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1 Tip For EVERY Deadlock Hero — Transcript

by AndrewChicken · 6,855 words · 951 segments · language en · Watch on YouTube

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  1. 0:00In this video, I'll be giving at least
  2. 0:01one assorted tip for every hero in
  3. 0:03Deadlock. If you have additional tips,
  4. 0:05feel free to leave them in the comment
  5. 0:06section. And if this video gets 600
  6. 0:07likes, I'll make a part two. On Abrams,
  7. 0:09duration is key because all of his
  8. 0:11abilities scale really well with this
  9. 0:13stat and it helps to counteract the
  10. 0:14debuff resistance that enemies have by
  11. 0:16making your stuns longer. And a bonus of
  12. 0:18these longer stuns is that with a tier
  13. 0:20two shoulder charge and no upgrades into
  14. 0:22seismic impact, you can directly slam on
  15. 0:24someone,
  16. 0:25heavy melee them, then slam them into a
  17. 0:27wall, and punch them again. However, you
  18. 0:30do need to be careful if you don't hit
  19. 0:31someone directly in the center of the
  20. 0:33impact because it'll take longer for
  21. 0:34your stun to hit. And so if they have
  22. 0:35debuff resist, you might be in a little
  23. 0:37bit of danger. A little-known tech on
  24. 0:39Apollo is that you can actually just
  25. 0:40hold down his ultimate. You do not need
  26. 0:43to cast it right away. And you can
  27. 0:45actually use this to bait out certain
  28. 0:46cool downs from the enemies that they
  29. 0:48would use to block your ultimate like
  30. 0:49quantum entanglement or viscous cube.
  31. 0:51Baba is able to stack more spirit power
  32. 0:53than any other character in the game,
  33. 0:55which means that items that scale with
  34. 0:56spirit power are ludicrously strong on
  35. 0:59her. They weren't balanced around having
  36. 1:00this much spirit power. So, items like
  37. 1:02radiant regeneration, mystic shot,
  38. 1:04torment pulse, spirit snatch, and indom
  39. 1:06are all insane on her. Additionally, she
  40. 1:09has negative bullet resist, but her
  41. 1:11spirit resist scales with spirit power.
  42. 1:12So, to become nearly immortal, all you
  43. 1:15have to do is get some anti-gun items,
  44. 1:17whether that is metal skin or plated
  45. 1:19armor. On BeeBop, you aren't just
  46. 1:20limited to hooking people directly in
  47. 1:22front of you. You can also hook someone
  48. 1:25and bring them behind you, which is a
  49. 1:26bit of extra displacement and it allows
  50. 1:28you to uppercut them directly into your
  51. 1:30tower or just even further into your
  52. 1:33team. On Billy, it's important to learn
  53. 1:34the art of light meleeing because
  54. 1:36Billy's light melees are actually faster
  55. 1:38than other characters. He doesn't get
  56. 1:41slightly slowed down whenever he uses
  57. 1:43the attack. And furthermore, he has no
  58. 1:44ability to guarantee a heavy melee like
  59. 1:47Abrams does. However, people will just
  60. 1:49naturally parry when you get close to
  61. 1:51them as Billy, so you also need to learn
  62. 1:53how to hold your melees. Sometimes just
  63. 1:55being this close to them and using your
  64. 1:57abilities is enough to get them to
  65. 1:59parry. And then after the parry is done,
  66. 2:00you can beat the crap out of them. But
  67. 2:02if you really do want to heavy melee
  68. 2:03them, then consider learning how to
  69. 2:05heavy melee cancel. There are certain
  70. 2:07items in this game like Fleetfoot that
  71. 2:08allow you to activate them during the
  72. 2:10charge up of a heavy melee, canceling
  73. 2:12the attack and basically just baiting
  74. 2:15out their parry for free without putting
  75. 2:16you in any danger of getting stunned.
  76. 2:18And then after that, beat the crap out
  77. 2:21of them. If you've ever wondered how
  78. 2:22Calico players burst you down in half a
  79. 2:24second flat, it's because of her classic
  80. 2:25burst combo where she uses leaping slash
  81. 2:28to get up close, then activates her
  82. 2:29Coldfront or Arctic Blast, puts the
  83. 2:31bombs on you, and then finishes you off
  84. 2:33with the ultimate, all while torment
  85. 2:35pulse is ticking away on you. This does
  86. 2:37a lot of damage when you do it quickly.
  87. 2:39So, if we were to do it fast,
  88. 2:42it looks something like that. However,
  89. 2:44you can do even more damage if you're
  90. 2:46skilled thanks to the tier two gloom
  91. 2:47bombs. This upgrade shreds their melee
  92. 2:49resist by 6% per bomb that hits them.
  93. 2:51So, if you throw the bombs first and you
  94. 2:53hit multiple bombs on them, your leaping
  95. 2:55slash will do more damage. And also, you
  96. 2:56can weave in a light melee immediately
  97. 2:58after your leaping slash for even more
  98. 3:00burst. [music] It looks something like
  99. 3:02this. Throw this out, then do this with
  100. 3:04a light melee combo, and just burst
  101. 3:06them. I'll do it slowly now. Throw the
  102. 3:08gloom bombs, then leaping slash with a
  103. 3:10light melee at the very end of it.
  104. 3:12Coldfront, alt, just like that. This
  105. 3:14next tip is important to learn on all
  106. 3:16heroes, but it's even more important on
  107. 3:17Celeste. And that is to learn how to air
  108. 3:19strafe. So, if I were to take this jump
  109. 3:21pad normally just holding W, then yeah,
  110. 3:24I would land up here on the bridge. But
  111. 3:27if I take the same jump pad and I do not
  112. 3:30hold W and instead hold either the A or
  113. 3:33D keys and turn my [music] mouse in the
  114. 3:34appropriate direction, then watch what
  115. 3:36happens.
  116. 3:39We're able to turn in the air just like
  117. 3:42that and land somewhere totally
  118. 3:44different. And in Celeste's case, we can
  119. 3:45even do a full loop-de-loop in the air
  120. 3:47because her air strafing is stronger
  121. 3:49than other characters. And so, once
  122. 3:51again, if I do this, but I hold A and
  123. 3:52look left this time,
  124. 3:55we end up
  125. 3:56all the way over here. And Celeste can
  126. 3:59use this to do a little bit of bunny
  127. 4:01hopping as well, where you kind of
  128. 4:02alternate A and D in the air. I am not
  129. 4:05holding W right now. I'm just jumping
  130. 4:08and I'm using my A and D keys and also
  131. 4:11looking like this. And we are able to
  132. 4:13kind of just bunny hop. And there are
  133. 4:16some places on the map where it is a
  134. 4:17little tough and like these tight
  135. 4:18spaces, but if you do it on an open
  136. 4:21stretch, then you can actually end up
  137. 4:22going faster than just regular walking.
  138. 4:25Deadman Danny also has some movement
  139. 4:26tech known as rocket jumping. So, if you
  140. 4:29hit yourself
  141. 4:31with your own rocket launcher, you'll
  142. 4:32take a little bit of damage and it'll
  143. 4:34knock you up into the air. But, you can
  144. 4:36go even higher by crouching and then
  145. 4:39immediately jumping. Look at how high I
  146. 4:41just went there. Boom. Crouch jump right
  147. 4:44at the end when the explosion's about to
  148. 4:46go off and you will go super high. And
  149. 4:48you can also use this knockback to go
  150. 4:50horizontally just like that. And it's
  151. 4:52really nice if you're able to pair it
  152. 4:53with a wall jump. Look at how far I just
  153. 4:55sent myself. Clear to the other side of
  154. 4:57the bridge. Oh my gosh. And if you find
  155. 4:58that you're taking too much damage, then
  156. 5:00consider getting some spirit resist
  157. 5:01because the self-damage component on the
  158. 5:03rocket jumps is spirit damage, just like
  159. 5:05the chimera mark one and close the deal.
  160. 5:07One of the most nefarious things Dorman
  161. 5:09players like to do is kidnap enemies to
  162. 5:11their walker. So, here's how to actually
  163. 5:13set that up. The first thing you need to
  164. 5:14do is place a door near the walker
  165. 5:16somewhere high up. And the reason why
  166. 5:18you place it high up is so that way when
  167. 5:20the enemies land on the ground, they
  168. 5:22aren't able to easily go back through
  169. 5:24the door to safety. They're basically
  170. 5:26trapped here. And then you need to find
  171. 5:28yourself a hapless enemy within the
  172. 5:29range of the door, which you can see on
  173. 5:31the mini map over here. And then just
  174. 5:33put a door behind them, vortex web, and
  175. 5:35cart them through. And now, all of a
  176. 5:37sudden, this poor infernus is doomed to
  177. 5:39die
  178. 5:40>> [laughter]
  179. 5:40>> a very painful death. If you want to
  180. 5:43rotate halfway across the map in an
  181. 5:45instant, either to run away from your
  182. 5:46foes or gank an enemy lane, then
  183. 5:48consider using Stalker's Mark on a camp.
  184. 5:50There are certain lineups where you can
  185. 5:52throw this thing directly at a trooper
  186. 5:54there and um yeah, just teleport halfway
  187. 5:58across the map. And now I am on the
  188. 6:00green lane or travel to the yellow lane
  189. 6:02by throwing a Stalker's Mark in the veil
  190. 6:04back there. Yeah, there's a camp here
  191. 6:06and boom, now I'm behind the yellow
  192. 6:08guardian ready to gank. Something you
  193. 6:09might not know about Quantum
  194. 6:10Entanglement is that you can actually
  195. 6:12use it to pull allies through walls just
  196. 6:15like that. If Furnance was inside the
  197. 6:16building, now he's outside. If I come in
  198. 6:18here, I can bring him back in. And so if
  199. 6:21you see that an ally is in danger, you
  200. 6:23can use walls to your advantage by
  201. 6:25pulling them directly through to safety.
  202. 6:27As Grave, something evil you can do is
  203. 6:29put your tombstone in a high up,
  204. 6:30hard-to-reach places like this area up
  205. 6:33here. The ghouls will spawn and they'll
  206. 6:35just drop down to the ground level where
  207. 6:37they can chase the enemies, but the
  208. 6:38tombstone itself is very hard to reach.
  209. 6:41Now, a lot of places on the map the
  210. 6:43enemies can still technically get to it,
  211. 6:45but they're going to have to work for it
  212. 6:46and well, working for it is exactly what
  213. 6:48you want them to do because it increases
  214. 6:50your odds of killing them. In
  215. 6:51particular, there are two nefarious
  216. 6:53places you can put the tombstone in both
  217. 6:55of the bases. So on the Hidden [music]
  218. 6:57King's side here, you can take the jump
  219. 6:59pad and put your tombstone on this crate
  220. 7:02up here just like this.
  221. 7:05>> [laughter]
  222. 7:05>> Good luck accessing that, enemies, and
  223. 7:07it'll rain down ghouls from the heavens.
  224. 7:10Look at them go. Oh my goodness, this is
  225. 7:13amazing. And on the Arch-Mother's side,
  226. 7:15you can put the tombstone on these
  227. 7:17spikes here. If I go ahead and double
  228. 7:19jump, bam, I can place down the
  229. 7:20tombstone. And I recommend using quick
  230. 7:22cast for this so that way you can hold
  231. 7:23down the button and make sure you've got
  232. 7:25the right position. But yeah, um once
  233. 7:27again, not much the enemies can do about
  234. 7:29that. Uh they can try, but it's going to
  235. 7:32be difficult and very annoying for them.
  236. 7:35As Grave Talon, you can shoot your traps
  237. 7:37to detonate them much earlier. If I
  238. 7:39throw the trap normally against this
  239. 7:41target dummy, look at how long it takes
  240. 7:42to curse him, but if I throw the trap
  241. 7:45down and then I shoot it,
  242. 7:47I hit him and I explode the trap much,
  243. 7:50much faster. So, there are a lot of
  244. 7:52lineups that you can use for this.
  245. 7:53Obviously, you can throw it on the floor
  246. 7:55and pierce the arrow through them like
  247. 7:57that. You can also throw the trap up
  248. 7:58against a wall and aim for the center
  249. 8:00right there. Hayes is a pretty vanilla
  250. 8:02hero, but one thing that's annoying on
  251. 8:04her is metal skin. How the heck do you
  252. 8:07deal with this? All of your damage is
  253. 8:08gone.
  254. 8:09>> [music]
  255. 8:09>> Well, a very common strategy on Hayes
  256. 8:11that's super mean is to get a curse
  257. 8:13relic and this will allow you to, when
  258. 8:16they put up the metal skin, just take
  259. 8:18the metal skin off and also completely
  260. 8:20disable them from doing basically
  261. 8:22anything, which leaves them open for
  262. 8:25your bullet dance to shred through their
  263. 8:26health. As Holiday, there are a couple
  264. 8:28of things you can do to eviscerate the
  265. 8:30targets you pick up with your ultimate.
  266. 8:32First of all, you can extend the
  267. 8:34duration of the ult by jumping on a jump
  268. 8:36pad, but this sends them kind of just
  269. 8:38flying through the air and it makes it
  270. 8:40difficult for your team to aim at them.
  271. 8:41So, instead, you can pick them up and
  272. 8:43then immediately after jumping,
  273. 8:46do a dash just like that off the jump
  274. 8:48pad and you will basically
  275. 8:50gain the duration bonus without actually
  276. 8:52taking them that much higher into the
  277. 8:54air. So, you continue just [music]
  278. 8:55traveling linearly. Also, by using the
  279. 8:58alternate cast on your barrel that just
  280. 9:00kind of deploys a stationary one like
  281. 9:01this, you can [music] explode the
  282. 9:04enemies repeatedly during your lasso.
  283. 9:06So, you can pick them up and then just
  284. 9:08put a barrel behind you and walk them
  285. 9:09directly into it just like that. And
  286. 9:12this all works even better if you have
  287. 9:13duration. So, pick them up, put a barrel
  288. 9:15behind you, go ahead and get on that
  289. 9:17jump pad and just keep deploying barrels
  290. 9:19and you will make short work of whoever
  291. 9:22you wrangle. Similar to Abrams, duration
  292. 9:25is key on Infernus. It makes his
  293. 9:26afterburn last longer, it gives him more
  294. 9:28mobility during the flame dash, and it
  295. 9:30makes the stun component of concussive
  296. 9:32combustion particularly devastating. And
  297. 9:34one more thing you can do is you can
  298. 9:35actually punch the enemies during
  299. 9:37Concussive Combustion to build up some
  300. 9:39afterburn on them and kind of load them
  301. 9:40up with a little bit of bonus burst
  302. 9:42damage. All right, now this tip is
  303. 9:44particularly fun. It's got to be one of
  304. 9:46my favorites of the video. You can pick
  305. 9:48someone up with Ivy and a fling them
  306. 9:51using the power of Warp Stone. So, I'm
  307. 9:53going to grab this target dummy here and
  308. 9:55then what I'm going to do is I'm going
  309. 9:56to Warp Stone and immediately after Warp
  310. 9:58Stone-ing, I'm going to let go of the
  311. 10:01allies. So, warp
  312. 10:03and let go. And look at that. I flung
  313. 10:05him completely to the other side of the
  314. 10:07map. Let's do that again. Pick him up.
  315. 10:09Let's fly him over here. And then Warp
  316. 10:12Stone and throw.
  317. 10:15It's some crazy tech if you really need
  318. 10:18to get a teammate to safety. You just
  319. 10:20got to make sure you do the Warp Stone
  320. 10:22first. Do not throw them and then Warp
  321. 10:24Stone. You got to Warp Stone then throw
  322. 10:26because if I just throw him first and
  323. 10:28then Warp Stone, yeah, doesn't quite
  324. 10:30work. Now, real quick before we move on,
  325. 10:32I would just like to say that if you
  326. 10:33found this video to be helpful, I would
  327. 10:34really appreciate it if you would
  328. 10:35subscribe. We're trying to hit 100k here
  329. 10:37on the channel. We are very close to
  330. 10:39that milestone and when we hit it, I
  331. 10:41will shave my freaking head. It'll look
  332. 10:43absolutely ridiculous, I'm sure. So, hit
  333. 10:45that subscribe button and let's get back
  334. 10:47to the video. A big mistake many Kelvin
  335. 10:49players make is overestimating the
  336. 10:50healing that Frozen Shelter provides.
  337. 10:52With no upgrades here, it only gives me
  338. 10:5490 health regen, which is very good in
  339. 10:56the early game, but come mid to late
  340. 10:57game, this isn't very good. Even with
  341. 10:59spirits scaling from Boundless Spirit
  342. 11:01and Healing Booster, we're still only
  343. 11:02looking at about 129 health regen, which
  344. 11:06um you know, by this point in the game,
  345. 11:08enemies are doing hundreds, if not a
  346. 11:10thousand or more DPS to you. So, you
  347. 11:12will get eviscerated if you try to use
  348. 11:14this for healing in the late game unless
  349. 11:16you have that tier three. And even then,
  350. 11:18you know, 310 health regen is great, but
  351. 11:20you're not going to be immortal during
  352. 11:22this thing. Instead, the best way to use
  353. 11:23Frozen Shelter is to trap enemies in
  354. 11:25with a teammate who loves being up close
  355. 11:28so they can eviscerate them. So, if you
  356. 11:30dome this target dummy in with someone
  357. 11:32like a Victor or a Silver, they will
  358. 11:35just get destroyed. But, also you can
  359. 11:37use the Frozen Shelter to block key
  360. 11:39ultimates. So, if a Lash is charging up
  361. 11:41his ult above you, dome your team in and
  362. 11:43this physical barrier will prevent Lash
  363. 11:45from using his ults. A third and final
  364. 11:47way to use it is to freeze objectives.
  365. 11:49So,
  366. 11:50yeah, it just completely shuts down any
  367. 11:52Guardian, Walker, even the Patron is
  368. 11:55frozen by the Frozen Shelter, which
  369. 11:57means you can use it as a last-ditch
  370. 11:59effort to save your Patron. You can use
  371. 12:01it to freeze the Regenerator Crystals to
  372. 12:03give your team time to come and help
  373. 12:04you. There are a whole bunch of ways
  374. 12:06that you can use this to mess with
  375. 12:08objectives in a way that no other hero
  376. 12:10can. This is probably the most forgotten
  377. 12:12tech in the game, but as Lady Geist, you
  378. 12:14can alt-fire your life drain to heal
  379. 12:16your own teammates, which can actually
  380. 12:17be useful in some niche situations. If
  381. 12:20you have a lot of sustain and you've
  382. 12:21also got a lot of spirit power from, you
  383. 12:24know, spirit scaling, boundless spirit,
  384. 12:26anything like that, then the healing of
  385. 12:28this will scale up with that. So, now if
  386. 12:30I use it on Infernus here with a bunch
  387. 12:31of items, it's actually a pretty decent
  388. 12:33amount of healing. I full healed him and
  389. 12:34we're still giving him even more healing
  390. 12:36from there. As Lash, one of the most
  391. 12:38important things to learn is a little
  392. 12:39bit of patience. Most people like to
  393. 12:42activate that slam and throw people
  394. 12:44immediately as soon as the green circle
  395. 12:47locks on. And that's okay in some
  396. 12:49situations. But, there are other times
  397. 12:51where the enemies have something like a
  398. 12:52counter spell and they will bring it out
  399. 12:54early because they anticipate that
  400. 12:56you're going to do exactly that. If
  401. 12:58instead you just hold your ults and you
  402. 13:00wait for the parries to come out,
  403. 13:03then you're golden and the counter spell
  404. 13:05does nothing to you. Also, holding your
  405. 13:07ult that extra second does give you a
  406. 13:09little bit more time to potentially pick
  407. 13:10up a few more enemies who happen to walk
  408. 13:12by. As McGinnis, there are a couple of
  409. 13:14evil ways that you can use your turrets.
  410. 13:17The first way is to spread them out.
  411. 13:19[music] The turrets do have pretty good
  412. 13:21range and so you can just chuck them in
  413. 13:23a whole bunch of random spots. If you
  414. 13:25clump them all up, they're much more
  415. 13:26susceptible to enemy AoE abilities,
  416. 13:28whether it's Seven's lightning balls,
  417. 13:29Lady guys bomb, you name it. But if you
  418. 13:31chuck turrets just all over the place
  419. 13:34like this, then yeah, technically they
  420. 13:35will be a little bit harder to buff with
  421. 13:37your medicinal specter, but at the very
  422. 13:38least you'll be able to cover multiple
  423. 13:40different angles and make the damage
  424. 13:42basically unavoidable. However, you can
  425. 13:44get even craftier than that and place
  426. 13:46turrets in some places that kind of
  427. 13:48camouflage their very existence. Like
  428. 13:51chucking a turret just in a bush.
  429. 13:53>> [laughter]
  430. 13:54>> Much harder to see. There are some
  431. 13:56pretty good pedestals as well over here
  432. 13:58by the green lane where you can just put
  433. 14:00a turret up in there and um yeah, you
  434. 14:02basically just have an invisible turret.
  435. 14:04>> [laughter]
  436. 14:05>> Uh it's a great way to uh yeah, sneak a
  437. 14:08bunch of damage on the enemies. Like
  438. 14:09look, you cannot see it from this angle
  439. 14:11at all. The only indicator is a health
  440. 14:13bar. It's just It's a nice little bit of
  441. 14:15camouflage. It's a good way to uh trick
  442. 14:17the enemies and keep them on their toes.
  443. 14:19In the early game, Mina can immediately
  444. 14:21one-shot the tier one camps with the
  445. 14:23mystic burst and extra spirit combo. You
  446. 14:26put a point into the rake for that extra
  447. 14:2760 damage and then you just come on over
  448. 14:29here and you're one-shot it. Boom. And
  449. 14:32that's a great way to steal the enemy's
  450. 14:34camp and heal yourself, too, cuz rake
  451. 14:37will give you 93 healing in that
  452. 14:40instance from these three troopers here.
  453. 14:42And as long as you're keeping pace on
  454. 14:44your items, you'll be able to one-shot
  455. 14:45tier one camps basically the entire
  456. 14:47game. And if you want to clear out those
  457. 14:48pesky tier twos in an ammo-efficient
  458. 14:50way, then you can hit them until they're
  459. 14:51about to have love bites and then rake
  460. 14:53will apply the love bites and also do a
  461. 14:56bunch of damage from this burst at the
  462. 14:57same time. Which, if you have the right
  463. 14:59items, can make very short work out of
  464. 15:01these camps. Mirage has a cool down
  465. 15:03between repeat applications of the Jin's
  466. 15:05mark. So, if you're fighting multiple
  467. 15:06opponents, it's actually best to shoot
  468. 15:08them in a round-robin sort of way, where
  469. 15:10you shoot one person, then move on to
  470. 15:11the next, then move on to the next, and
  471. 15:13then come back and apply the next mark
  472. 15:15just like that. And obviously, you can
  473. 15:17shoot them faster than I'm doing here to
  474. 15:19add add bit of extra gun damage, but
  475. 15:22yeah, this is a good way to kind of
  476. 15:23multiply your damage output and spread
  477. 15:25those marks to everyone. A somewhat new
  478. 15:28feature on Moa and Kriel is the ability
  479. 15:29to enter the tunnels without needing to
  480. 15:31use your burrow. So, if you just walk up
  481. 15:34to a vent like this, you crouch, and
  482. 15:35then you hold W,
  483. 15:37you will dig into the tunnels, and
  484. 15:39you'll be able to access this without
  485. 15:40burning any of your cool downs, which is
  486. 15:42very nice indeed. And then just pop on
  487. 15:44out to the other side, and go ahead and
  488. 15:46do the same thing, just like that. And
  489. 15:48you can also use items in your ultimate.
  490. 15:50This is useful for a few things. First
  491. 15:51of all, you can just like bird on an
  492. 15:52Alkfire in the middle of your old for
  493. 15:54some bonus damage, or you can use
  494. 15:55Unstoppable during your ultimate to
  495. 15:57ensure that you don't get stunned. But,
  496. 15:59one of the funniest things you can do is
  497. 16:01if you're able to sneak up on somebody,
  498. 16:03you can use Majestic Leap during your
  499. 16:05ultimate.
  500. 16:06>> [laughter]
  501. 16:07>> As long as you don't get interrupted
  502. 16:08with any kind of damage, you can grab
  503. 16:09them and then just
  504. 16:11Yeah.
  505. 16:12Basically, turn yourself into a holiday.
  506. 16:15That's pretty cool. Nurse Harrow has a
  507. 16:17very unique interaction between her
  508. 16:19second ability and her third ability
  509. 16:21when it is maxed out. Tier three Lurking
  510. 16:23Terrors makes you immune to damage while
  511. 16:25channeling, and Wretched Vapor's makes
  512. 16:28you immune to damage during the first 4
  513. 16:30seconds, but it defers that damage to
  514. 16:32the last 4 seconds. So, what you can do
  515. 16:34is you can activate Wretched Vapor's on
  516. 16:36yourself, and tank up a whole bunch of
  517. 16:38damage during the first couple of
  518. 16:40seconds there. Then, activate Lurking
  519. 16:42Terrors,
  520. 16:43and all of the damage will not be dealt
  521. 16:46to you from the crash because you're
  522. 16:48immune to damage during this.
  523. 16:50And so, it's a way to kind of be a front
  524. 16:53line for your team, which is a weird
  525. 16:55thing that Harrow can do, but it is very
  526. 16:57useful. Something that most players do
  527. 16:59with Paige is use the Stampede kind of
  528. 17:02in a grounded way, you know, just send
  529. 17:04them forward like that. It makes sense,
  530. 17:05after all, it's a stampede. They aren't
  531. 17:06exactly meant to fly.
  532. 17:08Except, they totally can fly.
  533. 17:12>> [laughter]
  534. 17:12>> So, if you have something like a
  535. 17:14Nefarious Seven Alt flying up in the
  536. 17:17sky, you can actually aim nearly
  537. 17:18directly up
  538. 17:20and send the horses to stun him out of
  539. 17:21the sky. They get some pretty insane
  540. 17:24verticality, by the way. Like, if you
  541. 17:27just send them directly up like that,
  542. 17:28you can almost even overshoot the seven.
  543. 17:30So, yeah, flying horses are absolutely a
  544. 17:33thing. Use it to cancel something like
  545. 17:34seven's ult, lashes ult, anything like
  546. 17:36that. As Paradox, you can ult someone
  547. 17:38through your own wall by pressing the
  548. 17:40ultimate and then quickly pressing the
  549. 17:41wall as the projectile travels out. And
  550. 17:43you can use this with your bombs as well
  551. 17:45to wreak absolute chaos on the
  552. 17:47battlefield. You can throw down a bomb
  553. 17:49and then just ult them and keep them in
  554. 17:51the bomb just like that, while also
  555. 17:53ulting them through the wall. It might
  556. 17:54seem counterintuitive to ult someone
  557. 17:56when you're right on top of them just
  558. 17:58like this, but um the fact is this is a
  559. 18:00forced hard CC for at least a second and
  560. 18:04a half that keeps them inside the bomb
  561. 18:06taking a ton of damage. Most pocket
  562. 18:09players buy majestic leap, and that's
  563. 18:10because you can do a few very nice
  564. 18:12things with it. First of all, it gives
  565. 18:14you a nice platform in the sky to carry
  566. 18:17momentum forward and hit your barrage
  567. 18:19and then slam down on the enemies to do
  568. 18:20a bunch of damage.
  569. 18:22But another thing that you can do is use
  570. 18:23majestic leap to go in and use your
  571. 18:25ultimate while being able to teleport
  572. 18:28back to safety at a moment's notice. So,
  573. 18:29here's what you do. You majestic leap
  574. 18:31and throw down your cloak somewhere
  575. 18:33safe. Then go ahead and ult and teleport
  576. 18:36back. This is a great way to go into
  577. 18:38highly risky situations, pop your super
  578. 18:40powerful ultimate, and live to tell the
  579. 18:42tale. Rat King's rat swarm is a little
  580. 18:44unintuitive. One would have think that
  581. 18:46it's a great idea to use it up close
  582. 18:48just like this because it's almost kind
  583. 18:51of a shotgun blast. But as you can see,
  584. 18:52there only got one rat on the target
  585. 18:54dummy. If I actually use this ability
  586. 18:56from medium range now,
  587. 18:58I got two rats on the target dummy. And
  588. 19:00if I use it from back here, we can
  589. 19:02stack up three additional rats on the
  590. 19:05target dummy. So, this ability is
  591. 19:07actually better used at medium range.
  592. 19:09You need to let the swarm actually
  593. 19:11proliferate and expand out first.
  594. 19:13Otherwise, you're not going to get that
  595. 19:15many rats. You don't want to use it up
  596. 19:17close like this. Rem is able to perform
  597. 19:19a silent heavy melee that's almost
  598. 19:20impossible to parry. The way this works
  599. 19:23is you have to tag along to a teammate
  600. 19:25and then jump off and heavy melee at the
  601. 19:27exact same time. And if you do it right,
  602. 19:30then look at that, silent heavy melee,
  603. 19:33completely inaudible. It's a very cool
  604. 19:36tech and a way to
  605. 19:38yeah, gain a little bit of burst damage
  606. 19:40that the enemies can't hear coming. As
  607. 19:42Seven, it's important to remember that
  608. 19:44your lightning ball is only restricted
  609. 19:46by the tiny dot in the center. So, if
  610. 19:48the tiny dot right here hits terrain,
  611. 19:50it'll stop. But otherwise, it'll keep
  612. 19:52going. So, your lightning ball can be
  613. 19:53gigantic and you can still send it
  614. 19:56through and have it hit people even
  615. 19:58behind cover like that as you can see.
  616. 20:00It just nuked that camp. So, it's
  617. 20:02important to actually kind of learn a
  618. 20:04little bit of geometry with Seven to
  619. 20:06understand where the best places are to
  620. 20:09send your lightning balls. That way, you
  621. 20:11can hit the enemies behind multiple
  622. 20:12pieces of cover as they continue to try
  623. 20:14to run away. You also really want to
  624. 20:16take advantage of the whole lightning
  625. 20:17ball. If you just send it skimming
  626. 20:19across the ground like that, then the
  627. 20:20bottom half of the lightning ball is
  628. 20:21doing absolutely nothing for you. But if
  629. 20:23you throw it a little bit higher, you
  630. 20:25can actually even throw it above terrain
  631. 20:27like that. And look at how much more
  632. 20:29room we are blocking with this lightning
  633. 20:31ball here. And all I've got is the tier
  634. 20:33three lightning ball and greater
  635. 20:34expansion. It is a very nice area denial
  636. 20:36tool. Now, for the most complicated
  637. 20:38piece of tech in the entire video, we're
  638. 20:40going to learn a little bit of Shiv
  639. 20:42movement tech. So, if you've ever
  640. 20:43wondered why Shiv players just slide
  641. 20:45around firing their shotgun weirdly like
  642. 20:48this, um this is why. They can actually
  643. 20:50move much faster by doing this than just
  644. 20:53regular walking. So, let me show you the
  645. 20:54tech in action and then I'll explain how
  646. 20:56it works.
  647. 21:05So, as you can see, there's a lot going
  648. 21:07on there, and I had to dedicate my full
  649. 21:09focus cuz it's actually kind of
  650. 21:10difficult. So, let me explain how this
  651. 21:13works. First up, we are initiating a
  652. 21:15slide. [music] Just any old slide will
  653. 21:17do. We can dash jump or just do a
  654. 21:20regular dash into a slide like that. And
  655. 21:22then, once we've initiated the slide,
  656. 21:23we're going to stop holding W and start
  657. 21:25holding either A or D, and we're going
  658. 21:27to look in the appropriate direction.
  659. 21:29So, if I look to the left, I'm going to
  660. 21:31hold D, and if I look to the right, then
  661. 21:34I'm going to hold A just like that. And
  662. 21:36then, when we look to the side like
  663. 21:37that, we're going to want to do our
  664. 21:39shotgun blast, and that's going to give
  665. 21:41us a nice boost of momentum in the
  666. 21:43direction that we want to go. And then,
  667. 21:45after the shotgun blast, that's when
  668. 21:46we're going to want to jump and look
  669. 21:48back forward and initiate another slide
  670. 21:50to repeat the process. So, go ahead and
  671. 21:53slide, do our shotgun blast, and go
  672. 21:55ahead and slide again just like this,
  673. 21:58and we can keep the chain going. And
  674. 22:00we're kind of alternating between W and
  675. 22:03then either A or D as we do that shotgun
  676. 22:06blast. So, after the shotgun blast is
  677. 22:07over, I'm going back to W and looking
  678. 22:10forward, and we're able to keep going
  679. 22:14and keep going just like that. And
  680. 22:16because we're sliding, we're using
  681. 22:18absolutely no ammo for our alt fire, so
  682. 22:20we can continue chaining [music] it. If
  683. 22:22you're doing it wrong, then you're going
  684. 22:24to end up not really sliding, and um
  685. 22:28then you're going to use your ammo, and
  686. 22:29you'll still be able to kind of keep the
  687. 22:31chain going, but you'll run out of ammo
  688. 22:32eventually, and you won't be able to
  689. 22:35maintain this into perpetuity. Now, this
  690. 22:37is quite difficult, and it takes a lot
  691. 22:39of practice, so don't feel bad if it
  692. 22:40takes you a while to get it. And if you
  693. 22:42want written instructions, I'll have a
  694. 22:44link to the wiki article about Shiv's
  695. 22:46movement tech in the description cuz
  696. 22:47there's actually a bunch of other tech
  697. 22:48that you can learn, but I thought this
  698. 22:50one was the coolest. [music] As Shiv,
  699. 22:51you can weave in a light melee with your
  700. 22:53boot kick for a little bit of extra
  701. 22:55damage. And in general, you can weave in
  702. 22:57melee attacks to help you build up light
  703. 22:59and curse faster. It's a nice way to get
  704. 23:01a little bit of extra damage. And if
  705. 23:03you're really struggling, then you can
  706. 23:04also use certain items that add extra
  707. 23:06damage like stalker or express shot for
  708. 23:08a big burst of damage. Or you could even
  709. 23:11throw in something like a cold front and
  710. 23:12all of those will help you get into that
  711. 23:15werewolf much, much faster. So here's a
  712. 23:17cool trick for St. Claire. You can
  713. 23:19actually hit people
  714. 23:20behind walls if you're able to aim where
  715. 23:23their hit box is. The targeting for this
  716. 23:26basically just ignores walls as long as
  717. 23:28your crosshair is aimed on where an
  718. 23:30actual player would be. So as you can
  719. 23:33see here, if we do this out in the open,
  720. 23:35there's that little targeting indicator
  721. 23:36on this test dummy. And so it's the same
  722. 23:40principle just with a wall in the way.
  723. 23:42And so if your prediction skills are
  724. 23:44good, you can hit people, for example,
  725. 23:47behind their shop, right? You know
  726. 23:49there's a wall in the way. Well, if you
  727. 23:51aim roughly where their hit box is,
  728. 23:53you'll still be able to nail them. As
  729. 23:54Solomon, you should rebind your alt fire
  730. 23:56to move your pieces even faster. If I
  731. 23:58throw a bishop down and I just move it
  732. 24:00normally,
  733. 24:02we can move it where we want to go, but
  734. 24:03it's a little bit slow. And if I just
  735. 24:06tap right click, you can see it's still
  736. 24:09kind of a little slow. There's a little
  737. 24:10bit of a delay. But by binding the alt
  738. 24:13fire to the scroll wheel,
  739. 24:16we can move them with basically no
  740. 24:18delay. It's like adding instant cast to
  741. 24:20your bishops and your queen. So the way
  742. 24:21you do that is you pop into settings
  743. 24:23here, then swap on over to Solomon, and
  744. 24:26scroll down in your key binds until you
  745. 24:28get to the alt fire. Then just add a
  746. 24:30secondary bind for your scroll wheel.
  747. 24:32You still want to keep the right click
  748. 24:34though because right click can be used
  749. 24:36to float for a little bit of movement
  750. 24:39tech as you can see there. But the
  751. 24:41scroll wheel just makes this character
  752. 24:43feel so much smoother to play. As
  753. 24:45Venator, you should try throwing a trap
  754. 24:47underneath someone after you hit them
  755. 24:49with the gut shot. The sun lasts long
  756. 24:51enough that by the time the trap is
  757. 24:52ready, it will instantly grab them and
  758. 24:55they have basically no way to escape.
  759. 24:57And if you add a little bit of duration
  760. 24:59onto your gut shots, then you'll even be
  761. 25:02able to hit the heavy melee without
  762. 25:04being parried and then finish them while
  763. 25:06they're trapped. It's a nasty combo. As
  764. 25:09Victor, you need to remember that Aura
  765. 25:10of Suffering ramps up over the next 8
  766. 25:12seconds after you cast the ability and
  767. 25:14the minimum DPS is pathetic. It is
  768. 25:18nearly five times weaker than the max
  769. 25:20DPS and so you want to try and charge
  770. 25:23this up before you go into a fight and
  771. 25:26only engage after you've actually got a
  772. 25:28decent bit of damage ramped up on this.
  773. 25:30So that way your life steal is
  774. 25:31effective. And once the Aura of
  775. 25:33Suffering is maxed, that's when Infuser
  776. 25:35is good to activate. Even though Infuser
  777. 25:38is 84% spirit life steal with healing
  778. 25:41booster, if you activate that
  779. 25:44with the minimum DPS, you're getting
  780. 25:46barely any healing compared to the max
  781. 25:50damage Aura of Suffering. So don't waste
  782. 25:53your Infuser and make sure you're
  783. 25:54actually ramping up Aura of Suffering
  784. 25:55properly, otherwise your damage is going
  785. 25:57to suck and your sustain, which is based
  786. 25:59on your damage, is also going to suck.
  787. 26:01Most players don't know that you can
  788. 26:03actually engage with the stamina system
  789. 26:05during Vindicta's flight. The default
  790. 26:07binds have shift as fly up and control
  791. 26:10as fly down. They basically just
  792. 26:12overwrite your stamina key binds. But if
  793. 26:16you go into settings here for Vindicta
  794. 26:18and you rebind fly up to something like
  795. 26:21space, then watch what happens. We fly
  796. 26:24up into the sky and if I press shift,
  797. 26:27I can do an air dash. It is a way that
  798. 26:29you can squeeze a little bit of extra
  799. 26:32mobility out of flight and it gives you
  800. 26:34a way to kind of dodge things quickly in
  801. 26:36the air cuz otherwise your movement is
  802. 26:38very telegraphed and predictable. But if
  803. 26:40all of a sudden you pull out the sick
  804. 26:42air dash, boom, there's a little bit of
  805. 26:43extra mobility. You'll be able to dodge
  806. 26:45things or chase people just that little
  807. 26:47bit more effectively. Do you find
  808. 26:48guardians to be annoying? Do you think
  809. 26:50they do too much damage? Do you just
  810. 26:52want to attack the enemies under their
  811. 26:54guardian without having to be punished
  812. 26:57at all? Well, as Violet, you can do
  813. 27:00exactly that. Just put a bit of paint in
  814. 27:02front of the guardian and voila, you're
  815. 27:04free to do whatever you want by the
  816. 27:07enemy team's guardian. And you can also
  817. 27:09do the exact same thing to your own
  818. 27:12guardian. And what this will do is
  819. 27:14prevent it from attacking, which means
  820. 27:16that it won't be able to take damage
  821. 27:18because the guardian can only be damaged
  822. 27:20when it's actually something. So, Violet
  823. 27:23can simultaneously make her guardian
  824. 27:24nearly unkillable, while also shutting
  825. 27:27off the enemy's guardian and allowing
  826. 27:28her team room to breathe. It's a very
  827. 27:31strong ability to have. Piloting
  828. 27:33Viscix's goo ball is one of the most
  829. 27:34difficult things to do in this game. So,
  830. 27:36here are a few tips to make it easier.
  831. 27:38First of all, go fast, which is that
  832. 27:40thing where you hold down the left mouse
  833. 27:41button to go much, much faster, is
  834. 27:44actually kind of bait. You definitely
  835. 27:46want to use it to get up on a target in
  836. 27:48the first place, but then once you're on
  837. 27:49them, it's actually usually better to go
  838. 27:52slow and have more control over your
  839. 27:54movements. Because when you go slow,
  840. 27:56you're able to turn much more sharply
  841. 27:59than if you go fast. As you can see, I'm
  842. 28:00going slow right here and I'm basically
  843. 28:02just doing a circle. But if I go fast,
  844. 28:05look at how much harder it is to turn.
  845. 28:07Oh my goodness, I have to basically go
  846. 28:09around the entire area and even then, oh
  847. 28:11my goodness, I'm I'm running into walls.
  848. 28:13So, yeah, go fast makes it a lot harder
  849. 28:16to actually maneuver the goo ball. It
  850. 28:18should really only be used to close the
  851. 28:20gap or quickly find a wall and bounce
  852. 28:23off of it to hit the enemies repeatedly
  853. 28:25just like this. One last tip for
  854. 28:27piloting the goo ball is to learn how to
  855. 28:29down dash, which is where you double tap
  856. 28:32the crouch key to do a quick burst of
  857. 28:34momentum downwards, just like that. And
  858. 28:37it could be a little tricky to do
  859. 28:39consistently during the goo ball, which
  860. 28:40is why I recommend actually rebinding
  861. 28:43down dash to scroll wheel down here in
  862. 28:46the settings for Viscous. It's just
  863. 28:48under the movement section here. So,
  864. 28:50that way you can enter the goo ball and
  865. 28:52then just scroll down
  866. 28:54and kind of bounce your goo ball like
  867. 28:55that. And this has the advantage of
  868. 28:58making it nearly impossible for the
  869. 29:00enemies to dodge your goo ball. Because
  870. 29:01what people will often do is a double
  871. 29:04jump to try and evade your goo ball. And
  872. 29:07so, if you jump to match them, then
  873. 29:09you'll be able to hit them in the air.
  874. 29:10But, if they decide not to jump, then
  875. 29:12you'll just jump right over them.
  876. 29:14However, if you do the jump and then
  877. 29:15realize they're not jumping, you can
  878. 29:17quickly do a down dash and just slam
  879. 29:19right into them. And also, in certain
  880. 29:21vertical parts of the map, having down
  881. 29:23dash bound just allows you to navigate
  882. 29:26them much more finely. There's some more
  883. 29:28advanced dribbling tech as well, where
  884. 29:30you can kind of multi-hit enemies by
  885. 29:32spamming down dash and your movement
  886. 29:34keys on them, but that's a little beyond
  887. 29:36the scope of this video. Viper's Venom
  888. 29:38is the only thing that can damage
  889. 29:39enemies through Petrify. And so, if you
  890. 29:42put the Venom on someone and you see
  891. 29:43that you're not going to do enough
  892. 29:44damage to kill them, quickly Petrify
  893. 29:45them for a burst of damage and all of a
  894. 29:47sudden your Venom will do more and
  895. 29:48they'll be in a pretty tricky position
  896. 29:50where they're kind of just doomed to
  897. 29:52die. Warden's ultimate is a little bit
  898. 29:54misleading because it actually has some
  899. 29:56crazy vertical range, but only if you're
  900. 29:58actually aiming it up. So, if I go ahead
  901. 30:01and activate my ult right now, I'm going
  902. 30:03to be able to hit these guys on the
  903. 30:04ground, but you'll see that it's not
  904. 30:06actually hitting Vindicta. But, if I
  905. 30:07just look up,
  906. 30:09then all of a sudden I am hitting
  907. 30:10Vindicta.
  908. 30:11>> [laughter]
  909. 30:12>> Which is a little strange. So, yeah,
  910. 30:15this is basically just an aim cone in
  911. 30:17front of [music] you rather than being a
  912. 30:20fixed hit box in front of your actual
  913. 30:21character as the indicator would
  914. 30:23suggest. So, you can indeed hit flying
  915. 30:26targets with Warden's ult from the
  916. 30:27ground, you just have to actually be
  917. 30:29looking at them. As Ra you can get a
  918. 30:31little bit more movement out of your TP
  919. 30:32by hitting a dodge roll as the TP ends.
  920. 30:35Normally when you TP, you don't really
  921. 30:37have any momentum, but that dodge roll
  922. 30:40will allow you to keep moving smoothly
  923. 30:42in the direction that you're traveling.
  924. 30:44And finally, Yamato's flying slash is a
  925. 30:46very powerful tool for procking certain
  926. 30:48items because it does melee damage, but
  927. 30:50it can't be parried like a regular melee
  928. 30:52attack. So, she can use life strike to
  929. 30:54get a huge amount of healing with every
  930. 30:56single flying slash, and she can also
  931. 30:58use spirit snatch to steal the enemy
  932. 31:01spirit resist and also gain a bunch of
  933. 31:03extra spirit power that will power up
  934. 31:05her next power slash. When you pair that
  935. 31:07with the tier two upgrade on the flying
  936. 31:09slash, with no other upgrades here, I'm
  937. 31:12still going to do
  938. 31:14a crazy amount of damage with that power
  939. 31:16slash. 300 damage up from 213. That is a
  940. 31:20huge DPS increase. So, there you have
  941. 31:22it. That's one tip for every single hero
  942. 31:24in Deadlock. Which tip did you find to
  943. 31:26be the most interesting? Let me know in
  944. 31:27the comment section down below. And if
  945. 31:29you found this video to be helpful, of
  946. 31:30course, make sure to drop a like and
  947. 31:31subscribe so you don't miss out on
  948. 31:32future videos like this one from me.
  949. 31:34With all that being said, thank you guys
  950. 31:35for watching. I will see you all next
  951. 31:36time. Peace out.

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Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.

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YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.