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18 Colour Correcting for Roof Attachment Textures — Transcript

by JokerLiver · 2,658 words · 401 segments · language en · Watch on YouTube

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  1. 0:05[music]
  2. 0:11[music]
  3. 0:15>> Welcome back everyone to Unreal Engine
  4. 0:16beginners guide to building an
  5. 0:18environment. In the last lesson we left
  6. 0:20it off by getting the roof tile set up
  7. 0:22with using these planks as well as a
  8. 0:25basic support using this type of a
  9. 0:29post. And now we're going to actually
  10. 0:32attach them all together using some wood
  11. 0:35pieces. So, let's go ahead and get right
  12. 0:37into it. I think for this one we can
  13. 0:39make use out of a wooden beam perhaps.
  14. 0:43Yeah, I think the wooden beam is going
  15. 0:45to work really nice for us. So, let's go
  16. 0:46ahead and use that right off the bat and
  17. 0:49we're just going to position it in a way
  18. 0:51that's going to be placed sideways.
  19. 0:54But, of course we need to make sure that
  20. 0:56we have the snapping tool enabled. So,
  21. 0:58this way we're going to be able to
  22. 1:00nicely position it sideways just like
  23. 1:02that.
  24. 1:03And drag it to the side.
  25. 1:06And I think we can just put it in a
  26. 1:09halfway through sort of a way.
  27. 1:11And I think that's going to look quite
  28. 1:13nice. Of course, we got to extend it to
  29. 1:16make sure we have it sideways like so.
  30. 1:20And the snapping tool can probably be
  31. 1:22turned off for this one operation
  32. 1:26or the scaling.
  33. 1:28And I think we can have it just like
  34. 1:29that. I think that's going to look quite
  35. 1:31nice. It also has a bit of a different
  36. 1:34angle on this one and I'm trying to
  37. 1:35figure out if it's actually going to
  38. 1:36look well or not. But, before doing that
  39. 1:39I think the overall kind of a wood that
  40. 1:42we have for this end is a little bit too
  41. 1:45thin. So, we're going to click R and
  42. 1:48extend our scale based on the X and I
  43. 1:53think Z value. I think that's what it
  44. 1:55is.
  45. 1:56I think we're going to extend it. Oh,
  46. 1:57it's going to be Z and Y value. So, this
  47. 2:00bar over here, we're just going to
  48. 2:02extend it. So, basically, we're not
  49. 2:03going to extend it sideways
  50. 2:05into its height anymore.
  51. 2:08And all in all, I think that's going to
  52. 2:10look quite nice. We can even just put it
  53. 2:12straight into the house, the side of the
  54. 2:14wall,
  55. 2:15and that will make it look really nice,
  56. 2:18I reckon.
  57. 2:20And with these,
  58. 2:22I think we can actually make a selection
  59. 2:24for all of those like so, and hit Ctrl G
  60. 2:27just to make sure we have them nicely
  61. 2:29grouped up. Let's hit Ctrl G. I'm
  62. 2:31actually going to go and change my
  63. 2:33scalability from high to low. Again, if
  64. 2:36you're not seeing this sort of a menu,
  65. 2:39just make sure you go on to the upper
  66. 2:42right corner, to the settings tab, then
  67. 2:44engine scalability settings, and in
  68. 2:47here, you'll basically get the same
  69. 2:48menu. And once you start playing around
  70. 2:49with it, you should be able to get the
  71. 2:51same kind of a button in here as well.
  72. 2:54So, I'll just go ahead and use the
  73. 2:56scalability set as low real quick, and
  74. 2:58just position my entire object like so.
  75. 3:02And I think we should get these planks
  76. 3:05to go underneath this roof. I think
  77. 3:07it'll look much nicer that way. So, I'm
  78. 3:09actually just going to position them to
  79. 3:11be right underneath that roof like so.
  80. 3:14And maybe you want to drag it inwards
  81. 3:17just like that.
  82. 3:18And all in all, that might look quite
  83. 3:20nice. Although, right now, these tiles
  84. 3:23aren't looking like they're going to be
  85. 3:25passing through this. So, I'm actually
  86. 3:27going to click R and extend them by
  87. 3:29quite a bit
  88. 3:30in this area.
  89. 3:33Because they're grouped up, they're
  90. 3:34behaving a little bit weird when I'm
  91. 3:36scaling them up. So, I'm just going to
  92. 3:37use this
  93. 3:39kind of a mode.
  94. 3:40And right now, I think this is going to
  95. 3:43look quite nice.
  96. 3:45Okay.
  97. 3:46I think we should get this a little bit
  98. 3:47to the back, though.
  99. 3:49Maybe a little bit higher up.
  100. 3:51And this is going to look quite nice.
  101. 3:53Okay.
  102. 3:54So, I'm thinking that although this is
  103. 3:57looking really nice as it is, we should
  104. 3:59probably get some support all going over
  105. 4:01in this area as well. And I think we can
  106. 4:04make use out of the same planks that we
  107. 4:06had for the bottom of this area over
  108. 4:09here.
  109. 4:11I'm just going to select this,
  110. 4:13bring it to the side,
  111. 4:15and position it in the right kind of
  112. 4:17way.
  113. 4:18And actually, I'm just going to get the
  114. 4:19default material that we had previously.
  115. 4:21So, I'm going to go in the bottom right
  116. 4:23corner with this selected, open up the
  117. 4:26content browser for this material by
  118. 4:28clicking on this button over here,
  119. 4:30and just reattach the default material
  120. 4:31that we had previously by dragging and
  121. 4:34dropping right onto the mesh. So, this
  122. 4:36was the default color that we had.
  123. 4:38Since it's not going to work quite as
  124. 4:41well if we had the previous bridge
  125. 4:43material for this area.
  126. 4:46I think I can just squish it down a
  127. 4:48little bit,
  128. 4:50put it to the side like so,
  129. 4:52squish it
  130. 4:54in regards to its height.
  131. 4:56Maybe that's already looking quite nice,
  132. 4:58but I don't quite like
  133. 5:00the way this is being pulled out. I
  134. 5:02think I'm just going to bring it to the
  135. 5:04back like so.
  136. 5:06Uh maybe, just maybe, no. Let's go ahead
  137. 5:09and play around with it a little bit
  138. 5:11until we get the right type of settings.
  139. 5:13And basically, we just want to make sure
  140. 5:15that this is kind of underneath this one
  141. 5:19over here.
  142. 5:20So, it's going to give us the right type
  143. 5:21of results.
  144. 5:23And actually, yeah, let's go ahead and
  145. 5:25make sure to raise it up to just a
  146. 5:27little bit as well.
  147. 5:29Trying to make sure that this doesn't go
  148. 5:31beyond this plank over here, but I just
  149. 5:34want to make sure that we're kind of
  150. 5:36leaving some gap over here on this end.
  151. 5:39And this will just make sure it looks
  152. 5:40quite nice. Or maybe we can even just
  153. 5:42put it to the side.
  154. 5:44Trying to think what would look more
  155. 5:45realistic
  156. 5:47in regards to how this house is being
  157. 5:49built. And by default, if we were to
  158. 5:51just leave it as is because I had this
  159. 5:54house set up like this,
  160. 5:56it's going to be sticking out. So, maybe
  161. 5:57I'll just bring it all the way down.
  162. 6:00Yeah, I think this is going to look
  163. 6:01quite all right in regards to how this
  164. 6:03is being set up.
  165. 6:05Going to bring it even back even more.
  166. 6:08Yeah, I think this is going to look
  167. 6:08quite nice. Going to turn off the
  168. 6:10scalability from low to go back to high
  169. 6:13just to see how the colors are going to
  170. 6:15look like. And I think this is the
  171. 6:17moment where we actually need to switch
  172. 6:18up the colors a little bit. So, let's go
  173. 6:20ahead and do that actually.
  174. 6:22Going to select this entire area. Going
  175. 6:25to actually
  176. 6:27make sure that we ungroup them all
  177. 6:29because otherwise we can't make use out
  178. 6:32of the materials like this. So, we're
  179. 6:35going to hold control uh shift and A G
  180. 6:38to ungroup them.
  181. 6:41And now we should be able to
  182. 6:43Yeah, I think now we should be able to
  183. 6:45just select them all like so.
  184. 6:48Just one by one. And once we have them
  185. 6:50all selected, the material because
  186. 6:52they're using the same material, it's
  187. 6:53going to be this one.
  188. 6:55I'm going to actually make sure I open
  189. 6:58up this within the content browser.
  190. 7:01And actually
  191. 7:04I think I'll just
  192. 7:05The default one was the second one, the
  193. 7:08material instance that we created as the
  194. 7:10second one. So, I'm going to select
  195. 7:11this. Click control C, control V, and
  196. 7:13make a duplicate out of that. So, now we
  197. 7:15have a fourth material instance for
  198. 7:17that. And we have all of those boards
  199. 7:18selected. So, all we got to do is drag
  200. 7:20and drop this into the materials tab on
  201. 7:22the right-hand side. And this way we'll
  202. 7:25be able to change them all up.
  203. 7:27Now, if we by any chance had multiple uh
  204. 7:31planks selected with uh the variation of
  205. 7:33materials, so for example, like this
  206. 7:35plank over here over here had a
  207. 7:37different variation comparison in
  208. 7:39comparison to this one over here cuz we
  209. 7:41wanted to kind of brighten it up.
  210. 7:43What we can do is once we have them
  211. 7:45selected, uh click display to materials
  212. 7:48and it'll show you two elements and just
  213. 7:50basically make sure you replace that
  214. 7:52material both of these material
  215. 7:53instances with one of those that we just
  216. 7:56copied and pasted and created a new
  217. 7:58material instance. So,
  218. 8:01if you have multiple material instances,
  219. 8:03basically just make sure you replace
  220. 8:04both of them. But, I just so happened to
  221. 8:07when I made a copy out of them, I had a
  222. 8:11one material instance, which made a
  223. 8:12process just a little bit faster. But,
  224. 8:15yeah. Going back to the material
  225. 8:17instance, let's go ahead and open it up
  226. 8:19right away and make some adjustments to
  227. 8:21it.
  228. 8:22And I think this one should be a little
  229. 8:26bit I'm going to actually enable albedo
  230. 8:28tint and albedo controls and right away
  231. 8:30I think I'll just lower the saturation
  232. 8:32by quite a bit actually
  233. 8:34to a value of 0.7 maybe 0.8.
  234. 8:39Yeah, I think 0.8 is going to be quite
  235. 8:41all right.
  236. 8:43Going to darken them up by quite a bit.
  237. 8:470.5
  238. 8:49Already looking quite nice. Maybe even
  239. 8:51lower the saturation even more.
  240. 8:530.5 No, 0.6 0.7.
  241. 8:570.7 will do.
  242. 8:59And albedo tint,
  243. 9:01let's get some brownish tint like so.
  244. 9:04Not too much though. So, I'm just going
  245. 9:06to
  246. 9:07lower the saturation to this amount just
  247. 9:10a little bit.
  248. 9:11It's going to give us some really nice
  249. 9:13results.
  250. 9:14So, it'll just make sure that we have a
  251. 9:16more or less the same kind of a color
  252. 9:18tint throughout all of these boards
  253. 9:19because some of them were as you can see
  254. 9:22uh just too much variation in them and
  255. 9:26in return we get them to look way too
  256. 9:28noisy.
  257. 9:30So, right now we have this sort of a
  258. 9:32setup. And I think right now
  259. 9:35we can even increase the contrast or
  260. 9:38maybe lower it. Let's try lowering this
  261. 9:39down and see how that would look like.
  262. 9:42Maybe that actually would look quite
  263. 9:43nice.
  264. 9:44Of course, it uh it'll change the entire
  265. 9:46color, so
  266. 9:47we need to be mindful on when we're
  267. 9:50changing this.
  268. 9:52So, I think the contrast can be lowered
  269. 9:55by quite a bit.
  270. 9:562.8 That'll just give us a more of a
  271. 9:59bland-looking color for this area. I
  272. 10:02think that's going to be much nicer. And
  273. 10:04of course, we need to lower the
  274. 10:05brightness. But in regards to the
  275. 10:07brightness, we can probably use the tint
  276. 10:09and just lower it like so. And that'll
  277. 10:11give us Yeah, that'll give us a real
  278. 10:13nice result in regards to the wood. I
  279. 10:15think that just makes it look so much
  280. 10:18nicer. So, as you can see, this area for
  281. 10:20the water for the bridge has a more of a
  282. 10:23gritty, dirty-looking um setup. It has a
  283. 10:27sort of a even I could say like a moss
  284. 10:29type of a texture, but this one is a
  285. 10:32more of a smooth texture. It just makes
  286. 10:34it look so much nicer. And it just looks
  287. 10:36like it's been dried up by the sun and
  288. 10:38just kind of bleached out by the overall
  289. 10:40weather of being on top of the roof. So,
  290. 10:44I think all in all,
  291. 10:46this will look much better.
  292. 10:48But of course, we need to make
  293. 10:50adjustments to these wood supports as
  294. 10:52well. Quite a look. They look quite all
  295. 10:54right, but we need to make sure we just
  296. 10:56adjust them just a little bit. I think
  297. 10:58we need to darken them up just a little
  298. 11:00bit to make them look nicer. So, we're
  299. 11:02going to open up the texture. We're
  300. 11:04going to make a duplicate out of it.
  301. 11:05We're going to attach this duplicate.
  302. 11:07And now we're going to go right into it
  303. 11:10and adjust the albedo controls. I think
  304. 11:13we can just lower down this brightness
  305. 11:15by quite a bit.
  306. 11:17And we can probably change up the
  307. 11:19saturation.
  308. 11:22And how about the contrast?
  309. 11:25Two? Nope.
  310. 11:270.5? Nope. 0.8?
  311. 11:290.1.4? I'm playing around with the
  312. 11:31values. Usually, the best way to check
  313. 11:33how the texture would look like is to
  314. 11:35check the extreme values on both ends
  315. 11:38and see what exactly is being affected
  316. 11:41within this parameter. And usually,
  317. 11:44based on the type of texture you're
  318. 11:45having, it's going to give us
  319. 11:47often like different types of results
  320. 11:49based on the coloring of the texture.
  321. 11:52So, right now, I think contrast 1.2 is
  322. 11:54going to look quite nice. I think it
  323. 11:56actually makes it look really nice,
  324. 11:59actually. So, let's go ahead and keep it
  325. 12:00as is.
  326. 12:02Now, finally, we've got to make sure
  327. 12:03that these beams have the same type of a
  328. 12:06setup. So, we're going to open this up.
  329. 12:09Go and
  330. 12:10apply a different texture. So, I'm just
  331. 12:13making sure we are within this folder.
  332. 12:15Selecting this, control C, control V.
  333. 12:18And probably apply onto this edge.
  334. 12:22And now, we're going to darken it up. We
  335. 12:24can probably make use out of the same
  336. 12:26settings we had previously. So, I'm
  337. 12:27going to select this, actually go back
  338. 12:29onto its folder. And now, we're going to
  339. 12:32double-click on this. And what we can do
  340. 12:34is we can right-click on the albedo
  341. 12:36controls, like so. Select copy
  342. 12:40like this, and we basically copy all the
  343. 12:42values for the albedo controls. So, now
  344. 12:45if we close this down, go back onto the
  345. 12:47settings for this one, open this up,
  346. 12:49make sure that this is a duplicate
  347. 12:51material instance.
  348. 12:53Go open this up, like so.
  349. 12:55We can enable albedo controls,
  350. 12:57right-click, and hit paste. And this
  351. 13:00way, it'll basically ensure that it
  352. 13:02gives us the same kind of adjustments
  353. 13:04that we had previously, because it was
  354. 13:06more or less
  355. 13:07similar-looking texture
  356. 13:09to this pole over here. It actually
  357. 13:11gives us more or less the similar kind
  358. 13:13of a look as well. So, that is quite
  359. 13:15nice. And we can try doing the same for
  360. 13:17this pole as well, actually. So, let's
  361. 13:20go ahead and open this up. Control C,
  362. 13:21control V, make a duplicate. Drag this
  363. 13:24right onto its mesh.
  364. 13:25Open it up. Adjust the albedo controls.
  365. 13:28Right click, paste.
  366. 13:30And we should
  367. 13:32if we do it properly, that is. It's not
  368. 13:35I think it messed it up somehow. I'm
  369. 13:37going to go back onto the
  370. 13:40uh
  371. 13:41material instance that we had
  372. 13:42previously. By the way, we can double
  373. 13:43click on this icon over here and just
  374. 13:45straight up open up the material
  375. 13:47instance. And I'm going to right click,
  376. 13:49copy, go back onto the material instance
  377. 13:52that we just copied, open it up, and
  378. 13:54right click and paste. Now it works.
  379. 13:57Okay, perfect. But [snorts] I think it's
  380. 13:58a little bit too dark
  381. 14:00for this one. So, I'm actually going to
  382. 14:02increase the brightness to 0.7.
  383. 14:04I think now it looks quite nice,
  384. 14:05actually.
  385. 14:07It looks like it's part of the same
  386. 14:09weathering system and like it's just
  387. 14:11been built in the same span of time and
  388. 14:14it has the same type of a look as the
  389. 14:17upper parts of this wood, which is quite
  390. 14:20nice. So, yeah, I think we're pretty
  391. 14:21much done with the roof. So, thank you
  392. 14:23so much for watching and in next lesson
  393. 14:24we're actually going to start off by
  394. 14:27breaking up this roof a little bit more.
  395. 14:28Although, we have some textures for the
  396. 14:30sides of the roof, obviously it's just
  397. 14:32too plain looking. So, yeah, that's what
  398. 14:35we're going to do in the next lesson.
  399. 14:36So, thank you so much for watching and
  400. 14:37I'll see you in a bit.
  401. 14:42>> [music]

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