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10 Habits Every Mythical Immortal Player Has — Transcript

by Zex · 2,588 words · 375 segments · language en · Watch on YouTube

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  1. 0:00Have you ever wondered why some players
  2. 0:02in Mobile Legends just make it look
  3. 0:04easy?
  4. 0:05>> COME ON, MAN.
  5. 0:06That's too easy.
  6. 0:07>> Hey, if you ever watched one of my
  7. 0:09videos and you said [music] that, thank
  8. 0:10you. Thank you very much. I'm definitely
  9. 0:12not blushing right now. All jokes aside,
  10. 0:14it's not because they have insane
  11. 0:15mechanics or it's not because they spam
  12. 0:16one broken hero, and it's [music]
  13. 0:18definitely not because they tend to get
  14. 0:19better teammates every game. The truth
  15. 0:21is, the best players develop habits that
  16. 0:23become automatic. If you've ever heard
  17. 0:25of the term autopilot, these habits tend
  18. 0:27to be autopilot habits that you just
  19. 0:29develop [music] from doing them so
  20. 0:31consistently. You just don't think about
  21. 0:32them anymore, you just do them. So,
  22. 0:34today I'm sharing 10 habits every Mythic
  23. 0:37Immortal player has. And if you can
  24. 0:38start building these into your own
  25. 0:39gameplay, you will become a much better
  26. 0:42player. But before we do, I just wanted
  27. 0:44to quickly state, as my channel
  28. 0:46continues to grow, I can no longer
  29. 0:47personally coach every player who
  30. 0:49reaches out. [music] Because of this, I
  31. 0:50am creating a brand called Zexis
  32. 0:52Coaching Team. And what I'm going to be
  33. 0:54doing is hiring coaches to help me
  34. 0:56coach. If [music] you want coaching,
  35. 0:57it's still the same way. Link is in the
  36. 0:59description down below to my coaching
  37. 1:00info tab in the Discord server. But if
  38. 1:03you want to be a coach, all you have to
  39. 1:05do is click on the ticket box as well
  40. 1:07and state that you want to be a coach,
  41. 1:09and I will personally DM you or someone
  42. 1:11else from the coaching team. [music]
  43. 1:13Anyways, let's get back to the video.
  44. 1:14First habit is that they constantly
  45. 1:16check the mini map. The mini map is
  46. 1:18basically free information. Immortal
  47. 1:20players will glance at it every few
  48. 1:21seconds. They're tracking missing
  49. 1:23heroes, jungle movement, side lanes, and
  50. 1:25potential fights before they even
  51. 1:27happen. Most players will react to
  52. 1:29danger, and Immortal players will
  53. 1:30already expect it to be coming. So, at
  54. 1:32that point, you are already [music] well
  55. 1:34prepared and equipped to deal with the
  56. 1:35situation to the best of your ability.
  57. 1:37Do not underestimate the mini map. This
  58. 1:40is so crucial. [music] The fact that you
  59. 1:42can see what enemy ultimates were used
  60. 1:44in certain ways, the fact that you can
  61. 1:46see where enemies are on the map will
  62. 1:48give you so much info. As an example,
  63. 1:51you are a jungler playing on the bottom
  64. 1:53side of the map. I'll have my editor put
  65. 1:55it on screen.
  66. 1:56>> Yes, enemy rumor and mid laner showed on
  67. 1:59top lane. You have two available options
  68. 2:01to you now. Either one invading the
  69. 2:03enemy's bottom side jungle [music] or B
  70. 2:06ganking the enemy on bot lane. Why?
  71. 2:08Because it is objectively safer. Since
  72. 2:10the enemy jungle is missing, the worst
  73. 2:12case scenario is that it is a two versus
  74. 2:14two, not that it gets turned around into
  75. 2:16a four versus two on you and your bottom
  76. 2:19laner. You see why looking at the mini
  77. 2:20map is so important in your decision
  78. 2:22making? Well, there you go. As for the
  79. 2:25second habit mythical immortal players
  80. 2:26have, they always have a reason for
  81. 2:28fighting. High rank players don't
  82. 2:30randomly engage. Before every fight,
  83. 2:32they're asking, "What do we gain if we
  84. 2:34win this? Lord? Turtle? A tower? Enemy
  85. 2:37buffs?" If the answer is nothing,
  86. 2:40they just don't fight. I mean, what is
  87. 2:42the real purpose to that fight? Because
  88. 2:44if you have nothing to gain, you have
  89. 2:45everything to lose. This is a basic
  90. 2:47statement said in philosophy many times,
  91. 2:49but it is very valid for the purposes of
  92. 2:51understanding this habit. When you think
  93. 2:53about it logically, if you have
  94. 2:55absolutely nothing you [music] can
  95. 2:56possibly gain from taking that fight,
  96. 2:58and you think about the fact that the
  97. 2:59enemy could gain things from beating
  98. 3:00[music] you in that fight, what purpose
  99. 3:02do you have to taking that fight? You
  100. 3:04have to know the moment when you can
  101. 3:06play for an advantage after winning that
  102. 3:07fight, and that is when you decide to
  103. 3:09take it. Now, this will be developed
  104. 3:11over time, but it will become
  105. 3:12subconscious as I mentioned before or
  106. 3:14autopilot as I mentioned before, because
  107. 3:16you just get so used to the pattern
  108. 3:18recognition aspect of it. As for the
  109. 3:20third habit immortal players always
  110. 3:22think ahead. Most players will play
  111. 3:24based off of what is happening right now
  112. 3:26in this moment, but immortal players
  113. 3:28will play off of what's happening 30
  114. 3:29seconds from now. Is the lord spawning?
  115. 3:32Are they already pushing side waves? Is
  116. 3:34the turtle spawning? Are they already
  117. 3:36rotating? These are the kind of things
  118. 3:37you would think about and then plan your
  119. 3:39decisions off of. For example, I'm
  120. 3:41thinking 30 seconds ahead to the lord
  121. 3:43spawning on the opposite side of the
  122. 3:44map. So, I'm going to be clearing my
  123. 3:46minions 30 seconds before the lord by
  124. 3:48cutting or high cutting as an XP laner
  125. 3:50so that I don't have to worry about my
  126. 3:52minion wave, but the enemy XP has to,
  127. 3:54and I will be present at that objective.
  128. 3:56And that simple habit creates a four
  129. 3:58versus five scenario on the Lord where
  130. 4:00my enemy XP is accomplishing absolutely
  131. 4:02nothing on the other side of the map,
  132. 4:04probably crying in one of the bushes
  133. 4:06right now. And this is the importance of
  134. 4:08thinking ahead. There's many more
  135. 4:10examples I can apply, but that is the
  136. 4:11most basic one to get you understanding
  137. 4:13the thought [music] process. Eventually,
  138. 4:15the habit becomes autopilot as well. The
  139. 4:17fourth habit that a lot of Mythic
  140. 4:19Immortals do, or almost every [music]
  141. 4:21single one will do, is farming while
  142. 4:23rotating. One of the biggest differences
  143. 4:25between average [music] and elite
  144. 4:27players is efficiency. Immortal players
  145. 4:29almost never waste any movement.
  146. 4:33On the way to a fight, they will clear a
  147. 4:35wave, or at least kill the first two
  148. 4:37minions if their wave clear is bad for
  149. 4:38the big one. Passing a jungle camp, take
  150. 4:41it if it's yours. If you're playing the
  151. 4:42marksman, you might as well take it
  152. 4:43while rotating to mid in the later
  153. 4:45stages of the game, of course. Please
  154. 4:46stop cocking your jungler before he's
  155. 4:48level 15. Everything that they do will
  156. 4:51earn gold or pressure. Whether that be
  157. 4:53pressure through pushing a turret and
  158. 4:54then gaining gold through that, whether
  159. 4:56that be fast clearing a wave on the way
  160. 4:59to rotate to top lane as another
  161. 5:01example. I'm playing Benedetta at 4
  162. 5:03minutes, and I decide to cut my wave and
  163. 5:05then cut mid wave before ganking top
  164. 5:07lane, all because I can in [music] the
  165. 5:09time of my speed of rotation. Does that
  166. 5:11make sense? So, to give you a little
  167. 5:12visual graph here again, I low cut the
  168. 5:14bottom side of the map. Then, after low
  169. 5:16cutting the bottom side of the map, I
  170. 5:18clear my mid wave and then I get a gank
  171. 5:20on to gold lane on the other side of the
  172. 5:21map, and then I recall to go back to bot
  173. 5:23lane. That is efficiency, where I
  174. 5:25managed to cut to create the time, I
  175. 5:27managed to clear mid to get the extra
  176. 5:29gold, and then after clearing mid I
  177. 5:31managed to go to top lane and confirm
  178. 5:32the kill on the marksman as well. That
  179. 5:34is where you get that monstrous gold
  180. 5:36gap. This obviously applies to every
  181. 5:37other role, but given that I am a pro
  182. 5:39scene XP laner, I'm going to apply it to
  183. 5:41XP knowledge. Now, as for the fifth
  184. 5:43habit, like I mentioned earlier with the
  185. 5:45habit of knowing when you should fight.
  186. 5:48Mythical immortals know not to fight.
  187. 5:50[music] This might be the hardest habit
  188. 5:52to learn, so I'm going to label this
  189. 5:53more as discipline. Sometimes the best
  190. 5:55play is genuinely just backing off.
  191. 5:57Immortal players don't force fights
  192. 5:58because someone's spamming the attack.
  193. 6:00If the fight isn't good, they simply
  194. 6:02don't take it. And then you will
  195. 6:03question afterwards as a Mythical Glory,
  196. 6:05"Oh my god, Benedetta, you are trolling.
  197. 6:07Why were you not at this fight? No map,
  198. 6:09Benedetta." No, that Benedetta just
  199. 6:11understood that there's more value out
  200. 6:13of doing other things. So, that turret
  201. 6:14that she took in the meantime got more
  202. 6:16value for your team or at least traded
  203. 6:18some of those deaths. Maybe you need to
  204. 6:19fix your macro a little bit there. But
  205. 6:21in all seriousness, stop taking fights
  206. 6:24that you don't need to take.
  207. 6:25>> [music]
  208. 6:25>> Discipline. Now, the sixth habit is a
  209. 6:28very big one which a lot of people fail
  210. 6:30to do miserably. Habit number six is
  211. 6:33they play around power spikes. Every
  212. 6:35hero has a moment when they're
  213. 6:37strongest. Julian level three, Sou you
  214. 6:39level three, Alucard when he gets Fury
  215. 6:41Hammer in level four in early game, or
  216. 6:43Alucard later in the game when he has
  217. 6:45three to four items, right? Maybe it's
  218. 6:47your third item, maybe it's your second,
  219. 6:49blah blah blah. Instead of fighting
  220. 6:50whenever, you know, you would feel like
  221. 6:52it, you're going to fight when you have
  222. 6:54that power spike. A simple example is
  223. 6:56playing as Alucard in jungle where
  224. 6:58you're going to farm to get your Fury
  225. 6:59Hammer, then you're going to take on
  226. 7:01fights when you have Flame Retribution
  227. 7:02and ultimate available because that is
  228. 7:04your total power spike that you're able
  229. 7:05to achieve at that point in the game.
  230. 7:08You won't fight before then because you
  231. 7:10know that your total damage factor is
  232. 7:11not just 10, 15% less, it's actually 30
  233. 7:15to 40% less, and that is the very
  234. 7:17important thing to note. You ever notice
  235. 7:19how people check their items all the
  236. 7:20time? They're checking how much gold
  237. 7:22till they get it so they they can
  238. 7:23understand when they plan to do certain
  239. 7:25rotations, etc. Like if I know that I'm
  240. 7:27a hundred gold away from getting my
  241. 7:29Hunter's Strike, then I'm realistically
  242. 7:30going to farm an extra jungle camp
  243. 7:32before I gank because I could secure 50
  244. 7:35extra damage over Fury Hammer from
  245. 7:37simply having that Hunter's Strike, and
  246. 7:39even though I delayed my gank slightly,
  247. 7:40I increased the probability of me
  248. 7:42getting a kill probably tenfold. Now, as
  249. 7:45for the seventh habit, they tend to
  250. 7:46reset after winning. A lot of players
  251. 7:48will win a team fight, then they'll stay
  252. 7:50too long, get greedy, some dude rotated
  253. 7:53back quickly, and they die for it. This
  254. 7:55is where everything starts to fall
  255. 7:56apart. You got to kind of know your
  256. 7:58boundaries. What can I push, what can I
  257. 8:00take, and what can I do before the enemy
  258. 8:02would respawn? Do as much as you can,
  259. 8:04but discipline. Take only as much as you
  260. 8:07can safely take, because if you die,
  261. 8:10then all of that that you got, of
  262. 8:11course, may still be more valuable if
  263. 8:14it's something like an inhibitor turret,
  264. 8:16but if it's not, then it's probably not
  265. 8:18worth it for you to die. So, again,
  266. 8:20reset after winning team fights. Take as
  267. 8:22much as you can, but make sure that you
  268. 8:23have the space to go back, heal, get
  269. 8:25yourself back together fully, and be on
  270. 8:27the map at the same time that the enemy
  271. 8:29would respawn,
  272. 8:30>> [music]
  273. 8:30>> with, of course, just an advantage. As
  274. 8:32for habit number eight, they adapt every
  275. 8:34game. They don't copy the same build
  276. 8:36every match. They don't make the same
  277. 8:38decisions every game. They look at the
  278. 8:40enemy draft. They look at all of these
  279. 8:41factors and decide their game plan. But
  280. 8:43then, while the game's going on, if the
  281. 8:45game plan doesn't go according to their
  282. 8:46plan, they analyze who is fed, what's
  283. 8:49causing problems, and they adapt. And
  284. 8:51that's what separates good players from
  285. 8:52great ones. If you're auto-piloting the
  286. 8:54same build every game, but a certain
  287. 8:56item would have helped you tremendously
  288. 8:58in the early to mid game, or even the
  289. 8:59late game if you decided [music] to
  290. 9:01build it instead, yeah, this is the kind
  291. 9:03of things that you need to learn to
  292. 9:04adapt and learn to [music] do. This also
  293. 9:06applies in the games where things don't
  294. 9:08go as planned. Maybe you died in the
  295. 9:09first invade. Maybe the enemy shut down
  296. 9:11your chance at invading. Well, what do
  297. 9:13you do instead? You don't just crumble
  298. 9:15and crawl into a bush and cry.
  299. 9:19What you do instead is adapt and try to
  300. 9:21figure [music] out other ways to play,
  301. 9:22whether through pressuring side lanes,
  302. 9:24forcing the enemy to have to play super
  303. 9:26defensive, etc. As for habit number
  304. 9:28nine, one of the main things I've
  305. 9:29noticed is that we tend [music] to stay
  306. 9:31calm. Like, mythical immortal players
  307. 9:33will stay calm. You got ambushed, you'll
  308. 9:35stay calm. One lost turtle doesn't end
  309. 9:38the game. One lost lord doesn't end the
  310. 9:39game. You're not going to waste your
  311. 9:41time really flaming your teammates too
  312. 9:43heavily because you know that you have
  313. 9:45the capacity to still win my game.
  314. 9:47You're already thinking about how do you
  315. 9:49protect the next play. [music]
  316. 9:50So, rather than thinking we lost the
  317. 9:52lord, oh my god, my jungle can't
  318. 9:54retreat, we think more about aspects
  319. 9:56such as, okay,
  320. 9:58>> [music]
  321. 9:58>> how do we defend this lord to not give
  322. 9:59them too much from this siege? Because
  323. 10:01in reality, it is a game. Things will
  324. 10:03happen. [music]
  325. 10:04Sometimes you will get hot-headed, but
  326. 10:06at the end of the day you will still
  327. 10:07stay calm enough to where you will still
  328. 10:09be making the right decisions in these
  329. 10:10kind of moments.
  330. 10:12And as for the final habit, before we
  331. 10:14get into it, make sure to like and
  332. 10:15subscribe if you stayed this [music]
  333. 10:16far, and let me know if you're enjoying
  334. 10:17this kind of content. Habit number 10 is
  335. 10:20that they always play for the win
  336. 10:21[music] condition. This is the biggest
  337. 10:23habit of them all. Every game has a win
  338. 10:25condition. Is it your marksman that
  339. 10:27skills? Maybe your jungler needs to
  340. 10:29dominate? Maybe your mage just
  341. 10:30completely wipes out in late game
  342. 10:32fights? Immortal players identify that
  343. 10:34win condition early, then they decide to
  344. 10:37make decisions that will support that
  345. 10:39win condition. Because the best players
  346. 10:40aren't just trying to play well, they're
  347. 10:42trying to win. Doesn't matter if one
  348. 10:44team is 40 kills and your team is two,
  349. 10:46[music] if the team with two kills
  350. 10:48destroys the nexus, cuz at the end of
  351. 10:49the day
  352. 10:50the team with 40 kills still loses
  353. 10:51[music] the game. You got to keep that
  354. 10:53in mind. So, again, always play for the
  355. 10:55win condition, and when the win
  356. 10:56condition fails, play [music] for your
  357. 10:58backup win condition. This is something
  358. 10:59that you should be analyzing in every
  359. 11:01game. Notice how none of these habits
  360. 11:02require perfect mechanics, none of them
  361. 11:04require a new hero, and none of them
  362. 11:06happen overnight. Pick one or two habits
  363. 11:08from this list and focus on improving
  364. 11:10them, and you'll be surprised how much
  365. 11:12your gameplay changes. Again, most of
  366. 11:14these habits are auto pilotable. Over
  367. 11:16time you can [music] execute them to
  368. 11:1770-80% efficiency without even turning
  369. 11:19your brain on. So, imagine when you
  370. 11:21actually lock in. Now again, if you
  371. 11:23enjoyed this video, leave a like and
  372. 11:25subscribe, and let me know, which habit
  373. 11:27do you [music] think separates immortal
  374. 11:28players the most from the average
  375. 11:30players?

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