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12 Days of Kill Team Day 9: Battleclade — Transcript

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  5. 0:14Hello everybody and welcome back to
  6. 0:16Command Point. Welcome to the ninth day
  7. 0:18of Kill Team. And today we're actually
  8. 0:20going to be talking about uh none other
  9. 0:23than our our newest ADME overlords, the
  10. 0:26BattleClaid. We're joined by uh diehard
  11. 0:29ADMAC enthusiast uh Alex Squireers.
  12. 0:32Alex, how's it going?
  13. 0:34>> Going great, Shane. Thanks for having me
  14. 0:35on.
  15. 0:36>> Yeah. No, I'm I'm very happy that we
  16. 0:38were able to get you. I mean, you you've
  17. 0:39been playing Kill Team since like the
  18. 0:40the Stone Age like myself. Um
  19. 0:43>> pretty much.
  20. 0:44>> And as as far back all the way to first
  21. 0:46edition I can remember, you've been
  22. 0:47playing Admeck of some some categorical
  23. 0:50admech. And
  24. 0:52>> yeah, my very first uh my very first 40k
  25. 0:56purchase, Warhammer purchase ever would
  26. 0:58have been in about March of 2019. Bought
  27. 1:01thisQatari box. And uh you know, whether
  28. 1:05that was a good or a bad decision, time
  29. 1:07is yet to tell. Well, I mean, here we
  30. 1:09are though with with a brand new uh team
  31. 1:12representing the Adeptist Mechanicus,
  32. 1:13the first like to me it feels like the
  33. 1:16first true like ADM kill team in the
  34. 1:19sense that it's it's new stuff made for
  35. 1:21Kill Team under the Adme banner. Um,
  36. 1:24which I'm sure you're very excited
  37. 1:26about. [laughter]
  38. 1:28Yes, very much so. it. Uh, it's we can
  39. 1:31get into more of the details later, but
  40. 1:33yeah, I think it's Admeck is always, at
  41. 1:36least in lore, presented as this sort of
  42. 1:38weird thing that's kind of it's in the
  43. 1:40Imperium, but it's doing its own thing.
  44. 1:41No one's ever really quite sure what's
  45. 1:42going on. And Battleclaid sure feels
  46. 1:45like that. It is some sort of weird
  47. 1:47amalgamation of stuff that somehow
  48. 1:49manages to work together. How well, who
  49. 1:52knows?
  50. 1:53>> Yeah. So, I mean I I guess if somebody's
  51. 1:54looking at adm um what would be your
  52. 1:57cell whether it be from a a play style
  53. 2:01perspective or not adm but battleclade
  54. 2:02specifically uh from a play style
  55. 2:04perspective or just an aesthetic
  56. 2:06perspective? I mean what would be your
  57. 2:08cell to to encourage somebody to get
  58. 2:09into BattleClade?
  59. 2:11>> Sure. Um it's certainly not the most
  60. 2:14straightforward team out of all of them
  61. 2:16out there. So, if you if you're looking
  62. 2:19for something that's a little weird,
  63. 2:21it's got a lot of intermoving parts, um
  64. 2:24you want to be able to pull off some
  65. 2:26crazy cool plays by making sure that
  66. 2:29everything's lined up just right, it's a
  67. 2:31fantastic team. If you're looking for
  68. 2:33something like very simple, this might
  69. 2:35not be the team for you, but it is a lot
  70. 2:37of fun. Um, the best description of this
  71. 2:39team I've ever seen was actually posted
  72. 2:42three days ago on y'all's Discord in the
  73. 2:44Battle Play channel. And I'm going to
  74. 2:45read this verbatim because it's
  75. 2:47hilarious.
  76. 2:49Battleclaid is the project manager
  77. 2:51keeping the project moving forward,
  78. 2:53reoptimizing reoptimizing tasks lists
  79. 2:55for the junior devs while the subject
  80. 2:57matter expert/senior individual
  81. 2:59contributor occasionally cowboys off in
  82. 3:01a direction and does some wild stuff
  83. 3:02that is helpful but a little chaotic.
  84. 3:05And as someone who, you know, does
  85. 3:08corporate America stuff, this is the
  86. 3:10funniest and most accurate description I
  87. 3:11think I've ever read.
  88. 3:13>> Yeah, I love it. I mean, that is I I've
  89. 3:15played this team a little bit and that
  90. 3:16is uh that's accurate, I would say. Um
  91. 3:19>> yeah, very accurate. [clears throat]
  92. 3:20>> So, I guess uh le let's jump more into
  93. 3:23somebody's chosen to play Battleclaid um
  94. 3:26and and they're getting into their like
  95. 3:28first game or two. Uh for you, because I
  96. 3:30know you've played this team a lot, what
  97. 3:32would be like the the jump start piece
  98. 3:35of advice like the the the thing for you
  99. 3:37that maybe it took a few games and then
  100. 3:38a light bulb went off and everything
  101. 3:39made sense to you and you thought, I
  102. 3:41wish I was thinking about it this way
  103. 3:42from from game one. What would be that
  104. 3:44that level up advice?
  105. 3:47>> I think the the power of the team comes
  106. 3:52from network counteract. It's a very
  107. 3:54unique thing that no one else has
  108. 3:56anything remotely like. Some teams, you
  109. 3:59know, so like the Nekron teams in
  110. 4:01particular, you know, have the ability
  111. 4:03for a crypt tech to direct someone to do
  112. 4:04an action once. Um, but with battle
  113. 4:08clay, the sheer amount of action actions
  114. 4:11that you can bounce all over the place
  115. 4:12is wild. So that's something that we can
  116. 4:14do that no one else can do. And so I
  117. 4:16think really as you're getting into the
  118. 4:18term into the team, leaning into that as
  119. 4:21much as possible to start network
  120. 4:24counteracting as much as you can is a
  121. 4:26great way to get started. And you know,
  122. 4:28at the beginning as you're learning,
  123. 4:30sure, you're not going to be making the
  124. 4:31optimal decisions on when and where to
  125. 4:33use that network counteract. That's
  126. 4:34fine. You're learning. But if you're
  127. 4:36getting in the mindset of always looking
  128. 4:39for being able to use them, your your
  129. 4:41use of it will improve over time and
  130. 4:43you'll be used to looking for those
  131. 4:45opportunities.
  132. 4:47>> Love that. Yeah. No, I think that's a
  133. 4:49really apt description. I mean, it's
  134. 4:51it's it's definitely unique um in the
  135. 4:53sense that, you know, it's it's not I
  136. 4:56mean, it's 10 guys with two APL, but
  137. 4:58it's kind of like it's more suiting
  138. 5:00almost to look at it as 10 guys with
  139. 5:03like 20 APL, you know what I mean?
  140. 5:05Instead of 10 guys with two APL each.
  141. 5:07Um,
  142. 5:08>> so I guess uh moving on, I mean, there
  143. 5:12are some choices to be made here in the
  144. 5:14in the pregame as far as operative
  145. 5:15selection goes and loadouts. um like
  146. 5:17there's some different weapons here that
  147. 5:19they that some of the guys can take. So,
  148. 5:20I guess walk us through um your kind of
  149. 5:23pregame selections in terms of uh both
  150. 5:25operatives uh loadouts and also
  151. 5:28equipment.
  152. 5:29>> Sure. For operatives, it's actually
  153. 5:31fairly simple. Um you've got your two
  154. 5:33tech priests. You have to take them.
  155. 5:36You've got your two big gun servtors,
  156. 5:38the ones that have the big five attack
  157. 5:40guns that are heavy dash. Technically,
  158. 5:43you don't have to take both of them. I
  159. 5:46can't imagine a situation where you
  160. 5:48wouldn't want to. They're bigger.
  161. 5:49They've got bigger melee. They're
  162. 5:51they're just all around solid
  163. 5:52operatives. So, there's four of your 10
  164. 5:54operatives right there.
  165. 5:57In early discussions around this team, I
  166. 5:58saw some people debating around not
  167. 6:00taking the autoroxy, which is the
  168. 6:02underser little buddy and the one who
  169. 6:04gives you the super super omniscs. I
  170. 6:07He's phenomenal. I think you always take
  171. 6:09him. The breacher uh has like the little
  172. 6:13mini melta gun and a power weapon and
  173. 6:14he's the one that cuts hatches and
  174. 6:16things. You always bring him. [snorts]
  175. 6:18The medic I think is the one he's the
  176. 6:21third of the little quote unquote
  177. 6:23specialists. Um I think there's some
  178. 6:26discussions around whether or not you
  179. 6:28would take a medic in some games. You
  180. 6:30know, especially if you're facing a more
  181. 6:31melee focused team, you could opt to
  182. 6:33leave him at home. He does have better
  183. 6:36melee though than your just standard
  184. 6:38little combat guy. So, you know, maybe
  185. 6:40there's a reason to do that. He can heal
  186. 6:42people.
  187. 6:44I think it's more of a individual play
  188. 6:45style choice. Um, you could go either
  189. 6:47way on that. And then your final choices
  190. 6:50uh are three or four if you're leaving
  191. 6:52the medic at home. Just regular little
  192. 6:54combat servtors. One of those could take
  193. 6:56a melta. If you're facing any kind of
  194. 6:59thing that doesn't have an inbone save,
  195. 7:01I'm pretty sure you take one of those.
  196. 7:03Um, and then they can take up to three
  197. 7:05flamers. And our flamers are
  198. 7:07interesting. They're 6- in range.
  199. 7:09They're four four damage, but only
  200. 7:11torrent one. So, they're like elves.
  201. 7:14They will just shred if you can get uh
  202. 7:17them under a flamer. And then we have
  203. 7:19this thing called the is it phosphor
  204. 7:22blaster. I have to think about it
  205. 7:23because I never take it. It's not good.
  206. 7:25Um hopefully at some point it'll get a
  207. 7:27buff that makes it worthwhile, but at
  208. 7:28the moment it's just not. Um
  209. 7:32let's see. So, what was the next
  210. 7:33question? Equipment.
  211. 7:34>> Uh yes, equipment. That's the other part
  212. 7:35of it. Part of it. So we have oh god now
  213. 7:39I've got to do this from memory instead
  214. 7:41of looking at cards. So we've got uh
  215. 7:44neuroscyclic reserve cells which is uh
  216. 7:46normally uh you have a lot of
  217. 7:48restrictions around um around the
  218. 7:52network counteracting. This lifts those
  219. 7:54restrictions a little bit. Uh you can't
  220. 7:56attack with the person who's doing the
  221. 7:57transferring of power in that one, but
  222. 7:59it's still it's still a very good
  223. 8:00equipment. I think it's an auto take.
  224. 8:02Um, and then we have a concealed
  225. 8:05apparatus, which is or no, excuse me,
  226. 8:07not concealed apparatus, uh, Covert
  227. 8:08Guys. Um, which is the same as who else
  228. 8:11has that? It's Chaos Cults and someone
  229. 8:13else. I think
  230. 8:13>> Brood Brothers has it, maybe.
  231. 8:15>> Yeah, Brood Brothers.
  232. 8:16>> Yeah, it's the same same deal. You got
  233. 8:18you get D3 guys and they get like the
  234. 8:20the old school scout reposition type
  235. 8:22thing. You reposition up to three inches
  236. 8:24forwards. Um, covert apparatus is the
  237. 8:30most hilarious equipment in the game. It
  238. 8:33specifically lets you on turning point
  239. 8:35two swap any of your little servtors uh
  240. 8:38and between each other provided they
  241. 8:41haven't done any sort of action or used
  242. 8:44an ability that would reveal to your
  243. 8:46opponent what they are. Like think of it
  244. 8:47as like in the fluff, think of it as
  245. 8:50like all your guys are just little
  246. 8:51servtors during turn one. They all look
  247. 8:53the same and then the start of turn two
  248. 8:55things unfurl from them that reveal what
  249. 8:56they are. And so from a gameplay
  250. 8:59perspective, you're just like, "Aha, you
  251. 9:01thought it was this guy, but now it's
  252. 9:02this guy." And you swap them around. In
  253. 9:04open, I don't find it super useful. In
  254. 9:06into the dark, I actually have found it
  255. 9:08super useful because people will be
  256. 9:11making assumptions about what light
  257. 9:13cover they can hide behind uh in what
  258. 9:16rooms because your auto proxy is off on
  259. 9:18one side of the board and then you can
  260. 9:19totally flip and put him somewhere else
  261. 9:21and then that completely inverts what
  262. 9:24your opponent is expecting on the board.
  263. 9:26Um oh man, and now I've forgotten our
  264. 9:29fourth. Shane, remind me what my fourth
  265. 9:31equipment is.
  266. 9:31>> I think and I'm trying to remember. I
  267. 9:33believe there's something to do with
  268. 9:34melee.
  269. 9:36>> Yes. Um,
  270. 9:38electromantic capacitors. So,
  271. 9:41>> yes,
  272. 9:42>> this is a uh it's sort of a defensive
  273. 9:45melee tech. So, everyone on your kill
  274. 9:47team if you take this may get shock in
  275. 9:49melee um all the time, which is cool.
  276. 9:52And then if you're retaliating and
  277. 9:56ready, you also get severe. So, there
  278. 10:00are situations in which this can be
  279. 10:02useful. There are some in which it
  280. 10:03isn't. It's sort of weirdly most useful
  281. 10:07against teams that are I think okay in
  282. 10:10melee, not like like in hyper melee
  283. 10:13specialists. Sure, you get to punch them
  284. 10:15back for a little damage, but you're
  285. 10:17dying anyway. Against teams that are
  286. 10:19like okay in melee, you can super flip
  287. 10:22the script on them. And then teams that
  288. 10:24aren't good in melee, they're probably
  289. 10:25just not taking it. And unless you want
  290. 10:27to get funny and like start charging
  291. 10:29guard or something to to be weird and do
  292. 10:31a weird game, I don't think it's super
  293. 10:33useful offensively.
  294. 10:35>> That makes a lot of sense. I do just
  295. 10:37want to go back and highlight that that
  296. 10:38is a really clever usage of the
  297. 10:40apparatus. I've I remember when this
  298. 10:42team came out and I was playing them a
  299. 10:43little bit and I was trying to figure
  300. 10:44out how can I use this weird apparatus
  301. 10:46equipment and I eventually just settled
  302. 10:47on not taking it. Um that never occurred
  303. 10:50to me. Uh specifically using it on close
  304. 10:51quarters and and I really like that. Um
  305. 10:54uh
  306. 10:54>> am I single best? Oh god.
  307. 10:56>> My single best use of it was uh I think
  308. 10:58it was Tacoma open. I was playing a uh I
  309. 11:02was playing a battle plate mirror match
  310. 11:03on Into the Dark, which holy crap did my
  311. 11:06brain hurt after that. Um but yeah, it
  312. 11:09was I took the I took the uh concealed
  313. 11:14apparatus and he didn't. And yeah, turn
  314. 11:17two I
  315. 11:19like I was very deliberately sold one
  316. 11:22plan of attack by placing all my guys in
  317. 11:24certain places, but in my mind they were
  318. 11:27all different people. And so top of turn
  319. 11:29two, I switched things around and he
  320. 11:31looked at the board, he was like, "Oh,
  321. 11:33oh, this is this is a problem." And then
  322. 11:36he's just turned into a completely
  323. 11:38different game.
  324. 11:39>> That's very cool. Um, so I guess uh this
  325. 11:42is kind of an interesting one with the
  326. 11:44new approved ops. Uh what kind of tack
  327. 11:46ops are you looking at? And and also
  328. 11:48what tack ops do they have? I know recon
  329. 11:49is one of them and and is
  330. 11:51>> recon and infiltrate.
  331. 11:52>> Okay. And then what what are you usually
  332. 11:54default into with with battle cate? Is
  333. 11:55it a mix or is there one you take every
  334. 11:57time or what's the idea?
  335. 11:58>> Uh I've I've got a real hot take for
  336. 12:00you. Um I love scout en I love scout
  337. 12:03enemy movement.
  338. 12:04>> I I thought I had a feeling this was
  339. 12:06coming and I I think I know a little bit
  340. 12:08about where you're coming from. I think
  341. 12:09this is one of the few teams that might
  342. 12:10have some some tech with it. So let's
  343. 12:12let's talk about that.
  344. 12:13>> Yeah. So I think the the majority of
  345. 12:16discussion around scout enemy movement
  346. 12:17is completely valid in the sense that
  347. 12:20you're using so much action economy
  348. 12:22early on in an active early on in a
  349. 12:24turning point to try to get these tokens
  350. 12:27out to try to score with them. Um, for
  351. 12:30so many teams that's such a valid
  352. 12:32critique, but
  353. 12:35few teams are as efficient with action
  354. 12:38economy as battleclaid.
  355. 12:40If I have So, let's take us top of
  356. 12:44turning point two. Let's say I get
  357. 12:45initiative. My uh my
  358. 12:48technoarchchaeologist, I'm going to use
  359. 12:50him to do a mission action. He scouts
  360. 12:51someone. Every no one on the board has
  361. 12:53moved yet, so everyone's ready.
  362. 12:54Everyone's valid for it, basically. Um,
  363. 12:58and then my first activation, I choose a
  364. 13:00servtor. He activates, he scouts
  365. 13:03someone, he transfers power. That guy
  366. 13:05scouts someone. I've now scouted three
  367. 13:07enemy operatives before they've even
  368. 13:09activated. Like, it's it's so efficient
  369. 13:12to do with this team. Um, you know, in
  370. 13:15say that I'm facing a 10 man, a 10
  371. 13:18operative opponent, if I do the same
  372. 13:20thing in my next activation with two
  373. 13:22more servtors, I've scouted half their
  374. 13:24team before they get their second
  375. 13:26activation.
  376. 13:28Like, it's so useful. Yeah, I think just
  377. 13:31in general any team that kind of has the
  378. 13:33cap the capability to do the scout enemy
  379. 13:36movements action with a guy that's
  380. 13:38expended. Uh I think there's like
  381. 13:42something there with you know you can
  382. 13:45wait a little longer. I I was thinking
  383. 13:46about this too in the context of like
  384. 13:48Koptic Circle or Hierotech who can
  385. 13:50command a guy to do an action
  386. 13:52>> and obviously Battle Cade has that on
  387. 13:55steroids. I mean, that's like half of
  388. 13:56their mechanics is, hey,
  389. 13:58>> you do this even though you've already
  390. 13:59gone,
  391. 14:00>> right?
  392. 14:01>> So, I love that.
  393. 14:03[clears throat]
  394. 14:04>> Yeah. And you know, and with the and
  395. 14:06with the way uh network counteract
  396. 14:07works, yeah, you can use it with an
  397. 14:08expended guy or you can send it to a
  398. 14:12dude who hasn't even activated yet and
  399. 14:13you're just doing his network
  400. 14:14counteract. Like, it's the the options
  401. 14:17are huge. Um, yeah. So, what else? What
  402. 14:21else have we got? Um
  403. 14:24I think uh retrieval is really good. Um
  404. 14:29specifically because again because of
  405. 14:31well just a stepping back in a little
  406. 14:34bit the technoarchchaeologist and his
  407. 14:36ability to do mission actions um during
  408. 14:39the like during the strategy phase or
  409. 14:42scoot onto an objective is just so huge.
  410. 14:44Like he can do so much for you in tack
  411. 14:46op play. Um, but then on top of that, we
  412. 14:50have a firefight ploy that lets us that
  413. 14:53lets a tech priest sort of remotely
  414. 14:56access an objective from 4 in away with
  415. 14:59some certain criteria that make it like
  416. 15:00not gamebreaking. Um,
  417. 15:03just being able to do that sometimes
  418. 15:04like retrieval, you know, say there's
  419. 15:06some middle objective that is kind of in
  420. 15:08no man's land and it's
  421. 15:11sort of dangerous to get to. Hey, just
  422. 15:13tech a tech priest three inches behind a
  423. 15:15wall from the objective and just like,
  424. 15:17"Oh, nope. That's mine now." And yoink
  425. 15:19your little retrieval token.
  426. 15:22>> Yeah, I love that. Um, yeah, I think
  427. 15:25this team definitely can can think about
  428. 15:27tech ops differently than most teams do.
  429. 15:29I think just the way that they function
  430. 15:30is is just very weird. Um,
  431. 15:34before we go to the next question,
  432. 15:38cool segue, not even a cool segue, very
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  448. 16:14>> Okay, we are back. Uh
  449. 16:16>> wow, I just spent hundreds of dollars
  450. 16:17with Baron of Dice.
  451. 16:19>> I'm glad. Very I hopefully on
  452. 16:21commandoint dice. Um,
  453. 16:23so I I guess I wanted to ask you, Alex,
  454. 16:26about kind of the way that you set up
  455. 16:28with your uh- with your battle clay, I
  456. 16:31guess, specifically in in turn one and
  457. 16:33turn two. Just kind of the general early
  458. 16:35game strategy in terms of like what are
  459. 16:37you trying to set up for? What are you
  460. 16:39trying to like what what are your goals
  461. 16:41that you're trying to accomplish on the
  462. 16:42first and second turn and kind of how
  463. 16:44they relate to to like setting up
  464. 16:46successfully? [snorts]
  465. 16:48>> It's God, that's a hard question to
  466. 16:50answer. Um
  467. 16:52there's the team is so weird and
  468. 16:56honestly I don't play this team the same
  469. 16:59from game to game. Um there are team
  470. 17:02there are games where I'm trying to be
  471. 17:03aggressive. There are games where I'm
  472. 17:06trying to play back and be very
  473. 17:07defensive. It's a you know a read on the
  474. 17:10opponent's team. Um if I know my
  475. 17:12particular opponent, a read on my
  476. 17:14opponent as well. Um,
  477. 17:17and so just more than anything, it's
  478. 17:21almost about trying to set up traps for
  479. 17:23your opponent. Um, you know, whether
  480. 17:26being aggressive or defensive is
  481. 17:28probably deciding what level of the
  482. 17:30battlefield you're trying to set these
  483. 17:32traps up. But just because of the way
  484. 17:34you're able to bounce around actions,
  485. 17:36you're able to hit opponents from areas
  486. 17:39they don't expect. And so you're trying
  487. 17:41to, you know, maybe try to bait out them
  488. 17:43to come to you because we're we're
  489. 17:44generally fairly slow. You're trying to
  490. 17:46bait them to come in and attempt
  491. 17:48something and then you have some counter
  492. 17:51punch that they didn't quite expect. Or,
  493. 17:53you know, they're expecting a counter
  494. 17:54punch from this direction because that's
  495. 17:55the most obvious one, but then you've
  496. 17:57got it set up from this other direction,
  497. 17:59which leaves that guy that they were
  498. 18:00expecting the counter punch from to be
  499. 18:02free to go forward and do something
  500. 18:03else. And so just the the first couple
  501. 18:06turning points are a lot of setting up
  502. 18:08at various points around the battlefield
  503. 18:10to try to set that up as much as
  504. 18:12possible I guess.
  505. 18:14>> Yeah. No, I think in and of itself
  506. 18:15saying that it's it's so expansive and
  507. 18:19gametoame is uh you know valuable advice
  508. 18:21that it's it's good not to get too stuck
  509. 18:24on one strategy with certain kinds of
  510. 18:26teams and I think this is one of those
  511. 18:27teams.
  512. 18:29>> Um so uh let's turn the page a little
  513. 18:31bit uh for something more fun. Um, Alex,
  514. 18:34and I I'm excited to hear what you have
  515. 18:36to say on this one. C. Can you tell me
  516. 18:37the flashiest, coolest play you've ever
  517. 18:39been able to pull off with uh with
  518. 18:42BattleClade?
  519. 18:44>> Um,
  520. 18:46oh boy. I mean, there's there's a lot
  521. 18:49I've done with them. Um,
  522. 18:53>> I mean just the concealed apparatus
  523. 18:55thing you described earlier is still
  524. 18:56>> Yeah, that I mean that was that's
  525. 18:58probably the biggest brain thing I've
  526. 18:59ever pulled off was
  527. 19:01>> you know said because you know sometimes
  528. 19:03with concealed apparatus um you know it
  529. 19:06can be obvious what you're trying to do
  530. 19:08but to like really sell that you're
  531. 19:09doing one thing because like all the all
  532. 19:13the model positions make sense but then
  533. 19:15you change who they are and it makes a
  534. 19:17completely different kind of sense like
  535. 19:18that that was it felt so good to pull
  536. 19:21off. Um just the the very some of the
  537. 19:24very simple things to pull off. um late
  538. 19:27in the game once I used my
  539. 19:30technoarchchaeologist to sort of like
  540. 19:32lateral and go deep onto his objective
  541. 19:36and then from there like
  542. 19:40during the strategy phase and then
  543. 19:42reposition even deeper into his line to
  544. 19:45get like sort of a back angled shot back
  545. 19:48towards myself on a cluster of three
  546. 19:51little dudes. So I tagged the center one
  547. 19:53with um with the ceaseless token and
  548. 19:57then shot him and got three five ups. So
  549. 20:00each of those guys just takes nine nine
  550. 20:03devastating damage like in that shot and
  551. 20:05wipes out three dudes. Um like whenever
  552. 20:09you manage to pull off a like a big shot
  553. 20:10with a techno archaeologist, it's
  554. 20:12hilarious. Um but sometimes he just
  555. 20:15doesn't hit fives and it does very
  556. 20:16little damage. You're like, "Oh, uh oh,
  557. 20:18that's a problem."
  558. 20:19Yeah, I've definitely seen the um like
  559. 20:22that was one of my first thoughts when I
  560. 20:24first saw the technoarchchaeologist and
  561. 20:25his like data card was oh you could do
  562. 20:27some like crazy offensive turns with
  563. 20:28this and but I never was able to pull it
  564. 20:30off myself.
  565. 20:31>> It's I think I I see a lot of people
  566. 20:33arguing for it and I think that you know
  567. 20:35for like a a casual game it's super fun
  568. 20:38to do something like that. Um, I feel
  569. 20:40like in a in a tournament game, I think
  570. 20:42it's a it's a high-risk, high reward
  571. 20:44play. And, you know, depending on your
  572. 20:46situation and how you choose to play,
  573. 20:48you really have to assess that. Um, I've
  574. 20:51pulled off some really fun things with
  575. 20:52the breacher, being able to, um, it's
  576. 20:56actually something that the first time
  577. 20:57you play a battle plate, it it'll take
  578. 21:00people by surprise. Um, with the
  579. 21:03breacher, you can set up two breach
  580. 21:06tokens in the first turning point
  581. 21:08because he can do it on his own
  582. 21:09activation and then do it as a network
  583. 21:12counteract. So, you know, people look at
  584. 21:15this team of slow 5-in nerds and they're
  585. 21:18starting to plan out like, oh, you know,
  586. 21:21I'm safe behind this wall because you
  587. 21:23have to run all the way around it and do
  588. 21:24all these other things. And then you've
  589. 21:26got this guy, you know, I'll, you know,
  590. 21:28maybe I use the the covert guises. So he
  591. 21:31walks forward 3 in, gets just within an
  592. 21:33inch of the wall. I drop a token, move
  593. 21:35him 5 in to the side, and then the
  594. 21:37underser goes and dashes him another 3
  595. 21:39in and tells him to to pop another hole
  596. 21:41in. So now I've got two hatches set up
  597. 21:44like 8 in apart from each other. And now
  598. 21:47what the opponent had read as two, you
  599. 21:50know, walls that I can't go through and
  600. 21:52have to walk around are now just things
  601. 21:53that I can pop through and start
  602. 21:55wreaking havoc. And that's a a huge
  603. 21:57change to the battlefield to set up.
  604. 22:00Yeah, I love that. I mean, as a RECA
  605. 22:02player, I I've I've learned the uh the
  606. 22:05the secret sauce of of punching holes in
  607. 22:07walls on Vulcus, and it feels really
  608. 22:10nice.
  609. 22:11>> Uhhuh.
  610. 22:12>> Um, awesome. No, I love all that. Uh, we
  611. 22:15got one more question, Alex. Uh, this
  612. 22:16is, uh, we're we're not going to talk
  613. 22:18about Battleclan on this last question.
  614. 22:20We're going to talk about you a little
  615. 22:21bit. Um, I've asked people in the past
  616. 22:23their favorite Christmas song, favorite
  617. 22:25Christmas, uh, movie, etc. This year I'm
  618. 22:27asking everybody to share with me a just
  619. 22:29a holiday tradition that they partake
  620. 22:31in. Something they do every year that
  621. 22:33they look forward to that that you'd be
  622. 22:35willing to share with us.
  623. 22:37>> Something near and dear.
  624. 22:39>> Yeah.
  625. 22:41Trying to think here. Um try not to give
  626. 22:44you too much dead air.
  627. 22:47>> Don't worry about it.
  628. 22:52Um my so so my family we always do like
  629. 22:55the white elephant gift exchange. Um
  630. 22:59and you know
  631. 23:02are that we're all you know we're loud
  632. 23:04and boisterous you know
  633. 23:07even when we're trying to be a little
  634. 23:08quiet during the holidays. Um but yeah
  635. 23:11during the white elephant everything
  636. 23:12turns up to 11 and uh yeah we go we go
  637. 23:15nuts. Um, and we're all like, no one's
  638. 23:19quite a gamer like us, like playing with
  639. 23:22plastic war dollies on the table, but
  640. 23:24everyone's like into board games and
  641. 23:26stuff and like we all enjoy winning and
  642. 23:30so like white elephant can turn
  643. 23:31cutthroat and it is hilarious.
  644. 23:34>> Yeah. Yeah.
  645. 23:34>> Like my my my sweet little 92-year-old
  646. 23:37grandmother will like start stealing
  647. 23:40stuff from people and then like you
  648. 23:42start to go steal from things from her
  649. 23:43and she'll start putting every every
  650. 23:46ounce of matriarchal guilt she can on
  651. 23:48you so she can't stick to the thing she
  652. 23:50wants. It's a lot of fun.
  653. 23:52>> Love that. Yeah. No, we've definitely
  654. 23:53gotten one or two white elephant answers
  655. 23:56uh so far this series. So, I mean it's a
  656. 23:58good time. Um
  657. 23:59>> yeah,
  658. 23:59>> Alex, thank you so much for coming on
  659. 24:01and talking about BattleClay with us.
  660. 24:03>> Yeah, of course. happy to do so.
  661. 24:05>> Yeah. Uh and of course everybody
  662. 24:06listening, you you guys know the deal at
  663. 24:08this point. Like, subscribe if you
  664. 24:09haven't already. Most importantly, tune
  665. 24:11in tomorrow for I believe the 10th day
  666. 24:14of Kill Team. We're going to talk about
  667. 24:15another Kill Team with another guest.
  668. 24:17And it's going to be uh it's going to be
  669. 24:18cool and fun. And uh this is in the
  670. 24:21meantime, Shane and Alex signing out.
  671. 24:25See you.
  672. 24:29>> [music]
  673. 24:35[music]
  674. 24:46[music]
  675. 24:50>> Heat. Heat.

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