【にじホロ】にじさんじ・ホロライブの会計書類を比べていくのだ♬ ~業界2強箱の財務・会計的特徴とは?~【カバー・ANYCOLOR】 — Transcript
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- 0:00Hello. I'm Zundamon, an accounting
- 0:03student.
- 0:04Hello. I'm your friend, Metan.
- 0:07Lately, I've been so busy studying that
- 0:09I can't really watch VTubers.
- 0:12Actually...
- 0:13I watch them every day.
- 0:14Don't tell my mom.
- 0:16By the way, it seems like some older
- 0:18folks are also putting out VTuber
- 0:20videos lately.
- 0:21Do you think they've taken an interest
- 0:23in VTubers?
- 0:24That might be it. I'm too busy to watch
- 0:26the videos, so I don't know what's in
- 0:28them. So, I figured I'd jump on the
- 0:31bandwagon and make some Nijisanji
- 0:32videos too. Since their company is
- 0:35publicly traded, we can see plenty of
- 0:37financial information. It should be a
- 0:40different kind of analysis than the
- 0:42usual NPO documents.
- 0:43That's right. With that said, let's
- 0:46take a look at Cover's P&L. Cover is
- 0:49the company that operates our beloved
- 0:51Hololive. First, looking at the revenue
- 0:55trend, it grew massively from 4 million
- 0:58yen in fiscal 2017 to 50 billion yen in
- 1:00the most recent fiscal year 2025.
- 1:03That's amazing growth. It's such a
- 1:05dream-filled industry.
- 1:08Now, let's break down this revenue from
- 1:10a few perspectives. First, if we break
- 1:15it down by business segment,
- 1:16merchandising and sales are very large.
- 1:24When we look at the composition and
- 1:25growth rates by business segment,
- 1:27streaming content, which initially
- 1:29accounted for about 50%, has been
- 1:31dropping in share, while merchandising
- 1:33has grown to where it now accounts for
- 1:35about 50%of revenue. Hmm. I thought
- 1:41Hololive earned most of its money from
- 1:43streaming ad revenue and Super Chats,
- 1:45but half of Hololive is actually made
- 1:47up of merchandise sales. That's right.
- 1:51Looking closely at the merchandising
- 1:53details, up until fiscal 2023,
- 1:55made-to-order anniversary goods made up
- 1:57the majority.
- 1:59What are "made-to-order anniversary
- 2:01goods"?
- 2:03They are things like this: goods sold
- 2:05for a talent's birthday or anniversary,
- 2:08which cost about 10,000 to 20,000 yen
- 2:10if you buy the whole set.
- 2:13Hmm. So they're different from the
- 2:15individual items you see and buy at a
- 2:16shop like Animate.
- 2:17Exactly. Getting people to buy these
- 2:20anniversary goods is crucial for the
- 2:22business.
- 2:23Does "made-to-order" mean they produce
- 2:25them after receiving the orders?
- 2:28I think that's probably right. If you
- 2:31look at Cover's balance sheet, the
- 2:32amount of "advances received" in the
- 2:34liabilities section is very large. This
- 2:39indicates that they have received money
- 2:40from customers but haven't delivered
- 2:42the goods yet.
- 2:44So, it's called "advances received"
- 2:45because the money was received in
- 2:47advance, right? That's right. The cram
- 2:50school we attend has a similar business
- 2:52model, where they take payment first
- 2:54and then provide classes. That's why
- 2:57cram schools also have a lot of
- 2:58advances received.
- 2:59I see.
- 3:01Returning to the breakdown of
- 3:03merchandising, it seems that "other
- 3:05planned goods" has been growing since
- 3:07fiscal year 2024.
- 3:10Could these be the goods lined up in
- 3:11stores like Animate?
- 3:13That might be the case. Looking at
- 3:16another document, TCG sales make up a
- 3:18decent portion of the merchandising.
- 3:21TCG stands for...?
- 3:23It stands for Trading Card Game.
- 3:25Oh, you mean that "Holoca" thing. I've
- 3:27seen unboxing videos of that.
- 3:30Since Holoca is likely sold in card
- 3:31shops, that might be what the "other"
- 3:33category refers to.
- 3:35I see. Next, looking at live event
- 3:40revenue, it's low in the first quarter
- 3:42and very high in the fourth quarter.
- 3:47Is that because there are major events
- 3:48like Hololive Fest and Expo in the
- 3:50fourth quarter?
- 3:52That could be it. You can see that live
- 3:55event revenue has significant
- 3:56seasonality. Oh, looking at the
- 4:00year-on-year growth rate by business
- 4:02segment earlier, streaming content
- 4:04revenue has recently had negative
- 4:05growth.
- 4:08That's right. Perhaps the rush of
- 4:10talent graduations caused revenue to
- 4:12drop.
- 4:14I see.
- 4:15So, we've looked at Cover's information
- 4:17, but let's also look at Anycolor, the
- 4:19operating company of their competitor,
- 4:22Nijisanji. Looking at sales, they have
- 4:26also grown substantially, from 17
- 4:28million yen in fiscal 2017 to 55.7
- 4:31billion yen in the most recent fiscal
- 4:33year 2025. Looking at the breakdown by
- 4:37business segment, commerce—that is,
- 4:38merchandise sales—accounts for the
- 4:40majority.
- 4:41So the structure is the same as
- 4:43Hololive, then.
- 4:44That's right. Looking at the sales
- 4:47composition of the commerce segment,
- 4:49the most recent figure is 68%,
- 4:51suggesting a higher reliance on
- 4:52merchandise than COVER. Oh, looking at
- 4:57live streaming, while growth was low in
- 4:59fiscal 2023 and 2024, it’s back on a
- 5:02growth trajectory in fiscal 2025. Even
- 5:06though COVER is seeing negative growth,
- 5:08it doesn't mean the entire industry's
- 5:10streaming revenue is shrinking. Hmm, I
- 5:13see. Next, let's take a look at sales
- 5:16by region. Japan has the highest share,
- 5:20with 74%of recent sales coming from
- 5:22Japan and 19%from the United States. It
- 5:26makes sense intuitively that Japan is
- 5:28the largest. Oh, looking at the
- 5:30year-over-year changes in ratios,
- 5:32Japanese sales keep increasing while
- 5:34U.S. sales keep decreasing. That's a
- 5:37bit surprising since I thought they
- 5:38were gradually expanding their overseas
- 5:40operations. Looking at the
- 5:44year-over-year growth rate by region,
- 5:46Japan's growth rate is higher than the
- 5:48U.S., so maybe Japan is simply growing
- 5:50rapidly.
- 5:52I see.
- 5:54By the way, looking at ANYCOLOR, U.S.
- 5:56sales are about 12%of the total,
- 5:58showing a much stronger focus on Japan
- 6:01than COVER. Their U.S. sales growth
- 6:04rate isn't very high either.
- 6:06I wonder if their overseas expansion
- 6:08isn't going very well.
- 6:09I'm not sure. Going back to their
- 6:14mission, COVER’s mission is to "
- 6:15create a culture that the world loves,"
- 6:17emphasizing global reach and crossing
- 6:19borders. In comparison, ANYCOLOR’s
- 6:24mission is to "create magical
- 6:26experiences," and it doesn't explicitly
- 6:28mention the world. I can't judge based
- 6:31on this alone, but it feels like
- 6:33Hololive is more globally oriented.
- 6:36That might be true. Now, breaking down
- 6:40sales by the number of affiliated
- 6:42VTubers and revenue per VTuber, the
- 6:44number of VTubers is like this, with
- 6:46recent graduations causing a slight
- 6:48decline. Oh, looking at the revenue per
- 6:53VTuber, it's around 400 to 500 million
- 6:56yen. Ah, I wonder if this is the source
- 6:58of the "400 million yen per Holomem"
- 7:00figure that was rumored for a while.
- 7:02That might be the case. But as we'll
- 7:06look at in more detail later, this is
- 7:07the company-wide sales per person, not
- 7:09the amount actually distributed to the
- 7:11Holomem. Phew. By the way, if we look
- 7:16at Nijisanji, they have over twice as
- 7:18many VTubers as Hololive, but their
- 7:20revenue per person is roughly half that
- 7:22of Hololive. So, it feels like Hololive
- 7:25is more of a "small but elite" group
- 7:27compared to Nijisanji. That might be
- 7:29true. When we compare the P&L of Cover
- 7:32and Anycolor, their sales are about the
- 7:34same, their cost of sales is similar,
- 7:36and the biggest difference lies in
- 7:38these SG&A expenses. Since Cover's SG&A
- 7:42expenses are significantly higher,
- 7:44their operating profit is also
- 7:46significantly lower. Even looking at
- 7:50ratios, the cost ratios are about the
- 7:52same, but the SG&A ratio for Cover is
- 7:54notably higher. That’s why their
- 7:56operating profit margins are completely
- 7:58different. In terms of profit margin,
- 8:00Nijisanji is the clear winner.
- 8:02That is correct. Let’s take a closer
- 8:04look at the cost of sales. This is the
- 8:08breakdown of the cost of sales, which
- 8:10includes performer compensation
- 8:11distributed to talents, outsourcing
- 8:13fees for external creators, costs for
- 8:15live shows and events, and production
- 8:17costs for merchandise.
- 8:19Oh, we might be able to verify the "400
- 8:20million yen annual income" theory for
- 8:22Hololive talents using this performer
- 8:24compensation figure. If we take the
- 8:26number of affiliated VTubers here and
- 8:27divide the performer compensation by
- 8:29the number of people, the per-person
- 8:31compensation is around 70 million yen
- 8:32recently. Converted to a monthly figure
- 8:34, that’s 5.8 million yen per month,
- 8:36or an annual income of 70 million.
- 8:38That's amazing.
- 8:41One thing to note is that Hololive
- 8:42talents use this compensation to pay
- 8:44for their own activity expenses, such
- 8:46as creating music videos. So, there are
- 8:51likely quite a few talents who end up
- 8:52with zero take-home pay for the month.
- 8:55Thinking of it that way, maybe "70
- 8:57million in annual sales" is more
- 8:59accurate than "70 million in annual
- 9:00income."
- 9:01That might be the case. Furthermore,
- 9:04this figure is a simple average, so
- 9:06it's possible that a few top talents
- 9:08are significantly pulling up the
- 9:09average. Conversely, it also includes
- 9:12members from the male group Holostars,
- 9:14whose operations were recently
- 9:16downsized, so it's an average that
- 9:18includes smaller-scale performers too.
- 9:20That's right. Next, looking at SG&A
- 9:23expenses, labor costs make up a
- 9:25relatively large portion. Looking at
- 9:30the employee trends, Cover currently
- 9:33has just over 700 employees, while
- 9:35Anycolor has 67, so Cover has a much
- 9:37larger headcount.
- 9:41I wonder if that means they provide
- 9:43more extensive support to their talents
- 9:44.
- 9:45I hope that's the case. However, since
- 9:49a significant portion of the employees
- 9:51are software engineers, the number of
- 9:53people directly supporting the talent
- 9:55might not be clear. That's true.
- 10:00That’s the SG&A expense breakdown,
- 10:01which is classified in the financial
- 10:03briefing materials. There’s also an
- 10:06SG&A section in the securities report,
- 10:08and if you look at that, it looks like
- 10:10this. The selling expense ratio for SG&
- 10:14A is right here, so I multiply that by
- 10:16the total SG&A to find the selling
- 10:18expenses, then list the amounts from
- 10:20the details and treat the difference
- 10:22from the total as "others." Now, let's
- 10:26focus on this shipping freight and
- 10:28salary allowance during this period. If
- 10:33you look at the source, for the salary
- 10:35allowance in fiscal 2024, we're
- 10:37comparing the prior-year data from the
- 10:392025 securities report with the
- 10:41current-year data from the 2024
- 10:43securities report.
- 10:45Exactly. When you compare them, they
- 10:48surprisingly don't match.
- 10:50W-what did you say?
- 10:53Furthermore, if you look at the
- 10:55shipping freight, the 2024 figure is
- 10:57missing. T-that’s impossible.
- 11:01Mwahaha! How’s that? Are you
- 11:03intimidated, Metan?
- 11:04Yes. So, why don't they match, Zundamon
- 11:08?
- 11:09Me?
- 11:09I guess you wouldn't know? Let me take
- 11:12a look. If you compare this and this,
- 11:14the numbers match. These and these also
- 11:16match, don't they? So, I suspect the
- 11:19numbers that should have been in the
- 11:20salary allowance row and the shipping
- 11:22freight row were swapped.
- 11:24Guh...I was just about to point that
- 11:26out. Don't steal my thunder! Metan.
- 11:31Yes, yes.
- 11:34Moving on, if we look at the operating
- 11:36profit and loss breakdown, there’s an
- 11:38item for "settlement money received."
- 11:43This is likely what was claimed from
- 11:44those who have been slandering Hololive
- 11:46.
- 11:48Slander doesn't lead to anything good,
- 11:50does it? Wait, what is "settlement
- 11:53money paid"?
- 11:55This might be what the company paid to
- 11:56parties they had various disputes with.
- 11:59I see.
- 12:01Next, let's look at the extraordinary
- 12:03gains and extraordinary losses. This is
- 12:06the breakdown, and the impairment loss
- 12:08stands out.
- 12:09This 3.2 billion yen impairment is
- 12:11really large, isn't it? I wonder what
- 12:13that is?
- 12:14This is related to Holoearth, the
- 12:16metaverse project Cover has staked its
- 12:18future on. Unfortunately, Holoearth
- 12:23didn't gain traction, so it seems they
- 12:25wrote off the development costs since
- 12:27they can't recover them from the
- 12:28service.
- 12:30Oh, I see.
- 12:32But the technology and assets
- 12:33cultivated in Holoearth will be put to
- 12:35use elsewhere, so don't worry.
- 12:37I hope to see them put to good use.
- 12:39Indeed. Now, looking at Cover’s
- 12:43balance sheet, they have plenty of cash
- 12:45and deposits.
- 12:47Since their business model involves
- 12:48collecting money from customers upfront
- 12:50, a cash crunch is unlikely.
- 12:52That's right. Looking at tangible fixed
- 12:55assets, buildings and equipment
- 12:57skyrocketed in fiscal 2023. This is
- 13:00likely related to the 2.7 billion yen
- 13:02studio that Cover takes pride in.
- 13:05High-end equipment like this might be
- 13:07recorded as fixtures. I see.
- 13:11Furthermore, looking at intangible
- 13:12fixed assets, software and software in
- 13:15progress are quite large. Is the
- 13:17significant decrease in software in
- 13:19fiscal 2025 due to the Holoearth
- 13:21situation mentioned earlier?
- 13:23I believe so. By the way, looking at
- 13:26Anycolor as well, their buildings and
- 13:28fixtures surged in fiscal 2024, so
- 13:30perhaps that’s also studio-related.
- 13:34Looking at their intangible fixed
- 13:35assets, there isn't much software. So,
- 13:39one could say that Cover is more of a
- 13:41software development-focused company.
- 13:44They have a real spirit for challenges.
- 13:48Looking at the cash flow statement,
- 13:50operating cash flow is abundant, and
- 13:51they are investing in business
- 13:53activities. For instance, they might be
- 13:57investing in studios as tangible fixed
- 13:59assets or developing software as
- 14:01intangible fixed assets. Looking at
- 14:04financing activities, there isn't much
- 14:06movement, and it seems they aren't
- 14:08paying dividends. On the other hand,
- 14:15Anycolor also has abundant operating
- 14:17cash flow and invests in studios as
- 14:19tangible assets, but they don't spend
- 14:21much on intangible assets, and their
- 14:23recent financing activities show a
- 14:25large negative figure due to dividends
- 14:27and share buybacks. So they are
- 14:34focusing on shareholder returns.
- 14:36Since Anycolor is listed on the TSE
- 14:38Prime Market, they may be under more
- 14:40pressure as a mature company to
- 14:41prioritize shareholder relations.
- 14:44Cover is still on the Growth Market,
- 14:46right?
- 14:47That’s correct. Looking at the other
- 14:50information in the securities report
- 14:51reveals quite a lot. The average length
- 14:54of employment is less than three years.
- 14:56That feels short, though it might be
- 14:58because the company is young. For
- 15:00reference, Toyota is around 15 or 16
- 15:03years. The average annual salary is
- 15:05about 6.7 million yen, which is roughly
- 15:081/10th of the talent/performer
- 15:09compensation.
- 15:11Isn't it a bit odd to compare that with
- 15:13the talent?
- 15:14That might be true. Looking at how easy
- 15:18it is for women to work, the proportion
- 15:20of women in the company is increasing,
- 15:22and regarding the gender wage gap—the
- 15:24percentage of women's pay compared to
- 15:26men's—it's about 90%for all workers
- 15:28and full-time employees, while
- 15:30part-time women actually earn more.
- 15:34Maybe there's a gender ratio difference
- 15:35between full-time and part-time roles.
- 15:37Oh, why is this part so low? I have no
- 15:41idea. The percentage of foreign
- 15:44employees is rising, and it's becoming
- 15:45a global company.
- 15:47I see.
- 15:48And so, let's summarize the educational
- 15:51value of today's topic. 1. Hololive
- 15:54might be more world-oriented than
- 15:56Nijisanji. 2. Hololive might have fewer
- 15:59employees than Nijisanji. 3. In terms
- 16:02of overall profit margin, Nijisanji is
- 16:05the clear winner. What did you think of
- 16:08that? I want to keep learning about
- 16:11accounting through various themes on
- 16:12this channel. Please subscribe, like
- 16:16the video, and leave a comment. That is
- 16:18all.
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This page contains the full transcript of 【にじホロ】にじさんじ・ホロライブの会計書類を比べていくのだ♬ ~業界2強箱の財務・会計的特徴とは?~【カバー・ANYCOLOR】 by 底辺ずんだもんと学ぶ会計チャンネル, generated from the public captions YouTube serves with the video. The transcript has 2,374 words across 423 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
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