10 BEST Mods For Project Zomboid Build 42 Stable — Transcript
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- 0:00These are the 10 best mods for Project
- 0:02Zomboid build 42 stable. Starting off at
- 0:04number one, we have spawn selector. And
- 0:06this mod replaces the normal starting
- 0:08location list with a full world map,
- 0:10letting you choose exactly where your
- 0:12character spawns. You still create your
- 0:14world, occupation, traits, and character
- 0:16like normal, but before entering the
- 0:18game, you can move around the entire
- 0:20map, zoom in, and click the exact
- 0:22location where you want to start. You
- 0:23can even choose different floors, which
- 0:25means you can spawn on the ground floor,
- 0:27inside a basement, or at the top of a
- 0:29large building. There is also a random
- 0:30spawn challenge option that hides your
- 0:32destination, so you will have no idea
- 0:34where the mod sends you. The mod
- 0:36supports single player, multiplayer, and
- 0:38compatible map mods. It automatically
- 0:40reads the maps enabled in your world, so
- 0:42custom towns should appear without
- 0:43needing to set up everything manually.
- 0:45It also gives you a short safe arrival
- 0:47period after spawning. Nearby zombies
- 0:49are cleared while the area loads, which
- 0:51stops you from dying before you even
- 0:53gain control. Overall, spawn selector is
- 0:55perfect for challenge runs, roleplay, or
- 0:57anyone who wants full control over where
- 0:59their next character spawns. At number
- 1:01two, we have This is Your Life. And this
- 1:03mod completely replaces the normal
- 1:05character creation screen with a much
- 1:07more immersive system. Instead of simply
- 1:09choosing a town from a list, you look
- 1:11through postcards from seven different
- 1:12Kentucky locations. Your hometown
- 1:14decides where you spawn, reveals part of
- 1:16the local map, gives you a special
- 1:18origin trait, and also provides an extra
- 1:20bonus. For example, Riverside gives you
- 1:22fishing levels, Muldraugh gives
- 1:24mechanics, and Fallas Lake gives aiming.
- 1:26Professions are now selected through
- 1:27newspaper job listings, while your
- 1:29traits are chosen through a personal
- 1:31assessment. You also create your
- 1:32character using a new Kentucky
- 1:34identification record that replaces the
- 1:36normal appearance screen. The biggest
- 1:37feature is that every vanilla profession
- 1:39now receives its own active ability. You
- 1:41can activate it with the G key, and the
- 1:44ability depends on your job. These can
- 1:45help you with things like endurance,
- 1:47healing, cooking, vehicles, fishing, and
- 1:49many other systems. Just keep in mind
- 1:51that this mod is still heavily work in
- 1:53progress, only supports single player
- 1:55right now, and may them with other mods
- 1:57that change character creation. Overall,
- 1:59This is Your Life makes creating a
- 2:01survivor feel like a part of the actual
- 2:03game, and gives your character much more
- 2:04personality before the apocalypse even
- 2:06begins. And with build 42 finally
- 2:09stable, this is probably one of the best
- 2:11times to start a new multiplayer server
- 2:13with your friends. So, before we
- 2:15continue, here's a quick word from this
- 2:16video's sponsor. Do you want to make a
- 2:18Project Zomboid server for you and your
- 2:20friends? Then, you should check out this
- 2:21video's sponsor, Pine Hosting. Pine
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- 2:31offer great performance for a good
- 2:32price. With global locations and full
- 2:34DDoS protection. They also have a
- 2:36built-in workshop installer, so adding
- 2:38mods is really simple. And if you're
- 2:40coming from another host, they can help
- 2:42you transfer your server over without
- 2:43any hassle. They also host more than
- 2:45just Project Zomboid, games like
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- 2:53description. And thank you, Pine
- 2:55Hosting, for sponsoring this video. At
- 2:56number three, we have Proximity
- 2:58Inventory. And this is one of those
- 2:59quality of life mods that saves a huge
- 3:02amount of time while looting. Instead of
- 3:03opening every nearby container one by
- 3:05one, this mod combines all of them into
- 3:07a single inventory window. So, if you're
- 3:09searching a warehouse, looting a pile of
- 3:11zombies, or trying to remember where you
- 3:13left some ammo, you can see everything
- 3:14around you in one place. You can also
- 3:17take items directly from the combined
- 3:18inventory without clicking through every
- 3:20box, corpse, or shelf. Nearby containers
- 3:23can be highlighted, and there is an
- 3:24optional zombie-only mode if you only
- 3:26want the feature while looting bodies.
- 3:28The mod can be enabled or disabled
- 3:30through the options, and it can also be
- 3:32added to an existing save. The workshop
- 3:34page says it supports multiplayer, but
- 3:36some recent build 42.20 comments report
- 3:38server problems. So, I would test it
- 3:40before adding to a huge multiplayer
- 3:42world. Overall, Proximity Inventory
- 3:44makes looting much faster and removes a
- 3:46lot of unnecessary clicking. Once you
- 3:47get used to it, going back to the normal
- 3:49inventory system feels painfully slow.
- 3:51At number four, we have infirmities.
- 3:53This mod adds several new illnesses,
- 3:55physical conditions, and long-term
- 3:57problems that can completely change how
- 3:59your character plays. The current
- 4:00version includes schizophrenia,
- 4:02Parkinson's disease, anxiety,
- 4:04narcolepsy, scoliosis, and dynamic
- 4:07addictions. Each condition brings its
- 4:09own effects and problems, so our
- 4:10character may deal with things like
- 4:12panic, unusual events, physical
- 4:14limitations, or addictions that become
- 4:16harder to manage over time. The mod also
- 4:18includes the creator's older They Are
- 4:20Watching mod. So, some conditions can
- 4:21cause audio, dialogue, fake infection,
- 4:23and even visual hallucinations. This can
- 4:26make normal exploration much more
- 4:28unpredictable because you may not always
- 4:29know whether something around you is
- 4:31real. Just keep in mind that infirmities
- 4:33is still being developed, requires
- 4:34Moodle framework and Technolit, and
- 4:36currently does not support multiplayer.
- 4:38The creator also makes it clear and are
- 4:40not meant to accurately represent real
- 4:42medical experiences. Overall,
- 4:44infirmities is a great mod for players
- 4:45who want more difficult and unusual
- 4:47character runs where survival is not
- 4:49only about fighting zombies. At number
- 4:51five, we have Rip All Button and Context
- 4:53Menu. And this is a simple quality of
- 4:55life mod that makes ripping clothes much
- 4:57faster. Instead of clicking every
- 4:58clothing item one by one, the mod adds a
- 5:01new option that just lets you rip
- 5:02everything in your inventory and nearby
- 5:04containers with a single click. You can
- 5:06choose to rip all clothing or select
- 5:08materials like leather, denim, or
- 5:10cotton. The mod still follows normal
- 5:12vanilla rules, so will not let you rip
- 5:14items that are not supposed to be
- 5:16ripped. You also still need scissors or
- 5:18a sharpened knife for denim and leather.
- 5:20It works in single player and
- 5:21multiplayer, supports existing saves,
- 5:23and is also compatible with Clean UI.
- 5:25Just keep in mind that the current build
- 5:2742.20 version uses a temporary fix, so
- 5:30you should get the correct amount of
- 5:32sheets, but some of them may appear
- 5:33clean instead of dirty for now. Overall,
- 5:36this mod removes a lot of repetitive
- 5:38clicking and makes collecting sheets and
- 5:40materials much quicker. At number six,
- 5:42we have Better Auto Mechanics. And this
- 5:44mod makes leveling the mechanic skill
- 5:45much faster and less annoying. To use
- 5:48it, open the mechanics window on any
- 5:50vehicle. Right click a part and select
- 5:52train mechanics. Your character will
- 5:54then automatically install and remove
- 5:56useful parts to gain XP. The mod is also
- 5:58smart enough to know when a vehicle can
- 6:00no longer give you mechanics XP. It will
- 6:02warn you instead of wasting time or
- 6:04damaging parts for no reason. If zombies
- 6:07interrupt you or cancel your action, you
- 6:09can continue from where you stopped. You
- 6:11can also choose how safe the training
- 6:13should be. From working on every
- 6:15possible part to only using parts with
- 6:17guaranteed success chance. Another
- 6:19useful feature is batch uninstalling.
- 6:21You can quickly remove all the tires,
- 6:23doors, or even completely strip a
- 6:25vehicle with one click. It works in
- 6:27single player and multiplayer. It's safe
- 6:30to add or remove mid save and supports
- 6:32most vehicle mods. Overall, Better Auto
- 6:34Mechanics removes a lot of repetitive
- 6:36clicking and makes training mechanics
- 6:38much smoother. At number seven, we have
- 6:41Simple Flashlight on Belt. And this mod
- 6:43does exactly what the name says. It lets
- 6:45you attach a flashlight directly to your
- 6:47belt. This means you can keep both hands
- 6:49free while still having light in dark
- 6:51buildings or during the night. It is
- 6:53especially useful when using two-handed
- 6:55weapons because you no longer need to
- 6:57constantly switch between your weapon
- 6:58and your flashlight. You can turn the
- 7:00flashlight on and off by pressing F or
- 7:02by using its belt hotkey. The mod also
- 7:05allows angle flashlights to be equipped
- 7:07on your belt instead of mounted on
- 7:08netting. Overall, this is a very simple
- 7:10mod, but once you start using it,
- 7:12playing without it feels much more
- 7:14annoying. At number eight, we have
- 7:15Beyond 10. This mod allows every
- 7:18trainable skill to continue past level
- 7:1910, all the way up to level 15. Once you
- 7:23reach level 10, you simply keep earning
- 7:25XP from the same actions as before.
- 7:27There are no special books, tokens, or
- 7:29separate menus. The normal skill panel
- 7:31expands with five extra golden levels
- 7:33and all progress is saved with your
- 7:35character. Those mastery levels also
- 7:37give additional bonuses. Weapon skills
- 7:39and aiming deal more damage. Strength
- 7:41increases your carry capacity, fitness
- 7:43improves endurance, and maintenance
- 7:46gives you a better chance to prevent
- 7:47weapons from losing condition. Crafting,
- 7:49medical, survival, and mechanical skills
- 7:51also make the related actions faster.
- 7:54But, reaching these new levels still
- 7:55requires a huge amount of XP. So, the
- 7:58mod gives long-term players something
- 8:00useful to work towards without making
- 8:02progression too easy. It supports both
- 8:04build 41 and build 42. Works in
- 8:06multiplayer, can even detect many custom
- 8:09skills added by other mods. Overall,
- 8:12Beyond 10 is perfect for long
- 8:13playthroughs, where reaching level 10
- 8:15normally leaves you with nothing else to
- 8:16improve. At number nine, we have
- 8:18Banger's Retro Car Dashboard. This mod
- 8:20completely replaces the normal vehicle
- 8:22dashboard with a much more detailed
- 8:24retro design. It adds animated speed and
- 8:26RPM gauges, a segmented fuel display,
- 8:29digital readouts for your current gear
- 8:31and cruise control speed, and warning
- 8:33lights for things like the engine,
- 8:35battery, doors, trunk, radio,
- 8:37headlights, and temperature. The
- 8:39dashboard also changes depending on
- 8:41whether it is day or night with a smooth
- 8:43backlight effect. It can even flicker
- 8:45when the vehicle takes damage, which is
- 8:47a really nice small detail. Most of the
- 8:48controls are clickable, too. So, you can
- 8:50start the engine, use the lights, open
- 8:53doors, control the radio and heater, or
- 8:55insert the key directly from the
- 8:56dashboard. You can also resize the
- 8:58entire panel from 50 to 150%, and the
- 9:01setting is saved between sessions.
- 9:03Overall, this mod does not change how
- 9:04vehicles work, but it can make driving
- 9:06feel much more immersive and gives that
- 9:08interference a lot more personality. And
- 9:11finally, at number 10, we have the horse
- 9:13mod. This mod adds fully ridable horses
- 9:15to Project Zomboid, giving you a
- 9:17completely new way to travel around the
- 9:19map. You can find horses at farms,
- 9:21ranches, and stables with four different
- 9:24breeds and multiple color variations.
- 9:26Once you find one, you can mount it and
- 9:28travel by walking, trotting, or
- 9:30galloping. Horses can also jump over
- 9:32small fences while galloping, and you
- 9:34can kick nearby zombies without getting
- 9:36off. This makes them both useful for
- 9:37transportation and escaping dangerous
- 9:40situations. You can craft and equip
- 9:42different gear, including reins,
- 9:43saddles, and saddlebags. Saddlebags give
- 9:46your horse additional storage, while
- 9:47riding without a saddle eventually
- 9:49causes pain to your character. Just make
- 9:51sure the mod is enabled before launching
- 9:53the game and creating a save, because
- 9:55otherwise the animations or horse spawn
- 9:57zones may not load correctly. Riding is
- 9:59also currently disabled in multiplayer,
- 10:01although multiplayer support is planned
- 10:03for a future update. Overall, it's This
- 10:05is one of the most immersive build 42
- 10:07mods available, and makes exploring the
- 10:09huge Project Zomboid map much more
- 10:11interesting.
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