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Сделал гиперреалистичный фильм за 1 день. Без камер и актёров | Гайд по Seedance 2.5 — Transcript

by julaprod · 2,359 words · 344 segments · language en · Watch on YouTube

Full transcript

  1. 0:00I created this hyper-realistic film in
  2. 0:02just one day. No cameras, no actors,
  3. 0:12all solo. What would take millions and
  4. 0:15months of work in real production, I
  5. 0:18did in a day with AI. And now I’ll
  6. 0:21show you the whole process from scratch
  7. 0:23, from idea to final edit. Not just
  8. 0:25another tutorial. After this video, you
  9. 0:27will be able to create your own short
  10. 0:30film. The profession of an AI director
  11. 0:35is emerging, and now is the time to be
  12. 0:38among the first. With the release of
  13. 0:42SVD 2.5, generation quality is now on
  14. 0:44par with real footage. Watch until the
  15. 0:48end, where I show how to create long,
  16. 0:51consistent scenes in SVD 2.5. But first
  17. 0:55, let's watch the film itself. Just not
  18. 1:31up there. man Yes. Son, you didn't
  19. 2:06sleep again all night? Just a little
  20. 2:10more left. Almost got the done. Youve
  21. 2:20got a father waiting, hav you? My last
  22. 2:28job. Yeah. June. Sorry. Your father
  23. 2:53died just I'm out. Nobody walks out.
  24. 3:27You go up, you go down on the flor.
  25. 3:49Friend, look, every film starts with an
  26. 3:52idea. I found all my inspiration while
  27. 3:54traveling through Asia. I was hooked by
  28. 3:57the "Low Rich Life" concept, where
  29. 3:59there's no middle class. And I was also
  30. 4:02a bit inspired by my favorite film,
  31. 4:04John Wick. First, we go into Claude and
  32. 4:07create a project. I’ll call my film "
  33. 4:09On the Top." And here is the first
  34. 4:11important point. In the Context tab,
  35. 4:13upload three prepared instructions.
  36. 4:15These are the LRA skill, acting skill,
  37. 4:18and SVD skill. The LRA skill helps
  38. 4:20write prompts for images. It picks the
  39. 4:22right model for the task and writes a
  40. 4:24prompt for it. The SVD Skill writes
  41. 4:27hyper-realistic prompts for SVD 2.5. It
  42. 4:30contains all the rules of real
  43. 4:32cinematography: camera movement, shots,
  44. 4:34and angles. Without it, prompts are
  45. 4:36poor, and the animation looks stiff and
  46. 4:39unrealistic. And the most important one
  47. 4:41is the acting skill. It maintains
  48. 4:44character identity across generations
  49. 4:46and animates them to avoid the Uncanny
  50. 4:48Valley. Without it, our hero would be a
  51. 4:52completely different person in every
  52. 4:54new generation. This skill is exactly
  53. 4:56what makes the entire generative result
  54. 4:59realistic. By the way, I left all the
  55. 5:01skills in the description. Now we write
  56. 5:03the script. In the prompt, I create a
  57. 5:06three-act structure with a non-linear
  58. 5:08plot so the hero jumps through past,
  59. 5:10future, and present. Then I describe
  60. 5:13the idea: an Asian world with a "Low
  61. 5:15Life, Rich Life" concept. While Claude
  62. 5:18writes the script, here's one important
  63. 5:20detail for the whole project. The more
  64. 5:22precise the request, the better Claude
  65. 5:24handles it on the first try. Not 33
  66. 5:27iterations, just three. We always
  67. 5:30follow this logic. Both with images and
  68. 5:33with video. Be sure to remember this.
  69. 5:35Great. The script is ready. I like
  70. 5:37everything. Now we create a project
  71. 5:40file. Claude gathers everything here.
  72. 5:42Actors, locations, props, script. We
  73. 5:45upload this file back into the context.
  74. 5:47Now, with every request, Claude
  75. 5:49re-reads it and avoids stupid mistakes.
  76. 5:52This is its primary memory. We have
  77. 5:54fully trained our model. So, let's
  78. 5:56start with the characters. Our first
  79. 5:58character, the protagonist, is June.
  80. 6:00I'm writing the prompt. Character sheet
  81. 6:02, face close-up, full body from the
  82. 6:04back without the head, wearing a black
  83. 6:06suit. Claude determines the model
  84. 6:08itself via Rask. In our case, it's
  85. 6:10Hixfield Soul, and it writes a prompt
  86. 6:12for it. We copy it, go to Hixfield,
  87. 6:15open Hixfield Soul, set the 16: 9
  88. 6:17format, and run eight iterations at
  89. 6:19once. I chose this guy here. He seemed
  90. 6:22the most stern, the most formidable,
  91. 6:24and there's a lot of pain in his eyes.
  92. 6:26But one problem popped up. Soul
  93. 6:28generated the sheet with a face, not
  94. 6:30without. You can see the faces are
  95. 6:33different, and during generation, these
  96. 6:35faces will overlap, leading to a
  97. 6:37different result every time. But
  98. 6:39that’s no problem; we’ll fix it in
  99. 6:41Nanobanan Pro. We upload the reference
  100. 6:44and write: "Remove the head in the
  101. 6:46full-body shot, leave the rest as is."
  102. 6:48Quality 4K, 16: 9. We generate. There
  103. 6:52is one nuance here. The face could
  104. 6:54change, skin quality could worsen, and
  105. 6:55the overall quality could drop. So we
  106. 6:57go to CapCut and overlay the two photos
  107. 7:00. From the edited one, we take only the
  108. 7:02angle without the head and overlay it
  109. 7:04onto the first. We export the still
  110. 7:06frame. That’s it, the sheet is ready.
  111. 7:08The second character is the courier.
  112. 7:11Claude already knows how to make a
  113. 7:12sheet properly, so I just write: "Make
  114. 7:14a courier sheet" and repeat the whole
  115. 7:16process. Next is the location: a
  116. 7:19rooftop. I write: "Rooftop of a
  117. 7:21building at a 3/4 angle, rain." But why
  118. 7:233/4? This angle shows 70 or even 80%of
  119. 7:27the location. And since it knows more
  120. 7:30about the location, it keeps it
  121. 7:31consistent. That's why we make every
  122. 7:33location for the scene at 3/4. Claude
  123. 7:36suggests Soul Cine. We set the
  124. 7:39resolution to 21: 9, the most cinematic
  125. 7:41. I choose the darkest rooftop with
  126. 7:43lights. That's it, we've gathered
  127. 7:45absolutely all the assets. Let's make
  128. 7:47the animation. I load everything into
  129. 7:49Claude and write: "Animation for scene
  130. 7:51one." Duration 20 seconds. I label the
  131. 7:54references. Image 1 June, Image 2
  132. 7:56courier, Image 3 location, Image 4 gun.
  133. 8:00I give them names, and they will
  134. 8:01automatically attach to the prompt. And
  135. 8:04here is the main point of working in
  136. 8:05Scenes. It often gets confused about
  137. 8:07the characters. In one shot the hero is
  138. 8:09on the right, and in the next he is
  139. 8:10already on the left. Therefore, we
  140. 8:13start every generation with a wide shot
  141. 8:16for at least one second. Even if our
  142. 8:20scene doesn't imply a wide shot in the
  143. 8:21context, it must clearly state who is
  144. 8:23standing where. Thanks remembers
  145. 8:26everything and doesn't get confused.
  146. 8:28The first shot is a thunderstorm, rain,
  147. 8:30and a wide shot. June is on the right,
  148. 8:32the courier is lying on the left, and
  149. 8:34the gun is aimed at the courier. Next,
  150. 8:36we describe every frame in detail.
  151. 8:38Camera movement, shot type, angle,
  152. 8:41character action, and dialogue, if any.
  153. 8:44Timings are optional. Claude will pick
  154. 8:46them itself. And again, the more
  155. 8:48accurate the prompt is now, the more
  156. 8:50credits you'll save on iterations. The
  157. 8:52second shot is a close-up of June's
  158. 8:54face, low angle, with a lightning flash
  159. 8:56. Then the courier raises his head,
  160. 8:58close-up on June. The scene is silent,
  161. 9:00all action is in the facial expressions
  162. 9:02, so we only use close-ups here. We
  163. 9:04upload all these elements to Seds now,
  164. 9:06and it's important to name them exactly
  165. 9:08as stated in the prompt so they load
  166. 9:10automatically. The first scene turned
  167. 9:22out to be only 10 seconds instead of 20
  168. 9:24. No big deal, we'll just cut half of
  169. 9:26it out. Taking it into editing. By the
  170. 9:28way, all the prompts from this scene,
  171. 9:29all the prompts from the other scenes,
  172. 9:31and all the instructions for Claude are
  173. 9:33in the description. You don't have to
  174. 9:35pause and rewrite them manually. Open
  175. 9:37the description, grab them, and
  176. 9:39generate along with me. It will be
  177. 9:41faster that way. We are moving on to
  178. 9:42the next scene. And the most important
  179. 9:44thing here is young June. I'll show you
  180. 9:47once how it's done. I write: "Give me a
  181. 9:49character sheet of young June in old,
  182. 9:51worn-out clothes." Claude suggests an
  183. 9:53option, but let's do it smarter using
  184. 9:56GPT Image 2. We paste the prompt and
  185. 9:59attach the adult June character sheet
  186. 10:01as a reference so he looks like himself
  187. 10:03. He turned out cheerful and younger,
  188. 10:05but we'll change the head later. There
  189. 10:07are also two bandits in the scene. A
  190. 10:09fat one and a thin one. The location is
  191. 10:11Chinatown, an alley where June hides,
  192. 10:14and a parcel. I assemble everything
  193. 10:16using the same scheme. I uploaded all
  194. 10:18the assets to Claude and described the
  195. 10:20scene, what I want to see in it. It
  196. 10:48didn't work out on the first try, so I
  197. 10:50split the scene into two parts: the
  198. 10:51escape and the alley, and stretched
  199. 10:53each one out so it wouldn't be rushed.
  200. 10:56This is the request I wrote for the
  201. 10:57first part. I removed unnecessary VPN.
  202. 11:00And here is what happened after the
  203. 11:02edit. And here is the second request.
  204. 11:17And here is what happened after the
  205. 11:19edit. Let's put these two scenes
  206. 11:33together and see what we ended up with.
  207. 11:46Excellent, the dynamics are there, the
  208. 11:48shots are good. We take it and move on.
  209. 11:51For the flashback, I prepared young
  210. 11:52June. His father, the location, old
  211. 11:55Asian slums with skyscrapers, and an
  212. 11:58old scooter. Everyone in Asia rides
  213. 12:01these. I start with a wide shot to lock
  214. 12:03in the composition. Red scooter in the
  215. 12:06foreground, father on the left, June on
  216. 12:08the right. I described my idea, and all
  217. 12:10the close-ups emphasize the emotions.
  218. 12:13And the camera movement is a handheld
  219. 12:16shaky camera, so-called "live shooting,
  220. 12:18" which adds realism and immersion into
  221. 12:20the scene. I want maximum realism, so
  222. 12:24I'll be using live-action footage
  223. 12:25almost everywhere. Let’s take a look
  224. 12:28at the finished scene. Excellent.
  225. 12:50It’s great on the first try;
  226. 12:51cinematic smoke, beautiful animation,
  227. 12:53I’m taking it all to editing. And
  228. 12:56finally, we move on to the longest
  229. 12:58scene—a full minute—which consists
  230. 13:00of four parts. Now you will truly
  231. 13:03understand how long, consistent scenes
  232. 13:05are created in Kling 2.5. In the story,
  233. 13:07June is preparing for a job. His aunt
  234. 13:09calls him: his father has died. Furious
  235. 13:12, June calls his boss to say he's out
  236. 13:14of the game. But the boss replies, "You
  237. 13:16either stay or you die." The location
  238. 13:19is a model with neon lighting. Props: a
  239. 13:21hammer, gloves, keys, a backpack. And
  240. 13:24for the photo of father and son, I just
  241. 13:26gathered locations from a flashback.
  242. 13:28Plus two photos. I’ll ask Ideogram to
  243. 13:30combine them into one image via
  244. 13:32Magnific AI. And an old, cracked phone
  245. 13:35with an incoming call from his aunt in
  246. 13:37Chinese. So, part one. This is the
  247. 13:40prompt I wrote and the elements I
  248. 13:41uploaded. Extreme close-up on June's
  249. 13:43face in profile. He is looking at the
  250. 13:45blinds. This will be my opening shot.
  251. 13:48Next, an important technique. I anchor
  252. 13:50the camera position to an object. Not
  253. 13:52just a close-up, but a shot through a
  254. 13:54photo, over the shoulder, past the head
  255. 13:57. When there is an object in the frame
  256. 13:59that something is anchored to, the
  257. 14:00composition is much more precise.
  258. 14:02Let’s take a look at the first scene.
  259. 14:18The first time, the composition drifted
  260. 14:19, the window ended up in the wrong
  261. 14:21place, and there was an extra phone in
  262. 14:23the frame. Let’s give Claude some
  263. 14:25edits. I tell him the window is in
  264. 14:27front of the table, and the first shot
  265. 14:28should be closer. Timing the shots. On
  266. 14:45the second try, we got exactly what we
  267. 14:46needed. A continuous shot, live-action,
  268. 14:48cinematic. That’s it, the first part
  269. 14:50is ready. Moving on. The second part
  270. 14:53starts right where the first one ended.
  271. 14:55A wide shot for establishing the scene.
  272. 14:57Then a shot of the phone. His left hand
  273. 15:00reaches out and answers the call. A
  274. 15:03long, lingering close-up, because long
  275. 15:06shots create a cinematic effect rather
  276. 15:08than a choppy one.
  277. 15:26Well, that is a perfect generation on
  278. 15:28the first try. The third part is very
  279. 15:31powerful and highly emotional. We start
  280. 15:33with a wide shot as well. Then, in one
  281. 15:35long take, June's hands sweep
  282. 15:37everything off the table. He screams,
  283. 15:40clutches his head, and hits the wall on
  284. 15:42the right. The live-action footage here
  285. 15:45conveys all the rage. At the end, I
  286. 15:46establish a wide shot. The next part
  287. 15:48will start from here. Part four is the
  288. 16:10finale of our scene. June is sitting by
  289. 16:13the right wall, as he was at the end of
  290. 16:15the last part. He calls his boss, zero
  291. 16:18emotion on his face, an empty gaze
  292. 16:19straight into the camera, breaking the
  293. 16:21fourth wall. The last shot is a cut to
  294. 16:24a frame from the first scene. It
  295. 16:26creates a "match cut" to show that the
  296. 16:28hero has become a completely different
  297. 16:31person. And this is the level for which
  298. 16:47studios charge hundreds of thousands.
  299. 16:49And you saw the whole process of how
  300. 16:51shot descriptions and editing turn into
  301. 16:54a full-fledged short film,
  302. 16:55indistinguishable from real footage. If
  303. 16:58you want these breakdowns regularly, I
  304. 17:01post all the tricks, new guides, and
  305. 17:03fresh industry news to my Telegram
  306. 17:05channel. Everything that doesn't fit on
  307. 17:08YouTube goes there. Links, as always,
  308. 17:10are in the description. Subscribe so
  309. 17:12you don't lose it. I admit, I generated
  310. 17:15a few more scenes behind the scenes,
  311. 17:17but the workflow is no different from
  312. 17:19what I showed. The same live-action
  313. 17:21shots, the same asset preparation. The
  314. 17:23main thing is to understand the purpose
  315. 17:25of the shots. Want to show emotions?
  316. 17:28Close-up. For atmosphere, a wide shot;
  317. 17:30to focus on an object, a detail shot.
  318. 17:32For transitions or dialogue, use a
  319. 17:34medium shot. That's the entire pipeline
  320. 17:37. You ran in the lower. You like me.
  321. 18:11Not up there. man fors Yes. Son, you
  322. 18:45didn't sleep again all night? Just a
  323. 18:50little more left. Almost got the money.
  324. 18:55Done. You got a father waiting, have
  325. 19:01you? My last job. Yeah. June. I'm sorry
  326. 19:31. Your father died just...I'm out.
  327. 20:06Nobody walks out. You go up, you go
  328. 20:08down on the floor. We made a film in
  329. 20:31just one day. Without a camera and
  330. 20:34without a crew. What would have cost
  331. 20:37millions and months of work just a
  332. 20:39couple of months ago, we did in just
  333. 20:41one day. And now you know how to do it,
  334. 20:44too. Not just watching and thinking "
  335. 20:46wow, how cool," but actually knowing
  336. 20:47the whole process, since you have it in
  337. 20:49your hands. All the skills and all the
  338. 20:52prompts are in the description. Grab
  339. 20:54them and create your own film. Don't
  340. 20:56put it off. The best time to start is
  341. 20:59now, while the niche is just opening up
  342. 21:00. Like this video if you found it
  343. 21:03useful. Subscribe and see you in the
  344. 21:05next video.

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