works also introduces a full blueprint
  698. 22:52planning system. Instead of placing
  699. 22:54objects immediately, you can create
  700. 22:56building plans that don't consume any
  701. 22:58resources. These blueprints remember the
  702. 23:00exact object, rotation, material, color,
  703. 23:03and position, allowing you to design an
  704. 23:05entire base before collecting the
  705. 23:07materials needed to build it. Overall,
  706. 23:09Knox Build Works is one of the biggest
  707. 23:11building overhauls available for Project
  708. 23:13Zomboid. If you enjoy base building, it
  709. 23:15makes planning, organizing, and
  710. 23:17constructing large projects much easier,
  711. 23:20while giving you access to a huge
  712. 23:22collection of additional buildable
  713. 23:23objects. At number nine, we have Carry
  714. 23:25Visible Items in Hands. And this mod
  715. 23:28makes carrying items much more immersive
  716. 23:30by displaying them in your character's
  717. 23:31hands instead of making them disappear
  718. 23:33into thin air. In the vanilla game, some
  719. 23:35items like water buckets are still
  720. 23:37visible while they're carrying them, but
  721. 23:39most objects simply vanish as soon as
  722. 23:41you equip them. This mod expands that
  723. 23:42system to over 250 different items,
  724. 23:45making the world feel much more
  725. 23:46believable. It supports a huge variety
  726. 23:48of objects, including bottles, canteens,
  727. 23:51radios, CD players, propane tanks,
  728. 23:54watering cans, water dispensers, water
  729. 23:56dispenser bottles, and even larger
  730. 23:58vehicle parts like wheels and hoods.
  731. 24:00Overall, [music] Carry Visible Items in
  732. 24:02Hands is a small but surprisingly
  733. 24:04immersive mod. Once you get used to
  734. 24:05actually seeing the items you're
  735. 24:07carrying, it's one of those visual
  736. 24:08improvements that's hard to play
  737. 24:10without. At number 10, we have Item
  738. 24:12Arrange. And this mod completely changes
  739. 24:14the way items are placed around the
  740. 24:15world by automatically arranging them in
  741. 24:17a clean and organized [music] way
  742. 24:19instead of dropping them into random
  743. 24:21piles. Normally, when you drop items on
  744. 24:23the ground or place them on furniture,
  745. 24:25they end up scattered all over the
  746. 24:26place. With this mod, items are neatly
  747. 24:29lined up on tables, shelves,
  748. 24:31countertops, and even the floor, making
  749. 24:33your base look much more organized and
  750. 24:35realistic. Overall, Item Arrange is one
  751. 24:37of those small quality of life mods that
  752. 24:39can completely change how your base
  753. 24:40looks. If you enjoy decorating your
  754. 24:42safehouse or simply want a cleaner and
  755. 24:44more organized world, this mod is
  756. 24:46definitely worth checking out.

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