12 Days of Kill Team Day 9: Battleclade — Transcript
Full transcript
- 0:00Command Point is sponsored by Crossfire
- 0:02Games. Use code commandoint 25 at
- 0:05checkout to get 5% off your next
- 0:07purchase. Link in the description.
- 0:14Hello everybody and welcome back to
- 0:16Command Point. Welcome to the ninth day
- 0:18of Kill Team. And today we're actually
- 0:20going to be talking about uh none other
- 0:23than our our newest ADME overlords, the
- 0:26BattleClaid. We're joined by uh diehard
- 0:29ADMAC enthusiast uh Alex Squireers.
- 0:32Alex, how's it going?
- 0:34>> Going great, Shane. Thanks for having me
- 0:35on.
- 0:36>> Yeah. No, I'm I'm very happy that we
- 0:38were able to get you. I mean, you you've
- 0:39been playing Kill Team since like the
- 0:40the Stone Age like myself. Um
- 0:43>> pretty much.
- 0:44>> And as as far back all the way to first
- 0:46edition I can remember, you've been
- 0:47playing Admeck of some some categorical
- 0:50admech. And
- 0:52>> yeah, my very first uh my very first 40k
- 0:56purchase, Warhammer purchase ever would
- 0:58have been in about March of 2019. Bought
- 1:01thisQatari box. And uh you know, whether
- 1:05that was a good or a bad decision, time
- 1:07is yet to tell. Well, I mean, here we
- 1:09are though with with a brand new uh team
- 1:12representing the Adeptist Mechanicus,
- 1:13the first like to me it feels like the
- 1:16first true like ADM kill team in the
- 1:19sense that it's it's new stuff made for
- 1:21Kill Team under the Adme banner. Um,
- 1:24which I'm sure you're very excited
- 1:26about. [laughter]
- 1:28Yes, very much so. it. Uh, it's we can
- 1:31get into more of the details later, but
- 1:33yeah, I think it's Admeck is always, at
- 1:36least in lore, presented as this sort of
- 1:38weird thing that's kind of it's in the
- 1:40Imperium, but it's doing its own thing.
- 1:41No one's ever really quite sure what's
- 1:42going on. And Battleclaid sure feels
- 1:45like that. It is some sort of weird
- 1:47amalgamation of stuff that somehow
- 1:49manages to work together. How well, who
- 1:52knows?
- 1:53>> Yeah. So, I mean I I guess if somebody's
- 1:54looking at adm um what would be your
- 1:57cell whether it be from a a play style
- 2:01perspective or not adm but battleclade
- 2:02specifically uh from a play style
- 2:04perspective or just an aesthetic
- 2:06perspective? I mean what would be your
- 2:08cell to to encourage somebody to get
- 2:09into BattleClade?
- 2:11>> Sure. Um it's certainly not the most
- 2:14straightforward team out of all of them
- 2:16out there. So, if you if you're looking
- 2:19for something that's a little weird,
- 2:21it's got a lot of intermoving parts, um
- 2:24you want to be able to pull off some
- 2:26crazy cool plays by making sure that
- 2:29everything's lined up just right, it's a
- 2:31fantastic team. If you're looking for
- 2:33something like very simple, this might
- 2:35not be the team for you, but it is a lot
- 2:37of fun. Um, the best description of this
- 2:39team I've ever seen was actually posted
- 2:42three days ago on y'all's Discord in the
- 2:44Battle Play channel. And I'm going to
- 2:45read this verbatim because it's
- 2:47hilarious.
- 2:49Battleclaid is the project manager
- 2:51keeping the project moving forward,
- 2:53reoptimizing reoptimizing tasks lists
- 2:55for the junior devs while the subject
- 2:57matter expert/senior individual
- 2:59contributor occasionally cowboys off in
- 3:01a direction and does some wild stuff
- 3:02that is helpful but a little chaotic.
- 3:05And as someone who, you know, does
- 3:08corporate America stuff, this is the
- 3:10funniest and most accurate description I
- 3:11think I've ever read.
- 3:13>> Yeah, I love it. I mean, that is I I've
- 3:15played this team a little bit and that
- 3:16is uh that's accurate, I would say. Um
- 3:19>> yeah, very accurate. [clears throat]
- 3:20>> So, I guess uh le let's jump more into
- 3:23somebody's chosen to play Battleclaid um
- 3:26and and they're getting into their like
- 3:28first game or two. Uh for you, because I
- 3:30know you've played this team a lot, what
- 3:32would be like the the jump start piece
- 3:35of advice like the the the thing for you
- 3:37that maybe it took a few games and then
- 3:38a light bulb went off and everything
- 3:39made sense to you and you thought, I
- 3:41wish I was thinking about it this way
- 3:42from from game one. What would be that
- 3:44that level up advice?
- 3:47>> I think the the power of the team comes
- 3:52from network counteract. It's a very
- 3:54unique thing that no one else has
- 3:56anything remotely like. Some teams, you
- 3:59know, so like the Nekron teams in
- 4:01particular, you know, have the ability
- 4:03for a crypt tech to direct someone to do
- 4:04an action once. Um, but with battle
- 4:08clay, the sheer amount of action actions
- 4:11that you can bounce all over the place
- 4:12is wild. So that's something that we can
- 4:14do that no one else can do. And so I
- 4:16think really as you're getting into the
- 4:18term into the team, leaning into that as
- 4:21much as possible to start network
- 4:24counteracting as much as you can is a
- 4:26great way to get started. And you know,
- 4:28at the beginning as you're learning,
- 4:30sure, you're not going to be making the
- 4:31optimal decisions on when and where to
- 4:33use that network counteract. That's
- 4:34fine. You're learning. But if you're
- 4:36getting in the mindset of always looking
- 4:39for being able to use them, your your
- 4:41use of it will improve over time and
- 4:43you'll be used to looking for those
- 4:45opportunities.
- 4:47>> Love that. Yeah. No, I think that's a
- 4:49really apt description. I mean, it's
- 4:51it's it's definitely unique um in the
- 4:53sense that, you know, it's it's not I
- 4:56mean, it's 10 guys with two APL, but
- 4:58it's kind of like it's more suiting
- 5:00almost to look at it as 10 guys with
- 5:03like 20 APL, you know what I mean?
- 5:05Instead of 10 guys with two APL each.
- 5:07Um,
- 5:08>> so I guess uh moving on, I mean, there
- 5:12are some choices to be made here in the
- 5:14in the pregame as far as operative
- 5:15selection goes and loadouts. um like
- 5:17there's some different weapons here that
- 5:19they that some of the guys can take. So,
- 5:20I guess walk us through um your kind of
- 5:23pregame selections in terms of uh both
- 5:25operatives uh loadouts and also
- 5:28equipment.
- 5:29>> Sure. For operatives, it's actually
- 5:31fairly simple. Um you've got your two
- 5:33tech priests. You have to take them.
- 5:36You've got your two big gun servtors,
- 5:38the ones that have the big five attack
- 5:40guns that are heavy dash. Technically,
- 5:43you don't have to take both of them. I
- 5:46can't imagine a situation where you
- 5:48wouldn't want to. They're bigger.
- 5:49They've got bigger melee. They're
- 5:51they're just all around solid
- 5:52operatives. So, there's four of your 10
- 5:54operatives right there.
- 5:57In early discussions around this team, I
- 5:58saw some people debating around not
- 6:00taking the autoroxy, which is the
- 6:02underser little buddy and the one who
- 6:04gives you the super super omniscs. I
- 6:07He's phenomenal. I think you always take
- 6:09him. The breacher uh has like the little
- 6:13mini melta gun and a power weapon and
- 6:14he's the one that cuts hatches and
- 6:16things. You always bring him. [snorts]
- 6:18The medic I think is the one he's the
- 6:21third of the little quote unquote
- 6:23specialists. Um I think there's some
- 6:26discussions around whether or not you
- 6:28would take a medic in some games. You
- 6:30know, especially if you're facing a more
- 6:31melee focused team, you could opt to
- 6:33leave him at home. He does have better
- 6:36melee though than your just standard
- 6:38little combat guy. So, you know, maybe
- 6:40there's a reason to do that. He can heal
- 6:42people.
- 6:44I think it's more of a individual play
- 6:45style choice. Um, you could go either
- 6:47way on that. And then your final choices
- 6:50uh are three or four if you're leaving
- 6:52the medic at home. Just regular little
- 6:54combat servtors. One of those could take
- 6:56a melta. If you're facing any kind of
- 6:59thing that doesn't have an inbone save,
- 7:01I'm pretty sure you take one of those.
- 7:03Um, and then they can take up to three
- 7:05flamers. And our flamers are
- 7:07interesting. They're 6- in range.
- 7:09They're four four damage, but only
- 7:11torrent one. So, they're like elves.
- 7:14They will just shred if you can get uh
- 7:17them under a flamer. And then we have
- 7:19this thing called the is it phosphor
- 7:22blaster. I have to think about it
- 7:23because I never take it. It's not good.
- 7:25Um hopefully at some point it'll get a
- 7:27buff that makes it worthwhile, but at
- 7:28the moment it's just not. Um
- 7:32let's see. So, what was the next
- 7:33question? Equipment.
- 7:34>> Uh yes, equipment. That's the other part
- 7:35of it. Part of it. So we have oh god now
- 7:39I've got to do this from memory instead
- 7:41of looking at cards. So we've got uh
- 7:44neuroscyclic reserve cells which is uh
- 7:46normally uh you have a lot of
- 7:48restrictions around um around the
- 7:52network counteracting. This lifts those
- 7:54restrictions a little bit. Uh you can't
- 7:56attack with the person who's doing the
- 7:57transferring of power in that one, but
- 7:59it's still it's still a very good
- 8:00equipment. I think it's an auto take.
- 8:02Um, and then we have a concealed
- 8:05apparatus, which is or no, excuse me,
- 8:07not concealed apparatus, uh, Covert
- 8:08Guys. Um, which is the same as who else
- 8:11has that? It's Chaos Cults and someone
- 8:13else. I think
- 8:13>> Brood Brothers has it, maybe.
- 8:15>> Yeah, Brood Brothers.
- 8:16>> Yeah, it's the same same deal. You got
- 8:18you get D3 guys and they get like the
- 8:20the old school scout reposition type
- 8:22thing. You reposition up to three inches
- 8:24forwards. Um, covert apparatus is the
- 8:30most hilarious equipment in the game. It
- 8:33specifically lets you on turning point
- 8:35two swap any of your little servtors uh
- 8:38and between each other provided they
- 8:41haven't done any sort of action or used
- 8:44an ability that would reveal to your
- 8:46opponent what they are. Like think of it
- 8:47as like in the fluff, think of it as
- 8:50like all your guys are just little
- 8:51servtors during turn one. They all look
- 8:53the same and then the start of turn two
- 8:55things unfurl from them that reveal what
- 8:56they are. And so from a gameplay
- 8:59perspective, you're just like, "Aha, you
- 9:01thought it was this guy, but now it's
- 9:02this guy." And you swap them around. In
- 9:04open, I don't find it super useful. In
- 9:06into the dark, I actually have found it
- 9:08super useful because people will be
- 9:11making assumptions about what light
- 9:13cover they can hide behind uh in what
- 9:16rooms because your auto proxy is off on
- 9:18one side of the board and then you can
- 9:19totally flip and put him somewhere else
- 9:21and then that completely inverts what
- 9:24your opponent is expecting on the board.
- 9:26Um oh man, and now I've forgotten our
- 9:29fourth. Shane, remind me what my fourth
- 9:31equipment is.
- 9:31>> I think and I'm trying to remember. I
- 9:33believe there's something to do with
- 9:34melee.
- 9:36>> Yes. Um,
- 9:38electromantic capacitors. So,
- 9:41>> yes,
- 9:42>> this is a uh it's sort of a defensive
- 9:45melee tech. So, everyone on your kill
- 9:47team if you take this may get shock in
- 9:49melee um all the time, which is cool.
- 9:52And then if you're retaliating and
- 9:56ready, you also get severe. So, there
- 10:00are situations in which this can be
- 10:02useful. There are some in which it
- 10:03isn't. It's sort of weirdly most useful
- 10:07against teams that are I think okay in
- 10:10melee, not like like in hyper melee
- 10:13specialists. Sure, you get to punch them
- 10:15back for a little damage, but you're
- 10:17dying anyway. Against teams that are
- 10:19like okay in melee, you can super flip
- 10:22the script on them. And then teams that
- 10:24aren't good in melee, they're probably
- 10:25just not taking it. And unless you want
- 10:27to get funny and like start charging
- 10:29guard or something to to be weird and do
- 10:31a weird game, I don't think it's super
- 10:33useful offensively.
- 10:35>> That makes a lot of sense. I do just
- 10:37want to go back and highlight that that
- 10:38is a really clever usage of the
- 10:40apparatus. I've I remember when this
- 10:42team came out and I was playing them a
- 10:43little bit and I was trying to figure
- 10:44out how can I use this weird apparatus
- 10:46equipment and I eventually just settled
- 10:47on not taking it. Um that never occurred
- 10:50to me. Uh specifically using it on close
- 10:51quarters and and I really like that. Um
- 10:54uh
- 10:54>> am I single best? Oh god.
- 10:56>> My single best use of it was uh I think
- 10:58it was Tacoma open. I was playing a uh I
- 11:02was playing a battle plate mirror match
- 11:03on Into the Dark, which holy crap did my
- 11:06brain hurt after that. Um but yeah, it
- 11:09was I took the I took the uh concealed
- 11:14apparatus and he didn't. And yeah, turn
- 11:17two I
- 11:19like I was very deliberately sold one
- 11:22plan of attack by placing all my guys in
- 11:24certain places, but in my mind they were
- 11:27all different people. And so top of turn
- 11:29two, I switched things around and he
- 11:31looked at the board, he was like, "Oh,
- 11:33oh, this is this is a problem." And then
- 11:36he's just turned into a completely
- 11:38different game.
- 11:39>> That's very cool. Um, so I guess uh this
- 11:42is kind of an interesting one with the
- 11:44new approved ops. Uh what kind of tack
- 11:46ops are you looking at? And and also
- 11:48what tack ops do they have? I know recon
- 11:49is one of them and and is
- 11:51>> recon and infiltrate.
- 11:52>> Okay. And then what what are you usually
- 11:54default into with with battle cate? Is
- 11:55it a mix or is there one you take every
- 11:57time or what's the idea?
- 11:58>> Uh I've I've got a real hot take for
- 12:00you. Um I love scout en I love scout
- 12:03enemy movement.
- 12:04>> I I thought I had a feeling this was
- 12:06coming and I I think I know a little bit
- 12:08about where you're coming from. I think
- 12:09this is one of the few teams that might
- 12:10have some some tech with it. So let's
- 12:12let's talk about that.
- 12:13>> Yeah. So I think the the majority of
- 12:16discussion around scout enemy movement
- 12:17is completely valid in the sense that
- 12:20you're using so much action economy
- 12:22early on in an active early on in a
- 12:24turning point to try to get these tokens
- 12:27out to try to score with them. Um, for
- 12:30so many teams that's such a valid
- 12:32critique, but
- 12:35few teams are as efficient with action
- 12:38economy as battleclaid.
- 12:40If I have So, let's take us top of
- 12:44turning point two. Let's say I get
- 12:45initiative. My uh my
- 12:48technoarchchaeologist, I'm going to use
- 12:50him to do a mission action. He scouts
- 12:51someone. Every no one on the board has
- 12:53moved yet, so everyone's ready.
- 12:54Everyone's valid for it, basically. Um,
- 12:58and then my first activation, I choose a
- 13:00servtor. He activates, he scouts
- 13:03someone, he transfers power. That guy
- 13:05scouts someone. I've now scouted three
- 13:07enemy operatives before they've even
- 13:09activated. Like, it's it's so efficient
- 13:12to do with this team. Um, you know, in
- 13:15say that I'm facing a 10 man, a 10
- 13:18operative opponent, if I do the same
- 13:20thing in my next activation with two
- 13:22more servtors, I've scouted half their
- 13:24team before they get their second
- 13:26activation.
- 13:28Like, it's so useful. Yeah, I think just
- 13:31in general any team that kind of has the
- 13:33cap the capability to do the scout enemy
- 13:36movements action with a guy that's
- 13:38expended. Uh I think there's like
- 13:42something there with you know you can
- 13:45wait a little longer. I I was thinking
- 13:46about this too in the context of like
- 13:48Koptic Circle or Hierotech who can
- 13:50command a guy to do an action
- 13:52>> and obviously Battle Cade has that on
- 13:55steroids. I mean, that's like half of
- 13:56their mechanics is, hey,
- 13:58>> you do this even though you've already
- 13:59gone,
- 14:00>> right?
- 14:01>> So, I love that.
- 14:03[clears throat]
- 14:04>> Yeah. And you know, and with the and
- 14:06with the way uh network counteract
- 14:07works, yeah, you can use it with an
- 14:08expended guy or you can send it to a
- 14:12dude who hasn't even activated yet and
- 14:13you're just doing his network
- 14:14counteract. Like, it's the the options
- 14:17are huge. Um, yeah. So, what else? What
- 14:21else have we got? Um
- 14:24I think uh retrieval is really good. Um
- 14:29specifically because again because of
- 14:31well just a stepping back in a little
- 14:34bit the technoarchchaeologist and his
- 14:36ability to do mission actions um during
- 14:39the like during the strategy phase or
- 14:42scoot onto an objective is just so huge.
- 14:44Like he can do so much for you in tack
- 14:46op play. Um, but then on top of that, we
- 14:50have a firefight ploy that lets us that
- 14:53lets a tech priest sort of remotely
- 14:56access an objective from 4 in away with
- 14:59some certain criteria that make it like
- 15:00not gamebreaking. Um,
- 15:03just being able to do that sometimes
- 15:04like retrieval, you know, say there's
- 15:06some middle objective that is kind of in
- 15:08no man's land and it's
- 15:11sort of dangerous to get to. Hey, just
- 15:13tech a tech priest three inches behind a
- 15:15wall from the objective and just like,
- 15:17"Oh, nope. That's mine now." And yoink
- 15:19your little retrieval token.
- 15:22>> Yeah, I love that. Um, yeah, I think
- 15:25this team definitely can can think about
- 15:27tech ops differently than most teams do.
- 15:29I think just the way that they function
- 15:30is is just very weird. Um,
- 15:34before we go to the next question,
- 15:38cool segue, not even a cool segue, very
- 15:40unnatural segue to our sponsor, Baron of
- 15:43Dice. Uh, let's listen to Baron of Dice.
- 15:47>> Baron of Dice is the official dice
- 15:49sponsor of Command Point. No matter what
- 15:51army or kill team you're playing, Baron
- 15:53of Dice has a dice set to match. With
- 15:56hundreds of different dice sets
- 15:57available, you are sure to find a set to
- 15:59fit the aesthetics of your faction. And
- 16:02now we are proud to announce that
- 16:04Command Point has our own dice available
- 16:06for sale through Baron of Dice. Check
- 16:08them out at the link in the description.
- 16:11Thank you once again to Baron of Dice
- 16:12for sponsoring the channel.
- 16:14>> Okay, we are back. Uh
- 16:16>> wow, I just spent hundreds of dollars
- 16:17with Baron of Dice.
- 16:19>> I'm glad. Very I hopefully on
- 16:21commandoint dice. Um,
- 16:23so I I guess I wanted to ask you, Alex,
- 16:26about kind of the way that you set up
- 16:28with your uh- with your battle clay, I
- 16:31guess, specifically in in turn one and
- 16:33turn two. Just kind of the general early
- 16:35game strategy in terms of like what are
- 16:37you trying to set up for? What are you
- 16:39trying to like what what are your goals
- 16:41that you're trying to accomplish on the
- 16:42first and second turn and kind of how
- 16:44they relate to to like setting up
- 16:46successfully? [snorts]
- 16:48>> It's God, that's a hard question to
- 16:50answer. Um
- 16:52there's the team is so weird and
- 16:56honestly I don't play this team the same
- 16:59from game to game. Um there are team
- 17:02there are games where I'm trying to be
- 17:03aggressive. There are games where I'm
- 17:06trying to play back and be very
- 17:07defensive. It's a you know a read on the
- 17:10opponent's team. Um if I know my
- 17:12particular opponent, a read on my
- 17:14opponent as well. Um,
- 17:17and so just more than anything, it's
- 17:21almost about trying to set up traps for
- 17:23your opponent. Um, you know, whether
- 17:26being aggressive or defensive is
- 17:28probably deciding what level of the
- 17:30battlefield you're trying to set these
- 17:32traps up. But just because of the way
- 17:34you're able to bounce around actions,
- 17:36you're able to hit opponents from areas
- 17:39they don't expect. And so you're trying
- 17:41to, you know, maybe try to bait out them
- 17:43to come to you because we're we're
- 17:44generally fairly slow. You're trying to
- 17:46bait them to come in and attempt
- 17:48something and then you have some counter
- 17:51punch that they didn't quite expect. Or,
- 17:53you know, they're expecting a counter
- 17:54punch from this direction because that's
- 17:55the most obvious one, but then you've
- 17:57got it set up from this other direction,
- 17:59which leaves that guy that they were
- 18:00expecting the counter punch from to be
- 18:02free to go forward and do something
- 18:03else. And so just the the first couple
- 18:06turning points are a lot of setting up
- 18:08at various points around the battlefield
- 18:10to try to set that up as much as
- 18:12possible I guess.
- 18:14>> Yeah. No, I think in and of itself
- 18:15saying that it's it's so expansive and
- 18:19gametoame is uh you know valuable advice
- 18:21that it's it's good not to get too stuck
- 18:24on one strategy with certain kinds of
- 18:26teams and I think this is one of those
- 18:27teams.
- 18:29>> Um so uh let's turn the page a little
- 18:31bit uh for something more fun. Um, Alex,
- 18:34and I I'm excited to hear what you have
- 18:36to say on this one. C. Can you tell me
- 18:37the flashiest, coolest play you've ever
- 18:39been able to pull off with uh with
- 18:42BattleClade?
- 18:44>> Um,
- 18:46oh boy. I mean, there's there's a lot
- 18:49I've done with them. Um,
- 18:53>> I mean just the concealed apparatus
- 18:55thing you described earlier is still
- 18:56>> Yeah, that I mean that was that's
- 18:58probably the biggest brain thing I've
- 18:59ever pulled off was
- 19:01>> you know said because you know sometimes
- 19:03with concealed apparatus um you know it
- 19:06can be obvious what you're trying to do
- 19:08but to like really sell that you're
- 19:09doing one thing because like all the all
- 19:13the model positions make sense but then
- 19:15you change who they are and it makes a
- 19:17completely different kind of sense like
- 19:18that that was it felt so good to pull
- 19:21off. Um just the the very some of the
- 19:24very simple things to pull off. um late
- 19:27in the game once I used my
- 19:30technoarchchaeologist to sort of like
- 19:32lateral and go deep onto his objective
- 19:36and then from there like
- 19:40during the strategy phase and then
- 19:42reposition even deeper into his line to
- 19:45get like sort of a back angled shot back
- 19:48towards myself on a cluster of three
- 19:51little dudes. So I tagged the center one
- 19:53with um with the ceaseless token and
- 19:57then shot him and got three five ups. So
- 20:00each of those guys just takes nine nine
- 20:03devastating damage like in that shot and
- 20:05wipes out three dudes. Um like whenever
- 20:09you manage to pull off a like a big shot
- 20:10with a techno archaeologist, it's
- 20:12hilarious. Um but sometimes he just
- 20:15doesn't hit fives and it does very
- 20:16little damage. You're like, "Oh, uh oh,
- 20:18that's a problem."
- 20:19Yeah, I've definitely seen the um like
- 20:22that was one of my first thoughts when I
- 20:24first saw the technoarchchaeologist and
- 20:25his like data card was oh you could do
- 20:27some like crazy offensive turns with
- 20:28this and but I never was able to pull it
- 20:30off myself.
- 20:31>> It's I think I I see a lot of people
- 20:33arguing for it and I think that you know
- 20:35for like a a casual game it's super fun
- 20:38to do something like that. Um, I feel
- 20:40like in a in a tournament game, I think
- 20:42it's a it's a high-risk, high reward
- 20:44play. And, you know, depending on your
- 20:46situation and how you choose to play,
- 20:48you really have to assess that. Um, I've
- 20:51pulled off some really fun things with
- 20:52the breacher, being able to, um, it's
- 20:56actually something that the first time
- 20:57you play a battle plate, it it'll take
- 21:00people by surprise. Um, with the
- 21:03breacher, you can set up two breach
- 21:06tokens in the first turning point
- 21:08because he can do it on his own
- 21:09activation and then do it as a network
- 21:12counteract. So, you know, people look at
- 21:15this team of slow 5-in nerds and they're
- 21:18starting to plan out like, oh, you know,
- 21:21I'm safe behind this wall because you
- 21:23have to run all the way around it and do
- 21:24all these other things. And then you've
- 21:26got this guy, you know, I'll, you know,
- 21:28maybe I use the the covert guises. So he
- 21:31walks forward 3 in, gets just within an
- 21:33inch of the wall. I drop a token, move
- 21:35him 5 in to the side, and then the
- 21:37underser goes and dashes him another 3
- 21:39in and tells him to to pop another hole
- 21:41in. So now I've got two hatches set up
- 21:44like 8 in apart from each other. And now
- 21:47what the opponent had read as two, you
- 21:50know, walls that I can't go through and
- 21:52have to walk around are now just things
- 21:53that I can pop through and start
- 21:55wreaking havoc. And that's a a huge
- 21:57change to the battlefield to set up.
- 22:00Yeah, I love that. I mean, as a RECA
- 22:02player, I I've I've learned the uh the
- 22:05the secret sauce of of punching holes in
- 22:07walls on Vulcus, and it feels really
- 22:10nice.
- 22:11>> Uhhuh.
- 22:12>> Um, awesome. No, I love all that. Uh, we
- 22:15got one more question, Alex. Uh, this
- 22:16is, uh, we're we're not going to talk
- 22:18about Battleclan on this last question.
- 22:20We're going to talk about you a little
- 22:21bit. Um, I've asked people in the past
- 22:23their favorite Christmas song, favorite
- 22:25Christmas, uh, movie, etc. This year I'm
- 22:27asking everybody to share with me a just
- 22:29a holiday tradition that they partake
- 22:31in. Something they do every year that
- 22:33they look forward to that that you'd be
- 22:35willing to share with us.
- 22:37>> Something near and dear.
- 22:39>> Yeah.
- 22:41Trying to think here. Um try not to give
- 22:44you too much dead air.
- 22:47>> Don't worry about it.
- 22:52Um my so so my family we always do like
- 22:55the white elephant gift exchange. Um
- 22:59and you know
- 23:02are that we're all you know we're loud
- 23:04and boisterous you know
- 23:07even when we're trying to be a little
- 23:08quiet during the holidays. Um but yeah
- 23:11during the white elephant everything
- 23:12turns up to 11 and uh yeah we go we go
- 23:15nuts. Um, and we're all like, no one's
- 23:19quite a gamer like us, like playing with
- 23:22plastic war dollies on the table, but
- 23:24everyone's like into board games and
- 23:26stuff and like we all enjoy winning and
- 23:30so like white elephant can turn
- 23:31cutthroat and it is hilarious.
- 23:34>> Yeah. Yeah.
- 23:34>> Like my my my sweet little 92-year-old
- 23:37grandmother will like start stealing
- 23:40stuff from people and then like you
- 23:42start to go steal from things from her
- 23:43and she'll start putting every every
- 23:46ounce of matriarchal guilt she can on
- 23:48you so she can't stick to the thing she
- 23:50wants. It's a lot of fun.
- 23:52>> Love that. Yeah. No, we've definitely
- 23:53gotten one or two white elephant answers
- 23:56uh so far this series. So, I mean it's a
- 23:58good time. Um
- 23:59>> yeah,
- 23:59>> Alex, thank you so much for coming on
- 24:01and talking about BattleClay with us.
- 24:03>> Yeah, of course. happy to do so.
- 24:05>> Yeah. Uh and of course everybody
- 24:06listening, you you guys know the deal at
- 24:08this point. Like, subscribe if you
- 24:09haven't already. Most importantly, tune
- 24:11in tomorrow for I believe the 10th day
- 24:14of Kill Team. We're going to talk about
- 24:15another Kill Team with another guest.
- 24:17And it's going to be uh it's going to be
- 24:18cool and fun. And uh this is in the
- 24:21meantime, Shane and Alex signing out.
- 24:25See you.
- 24:29>> [music]
- 24:35[music]
- 24:46[music]
- 24:50>> Heat. Heat.
About this transcript
This page contains the full transcript of 12 Days of Kill Team Day 9: Battleclade by Command Point, generated from the public captions YouTube serves with the video. The transcript has 4,647 words across 675 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
What you can do with it
Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.
Free YouTube transcript tool
YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.