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15 UV Tiling for the Roof Surface Material — Transcript

by JokerLiver · 2,276 words · 331 segments · language en · Watch on YouTube

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  1. 0:05[music]
  2. 0:11[music]
  3. 0:15>> All right, welcome back everyone to
  4. 0:16Unreal Engine 5 beginners guide to
  5. 0:18building an environment. In the last
  6. 0:20lesson we left it off by finishing off
  7. 0:21some final touches for the adjustment of
  8. 0:24the textures for our bridge. And this
  9. 0:26time we're going to continue working on
  10. 0:27our environment and set up the house or
  11. 0:30at least start setting up the house with
  12. 0:33different Quixel materials. So let's go
  13. 0:35ahead and get started. I'm just going to
  14. 0:36close down this material instance that I
  15. 0:38had set up previously and right away I
  16. 0:40think we can start off with the roof
  17. 0:43itself.
  18. 0:44So let's go ahead and do that. So I
  19. 0:47think we're just going to go back onto
  20. 0:49the Megascans folder and since we don't
  21. 0:51have any of the textures we're going to
  22. 0:53make use out of the Quixel textures that
  23. 0:55we have. So we're going to open up a
  24. 0:58folder or the Quixel bridge
  25. 1:01window that is.
  26. 1:02And we're going to search for a wood
  27. 1:05wooden roof. So if we're to search for
  28. 1:07wood and then roof like so.
  29. 1:10Both of these typed in we're going to
  30. 1:12get a couple of options to pick from and
  31. 1:15if we were to scroll down
  32. 1:18we're going to find couple of choices.
  33. 1:20So we're going to be using weather wood
  34. 1:23slate roof. This one over here. I think
  35. 1:26it looks quite nice for the type of
  36. 1:27scenery that we're trying to get and
  37. 1:29let's go ahead and make sure we download
  38. 1:31this one and then add it onto our
  39. 1:33project.
  40. 1:35And then afterwards once we get it into
  41. 1:36our project we're going to get it into
  42. 1:39our Megascans folder. However, it's not
  43. 1:40going to be in the same folder as we had
  44. 1:43our other materials instead it's going
  45. 1:44to create instead of our 3D assets it's
  46. 1:46going to create surfaces. That is
  47. 1:48because the surfaces is set up for this
  48. 1:52type of category. So the one that we had
  49. 1:54for the roof
  50. 1:56so I'm just going to go back and quickly
  51. 1:58show you what I mean. So, this one over
  52. 2:00here is actually set up as a material
  53. 2:03and not an asset. So, that's going to be
  54. 2:06a little bit different as it will only
  55. 2:08have the textures provided to be used
  56. 2:10for this environment. So, right now if
  57. 2:13we were to access the surfaces folder,
  58. 2:15weathered wood slate roof,
  59. 2:18we're just going to get a material
  60. 2:19instances with the textures set on. So,
  61. 2:21we need to firstly get ourselves
  62. 2:23something to put on these roof tiles on.
  63. 2:26So, I think instead of just applying it
  64. 2:28right away onto this area, onto this
  65. 2:31entire a gray box that we have, we're
  66. 2:33instead going to create ourselves a
  67. 2:35really quick and simple plane. So, let's
  68. 2:37go ahead and click on the quickly add to
  69. 2:40project, select shapes and add plane.
  70. 2:44And we're just going to get ourselves a
  71. 2:46real nice plane. And then right away, if
  72. 2:48we were to just drag and drop it onto
  73. 2:50our plane, the material instance that we
  74. 2:52have, we're going to get this sort of
  75. 2:54result, which is going to be pretty
  76. 2:55nice. So, now we're just going to be
  77. 2:57applying it onto these tiled these
  78. 3:00tilted roofs, and we're going to get
  79. 3:02much nicer results. So, we're going to
  80. 3:05drag it onto the sides like so, and
  81. 3:07we're going to adjust the overall angle
  82. 3:10to fit the overall
  83. 3:12set of a roof.
  84. 3:14So, we're just going to position it just
  85. 3:16a bit sideways like so.
  86. 3:18And we're going to actually turn off the
  87. 3:20snapping to angle like so.
  88. 3:23And make sure that the upper snapping is
  89. 3:24turned off as well. This way we'll have
  90. 3:26more control for this particular task.
  91. 3:29And so, we basically now have it
  92. 3:32not maybe not perfectly snapped because
  93. 3:34there's a tiny gap, but of course we
  94. 3:36don't need to worry about it too much
  95. 3:37because we're going to be overlaying our
  96. 3:39our
  97. 3:39assets with this roof as well. So,
  98. 3:41that's not much of an issue. Right now,
  99. 3:43what we need to do though is make sure
  100. 3:46it covers the entire roof. So, what
  101. 3:47we're going to do is actually we're
  102. 3:48going to click R, go into the scale
  103. 3:51mode, and just scale it across our
  104. 3:54entire roof tile. For now, we don't need
  105. 3:56to worry about the stretching. We're
  106. 3:57going to fix that in a bit. We're just
  107. 3:59going to make sure that this entire
  108. 4:00plane is covering our entire roof. And
  109. 4:03now, if we click R,
  110. 4:04and we got to make sure that we scaling
  111. 4:06it up like this sideways when it's has a
  112. 4:10gizmo tilted as well in regards to the
  113. 4:12local position. So, this one is
  114. 4:15automatically set as a local
  115. 4:18position, which is actually quite nice,
  116. 4:20but
  117. 4:21if you want to move it and transform it
  118. 4:24using just a normal transformation
  119. 4:26gizmo, we'd have to set this a gizmo
  120. 4:29coordinate to be from the world space to
  121. 4:32the object space. And this way, it
  122. 4:33allows us to move and kind of slide it
  123. 4:36across the roof just like that. So, this
  124. 4:38is quite useful when we want to position
  125. 4:40a roof to be right in the center of our
  126. 4:43area just like that. I'm actually going
  127. 4:45to rotate it just a little bit more like
  128. 4:47so,
  129. 4:48and have it covered our entire roof just
  130. 4:51like that. Actually, we need to make
  131. 4:54sure we set it up all the way to the
  132. 4:56back like so,
  133. 4:57and cover it with up all the way just
  134. 5:01like that. So, now we have one end
  135. 5:03covered up. We're going to, of course,
  136. 5:05set the other end as well.
  137. 5:07So, we're going to click W, go into the
  138. 5:10transformation tab, uh change the rotate
  139. 5:14gizmo from local to the world position,
  140. 5:16and then while holding Alt, we're going
  141. 5:18to drag it sideways out like so.
  142. 5:21Then, we're going to click E to go to
  143. 5:22rotation mode. Make sure that the
  144. 5:24snapping is turned on, and we're going
  145. 5:26to turn this 180°.
  146. 5:29So, we'll be flipping it all the way
  147. 5:30around us,
  148. 5:32and we're going to get it a nice roof
  149. 5:34tile on our side as well, which is quite
  150. 5:37nice. So, now we can actually grab both
  151. 5:39of these tiles both of these roof tiles
  152. 5:41and kind of drag it to the side just
  153. 5:43like that.
  154. 5:45And position the roof tiles
  155. 5:48to be on the side
  156. 5:50like so. And I think because they're
  157. 5:51more or less the same kind of rooftops,
  158. 5:54we can actually make use out of this
  159. 5:55like so.
  160. 5:57We might need to Yeah, we might need to
  161. 5:58readjust this a little bit. So, that's
  162. 6:01going to be
  163. 6:03actually okay. We need to turn off the
  164. 6:05snapping mode, of course.
  165. 6:08And I'm going to position this one to be
  166. 6:10closer
  167. 6:12to this side of the roof.
  168. 6:15So, it has a bit of a different angle,
  169. 6:17but I think it's going to make the
  170. 6:19overall design for this
  171. 6:21roof, the upper section, much nicer as
  172. 6:24it helps to break up some of that
  173. 6:26design. I'll actually delete this and
  174. 6:28and we'll
  175. 6:29duplicate it in a second. We just need
  176. 6:31to make sure that this one is set up
  177. 6:33quite nicely.
  178. 6:35So, we just kind of
  179. 6:37positioning it in the way that we want,
  180. 6:39stretching it out as well.
  181. 6:41And we're going to have it just like
  182. 6:43that.
  183. 6:44Actually, we might need to do it a
  184. 6:45little bit more. Let's go ahead and
  185. 6:48kind of
  186. 6:49get it in the right area just like that.
  187. 6:53And I think Yeah, let's go ahead and
  188. 6:55actually
  189. 6:56turn on the local and just kind of
  190. 6:58squish it
  191. 7:00back onto the roof like so.
  192. 7:02And
  193. 7:04going to lower it down maybe.
  194. 7:06Squish it just make sure that it fills
  195. 7:08this entire roof area just like that.
  196. 7:11This entire plane. Again, we're not
  197. 7:12worried about how the tiles are going to
  198. 7:15look like just yet. We just need to make
  199. 7:17sure that they're positioned right for
  200. 7:20this plane to be right at the side of
  201. 7:22the roof. And of course, we need to
  202. 7:24duplicate it for the other end as well.
  203. 7:26So, let's go ahead and do that.
  204. 7:28We're going to rotate this 180 degrees.
  205. 7:30So, click E, make sure to have the
  206. 7:33snapping on. And whoa.
  207. 7:36That seemed to have caused some issue.
  208. 7:38Just going to click control Z. I'm not
  209. 7:39sure why that was the case. Going to
  210. 7:41click F to reposition my camera and it
  211. 7:44seems to be doing the same kind of an
  212. 7:46issue. So, I'm actually going to
  213. 7:47deselect
  214. 7:49this and select it back up and it seems
  215. 7:51like I made a mistake and duplicated it
  216. 7:53within my blueprint again. I can see
  217. 7:56that I made it like so. Going to delete
  218. 7:59it. Make sure I have this plane
  219. 8:01reselected. Then going to hold Alt, drag
  220. 8:04it out and make a duplicate out of it
  221. 8:06just like that. I'm not sure why that
  222. 8:08was the case. Just going to set it up to
  223. 8:11the side
  224. 8:12again and position the roof
  225. 8:16to be just like that.
  226. 8:18So, yeah, this is already looking quite
  227. 8:20nice.
  228. 8:21I think
  229. 8:23we might need to make couple of extra
  230. 8:25adjustments,
  231. 8:26but it might actually be quite all
  232. 8:28right. Okay, so now that we're done with
  233. 8:30the roof and its placement, let's go
  234. 8:31ahead and actually fix up the way
  235. 8:33they're being tiled. So, what we're
  236. 8:35going to do is actually I'm going to
  237. 8:36make a duplicate out of the original
  238. 8:37material instance and this way we're
  239. 8:40going to be able to make use out of it
  240. 8:42to make some tiles. I'm just going to
  241. 8:44reapply onto this section of the roof as
  242. 8:46well as the other end as its backside.
  243. 8:50So, just doing it like so.
  244. 8:52And this way we're able to get a
  245. 8:54duplicate out of these material tiles.
  246. 8:56And now we're able to just go into it
  247. 8:58and make some adjustments for them. I'll
  248. 9:00make the different type of copy for the
  249. 9:03other side of the roof, upper part of
  250. 9:05the roof, but that's going to be in a
  251. 9:06bit as these ones need to have more or
  252. 9:09less the same kind of pattern. And
  253. 9:10because we stretched out this type of a
  254. 9:12plane a little bit more than this one,
  255. 9:14it might not look quite as good. So,
  256. 9:17we're going to scroll down all the way
  257. 9:19to a
  258. 9:21Actually, let's scroll up a little bit
  259. 9:23and it's actually going to be the very
  260. 9:25first one in the adjustments tab. So,
  261. 9:27underneath the global tab is going to be
  262. 9:30tiling offset. We're going to make sure
  263. 9:32we tick this on. We're going to open
  264. 9:34this up and we get some options to use.
  265. 9:37So, offset is just going to allow us to
  266. 9:40move the pattern. So, if we want to do
  267. 9:42that, we can, but it's not needed at
  268. 9:45this moment. So, I'm just going to leave
  269. 9:47it as a default a zero value. Now, as
  270. 9:49for the tiling,
  271. 9:51we're going to make sure we tile this up
  272. 9:53because otherwise it's too large. I
  273. 9:55think we just as a default we started
  274. 9:57off with 2 by 2 and see how this looks
  275. 10:00like. It might look quite all right. So,
  276. 10:03I think I quite like it. Or maybe let's
  277. 10:05try 1.5
  278. 10:08by 1.5.
  279. 10:10Like so.
  280. 10:12And yeah, 1.5 by 1.5 is going to look
  281. 10:15quite nice. And of course,
  282. 10:16the stretching is happening sideways.
  283. 10:19So, we need to determine which way that
  284. 10:21is being faced up and that is going to
  285. 10:23be just by playing around with the
  286. 10:25value. I can see that it is going to
  287. 10:26actually be the tiling X. So, that is
  288. 10:29what it is needed to be changed. And
  289. 10:33because we stretch it out this way, we
  290. 10:34need to increase this. So, the value of
  291. 10:36two maybe will do the trick or even 2.5.
  292. 10:40Let's try that.
  293. 10:42And yeah, I think 2.5 is looking quite
  294. 10:44nice actually.
  295. 10:46So, let's go ahead and keep it as is.
  296. 10:48And yeah, let's check the other side as
  297. 10:51well because it uses the same material
  298. 10:53instance is going to give us the same
  299. 10:55results. So, now we can close this down
  300. 10:57after fixing it up. And now we basically
  301. 11:00are going to make a duplicate out of the
  302. 11:02already adjusted material instance just
  303. 11:04to save up some more of that time. So,
  304. 11:06we're going to select it, control C,
  305. 11:07control V, make a duplicate a third
  306. 11:09material instance, apply this directly
  307. 11:12onto the roof and see how it looks like.
  308. 11:14And by default,
  309. 11:16it already is looking quite nice, but we
  310. 11:18just need to squish it just a little bit
  311. 11:20in the tiling what in the tiling X
  312. 11:23direction. So, 2.5 let's change that up
  313. 11:27to be, let's say, three.
  314. 11:30And maybe that's just enough. I think
  315. 11:32that's enough. It's going to give us the
  316. 11:34same kind of a pattern and I think I
  317. 11:36quite like it as is. So, let's go ahead
  318. 11:38and keep it actually. I'm going to close
  319. 11:40this down and now let's go ahead and not
  320. 11:42forget to hit control and S to save this
  321. 11:44entire project.
  322. 11:46And I think we're going to keep the
  323. 11:48overall design, the albedo adjustments
  324. 11:50and whatnot as default ones. I think the
  325. 11:52original texture looks quite nice. So,
  326. 11:55yeah. That's going to be it for this
  327. 11:57lesson. In the next lesson, we're going
  328. 11:58to apply more texture surfaces. I think
  329. 12:02for the main body of this house. So,
  330. 12:05thank you so much for watching and I'll
  331. 12:07see you in a bit.

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