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101 Subnautica Tips — Transcript

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  1. 0:00I ain't going to lie, I could not figure
  2. 0:02out how to write an intro for this
  3. 0:03video. So, here's 101 Subnotica tips.
  4. 0:07You swim ever so slightly faster when
  5. 0:09you're on the surface and also when
  6. 0:11you're not holding an item. The air
  7. 0:13bladder, once very underwhelming, got a
  8. 0:16pretty significant buff in the living
  9. 0:17large update. It now sends you up 175 m
  10. 0:21in just a few seconds, making it really
  11. 0:23useful in early game exploration.
  12. 0:26The air bladder can also refill itself
  13. 0:28in an unpowered base, allowing you to
  14. 0:30back in and out repeatedly for infinite
  15. 0:32air.
  16. 0:34The Pathfinder tool is really easy to
  17. 0:36make, and it can be quite helpful when
  18. 0:38exploring larger wrecks, especially in
  19. 0:40hardcore mode.
  20. 0:43As long as the sum of your hunger and
  21. 0:45thirst is greater than 150, you'll begin
  22. 0:47to slowly regenerate lost health.
  23. 0:50Raw fish don't go bad, so don't cook
  24. 0:53them until you're ready to eat them.
  25. 0:56You can overfill your hunger meter with
  26. 0:58a piece of food as long as you were
  27. 0:59below 100 hunger whenever you ate it.
  28. 1:01And if you do this with a nutrient block
  29. 1:03at 99 hunger, you can get all the way up
  30. 1:06to 174.
  31. 1:08You lose one point of thirst every 20
  32. 1:10seconds. And your hunger alternates
  33. 1:12between going down once every 20 seconds
  34. 1:14and once every 30 seconds, meaning it'll
  35. 1:17take 33 minutes for your thirst to fully
  36. 1:19deplete and just shy of 42 minutes for
  37. 1:22your hunger to do the same. Most fish
  38. 1:24are less reactive and way easier to
  39. 1:27catch at night. Reefback barnacles are a
  40. 1:30really easy and underrated source of
  41. 1:32early game copper.
  42. 1:34Similarly, the two thermal geysers in
  43. 1:36the safe shallows are a great place to
  44. 1:38get a bunch of sandstone.
  45. 1:40Try and start your base somewhere more
  46. 1:42out in the open. It'll give you a lot
  47. 1:44more room for expansion once you get
  48. 1:46more and bigger modules.
  49. 1:48Bases have a hidden power priority
  50. 1:50system where the base will always try to
  51. 1:52take energy from the power source that
  52. 1:54was built first. So if you build your
  53. 1:56renewable sources like solar and thermal
  54. 1:58first, you can use their free energy
  55. 2:01most of the time and this will allow
  56. 2:02your bioreactor fuel and reactor rods to
  57. 2:05last a lot longer. You can take out your
  58. 2:08battery when you're in a base and your
  59. 2:09habitat builder won't use any power.
  60. 2:12You actually drown at minus 8 seconds
  61. 2:14and not zero. And since this extra bit
  62. 2:17of air gets refilled automatically upon
  63. 2:19switching to a new oxygen source, if you
  64. 2:21time your air bladders and O2 tank
  65. 2:23swaps, well, you can actually gain
  66. 2:25yourself a few seconds of free air.
  67. 2:28Bladderfish can be consumed raw for an
  68. 2:30additional 15 seconds of air. Use dead
  69. 2:34batteries whenever you're crafting tools
  70. 2:35or power cells to gain a free full
  71. 2:37charge.
  72. 2:39If you're quick, you can kill crash fish
  73. 2:41before they have a chance to explode.
  74. 2:44Alternatively, if you swim directly at a
  75. 2:46crash fish, it won't be able to turn
  76. 2:48around fast enough in order to get you.
  77. 2:51One salt is essentially equal to three
  78. 2:53bladderfish since you can combine it
  79. 2:55with the limitless table coral in order
  80. 2:57to make bleach, and each [music] bottle
  81. 2:59of bleach makes two waters that refill
  82. 3:01you by 30, whereas a bladderfish only
  83. 3:03makes one water that refills you by 20.
  84. 3:06If you hold forward, up, and left or
  85. 3:08right at the same time, you can nearly
  86. 3:11double the seam off speed, which makes
  87. 3:13getting to places a lot quicker.
  88. 3:16Life putt beacons make really good
  89. 3:17built-in navigation points.
  90. 3:20If you want to mark someplace cool but
  91. 3:22don't have a beacon, write down how far
  92. 3:24you are from two separate way points. By
  93. 3:27heading back to where these distances
  94. 3:28are the same, you can essentially
  95. 3:30triangulate your way back to the point
  96. 3:32you marked.
  97. 3:34If you ever need to find your way to a
  98. 3:35set of coordinates and you're playing on
  99. 3:37console, mobile, or just don't want to
  100. 3:39use F1 for whatever reason, you can do
  101. 3:41so with just a compass and a beacon. To
  102. 3:43start out, you're going to want to find
  103. 3:44the northernmost tube coral that's
  104. 3:46sticking out of the water slightly. Then
  105. 3:48head northeast for about 40 m until you
  106. 3:51run into this small patch of green
  107. 3:52plants. This spot right here is 0 0, and
  108. 3:56you're going to want to go to the
  109. 3:57surface and mark it with a beacon. Then
  110. 3:59take a look at the coordinates you want
  111. 4:01to visit. Negative X is going to be to
  112. 4:03the east. Positive X is west. Negative Z
  113. 4:06is south. Positive Z is to the north.
  114. 4:08And you don't really have to worry about
  115. 4:10the Y-coordinate since whatever you're
  116. 4:12looking for is probably just going to be
  117. 4:13on the ground. Of the X and Z
  118. 4:15coordinates, you're going to want to
  119. 4:17pick the larger of the [music] two
  120. 4:18distances and start heading in that
  121. 4:19direction until you get that far away
  122. 4:22from the beacon. So, for example, if I
  123. 4:24were trying to find this wreck in the
  124. 4:25Sea Treader's path, I'd start heading
  125. 4:27directly west for 1,132
  126. 4:30[music] m.
  127. 4:31If you don't actually know what the spot
  128. 4:33you're heading to looks like, you can
  129. 4:35plug the X and Z coordinates into a
  130. 4:37triangle calculator and head towards the
  131. 4:39other coordinate until your distance
  132. 4:41from the beacon is the same as the
  133. 4:42hypotenuse. But if you do know what
  134. 4:44you're looking for, you can just head in
  135. 4:46the other direction till you eventually
  136. 4:48find it. You can find the game's two
  137. 4:50islands behind these big clouds of fog.
  138. 4:54As long as you're not playing hardcore,
  139. 4:55remember to actually save every now and
  140. 4:58then. The game has gotten significantly
  141. 5:00more optimized and less buggy over the
  142. 5:02years, but glitches do still happen, and
  143. 5:05losing hours of progress is never fun.
  144. 5:08Keep a close eye on your Seaoth's health
  145. 5:11in dangerous areas. A group of bone
  146. 5:13sharks can easily take half or even more
  147. 5:15of your Seaoth's health in just the time
  148. 5:17it takes to explore a wreck. A lot of
  149. 5:20wrecks actually share the same internal
  150. 5:22and external [music] layout, with only a
  151. 5:24few minor changes being made to things
  152. 5:26like what doors are blocked off. So, if
  153. 5:28you know how to navigate through one of
  154. 5:30these wrecks, you can pretty much
  155. 5:31navigate through them all. You can fit
  156. 5:34through this gap in this wreck in the
  157. 5:36northwestern grassy plateaus, allowing
  158. 5:38you to access some areas you'd normally
  159. 5:40need a laser cutter for, but this only
  160. 5:43works before the Aurora explodes, for
  161. 5:46whatever reason. The reinforced dive
  162. 5:48suit effectively makes you immune to
  163. 5:50fall damage since there's nowhere in the
  164. 5:52game you can fall that's even close to
  165. 5:54what it would take to [music] kill you.
  166. 5:57The reinforced dive suit also makes you
  167. 5:59completely immune to tiger plants.
  168. 6:02There's a handful of plants you'll need
  169. 6:03once for a one-off recipe, but creep
  170. 6:06fine, acid mushrooms, gel sacks, blood
  171. 6:08oil, and deep shrooms are the things
  172. 6:10you'll actually use in your day-to-day
  173. 6:12crafting. So, try to make sure you're
  174. 6:14growing them. In order for creep vine to
  175. 6:17grow with the seed clusters, you have to
  176. 6:19actually plant the seeds themselves, not
  177. 6:21just the raw creep vine. You can knife a
  178. 6:24gel sack twice, take it out of the grow
  179. 6:27bed, put it back down, and repeat the
  180. 6:29process to get infinite seeds.
  181. 6:32There's nothing preventing you from just
  182. 6:33heading straight to the floating island
  183. 6:35and getting all the plants and
  184. 6:36blueprints right away.
  185. 6:39If you don't have the blueprint for the
  186. 6:40indoor grow bed yet, you can farm indoor
  187. 6:43plants and outdoor grow beds up on the
  188. 6:45surface.
  189. 6:46Marble melons are arguably the best food
  190. 6:48in the game, especially in the Cyclops,
  191. 6:50where you can't use an alien
  192. 6:52containment.
  193. 6:53The best fish for food is the Reginald,
  194. 6:55and you can find them in all of these
  195. 6:57places.
  196. 6:59Acid mushrooms are a really easy [music]
  197. 7:01source of early game bioreactor fuel,
  198. 7:03but once you can farm them, the Oculus
  199. 7:05is by far the best.
  200. 7:08The breeding limit for the smaller alien
  201. 7:10containment units is 10, and for the
  202. 7:12larger ones, it's 18. You can tell how
  203. 7:15much space a creature will take up by
  204. 7:16how many spaces wide it is in the
  205. 7:18inventory. So, a small alien containment
  206. 7:21can naturally breed 10 1x1 peepers and
  207. 7:24only four 3x3 stalkers.
  208. 7:28Everyone knows you can get table coral
  209. 7:30in the safe shallows, but you can also
  210. 7:31find some in the bulb zone, crash zone
  211. 7:34meas, sparse reef, mushroom forest, on
  212. 7:36the backs of reef backs, and down in the
  213. 7:39lost river.
  214. 7:41When heading to the Aurora, you can pack
  215. 7:42a lot lighter than you might think since
  216. 7:45you're going to get a ton of food,
  217. 7:46water, batteries, and first aid kits
  218. 7:48from all the supply crates. If you have
  219. 7:51enough health, you can run straight
  220. 7:53through fire and take relatively low
  221. 7:55damage.
  222. 7:57You don't need a propulsion cannon to
  223. 7:58explore the Aurora. If you take the
  224. 8:00upper entrance, you can jump across this
  225. 8:02pile of debris or crawl around what's
  226. 8:05left of this walkway and drop down. You
  227. 8:07can also get up the left set of stairs
  228. 8:09in the prawn bay and climb over
  229. 8:11everything pretty easily on your way
  230. 8:12out.
  231. 8:14You can get a free Seaoth depth module
  232. 8:16in the Seaoth Bay and a Cyclops engine
  233. 8:18efficiency module in the drive room. The
  234. 8:22western part of the crash zone, from
  235. 8:23about the rear thruster to the part
  236. 8:25where the ship starts breaking up, is
  237. 8:27completely safe, making this a fantastic
  238. 8:29spot to farm metal salvage and even get
  239. 8:32stasis rifle fragments.
  240. 8:34Spamming your laser cutter saves a few
  241. 8:36seconds compared to cutting normally.
  242. 8:45Bleeders can be chopped off with a
  243. 8:47knife, hit off with a tool, or even
  244. 8:49punched off with nothing at all. The
  245. 8:52hull reinforcement module only protects
  246. 8:54against collision damage. It will not
  247. 8:56make your vehicles tougher against
  248. 8:58creatures. It's also completely useless
  249. 9:00for the prawn since that already doesn't
  250. 9:02take collision damage.
  251. 9:04You should pretty much always be going
  252. 9:06for scanner room range upgrades over the
  253. 9:09speed ones. The sparse reef and blood
  254. 9:12kelp trenches are easily the best spots
  255. 9:14to put a scanner room. If you let one of
  256. 9:17your camera drones get picked up by a
  257. 9:18local stalker, it can serve as a pretty
  258. 9:21good way to mark its nest.
  259. 9:23Tiger plants are one of the very few
  260. 9:25things that can actually damage your
  261. 9:27base. So, if your base keeps
  262. 9:28mysteriously flooding, that might be why
  263. 9:32you can salvage a stuck sea moth pretty
  264. 9:34easily by pushing it with a propulsion
  265. 9:36cannon and something large and heavy
  266. 9:38like a rock, seag glide, or ion cube.
  267. 9:42Wreck 2 in the southwestern grassy
  268. 9:44plateaus is ridiculously good. It
  269. 9:46doesn't require a laser cutter, and you
  270. 9:48can almost always get loads of battery
  271. 9:50charger, modification station, mobile
  272. 9:52vehicle bay, and propulsion cannon
  273. 9:54fragments.
  274. 9:56The sea treaders path and mountain
  275. 9:57island caves are both fantastic places
  276. 10:00to get shale. Sea treaders also can't
  277. 10:03attack you anymore. I think this was
  278. 10:04removed in the living large update, but
  279. 10:06for some reason it's still on the wiki.
  280. 10:09Reinforcements are both the cheapest and
  281. 10:11most effective way to increase hull
  282. 10:13integrity.
  283. 10:14Pretty much every vehicle upgrade that
  284. 10:16isn't a storage module doesn't stack,
  285. 10:19except for the Seamoth solar charger for
  286. 10:21some reason.
  287. 10:23If you pair swim charge fins with a seag
  288. 10:25glide, the battery will never run out.
  289. 10:27And since the seag glide doesn't care
  290. 10:29about your fins when determining [music]
  291. 10:30speed, you'll still move just as fast as
  292. 10:33if you'd used ultralglide fins. The crab
  293. 10:36squid EMP attack is only
  294. 10:37two-dimensional, [music] so to dodge it,
  295. 10:39just go a bit up or down. It's pretty
  296. 10:42well known that crab squids are
  297. 10:44attracted to bright lights. And if you
  298. 10:45read the datab bank entry for the bone
  299. 10:47shark, you'll be led to believe it works
  300. 10:49the same way. However, this isn't
  301. 10:51actually in the game for some reason.
  302. 10:53So, you're perfectly fine to leave the
  303. 10:54lights on. In a similar vein, the datab
  304. 10:57bank entry for the Reaper [music] says
  305. 10:59they use echolocation, meaning if you
  306. 11:01can hear them, they can see you. But
  307. 11:04this is also not in the game. So, unless
  308. 11:06the roars are super loud, you're
  309. 11:08probably going to be just fine. There's
  310. 11:10only three biomes in the entire game
  311. 11:12that actually have reapers. The
  312. 11:14mountains, dunes, and crash zone. Okay,
  313. 11:17there's technically also one reaper
  314. 11:18that's like 2 feet into the bulb zone,
  315. 11:20but if you're string that close to the
  316. 11:21crash zone, you're basically already
  317. 11:23asking for trouble. The game has six
  318. 11:26internal [music] levels to the Kra
  319. 11:27infection. Stages one and six are before
  320. 11:30you get infected and after you get
  321. 11:32cured, respectively, while stages two
  322. 11:34through four are all some level of being
  323. 11:36infected. Despite technically being
  324. 11:38infected at stage [music] two, warpers
  325. 11:40won't actually start attacking you until
  326. 11:42you reach at least stage three. And
  327. 11:44looking at the in-game triggers for each
  328. 11:46of these stages until you visit the
  329. 11:48Aurora Mountains or Lost River, you can
  330. 11:50effectively stay at stage two
  331. 11:52indefinitely, meaning warpers won't
  332. 11:54attack you. Make sure to check whatever
  333. 11:57tools you find in a time capsule. If the
  334. 11:59person leaving it was nice, you might be
  335. 12:01able to get some early ion batteries.
  336. 12:04This is every single spot that a time
  337. 12:06capsule has a chance to spawn.
  338. 12:09This might just be a me problem, but if
  339. 12:11you're trying to mentally navigate using
  340. 12:13the Aurora and the game's map, it can be
  341. 12:15helpful to remember that the Aurora
  342. 12:17actually faces about 45° to the
  343. 12:19northeast and not perfectly north like
  344. 12:22it can sometimes seem. The big wreck in
  345. 12:25the underwater islands is easily the
  346. 12:27most reliable spot to get Cyclops engine
  347. 12:29fragments.
  348. 12:31You can keep a second drill arm in your
  349. 12:32prawn suit storage and equip it to mine
  350. 12:34twice as fast.
  351. 12:36If you ever feel like you don't have
  352. 12:38enough storage in your prawn, you can
  353. 12:40put items inside of waterproof lockers
  354. 12:42and then pick these up with the prawn
  355. 12:43suit, which can technically give you
  356. 12:45unlimited storage depending on how many
  357. 12:47lockers you want to bring. The Rex in
  358. 12:49the Mushroom Forest and Sea Treader's
  359. 12:51Path, as well as the Mushroom Forest
  360. 12:53itself, are all really good places to
  361. 12:55get Cyclops Hall and bridge fragments.
  362. 12:58There's no point in putting a power cell
  363. 13:00charger in your Cyclops since it'll
  364. 13:02steal the same amount of energy from
  365. 13:03your main power cells in order to charge
  366. 13:05them. Unless, of course, you're getting
  367. 13:07power from the Cyclops thermal reactor.
  368. 13:10Ambules and crab squids are the two non-
  369. 13:12Leviathan creatures that can damage the
  370. 13:14Cyclops, but they tend to do so little
  371. 13:16damage that you can basically just
  372. 13:18ignore them. If you've aggroed a
  373. 13:20Leviathan and the Cyclops, your best bet
  374. 13:22is to turn off the engine, take the hit,
  375. 13:25wait for it to go away, and then leave.
  376. 13:27Trying to run away will only cause the
  377. 13:29creature to reagro, and you'll take even
  378. 13:31more damage.
  379. 13:32The Cyclops doesn't take fire or
  380. 13:34pressure damage when you're not inside
  381. 13:36it. So, sometimes it can be a good idea
  382. 13:38to leave, regroup, and come back once
  383. 13:41the threat leaves and you're able to
  384. 13:42repair. If you activate the Cyclops fire
  385. 13:45suppression system, run through the main
  386. 13:47hatch, and quickly hop in a vehicle,
  387. 13:49it's possible to get out before all the
  388. 13:51doors lock. The Cyclops engine doesn't
  389. 13:54consume any energy when you're not
  390. 13:55moving. It will still make noise,
  391. 13:58though, so be careful. The Cyclops
  392. 14:01interior and exterior lights also don't
  393. 14:03consume any energy. It takes 20 seconds
  394. 14:06for flank speed to start having a chance
  395. 14:08to start a fire and another 20 at normal
  396. 14:10speed for the engine to cool down. So,
  397. 14:12you can cycle between around 18 seconds
  398. 14:14of flank speed [music] and 22 seconds of
  399. 14:16normal speed to shave off some travel
  400. 14:18time. There are three different ways to
  401. 14:21remove lava larva. You can go out and
  402. 14:23knife them, take out all your power
  403. 14:25cells, and flick them off with the
  404. 14:27cyclop shield generator.
  405. 14:29If you like taking your Cyclops down to
  406. 14:31the lava zone, but always have problems
  407. 14:33with running out of power, consider
  408. 14:35making two ion power cells once you
  409. 14:37reach the alien thermal plant. You're
  410. 14:39going to need to make two of them for
  411. 14:40the rocket anyway, and they'll give you
  412. 14:42more than enough power for the rest of
  413. 14:43the trip.
  414. 14:45You're a lot more tanky than you might
  415. 14:47think. At full health, there's only one
  416. 14:49attack from one creature in the entire
  417. 14:51game that can one-shot you. And once you
  418. 14:53get a reinforced dive suit, even ghosts
  419. 14:56and reapers will need three hits to kill
  420. 14:58[music] you.
  421. 14:59Lava lizards and sea dragons are
  422. 15:01completely immune to the thermal blade.
  423. 15:04Since the observatory technically counts
  424. 15:06as its own biome, entering one in the
  425. 15:08void will cause all of the ghost
  426. 15:10leviathans to go away. There's a bunch
  427. 15:13of thermal spots dotted around the map,
  428. 15:15but the best ones are in the tree cove,
  429. 15:17the northern lost river, and the
  430. 15:19seafloor in the underwater islands.
  431. 15:22Uranites only use in making reactor
  432. 15:25rods. So, unless you're planning to
  433. 15:27build a nuclear reactor, you don't need
  434. 15:29to bother getting it. You only need 18
  435. 15:32cayenite, 11 nickel, and nine
  436. 15:34crystalline sulfur in order to be able
  437. 15:36to craft every item that uses them.
  438. 15:39There's only two spots in the entire
  439. 15:41game where you actually need a blue
  440. 15:42tablet, and only one where you need an
  441. 15:44orange one. So, you should only ever
  442. 15:46have to craft one blue tablet and never
  443. 15:49actually have to make an orange one.
  444. 15:51While I wouldn't recommend doing this in
  445. 15:53your first playthrough, there's nothing
  446. 15:55requiring you to actually visit this
  447. 15:57place. So, if you've been here before
  448. 16:00and already know the lore, you can just
  449. 16:02skip it. The stasis rifle may be the
  450. 16:05king of stunning things, but the
  451. 16:06repulsion cannon's also really good when
  452. 16:08you're caught off guard and don't have
  453. 16:10time to charge up a shot. The stasis
  454. 16:12rifle paired with about 30 to 40 gas
  455. 16:15pods is a dangerous but really quick way
  456. 16:17to kill a Leviathan.
  457. 16:20If you're trying to stun something with
  458. 16:21the stasis rifle, you can fire out a few
  459. 16:24quick bursts to make sure you get the
  460. 16:26initial hit and then you can charge up
  461. 16:28the full shot. Because of their small
  462. 16:31hitbox and relatively slow turning
  463. 16:33speed, reapers are ridiculously easy to
  464. 16:36strafe.
  465. 16:37Sea dragons can be pretty hard to dodge
  466. 16:39if you're out in the open, but your best
  467. 16:41bet seems to be to go directly at and
  468. 16:43under them. To find an entrance to the
  469. 16:46lava castle, head to either the north or
  470. 16:48south side. Look just above the final
  471. 16:51ridge before all the geysers start
  472. 16:52popping up and head to the left. To find
  473. 16:55an entrance to the lava leaks, head
  474. 16:57directly out from one of these entrances
  475. 16:59and veer slightly to the right.
  476. 17:06If you're traveling somewhere that's
  477. 17:08pretty deep within a dangerous biome,
  478. 17:09but you've either already been there
  479. 17:11before or know roughly where you're
  480. 17:12headed, you can travel there on the
  481. 17:14surface since most of the dangerous
  482. 17:16creatures tend to stay deeper down, and
  483. 17:18then just dive straight down once you're
  484. 17:20above where you need to be. There are
  485. 17:22four entrances to the Lost River. One in
  486. 17:25the northern blood kelp, one in the deep
  487. 17:27grand reef, one in the blood kelp
  488. 17:28trench, and one on the border of the
  489. 17:30mountains and bulb zone. Of these, the
  490. 17:33ones in the northern Blood Kelp and Deep
  491. 17:34Grand Reef are definitely the easiest to
  492. 17:36find. Both sitting next to prominent
  493. 17:38spots with built-in beacons. The Bloodl
  494. 17:41Trench and Deep Grand Reef are probably
  495. 17:42the safest entrances, and the one
  496. 17:45bordering the mountains and bulb zone
  497. 17:46gives the most direct route further
  498. 17:48down. If you ever find yourself needing
  499. 17:51a few extra ion cubes, you can get a few
  500. 17:53of them at the Sanctuary caches in the
  501. 17:55dunes, northern blood kelp, and Sparse
  502. 17:57Reef. And finally, if you're in hardcore
  503. 18:00and something doesn't go the way you'd
  504. 18:01like it, you can always take the
  505. 18:03coward's way out and force close the
  506. 18:04game to get back to your last save. I
  507. 18:06promise we won't say any mean things
  508. 18:08about you. Well, not to your face,
  509. 18:10anyway. Before I go, I just want to give
  510. 18:12a big thanks to all the people who
  511. 18:14suggested stuff for the list, but if you
  512. 18:16think there's something I might have
  513. 18:17missed, feel free to let me know. And if
  514. 18:20you managed to learn something new,
  515. 18:21consider liking the video, subscribing,
  516. 18:23and joining the Discord. It all helps
  517. 18:25out more than you might think. Anyway,
  518. 18:27that's all for me for now. Have a great
  519. 18:29day and I hope to see you all again very
  520. 18:31soon.

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