YouTube2Text

14 Adjusting Quixel Asset Materials — Transcript

by JokerLiver · 3,285 words · 473 segments · language en · Watch on YouTube

Full transcript

  1. 0:07[music]
  2. 0:14[music]
  3. 0:15>> Hello and welcome back everyone to
  4. 0:16Unreal Engine beginner's guide to
  5. 0:18building an environment. In the last
  6. 0:20lesson we completed an entire shape of
  7. 0:22the bridge and this time we're just
  8. 0:24going to make some tweaks in regards to
  9. 0:26the colors and make some adjustments to
  10. 0:28the overall
  11. 0:29Make sure using a material instance
  12. 0:32provided within a Quixel asset itself.
  13. 0:35So let's go ahead and get started. I'm
  14. 0:37going to go into the 3D assets folder
  15. 0:40for the Megascans and actually right
  16. 0:43away I think we're going to adjust and
  17. 0:45tweak out the values for these planks
  18. 0:47over here. So I'm thinking about going
  19. 0:49into
  20. 0:51the ones that have small wood boards.
  21. 0:53Let's go ahead and open that up and in
  22. 0:56order for us to tweak the values over
  23. 0:57here, I think before doing the tweaks,
  24. 1:00we're just going to make a duplicate out
  25. 1:02of the material instance itself. So
  26. 1:05later on if you want to have the
  27. 1:07original kind of a look that we have
  28. 1:09right now, we can always set up and I
  29. 1:12reassign the material instance back to
  30. 1:15its default state. So by selecting it
  31. 1:18and then clicking control C and control
  32. 1:19V, we're able to make a duplicate out of
  33. 1:21it just like that and we're just going
  34. 1:23to leave it as is and I think we're just
  35. 1:26going to adjust the material instance to
  36. 1:28the full one that we had previously
  37. 1:30right away. So if we double click on it,
  38. 1:32we'll be able to open up a material
  39. 1:34instance editor and we get a bunch of
  40. 1:37parameters out of them.
  41. 1:38So on the right side for the details
  42. 1:40tab, I'm actually just going to lower
  43. 1:42this down a little bit like so so we
  44. 1:43could see our
  45. 1:45boards of the bridge right away as is.
  46. 1:49So the main ones that we want to adjust
  47. 1:52is going to be within the albedo tab. If
  48. 1:54we were to expand this, we'll see albedo
  49. 1:58uh tint and albedo controls.
  50. 2:00So, albedo tint is just a color tint
  51. 2:02that we're able to adjust. If we were to
  52. 2:04select in it and then click on this
  53. 2:06square over here, we're able to get
  54. 2:08ourselves a color picker. Now, by
  55. 2:10default, if it's set to white, it means
  56. 2:12that it won't be affecting the texture
  57. 2:14itself and we're only going to be
  58. 2:16applying a tint once we're starting to
  59. 2:20darken this up. So, for example, if we
  60. 2:22start to darken this entire thing up,
  61. 2:23you can see how the boards are being
  62. 2:25darkened up as well, which is pretty
  63. 2:27nice. Not only we can darken these
  64. 2:29boards, we can also change the
  65. 2:30saturation, the type of tint that we're
  66. 2:32having for these boards as well. So, by
  67. 2:35changing them for example something like
  68. 2:36green, we're going to get a greenish
  69. 2:38type of a tint, which is pretty nice as
  70. 2:40is.
  71. 2:41So, I think
  72. 2:42we're actually going to
  73. 2:44go back to the default one and maybe
  74. 2:46play around a little bit with
  75. 2:48a
  76. 2:49orange tint like so.
  77. 2:52And maybe just darken it up a little bit
  78. 2:54like so. So, these are the values that
  79. 2:56I'm going to use.
  80. 2:58We're going to make uh just a really
  81. 2:59small tweak and we're going to hit okay.
  82. 3:02So, we can even tick this box over here
  83. 3:05and see how it looks like before it's
  84. 3:07being applied. So, if you untick it and
  85. 3:09then tick it back on, we can see we're
  86. 3:10just applying a small bit of a tint onto
  87. 3:13our planks. Now, for us to have a even
  88. 3:16greater control of this overall texture,
  89. 3:18what we can do is we can make use out of
  90. 3:20the albedo controls. So, by ticking this
  91. 3:22on and expanding this list, we see we
  92. 3:25have a bunch of different options for us
  93. 3:27to use. Things like saturation,
  94. 3:30brightness, contrast. We can make use
  95. 3:32out of all of them and of course, just
  96. 3:35as the name suggests, by changing the
  97. 3:37saturation, clicking and holding and
  98. 3:38then dragging to the left or right,
  99. 3:40we're able to change the saturation of
  100. 3:43these boards. And of course, the
  101. 3:44brightness goes the same kind of way.
  102. 3:46And we're going to be changing that up
  103. 3:49and darkening the down a little bit,
  104. 3:51changing the saturation a little We're
  105. 3:52going to change it to 0.7 like so.
  106. 3:55Changing the brightness to be a little
  107. 3:58bit darker. I think this is going to be
  108. 4:00much nicer. Actually, let's try Yeah,
  109. 4:02let's go ahead and darken it down a
  110. 4:05little bit. And then let's play around
  111. 4:07with the contrast maybe a little bit.
  112. 4:09Or actually, because we're changing
  113. 4:11contrast,
  114. 4:12we're going to change this to 0.85. I
  115. 4:15think that's going to be a nice value.
  116. 4:16And we're going to increase the
  117. 4:17saturation back up. I think it's going
  118. 4:19to look much nicer. So,
  119. 4:22let's go ahead and change the saturation
  120. 4:24to 0.8. And we're already getting some
  121. 4:26nice results, but I think it's too
  122. 4:27bright. But even if we were to change
  123. 4:29the darkness, we're not going to get
  124. 4:31quite as nice a result. So, I think I'm
  125. 4:32going to go back onto the tint and
  126. 4:35darken this down a little bit more.
  127. 4:37And increase the saturation over like
  128. 4:39this. Like so. And I think that's going
  129. 4:41to give us some really nice results. So,
  130. 4:43maybe we want to make it a little bit
  131. 4:45more brownish.
  132. 4:46Like so.
  133. 4:49That's going to look quite nice.
  134. 4:52Darken it down a little bit.
  135. 4:54And we're just making sure that all of
  136. 4:55these planks have more or less the same
  137. 4:57kind of a tint applied throughout this
  138. 4:59entire texture. So, it's just going to
  139. 5:01look like it's more part of the right
  140. 5:03kind of result. We also have something
  141. 5:05called NA, which of course doesn't do
  142. 5:06anything. So, we can just going to leave
  143. 5:08it as a zero. And the brightness
  144. 5:11actually going to play around a little
  145. 5:13bit with the brightness. Maybe lower
  146. 5:14this down even to a value of 0.4.
  147. 5:17And maybe just maybe it's going to look
  148. 5:19quite nice.
  149. 5:21Now, as you can see, there's one board
  150. 5:23that's actually going to look a little
  151. 5:24bit too dark and one that is going to
  152. 5:26look too bright. So, I think we're going
  153. 5:28to close this down and we're going to
  154. 5:30apply the original material instance
  155. 5:33that we had back onto those boards
  156. 5:35because they stand out a little bit too
  157. 5:36much, I reckon. So, what we're going to
  158. 5:38do is the easiest way to apply them is
  159. 5:40by simply dragging and dropping them
  160. 5:42onto those boards like so. We're going
  161. 5:43to get its original default kind of a
  162. 5:45color. So, actually I'm just going to
  163. 5:47drag it onto the
  164. 5:49one that's the darkest, and that's going
  165. 5:51to give us actually some real nice
  166. 5:52results.
  167. 5:53Just going to drag this one over here.
  168. 5:56Going to click control Z because I mis-
  169. 5:58misaligned it, and there you go.
  170. 6:01We're able to brighten this up. Now, if
  171. 6:03we want to darken these ones down a
  172. 6:06little bit even more, just to make it
  173. 6:08suit more suitable, we're going to make
  174. 6:10a duplicate out of the one that we
  175. 6:12adjusted out of these values. So, we're
  176. 6:14going to make a third material instance
  177. 6:17just like that.
  178. 6:18And we're going to actually
  179. 6:20make this a little bit darker. So, we're
  180. 6:23going to go into this
  181. 6:25material instance, and we're going to
  182. 6:27lower the brightness.
  183. 6:30And by setting this up to value of 0.2,
  184. 6:33I think it's going to look all right.
  185. 6:34We're going to now close this down.
  186. 6:35We've got a much darker variation. So,
  187. 6:37now if we apply this onto this plank, we
  188. 6:39can see the difference that it's going
  189. 6:41to make. And this way, we're able to
  190. 6:43have a lot of control over color
  191. 6:45textures, and have a really really nice
  192. 6:48results of the overall type of a look
  193. 6:50for our boards. So, I think it's already
  194. 6:54looking pretty nice.
  195. 6:56But, I don't quite like the way these
  196. 6:59are looking. So, I think we're going to
  197. 7:01be changing them up a little bit, the
  198. 7:03beams themselves.
  199. 7:05So, let's go into the 3D assets. Let's
  200. 7:07go into the wooden beam and adjust
  201. 7:09material instance. And just like we did
  202. 7:11previously, we're going to click control
  203. 7:13C, control V to make a duplicate of the
  204. 7:15default one, and we're going to maybe
  205. 7:18change up the boards right away. But,
  206. 7:21now that I think about it, we might be
  207. 7:24using them for our
  208. 7:26house. And I think
  209. 7:29Yeah, I think if we were to change that
  210. 7:31up, the default material instance that's
  211. 7:33assigned onto the default static mesh,
  212. 7:36the next time we're going to be dragging
  213. 7:37this out, we'll have the adjusted
  214. 7:40values. So, instead what I'd like us to
  215. 7:41do is I like us to make a different
  216. 7:44assigned material instance. So, right
  217. 7:46now we have a material the original one
  218. 7:49and the material instance the copy of
  219. 7:51it. So, now we're going to click on one
  220. 7:54of the poles and see the name in the
  221. 7:56outliner. And we can see that if I were
  222. 7:59to extend it a little bit,
  223. 8:01we can see that it is named the worn
  224. 8:03wooden beam. And because it's in
  225. 8:05alphabetical order, all of these worn
  226. 8:08wooden beams are going to be in exactly
  227. 8:10the same order. So, what we need to do
  228. 8:12is simply click on the first one that's
  229. 8:14named like this and then scroll all the
  230. 8:16way down and while holding shift, click
  231. 8:20on the last one and this way we should
  232. 8:22grab all of them at once. So, if I were
  233. 8:24to just drag them out, you can see that
  234. 8:26all of them are being moved to the side.
  235. 8:28And because we selected all of them and
  236. 8:30because they are the same asset, they're
  237. 8:32the instances of the same asset, we're
  238. 8:34going to have within the details tab
  239. 8:36more or less the same kind of results.
  240. 8:37So, materials, you can see that all of
  241. 8:40them are being assigned one material. If
  242. 8:42we have something additional selected,
  243. 8:43for example, I'm going to click while
  244. 8:45holding shift, going to click on this
  245. 8:47plank over here, we can see that the
  246. 8:49material is going to change with two
  247. 8:51materials selected. But even so, if we
  248. 8:53were to
  249. 8:55click on display two materials, we're
  250. 8:56going to see these elements being shown.
  251. 8:59So, what we need to do is just simply
  252. 9:01make sure we replace the original
  253. 9:03material instance with the material that
  254. 9:07we made a copy out of. So, right now
  255. 9:09this is the original one. I know that it
  256. 9:11has the same look, so I know that it is
  257. 9:13the same one. All we got to do is
  258. 9:16drag the copy into this element like so
  259. 9:19and we're going to have a replacement
  260. 9:21out of them just like that.
  261. 9:25And let me just have a look. I think I
  262. 9:27made a mistake. Going to click from lit
  263. 9:30to unlit just to make sure I see the
  264. 9:32albedo map a little bit more the color
  265. 9:34information and actually seems like
  266. 9:36we're having some artifacts And I
  267. 9:38believe the reason for it is because
  268. 9:40this is not the same wooden beam that I
  269. 9:42was using. So, let me just have a look
  270. 9:43real quick. I'm going to drag this
  271. 9:45outwards and I can see that it is a
  272. 9:46complete different wooden beam. So, I'm
  273. 9:48just going to click control Z and go
  274. 9:50back to its original values.
  275. 9:53And actually just going to delete this
  276. 9:55material instance and click delete
  277. 9:57because we weren't using it. It's just
  278. 9:59going to prompt up with a simple delete
  279. 10:01window. And then we're going to go back
  280. 10:04onto the 3D assets and find ourselves
  281. 10:07the right one. So, small wood boards.
  282. 10:09Oh, sorry. It's because we have this
  283. 10:11selected. Just going to untick it. It's
  284. 10:13going to be called worn wooden beam. So,
  285. 10:16it's going to be the last one over here.
  286. 10:19Worn wooden beam. Let's go ahead and
  287. 10:21open it up. Again, I made sure I click
  288. 10:23control Z to undo my step. I still have
  289. 10:26all of this selected and I'm just going
  290. 10:28to go get the material instance selected
  291. 10:31within the content browser. Click
  292. 10:33control C, control V, make a duplicate
  293. 10:35out of it. Now we have a material
  294. 10:37instance copy out of it.
  295. 10:39And we're going to drag this into the
  296. 10:41material that we have that is basically
  297. 10:44looking exactly the same as this icon
  298. 10:45over here. So, we're just going to click
  299. 10:47and drag and drop it into this material
  300. 10:50like so. And we pretty much replace it.
  301. 10:52Although, we're not going to be be
  302. 10:54seeing a much of a difference right now
  303. 10:55because we didn't actually make any
  304. 10:57tweaks to the material instance. So,
  305. 10:59let's go ahead and do that right away
  306. 11:00actually. We're going to open this
  307. 11:02material instance like so.
  308. 11:04We're going to click albedo tint and
  309. 11:06albedo controls and we're going to play
  310. 11:08around with values a little bit. So,
  311. 11:10we're going to make sure that albedo
  312. 11:11controls have this entire tab opened up.
  313. 11:15Albedo tint though can have it closed
  314. 11:18down. And we're just going to play
  315. 11:20around with the values right away. I
  316. 11:21think I'm just going to try darkening
  317. 11:23darkening this down a little bit and see
  318. 11:25how this looks and
  319. 11:28maybe it's not being affected. Just want
  320. 11:30to see what is up with that. Going to
  321. 11:32close this down, see if they're being
  322. 11:34applied.
  323. 11:35And I think they're being applied. Just
  324. 11:36going to make sure that they're being
  325. 11:39attached to this like so. And it seems
  326. 11:42like I need to make sure I have them all
  327. 11:44selected again.
  328. 11:46And reattach them just like that. And
  329. 11:48now this is going to work. So I just
  330. 11:49made sure I reselect remake my selection
  331. 11:53and then attach it the material onto it
  332. 11:56just like that. And now it seems to make
  333. 11:58a proper assignment onto the material
  334. 12:01instance.
  335. 12:02So now we can open this up and make some
  336. 12:03tweaks. And by tweaking this around, we
  337. 12:06can see that it is making the changes
  338. 12:08that we want. So I'm just going to make
  339. 12:10it a little bit brownish and darken it
  340. 12:12up a little bit more like so.
  341. 12:14And click okay.
  342. 12:16Then I'm thinking maybe just maybe
  343. 12:19I'm going to actually adjust the
  344. 12:21roughness values for this as well.
  345. 12:23Because by default, this wood looks
  346. 12:25quite a bit dried up. And obviously
  347. 12:27because it's going to be next to the
  348. 12:28water, we probably don't want this kind
  349. 12:30of a result. So we're going to actually
  350. 12:32go and make additional tweaks to it. So
  351. 12:34by scrolling down, we actually have
  352. 12:37roughness value over here. And by
  353. 12:39enabling these both like so,
  354. 12:41by default it's going to be one and
  355. 12:43zero. And this is just like a clamp sort
  356. 12:46of a value. So the maximum result for
  357. 12:49how rough the value is going to be. If
  358. 12:51we lower this down, we're going to get a
  359. 12:53much shinier result. Alternatively, if
  360. 12:56we increase this value the minimum
  361. 12:57roughness,
  362. 12:58we'd get a much a rougher type of a
  363. 13:01value. So
  364. 13:03we're going to actually only
  365. 13:04decrease the maximum roughness value
  366. 13:07from one. We're going to change it maybe
  367. 13:09to 0.5. Let's go ahead and see how this
  368. 13:10looks. And maybe it's a little bit too
  369. 13:12much though. We don't want it to overdo
  370. 13:14it. So 0.8. And I think Yeah, I think
  371. 13:17that's just looking much better as is.
  372. 13:19We're going to keep it as is actually.
  373. 13:21This is looking quite nice. So let's go
  374. 13:23ahead and leave it as is. Maybe actually
  375. 13:27we need to lower the contrast. I'm going
  376. 13:30to try to lower the contrast a little
  377. 13:31bit just to see how it looks like.
  378. 13:33And just by lowering just a little bit,
  379. 13:36we might get some nicer results.
  380. 13:39But it's again, it's just a matter of
  381. 13:41preference how it's going to look like.
  382. 13:43For now, I think we're going to keep it
  383. 13:45as a value of one, and we're just going
  384. 13:47to leave it as it is. And worst case, in
  385. 13:49the future, we might just come back to
  386. 13:51it and see how that looks.
  387. 13:53And actually,
  388. 13:55we might, because we we changed up the
  389. 13:57roughness value, we're going to get a
  390. 13:58different type of a light bounce on
  391. 14:00these
  392. 14:01areas. And I think we should probably
  393. 14:04increase the brightness just a little
  394. 14:05bit.
  395. 14:07Like so, to value 1.2.
  396. 14:091.2, like so.
  397. 14:11And now we're going to get some real
  398. 14:13nice results, maybe even 1.4.
  399. 14:16Yeah, I think 1.4 is going to be quite
  400. 14:18nice. We don't want it to get the exact
  401. 14:19same value as the planks on the top. We
  402. 14:21just want to have it look like it's part
  403. 14:24of the same atmosphere, the same
  404. 14:26environment, but at same time it's made
  405. 14:28out of different type of wood, because
  406. 14:29these are planks and these ones are kind
  407. 14:31of like logs that were used to build
  408. 14:34this bridge.
  409. 14:35So, finally, I think we're going to just
  410. 14:37switch up these planks as well, and for
  411. 14:40the ones that are here, they're quite
  412. 14:41light. I think we're going to keep them
  413. 14:43as quite light, because they're just
  414. 14:45going to look so much nicer, and they're
  415. 14:46just going to stand out so much more.
  416. 14:48And worst case, we can come back to it
  417. 14:50and switch them around a little bit. But
  418. 14:53yeah, for now, let's just go ahead and
  419. 14:54switch these planks up. So, we're just
  420. 14:55going to select this plank. We're going
  421. 14:57to close down the instant bro- uh
  422. 15:00material browser that we had previously,
  423. 15:03and select the plank that's underneath.
  424. 15:06Going to click on this button over here.
  425. 15:09And by simply clicking on this, we're
  426. 15:11able to go straight into the folder for
  427. 15:13where this material instance is located.
  428. 15:17So, now we're going to make a copy out
  429. 15:18of it. Control C, control V, make a
  430. 15:20duplicate.
  431. 15:21Select the wooden beam that we had. We
  432. 15:23can see that the names, because it's in
  433. 15:26alphabetical order, we have three of
  434. 15:27them. We're going to select all three of
  435. 15:29them and apply our material instance
  436. 15:32that we just made a copy out of it. You
  437. 15:34can see that the name has changed, so
  438. 15:35that's good. Now we can go into this
  439. 15:37material instance and change up the
  440. 15:39tint. We can click on it,
  441. 15:42make it darker quite a bit like so,
  442. 15:45make it browner even,
  443. 15:47like so.
  444. 15:49And let's have a look.
  445. 15:51I think we need to make it look
  446. 15:53roughened up. It looks too plain at the
  447. 15:54moment, so I'm going to increase the
  448. 15:57contrast for this one
  449. 15:59by quite a bit by just increasing it to
  450. 16:00a value of 0.8 maybe,
  451. 16:02maybe 0.6 1.6.
  452. 16:05Like so and it's going to give us some
  453. 16:07nice results right away. I think that's
  454. 16:09going to look quite nice.
  455. 16:10So, yeah. And maybe just saturation,
  456. 16:13remove that a little bit.
  457. 16:14Otherwise it just looks a little bit too
  458. 16:16much.
  459. 16:17And that's all there is to it to be able
  460. 16:20to tweak all of these values. So, it's
  461. 16:22already looking quite nice. Maybe we
  462. 16:23should adjust these a little bit and
  463. 16:26make them look a little bit darker
  464. 16:28in regards to the overall design. Now
  465. 16:31going back to it,
  466. 16:32but yeah, okay. Let's leave it as it is
  467. 16:35for now and in the next lesson we're
  468. 16:37going to continue building up our
  469. 16:38environment. This time we're actually
  470. 16:39going to start on creating the house
  471. 16:43area over here. So, thank you so much
  472. 16:46for watching and I'll see you in a bit.
  473. 16:50>> [music]

About this transcript

This page contains the full transcript of 14 Adjusting Quixel Asset Materials by JokerLiver, generated from the public captions YouTube serves with the video. The transcript has 3,285 words across 473 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.