Сделал гиперреалистичный фильм за 1 день. Без камер и актёров | Гайд по Seedance 2.5 — Transcript
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- 0:00I created this hyper-realistic film in
- 0:02just one day. No cameras, no actors,
- 0:12all solo. What would take millions and
- 0:15months of work in real production, I
- 0:18did in a day with AI. And now I’ll
- 0:21show you the whole process from scratch
- 0:23, from idea to final edit. Not just
- 0:25another tutorial. After this video, you
- 0:27will be able to create your own short
- 0:30film. The profession of an AI director
- 0:35is emerging, and now is the time to be
- 0:38among the first. With the release of
- 0:42SVD 2.5, generation quality is now on
- 0:44par with real footage. Watch until the
- 0:48end, where I show how to create long,
- 0:51consistent scenes in SVD 2.5. But first
- 0:55, let's watch the film itself. Just not
- 1:31up there. man Yes. Son, you didn't
- 2:06sleep again all night? Just a little
- 2:10more left. Almost got the done. Youve
- 2:20got a father waiting, hav you? My last
- 2:28job. Yeah. June. Sorry. Your father
- 2:53died just I'm out. Nobody walks out.
- 3:27You go up, you go down on the flor.
- 3:49Friend, look, every film starts with an
- 3:52idea. I found all my inspiration while
- 3:54traveling through Asia. I was hooked by
- 3:57the "Low Rich Life" concept, where
- 3:59there's no middle class. And I was also
- 4:02a bit inspired by my favorite film,
- 4:04John Wick. First, we go into Claude and
- 4:07create a project. I’ll call my film "
- 4:09On the Top." And here is the first
- 4:11important point. In the Context tab,
- 4:13upload three prepared instructions.
- 4:15These are the LRA skill, acting skill,
- 4:18and SVD skill. The LRA skill helps
- 4:20write prompts for images. It picks the
- 4:22right model for the task and writes a
- 4:24prompt for it. The SVD Skill writes
- 4:27hyper-realistic prompts for SVD 2.5. It
- 4:30contains all the rules of real
- 4:32cinematography: camera movement, shots,
- 4:34and angles. Without it, prompts are
- 4:36poor, and the animation looks stiff and
- 4:39unrealistic. And the most important one
- 4:41is the acting skill. It maintains
- 4:44character identity across generations
- 4:46and animates them to avoid the Uncanny
- 4:48Valley. Without it, our hero would be a
- 4:52completely different person in every
- 4:54new generation. This skill is exactly
- 4:56what makes the entire generative result
- 4:59realistic. By the way, I left all the
- 5:01skills in the description. Now we write
- 5:03the script. In the prompt, I create a
- 5:06three-act structure with a non-linear
- 5:08plot so the hero jumps through past,
- 5:10future, and present. Then I describe
- 5:13the idea: an Asian world with a "Low
- 5:15Life, Rich Life" concept. While Claude
- 5:18writes the script, here's one important
- 5:20detail for the whole project. The more
- 5:22precise the request, the better Claude
- 5:24handles it on the first try. Not 33
- 5:27iterations, just three. We always
- 5:30follow this logic. Both with images and
- 5:33with video. Be sure to remember this.
- 5:35Great. The script is ready. I like
- 5:37everything. Now we create a project
- 5:40file. Claude gathers everything here.
- 5:42Actors, locations, props, script. We
- 5:45upload this file back into the context.
- 5:47Now, with every request, Claude
- 5:49re-reads it and avoids stupid mistakes.
- 5:52This is its primary memory. We have
- 5:54fully trained our model. So, let's
- 5:56start with the characters. Our first
- 5:58character, the protagonist, is June.
- 6:00I'm writing the prompt. Character sheet
- 6:02, face close-up, full body from the
- 6:04back without the head, wearing a black
- 6:06suit. Claude determines the model
- 6:08itself via Rask. In our case, it's
- 6:10Hixfield Soul, and it writes a prompt
- 6:12for it. We copy it, go to Hixfield,
- 6:15open Hixfield Soul, set the 16: 9
- 6:17format, and run eight iterations at
- 6:19once. I chose this guy here. He seemed
- 6:22the most stern, the most formidable,
- 6:24and there's a lot of pain in his eyes.
- 6:26But one problem popped up. Soul
- 6:28generated the sheet with a face, not
- 6:30without. You can see the faces are
- 6:33different, and during generation, these
- 6:35faces will overlap, leading to a
- 6:37different result every time. But
- 6:39that’s no problem; we’ll fix it in
- 6:41Nanobanan Pro. We upload the reference
- 6:44and write: "Remove the head in the
- 6:46full-body shot, leave the rest as is."
- 6:48Quality 4K, 16: 9. We generate. There
- 6:52is one nuance here. The face could
- 6:54change, skin quality could worsen, and
- 6:55the overall quality could drop. So we
- 6:57go to CapCut and overlay the two photos
- 7:00. From the edited one, we take only the
- 7:02angle without the head and overlay it
- 7:04onto the first. We export the still
- 7:06frame. That’s it, the sheet is ready.
- 7:08The second character is the courier.
- 7:11Claude already knows how to make a
- 7:12sheet properly, so I just write: "Make
- 7:14a courier sheet" and repeat the whole
- 7:16process. Next is the location: a
- 7:19rooftop. I write: "Rooftop of a
- 7:21building at a 3/4 angle, rain." But why
- 7:233/4? This angle shows 70 or even 80%of
- 7:27the location. And since it knows more
- 7:30about the location, it keeps it
- 7:31consistent. That's why we make every
- 7:33location for the scene at 3/4. Claude
- 7:36suggests Soul Cine. We set the
- 7:39resolution to 21: 9, the most cinematic
- 7:41. I choose the darkest rooftop with
- 7:43lights. That's it, we've gathered
- 7:45absolutely all the assets. Let's make
- 7:47the animation. I load everything into
- 7:49Claude and write: "Animation for scene
- 7:51one." Duration 20 seconds. I label the
- 7:54references. Image 1 June, Image 2
- 7:56courier, Image 3 location, Image 4 gun.
- 8:00I give them names, and they will
- 8:01automatically attach to the prompt. And
- 8:04here is the main point of working in
- 8:05Scenes. It often gets confused about
- 8:07the characters. In one shot the hero is
- 8:09on the right, and in the next he is
- 8:10already on the left. Therefore, we
- 8:13start every generation with a wide shot
- 8:16for at least one second. Even if our
- 8:20scene doesn't imply a wide shot in the
- 8:21context, it must clearly state who is
- 8:23standing where. Thanks remembers
- 8:26everything and doesn't get confused.
- 8:28The first shot is a thunderstorm, rain,
- 8:30and a wide shot. June is on the right,
- 8:32the courier is lying on the left, and
- 8:34the gun is aimed at the courier. Next,
- 8:36we describe every frame in detail.
- 8:38Camera movement, shot type, angle,
- 8:41character action, and dialogue, if any.
- 8:44Timings are optional. Claude will pick
- 8:46them itself. And again, the more
- 8:48accurate the prompt is now, the more
- 8:50credits you'll save on iterations. The
- 8:52second shot is a close-up of June's
- 8:54face, low angle, with a lightning flash
- 8:56. Then the courier raises his head,
- 8:58close-up on June. The scene is silent,
- 9:00all action is in the facial expressions
- 9:02, so we only use close-ups here. We
- 9:04upload all these elements to Seds now,
- 9:06and it's important to name them exactly
- 9:08as stated in the prompt so they load
- 9:10automatically. The first scene turned
- 9:22out to be only 10 seconds instead of 20
- 9:24. No big deal, we'll just cut half of
- 9:26it out. Taking it into editing. By the
- 9:28way, all the prompts from this scene,
- 9:29all the prompts from the other scenes,
- 9:31and all the instructions for Claude are
- 9:33in the description. You don't have to
- 9:35pause and rewrite them manually. Open
- 9:37the description, grab them, and
- 9:39generate along with me. It will be
- 9:41faster that way. We are moving on to
- 9:42the next scene. And the most important
- 9:44thing here is young June. I'll show you
- 9:47once how it's done. I write: "Give me a
- 9:49character sheet of young June in old,
- 9:51worn-out clothes." Claude suggests an
- 9:53option, but let's do it smarter using
- 9:56GPT Image 2. We paste the prompt and
- 9:59attach the adult June character sheet
- 10:01as a reference so he looks like himself
- 10:03. He turned out cheerful and younger,
- 10:05but we'll change the head later. There
- 10:07are also two bandits in the scene. A
- 10:09fat one and a thin one. The location is
- 10:11Chinatown, an alley where June hides,
- 10:14and a parcel. I assemble everything
- 10:16using the same scheme. I uploaded all
- 10:18the assets to Claude and described the
- 10:20scene, what I want to see in it. It
- 10:48didn't work out on the first try, so I
- 10:50split the scene into two parts: the
- 10:51escape and the alley, and stretched
- 10:53each one out so it wouldn't be rushed.
- 10:56This is the request I wrote for the
- 10:57first part. I removed unnecessary VPN.
- 11:00And here is what happened after the
- 11:02edit. And here is the second request.
- 11:17And here is what happened after the
- 11:19edit. Let's put these two scenes
- 11:33together and see what we ended up with.
- 11:46Excellent, the dynamics are there, the
- 11:48shots are good. We take it and move on.
- 11:51For the flashback, I prepared young
- 11:52June. His father, the location, old
- 11:55Asian slums with skyscrapers, and an
- 11:58old scooter. Everyone in Asia rides
- 12:01these. I start with a wide shot to lock
- 12:03in the composition. Red scooter in the
- 12:06foreground, father on the left, June on
- 12:08the right. I described my idea, and all
- 12:10the close-ups emphasize the emotions.
- 12:13And the camera movement is a handheld
- 12:16shaky camera, so-called "live shooting,
- 12:18" which adds realism and immersion into
- 12:20the scene. I want maximum realism, so
- 12:24I'll be using live-action footage
- 12:25almost everywhere. Let’s take a look
- 12:28at the finished scene. Excellent.
- 12:50It’s great on the first try;
- 12:51cinematic smoke, beautiful animation,
- 12:53I’m taking it all to editing. And
- 12:56finally, we move on to the longest
- 12:58scene—a full minute—which consists
- 13:00of four parts. Now you will truly
- 13:03understand how long, consistent scenes
- 13:05are created in Kling 2.5. In the story,
- 13:07June is preparing for a job. His aunt
- 13:09calls him: his father has died. Furious
- 13:12, June calls his boss to say he's out
- 13:14of the game. But the boss replies, "You
- 13:16either stay or you die." The location
- 13:19is a model with neon lighting. Props: a
- 13:21hammer, gloves, keys, a backpack. And
- 13:24for the photo of father and son, I just
- 13:26gathered locations from a flashback.
- 13:28Plus two photos. I’ll ask Ideogram to
- 13:30combine them into one image via
- 13:32Magnific AI. And an old, cracked phone
- 13:35with an incoming call from his aunt in
- 13:37Chinese. So, part one. This is the
- 13:40prompt I wrote and the elements I
- 13:41uploaded. Extreme close-up on June's
- 13:43face in profile. He is looking at the
- 13:45blinds. This will be my opening shot.
- 13:48Next, an important technique. I anchor
- 13:50the camera position to an object. Not
- 13:52just a close-up, but a shot through a
- 13:54photo, over the shoulder, past the head
- 13:57. When there is an object in the frame
- 13:59that something is anchored to, the
- 14:00composition is much more precise.
- 14:02Let’s take a look at the first scene.
- 14:18The first time, the composition drifted
- 14:19, the window ended up in the wrong
- 14:21place, and there was an extra phone in
- 14:23the frame. Let’s give Claude some
- 14:25edits. I tell him the window is in
- 14:27front of the table, and the first shot
- 14:28should be closer. Timing the shots. On
- 14:45the second try, we got exactly what we
- 14:46needed. A continuous shot, live-action,
- 14:48cinematic. That’s it, the first part
- 14:50is ready. Moving on. The second part
- 14:53starts right where the first one ended.
- 14:55A wide shot for establishing the scene.
- 14:57Then a shot of the phone. His left hand
- 15:00reaches out and answers the call. A
- 15:03long, lingering close-up, because long
- 15:06shots create a cinematic effect rather
- 15:08than a choppy one.
- 15:26Well, that is a perfect generation on
- 15:28the first try. The third part is very
- 15:31powerful and highly emotional. We start
- 15:33with a wide shot as well. Then, in one
- 15:35long take, June's hands sweep
- 15:37everything off the table. He screams,
- 15:40clutches his head, and hits the wall on
- 15:42the right. The live-action footage here
- 15:45conveys all the rage. At the end, I
- 15:46establish a wide shot. The next part
- 15:48will start from here. Part four is the
- 16:10finale of our scene. June is sitting by
- 16:13the right wall, as he was at the end of
- 16:15the last part. He calls his boss, zero
- 16:18emotion on his face, an empty gaze
- 16:19straight into the camera, breaking the
- 16:21fourth wall. The last shot is a cut to
- 16:24a frame from the first scene. It
- 16:26creates a "match cut" to show that the
- 16:28hero has become a completely different
- 16:31person. And this is the level for which
- 16:47studios charge hundreds of thousands.
- 16:49And you saw the whole process of how
- 16:51shot descriptions and editing turn into
- 16:54a full-fledged short film,
- 16:55indistinguishable from real footage. If
- 16:58you want these breakdowns regularly, I
- 17:01post all the tricks, new guides, and
- 17:03fresh industry news to my Telegram
- 17:05channel. Everything that doesn't fit on
- 17:08YouTube goes there. Links, as always,
- 17:10are in the description. Subscribe so
- 17:12you don't lose it. I admit, I generated
- 17:15a few more scenes behind the scenes,
- 17:17but the workflow is no different from
- 17:19what I showed. The same live-action
- 17:21shots, the same asset preparation. The
- 17:23main thing is to understand the purpose
- 17:25of the shots. Want to show emotions?
- 17:28Close-up. For atmosphere, a wide shot;
- 17:30to focus on an object, a detail shot.
- 17:32For transitions or dialogue, use a
- 17:34medium shot. That's the entire pipeline
- 17:37. You ran in the lower. You like me.
- 18:11Not up there. man fors Yes. Son, you
- 18:45didn't sleep again all night? Just a
- 18:50little more left. Almost got the money.
- 18:55Done. You got a father waiting, have
- 19:01you? My last job. Yeah. June. I'm sorry
- 19:31. Your father died just...I'm out.
- 20:06Nobody walks out. You go up, you go
- 20:08down on the floor. We made a film in
- 20:31just one day. Without a camera and
- 20:34without a crew. What would have cost
- 20:37millions and months of work just a
- 20:39couple of months ago, we did in just
- 20:41one day. And now you know how to do it,
- 20:44too. Not just watching and thinking "
- 20:46wow, how cool," but actually knowing
- 20:47the whole process, since you have it in
- 20:49your hands. All the skills and all the
- 20:52prompts are in the description. Grab
- 20:54them and create your own film. Don't
- 20:56put it off. The best time to start is
- 20:59now, while the niche is just opening up
- 21:00. Like this video if you found it
- 21:03useful. Subscribe and see you in the
- 21:05next video.
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