101 Subnautica Tips — Transcript
Full transcript
- 0:00I ain't going to lie, I could not figure
- 0:02out how to write an intro for this
- 0:03video. So, here's 101 Subnotica tips.
- 0:07You swim ever so slightly faster when
- 0:09you're on the surface and also when
- 0:11you're not holding an item. The air
- 0:13bladder, once very underwhelming, got a
- 0:16pretty significant buff in the living
- 0:17large update. It now sends you up 175 m
- 0:21in just a few seconds, making it really
- 0:23useful in early game exploration.
- 0:26The air bladder can also refill itself
- 0:28in an unpowered base, allowing you to
- 0:30back in and out repeatedly for infinite
- 0:32air.
- 0:34The Pathfinder tool is really easy to
- 0:36make, and it can be quite helpful when
- 0:38exploring larger wrecks, especially in
- 0:40hardcore mode.
- 0:43As long as the sum of your hunger and
- 0:45thirst is greater than 150, you'll begin
- 0:47to slowly regenerate lost health.
- 0:50Raw fish don't go bad, so don't cook
- 0:53them until you're ready to eat them.
- 0:56You can overfill your hunger meter with
- 0:58a piece of food as long as you were
- 0:59below 100 hunger whenever you ate it.
- 1:01And if you do this with a nutrient block
- 1:03at 99 hunger, you can get all the way up
- 1:06to 174.
- 1:08You lose one point of thirst every 20
- 1:10seconds. And your hunger alternates
- 1:12between going down once every 20 seconds
- 1:14and once every 30 seconds, meaning it'll
- 1:17take 33 minutes for your thirst to fully
- 1:19deplete and just shy of 42 minutes for
- 1:22your hunger to do the same. Most fish
- 1:24are less reactive and way easier to
- 1:27catch at night. Reefback barnacles are a
- 1:30really easy and underrated source of
- 1:32early game copper.
- 1:34Similarly, the two thermal geysers in
- 1:36the safe shallows are a great place to
- 1:38get a bunch of sandstone.
- 1:40Try and start your base somewhere more
- 1:42out in the open. It'll give you a lot
- 1:44more room for expansion once you get
- 1:46more and bigger modules.
- 1:48Bases have a hidden power priority
- 1:50system where the base will always try to
- 1:52take energy from the power source that
- 1:54was built first. So if you build your
- 1:56renewable sources like solar and thermal
- 1:58first, you can use their free energy
- 2:01most of the time and this will allow
- 2:02your bioreactor fuel and reactor rods to
- 2:05last a lot longer. You can take out your
- 2:08battery when you're in a base and your
- 2:09habitat builder won't use any power.
- 2:12You actually drown at minus 8 seconds
- 2:14and not zero. And since this extra bit
- 2:17of air gets refilled automatically upon
- 2:19switching to a new oxygen source, if you
- 2:21time your air bladders and O2 tank
- 2:23swaps, well, you can actually gain
- 2:25yourself a few seconds of free air.
- 2:28Bladderfish can be consumed raw for an
- 2:30additional 15 seconds of air. Use dead
- 2:34batteries whenever you're crafting tools
- 2:35or power cells to gain a free full
- 2:37charge.
- 2:39If you're quick, you can kill crash fish
- 2:41before they have a chance to explode.
- 2:44Alternatively, if you swim directly at a
- 2:46crash fish, it won't be able to turn
- 2:48around fast enough in order to get you.
- 2:51One salt is essentially equal to three
- 2:53bladderfish since you can combine it
- 2:55with the limitless table coral in order
- 2:57to make bleach, and each [music] bottle
- 2:59of bleach makes two waters that refill
- 3:01you by 30, whereas a bladderfish only
- 3:03makes one water that refills you by 20.
- 3:06If you hold forward, up, and left or
- 3:08right at the same time, you can nearly
- 3:11double the seam off speed, which makes
- 3:13getting to places a lot quicker.
- 3:16Life putt beacons make really good
- 3:17built-in navigation points.
- 3:20If you want to mark someplace cool but
- 3:22don't have a beacon, write down how far
- 3:24you are from two separate way points. By
- 3:27heading back to where these distances
- 3:28are the same, you can essentially
- 3:30triangulate your way back to the point
- 3:32you marked.
- 3:34If you ever need to find your way to a
- 3:35set of coordinates and you're playing on
- 3:37console, mobile, or just don't want to
- 3:39use F1 for whatever reason, you can do
- 3:41so with just a compass and a beacon. To
- 3:43start out, you're going to want to find
- 3:44the northernmost tube coral that's
- 3:46sticking out of the water slightly. Then
- 3:48head northeast for about 40 m until you
- 3:51run into this small patch of green
- 3:52plants. This spot right here is 0 0, and
- 3:56you're going to want to go to the
- 3:57surface and mark it with a beacon. Then
- 3:59take a look at the coordinates you want
- 4:01to visit. Negative X is going to be to
- 4:03the east. Positive X is west. Negative Z
- 4:06is south. Positive Z is to the north.
- 4:08And you don't really have to worry about
- 4:10the Y-coordinate since whatever you're
- 4:12looking for is probably just going to be
- 4:13on the ground. Of the X and Z
- 4:15coordinates, you're going to want to
- 4:17pick the larger of the [music] two
- 4:18distances and start heading in that
- 4:19direction until you get that far away
- 4:22from the beacon. So, for example, if I
- 4:24were trying to find this wreck in the
- 4:25Sea Treader's path, I'd start heading
- 4:27directly west for 1,132
- 4:30[music] m.
- 4:31If you don't actually know what the spot
- 4:33you're heading to looks like, you can
- 4:35plug the X and Z coordinates into a
- 4:37triangle calculator and head towards the
- 4:39other coordinate until your distance
- 4:41from the beacon is the same as the
- 4:42hypotenuse. But if you do know what
- 4:44you're looking for, you can just head in
- 4:46the other direction till you eventually
- 4:48find it. You can find the game's two
- 4:50islands behind these big clouds of fog.
- 4:54As long as you're not playing hardcore,
- 4:55remember to actually save every now and
- 4:58then. The game has gotten significantly
- 5:00more optimized and less buggy over the
- 5:02years, but glitches do still happen, and
- 5:05losing hours of progress is never fun.
- 5:08Keep a close eye on your Seaoth's health
- 5:11in dangerous areas. A group of bone
- 5:13sharks can easily take half or even more
- 5:15of your Seaoth's health in just the time
- 5:17it takes to explore a wreck. A lot of
- 5:20wrecks actually share the same internal
- 5:22and external [music] layout, with only a
- 5:24few minor changes being made to things
- 5:26like what doors are blocked off. So, if
- 5:28you know how to navigate through one of
- 5:30these wrecks, you can pretty much
- 5:31navigate through them all. You can fit
- 5:34through this gap in this wreck in the
- 5:36northwestern grassy plateaus, allowing
- 5:38you to access some areas you'd normally
- 5:40need a laser cutter for, but this only
- 5:43works before the Aurora explodes, for
- 5:46whatever reason. The reinforced dive
- 5:48suit effectively makes you immune to
- 5:50fall damage since there's nowhere in the
- 5:52game you can fall that's even close to
- 5:54what it would take to [music] kill you.
- 5:57The reinforced dive suit also makes you
- 5:59completely immune to tiger plants.
- 6:02There's a handful of plants you'll need
- 6:03once for a one-off recipe, but creep
- 6:06fine, acid mushrooms, gel sacks, blood
- 6:08oil, and deep shrooms are the things
- 6:10you'll actually use in your day-to-day
- 6:12crafting. So, try to make sure you're
- 6:14growing them. In order for creep vine to
- 6:17grow with the seed clusters, you have to
- 6:19actually plant the seeds themselves, not
- 6:21just the raw creep vine. You can knife a
- 6:24gel sack twice, take it out of the grow
- 6:27bed, put it back down, and repeat the
- 6:29process to get infinite seeds.
- 6:32There's nothing preventing you from just
- 6:33heading straight to the floating island
- 6:35and getting all the plants and
- 6:36blueprints right away.
- 6:39If you don't have the blueprint for the
- 6:40indoor grow bed yet, you can farm indoor
- 6:43plants and outdoor grow beds up on the
- 6:45surface.
- 6:46Marble melons are arguably the best food
- 6:48in the game, especially in the Cyclops,
- 6:50where you can't use an alien
- 6:52containment.
- 6:53The best fish for food is the Reginald,
- 6:55and you can find them in all of these
- 6:57places.
- 6:59Acid mushrooms are a really easy [music]
- 7:01source of early game bioreactor fuel,
- 7:03but once you can farm them, the Oculus
- 7:05is by far the best.
- 7:08The breeding limit for the smaller alien
- 7:10containment units is 10, and for the
- 7:12larger ones, it's 18. You can tell how
- 7:15much space a creature will take up by
- 7:16how many spaces wide it is in the
- 7:18inventory. So, a small alien containment
- 7:21can naturally breed 10 1x1 peepers and
- 7:24only four 3x3 stalkers.
- 7:28Everyone knows you can get table coral
- 7:30in the safe shallows, but you can also
- 7:31find some in the bulb zone, crash zone
- 7:34meas, sparse reef, mushroom forest, on
- 7:36the backs of reef backs, and down in the
- 7:39lost river.
- 7:41When heading to the Aurora, you can pack
- 7:42a lot lighter than you might think since
- 7:45you're going to get a ton of food,
- 7:46water, batteries, and first aid kits
- 7:48from all the supply crates. If you have
- 7:51enough health, you can run straight
- 7:53through fire and take relatively low
- 7:55damage.
- 7:57You don't need a propulsion cannon to
- 7:58explore the Aurora. If you take the
- 8:00upper entrance, you can jump across this
- 8:02pile of debris or crawl around what's
- 8:05left of this walkway and drop down. You
- 8:07can also get up the left set of stairs
- 8:09in the prawn bay and climb over
- 8:11everything pretty easily on your way
- 8:12out.
- 8:14You can get a free Seaoth depth module
- 8:16in the Seaoth Bay and a Cyclops engine
- 8:18efficiency module in the drive room. The
- 8:22western part of the crash zone, from
- 8:23about the rear thruster to the part
- 8:25where the ship starts breaking up, is
- 8:27completely safe, making this a fantastic
- 8:29spot to farm metal salvage and even get
- 8:32stasis rifle fragments.
- 8:34Spamming your laser cutter saves a few
- 8:36seconds compared to cutting normally.
- 8:45Bleeders can be chopped off with a
- 8:47knife, hit off with a tool, or even
- 8:49punched off with nothing at all. The
- 8:52hull reinforcement module only protects
- 8:54against collision damage. It will not
- 8:56make your vehicles tougher against
- 8:58creatures. It's also completely useless
- 9:00for the prawn since that already doesn't
- 9:02take collision damage.
- 9:04You should pretty much always be going
- 9:06for scanner room range upgrades over the
- 9:09speed ones. The sparse reef and blood
- 9:12kelp trenches are easily the best spots
- 9:14to put a scanner room. If you let one of
- 9:17your camera drones get picked up by a
- 9:18local stalker, it can serve as a pretty
- 9:21good way to mark its nest.
- 9:23Tiger plants are one of the very few
- 9:25things that can actually damage your
- 9:27base. So, if your base keeps
- 9:28mysteriously flooding, that might be why
- 9:32you can salvage a stuck sea moth pretty
- 9:34easily by pushing it with a propulsion
- 9:36cannon and something large and heavy
- 9:38like a rock, seag glide, or ion cube.
- 9:42Wreck 2 in the southwestern grassy
- 9:44plateaus is ridiculously good. It
- 9:46doesn't require a laser cutter, and you
- 9:48can almost always get loads of battery
- 9:50charger, modification station, mobile
- 9:52vehicle bay, and propulsion cannon
- 9:54fragments.
- 9:56The sea treaders path and mountain
- 9:57island caves are both fantastic places
- 10:00to get shale. Sea treaders also can't
- 10:03attack you anymore. I think this was
- 10:04removed in the living large update, but
- 10:06for some reason it's still on the wiki.
- 10:09Reinforcements are both the cheapest and
- 10:11most effective way to increase hull
- 10:13integrity.
- 10:14Pretty much every vehicle upgrade that
- 10:16isn't a storage module doesn't stack,
- 10:19except for the Seamoth solar charger for
- 10:21some reason.
- 10:23If you pair swim charge fins with a seag
- 10:25glide, the battery will never run out.
- 10:27And since the seag glide doesn't care
- 10:29about your fins when determining [music]
- 10:30speed, you'll still move just as fast as
- 10:33if you'd used ultralglide fins. The crab
- 10:36squid EMP attack is only
- 10:37two-dimensional, [music] so to dodge it,
- 10:39just go a bit up or down. It's pretty
- 10:42well known that crab squids are
- 10:44attracted to bright lights. And if you
- 10:45read the datab bank entry for the bone
- 10:47shark, you'll be led to believe it works
- 10:49the same way. However, this isn't
- 10:51actually in the game for some reason.
- 10:53So, you're perfectly fine to leave the
- 10:54lights on. In a similar vein, the datab
- 10:57bank entry for the Reaper [music] says
- 10:59they use echolocation, meaning if you
- 11:01can hear them, they can see you. But
- 11:04this is also not in the game. So, unless
- 11:06the roars are super loud, you're
- 11:08probably going to be just fine. There's
- 11:10only three biomes in the entire game
- 11:12that actually have reapers. The
- 11:14mountains, dunes, and crash zone. Okay,
- 11:17there's technically also one reaper
- 11:18that's like 2 feet into the bulb zone,
- 11:20but if you're string that close to the
- 11:21crash zone, you're basically already
- 11:23asking for trouble. The game has six
- 11:26internal [music] levels to the Kra
- 11:27infection. Stages one and six are before
- 11:30you get infected and after you get
- 11:32cured, respectively, while stages two
- 11:34through four are all some level of being
- 11:36infected. Despite technically being
- 11:38infected at stage [music] two, warpers
- 11:40won't actually start attacking you until
- 11:42you reach at least stage three. And
- 11:44looking at the in-game triggers for each
- 11:46of these stages until you visit the
- 11:48Aurora Mountains or Lost River, you can
- 11:50effectively stay at stage two
- 11:52indefinitely, meaning warpers won't
- 11:54attack you. Make sure to check whatever
- 11:57tools you find in a time capsule. If the
- 11:59person leaving it was nice, you might be
- 12:01able to get some early ion batteries.
- 12:04This is every single spot that a time
- 12:06capsule has a chance to spawn.
- 12:09This might just be a me problem, but if
- 12:11you're trying to mentally navigate using
- 12:13the Aurora and the game's map, it can be
- 12:15helpful to remember that the Aurora
- 12:17actually faces about 45° to the
- 12:19northeast and not perfectly north like
- 12:22it can sometimes seem. The big wreck in
- 12:25the underwater islands is easily the
- 12:27most reliable spot to get Cyclops engine
- 12:29fragments.
- 12:31You can keep a second drill arm in your
- 12:32prawn suit storage and equip it to mine
- 12:34twice as fast.
- 12:36If you ever feel like you don't have
- 12:38enough storage in your prawn, you can
- 12:40put items inside of waterproof lockers
- 12:42and then pick these up with the prawn
- 12:43suit, which can technically give you
- 12:45unlimited storage depending on how many
- 12:47lockers you want to bring. The Rex in
- 12:49the Mushroom Forest and Sea Treader's
- 12:51Path, as well as the Mushroom Forest
- 12:53itself, are all really good places to
- 12:55get Cyclops Hall and bridge fragments.
- 12:58There's no point in putting a power cell
- 13:00charger in your Cyclops since it'll
- 13:02steal the same amount of energy from
- 13:03your main power cells in order to charge
- 13:05them. Unless, of course, you're getting
- 13:07power from the Cyclops thermal reactor.
- 13:10Ambules and crab squids are the two non-
- 13:12Leviathan creatures that can damage the
- 13:14Cyclops, but they tend to do so little
- 13:16damage that you can basically just
- 13:18ignore them. If you've aggroed a
- 13:20Leviathan and the Cyclops, your best bet
- 13:22is to turn off the engine, take the hit,
- 13:25wait for it to go away, and then leave.
- 13:27Trying to run away will only cause the
- 13:29creature to reagro, and you'll take even
- 13:31more damage.
- 13:32The Cyclops doesn't take fire or
- 13:34pressure damage when you're not inside
- 13:36it. So, sometimes it can be a good idea
- 13:38to leave, regroup, and come back once
- 13:41the threat leaves and you're able to
- 13:42repair. If you activate the Cyclops fire
- 13:45suppression system, run through the main
- 13:47hatch, and quickly hop in a vehicle,
- 13:49it's possible to get out before all the
- 13:51doors lock. The Cyclops engine doesn't
- 13:54consume any energy when you're not
- 13:55moving. It will still make noise,
- 13:58though, so be careful. The Cyclops
- 14:01interior and exterior lights also don't
- 14:03consume any energy. It takes 20 seconds
- 14:06for flank speed to start having a chance
- 14:08to start a fire and another 20 at normal
- 14:10speed for the engine to cool down. So,
- 14:12you can cycle between around 18 seconds
- 14:14of flank speed [music] and 22 seconds of
- 14:16normal speed to shave off some travel
- 14:18time. There are three different ways to
- 14:21remove lava larva. You can go out and
- 14:23knife them, take out all your power
- 14:25cells, and flick them off with the
- 14:27cyclop shield generator.
- 14:29If you like taking your Cyclops down to
- 14:31the lava zone, but always have problems
- 14:33with running out of power, consider
- 14:35making two ion power cells once you
- 14:37reach the alien thermal plant. You're
- 14:39going to need to make two of them for
- 14:40the rocket anyway, and they'll give you
- 14:42more than enough power for the rest of
- 14:43the trip.
- 14:45You're a lot more tanky than you might
- 14:47think. At full health, there's only one
- 14:49attack from one creature in the entire
- 14:51game that can one-shot you. And once you
- 14:53get a reinforced dive suit, even ghosts
- 14:56and reapers will need three hits to kill
- 14:58[music] you.
- 14:59Lava lizards and sea dragons are
- 15:01completely immune to the thermal blade.
- 15:04Since the observatory technically counts
- 15:06as its own biome, entering one in the
- 15:08void will cause all of the ghost
- 15:10leviathans to go away. There's a bunch
- 15:13of thermal spots dotted around the map,
- 15:15but the best ones are in the tree cove,
- 15:17the northern lost river, and the
- 15:19seafloor in the underwater islands.
- 15:22Uranites only use in making reactor
- 15:25rods. So, unless you're planning to
- 15:27build a nuclear reactor, you don't need
- 15:29to bother getting it. You only need 18
- 15:32cayenite, 11 nickel, and nine
- 15:34crystalline sulfur in order to be able
- 15:36to craft every item that uses them.
- 15:39There's only two spots in the entire
- 15:41game where you actually need a blue
- 15:42tablet, and only one where you need an
- 15:44orange one. So, you should only ever
- 15:46have to craft one blue tablet and never
- 15:49actually have to make an orange one.
- 15:51While I wouldn't recommend doing this in
- 15:53your first playthrough, there's nothing
- 15:55requiring you to actually visit this
- 15:57place. So, if you've been here before
- 16:00and already know the lore, you can just
- 16:02skip it. The stasis rifle may be the
- 16:05king of stunning things, but the
- 16:06repulsion cannon's also really good when
- 16:08you're caught off guard and don't have
- 16:10time to charge up a shot. The stasis
- 16:12rifle paired with about 30 to 40 gas
- 16:15pods is a dangerous but really quick way
- 16:17to kill a Leviathan.
- 16:20If you're trying to stun something with
- 16:21the stasis rifle, you can fire out a few
- 16:24quick bursts to make sure you get the
- 16:26initial hit and then you can charge up
- 16:28the full shot. Because of their small
- 16:31hitbox and relatively slow turning
- 16:33speed, reapers are ridiculously easy to
- 16:36strafe.
- 16:37Sea dragons can be pretty hard to dodge
- 16:39if you're out in the open, but your best
- 16:41bet seems to be to go directly at and
- 16:43under them. To find an entrance to the
- 16:46lava castle, head to either the north or
- 16:48south side. Look just above the final
- 16:51ridge before all the geysers start
- 16:52popping up and head to the left. To find
- 16:55an entrance to the lava leaks, head
- 16:57directly out from one of these entrances
- 16:59and veer slightly to the right.
- 17:06If you're traveling somewhere that's
- 17:08pretty deep within a dangerous biome,
- 17:09but you've either already been there
- 17:11before or know roughly where you're
- 17:12headed, you can travel there on the
- 17:14surface since most of the dangerous
- 17:16creatures tend to stay deeper down, and
- 17:18then just dive straight down once you're
- 17:20above where you need to be. There are
- 17:22four entrances to the Lost River. One in
- 17:25the northern blood kelp, one in the deep
- 17:27grand reef, one in the blood kelp
- 17:28trench, and one on the border of the
- 17:30mountains and bulb zone. Of these, the
- 17:33ones in the northern Blood Kelp and Deep
- 17:34Grand Reef are definitely the easiest to
- 17:36find. Both sitting next to prominent
- 17:38spots with built-in beacons. The Bloodl
- 17:41Trench and Deep Grand Reef are probably
- 17:42the safest entrances, and the one
- 17:45bordering the mountains and bulb zone
- 17:46gives the most direct route further
- 17:48down. If you ever find yourself needing
- 17:51a few extra ion cubes, you can get a few
- 17:53of them at the Sanctuary caches in the
- 17:55dunes, northern blood kelp, and Sparse
- 17:57Reef. And finally, if you're in hardcore
- 18:00and something doesn't go the way you'd
- 18:01like it, you can always take the
- 18:03coward's way out and force close the
- 18:04game to get back to your last save. I
- 18:06promise we won't say any mean things
- 18:08about you. Well, not to your face,
- 18:10anyway. Before I go, I just want to give
- 18:12a big thanks to all the people who
- 18:14suggested stuff for the list, but if you
- 18:16think there's something I might have
- 18:17missed, feel free to let me know. And if
- 18:20you managed to learn something new,
- 18:21consider liking the video, subscribing,
- 18:23and joining the Discord. It all helps
- 18:25out more than you might think. Anyway,
- 18:27that's all for me for now. Have a great
- 18:29day and I hope to see you all again very
- 18:31soon.
About this transcript
This page contains the full transcript of 101 Subnautica Tips by Breathtaker, generated from the public captions YouTube serves with the video. The transcript has 3,515 words across 520 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
What you can do with it
Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.
Free YouTube transcript tool
YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.