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【にじホロ】にじさんじ・ホロライブの会計書類を比べていくのだ♬ ~業界2強箱の財務・会計的特徴とは?~【カバー・ANYCOLOR】 — Transcript

by 底辺ずんだもんと学ぶ会計チャンネル · 2,374 words · 423 segments · language en · Watch on YouTube

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  1. 0:00Hello. I'm Zundamon, an accounting
  2. 0:03student.
  3. 0:04Hello. I'm your friend, Metan.
  4. 0:07Lately, I've been so busy studying that
  5. 0:09I can't really watch VTubers.
  6. 0:12Actually...
  7. 0:13I watch them every day.
  8. 0:14Don't tell my mom.
  9. 0:16By the way, it seems like some older
  10. 0:18folks are also putting out VTuber
  11. 0:20videos lately.
  12. 0:21Do you think they've taken an interest
  13. 0:23in VTubers?
  14. 0:24That might be it. I'm too busy to watch
  15. 0:26the videos, so I don't know what's in
  16. 0:28them. So, I figured I'd jump on the
  17. 0:31bandwagon and make some Nijisanji
  18. 0:32videos too. Since their company is
  19. 0:35publicly traded, we can see plenty of
  20. 0:37financial information. It should be a
  21. 0:40different kind of analysis than the
  22. 0:42usual NPO documents.
  23. 0:43That's right. With that said, let's
  24. 0:46take a look at Cover's P&L. Cover is
  25. 0:49the company that operates our beloved
  26. 0:51Hololive. First, looking at the revenue
  27. 0:55trend, it grew massively from 4 million
  28. 0:58yen in fiscal 2017 to 50 billion yen in
  29. 1:00the most recent fiscal year 2025.
  30. 1:03That's amazing growth. It's such a
  31. 1:05dream-filled industry.
  32. 1:08Now, let's break down this revenue from
  33. 1:10a few perspectives. First, if we break
  34. 1:15it down by business segment,
  35. 1:16merchandising and sales are very large.
  36. 1:24When we look at the composition and
  37. 1:25growth rates by business segment,
  38. 1:27streaming content, which initially
  39. 1:29accounted for about 50%, has been
  40. 1:31dropping in share, while merchandising
  41. 1:33has grown to where it now accounts for
  42. 1:35about 50%of revenue. Hmm. I thought
  43. 1:41Hololive earned most of its money from
  44. 1:43streaming ad revenue and Super Chats,
  45. 1:45but half of Hololive is actually made
  46. 1:47up of merchandise sales. That's right.
  47. 1:51Looking closely at the merchandising
  48. 1:53details, up until fiscal 2023,
  49. 1:55made-to-order anniversary goods made up
  50. 1:57the majority.
  51. 1:59What are "made-to-order anniversary
  52. 2:01goods"?
  53. 2:03They are things like this: goods sold
  54. 2:05for a talent's birthday or anniversary,
  55. 2:08which cost about 10,000 to 20,000 yen
  56. 2:10if you buy the whole set.
  57. 2:13Hmm. So they're different from the
  58. 2:15individual items you see and buy at a
  59. 2:16shop like Animate.
  60. 2:17Exactly. Getting people to buy these
  61. 2:20anniversary goods is crucial for the
  62. 2:22business.
  63. 2:23Does "made-to-order" mean they produce
  64. 2:25them after receiving the orders?
  65. 2:28I think that's probably right. If you
  66. 2:31look at Cover's balance sheet, the
  67. 2:32amount of "advances received" in the
  68. 2:34liabilities section is very large. This
  69. 2:39indicates that they have received money
  70. 2:40from customers but haven't delivered
  71. 2:42the goods yet.
  72. 2:44So, it's called "advances received"
  73. 2:45because the money was received in
  74. 2:47advance, right? That's right. The cram
  75. 2:50school we attend has a similar business
  76. 2:52model, where they take payment first
  77. 2:54and then provide classes. That's why
  78. 2:57cram schools also have a lot of
  79. 2:58advances received.
  80. 2:59I see.
  81. 3:01Returning to the breakdown of
  82. 3:03merchandising, it seems that "other
  83. 3:05planned goods" has been growing since
  84. 3:07fiscal year 2024.
  85. 3:10Could these be the goods lined up in
  86. 3:11stores like Animate?
  87. 3:13That might be the case. Looking at
  88. 3:16another document, TCG sales make up a
  89. 3:18decent portion of the merchandising.
  90. 3:21TCG stands for...?
  91. 3:23It stands for Trading Card Game.
  92. 3:25Oh, you mean that "Holoca" thing. I've
  93. 3:27seen unboxing videos of that.
  94. 3:30Since Holoca is likely sold in card
  95. 3:31shops, that might be what the "other"
  96. 3:33category refers to.
  97. 3:35I see. Next, looking at live event
  98. 3:40revenue, it's low in the first quarter
  99. 3:42and very high in the fourth quarter.
  100. 3:47Is that because there are major events
  101. 3:48like Hololive Fest and Expo in the
  102. 3:50fourth quarter?
  103. 3:52That could be it. You can see that live
  104. 3:55event revenue has significant
  105. 3:56seasonality. Oh, looking at the
  106. 4:00year-on-year growth rate by business
  107. 4:02segment earlier, streaming content
  108. 4:04revenue has recently had negative
  109. 4:05growth.
  110. 4:08That's right. Perhaps the rush of
  111. 4:10talent graduations caused revenue to
  112. 4:12drop.
  113. 4:14I see.
  114. 4:15So, we've looked at Cover's information
  115. 4:17, but let's also look at Anycolor, the
  116. 4:19operating company of their competitor,
  117. 4:22Nijisanji. Looking at sales, they have
  118. 4:26also grown substantially, from 17
  119. 4:28million yen in fiscal 2017 to 55.7
  120. 4:31billion yen in the most recent fiscal
  121. 4:33year 2025. Looking at the breakdown by
  122. 4:37business segment, commerce—that is,
  123. 4:38merchandise sales—accounts for the
  124. 4:40majority.
  125. 4:41So the structure is the same as
  126. 4:43Hololive, then.
  127. 4:44That's right. Looking at the sales
  128. 4:47composition of the commerce segment,
  129. 4:49the most recent figure is 68%,
  130. 4:51suggesting a higher reliance on
  131. 4:52merchandise than COVER. Oh, looking at
  132. 4:57live streaming, while growth was low in
  133. 4:59fiscal 2023 and 2024, it’s back on a
  134. 5:02growth trajectory in fiscal 2025. Even
  135. 5:06though COVER is seeing negative growth,
  136. 5:08it doesn't mean the entire industry's
  137. 5:10streaming revenue is shrinking. Hmm, I
  138. 5:13see. Next, let's take a look at sales
  139. 5:16by region. Japan has the highest share,
  140. 5:20with 74%of recent sales coming from
  141. 5:22Japan and 19%from the United States. It
  142. 5:26makes sense intuitively that Japan is
  143. 5:28the largest. Oh, looking at the
  144. 5:30year-over-year changes in ratios,
  145. 5:32Japanese sales keep increasing while
  146. 5:34U.S. sales keep decreasing. That's a
  147. 5:37bit surprising since I thought they
  148. 5:38were gradually expanding their overseas
  149. 5:40operations. Looking at the
  150. 5:44year-over-year growth rate by region,
  151. 5:46Japan's growth rate is higher than the
  152. 5:48U.S., so maybe Japan is simply growing
  153. 5:50rapidly.
  154. 5:52I see.
  155. 5:54By the way, looking at ANYCOLOR, U.S.
  156. 5:56sales are about 12%of the total,
  157. 5:58showing a much stronger focus on Japan
  158. 6:01than COVER. Their U.S. sales growth
  159. 6:04rate isn't very high either.
  160. 6:06I wonder if their overseas expansion
  161. 6:08isn't going very well.
  162. 6:09I'm not sure. Going back to their
  163. 6:14mission, COVER’s mission is to "
  164. 6:15create a culture that the world loves,"
  165. 6:17emphasizing global reach and crossing
  166. 6:19borders. In comparison, ANYCOLOR’s
  167. 6:24mission is to "create magical
  168. 6:26experiences," and it doesn't explicitly
  169. 6:28mention the world. I can't judge based
  170. 6:31on this alone, but it feels like
  171. 6:33Hololive is more globally oriented.
  172. 6:36That might be true. Now, breaking down
  173. 6:40sales by the number of affiliated
  174. 6:42VTubers and revenue per VTuber, the
  175. 6:44number of VTubers is like this, with
  176. 6:46recent graduations causing a slight
  177. 6:48decline. Oh, looking at the revenue per
  178. 6:53VTuber, it's around 400 to 500 million
  179. 6:56yen. Ah, I wonder if this is the source
  180. 6:58of the "400 million yen per Holomem"
  181. 7:00figure that was rumored for a while.
  182. 7:02That might be the case. But as we'll
  183. 7:06look at in more detail later, this is
  184. 7:07the company-wide sales per person, not
  185. 7:09the amount actually distributed to the
  186. 7:11Holomem. Phew. By the way, if we look
  187. 7:16at Nijisanji, they have over twice as
  188. 7:18many VTubers as Hololive, but their
  189. 7:20revenue per person is roughly half that
  190. 7:22of Hololive. So, it feels like Hololive
  191. 7:25is more of a "small but elite" group
  192. 7:27compared to Nijisanji. That might be
  193. 7:29true. When we compare the P&L of Cover
  194. 7:32and Anycolor, their sales are about the
  195. 7:34same, their cost of sales is similar,
  196. 7:36and the biggest difference lies in
  197. 7:38these SG&A expenses. Since Cover's SG&A
  198. 7:42expenses are significantly higher,
  199. 7:44their operating profit is also
  200. 7:46significantly lower. Even looking at
  201. 7:50ratios, the cost ratios are about the
  202. 7:52same, but the SG&A ratio for Cover is
  203. 7:54notably higher. That’s why their
  204. 7:56operating profit margins are completely
  205. 7:58different. In terms of profit margin,
  206. 8:00Nijisanji is the clear winner.
  207. 8:02That is correct. Let’s take a closer
  208. 8:04look at the cost of sales. This is the
  209. 8:08breakdown of the cost of sales, which
  210. 8:10includes performer compensation
  211. 8:11distributed to talents, outsourcing
  212. 8:13fees for external creators, costs for
  213. 8:15live shows and events, and production
  214. 8:17costs for merchandise.
  215. 8:19Oh, we might be able to verify the "400
  216. 8:20million yen annual income" theory for
  217. 8:22Hololive talents using this performer
  218. 8:24compensation figure. If we take the
  219. 8:26number of affiliated VTubers here and
  220. 8:27divide the performer compensation by
  221. 8:29the number of people, the per-person
  222. 8:31compensation is around 70 million yen
  223. 8:32recently. Converted to a monthly figure
  224. 8:34, that’s 5.8 million yen per month,
  225. 8:36or an annual income of 70 million.
  226. 8:38That's amazing.
  227. 8:41One thing to note is that Hololive
  228. 8:42talents use this compensation to pay
  229. 8:44for their own activity expenses, such
  230. 8:46as creating music videos. So, there are
  231. 8:51likely quite a few talents who end up
  232. 8:52with zero take-home pay for the month.
  233. 8:55Thinking of it that way, maybe "70
  234. 8:57million in annual sales" is more
  235. 8:59accurate than "70 million in annual
  236. 9:00income."
  237. 9:01That might be the case. Furthermore,
  238. 9:04this figure is a simple average, so
  239. 9:06it's possible that a few top talents
  240. 9:08are significantly pulling up the
  241. 9:09average. Conversely, it also includes
  242. 9:12members from the male group Holostars,
  243. 9:14whose operations were recently
  244. 9:16downsized, so it's an average that
  245. 9:18includes smaller-scale performers too.
  246. 9:20That's right. Next, looking at SG&A
  247. 9:23expenses, labor costs make up a
  248. 9:25relatively large portion. Looking at
  249. 9:30the employee trends, Cover currently
  250. 9:33has just over 700 employees, while
  251. 9:35Anycolor has 67, so Cover has a much
  252. 9:37larger headcount.
  253. 9:41I wonder if that means they provide
  254. 9:43more extensive support to their talents
  255. 9:44.
  256. 9:45I hope that's the case. However, since
  257. 9:49a significant portion of the employees
  258. 9:51are software engineers, the number of
  259. 9:53people directly supporting the talent
  260. 9:55might not be clear. That's true.
  261. 10:00That’s the SG&A expense breakdown,
  262. 10:01which is classified in the financial
  263. 10:03briefing materials. There’s also an
  264. 10:06SG&A section in the securities report,
  265. 10:08and if you look at that, it looks like
  266. 10:10this. The selling expense ratio for SG&
  267. 10:14A is right here, so I multiply that by
  268. 10:16the total SG&A to find the selling
  269. 10:18expenses, then list the amounts from
  270. 10:20the details and treat the difference
  271. 10:22from the total as "others." Now, let's
  272. 10:26focus on this shipping freight and
  273. 10:28salary allowance during this period. If
  274. 10:33you look at the source, for the salary
  275. 10:35allowance in fiscal 2024, we're
  276. 10:37comparing the prior-year data from the
  277. 10:392025 securities report with the
  278. 10:41current-year data from the 2024
  279. 10:43securities report.
  280. 10:45Exactly. When you compare them, they
  281. 10:48surprisingly don't match.
  282. 10:50W-what did you say?
  283. 10:53Furthermore, if you look at the
  284. 10:55shipping freight, the 2024 figure is
  285. 10:57missing. T-that’s impossible.
  286. 11:01Mwahaha! How’s that? Are you
  287. 11:03intimidated, Metan?
  288. 11:04Yes. So, why don't they match, Zundamon
  289. 11:08?
  290. 11:09Me?
  291. 11:09I guess you wouldn't know? Let me take
  292. 11:12a look. If you compare this and this,
  293. 11:14the numbers match. These and these also
  294. 11:16match, don't they? So, I suspect the
  295. 11:19numbers that should have been in the
  296. 11:20salary allowance row and the shipping
  297. 11:22freight row were swapped.
  298. 11:24Guh...I was just about to point that
  299. 11:26out. Don't steal my thunder! Metan.
  300. 11:31Yes, yes.
  301. 11:34Moving on, if we look at the operating
  302. 11:36profit and loss breakdown, there’s an
  303. 11:38item for "settlement money received."
  304. 11:43This is likely what was claimed from
  305. 11:44those who have been slandering Hololive
  306. 11:46.
  307. 11:48Slander doesn't lead to anything good,
  308. 11:50does it? Wait, what is "settlement
  309. 11:53money paid"?
  310. 11:55This might be what the company paid to
  311. 11:56parties they had various disputes with.
  312. 11:59I see.
  313. 12:01Next, let's look at the extraordinary
  314. 12:03gains and extraordinary losses. This is
  315. 12:06the breakdown, and the impairment loss
  316. 12:08stands out.
  317. 12:09This 3.2 billion yen impairment is
  318. 12:11really large, isn't it? I wonder what
  319. 12:13that is?
  320. 12:14This is related to Holoearth, the
  321. 12:16metaverse project Cover has staked its
  322. 12:18future on. Unfortunately, Holoearth
  323. 12:23didn't gain traction, so it seems they
  324. 12:25wrote off the development costs since
  325. 12:27they can't recover them from the
  326. 12:28service.
  327. 12:30Oh, I see.
  328. 12:32But the technology and assets
  329. 12:33cultivated in Holoearth will be put to
  330. 12:35use elsewhere, so don't worry.
  331. 12:37I hope to see them put to good use.
  332. 12:39Indeed. Now, looking at Cover’s
  333. 12:43balance sheet, they have plenty of cash
  334. 12:45and deposits.
  335. 12:47Since their business model involves
  336. 12:48collecting money from customers upfront
  337. 12:50, a cash crunch is unlikely.
  338. 12:52That's right. Looking at tangible fixed
  339. 12:55assets, buildings and equipment
  340. 12:57skyrocketed in fiscal 2023. This is
  341. 13:00likely related to the 2.7 billion yen
  342. 13:02studio that Cover takes pride in.
  343. 13:05High-end equipment like this might be
  344. 13:07recorded as fixtures. I see.
  345. 13:11Furthermore, looking at intangible
  346. 13:12fixed assets, software and software in
  347. 13:15progress are quite large. Is the
  348. 13:17significant decrease in software in
  349. 13:19fiscal 2025 due to the Holoearth
  350. 13:21situation mentioned earlier?
  351. 13:23I believe so. By the way, looking at
  352. 13:26Anycolor as well, their buildings and
  353. 13:28fixtures surged in fiscal 2024, so
  354. 13:30perhaps that’s also studio-related.
  355. 13:34Looking at their intangible fixed
  356. 13:35assets, there isn't much software. So,
  357. 13:39one could say that Cover is more of a
  358. 13:41software development-focused company.
  359. 13:44They have a real spirit for challenges.
  360. 13:48Looking at the cash flow statement,
  361. 13:50operating cash flow is abundant, and
  362. 13:51they are investing in business
  363. 13:53activities. For instance, they might be
  364. 13:57investing in studios as tangible fixed
  365. 13:59assets or developing software as
  366. 14:01intangible fixed assets. Looking at
  367. 14:04financing activities, there isn't much
  368. 14:06movement, and it seems they aren't
  369. 14:08paying dividends. On the other hand,
  370. 14:15Anycolor also has abundant operating
  371. 14:17cash flow and invests in studios as
  372. 14:19tangible assets, but they don't spend
  373. 14:21much on intangible assets, and their
  374. 14:23recent financing activities show a
  375. 14:25large negative figure due to dividends
  376. 14:27and share buybacks. So they are
  377. 14:34focusing on shareholder returns.
  378. 14:36Since Anycolor is listed on the TSE
  379. 14:38Prime Market, they may be under more
  380. 14:40pressure as a mature company to
  381. 14:41prioritize shareholder relations.
  382. 14:44Cover is still on the Growth Market,
  383. 14:46right?
  384. 14:47That’s correct. Looking at the other
  385. 14:50information in the securities report
  386. 14:51reveals quite a lot. The average length
  387. 14:54of employment is less than three years.
  388. 14:56That feels short, though it might be
  389. 14:58because the company is young. For
  390. 15:00reference, Toyota is around 15 or 16
  391. 15:03years. The average annual salary is
  392. 15:05about 6.7 million yen, which is roughly
  393. 15:081/10th of the talent/performer
  394. 15:09compensation.
  395. 15:11Isn't it a bit odd to compare that with
  396. 15:13the talent?
  397. 15:14That might be true. Looking at how easy
  398. 15:18it is for women to work, the proportion
  399. 15:20of women in the company is increasing,
  400. 15:22and regarding the gender wage gap—the
  401. 15:24percentage of women's pay compared to
  402. 15:26men's—it's about 90%for all workers
  403. 15:28and full-time employees, while
  404. 15:30part-time women actually earn more.
  405. 15:34Maybe there's a gender ratio difference
  406. 15:35between full-time and part-time roles.
  407. 15:37Oh, why is this part so low? I have no
  408. 15:41idea. The percentage of foreign
  409. 15:44employees is rising, and it's becoming
  410. 15:45a global company.
  411. 15:47I see.
  412. 15:48And so, let's summarize the educational
  413. 15:51value of today's topic. 1. Hololive
  414. 15:54might be more world-oriented than
  415. 15:56Nijisanji. 2. Hololive might have fewer
  416. 15:59employees than Nijisanji. 3. In terms
  417. 16:02of overall profit margin, Nijisanji is
  418. 16:05the clear winner. What did you think of
  419. 16:08that? I want to keep learning about
  420. 16:11accounting through various themes on
  421. 16:12this channel. Please subscribe, like
  422. 16:16the video, and leave a comment. That is
  423. 16:18all.

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This page contains the full transcript of 【にじホロ】にじさんじ・ホロライブの会計書類を比べていくのだ♬ ~業界2強箱の財務・会計的特徴とは?~【カバー・ANYCOLOR】 by 底辺ずんだもんと学ぶ会計チャンネル, generated from the public captions YouTube serves with the video. The transcript has 2,374 words across 423 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

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